Forum:Rumour: Halo 2 Anniversary

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Forums: Index General Discussion Rumour: Halo 2 Anniversary
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Let's talk about this rumour.

According to a member of NeoGAF who claims to be an industry insider, Halo 5 is being delayed until 2015 so that 343 can continue working on it, while Saber Interactive and Certain Affinity will instead release Halo 2 Anniversary as a stopgap, featuring a multiplayer beta for Halo 5, access to a live-action miniseries ala Forward Unto Dawn, and the possibility of an altered ending.

And to be perfectly honest, I could not be HAPPIER.

I was a bit wary of the original Halo Anniversary when I heard about it - Halo: Combat Evolves was, to me, such a perfect game, still visually breathtaking (remember coming out of that tunnel in the Warthog to see rolling green hills), and perfectly playable. But in the end, I was surprised by how well it turned out. I did have some minor quibbles. The Forerunner architecture was way overcomplicated, but then I get why they did it - to get us used to the new architectural "language" of Halo 4. But on the whole, I thoroughly enjoyed it. I was playing it a few days ago, and found it just as fun as it was back when I first played it. I think H:CEA proved the concept was viable.

But of all the Halo games that deserve (some would say need) a remake, Halo 2 tops my list.

I love Halo 2. I know people who think that was where the Halo games started to go wrong for them, and that Halo 3 fixed things to a degree. For me, it's exactly the opposite impression - Halo 2 was a daring exploration of the universe, while Halo 3 played things too safe and generic. I still lament the reduction of the Arbiter to a sidekick. I thought the campaign was brilliant, and that the level design was interesting. Not to mention we got to see so much new stuff! ODSTs! Brutes! Frigates and Carriers! A new Halo! High Charity! And as much as people hate fighting the Flood, I thought the Sacred Icon and Quarantine Zone levels were spectacular and epic, and that Gravemind was atmospheric and moody.

So there's that.

Unfortunately, Halo 2 is also a game that has some serious technical issues. For one thing, the levels were, to my mind oddly, divided into smaller chunks. The New Mombasa levels could easily be merged. As could the Gas Refinery, Delta Halo, and Library levels. I did like the splitting of the High Charity and Control room levels, because it feels like a culmination. From memory, it was done to save space on the disc. I don't really know how that would work, or whether my mind is just playing tricks on me. And my memories of playing will forever be marred by the irritation incurred by by what I can only describe as image ghosts lingering, with one scene superimposed over the screen until I restarted the level, and sometimes after.

There are also some gameplay issues that I have a problem with. Firstly, the Elite hitbox caused by the hunching for multiplayer. Secondly, dual wielding - I never liked it, and I think Bungie was wise to drop it after Halo 3. Thirdly, the Flood have never been tougher or more irritating to fight than in Halo 2 - people accuse the Brutes of being damage sponges? Try Flood combat forms. As much as I love those levels, I think Halo 2 missed the mark with the Flood, but got it right with Halo 3. I'm sure there are others, but those are the ones that stand out for me.

So what is the point I'm trying to get across?

That I would be not only fine with, but enthusiastic for 343, Saber and CA to go further with Halo 2, and not just graphically update the environments and character and object models, but to go ahead for a full-on remake of Halo 2 - fix some of those gameplay issues, adjust the environments as necessary, tweak enemy numbers and behaviours and weapon stats. Of course, I would absolutely prefer it if they kept the original voices, especially Michael Wincott's original Prophet of Truth, but I don't know if it could be done without necessarily recording new dialogue for new behaviours. Wincott's choice not to participate in Halo 3 was a huge blow for me, because he was one of the best parts of Halo 2 - he made Truth seemed machiavellian and elaborate, while Stamp's version seems more genuinely religiously zealous - both good performances, but I prefer the Wincott interpretation of the character.

It would be an ambitious undertaking, certainly, especially for a property as much-beloved as Halo 2 was. And there are dangers inherent in it - the original post mentions the possibility of a new ending, which I think would be a misstep. For better or worse, the ending of Halo 2 is iconic. I could see it working if they added a post-credits scene of Johnson, Miranda and the Arbiter heading off to Earth, perhaps, or meeting with Buck and Dare to tie it to the end of ODST.

