Relic Approach: Difference between revisions

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==Walkthrough==
==Walkthrough==
The second level of [[Halo Wars]] takes place on the reestablished [[Alpha Base]] that you opened in the [[Alpha Base (Level)| Last Level]]. You now have the oportunity to build the Base from scratch.
The second level of [[Halo Wars]] takes place on the reestablished [[Alpha Base]] that you opened in the [[Alpha Base (Level)| Last Level]]. You now have the opportunity to build the Base from scratch.


When the level begins, you are prompted to build the [[station |Command Center]] for the base. Simply highlight the lighted area and select [[station]] from the building menu. Once you build the station, [[Serina]] will tell you to build a [[UNSC Supply Pad|Supply Pad]] which will produce resources to allow you to be able to produce more useful upgrades. Choose an empty building plot and select supply pad. Once again, you will be asked to build another building, a [[barracks]]. The barracks will allow you to train infantry units. After you build a barracks, you will be asked to train 5 [[marine]] squads. Simply select the barracks and highlight marine, and select it 5 times. After you train your squads, you will have the option to build structures on your own. You may want to upgrade to a [[fortress]] which will give you two more spaces to build on. Keep building more structures untill you are comfortable with what you have. I do recommend building a Vehicle Depot, but after that it is up to you.
When the level begins, you are prompted to build the [[station |Command Center]] for the base. Simply highlight the lighted area and select [[station]] from the building menu. Once you build the station, [[Serina]] will tell you to build a [[UNSC Supply Pad|Supply Pad]] which will produce resources to allow you to be able to produce more useful upgrades. Choose an empty building plot and select supply pad. Once again, you will be asked to build another building, a [[barracks]]. The barracks will allow you to train infantry units. After you build a barracks, you will be asked to train five [[marine]] squads. Simply select the barracks and highlight marine, and select it five times. After you train your squads, you will have the option to build structures on your own. You may want to upgrade to a [[fortress]] which will give you two more spaces to build on. Keep building more structures until you are comfortable with what you have. I do recommend building a Vehicle Depot, but after that it is up to you.


After you train a few infantry units and create a few [[Warthogs]] and [[Scorpions]], you will be ready to do what the mission was for, proceeding toward the relic that [[John Forge | Forge]] spotted. Select all of your units and follow the blue arrow. Once you get to the large field with [[Covenant]] guards, it's time to think strategically.
After you train a few infantry units and create a few [[Warthogs]] and [[Scorpions]], you will be ready to do what the mission was for, proceeding toward the relic that [[John Forge | Forge]] spotted. Select all of your units and follow the blue arrow. Once you get to the large field with [[Covenant]] guards, it's time to think strategically.
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There will be a shield barrier preventing you from accessing it without using marines. Enter it, blow up the shield generator, and get out.  
There will be a shield barrier preventing you from accessing it without using marines. Enter it, blow up the shield generator, and get out.  


Behind the shield there will be various [[Covenant]] units, including [[ghosts]]. Use your marines grenade ability (Y) to destroy the ghosts, as well as your vehicles. Use Scorpians to destroy the sniper towers and take out all individual remaining units one by one. Once all of the [[Covenant]] units are down, proceed down the road to a large Detonator. Using all of your units, use their Y ability to blow it up and finish the mission off.
Behind the shield there will be various [[Covenant]] units, including [[ghosts]]. Use your marines grenade ability (Y) to destroy the ghosts, as well as your vehicles. Use Scorpions to destroy the sniper towers and take out all individual remaining units one by one. Once all of the [[Covenant]] units are down, proceed down the road to a large Detonator. Using all of your units, use their Y ability to blow it up and finish the mission off.


Once the Detonator is blown, your squad will proceed into the relic and investigate the [[Forerunner]] structure.
Once the Detonator is blown, your squad will proceed into the relic and investigate the [[Forerunner]] structure.
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==Trivia==
==Trivia==
*This is the first level to feature the [[Cobra]] and [[Scorpion]] and the first level were you get to build a base and train units.
*This is the first level to feature the [[Cobra]] and [[Scorpion]] and the first level were you get to build a base and train units.
*When the Arbiter is talking to the [[Zealot]] what appears to be [[Sentinels]] can be seen in the background exploring the relic.
*When the Arbiter is talking to the [[Zealot]], what appears to be [[Sentinels]] can be seen in the background exploring the relic.


==Sources==
==Sources==
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