The Arbiter (Level): Difference between revisions

m (Reverted edits by 74.236.208.211 (Talk) to last version by Sangheili Commando 021: Fluffball Gato)
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===Miscellaneous===
===Miscellaneous===
*During the Phantom cutscene if you have subtitles enabled, there is a deleted line of dialogue that is never spoken, but wasn't removed from the subtitles. The line reads: "Scrape them as excrement from our boots".
*During the starting cutscene if you have subtitles enabled, there is a deleted line of dialogue that is never spoken, but wasn't removed from the subtitles. The line reads: "Scrape them as excrement from our boots".
*During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off.  
*During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off.  
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy heretic Banshee. This however, is quite a difficult tactic.
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle.
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level.
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level.
*Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It’s the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you.
*Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It’s the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you.
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*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo]] trilogy.
*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo]] trilogy.
*If you search around the station, you can find the bridge that leads from the labs to the central part of the station, which is the same that you use in the next level.
*If you search around the station, you can find the bridge that leads from the labs to the central part of the station, which is the same that you use in the next level.
*This is the first level of the Halo series that you can play as the ''[[Arbiter (character)|Arbiter]]'' and use the Sentinel Beam.
*This is the first level of the Halo series that you can play as the ''[[Arbiter (character)|Arbiter]]'' and use the Sentinel Beam and the Carbine.
*The green cryo-tubes seen in the chamber where you first fight the [[Flood]] are the same type as the cryo-tubes seen on [[Lockout]].
*The green cryo-tubes seen in the chamber where you first fight the [[Flood]] in the next level are the same type as the cryo-tubes seen on [[Lockout]].
*This is the first level that includes [[Heretics]].
*This is the first level that includes [[Heretics]].
*The music that plays near the end of the level when the Heretic Leader escapes(before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]].
*The music that plays near the end of the level when the Heretic Leader escapes(before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]].
*The large windows in the last room of the level are actually shut outside and you can't see through them even though that from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows.
*The large windows in the last room of the level are actually shut outside and you can't see through them even though that from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows.
*At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends.
*At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends.
*At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck.
*At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. If you're Banshee is destroyed(by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck.
 


==Gallery==
==Gallery==
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