NMPD HQ: Difference between revisions

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'''3 HOURS AFTER DROP'''
'''3 HOURS AFTER DROP'''


''The cutscene begins with a door in the NMPD Headquarters opening. Buck immediately takes point while Romeo watches his back.''
''The cutscene begins with a door in the NMPD Headquarters opening. [[Edward Buck|Buck]] immediately takes point while [[Kojo Agu|Romeo]] watches his back.''


*'''Buck''': "Clear?"
*'''[[Gunnery Sergeant]] Edward Buck''': "Clear?"


*'''Romeo''': "Yeah."
*'''[[Lance Corporal]] [[Kojo Agu| Kojo "Romeo" Agu]]''': "Yeah."


''View changes to one of the Superintendent's cameras as he watches Buck and Romeo exit to the outside landing pad.''
''View changes to one of the Superintendent's cameras as he watches Buck and Romeo exit to the outside landing pad.''
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''[[Mickey]]'s and [[Dutch]]'s [[NMPD]] variant [[D77-TC Pelican Dropship|Pelican]] Dropship comes in for a landing as Buck flags them down.''
''[[Mickey]]'s and [[Dutch]]'s [[NMPD]] variant [[D77-TC Pelican Dropship|Pelican]] Dropship comes in for a landing as Buck flags them down.''


*'''Mickey''': "Welcome aboard, ladies! First stop: anywhere but here!"
*'''[[Private First Class]] Michael "Mickey" Crespo (COM)''': "Welcome aboard, ladies! First stop: anywhere but here!"


''Just as the Pelican Dropship prepares to land, two Banshee fighters come into view and open fire on the Pelican.''
''Just as the Pelican Dropship prepares to land, two Banshee fighters come into view and open fire on the Pelican.''
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''Buck and Romeo drop to the floor and cover their heads while the Pelican takes a hit from a Banshee's Fuel Rod Cannon.''
''Buck and Romeo drop to the floor and cover their heads while the Pelican takes a hit from a Banshee's Fuel Rod Cannon.''


*'''Dutch''': "We're losing her! Watch out!"
*'''Lance Corporal Taylor "Dutch" Miles (COM)''': "We're losing her! Watch out!"


''The Pelican spins out of view as Buck and Romeo fire at the attacking Banshee fighters.''
''The Pelican spins out of view as Buck and Romeo fire at the attacking Banshee fighters.''


*'''Mickey''': "Raaaaaaaggh!"
*'''Mickey (COM)''': "Raaaaaaaggh!"


''Romeo looks around for any other enemy aircraft while Buck activates his comm.''
''Romeo looks around for any other enemy aircraft while Buck activates his comm.''
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*'''Buck''': "[[Kig-yar|Jackals]] with Carbines up top. Watch yourself!"
*'''Buck''': "[[Kig-yar|Jackals]] with Carbines up top. Watch yourself!"


''If Romeo delays with the Jackals,''
''If the player delays with the Jackals:''


*'''Buck''': "C'mon, Romeo. We gotta kill those Jackals."
*'''Buck''': "C'mon, Romeo. We gotta kill those Jackals."
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''After another firefight, the two make their way inside again.''
''After another firefight, the two make their way inside again.''


*'''Dutch (radio)''': "We're down, Gunny. On a rooftop north-east of your location."
*'''Dutch (COM)''': "We're down, Gunny. On a rooftop north-east of your location."


*'''Buck''': "Stay put Dutch. We'll come to you."
*'''Buck''': "Stay put Dutch. We'll come to you."
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''The two make their way into the fourth courtyard and dispatch all of the Covenant forces and get back indoors.''
''The two make their way into the fourth courtyard and dispatch all of the Covenant forces and get back indoors.''


*'''Mickey (radio)''': "Gunny, we've moved one of those construction cranes — made a bridge to our location."
*'''Mickey (COM)''': "Gunny, we've moved one of those construction cranes — made a bridge to our location."


*'''Buck''': "Affirmative. We're almost there."
*'''Buck''': "Affirmative. We're almost there."
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*'''Buck''': "What? You afraid of heights? Get going."
*'''Buck''': "What? You afraid of heights? Get going."


''If Romeo stalls:''
''If the player stalls:''