And the opportunity for Terminals is incredibly exciting - you have the chance to perhaps show Regret's brief occupation of New Mombasa, and perhaps his decision to leave. You can continue the story of how the Heretic Leader Sesa 'Refumee met Guilty Spark, and how it inspired his rebel movement. The lead-up to the Great Schism. Or, most intriguingly of all, we could see the centuries-long corruption of Penitent Tangent by the Gravemind. It would also be an opportunity to get some of the classic voice actors back - the ever-fantastic Keith David to reprise his role as the Arbiter, Robin Atkin Downes as the Prophet of Regret, and Dee Bradley Baker as the Gravemind.

The source claims that Halo 5 will also feature the original multiplayer, though I'm a bit iffy on the idea of releasing a popular multiplayer game right before they release another multiplayer game for them to compete with each other. I didn't mind Halo Anniversary being released with the Reach multiplayer and some new maps. But including a multiplayer beta for Halo 5 would be great, tying the remastered game to the next sequel better thematically. For one thing, yes, multiplayer betas have been used more like advertising, generating excitement for the next game. I will admit that. But on the other hand, there were serious issues with Halo 4's multiplayer, and I doubt 343 wouldn't want to try and get it right this time around. Secondly, you could do it in a way that paid tribute to Halo 2 while still functioning as a beta test - use the Halo 2 MJOLNIR model for the character model, and remake classic Halo 2 maps that haven't had the treatment yet, or set them in environments we explored in Halo 2.

Normally, I would be at the forefront of the crowd saying "leave it alone, it's perfect as it is." But unlike Halo 1, I just don;'t feel that way for Halo 2. There is room for improving the Halo 2 experience. And I'm okay with that!

Comments?

I agree, Halo 2 deserves to be remade rather than just reprinted. On the story side, I think there's A LOT of plot holes that need to be addressed. Such as:

  • How did the Prophet of Regret know where Delta Halo was? If he knew about it before his fleet went to Earth, why didn't he just go there first?
  • Cortana asked to be left behind so she could detonate In Amber Clad just in case Tartarus activated Delta Halo. Which he did. So why didn't she blow up the ship when that happened?
  • Inversely, how would she have been able to blow up the ship at all without Miranda Keyes' neural interface?
  • When the Arbiter caught up to Sesa Refumee, why didn't Sesa just climb into the Seraph and blow him to pieces? When he summoned Guilty Spark as his proof, why did he shoot the Arbiter rather than let him listen to Guilty Spark and thus convert him to his cause?
  • Why didn't Regret know Earth was populated? Shouldn't his luminary tipped him off to the absurdly high human population there?
  • Why did the Prophet of Truth replace the Elites with Brutes? He supposedly wanted more obedient servants, but the Elites were obeying them fine and they were 90% there to lighting the rings anyway.
  • Why did Miranda Keyes go retrieve the Index herself when as an officer she should be staying safe aboard the ship so the leadership won't be killed?
  • If Tartarus' gravity hammer has gravity manipulation powers that let him incapacitate any foe, why didn't he use those during your boss fight against him?
  • If John can plug Cortana into any system just by tapping his hand to it in this game, how come he always manually pulls out her chip in the later games?
  • If all the Halos were put on standby by Delta Halo's firing being canceled, then why do they all still have to charge when Truth activates them in Halo 3? Shouldn't they have all already been charged and thus fired instantly?
  • Why did the Forerunner Dreadnought jump out of slipspace in Earth's solar system when it could have just jumped straight to the surface? Did Truth feel like taking a tour?

