Multiplayer: Difference between revisions

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Lets be honest it's going to be me who cleans up this page.
(Lets be honest it's going to be me who cleans up this page.)
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{{Era|RW}}
{{Era|RW}}
{{SeeWikipedia|Multiplayer video game}}
{{SeeWikipedia|Multiplayer video game}}
[[File:A battle on snowbound.jpg|thumb|right|300px|Players in ''[[Halo 3]]'' fighting on the map ''[[Snowbound]]'']]
{{Outofdate}}
[[File:H5G - Dispatch 6.jpg|thumb|right|300px|Players in ''[[Halo 5: Guardians]]'' fighting on the map [[Dispatch]].]]
{{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}}
{{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}}
The term '''"multiplayer"''' generally refers to the ability of most video games allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]], [[System Link]], or [[Xbox Live|online]]. In the ''[[Halo series|Halo]]'' games, multiplayer has been regarded as a core element to the game's design and an important part of the success of the ''Halo'' franchise.
The term '''"multiplayer"''' generally refers to the ability of most video games allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]], [[System Link]], or [[Xbox Live|online]]. In the ''[[Halo series|Halo]]'' games, multiplayer has been regarded as a core element to the game's design and an important part of the success of the ''Halo'' franchise.
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The updated profile creator in ''[[Halo 3]]'' kept those settings and added more. Players could create a Service Tag consisting of a letter and two numbers; Service Tags are now shown over waypoints instead of Emblems. Additional Emblem designs, colors, and features were added. [[Bungie]] also added a gender option, which changes the player's voice. The most notable addition, however, was the [[Armor Permutations]], which allows players to change the models used for their helmets, pauldrons, and chestplates.
The updated profile creator in ''[[Halo 3]]'' kept those settings and added more. Players could create a Service Tag consisting of a letter and two numbers; Service Tags are now shown over waypoints instead of Emblems. Additional Emblem designs, colors, and features were added. [[Bungie]] also added a gender option, which changes the player's voice. The most notable addition, however, was the [[Armor Permutations]], which allows players to change the models used for their helmets, pauldrons, and chestplates.


== Halo: Combat Evolved ==
==''Halo: Combat Evolved''==
[[File:Chiron.jpg|thumb|right|300px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]]
[[File:Chiron.jpg|thumb|right|300px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]]
The multiplayer component of ''[[Halo: Combat Evolved]]'''s Xbox version was limited to split-screen and System Link play. Five core gametypes existed: [[Slayer]], [[Oddball]], [[Capture The Flag]], [[King of the Hill]], and [[Race]]. Various stock variants with altered settings existed, and players could create their own.
The multiplayer component of ''[[Halo: Combat Evolved]]'''s Xbox version was limited to split-screen and System Link play. Five core gametypes existed: [[Slayer]], [[Oddball]], [[Capture The Flag]], [[King of the Hill]], and [[Race]]. Various stock variants with altered settings existed, and players could create their own.
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Though the game did not support online multiplayer, [[Wikipedia:HTTP tunnel|network tunneling]] programs, such as [http://xbconnect.com/ XBConnect] and [[Wikipedia:XLink Kai|XLink Kai]], could be used to coerce the game into running online. However, the game tends to freeze and stutter while it works to keep things synchronized—today's internet connection speeds come nowhere close to the 100 megabit connection that the game expects.
Though the game did not support online multiplayer, [[Wikipedia:HTTP tunnel|network tunneling]] programs, such as [http://xbconnect.com/ XBConnect] and [[Wikipedia:XLink Kai|XLink Kai]], could be used to coerce the game into running online. However, the game tends to freeze and stutter while it works to keep things synchronized—today's internet connection speeds come nowhere close to the 100 megabit connection that the game expects.


