User:XScruffyDaSasquatchx/Sandbox1: Difference between revisions

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m (Undo revision 1597815 by XScruffyDaSasquatchx (talk))
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!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! burning !! emp !! sniper !! anti flood !! kill flood !! sentinel melee !! no damage
!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! burning !! emp !! sniper !! anti flood !! kill flood !! sentinel melee !! no damage
|-
|-
! material
! style="text-align:left;" | <code>material</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||  ||  ||  ||  ||  || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||  ||  ||  ||  ||  || 0
|-
|-
! liquid
! style="text-align:left;" | <code>liquid</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  ||  ||  || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  ||  ||  || 0
|-
|-
! liquid_thin
! style="text-align:left;" | <code>liquid_thin</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  ||  ||  || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  ||  ||  || 0
|-
|-
! liquid_thick
! style="text-align:left;" | <code>liquid_thick</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  ||  ||  || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  ||  ||  || 0
|-
|-
! soft
! style="text-align:left;" | <code>soft</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! soft_organic
! style="text-align:left;" | <code>soft_organic</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 ||  ||  ||  ||  || 0
|-
|-
! soft_organic_flesh_hunter
! style="text-align:left;" | <code>soft_organic_flesh_hunter</code>
|  || 2 || 2 || 2 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 4 ||  ||  ||  || 0
|  || 2 || 2 || 2 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 4 ||  ||  ||  || 0
|-
|-
! soft_inorganic
! style="text-align:left;" | <code>soft_inorganic</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! soft_terrain
! style="text-align:left;" | <code>soft_terrain</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0.25 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0.25 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! tough
! style="text-align:left;" | <code>tough</code>
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! tough_organic
! style="text-align:left;" | <code>tough_organic</code>
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 ||  ||  ||  ||  || 0
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 ||  ||  ||  ||  || 0
|-
|-
! tough_organic_flesh_brute_tartarus
! style="text-align:left;" | <code>tough_organic_flesh_brute_tartarus</code>
| 0 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0 || 0.25 || 0 || 0.5 || 0.5 || 1 || 2 || 0 || 0 ||  ||  ||  || 0
| 0 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0 || 0.25 || 0 || 0.5 || 0.5 || 1 || 2 || 0 || 0 ||  ||  ||  || 0
|-
|-
! tough_inorganic
! style="text-align:left;" | <code>tough_inorganic</code>
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! tough_floodflesh
! style="text-align:left;" | <code>tough_floodflesh</code>
| 1 || 1.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 0.25 || 4 || 2 || 0 ||  || 6 || 2 || 6 || 0
| 1 || 1.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 0.25 || 4 || 2 || 0 ||  || 6 || 2 || 6 || 0
|-
|-
! tough_terrain
! style="text-align:left;" | <code>tough_terrain</code>
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0.25 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0.25 || 2 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! hard
! style="text-align:left;" | <code>hard</code>
| 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 0 ||  ||  ||  ||  || 0
|-
|-
! hard_metal_thin
! style="text-align:left;" | <code>hard_metal_thin</code>
| 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 ||  ||  ||  ||  || 0
| 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 ||  ||  ||  ||  || 0
|-
|-
! hard_metal_thick
! style="text-align:left;" | <code>hard_metal_thick</code>
| 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 1 || 1 || 0 || 1 || 1 || 0.25 || 0.25 || 0 || 1 ||  ||  ||  ||  || 0
| 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 1 || 1 || 0 || 1 || 1 || 0.25 || 0.25 || 0 || 1 ||  ||  ||  ||  || 0
|-
|-
! hard_metal_solid
! style="text-align:left;" | <code>hard_metal_solid</code>
| 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0 || 1 || 1 || 0 || 0 || 0 || 1 ||  ||  ||  ||  || 0
| 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0 || 1 || 1 || 0 || 0 || 0 || 1 ||  ||  ||  ||  || 0
|-
|-
! hard_terrain
! style="text-align:left;" | <code>hard_terrain</code>
| 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 1 || 0.25 || 0.25 || 0 || 0 ||  ||  ||  ||  || 0
| 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 1 || 0.25 || 0.25 || 0 || 0 ||  ||  ||  ||  || 0
|-
|-
! hard_floodflesh
! style="text-align:left;" | <code>hard_floodflesh</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0.25 || 0 || 0.25 || 0.25 || 0 || 0.25 || 1 || 0 ||  ||  ||  ||  || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0.25 || 0 || 0.25 || 0.25 || 0 || 0.25 || 1 || 0 ||  ||  ||  ||  || 0
|-
|-
! hard_metal_solid_for_cable
! style="text-align:left;" | <code>hard_metal_solid_for_cable</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 ||  ||  ||  ||  || 0
|-
|-
! brittle
! style="text-align:left;" | <code>brittle</code>
| 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! brittle_glass
! style="text-align:left;" | <code>brittle_glass</code>
| 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! brittle_elec
! style="text-align:left;" | <code>brittle_elec</code>
| 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 1 || 2 || 2 || 2 || 1 || 1 || 500 ||  ||  ||  ||  || 0
| 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 1 || 2 || 2 || 2 || 1 || 1 || 500 ||  ||  ||  ||  || 0
|-
|-
! brittle_mech
! style="text-align:left;" | <code>brittle_mech</code>
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 ||  ||  ||  ||  || 0
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 ||  ||  ||  ||  || 0
|-
|-
! brittle_explosive
! style="text-align:left;" | <code>brittle_explosive</code>
| 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 1 || 2 || 2 || 2 || 1 || 2 || 0 ||  ||  ||  ||  || 0
| 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 1 || 2 || 2 || 2 || 1 || 2 || 0 ||  ||  ||  ||  || 0
|-
|-
! energy
! style="text-align:left;" | <code>energy</code>
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 2 || 0 ||  ||  ||  ||  || 0
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 2 || 0 ||  ||  ||  ||  || 0
|-
|-
! energy_shield_thin
! style="text-align:left;" | <code>energy_shield_thin</code>
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 2 || 500 || 2 ||  ||  ||  || 0
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 2 || 500 || 2 ||  ||  ||  || 0
|-
|-
! energy_shield_thick
! style="text-align:left;" | <code>energy_shield_thick</code>
| 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 1 || 500 ||  ||  ||  ||  || 0
| 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 1 || 500 ||  ||  ||  ||  || 0
|-
|-
! energy_shield_invincible
! style="text-align:left;" | <code>energy_shield_invincible</code>
| 0 || 0 || 0 || 0 || 0.1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 10 ||  ||  ||  || 0
| 0 || 0 || 0 || 0 || 0.1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 10 ||  ||  ||  || 0
|-
|-
! energy_holo
! style="text-align:left;" | <code>energy_holo</code>
| 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 1 || 500 ||  ||  ||  ||  || 0
| 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 1 || 500 ||  ||  ||  ||  || 0
|-
|-
! sentinel
! style="text-align:left;" | <code>sentinel</code>
|  ||  || 4 ||  || 2 ||  || 2 ||  ||  ||  ||  ||  ||  ||  || 500 ||  ||  ||  || 0 ||  
|  ||  || 4 ||  || 2 ||  || 2 ||  ||  ||  ||  ||  ||  ||  || 500 ||  ||  ||  || 0 ||  
|-
|-
! sentinel_enforcer
! style="text-align:left;" | <code>sentinel_enforcer</code>
|  ||  || 2 ||  || 2 ||  || 2 ||  ||  ||  ||  ||  ||  ||  || 50 ||  ||  ||  || 0 ||  
|  ||  || 2 ||  || 2 ||  || 2 ||  ||  ||  ||  ||  ||  ||  || 50 ||  ||  ||  || 0 ||  
|}
|}

