YSS-1000: Difference between revisions

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Undo revision 1105430 by XRoadToDawnX (talk)
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(Undo revision 1105430 by XRoadToDawnX (talk))
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*Although Bungie experimented on implementing the Sabre into [[multiplayer]], it only appears in the campaign due to balance issues.<ref name="gamespot"/>
*Although Bungie experimented on implementing the Sabre into [[multiplayer]], it only appears in the campaign due to balance issues.<ref name="gamespot"/>
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
*  The Sabres game mechanics are extremely similar to the T.I.E. Interceptors and other Star Fighters game mechanics from Star Wars BattleFront franchise. The Star Wars Star Fighters and the YSS-1000 both have a button control that allows the user to do stuns without actually performing the stunt manually.
*During game play, crucial aspects of [[wikipedia:orbital mechanics|astrodynamics]] are ignored. For example, when thrust is cut, the Sabre does not maintain a constant velocity. In reality, the Sabre's momentum would propel it forward indefinitely unless directed elsewhere.
*During game play, crucial aspects of [[wikipedia:orbital mechanics|astrodynamics]] are ignored. For example, when thrust is cut, the Sabre does not maintain a constant velocity. In reality, the Sabre's momentum would propel it forward indefinitely unless directed elsewhere.


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