=== Halo PC ===
===''Halo PC''===
The [[Halo PC|PC version]] supports online multiplayer, and can run games with custom gametypes and up to sixteen players. Six additional maps were also added to the game: [[Danger Canyon]], [[Death Island]], [[Gephyrophobia]], [[Ice Fields]], [[Infinity]], and [[Timberland]]. Two additional weapons—the [[M7057 Defoliant Projector|Flamethrower]] and the [[Fuel Rod Gun]]—became usable in the PC version as well.
The [[Halo PC|PC version]] supports online multiplayer, and can run games with custom gametypes and up to sixteen players. Six additional maps were also added to the game: [[Danger Canyon]], [[Death Island]], [[Gephyrophobia]], [[Ice Fields]], [[Infinity]], and [[Timberland]]. Two additional weapons—the [[M7057 Defoliant Projector|Flamethrower]] and the [[Fuel Rod Gun]]—became usable in the PC version as well.


Players can host both [[Wikipedia:Game server#Types of game servers|listen servers]] and [[Wikipedia:Game server#Dedicated game server|dedicated servers]]. A [[Wikipedia:Game server browser|server browser]], provided by GameSpy, comes with the game, though players can also use a LAN browser to find servers. (Alternatively, the [[Wikipedia:IP address|IP address]] or [[Wikipedia:domain name|domain name]] of a server can be accessed directly.) Unfortunately, the game lacks any kind of stat tracking, standardized rules, [[ban]]lists, or cheat detection past what server administrators provide; this complicates competitive organization and the prevention of [[cheating]] and [[Wikipedia:Griefer|griefing]].
Players can host both [[Wikipedia:Game server#Types of game servers|listen servers]] and [[Wikipedia:Game server#Dedicated game server|dedicated servers]]. A [[Wikipedia:Game server browser|server browser]], provided by GameSpy, comes with the game, though players can also use a LAN browser to find servers. (Alternatively, the [[Wikipedia:IP address|IP address]] or [[Wikipedia:domain name|domain name]] of a server can be accessed directly.) Unfortunately, the game lacks any kind of stat tracking, standardized rules, [[ban]]lists, or cheat detection past what server administrators provide; this complicates competitive organization and the prevention of [[cheating]] and [[Wikipedia:Griefer|griefing]].


=== Halo Custom Edition ===
===''Halo Custom Edition''===
[[Halo Custom Edition]], a multiplayer-only expansion of Halo PC, allowed players to run [[Modding|user-created maps]] and gametypes online. Such maps could be created using the [[Halo Editing Kit]]. Amongst these maps were a number of ''[[Halo 2]]''-based maps, such as [[Zanzibar]]<ref>[http://hce.halomaps.org/index.cfm?fid=1153 '''Halo Custom Edition''': ''H2 Zanzibar Updated'']</ref> and [[Coagulation]].<ref>[http://hce.halomaps.org/index.cfm?fid=3108 '''Halo Custom Edition''': ''Z Coagulation H2 pb2'']</ref> In addition, there are a vast number of non-canon maps set in ''Halo''-inspired locations using only ''Halo'' assets, as well as many other maps which incorporate [[Tags|custom weapons, vehicles, locations, and player models]].
''[[Halo Custom Edition]]'', a multiplayer-only expansion of Halo PC, allowed players to run [[Modding|user-created maps]] and gametypes online. Such maps could be created using the [[Halo Editing Kit]]. Amongst these maps were a number of ''[[Halo 2]]''-based maps, such as [[Zanzibar]]<ref>[http://hce.halomaps.org/index.cfm?fid=1153 '''Halo Custom Edition''': ''H2 Zanzibar Updated'']</ref> and [[Coagulation]].<ref>[http://hce.halomaps.org/index.cfm?fid=3108 '''Halo Custom Edition''': ''Z Coagulation H2 pb2'']</ref> In addition, there are a vast number of non-canon maps set in ''Halo''-inspired locations using only ''Halo'' assets, as well as many other maps which incorporate [[Tags|custom weapons, vehicles, locations, and player models]].


