Armor abilities: Difference between revisions

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'''Armor Abilities''' are exclusive gameplay enhancements featured in ''[[Halo: Reach]]''. It is a refined version of ''[[Halo 3]]'s'' [[Equipment]] feature where instead of being used once, each ability is reusable, with a cooldown time between uses. These can be accessed through each [[Loadout]] before a match is started or during your respawn time. For campaign, the player begins with Sprint at the start of each mission, and is able to swap it out at certain locations. Armor Abilities can be dropped or picked up like weapons in Forge and Campaign<ref name="armor">[http://www.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>. All Armor Abilities are rendered useless to players when transporting objects such as [[Flags]] and [[Skulls]]. If players attempt to use an Ability, the object simply drops out of their hands. In custom games the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint). During the 2010 Comic-con, it was revealed that both species can use all [[seven]] Armor Abilities.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
'''Armor Abilities''' are exclusive gameplay enhancements featured in ''[[Halo: Reach]]''. It is a refined version of ''[[Halo 3]]'s'' [[Equipment]] feature where instead of being used once, each ability is reusable, with a cooldown time between uses. These can be accessed through each [[Loadout]] before a match is started or during your respawn time. For campaign, the player begins with Sprint at the start of each mission, and is able to swap it out at certain locations. Armor Abilities can be dropped or picked up like weapons in Forge and Campaign<ref name="armor">[http://www.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>. All Armor Abilities are rendered useless to players when transporting objects such as [[Flags]] and [[Oddball|Skulls]]. If players attempt to use an Ability, the object simply drops out of their hands. In custom games the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint). During the 2010 Comic-con, it was revealed that both species can use all [[seven]] Armor Abilities.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>


Most of the abilities are enabled by a small device attached to the user's lower back, with each ability having a different color, most likely for friendly forces or players to tell which ability the person in question is using at the time. When not in use, these devices also project a hologram that displays the icon of the ability, allowing for quick recognition when switching abilities.
Most of the abilities are enabled by a small device attached to the user's lower back, with each ability having a different color, most likely for friendly forces or players to tell which ability the person in question is using at the time. When not in use, these devices also project a hologram that displays the icon of the ability, allowing for quick recognition when switching abilities.