Also, something needs to be done to New Mombasa's architecture to make it fit in better with ODST's layout. /endrant Tuckerscreator(stalk) 21:48, 29 January 2014 (EST)

Regarding Delta Halo, I thought ODST made it clear that he found the coordinates while starting the digging for the artefact under New Mombasa? As for Earth, I also thought it was clear that the coordinates to Earth were found on Sigma Octanus, and that the only reason they didn't jump there immediately was because the future Arbiter needed the ships to take out Reach.
Regarding Cortana - yeah, I think that would be fascinating to see exactly what happened there. Did the Gravemind stop her before she could try? Did she try and fail? Was she lying for some reason?
And regarding the Schism, the Conversations from the Universe booklet makes it clear that the Elites have begun questioning the Prophets. Plus, Contact Harvest makes it clear that the Prophets have always known that the Great Journey was a fraud, and Truth's plan is to fire the Halos and rebuild the galaxy in his image, a plan the Elites would never go along with when they realised the extent of the deception, while the Brutes were either naive enough to accept Truth's lies, or cynical and brutal enough to approve of Truth's plan.
Other than that, I don't know if the rest of the plot holes you mentioned really need addressing - some of them are just for dramatic convenience, while others are just ideas that Bungie decided to drop. The chip especially - they brought that back to hark back to Combat Evolved. I was disappointed, because I thought the Halo 2 version of that was pretty cool. -- Qura 'Morhek The Autocrat of Morheka 02:55, 30 January 2014 (EST)

Regret didn't manage any digging when he arrived in New Mombasa. We get a bird's eye of the area when dropping to his ship and all there is is a small crater that forms when he jumps into slipspace. Maybe Truth sent him the coordinates when his own troops that arrived the day after got a closer look at the Portal, but I don't see why he'd do so. We know that Truth knew where Earth was, due to the fleet he assembled as the Unyielding Hierophant, but Regret obviously didn't learn it from the same source or else he would have brought more ships. As for Contact Harvest, I'll have to read it. Got a chance to over this weekend. Tuckerscreator(stalk) 03:56, 30 January 2014 (EST)

Sorry, I mixed up Contact Harvest with another story, from one of the rereleases of the Evolutions anthology where a dying Prophet confesses his sins as High Charity falls. Contact Harvest does make clear that the Prophets knew the Great Journey wouldn't bring salvation for all. Wages of Sin clarifies that the Prophets knew the Great Journey was an outright lie, but they continued to perpetuate it for their purposes - the only conclusion, then, is that they want to activate the rings for another reason.
In addition, I thought the point of the Drones under the data centre, building their hives, was that they were starting the digging? It was only when Mickey and Dutch blew up the building above them that they were stirred up. When you see Truth entering the Dreadnought, he does so from what looks like the remnants of the data centre, having been excavated further. I'm also unconvinced that Truth knew that Earth was populated - if you have located your religion's most important "holy relic", you're naturally going to send a huge fleet to secure it, regardless of whether you expect anyone to be there, if only for ceremonial purposes, important to the Elites, and make sure it's safe. I got the impression Regret's force was scraped together quickly in the aftermath of the Unyeilding Hierophant incident, and they still had no idea Earth was populated.
Maybe I'm reading more into it than is there? -- Qura 'Morhek The Autocrat of Morheka 05:45, 30 January 2014 (EST)

I would prefer the gameplay content of Halo 2 untouched, just like how Halo Anniversary kept the gameplay content of Halo: Combat Evolved intact (though it is based off the PC version and not the Xbox version). That being said, I would prefer a remastered Halo 2 than a Halo 2 remake: update the graphics, optimize the game engine, and leave out the graphical switch gimmick.Halo 2 has its ups and downs but that's what makes the game Halo 2: changing it will ruin it forever.— subtank 19:30, 30 January 2014 (EST)

I'm one of the few people in the "leave it as it is" crowd. Whether it's a visual revamp like CEA or a full-on remake, the visual style is such a big part of the experience for me that drastically changing it will distract me from properly enjoying a graphical overhaul. It's the same game, kind of, but it's like it's been tampered with somehow and often not in a good way - like the game equivalent of uncanny valley. That, and in CEA's case, the haphazard use of models without regard to stylistic consistency (hello pilot model with Halo 3 Marine armor), the amateurish animations, inexplicable cinematic camera angle changes and above all, the visuals not matching with the original level geometry, did help produce the effect. And I don't think I've still forgiven them for that horrendous redesign of the Halo ring.
I also fear that if Halo 2 is remade, they'll use the Halo 4 models for the Covenant species and most other assets, practically invalidating their own canon excuses for the differences. I could be wrong, but I can easily see that happening. And while I admit that an "extended cut" version with all the plot holes resolved, near-mythic cut levels like Forerunner Tank and Forerunner Ship recreated in all their glory might be awesome enough to alleviate my other concerns, I doubt that's ever going to happen for a game that's still essentially a side project probably outsourced to a different studio. I don't know. Maybe I've just become a hopeless cynic. But it helps prepare for the worst and makes pleasant surprises all the more enjoyable. --Jugus (Talk | Contribs) 00:06, 31 January 2014 (EST)