== Halo 2 ==
==''Halo 2''==
[[File:1206873175 All action.jpg|thumb|right|300px|Multiplayer action in ''[[Halo 2]]'' on [[Tombstone]]: An ongoing [[Free-For-All]] battle.]]
[[File:1206873175 All action.jpg|thumb|right|300px|Multiplayer action in ''[[Halo 2]]'' on [[Tombstone]]: An ongoing [[Free-For-All]] battle.]]
{{quote|They say all good things must come to an end. Well, we say that totally sucks! Thanks for treating our old gal right for all these years. And thanks a million for playing.  <3,| [[Bungie]]'s farewell message}}
{{quote|They say all good things must come to an end. Well, we say that totally sucks! Thanks for treating our old gal right for all these years. And thanks a million for playing.  <3,| [[Bungie]]'s farewell message}}


''[[Halo 2]]''<nowiki/>'s multiplayer functionality was completely redesigned to work with [[Xbox Live]]. [[Matchmaking]] allowed players to search for games in a variety of different [[playlists]], such as [[Team Objective]], [[Team Doubles]], and [[Rumble Pit]]; players could find each other quickly, relatively anonymously, and without having to sort through their friends list. Players could also create and host their own [[Custom Games]], and could invite other players to join them. The lobby system was also introduced; each form of multiplayer was given a lobby, so that players in a party could stick together after a match.
''Halo 2''<nowiki/>'s multiplayer functionality was completely redesigned to work with [[Xbox Live]]. [[Matchmaking]] allowed players to search for games in a variety of different [[playlists]], such as [[Team Objective]], [[Team Doubles]], and [[Rumble Pit]]; players could find each other quickly, relatively anonymously, and without having to sort through their friends list. Players could also create and host their own [[Custom Games]], and could invite other players to join them. The lobby system was also introduced; each form of multiplayer was given a lobby, so that players in a party could stick together after a match.


Putting [[Microsoft]]'s [http://research.microsoft.com/mlp/apg/Details.aspx Trueskill] system to use, Bungie employed a ranking system that displayed a level (1-50) based on how well a player played in a particular playlist. [[Ranking]]s were for individual playlists, and players who would continually win games in a certain playlist would rank up in that playlist. Bungie also split their multiplayer component into two major categories; ranked and un-ranked. While the ranked playlists offered players a chance to display skill, the un-ranked playlists were more social and relaxed, and allowed guests.
Putting [[Microsoft]]'s [http://research.microsoft.com/mlp/apg/Details.aspx Trueskill] system to use, Bungie employed a ranking system that displayed a level (1-50) based on how well a player played in a particular playlist. [[Ranking]]s were for individual playlists, and players who would continually win games in a certain playlist would rank up in that playlist. Bungie also split their multiplayer component into two major categories; ranked and un-ranked. While the ranked playlists offered players a chance to display skill, the un-ranked playlists were more social and relaxed, and allowed guests.
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Since Microsoft discontinued Xbox LIVE support for the original [[Xbox]] on April 15, 2010, ''Halo 2'' is no longer playable online. Due to Xbox LIVE for original Xbox games being disabled, a glitch has occurred in which users that possess DLC for Halo 2 are no longer capable of accessing it due to there being no existing connection in order to confirm and verify the purchase of the said DLC tiles; rendering them useless.
Since Microsoft discontinued Xbox LIVE support for the original [[Xbox]] on April 15, 2010, ''Halo 2'' is no longer playable online. Due to Xbox LIVE for original Xbox games being disabled, a glitch has occurred in which users that possess DLC for Halo 2 are no longer capable of accessing it due to there being no existing connection in order to confirm and verify the purchase of the said DLC tiles; rendering them useless.


=== Halo 2 Vista ===
===''Halo 2 Vista''==
''[[Halo 2 Vista]]'' utilized the ''Games for Windows LIVE'' service, but in a much different way from its [[Xbox]] counterpart. Rank-based [[Matchmaking]] was done away with, and, like its predecessor, ''[[Halo PC]]'', ''Halo 2 Vista'' added a server browser and allowed players to join games in progress. Servers ran a map cycle in the form of a playlist, where players would congregate in a lobby until the game starts, play the game, then go back to the lobby to review the Postgame Carnage Report and chat with other players until the next round started. LIVE Gold users could filter out servers not matching their interests, and quickly jump right into a game in progress by selecting a "Quick Match" option.
''[[Halo 2 Vista]]'' utilized the ''Games for Windows LIVE'' service, but in a much different way from its [[Xbox]] counterpart. Rank-based [[Matchmaking]] was done away with, and, like its predecessor, ''[[Halo PC]]'', ''Halo 2 Vista'' added a server browser and allowed players to join games in progress. Servers ran a map cycle in the form of a playlist, where players would congregate in a lobby until the game starts, play the game, then go back to the lobby to review the Postgame Carnage Report and chat with other players until the next round started. LIVE Gold users could filter out servers not matching their interests, and quickly jump right into a game in progress by selecting a "Quick Match" option.


