HaloArray.png
Reclaimer - H4.png

M5 Talos: Difference between revisions

From Halopedia, the Halo wiki

(→‎Halo Wars 2: Updated with Upgrades)
No edit summary
Line 1: Line 1:
{{Era|HCW|Post}}
{{Era|HCW|Post}}
{{References}}
[[File:HW-Turret Progression.png|thumb|500px|The light model (left), medium model (middle), and heavy model (right) of the UNSC base turret.]]
[[File:M202 XP.jpg|thumb|150px|A medium base turret equipped with two M202 XP machine guns and two M66 railguns.]]


The '''base turret''' is a stationary weapons platform used by the [[United Nations Space Command]]. One of several automated turrets in UNSC service, the emplacement's standard armament is the [[M202 XP machine gun]].<ref>[http://www.halowars.com/GameInfo/firebase.aspx#Turret '''Halowars.com''' - ''Game Info'']</ref>
The '''base turret''' is a stationary weapons platform used by the [[United Nations Space Command]], particularly deployed in UNSC [[Firebase]]s. One of several automated turrets in UNSC service, the emplacement's standard armament is the [[M202 XP machine gun]].<ref name="cs">[http://www.halowars.com/GameInfo/firebase.aspx#Turret '''Official Halo Wars Community Site''': ''Game Info - UNSC Firebase'']</ref>


==Overview==
==Design details==
Three versions of the base turret are fielded, each of which has progressively heavier armor and more machine guns. The standard model features only M202, whereas the medium variant mounts two and the heavy variant has four. In addition to the turret's machine gun(s), a pair [[M66 light railgun]]s, a [[KG Mark 34 flame mortar]], or two [[Anaconda surface-to-air missile]] launchers may also be installed. These additional weapons improve anti-armor, anti-infantry, and anti-air capability, respectively; their use is mutually exclusive, however, as there is insufficient space to mount more than one system on any given turret.
Base turrets are commonly used in the prefabricated UNSC firebases. When needed, a turret is assembled in the underground section of the firebase before being deployed into one of the four available slots. Ammunition is stored under the turret, providing a steady supply for the weapon mounted on its 360-degree traversal mount. When a base turret sustains too much damage, the structure explodes, but the turret slot remains intact, allowing the base to assemble and deploy another base turret.<ref name="cs"/>
 
Three versions of the base turret are fielded, each of which has progressively heavier armor and armament. The light model features only one M202, whereas the medium variant mounts two M202s, and the heavy variant has four [[M41 Vulcan]]s.<ref name="cs"/>
 
The {{UNSCship|Spirit of Fire}} features at least 15 base turrets on its hull, though their use is limited to repelling boarders rather than naval engagement.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref>
 
==Variants==
A '''rebel''' variant of the base turret was used by [[unidentified insurrectionist group|a group of insurrectionists]] operating on [[Harvest]] and [[Arcadia]]. These turrets operated similarly to the light UNSC model, but possess maroon-colored plates over the UNSC green and have much weaker armor.<ref name="HW">'''Halo Wars'''</ref>
 
In addition to the turret's machine guns, a base turret could be equipped with additional armament. Their use is mutually exclusive, however, as there is insufficient space to mount more than one system on any given turret.<ref name="HW"/>
*'''Anti-infantry''' - A [[KG Mark 34 flame mortar]] is outfitted on the left side of a base turret for launching a ball of flame onto attacking infantry.<ref name="HW"/>
*'''Anti-armor''' - A pair of [[M66 light railgun]]s is outfitted on both side of a base turret for firing  high-density ferrous projectiles to penetrate armor at extreme range.<ref name="HW"/>
*'''Anti-air''' - Two [[Anaconda surface-to-air missile]] launchers are installed on both sides of a base turret to repel attacking aircraft.<ref name="HW"/>
 
<gallery>
File:HW-Rebel base turret.jpg|A rebel base turret.
File:HW-Turret with Flame Mortar.jpg|A base turret outfitted for enhanced anti-infantry capabilities.
File:HW-Turret with Railgun.jpg|A base turret outfitted for enhanced anti-armor capabilities.
File:HW-Turret with Missile Launcher.jpg|A base turret outfitted for enhanced anti-air capabilities.
</gallery>


