Lord Hyren

Joined October 19, 2010
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Then came Halo 2. I was overjoyed; I played through the campaign once and went back to reread the novellas. They aligned in near perfection. Halo 2 answered many of my Halo Universe questions, but it forced me to ask so much more. I never got into ''i love bees'' or the ''iris'' campaign right now, since my background in computer programming and formatting is dim, and I would rather read the summaries here after the effort was done to translate the cryptography of Bungie. Of course I think ''Halo'' is better than ''Halo 2,'' but that's because as one writer put it (this is not a direct quotation):<br/>
Then came Halo 2. I was overjoyed; I played through the campaign once and went back to reread the novellas. They aligned in near perfection. Halo 2 answered many of my Halo Universe questions, but it forced me to ask so much more. I never got into ''i love bees'' or the ''iris'' campaign right now, since my background in computer programming and formatting is dim, and I would rather read the summaries here after the effort was done to translate the cryptography of Bungie. Of course I think ''Halo'' is better than ''Halo 2,'' but that's because as one writer put it (this is not a direct quotation):<br/>
:The first in a series is always the best because that's where people start their interpretations for the rest of the series begins. That first release is the project and baby of the original creators; once you move into sequels the creator needs to take into account the desires and interpretations of its fans and audience. After that first piece of art, the work is no longer your baby. Your ideas have been released into the public and where you take it is just as much what they want as what you want.<br/>
:The first in a series is always the best because that's where peoples' interpretations for the rest of the series begins. That first release is the baby of the original creators; once you move into sequels the creator, in order to be successful, needs to take into account the desires and interpretations of his fans and audience. After you make that first piece of art, the work is no longer yours. Your ideas have been released into the public, and where you take it is just as much what the audience wants as what you want.<br/>
Bungie did things in ''Halo 2'' I thought was incredible, and then there were things that were just downright awful. But that's the price of being different, it's part of what make us human. I beleive that if Bungie focused less on telling the Arbiter's side of the story (but not completely cut him out!) and make a few more levels with [[John-117]] in the [[HUD]] that more fans would have appreciated playing in "the enemy's encampment."<br/><br/>
Bungie did things in ''Halo 2'' I thought was incredible, and then there were things that were just downright awful. But that's the price of being different, it's part of what make us human. I beleive that if Bungie focused less on telling the Arbiter's side of the story (but not completely cut him out!) and make a few more levels with [[John-117]] in the [[HUD]] that more fans would have appreciated playing in "the enemy's encampment."<br/><br/>
Also a final climactic battle over Earth couldn't have hurt.
Also a final climactic battle over Earth couldn't have hurt.
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