Gameplay

Halo 4 multiplayer ranks

Spartan Rank is the primary ranking system used in Halo 4. Players are promoted after accumulating an amount of experience points (XP) through multiplayer (i.e. by playing War Games and Spartan Ops, completing Commendations and Challenges) and Forge matches. After reaching level 50, players are allowed to earn specializations.[1]

Competitive Skill Rank, or CSR, was a secondary ranking system based on wins and losses rather then XP. It was designed to pair players with similar skills into the same match. After its launch date on April 10, 2013, players' CSRs could be seen on their Halo Waypoint stats until that functionality was removed in November 2021. [2] Each playlist featured its own individual CSR running from levels 1 through 50.[3] Following the shutdown of Xbox 360 Halo online services on January 13, 2022, the CSR system ceased to function.[4][5]

Spartan RankEdit

Players begin their careers in the base SPARTAN-IV ranks. There are 130 ranks in total, from SR-1 to SR-130, unlocking armor permutations, Loadout equipment, tactical packages, support upgrades, visors, stances and emblems and weapon skins.[1] After achieveing SR-50, players are able to select a specialization from the eight available. A specialization consists of a path of ten ranks, with various unlocks exclusive to that specialisation. Once the player has hit the tenth rank of the picked specialization, they can pick another; this process repeats until all specializations are completed at SR-130.