I'd like to throw in here that awhile ago in August of last year, Jessica Shea, or more commonly known as bsangel of 343I mentioned in a tweet that "Halo 2 PC will continue as-is for the time being. You can expect another update in early 2014". Now i'm not saying this could or could be in any way relating to the recent rumors. I have no further comment. Bronzey (talk) 00:24, 31 January 2014 (EST)

HMMMM. -- Qura 'Morhek The Autocrat of Morheka 21:59, 31 January 2014 (EST)

She said an earlier tweet too about: "I leave for a second and the internet explodes all over me." Maybe she'll be the focus of the next Terminals? Tuckerscreator(stalk) 22:21, 31 January 2014 (EST)

Given how they treated Guilty Spark, and the development Cortana got in Halo 4, I would be all kinds of pumped for that. And considering they used the H:CEA terminals to tease the return of the Didact and his Prometheans, they could use the Halo 2 Remastered terminals to lay the foundation for the next game - which I've suspected to be the start of the resurrection of Cortana, and the Chief's pursuit of that goal. -- Qura 'Morhek The Autocrat of Morheka 23:34, 31 January 2014 (EST)

Based off my experiences with HCEA, I wouldn't buy H2A unless it came with some of those features that were integrated in the later Halo titles - campaign theater/scoring/timer/medals and 4 player co-op (especially for H2's impossible legendary difficulty). HCEA was pretty much the same exact game but lacked in so many areas. The game didn't have non of the aforementioned features, it didn't use the original multiplayer engine, and only a few maps were remade [and whataknow, 343i's laziness carried over to Halo 4 as well - no campaign theater and scoring, and sucky maps]. I basically wasted my money buying it and should have waited til the price dropped or bought it used. So if they remake H2 than they need to include those new features to help extend the life of the game rather than just graphical enhancements. Otherwise I'm just buying the exact same game all over again just to "relive" the experience, when I can just pop in the legendary edition copy I already have. So yes, I'll be paying close attention to this to see if 343i delivers (which they've failed to do several times already).--Killamint [Comm|Files] 12:01, 1 February 2014 (EST)

I'll go ahead and state my 2 cents here. If they do make a H2 remake, or remastered or whatever, I hope they leave the majority of the gameplay intact. I really liked the Dual Wielding aspect of the gunplay, and I would love a return of the Spectre. Leave models the same, just updated, and maybe add terminals to cover plot holes, and other things. While the bringing back of Halo 2 multiplayer would be cool, I doudt they'll take the time and effort to accomplished such a thing. They didn't do it for Halo CE, so why should they do it for H2? Anyway, I'll say more, but I've got to go to work. Peace out.Siphon 117 13:05, 1 February 2014 (EST)


I would be very excited to see something like this. You know what could make it better? a little love for PC players. Neither Bungie, not 343i have done very much for us. I hope 343i can push this into a new direction that's more enthusiastic for computer players. --Weeping Angel (talk) 23:22, 11 February 2014 (EST)

I agree with Weeping Angel, and would add furthermore, if they do, I hope they make it for Xbox 360, and not just Xbox One. If they don't, I'm gonna be pretty disappointed, and probably more than a little pissed off. --Xamikaze330 [Transmission|Commencing] 10:29, 5 April 2014 (EDT)Xamikaze330

Breaking news...

