Eos'Mak-pattern plasma pistol: Difference between revisions

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The offensive capabilities of the weapon have varied somewhat from game to game. For example, in ''Halo: Combat Evolved'', the standard shots were, like the plasma rifle, capable of briefly stunning an enemy. This ability is absent in ''Halo 2'' and ''Halo 3''. Also, the standard shots are much weaker in ''[[Halo 2]]'' and ''[[Halo 3]]'' than in ''Halo: Combat Evolved''. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in ''Halo'' and ''Halo 3'', they are extremely difficult to dodge in ''Halo 2''.
The offensive capabilities of the weapon have varied somewhat from game to game. For example, in ''Halo: Combat Evolved'', the standard shots were, like the plasma rifle, capable of briefly stunning an enemy. This ability is absent in ''Halo 2'' and ''Halo 3''. Also, the standard shots are much weaker in ''[[Halo 2]]'' and ''[[Halo 3]]'' than in ''Halo: Combat Evolved''. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in ''Halo'' and ''Halo 3'', they are extremely difficult to dodge in ''Halo 2''.


===Changes from [[Halo: Combat Evolved|Halo: CE]] to Halo 2===
===Changes from [[Halo: Combat Evolved|Halo: CE]] to [[Halo 2]]===
*Melee changed.
*Melee changed.
*Overload shot trail was removed.
*Overload shot trail was removed.