*'''Buck''': "C'mon Romeo, follow me."
*'''Buck''': "C'mon Romeo, follow me."
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== Trivia ==
== Trivia ==
[[File:NMPD HQ.jpg|thumb|right|200px|This mission's beacon is [[Romeo]]'s [[Sniper Rifle]], hanging from an electrical wire with the NMPD Headquarters building in the distance.]]
[[File:NMPD HQ.jpg|thumb|right|200px|This mission's beacon is [[Romeo]]'s [[Sniper Rifle]], hanging from an electrical wire with the NMPD Headquarters building in the distance.]]
*You can also get the [[Dome Inspector (Achievement)|Dome Inspector]] achievement by scoring 15 direct [[headshot]]s on this level.
*The player can also get the [[Dome Inspector (Achievement)|Dome Inspector]] achievement by scoring 15 direct [[headshot]]s on this level.
*If you activate this level's beacon with subtitles on, the flashback conversation between Dutch, Mickey, and the NMPD officer contains a minor typo. The NMPD officer says "Affirmative," but the subtitle identifies him as a Marine.
*If the player activates this level's beacon with subtitles on, the flashback conversation between Dutch, Mickey, and the NMPD officer contains a minor typo. The NMPD officer says "Affirmative," but the subtitle identifies him as a Marine.
*The beginning of this level is shown in the [[Halo 3 ODST ViDoc: Desperate Measures|ViDoc: Desperate Measures]].
*The beginning of this level is shown in the [[Halo 3 ODST ViDoc: Desperate Measures|ViDoc: Desperate Measures]].
*Some display screens on this level show a seismic survey of the Great Rift Valley authored by [[Dr. Endesha]], [[Sadie Endesha]]'s father. This is referenced in [[Sadie's Story]], in which her father tells Sadie about an [[Portal|unusual object]] discovered by [[Vergil]] below the region.
*Some display screens on this level show a seismic survey of the Great Rift Valley authored by [[Dr. Endesha]], [[Sadie Endesha]]'s father. This is referenced in [[Sadie's Story]], in which her father tells Sadie about an [[Portal|unusual object]] discovered by [[Vergil]] below the region.
*Romeo may be afraid of heights, an ironic quality for a sniper, as revealed by dialogue between him and Buck when you are about to cross the construction crane to reach the crash site.
*Romeo may be afraid of heights, an ironic quality for a sniper, as revealed by dialogue between him and Buck when the player are about to cross the construction crane to reach the crash site.
*The crashed Police Pelican contains a ridiculously large amount of ordnance, including turrets and their cases, Spartan Lasers, and even racks of Rocket Launchers with spare ammo. How the NMPD obtained heavy weapons is unknown, although it is possible that the Pelican was carrying munitions meant for UNSC forces elsewhere in the city. Alternatively, the weapons may be simply available for gameplay balance.
*The crashed Police Pelican contains a ridiculously large amount of ordnance, including turrets and their cases, Spartan Lasers, and even racks of Rocket Launchers with spare ammo. How the NMPD obtained heavy weapons is unknown, although it is possible that the Pelican was carrying munitions meant for UNSC forces elsewhere in the city. Alternatively, the weapons may be simply available for gameplay balance.
*Occasionally, a Banshee will fly into the crashed Pelican during the last fight and become somewhat lodged there. You can melee its Brute pilot out, but it still cannot be flown.
*Occasionally, a Banshee will fly into the crashed Pelican during the last fight and become somewhat lodged there. The player can melee its Brute pilot out, but it still cannot be flown.
*Just before the level ends, Buck will announce the arrival of the final Phantom by yelling "Chieftain!" In the [[Theater]], however, you can use free-roam mode to go near the Phantom for a few seconds. At the right angle, you can see that the inside of the Phantom is actually empty.
*Just before the level ends, Buck will announce the arrival of the final Phantom by yelling "Chieftain!" In the [[Theater]], however, the viewer can use free-roam mode to go near the Phantom for a few seconds. At the right angle, the viewer can see that the inside of the Phantom is actually empty.
*The end cutscene shows Romeo with a Sniper Rifle no matter what weapon you were using at the level's end.
*The end cutscene shows Romeo with a Sniper Rifle no matter what weapon the player was using at the level's end.
*Also, during the cutscene the NMPD officer thrown into the air by the Brute Chieftain's [[Gravity Hammer]] has a [[BR55HB SR Battle Rifle|Battle Rifle]], even though you cannot obtain it in the game.
*Also, during the cutscene the NMPD officer thrown into the air by the Brute Chieftain's [[Gravity Hammer]] has a [[BR55HB SR Battle Rifle|Battle Rifle]], even though the officer holds a Rocket Launcher and nothing else.
*This cutscene is the first instance in a Halo game of a Brute using the blade side of the Gravity Hammer, although the first time this is ever seen occurs in [[Halo: Landfall]]. Likewise, the scene also shows the first usage of a combat knife in any Halo game.
*This cutscene is the first instance in a Halo game of a Brute using the blade side of the Gravity Hammer, although the first time this is ever seen occurs in [[Halo: Landfall]]. Likewise, the scene also shows the first usage of a combat knife in any Halo game.
*[[Buck]]'s stabbing of the Chieftain in the neck may have also inspired the standard Spartan assassination to an Elite in Halo: Reach.  
*[[Buck]]'s stabbing of the Chieftain in the neck may have also inspired the standard Spartan assassination to an Elite in Halo: Reach.  
*On [[Legendary]] difficulty, a comically large amount of blood squirts out when Romeo moves his hand away from his wound after Buck asks him how bad it is.
*On [[Legendary]] difficulty, a comically large amount of blood squirts out when Romeo moves his hand away from his wound after Buck asks him how bad it is.
*When standing before Romeo's broken sniper rifle in [[Mombasa Streets (Level)|Mombasa Streets]], you cannot tell from where it fell. None of the surrounding buildings are as tall as they were in the NMPD HQ mission, and the construction crane you use to reach the Pelican crash site cannot be seen.
*When standing before Romeo's broken sniper rifle in [[Mombasa Streets (Level)|Mombasa Streets]], the player cannot tell from where it fell. None of the surrounding buildings are as tall as they were in the NMPD HQ mission, and the construction crane the player uses to reach the Pelican crash site cannot be seen.
*The [[Firefight]] map [[Windward]] is based on this level.
*The [[Firefight]] map [[Windward]] is based on this level.