While Steve Downes isn't Microsoft or 343i, what he said in this interview is very interesting. Here is the article. We still can't take this as "official" or anything.--Spartacus TalkContribs 23:10, 13 February 2014 (EST)

I am sooo glad 343i is taking their time with the next HALO 5. --Weeping Angel (talk) 10:55, 14 February 2014 (EST)

So Downes posted this on his Facebook: "I did an interview recently and I'm afraid my comments regarding H2 were misunderstood. Just to clarify; I have no idea and no inside info on if or when there will be an H2 anniversary edition. The only official source for that, that I know of is Waypoint." Tuckerscreator(stalk) 13:10, 14 February 2014 (EST)
Okay?? Now he's confusing us. @Weeping Angel: If that's true than that would give 343i way more time to fine-tune and polish the game fully, that way we don't have any glitches and silly unbalanced things like the Boltshot. Now one question remains for me personally, do I want the XboxOne...--Killamint [Comm|Files] 13:16, 14 February 2014 (EST)
So apparently it was too good to be true. Thought so...--Spartacus TalkContribs 13:20, 14 February 2014 (EST)
My guess is either one of two things happened. Either he saw the rumours the same way we did, guessed they wouldn't contact him anyway because he didn't have to rerecord anything for H1 Anniversary (to my knowledge), or Microsofts marketing got him to backtrack because he'd let the cat out of the bag because he assumed it was common knowledge. -- Qura 'Morhek The Autocrat of Morheka 23:30, 14 February 2014 (EST)
He likely got caught up in the rumors. Thing is, voice actors are often kept in the dark about a lot of things so I doubt he would know the details.

Erickyboo (talk) 02:18, 15 February 2014 (EST)

I gotta say, if they ever were going to do a Halo 2 Anniversary, they would have announced its release this year, 2014. Unless they were going to do it in 2024 (which I highly doubt)... --Xamikaze330 [Transmission|Commencing] 10:16, 23 May 2014 (EDT)Xamikaze330
Who knows. They waited until E3 2011 to officially announce Anniversary, despite rumors floating around for several months before.--Spartacus TalkContribs 11:06, 23 May 2014 (EDT)
Okay, so say they decide to still do it. If they do, I hope it's also for Xbox 360, not just Xbox One. While I do want to get an Xbox One to play Halo 5: Guardians, I'm still rather fond of my Xbox 360, and I know there are others who are the same too. --Xamikaze330 [Transmission|Commencing] 14:10, 23 May 2014 (EDT)Xamikaze330
I find it unlikely that they would make Halo 2 Anniversary for the Xbox One and Xbox 360. Odds are it'll be just for the Xbox One.Sith-venator Wavingstrider (Commlink) 14:33, 23 May 2014 (EDT)
Why wouldn't they? It seems rather counter-productive to do it just for Xbox One, when the original was just for Xbox, and the Xbox 360 can play older video games, whereas the Xbox One is incapable. Not to mention that making Halo 5: Guardians just for Xbox One and not Xbox 360 also seems a like a bad decision. --Xamikaze330 [Transmission|Commencing] 15:34, 23 May 2014 (EDT)Xamikaze330
Uh, Halo 5 is only available for Xbox One. Most video game development have abandoned Xbox 360 and moved to Xbox One. To develop games on both systems, one of which is 7-years old and on the new one is counter-productive. It would be better for them to focus on the new system. I wouldn't be surprised the Anniversary version of Halo titles would be available only for Xbox One.— subtank 15:40, 23 May 2014 (EDT)
Agreed, my Halo 3 Edition Xbox 360 (which I got for X-Mas in 2007) has been fixed twice and is on its last legs. It can't even play discs anymore (luckily I have both Halo Wars and Halo 4 downloaded onto the hard drive so I can still play those).Sith-venator Wavingstrider (Commlink) 16:01, 23 May 2014 (EDT)

What if it's not Halo 2A at all?

