Halo Custom Edition: Difference between revisions

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*<b>CMT Snowgrove</b> - A map made by the Custom Mapping Team, and features almost entirely custom content, including effects, sounds, and animations. It is shaped like a crescent, with a large network of inter-cliff tunnels, providing multiple routes of attack and excellent sniper spots. In the middle are three bases, two containing teleporters linked to the main home bases. Some of the more notable weapons are the or Spartan Laser, the cut-down flamethrower, a Halo 3 [[Type-25 Carbine]] and an MA5K assault rifle.
*<b>CMT Snowgrove</b> - A map made by the Custom Mapping Team, and features almost entirely custom content, including effects, sounds, and animations. It is shaped like a crescent, with a large network of inter-cliff tunnels, providing multiple routes of attack and excellent sniper spots. In the middle are three bases, two containing teleporters linked to the main home bases. Some of the more notable weapons are the or Spartan Laser, the cut-down flamethrower, a Halo 3 [[Type-25 Carbine]] and an MA5K assault rifle.


*<b>Coldsnap</b> - A very large, snowy map. It contains two bases: the Red Base contains 4 different Warthog variants, 4 jets, and two Longswords whereas the Blue Base has Warthogs, 4 jets, 4 Scorpion tanks and a Mythos. The Mythos is a walker vehicle, with a cannon attached on top, which is believed by some to be a small [[MAC]] cannon. This map is frequently played and is by far the largest custom map ever made.{{fact}}  
*<b>Coldsnap</b> - A very large, snowy map. It contains two bases: the Red Base contains 4 different Warthog variants, 4 jets, and two Longswords whereas the Blue Base has Warthogs, 4 jets, 4 Scorpion tanks and a Mythos. The [[Mythos]] is a walker vehicle, with a cannon attached on top, which is believed by some to be a small [[MAC]] cannon. This map is frequently played and is by far the largest custom map ever made.{{fact}}  


*<b>Extinction</b> - An enormous map made for huge vehicle battles with a [[Halcyon-class Cruiser]] ship model and the [[CCS-class Battlecruiser]] ship model as bases. Vehicles include [[D77-TC Pelican Dropship|Pelicans]], [[Longsword|Longswords]], fan-made Skyhawk Jets, [[Seraph|Seraph Fighters]], [[Phantom|Phantoms]], [[Spectre]]s, modified fuel-rod Ghosts, and a [[Scarab]]. There are also variations of [[Warthog|Warthogs]] and a handful of [[Scorpion|Scorpions]]. Another vehicle called the Mythos is included, which serves as the Human analog to the Covenant Scarab, although it is much weaker.  
*<b>Extinction</b> - An enormous map made for huge vehicle battles with a [[Halcyon-class Cruiser]] ship model and the [[CCS-class Battlecruiser]] ship model as bases. Vehicles include [[D77-TC Pelican Dropship|Pelicans]], [[Longsword|Longswords]], fan-made Skyhawk Jets, [[Seraph|Seraph Fighters]], [[Phantom|Phantoms]], [[Spectre]]s, modified fuel-rod Ghosts, and a [[Scarab]]. There are also variations of [[Warthog|Warthogs]] and a handful of [[Scorpion|Scorpions]]. Another vehicle called the [[Mythos]] is included, which serves as the Human analog to the Covenant Scarab, although it is much weaker.  


*<b>Hugeass</b> - A massive map with a large hilly plain separating the bases and serving as the primary battlefield. Two hangars in the sides of the cliff walls surrounding the map serve as the bases. They contain 2 Pelicans, 2 Longswords, 4 Missile Warthogs, a few small cloaking vehicles called Tachikomas, based on the manga Ghost in the Shell, and a large, white scorpion-like vehicle named Scorpion tank. The map is so large that the default fog-plane is visible, causing only half the map to be visible at one time. This can be fixed using a couple [[Developer Mode]] commands.
*<b>Hugeass</b> - A massive map with a large hilly plain separating the bases and serving as the primary battlefield. Two hangars in the sides of the cliff walls surrounding the map serve as the bases. They contain 2 Pelicans, 2 Longswords, 4 Missile Warthogs, a few small cloaking vehicles called Tachikomas, based on the manga Ghost in the Shell, and a large, white scorpion-like vehicle named Scorpion tank. The map is so large that the default fog-plane is visible, causing only half the map to be visible at one time. This can be fixed using a couple [[Developer Mode]] commands.