==Gameplay==
==Gameplay==
===''Halo Wars''===
===''Halo Wars''===
The base turret can be upgraded with one of three weapons for superior anti-infantry, anti-vehicle, or anti-aircraft firepower: a flame mortar, dual railguns, or a SAM battery. Each of these upgrades cost 100 resources and a technology level of 1; only one upgrade can be used at a time. Extra weapon's do not affect the machine guns' operation. For example, a turret armed with an anti-air upgrade will still fire this at infantry and vehicles. As well as weapon upgrades, base turrets can be further upgraded to medium turrets, and then large turrets later on. The upgrade to a medium turret adds a third of the armor and another M202 XP machine gun. The upgrade to a large turret adds an additional 50% armor and two more machine guns.<ref>'''[[Halo Wars: Official Strategy Guide]]''', ''page 32''</ref>
*'''Info:''' Turrets are good at defending bases aganst all enemy targets.
*'''Cost:''' Tech level 0, Supplies 250
*'''Upgrades:'''
**'''Flame Mortar''': Adds bonus Anti-Infantry Attack to the Turret.
***'''Cost''': Tech level 1, Supplies 100
**'''Rail Gun''': Adds bonus Anti-Vehicle Attack to the Turret.
***'''Cost''': Tech level 1, Supplies 100
**'''Missile Launcher''': Adds bonus Anti-Air Attack to the Turret.
***'''Cost''': Tech level 1, Supplies 100
In ''Halo Wars'', the base turret is the main defensive building, serving as the human equivalent of the [[Covenant automated plasma turret#Heavy model|Covenant automated plasma turret]]. Base turrets become available for construction at the UNSC firebase's turret sockets after purchasing the ''Station'' upgrade. The campaign levels ''[[Cleansing]]'' and ''[[Repairs]]'', both of which take place on the hull of the UNSC ''Spirit of Fire'', feature a number of individual turrets sockets (15 and 11, respectively) on the hull to repel enemies. On the Skirmish map ''[[Beasley's Plateau]]'', both UNSC and Covenant players have access to four individual turret sockets, each defending two building sites. On Skirmish, each [[rebel base]] features two to four base turrets, but they are considerably weaker than their UNSC counterparts.
 
For the specialised upgrades, the player may only use one upgrade at a time. Extra weapons do not affect the machine guns' operation. For example, a turret armed with an anti-air upgrade will still fire at infantry and vehicles. As well as weapon upgrades, base turrets can be further upgraded to medium turrets, and then large turrets at the [[UNSC Field Armory]]. The upgrade to a medium turret adds a third of the armor and another M202 XP machine gun. The upgrade to a large turret adds an additional 50% armor and two more machine guns.<ref>'''[[Halo Wars: Official Strategy Guide]]''', ''page 32''</ref>
 
===''Halo Wars 2''===
===''Halo Wars 2''===
*'''Info:''' Can be modified into anti-vehicle, infantry, or air turret
*'''Info:''' Can be modified into anti-vehicle, infantry, or air turret
Line 24: Line 54:
File:PORTFOLIO turret LAYOUT 01.jpg|Concept art of the base turret.
File:PORTFOLIO turret LAYOUT 01.jpg|Concept art of the base turret.
File:Unsc_turret.jpg|Concept models of upgraded defense turrets.
File:Unsc_turret.jpg|Concept models of upgraded defense turrets.
File:M202 XP.jpg|A medium base turret equipped with two M202 XP machine guns and two M66 railguns.
File:HWAjax7.jpg|Defensive turret in action.
File:HWAjax7.jpg|Defensive turret in action.
File:Escalation-Turrets.jpg|[[SPARTAN-IV program|Spartan]] [[Anthony Madsen]] destroying a base turret onboard the ''[[Pilgrims Pride]]''.
File:Escalation-Turrets.jpg|[[SPARTAN-IV program|Spartan]] [[Anthony Madsen]] destroying a base turret onboard the ''[[Pilgrims Pride]]''.

Revision as of 08:05, May 26, 2017

M5 Talos base turret upgrade progression from Halo Wars.
The light model (left), medium model (middle), and heavy model (right) of the UNSC base turret.

