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The Halo 3 storyboards are a early version of Halo 3's story. The storyboards were created by Lee Wilson.

OverviewEdit

Lee Wilson's approach to the Halo 3 boards varied depending how they were going to be used. During the story writing process Lee did quick sketches for meetings. When Lee knew his in-engine cinematic lighting role for the game, he began to work out the lighting plan within the boards also, beginning with grey tone on scanned sketches, then moving on to fill color.[1]

A booklet containing twenty-six pages of storyboards for Halo 3 was included in the release of the Halo 3 Limited Edition.

StoryboardsEdit

E3 2006Edit

These boards were produced for the Halo 3 announcement trailer.

Sierra 117Edit

These storyboards were created for the campaign level Sierra 117.

First revision intro
Second revision intro
Outro

Crow's NestEdit

These storyboards were created for the campaign level Crow's Nest.

Tsavo HighwayEdit

These storyboards were created for the campaign level Tsavo Highway.

The StormEdit

These storyboards were created for the campaign level The Storm.

FloodgateEdit

These storyboards were created for the campaign level Floodgate.

The ArkEdit

These storyboards were created for the campaign level The Ark.

Guardian ForestEdit

These storyboards were created for the now-cut campaign level Guardian Forest.

AlpineEdit

These storyboards were created for the now-cut campaign level Alpine .

Forerunner CityEdit

These storyboards were created for the now-cut campaign level Forerunner City.

The CovenantEdit

These storyboards were created for the campaign level The Covenant.

CortanaEdit

These storyboards were created for the campaign level Cortana.

HaloEdit

These storyboards were created for the campaign level Halo.

EpilogueEdit

These storyboards were created for the final cutscene of the game; found at the end of the level Halo in the Xbox 360 release of Halo 3 or in the Epilogue level in The Master Chief Collection.

SourcesEdit

  1. ^ Artstation, Halo 3 storyboards (Retrieved on Dec 28, 2020) [archive]