Rank Additional XP Req'd Total XP Req'd Rank unlocks
   0 0 Assault Rifle, Magnum, Frag Grenades (Default unlocks)
   750 750 DMR, Battle Rifle
   830 1,580 Promethean vision, Thruster pack
   980 2,560 Foreground Emblem Pack 1
   1,390 3,950 Carbine, Storm Rifle
   2,030 5,980 Loadout Slot 2, Jetpack, Hologram
   2,530 8,510 Shielding and Mobility tactical packages
   2,950 11,460 Warrior armor set, Plasma Pistol, Anskum-pattern plasma grenades
   3,480 14,940 Twin-plated forearm armor
    4,000 18,940 RG-63 Counter leg armor, Hardlight shield, Active camouflage
    4,530 23,470 Air Assault armor set
    5,060 28,530 Ammo and Dexterity support upgrade
    5,580 34,110 Heroic stance
    6,090 40,200 Loadout slot 3, Resupply and AA Effiency tactical packages
    6,590 46,790 Soldier armor set
    7,060 53,850 Autosentry, Regeneration field
    7,520 61,370 Aviator armor set
    8,790 70,160 Pulse Grenades, Boltshot
    9,670 79,830 Foreground emblem pack 2
    10,440 90,270 Solar visor, Awareness and Sensor support upgrades
    11,530 101,800 Unlock background ability for emblems and Defender armor
    12,310 114,110 GV-09 Locking forearm armor, Lightrifle and Suppressor
    13,340 127,450 LG-50 Bulk leg armor
    14,240 141,690 Grenadier and Firepower tactical packages
    15,160 156,850 N/A
    16,100 172,950 Loadout slot 4, Recon armor set, Explosives and Ordnance Priority support upgrades
    17,050 190,000 EVA armor set
    18,030 208,030 Foreground emblem pack 3
    19,020 227,050 Frost visor
    20,030 247,080 Inner-plated forearm armor
    21,050 268,130 Outer-plated leg armor
    22,100 290,230 Assassin stance
    23,160 313,390 Background emblem pack 2
    24,240 337,630 Outer-plated forearm armor
    25,330 362,960 XG-89 Narrow leg armor
    26,440 389,400 Foreground emblem pack 4
    27,570 416,970 War Master armor set
    28,700 445,670 Scout armor set
    29,860 475,530 Contoured forearm armor
    31,030 506,560 Contoured leg armor
    32,220 538,780 Loadout slot 5, Orbital armor set
    33,420 572,200 Infiltrator armor set
    34,640 606,840 HAZOP armor set
    35,860 642,700 Background emblem pack 3
    37,110 679,810 EOD armor set
    38,360 718,170 Midnight visor
    39,640 757,810 Oceanic armor set
    40,920 798,730 XV-27 Shifting forerarm armor
    42,220 840,950 Over-locking leg armor
    43,530 884,480 Enforcer armor set, Last Stand stance, unlock ability to pick specialisations
    0 884,480 Specialization-specific unlocks
    11,730 896,210
    12,760 908,970
    18,240 927,210
    29,320 956,530
    39,360 995,890
    47,740 1,043,630
    54,960 1,098,590
    60,470 1,159,060
    63,820 1,222,880
    0 1,222,880 Specialization-specific unlocks
    11,730 1,234,610
    12,760 1,247,370
    18,240 1,265,610
    29,320 1,294,930
    39,360 1,334,290
    47,740 1,382,030
    54,960 1,436,990
    60,470 1,497,460
    63,820 1,561,280
    0 1,561,280 Specialization-specific unlocks
    11,730 1,573,010
    12,760 1,585,770
    18,240 1,604,010
    29,320 1,633,330
    39,360 1,672,690
    47,740 1,720,430
    54,960 1,775,390
    60,470 1,835,860
    63,820 1,899,680
    0 1,899,680 Specialization-specific unlocks
    11,730 1,911,410
    12,760 1,924,170
    18,240 1,942,410
    29,320 1,971,730
    39,360 2,011,090
    47,740 2,058,830
    54,960 2,113,790
    60,470 2,174,260
    63,820 2,238,080
    0 2,238,080 Specialization-specific unlocks
    11,730 2,249,810
    12,760 2,262,570
    18,240 2,280,810
    29,320 2,310,130
    39,360 2,349,490
    47,740 2,397,230
    54,960 2,452,190
    60,470 2,512,660
     63,820 2,576,480
     0 2,576,480 Specialization-specific unlocks
     11,730 2,588,210
     12,760 2,600,970
     18,240 2,619,210
     29,320 2,648,530
     39,360 2,687,890
     47,740 2,735,630
     54,960 2,790,590
     60,470 2,851,060
     63,820 2,914,880
     0 2,914,880 Specialization-specific unlocks
     11,730 2,926,610
     12,760 2,939,370
     18,240 2,957,610
     29,320 2,986,930
     39,360 3,026,290
     47,740 3,074,030
     54,960 3,128,990
     60,470 3,189,460
     63,820 3,253,280
     0 3,253,280 Specialization-specific unlocks
     11,730 3,265,010
     12,760 3,277,770
     18,240 3,296,010
     29,320 3,325,330
     39,360 3,364,690
     47,740 3,412,430
     54,960 3,467,390
     60,470 3,527,860
     63,820 3,591,680

CSREdit

Competitive Skill Rank, or CSR, was a new system introduced to Halo 4 in April 2013 aimed to fill a similar role to the 1-50 skill rank systems seen in Halo 2 and Halo 3. CSR calculations were calculated-per playlist, with the highest CSR value for a player being the one shown on their Halo Waypoint service record.

Competitive Skill Rank was calculated in one of two ways, depending on the playlist. Several playlists used a win/loss system to determine ranking, while others utilized individual scoring, which determined rank based on the player's performance against everyone in the match, teammates included. It was also affected by the CSR's of the other players in the game: outperforming and beating players with higher CSRs would make a player more likely to rank up, and vice versa. Playlists that utilize individual scoring allowed players to rank up faster than those that used team scoring.[2]

The playlists that utilized individual scoring were:[2]

  • Infinity Slayer
  • Big Team Infinity Slayer
  • Rumble Pit
  • Multi-Team
  • Team Action Sack
  • Flood, Team Snipers
  • Regicide
  • SWAT

Team-based scoring playlists were[2]

  • Castle Team DLC
  • Team Objective
  • Capture the Flag
  • Dominion
  • Team Throwdown
  • Team Doubles
  • Grifball

GalleryEdit

SourcesEdit

External linksEdit