Karo'wark-pattern Ghost/Gameplay: Difference between revisions

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== Multiplayer ==
== Multiplayer ==
* Should you attempt to [[splatter]] someone with a Ghost, do not boost until you are about 1.1 Scorpion lengths away from them. Any farther and they will have time to either jump, boost to the side, or worse, stick you with a [[Type-1 plasma grenade|Plasma Grenade]] or hijack you.
* Should you attempt to [[splatter]] someone with a Ghost, do not boost until you are about 1.1 Scorpion lengths away from them. Any farther and they will have time to either jump, boost to the side, or worse, stick you with a [[Type-1 plasma grenade|Plasma Grenade]] or hijack you. If you miss the ram, break out the plasma cannons, or hit the boost and find another target.
* The best way to take a Ghost from a foe is to trick it. Dodge a Ghost and it may boost into the wall, while it backs out it can be easily boarded from behind. For additional insurance in securing the vehicle, use a [[Type-54 plasma pistol|Plasma Pistol]] overcharge, [[Z-400 splinter grenade|Splinter Grenade]], or Grenade Launcher detonation to short the Ghost out so it can't back away before you get close enough to hijack it.
* The best way to take a Ghost from a foe is to trick it. Dodge a Ghost and it may boost into the wall, while it backs out it can be easily boarded from behind. For additional insurance in securing the vehicle, use a [[Type-54 plasma pistol|Plasma Pistol]] overcharge, [[Z-400 splinter grenade|Splinter Grenade]], or [[Grenade launcher|Grenade Launcher]] detonation to short the Ghost out so it can't back away before you get close enough to hijack it.
*While driving a Ghost, always try and keep your front to the enemy. The back and sides offer little protection, as well as the massive weak spots of the engine cores on the sides.  
* Warzone features three additional variants of the Ghost:
* Warzone features three additional variants of the Ghost:
** '''Sword Ghost''': an improved variant with better armor, allowing for more extended engagements.
** '''Sword Ghost''': an improved variant with better armor, allowing for more extended engagements.
** '''Ultra Ghost''': a Superior variant with even heavier armor and higher speed compared to the Sword model and explosive plasma rounds, which make it more useful against vehicles and heavy armor.
** '''Ultra Ghost''': a Superior variant with even heavier armor and higher speed compared to the Sword model and explosive plasma rounds, which make it more useful against vehicles and heavy armor.
** '''Temple Ghost''': a Masterwork variant with normal armament, the same armor as the Ultra model, better handling over other Ghosts, and the ability to shoot while boosting, making it very useful for quick hit-and-run engagements.
** '''Temple Ghost''': a Masterwork variant with normal armament, the same armor as the Ultra model, better handling over other Ghosts, and the ability to shoot while boosting, making it very useful for quick hit-and-run engagements.
* Also, in Warzone, there are multiple Covenant bosses that pilot Ghosts, either as standard boss variants with a unique red Ghost or a Sword Ghost or Legendary bosses in Temple Ghosts. These Ghosts have far more health than player-controllable Ghosts, but can otherwise still be easily destroyed with heavy vehicles or heavy weapons.
* Also, in Warzone, there are multiple Covenant bosses that pilot Ghosts, either as standard boss variants with a unique red Ghost or a Sword Ghost or Legendary bosses in Temple Ghosts. These Ghosts have far more health and do far more damage than player-controllable Ghosts, but can otherwise still be easily destroyed with heavy vehicles or heavy weapons.
* Players using Ghosts in Warzone or Warzone Firefight should be careful when fighting Prometheans, as Soldiers can easily get close to them and hijack their Ghosts, thus resulting in wasted REQ cards unless another player stops the enemy Soldier dead in his tracks.
* Players using Ghosts in Warzone or Warzone Firefight should be careful when fighting Prometheans, as Soldiers can easily get close to them and hijack their Ghosts, thus resulting in wasted REQ cards unless another player stops the enemy Soldier dead in his tracks. Keep your distance and use the plasma cannons to tear through their armor unless your sure you can get the hit. Soldiers with Splinter Turrets are a good target since they're far slower and can't throw grenades, but be wary of assaulting them head on, as their turrets can do serious damage to any Ghost model.
*The plasma cannons on a Ghost have no damage fall off, and are surprisingly accurate. Use the range to engage enemies and harass foes behind cover while your team moves in for the flank. The Ultra Ghost takes this to 11 by offering explosive shots as well.
*If at all possible, avoid engaging heavier vehicles like Scorpions and Wraiths and flying vehicles of any kind. The Ghost doesn't have the punch to get through tank armor, and its cannons have a limited height elevation, making rapid high-flying evasive targets near impossible to hit. Escape and evasion is the preferable tactic.
*Always remember; while friendly fire from weapons and grenades is off, vehicle impacts can still kill your teammates. Be sure your path is clear before hitting the boost.  


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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