Forward Operating Base: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
{{stub}}
{{Wikipedia|Forward operating base}}
{{Wikipedia|Forward operating base}}


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During the [[Installation 07 conflict]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]]. However, by [[2560#March|March 3rd]], [[2560]], all twelve FOBs had fallen into [[Banished]] hands.{{Ref/Game|HI|Audio log (Halo Infinite)|Spartan Audio log|Detail=[[Audio log (Halo Infinite)/Spartan/Scattered/01|Scattered #1 - Rubicon Protocol]]}} They would remain that way until [[2560#May|May 28]], [[2560]], when [[John-117]] arrived on the Ring and began retaking the FOBs, starting with [[FOB Golf]].{{Ref/Level|Id=Recovery|Recovery|''Halo Infinite''}}
During the [[Installation 07 conflict]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]]. However, by [[2560#March|March 3rd]], [[2560]], all twelve FOBs had fallen into [[Banished]] hands.{{Ref/Game|HI|Audio log (Halo Infinite)|Spartan Audio log|Detail=[[Audio log (Halo Infinite)/Spartan/Scattered/01|Scattered #1 - Rubicon Protocol]]}} They would remain that way until [[2560#May|May 28]], [[2560]], when [[John-117]] arrived on the Ring and began retaking the FOBs, starting with [[FOB Golf]].{{Ref/Level|Id=Recovery|Recovery|''Halo Infinite''}}


==In ''Halo Infinite''==
==In-game information==
There are a total of twelve FOBs that can be recaptured from the Banished. Once recaptured, they can be used to summon weapons, vehicles, and marine reinforcements. They can also be used for fast travel. Recapturing a FOB will also reveal additional targets in the surrounding area.{{Ref/Reuse|Recovery}}
===Captured FOBs===
In ''Halo Infinite'' campaign, there is a total of twelve FOBs that can be recaptured from the Banished. Once recaptured, they can be used to summon weapons, vehicles, and marine reinforcements. They can also be used for fast travel. Recapturing a FOB will also reveal additional targets in the surrounding area.{{Ref/Reuse|Recovery}}


Capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement.
Capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement.


The FOBs are:
The FOBs are:
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*[[FOB Alpha]]
*[[FOB Alpha]]
*[[FOB Bravo]]
*[[FOB Bravo]]
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*[[FOB Echo]]
*[[FOB Echo]]
*[[FOB Foxtrot]]
*[[FOB Foxtrot]]
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*[[FOB Golf]]
*[[FOB Golf]]
*[[FOB Hotel]]
*[[FOB Hotel]]
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*[[FOB Lima]]
*[[FOB Lima]]
*[[FOB November]]
*[[FOB November]]
{{col-end}}
===FOB unlocks===
The following weapons, vehicles, and UNSC marine specialists become available at all FOBs as the player gathers [[Valor]] during the campaign.
{| class="wikitable sortable" style="width: 100%;"
|-
! scope="col" style="width: 10%" |Valor requirement
! scope="col" style="width: 10%" |Category
! scope="col" style="width: 20%" |Unlock
! scope="col" style="width: 60%" |Description
|-
|300
|Vehicle
|[[M290 Mongoose|Mongoose]]
|The M290 Mongoose is a swift, highly mobile all-terrain transport vehicle.
|-
|350
|Weapon
|[[MK50 Sidekick]]
|Semi-automatic firearm effective at close to medium range.
|-
|400
|Weapon
|[[MA40 assault rifle|MA40 AR]]
|Reliable, fully automatic assault rifle effective at short to medium range.
|-
|450
|Marine Reinforcement
|Assault
|One Marine equipped with a MA40 Assault Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|500
|Vehicle
|[[M15 Razorback|Razorback]]
|An armored troop transport variant of the M12B Warthog, fit with lightweight composite plating for enhanced protection from enemy fire.
|-
|550
|Weapon
|[[M9 fragmentation grenade|M9 Frag Grenade]]
|Fragmentation grenade that bounces off surfaces before detonating.
|-
|600
|Weapon
|[[CQS48 Bulldog]]
|A highly responsive and fast-firing tactical shotgun. Devastating at close range.
|-
|650
|Marine Reinforcement
|Breacher
|One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|800
|Vehicle
|[[M12 Chaingun Warthog|Warthog]]
|The M12B Warthog is an extremely capable combat vehicle, owing to its speed, maneuverability, and passenger capacity.
|-
|900
|Weapon
|[[VK78 Commando]]
|Precision automatic rifle with heavy recoil. Effective at medium to long range.
|-
|1,000
|Marine Reinforcement
|Scout
|One Marine equipped with a VK78 Commando will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|1,100
|Weapon
|[[BR75]]
|Three-round burst rifle, best utilized in mid-range engagements.
|-
|1,200
|Marine Reinforcement
|Heavy Assault
|One Marine equipped with a BR75 Battle Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|1,400
|Vehicle
|[[M290 Mongoose#M290-M Gungoose variants|Gungoose]]
|The M290-M Gungoose pairs high mobility and heavy firepower with the addition of two forward-mounted grenade launchers.
|-
|1,500
|Weapon
|[[SRS99-S7 AM sniper rifle|S7 Sniper]]
|The S7 Sniper is a long-range precision rifle with two zoom distances. Headshot kill most targets instantly.
|-
|1,600
|Marine Reinforcement
|Sniper
|One Marine equipped with a S7 Sniper Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|1,700
|Weapon
|[[M41 SPNKR|M41 SPNKr]]
|Better known as the SPNKr, the M41 SSR MAV/AW is a twin-tube launcher that fires explosive rockets.
|-
|1,800
|Marine Reinforcement
|Demolition
|One Marine equipped with a M41 SPNKr will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|2,000
|Vehicle
|[[Scorpion]]
|The UNSC's main battle tank is equipped with a high velocity 90mm cannon for armored targets, and a medium machine gun for infantry.
|-
|2,100
|Weapon
|[[MLRS-2 Hydra|Hydra]]
|A rapid-fire guided munitions launcher that fires gyroscopically-stabilized rockets, which home in on targets after lock-on.
|-
|2,200
|Weapon
|Striker Sidekick
|Precision Mk50 Sidekick modified for improved stopping power.
|-
|2,300
|Weapon
|MA40 Longshot
|Precision MA40 Assault Rifle with improved long-range performance.
|-
|2,400
|Weapon Variant
|Convergence Bulldog
|CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range.
|-
|2,600
|Vehicle
|[[AV-49 Wasp|Wasp]]
|The AV-49 Wasp is a close air support VTOL craft, armed with heavy machine guns and twin rocket launchers.
|-
|2,700
|Weapon Variant
|Impact Commando
|A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range.
|-
|2,800
|Weapon
|BR75 Breacher
|BR75 with improved stopping power tuned for close-range encounters.
|-
|2,900
|Weapon
|S7 Flexfire Sniper
|An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat.
|-
|3,000
|Weapon
|Pursuit Hydra
|Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range.
|-
|3,200
|Vehicle
|[[M12R Rocket Warthog|Rocket Hog]]
|Fit with a M79 Multiple Launch Rocket System (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role.
|}


==Trivia==
==Trivia==
The naming scheme of the FOBs in ''[[Halo Infinite]]'' is based on the [[Wikipedia:NATO phonetic alphabet|NATO phonetic alphabet]]. However, there is no FOB India or FOB Mike.
The naming scheme of the FOBs in ''Halo Infinite'' is based on the [[Wikipedia:NATO phonetic alphabet|NATO phonetic alphabet]]. However, there is no FOB India or FOB Mike.


==List of appearances==
==List of appearances==