Stockpile is a gametype in Halo: Reach and Halo Infinite.

OverviewEdit

Halo: ReachEdit

Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to Capture the Flag. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.The team that scores 10 flags first or the most flags in the 10 minute time limit wins.[1][2]

Halo InfiniteEdit

Stockpile in Halo Infinite is a Big Team Battle gametype, where two teams compete for power seeds that spawn in the middle of the map. Players need to deposit power seeds at their bases to score.

Collecting Power SeedsEdit

At the start of the game, a group of power seeds (nine by default) spawn at a neutral area between the two bases. Players from both teams must compete to bring the power seeds back to their bases, where there is a station for players to deposit power seeds. Players can steal power seeds from the opposing team's station, but there is a lengthy interaction time (7 seconds by default) to steal a power seed from a station. Players in the opposing team are also notified of any power seeds being stolen from the station.

While carrying a power seed, a player cannot fire their weapons or sprint, but they can throw the power seed. Players can move power seeds on the ground using the Repulsor or pick one up from afar using the Grappleshot. Furthermore, two power seeds can be attached to the back of the M15 Razorback. Any power seeds that have fallen off the map or have been untouched for too long would return to it initial spawn location.

ScoringEdit

Upon depositing five power seeds, the power seeds in the station disappear, "powering up" the base and scoring a point the team. Additional power seeds (six by default) then spawn at another neutral area on the map, allowing both teams to compete for more power seeds.

Victory ConditionEdit

By default, Stockpile games are 15 minutes long, and the team with the most points at the end wins. If there is a tie, the game enters overtime, and the team that first scores the next point wins the game.

Supported mapsEdit

Halo: ReachEdit

Stockpile is supported on all Halo: Reach multiplayer maps.

Halo InfiniteEdit

Stockpile is intended as a Big Team Battle game mode. Subsequently, it is supported by the following maps:

Unlocks and rewardsEdit

Halo: ReachEdit

MedalsEdit

Main article: List of Halo: Reach medals

The following medals can be unlocked in the Stockpile gamemode.

Icon Name Requirement
  Flag Kill Kill an opponent with a melee attack using a flag.

AchievementsEdit

Main article: Achievements (Halo: Reach)

The following achievements can be unlocked in the Stockpile gamemode.

Halo: Reach (Xbox 360) Title Unlock requirement Games
You Ate All the Chips
Collect all of the flags in a matchmade Stockpile game.
Halo: Reach (Noble Map Pack)
Candy From a Baby
Capture two flags from an enemy capture zone in a matchmade Stockpile game.
Halo: Reach (Defiant Map Pack)

Halo InfiniteEdit

MedalsEdit

Main article: List of Halo Infinite medals

The following medals can be unlocked in the Stockpile gamemode.

Icon Name Requirement
  All That Juice Secure 3 Power Seeds in quick succession.
  Power Outage Steal 3 Power Seeds in quick succession.

AchievementsEdit

Main article: Achievements (Halo Infinite)

The following achievements can be unlocked in the Stockpile gamemode.

Xbox Steam Title Unlock requirement
    Straight to the Bank Deposit 5 Power Seeds in a matchmade Stockpile game.

GalleryEdit

Halo: ReachEdit

Halo InfiniteEdit

SourcesEdit