Gameplay

Scenario Two: Contact

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Revision as of 14:56, April 15, 2022 by SpyglassUnitBeta (talk | contribs) (→‎THE FORCES: Link cleanup, replaced: SDV-class heavy corvette → {{Pattern|Ceudar|heavy corvette}})

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Scenario One: Flight!

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Scenario Three: Evacuate

Scenario Two: Contact
HFB ScenarioTwo Map.jpg

The scenario map for this mission.

Game:

Halo: Fleet Battles

Location:

Beta Eridani system

Objective(s):

  • UNSC and Covenant: Have the most Victory Points at the end of the mission
Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 
Supreme Commander Rho 'Barutamee was silent, awestruck at the trove of Forerunner relics his Luminary revealed. Though humans had been ignorant to the Forerunner's gifts hidden in the Beta Eridani system, the Fleet of Valiant Prudence was not. Properly plied and fed with power in the philatory, the recovered artifacts had spoken to the ship's Luminary, revealing a path to...what? He did not recognize all of the glyphs before him, but some clearly indicated danger, damage, and the marks of the ancient Builders.

Scenario Two: Contact is the second campaign scenario of Halo: Fleet Battles.

Scenario

An explorer and collector, Supreme Commander Rho 'Barutamee cared little about Humanity nor knew the full significance of the star system to which he prepared to travel. Nevertheless, he was compelled to eliminate the remaining enemy forces in Beta Eridani, lest they follow the Fleet of Valiant Prudence to their prize.
  • The Battlefield: 4' x 4'
  • Covenant Deployment Zone: 24" x 8" as per the Scenario Map.
  • UNSC Deployment: 24" x 8" as per left.

TERRAIN

Terrain is placed as shown on the Scenario Map.

DEPLOYMENT

Both players roll their 5 Order Dice, the player with the higher number of Command Icons can choose to deploy first or second. Elements Deployed must be placed inside the designated Deployment Zones. In the event of a draw, re-roll until a winner is determined. Players with alternate deployment, and any Wings created by a Battle Group are deployed within 8" of any Element from its parent Battle Group.

MAXIMUM TURN LIMIT

The Maximum Turn Limit of this Scenario is 6 Turns with the player scoring the highest being the winner.

VICTORY CONDITIONS

  • The Covenant will score 1 Victory Point for every BR of UNSC Elements Destroyed.
  • The Covenant will score 1 Victory Point for every BR of Covenant Elements that escape the base of the Battlefield (marked in red). Once an Element has moved into contact with the red base board edge the Element is removed from *The Battlefield and the player scores the Victory Points. An Element that leaves the Battlefield may not re-enter it.
  • The UNSC will score 1 Victory Point for every BR of Covenant Elements Destroyed.
  • The UNSC will score an additional bonus of 2 Victory Points if they manage to destroy the Covenant Supported CCS Battlecruiser.
  • If a Covenant Element makes contact with a Battlefield edge other than the red base edge, it is removed from play and Victory Points awarded to the UNSC player.

VICTORY POINTS

There is no Victory Points Target in this Scenario. The player with the most victory points at the end of the game is the winner.

THE FORCES

Preceded by
Scenario One: Flight!
Halo: Fleet Battles Campaign Scenarios
Scenario Two: Contact
Succeeded by
Scenario Three: Evacuate