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On July 27, 2008, the Gold-only limitations were removed, and all LIVE subscribers, regardless of membership level, could use all aspects of ''Halo 2 Vista'' multiplayer without restriction.<ref>[http://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers '''Develop.net''': ''Games for Windows Live now free to developers'']</ref>
On July 27, 2008, the Gold-only limitations were removed, and all LIVE subscribers, regardless of membership level, could use all aspects of ''Halo 2 Vista'' multiplayer without restriction.<ref>[http://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers '''Develop.net''': ''Games for Windows Live now free to developers'']</ref>


== Halo 3 ==
==''Halo 3''==
[[File:Halo-3-legendary-map-pack--20080408000155827.jpg|300px|thumb|right|[[Spartan-II]]s in close-quarters combat in ''Halo 3'']]
[[File:Halo-3-legendary-map-pack--20080408000155827.jpg|300px|thumb|right|[[Spartan-II]]s in close-quarters combat in ''Halo 3'']]
''[[Halo 3]]'' introduced many new features to its multiplayer experience. Custom gametypes were given a whole new level of customization. Numerous settings, including a player's weight, were added. Spawn-time specific attributes could also be assigned; these attributes would last for a set number of seconds after a player spawns. This can be helpful for preventing [[Camping#Spawn camping|spawnkilling]]. Two new core gametypes, [[VIP]] and [[Infection]], were added.
''[[Halo 3]]'' introduced many new features to its multiplayer experience. Custom gametypes were given a whole new level of customization. Numerous settings, including a player's weight, were added. Spawn-time specific attributes could also be assigned; these attributes would last for a set number of seconds after a player spawns. This can be helpful for preventing [[Camping#Spawn camping|spawnkilling]]. Two new core gametypes, [[VIP]] and [[Infection]], were added.
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Auto Update 2, which went live on August 1, 2008, added another layer of EXP to further balance out players. EXP is now tracked for each individual playlist, in addition to the player's Trueskill ranks and overall EXP. When in a Matchmaking playlist, players' Trueskill ranks (if a ranked playlist) and playlist-specific EXP are shown. When in a custom game, or viewing a player's details or service record, overall EXP is shown.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=14994 '''Bungie.net''': ''Bungie Weekly Update: 8/01/08'']</ref>
Auto Update 2, which went live on August 1, 2008, added another layer of EXP to further balance out players. EXP is now tracked for each individual playlist, in addition to the player's Trueskill ranks and overall EXP. When in a Matchmaking playlist, players' Trueskill ranks (if a ranked playlist) and playlist-specific EXP are shown. When in a custom game, or viewing a player's details or service record, overall EXP is shown.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=14994 '''Bungie.net''': ''Bungie Weekly Update: 8/01/08'']</ref>


== Halo Wars ==
==''Halo Wars''==
[[File:HW-UNSCarmyvsbase.png|thumb|left|300px|Multiplayer in ''Halo Wars''.]]
{{main|Skirmish}}
{{main|Skirmish}}
''[[Halo Wars]]'' allows players to battle in a variety of multiplayer arenas. Players can choose from three different commanders from both [[UNSC]] leaders ([[Captain Cutter]], [[John Forge|Sergeant Forge]], or [[Ellen Anders|Professor Anders]]) and the [[Covenant Empire|Covenant]] leaders (the Arbiter [[Ripa 'Moramee]], the [[Brute Army Commander]], or the [[Prophet of Regret]]). Multiplayer matches are limited to six players and may be organized in evenly-matched teams. Computer-controlled players may be used. ''Halo Wars'' also uses a ranking system similar to that of ''Halo 3'' but the rankings are assigned based on players' scores in completed games.
''[[Halo Wars]]'' allows players to battle in a variety of multiplayer arenas. Players can choose from three different commanders from both [[UNSC]] leaders ([[Captain Cutter]], [[John Forge|Sergeant Forge]], or [[Ellen Anders|Professor Anders]]) and the [[Covenant Empire|Covenant]] leaders (the Arbiter [[Ripa 'Moramee]], the [[Brute Army Commander]], or the [[Prophet of Regret]]). Multiplayer matches are limited to six players and may be organized in evenly-matched teams. Computer-controlled players may be used. ''Halo Wars'' also uses a ranking system similar to that of ''Halo 3'' but the rankings are assigned based on players' scores in completed games.


