Sentinel beam/Gameplay: Difference between revisions

Updated the halo infinite section.
m (→‎Halo 3: Link cleanup, replaced: Type-52 Infantry Support Vehicle| → Qavardu Workshop Prowler|)
(Updated the halo infinite section.)
 
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===Halo Infinite===
===Halo Infinite===
*The reimagined Sentinel beam is now a common weapon that can be found in multiple maps and modes, and respawns frequently.
*The reimagined Sentinel beam is now a common weapon that can be found in multiple maps and modes, and respawns frequently.
*The Sentinel Beam is classified as an SMG-type weapon alongside the [[Posu'gelka-pattern needler|Needler]]. As an SMG-type weapon, the Sentinel Beam will not respawn on its weapon rack in multiplayer until the previously spawned weapon has despawned.
*The Sentinel Beam is limited in its range, only effective at medium distances.
*The Sentinel Beam is reliably effective at stripping down enemy shields. In Multiplayer, it is a powerful tool for supporting teammates in a battle.
*As with other hardlight weapons in Halo Infinite, the Sentinel Beam can penetrate players and vehicles, making it useful for taking on multiple enemies in close quarters.
*The Sentinel Beam's constant stream of damage is good for targeting vehicles, since the larger targets can be tracked much easier.
*The Sentinel Beam's alternate variant, the [[Arcane Sentinel Beam]] is capable of completely disintegrating enemies in seconds, but trades this for a limited ammo capacity.
*If an enemy is taking cover behind a vehicle, the Sentinel Beam can pierce through to deal damage regardless. If the vehicle is destroyed, the carcass can be disintegrated entirely.
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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