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{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post|FA}}
{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post|FA}}
{{Ratings}}
{{Ratings}}
[[File:Ship3.jpg|thumb|250px|Regret's Assault Carrier exiting slipspace near [[Installation 05]].]]
[[File:Ship3.jpg|thumb|250px|The [[Prophet of Regret]]'s [[Regret's assault carrier|assault carrier]] exiting slipspace near [[Installation 05]].]]
'''Slipstream space'''<ref>'''[[Halo: The Fall of Reach]]''', ''page 13''</ref> ('''Slipspace''' for short),<ref name="for15">'''[[Halo: The Fall of Reach]]''', ''page 15''</ref> otherwise known as '''Shaw-Fujikawa space''' or '''subspace'''<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' opening cinematic</ref> by the [[United Nations Space Command]], is a collective term for the eleven non-visible infinitesimal dimensions used for faster-than-light travel.<ref name="eleven">'''[[Halo: First Strike]]''', ''page 87''</ref> Making a transition from one place to another via slipspace is known as a "slip", or "jump".  
'''Slipstream space'''<ref>'''Halo: The Fall of Reach''', ''page 13''</ref> ('''Slipspace''' for short),<ref name="for15">'''Halo: The Fall of Reach''', ''page 15''</ref> otherwise known as '''Shaw-Fujikawa space'''<ref name="for141">'''Halo: the Fall of Reach''', ''page 141''</ref> or '''subspace'''<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' opening cinematic</ref> by the [[United Nations Space Command]], is a collective term for the eleven non-visible infinitesimal dimensions used for faster-than-light travel.<ref name="eleven">'''Halo: First Strike''', ''page 87''</ref> Making a transition from one place to another via slipspace is known as a "slip", or "jump". A device which allows a spacecraft to perform slipspace transitions is generally referred to as a [[Slipspace drive]].


==Background==
==Background==
[[File:Seperatist_fleet_ark.jpg|right|thumb|The [[Covenant Separatists]]' [[Fleet of Retribution]] coming out of slipspace over the [[Installation 00]].]]
[[File:Seperatist_fleet_ark.jpg|250px|thumb|The [[Covenant Separatists]]' [[Fleet of Retribution]] coming out of slipspace over the [[Installation 00]].]]
Slipstream space is a specific set of eleven dimensions existing in a very small bundle.<ref name="eleven"/><ref name="journal">'''Halo: Reach''', ''[[Dr. Halsey's personal journal]]''</ref> While these dimensions are present in normal space, they do not have an effect on the physics of normal space. By moving matter from the three 'normal' space dimensions to slipstream space, one effectively changes the laws of physics for that piece of matter. To the [[human]] eye, slipspace appears pitch black, because there is nothing in the visible spectrum to see.<ref name="for15"/><ref name="GoODark">'''[[Halo: Ghosts of Onyx]]''', ''page 288''</ref><ref group="note">''[[Halo Wars: Genesis]]'' depicts slipspace as resembling purplish nebulae; however, this can be considered an oversight, or an artistic liberty for the sake of presentation.</ref>
Slipstream space is a specific set of eleven dimensions existing in a very small bundle.<ref name="eleven"/><ref name="journal">'''Halo: Reach''', ''[[Dr. Halsey's personal journal]]''</ref> While these dimensions are present in normal space, they do not have an effect on the physics of normal space. By moving matter from the three 'normal' space dimensions to slipstream space, one effectively changes the laws of physics for that piece of matter. To the [[human]] eye, slipspace appears pitch black, because there is nothing in the visible spectrum to see.<ref name="for15"/><ref name="GoODark">'''Halo: Ghosts of Onyx''', ''page 288''</ref><ref group="note">''[[Halo Wars: Genesis]]'' depicts slipspace as resembling purplish nebulae; however, this can be considered an oversight, or an artistic liberty for the sake of presentation.</ref>


It is likely that the theory of slipstream space existed prior to [[2291]], however in that year, [[Tobias Shaw]] and [[Wallace Fujikawa]] were the first humans to successfully implement a device that could transition normal matter into slipstream space, the [[Shaw-Fujikawa Translight Engine]].
It is likely that the theory of slipstream space existed prior to [[2291]], however in that year, [[Tobias Shaw]] and [[Wallace Fujikawa]] were the first humans to successfully implement a device that could transition normal matter into slipstream space, the [[Shaw-Fujikawa Translight Engine]].
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Slipspace is a tangle of intertwined spacial dimensions, comparably similar to a wadded up piece of paper, which lie underneath the three conventional spatial dimensions of the universe. Because of this tangle of intertwined dimensions, objects in slipspace often group together in mass transit.  
Slipspace is a tangle of intertwined spacial dimensions, comparably similar to a wadded up piece of paper, which lie underneath the three conventional spatial dimensions of the universe. Because of this tangle of intertwined dimensions, objects in slipspace often group together in mass transit.  