Revision as of 00:47, October 10, 2023

all bullet slow plasma slow bullet fast plasma fast bullet vehicle plasma vehicle explosion small explosion attached explosion large collision melee cutting burning emp sniper anti flood kill flood sentinel melee no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thin 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thick 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft_organic 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft_organic_flesh_hunter 2 2 2 2 4 0
soft_inorganic 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft_terrain 1 1 1 1 1 1 1 1 0 1 1 0.25 2 0.25 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough_organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 2 0 0
tough_organic_flesh_brute_tartarus 0 1 1 1 1 0.5 0.5 0 0.25 0 0.5 0.5 1 2 0 0 0
tough_inorganic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough_floodflesh 1 1.25 0.5 0.5 0.5 0.5 0.5 1 1 1 1 0.25 4 2 0 6 2 6 0
tough_terrain 1 1 0.5 0.5 0.5 0.5 0.5 1 0 1 1 0.25 2 0.25 0 0
hard 1 1 0.25 1 1 1 1 1 1 1 1 1 1 0 0 0
hard_metal_thin 1 1 0.35 1 1 1 1 1 1 1 1 1 1 0.25 1 0
hard_metal_thick 1 0.25 0.1 0.5 0.25 1 1 1 0 1 1 0.25 0.25 0 1 0
hard_metal_solid 1 0 0 0 0 0.5 0.5 0.25 0 1 1 0 0 0 1 0
hard_terrain 1 0.5 0 0.5 0.5 0.5 0.5 0.25 0 1 1 0.25 0.25 0 0 0
hard_floodflesh 1 0 0 0 0 0 0 0.25 0 0.25 0.25 0 0.25 1 0 0
hard_metal_solid_for_cable 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle_elec 1 1 1.5 0.5 1 0.5 1 2 1 2 2 2 1 1 500 0
brittle_mech 1 1.5 1 1 0.5 1 0.5 2 1 2 2 2 1 0.25 0 0
brittle_explosive 1 0.5 1 0.5 1 0.5 1 2 1 2 2 2 1 2 0 0
energy 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 0 0
energy_shield_thin 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 500 2 0
energy_shield_thick 1 0 1 0 0.5 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
energy_shield_invincible 0 0 0 0 0.1 0 0 0 0 0 0 0 0 0 0 10 0
energy_holo 1 0 1 0.5 1 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
sentinel 4 2 2 500 0
sentinel_enforcer 2 2 2 50 0