Halopedia Era UNSC.png
HaloArray.png
Reclaimer - H4.png

UNSC Naval Command

From Halopedia, the Halo wiki

Were you looking for the navigation computer?

The UNSC Naval Command (NAVCOM or NavCom) is a UNSC Armed Forces organization responsible for the running of the UNSC Navy, while the Unified Ground Command has authority over the terrestrial branches. The organization answers to the UNSC High Command.[1] Fleet Admiral H.T. Ward was a member of NAVCOM.[2][3]

History

During the United Nations Space Command's formative years, the Naval Command and the Unified Ground Command were limited within the Sol system. As the Unified Earth Government developed slipstream space technology and numerous colonies were established beyond Sol, NavCom and UniCom believed that their resources were better spent on activities within the Sol system, while the recently established Colonial Military Administration dealt with military affairs within the interstellar colonies. However, as the Inner Colonies grew and became more vital to the UEG, NavCom and UniCom sought to disband the CMA and attempted to usurp the organization's role on a variety of occasions; the CMA charter—approved by the UNSC—gave the organization little room for external maneuvering. However, by the dawn of the 25th century, the CMA continued to operate alongside NavCom and UniCom within the Inner Colonies. Ultimately, the CMA moved its domain to the emerging Outer Colonies.[4] When the Colonial Military Administration's involvement with the insurrectionists became public in 2497, the UEG began shifting the CMA's resources to NavCom and UniCom control.[5]

In 2525, with the beginning of the Human-Covenant War, all UEG combat forces were placed under the authority of the Naval Command or Unified Ground Command,[6] including the CMA.[4] In 2535, after Vice Admiral Preston Cole developed the Cole Protocol to help prevent the Covenant from locating Earth and other human colonies, Fleet Admiral H.T. Ward of NavCom issued the directive out to all UNSC forces.[2][3]

Organization

NavCom is split into three commands; Fleet Command (FLEETCOM) has oversight of ship deployment, mission structures, and space operations, including the transport of troops and naval fighter operations. Logistical Operations Command (NavLogCom) oversees the construction, maintenance, and distribution of supplies and materiél, including ships, ammunition, replacement parts, and food. Naval Special Warfare Command (NAVSPECWARCOM) and Naval Special Weapons (NAVSPECWEP) is responsible for all naval special operations, including deployments of Spartan-IIs. While Naval Special Weapons is technically under the joint authority of both Naval Command and the Unified Ground Command, in practice, UniCom has primary oversight of the office.[1]

Under the authority of the UNSC Navy, the Office of Naval Intelligence serves as the Naval Command's primary analysis arm, though the agency receives many orders and directives from UNSC High Command or even higher offices.[4] ONI has since absorbed most intelligence agencies of the Unified Earth Government and operates nearly autonomously, however ONI is still officially under NavCom's command.[7] However, ONI's operations often blindside NavCom's senior officers, leading to a borderline hostile relationship between ONI and Naval Command's upper echelons.[4]

In 2497, after the Colonial Military Administration's involvement with the insurrectionists went public, the UEG began shifting the CMA's resources to NavCom and UniCom.[5] The CMA was formally placed under the joint authority of the NavCom and UniCom in 2525, with the beginning of the Human-Covenant War. By 2552, the CMA had been relegated to menial duties.[4]

List of appearances

Sources

  1. ^ a b Halo Encyclopedia, pages 64-65 (2011)
  2. ^ a b Halo: The Fall of Reach, page 135 (2001); page 159 (2010)
  3. ^ a b Halo: The Cole Protocol, page 33
  4. ^ a b c d e Halo Encyclopedia, pages 67-69 (2011)
  5. ^ a b Halo Encyclopedia, page 34 (2011)
  6. ^ Halo Encyclopedia, page 36 (2011)
  7. ^ Halo: Fleet Battles, Core Rulebook - page 6