The base turret is a stationary weapons platform used by the United Nations Space Command, particularly deployed in UNSC Firebases. One of several automated turrets in UNSC service, the emplacement's standard armament is the M202 XP machine gun.[1]

Design details

Base turrets are commonly used in the prefabricated UNSC firebases. When needed, a turret is assembled in the underground section of the firebase before being deployed into one of the four available slots. Ammunition is stored under the turret, providing a steady supply for the weapon mounted on its 360-degree traversal mount. When a base turret sustains too much damage, the structure explodes, but the turret slot remains intact, allowing the base to assemble and deploy another base turret.[1]

Three versions of the base turret are fielded, each of which has progressively heavier armor and armament. The light model features only one M202, whereas the medium variant mounts two M202s, and the heavy variant has four M41 Vulcans.[1]

The Template:UNSCship features at least 15 base turrets on its hull, though their use is limited to repelling boarders rather than naval engagement.[2]

Variants

A rebel variant of the base turret was used by a group of insurrectionists operating on Harvest and Arcadia. These turrets operated similarly to the light UNSC model, but possess maroon-colored plates over the UNSC green and have much weaker armor.[3]

In addition to the turret's machine guns, a base turret could be equipped with additional armament. Their use is mutually exclusive, however, as there is insufficient space to mount more than one system on any given turret.[3]

  • Anti-infantry - A KG Mark 34 flame mortar is outfitted on the left side of a base turret for launching a ball of flame onto attacking infantry.[3]
  • Anti-armor - A pair of M66 light railguns is outfitted on both side of a base turret for firing high-density ferrous projectiles to penetrate armor at extreme range.[3]
  • Anti-air - Two Anaconda surface-to-air missile launchers are installed on both sides of a base turret to repel attacking aircraft.[3]

Gameplay

Halo Wars

  • Info: Turrets are good at defending bases aganst all enemy targets.
  • Cost: Tech level 0, Supplies 250
  • Upgrades:
    • Flame Mortar: Adds bonus Anti-Infantry Attack to the Turret.
      • Cost: Tech level 1, Supplies 100
    • Rail Gun: Adds bonus Anti-Vehicle Attack to the Turret.
      • Cost: Tech level 1, Supplies 100
    • Missile Launcher: Adds bonus Anti-Air Attack to the Turret.
      • Cost: Tech level 1, Supplies 100

In Halo Wars, the base turret is the main defensive building, serving as the human equivalent of the Covenant automated plasma turret. Base turrets become available for construction at the UNSC firebase's turret sockets after purchasing the Station upgrade. The campaign levels Cleansing and Repairs, both of which take place on the hull of the UNSC Spirit of Fire, feature a number of individual turrets sockets (15 and 11, respectively) on the hull to repel enemies. On the Skirmish map Beasley's Plateau, both UNSC and Covenant players have access to four individual turret sockets, each defending two building sites. On Skirmish, each rebel base features two to four base turrets, but they are considerably weaker than their UNSC counterparts.

For the specialised upgrades, the player may only use one upgrade at a time. Extra weapons do not affect the machine guns' operation. For example, a turret armed with an anti-air upgrade will still fire at infantry and vehicles. As well as weapon upgrades, base turrets can be further upgraded to medium turrets, and then large turrets at the UNSC Field Armory. The upgrade to a medium turret adds a third of the armor and another M202 XP machine gun. The upgrade to a large turret adds an additional 50% armor and two more machine guns.[4]

Halo Wars 2

  • Info: Can be modified into anti-vehicle, infantry, or air turret
  • Tier: 0
  • Cost: Population 0, Supplies 300, Power 0
  • Upgrades:
    • Fortify Base Upgrade I, II and III (Increases All Structures Durability, Turret Durability and Damage by 15%, 30% and 45% respectively).
    • R&D I, II and III (Leader Powers) Granting Base Turret with Energy Shield, the higher R&D Applies the higher Damage can be sustained.

Like their Halo Wars counterparts the turrets in Halo Wars 2 can be upgraded to anti-infanty, anti-vehicle, or anti-aircraft. Each of these upgrades cost 300 power and can only be built once the firebase has been upgraded into a Combat Station. The turret can be upgraded with energy shielding if the player applies a Leader Point into R&D Leader Powers and also can be upgraded with Fortify Base Upgrade to increase health and attack power.

Gallery

List of appearances

Sources