Forerunner automated turret: Difference between revisions

Line 49: Line 49:
It is likely that the Auto-turret is encoded into the level as a 'Forerunner team member', meaning its allegiance lies with [[343 Guilty Spark (Monitor)| Guilty Spark]]. When Guilty Spark, a member of the 'Forerunner team', becomes your enemy, it follows a script to break the team allegiance between the player (the Master Chief, and on [[Co-op]], the Arbiter). This is also why the Flood and Auto-turrets fight each other, because while the player's allegiance is aligned with the Flood, the Forerunner and Flood teams remain enemies.<ref>By using HMT to exam the <tt>actor</tt> tags of an AI, the different allegiance flags can be seen and altered. For ''[[Halo: Combat Evolved]]'', these teams are 'Flood', Sentinel', 'Covenant', 'Human', and 'Player', as well as several others, which are never used. The allegiance of a unit is determined by the team flag selected for that unit. No one unit of a team can ally with another team without the use of scripts, or that specific unit relocating to another team, but the former is much easier.</ref>
It is likely that the Auto-turret is encoded into the level as a 'Forerunner team member', meaning its allegiance lies with [[343 Guilty Spark (Monitor)| Guilty Spark]]. When Guilty Spark, a member of the 'Forerunner team', becomes your enemy, it follows a script to break the team allegiance between the player (the Master Chief, and on [[Co-op]], the Arbiter). This is also why the Flood and Auto-turrets fight each other, because while the player's allegiance is aligned with the Flood, the Forerunner and Flood teams remain enemies.<ref>By using HMT to exam the <tt>actor</tt> tags of an AI, the different allegiance flags can be seen and altered. For ''[[Halo: Combat Evolved]]'', these teams are 'Flood', Sentinel', 'Covenant', 'Human', and 'Player', as well as several others, which are never used. The allegiance of a unit is determined by the team flag selected for that unit. No one unit of a team can ally with another team without the use of scripts, or that specific unit relocating to another team, but the former is much easier.</ref>


However, on the same level, when you get to the Separatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and you pick up and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons.
However, on the same level, when you get to the Separatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons although this is probably a glitch. If you kill all of the Marines and allow the Flood to live, the Flood will attack Guilty Spark.


==Gallery==
==Gallery==