I'm starting to think that there will be no Halo 2 remake at all. Why? First, I think its just a waste of time/resources to remake a game for the Xbox One that people have already played on the lesser systems. To me it won't make as many sales as a brand new, out the box fresh game. Me personally, I'd prefer a brand new experience or adventure. I'm no longer interested in buying a game for a new system that I already purchased for the previous one. And second, considering what has been revealed in Halo Escalation issue #5, I believe whatever happens in issue #6 will coincide w/ whatever Halo game is revealed at E3 next month especially since this issue is halfway through the series. Issue 6 is about to release this week and I don't think that issue will be long enough to cover what happened to the Spirit of Fire - which brings me to conclusion that those events may be covered by a new Halo game that will release this year: Halo Wars 2. And if it's not exactly a top down strategy game, it may be a FPS, which would be even better. That's just my theory on the matter.--Killamin7 [Comm|Files] 09:03, 25 May 2014 (EDT)

Well, there is rumour of a "Master Chief collection" bundle containing remastered version of H1, H2, H3 and H4. I doubt there would be much "remastering": marketing doing its best to get the hype up. If there is such thing, H1 would simply be H1A, H2 would be H2V-version with updated/HD textures, H3 would have polished textures, and H4 would be the H4 GOTY-version. Of course, there won't be any multiplayer since that would just be a burden on 343i as well as a potentially bad matchmaking-management decision.— subtank 19:51, 25 May 2014 (EDT)
There was a rumour that Halo 3 and 4 were going to be ported to the Xbox One. This might be a case of two separate rumours originating from the same source. On the other hand, why release four-in-one, when you could stretch it out and get customers to pay for each separately? I think my cynical suspicion of corporations is showing. :P -- Qura 'Morhek The Autocrat of Morheka 21:23, 25 May 2014 (EDT)
Yeah I think the hype died after Halo 4. The Halo 5 reveal will definitly get the hype back up but all these remastering of games just seem like misuse of resources. It just doesn't seem efficient let-alone necessary. Leave the classics where they lay and focus on something brand new - is how I would go about it. Halo CEA was alright but it left a lot to be desired (lack of campaign theater, scoring, original multiplayer, all the original maps, etc..). And I have a feeling it'll be just the same thing when it comes to another remake, whether it be H2 or all of them. That's why I believe that that rumour will be nothing more than a fib. So from a business standpoint, it seems like a waste of time. I believe it would be wise for 343I to bring new ideas to the table rather than recycled material. Now from a multiplayer perspective, maybe having a remake will help save those ideas for next year to avoid conflicting games. But idk. I honestly hate rumors. lol--Killamin7 [Comm|Files] 08:45, 28 May 2014 (EDT)

Even more evidence that we may see a Halo Wars 2 or some "new" Halo game continuing the story of the Spirt of Fire. At the end of issue 6 it says "Next: Pheonix", meaning that issue 7 may not cover what happened to the Spirit of Fire.--Killamin7 [Comm|Files] 12:53, 29 May 2014 (EDT)

Guess it's been confirmed after all, according to this this link here, which is in regards to the Halo Master Chief Collection showcased in 2014's E3 event. Much to my chagrin, they are not releasing Halo 2 Anniversary for both Xbox 360 and Xbox One, just Xbox One. I'm kinda pissed. But I'm already getting the original Halo 2 for Xbox from Amazon.com. Still, it would have been nice if they did it for both platforms. Oh well. Not much can be done about it, Xbox 360 lovers. --Xamikaze330 [Transmission|Commencing] 13:40, 9 June 2014 (EDT)Xamikaze330
Even though it's a long shot that they might reconsider, I'm going to hope and pray anyway that maybe they would port it for both platforms. I mean, it seems they are already porting HCEA, H3 and H4 for Xbox One, why not do the same for H2A? For both system platforms, I mean? Doesn't make much sense to me to do one Halo game for one platform, then later on port it again for XB1, but not do the same for the other game H2A? That is, if I'm getting the right impression. --Xamikaze330 [Transmission|Commencing] 14:52, 9 June 2014 (EDT)Xamikaze330
It's just common business practice to force consumers to use the updated products. Contrary to popular belief, consumers aren't always right: they are led to believe that they are but truth be told, they aren't. — subtank 19:01, 9 June 2014 (EDT)

Been quiet since yesterday...So it looks like my theory failed. Nip that in the bud.--Killamin7 [Comm|Files] 12:20, 10 June 2014 (EDT)

November 2014

November is such a big date. Halo 2 and Halopedia celebrating its decade anniversary together. :) — subtank 19:12, 9 June 2014 (EDT)

Master Chief Collection

I have to say, it's a little...odd seeing the Chief in his classic Mark VI suit, without all that tank-like bulk. I really did get used to it. Otherwise, I don't think he's ever looked better! ALSO excited to see In Amber Clad in hi-res, and not sporting a remodelled Charon-class hull, which I think I would have been okay with. Not sure whether they're updating Halo 3, or whether it really needs it, but still excited that it's being brought over to a new audience!