The ''Halo Wars'' Strategic Options DLC pack gives players three more skirmish game modes to play for 800 Microsoft Points. The new game types include [[Keepaway Mode|Keepaway]], [[Tug of War]], and Reinforcements. A Map Pack DLC called Historic Battle introduced four new maps for the same price.
The ''Halo Wars'' Strategic Options DLC pack gives players three more skirmish game modes to play for 800 Microsoft Points. The game types include [[Keepaway Mode|Keepaway]], [[Tug of War]], and Reinforcements. A Map Pack DLC called Historic Battle introduced four new maps for the same price.


== Halo 3: ODST ==
==''Halo 3: ODST''==
[[File:H3ODST Firefight Crater2.jpg|thumb|right|300px|Teamwork is essential in ''Halo 3: ODST''<nowiki />'s Firefight]]
[[File:H3ODST Firefight Crater2.jpg|thumb|right|300px|Teamwork is essential in ''Halo 3: ODST''<nowiki />'s Firefight]]
{{Main|Firefight}}
{{Main|Firefight}}
''[[Halo 3: ODST]]'' features a new [[Firefight]] mode. In Firefight, up to four players fight against waves of [[Covenant]] forces and try to survive as long as possible with a set amount of lives, while the difficulty gradually increases by changing the currently active [[Halo 3 Skulls#List of Gold Skulls|Skulls]]. Firefight lacks any sort of matchmaking system or game browser; players must join lobbies through the [[Xbox Live]] guide (recent players with open parties, friends lists, invites), via System Link, or all play locally, on the same console.
''[[Halo 3: ODST]]'' features a new [[Firefight]] mode. In Firefight, up to four players fight against waves of [[Covenant]] forces and try to survive as long as possible with a set amount of lives, while the difficulty gradually increases by changing the currently active [[Halo 3 Skulls#List of Gold Skulls|Skulls]]. Firefight lacks any sort of matchmaking system or game browser; players must join lobbies through the [[Xbox Live]] guide (recent players with open parties, friends lists, invites), via System Link, or all play locally, on the same console.


''ODST'' also contains the [[Halo 3: Mythic]] disc, which is a multiplayer-only version of ''[[Halo 3]]''.
''Halo 3: ODST'' also contains the [[Halo 3: Mythic]] disc, which is a multiplayer-only version of ''[[Halo 3]]''.
{{clear}}
{{clear}}
== Halo: Reach ==
==''Halo: Reach''==
[[File:Condemned 2.jpg|thumb|right|300px|Spartan vs Elites in ''Halo: Reach'']]
[[File:Condemned 2.jpg|thumb|right|300px|Spartan-IIIs vs Sangheili in ''Halo: Reach'']]
''[[Halo: Reach]]'' has a collection of new multiplayer features. Players are able to view in-depth statistics for their friends' matches. The veto system used in ''[[Halo 3]]''<nowiki/>'s Matchmaking is replaced by a voting system, whereby players are given an assortment of three gametypes and maps, as well as the option to vote 'none of the above' to be given a new list of three gametypes. The gametype with the most votes wins.
''[[Halo: Reach]]'' has a collection of new multiplayer features. Players are able to view in-depth statistics for their friends' matches. The veto system used in ''[[Halo 3]]''<nowiki/>'s Matchmaking is replaced by a voting system, whereby players are given an assortment of three gametypes and maps, as well as the option to vote 'none of the above' to be given a new list of three gametypes. The gametype with the most votes wins.


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[[Firefight]] is available to play in ''Halo: Reach'' with a matchmaking feature. Additionally, players are able to customize every aspect of Firefight, from what type of enemies they fight to what type of weapons appear on the map.
[[Firefight]] is available to play in ''Halo: Reach'' with a matchmaking feature. Additionally, players are able to customize every aspect of Firefight, from what type of enemies they fight to what type of weapons appear on the map.