Now if only I could afford it and an Xbone :c -- Qura 'Morhek The Autocrat of Morheka 18:54, 9 June 2014 (EDT)

Agreed, I personally can't wait for Nightfall.Col. Snipes450 18:57, 9 June 2014 (EDT)
I'll just wait for the improved, smaller version of the Xbone (we all know it will come out eventually!). That would be in about five years time. I guess I can wait for the Master Chief collection in that case. :P — subtank 19:00, 9 June 2014 (EDT)
I am super excited for H2A. I look forward to walking through a remastered High Charity and seeing a more detailed Gravemind. Although, I wish we found out more information about Nightfall. It looks interesting. - NightHammer (talk) 19:34, 9 June 2014 (EDT)
It seems they finally got it. The Chief's Mark VI is just a higher-quality version of the Halo 2 one but the design itself hasn't been tampered with, not even to the extent as in CEA which demonstrates commendable restraint on their part. The Grunts are the Reach ones and not the Kenneth Scott Grunts. And they ditched CEA's Halo redesign, which may have been the best decision they've made in a while (Although doesn't the ring seem just a little bit too thick?) Overall, the CGI cinematic quality looks amazing (is anything else really expected from Blur?) though there's a certain undeniable uncanny valley effect present (especially with Johnson). They could've made Arby look a bit more dignified, especially in a game where he's the hero. Now he looks almost identical to Ripa 'Moramee. All in all, I can't say I'm disappointed, though I still question the need for the remake - looking at some of the comparison shots, the difference in the actual in-game screens isn't all that drastic. --Jugus (Talk | Contribs) 23:03, 9 June 2014 (EDT)
I too wish I could afford an Xbox One. Would make a nice addition along my Xbox 360. I could easily juggle between the two. Also what else would be nice if they released Halo 2 Anniversary for both platforms. My copy (which just came in the mail today) is refusing to work for me. I'm hoping that will soon change, if by some miracle. I'd be reasonably happy if that happened. Really want to play Halo 5: Guardians on the Xbox One. But I can wait. Still trying to get a higher-paying factory job with more hours or something along those lines to make this happen. Anyway, did or does anyone have this problem, and how were you able to overcome it? Please discuss on the Halo 2 talk page. --Xamikaze330 [Transmission|Commencing] 23:08, 9 June 2014 (EDT)Xamikaze330
I just have to say, there may be a possibility that, while Halo 2 Anniversary is being remastered for Xbox One in the Master Chief Collection, it may also get re-ported again as a single title that can played on either platform, or at least one can hope they do. Makes for more profitable benefits. But this is still all just speculation. But I'm still hoping and praying! --Xamikaze330 [Transmission|Commencing] 23:45, 9 June 2014 (EDT)Xamikaze330
@Jugus: in fairness, they had to "tamper" with the high-res version or else it would look like the Chief was wearing a cardboard box. They could have done better, but I was okay with what we ended up with. At least they didn't go with the baseline Reach Mark V :P -- Qura 'Morhek The Autocrat of Morheka 04:08, 10 June 2014 (EDT)
Yeah, it wasn't terrible but I would've preferred less mangling of the general shaping (such as the chest, which the remake actually makes more boxy and cartoonish). The ideal high-res Mark V would've looked something like this, this and this. Again, I'm really happy with the way the Halo 2 Anniversary Mark VI is pretty much a high-detail rendering of the original design (someone at 343 must've finally understood that design and technological ability are two different things). Since there's always something to nitpick about, however, they could've muted the green and orange a little (maybe they'll do that). I like that they stayed faithful with the guns too instead of replacing say, the BR with the '85 from Halo 4, and I love the revamped SMG. It seems they're using the H4 sniper rifle (complete with the postwar UNSC emblem) for at least the "remastered" multiplayer component but it remains to be seen whether this is true to the campaign as well.