== Halo 4 ==
==''Halo 4''==
[[File:Halo 4 Multiplayer Screen.jpg|300px|thumb|right|Players take control of SPARTAN-IVs in ''Halo 4'']]
[[File:Halo 4 Multiplayer Screen.jpg|300px|thumb|right|Players take control of Spartan-IVs in ''Halo 4'']]
Referred as ''Infinity'', the multiplayer component of ''[[Halo 4]]'' consists of ''[[War Games]]'', the competitive multiplayer mode, and ''[[Spartan Ops]]'', the episodic cooperative campaign. The multiplayer features a canon explanation why the red and blue teams compete with one another: the Spartans are actually training against each other in simulations aboard the {{UNSCship|Infinity}}. The player models are [[SPARTAN-IV program|SPARTAN-IV]] soldiers with customizable armor.<ref>[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>
Referred as ''Infinity'', the multiplayer component of ''[[Halo 4]]'' consists of ''[[War Games]]'', the competitive multiplayer mode, and ''[[Spartan Ops]]'', the episodic cooperative campaign. The multiplayer features a canon explanation why the red and blue teams compete with one another: the Spartans are actually training against each other in simulations aboard the {{UNSCship|Infinity}}. The player models are [[SPARTAN-IV program|SPARTAN-IV]] soldiers with customizable armor.<ref>[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>


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The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>


== Halo: The Master Chief Collection ==
==''Halo: The Master Chief Collection''==
[[File:HTMCC Battle Creek.jpg|300px|thumb|left|''Halo: Combat Evolved'' in ''Halo: The Master Chief Collection''.]]
''[[Halo: The Master Chief Collection]]'' allows players to play ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', ''Halo 4'', and ''Halo 2: Anniversary'' matchmaking and custom games.
''[[Halo: The Master Chief Collection]]'' allows players to play ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', ''Halo 4'', and ''Halo 2: Anniversary'' matchmaking and custom games.
{{Expand-section}}
{{Expand-section}}
=== Halo 2: Anniversary ===
===''Halo 2: Anniversary''===
[[File:H2A Relic Anniversary fight.jpg|300px|thumb|right|Players in a Warthog in ''Halo 2: Anniversary'' multiplayer.]]
''[[Halo 2: Anniversary]]'' multiplayer is a highly modified version of the ''Halo 4'' multiplayer engine.
''[[Halo 2: Anniversary]]'' multiplayer is a highly modified version of the ''Halo 4'' multiplayer engine.
{{Expand-section}}
{{Expand-section}}


== Halo 5: Guardians ==
==''Halo 5: Guardians''==
[[File:H5G - Tyrant 6.jpg|300px|thumb|right|[[Arena]] in ''Halo 5: Guardians''.]]
''[[Halo 5: Guardians]]'' introduces several new gametypes including [[Breakout]] and [[Strongholds]], as well as an all-new multiplayer mode, [[Warzone]].
''[[Halo 5: Guardians]]'' introduces several new gametypes including [[Breakout]] and [[Strongholds]], as well as an all-new multiplayer mode, [[Warzone]].
{{Expand-section}}
{{Expand-section}}


== Halo Online ==
==''Halo Online''==
''[[Halo Online]]'' is a multiplayer only game for PCs that uses the ''Halo 3'' engine.
''[[Halo Online]]'' is a multiplayer only game for PCs that uses the ''Halo 3'' engine.
{{Expand-section}}
{{Expand-section}}
==''Halo Wars 2''==
[[File:BanishedGameplayBetaFighting.jpeg|300px|thumb|left|Banished and UNSC forces clash in ''Halo Wars 2'' multiplayer.]]
''[[Halo Wars 2]]'' multiplayer is largely similar to ''Halo Wars''' with a ranking system identical to ''Halo 5: Guardians'''.
== Trivia ==
== Trivia ==
*The maximum number of players that can play the original ''Halo Trilogy'' in multiplayer is 16.
*The maximum number of players that can play the original ''Halo Trilogy'' in multiplayer is 16.