I don't see why they changed the carrier destroying scene though (unless this one was just for the trailer?). Was the original deemed too complicated to animate? How is he going to smash into the In Amber Clad now that he apparently kills his momentum with thrusters we hear but don't see (yeah, I know he's probably moving super fast in relation to something since he's in orbit but I don't expect this to be taken into consideration). They say they'll retain the graphics switch in the cutscenes too so they must still be more or less faithful to the originals. That said, replacing all of the Halo 2 cutscenes with CGI is an enormous undertaking. Surprised this even crossed their mind instead of just giving the cinematics the CE Anniversary treatment, though the feedback about said treatment may have had an effect on their decision. --Jugus (Talk | Contribs) 04:29, 10 June 2014 (EDT)
I'm guessing that it was just for the trailer, and that the actual cutscene will be closer to the events in the original. After all, they still plan to include the button-switch feature, and you couldn't do that if they changed it too drastically because then it wouldn't sync up. And I hadn't considered just how the Chief managed to control his trajectory and survive his collision with In Amber Clad - in hindsight, it makes the inclusion of thrusters in the original Halo 4 trailer completely understandable.
It also doesn't surprise me that they could pull off such a good looking version of the Mark VI - after all, they still have a waxwork in Madame Toussaids to work from. -- Qura 'Morhek The Autocrat of Morheka 04:37, 10 June 2014 (EDT)
Adding thruster maneuvering to the cutscene would actually be a welcome addition. It's possible (and likely) that Cortana overlaid everything the Chief needed to know about his trajectory, etc. on his HUD and gave him a mental heads-up in the exact right moment to go so they'd hit the carrier (provided it didn't make sudden course adjustments - bet the Chief would've felt silly then), but the scene is still pretty absurd if we assume there isn't any maneuvering going on. --Jugus (Talk | Contribs) 04:53, 10 June 2014 (EDT)
Maybe his luck has a role in his maneuvering options. ;)
Regardless, 343i shouldn't change the cutscene just because they could. They could improve it by providing explanations but not to the point of changing what actually has happened. It was a cringing moment when I saw John activating the bomb before entering the carrier. Also, correct me if I'm wrong, the button-switch feature only works during gameplay, not during cutscenes...
@Morhek: I checked Xbox One's XBL and New Zealand is not on the list. I'm not so sure about these new consoles but I'm sure you would need an internet connection in order to play the games or be able to get past the login activation process, failing otherwise would mean that you just got yourself a very expensive brick.— subtank 09:21, 10 June 2014 (EDT)
Well...crap. Guess I'll have to make do with the playthroughs or wait for HBO to update its cutscene library. -- Qura 'Morhek The Autocrat of Morheka 19:07, 10 June 2014 (EDT)
Yeesh...and you used to call ME spectacles. You might want to take another look at that list. :P -- Qura 'Morhek The Autocrat of Morheka 20:26, 10 June 2014 (EDT)
Uh, I blame coffee! — subtank 20:42, 12 June 2014 (EDT)
It was confirmed that you can switch back and forth during cutscenes.Sith-venator Wavingstrider (Commlink) 12:21, 10 June 2014 (EDT)
I'm guessing the switch could be voice activated like the encyclopedia in CEA. Col. Snipes450 19:23, 10 June 2014 (EDT)

Why not on the 10th Anniversary ?

Was there ever a reason given why Halo 2 Anniversary and the Master Chief Collection come out a few days after (Nov 11th) the actual anniversary (Nov 9th) 1-10 (talk) 21:09, 28 June 2014 (EDT)?

Because the 9th is a Sunday and video games come out on Tuesdays.Sith-venator Wavingstrider (Commlink) 21:12, 28 June 2014 (EDT)
I personally don't think that is a good reason, but it's the best one likely to be given. 1-10 (talk) 21:17, 28 June 2014 (EDT)
It's a good reason.Sith-venator Wavingstrider (Commlink) 21:34, 28 June 2014 (EDT)
Never knew any of that... thanks for that info 1-10 (talk) 21:40, 28 June 2014 (EDT)