The [[Shaw-Fujikawa Translight Engine]] allows human ships to tunnel into slipstream space, called by technical humans "Shaw-Fujikawa Space,"<ref>'''Halo: The Fall of Reach''', ''page 141''</ref> after the scientists who proved its existence. Slipspace is a domain with alternate physical laws, allowing faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their super-luminal speed. The relativistic side-effects of slipspace travel are eliminated by a process known as "reconciliation" at the end of a jump. With long jumps such as those performed by the Forerunners, this effect is clearly noticeable upon returning to normal space.<ref>'''Halo: Cryptum''', ''pages 100, 135, 266''</ref>
The [[Shaw-Fujikawa Translight Engine]] allows human ships to tunnel into slipstream space, called by technical humans "Shaw-Fujikawa Space,"<ref name="for141"/> after the scientists who proved its existence. Slipspace is a domain with alternate physical laws, allowing faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their super-luminal speed. The relativistic side-effects of slipspace travel are eliminated by a process known as "reconciliation" at the end of a jump. With long jumps such as those performed by the Forerunners, this effect is clearly noticeable upon returning to normal space.<ref>'''Halo: Cryptum''', ''pages 100, 135, 266''</ref>


However fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew.  The time it takes to normal-space observers, however, varies substantially - one cannot depend on the same amount of time passing in slipstream space and normal space. These variations are typically measured in weeks or months, and are unpredictable.  A fleet that transitions to slipstream space at the same time may or may not transition back to normal space at the same time.  Furthermore, if ship 'A' and ship 'B' both were to enter slipstream space at the same time and exit at the same time, the crew on ship 'A' could have experienced a longer journey subjectively, and the crew of ship 'A' could be a week older than that of ship 'B' despite appearances in normal space.  
However fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew.  The time it takes to normal-space observers, however, varies substantially - one cannot depend on the same amount of time passing in slipstream space and normal space. These variations are typically measured in weeks or months, and are unpredictable.  A fleet that transitions to slipstream space at the same time may or may not transition back to normal space at the same time.  Furthermore, if ship 'A' and ship 'B' both were to enter slipstream space at the same time and exit at the same time, the crew on ship 'A' could have experienced a longer journey subjectively, and the crew of ship 'A' could be a week older than that of ship 'B' despite appearances in normal space.  
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In addition to temporal anomalies, UNSC ships are not able to jump with exact precision. A ship may transition back to normal space millions of kilometers from its intended destination.<ref>'''Halo: The Fall of Reach''', ''page 136''</ref> As a result, UNSC ships often transition in and out of slipspace outside star systems, far from any gravity wells of celestial bodies. In-system jumps are also not generally attempted by the UNSC due to the dangers present.<ref>'''Halo: The Fall of Reach''', ''page 104''</ref> A notable exception of this is during the [[Battle of Psi Serpentis]], when the [[UNSC Battle Group India|Battle Group India]], under command of [[Admiral]] [[Preston Jeremiah Cole|Preston Cole]], performed an in-system jump. Even though Cole had made thorough calculations for the jump a week in advance and [[Slipspace guidance beacon|guidance beacons]] were used as navigational assists, a part of the battle group scattered, reappearing outside the main group.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', ''The Impossible Life and the Possible Death of Preston J. Cole'', page 477</ref> Also the {{UNSCShip|In Amber Clad}}, was able to make a successful precision jump into ''[[High Charity]]''. This may be due to an improvement on the ship due to the recent capture of Covenant Slipspace technology, the [[Gravemind]] adjusting it or simply luck.<ref>'''Halo 2''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref> Finally, Cortana was able to perform a slipspace jump inside the atmosphere of the gas giant Threshold directly after the battle of [[Installation 04]]. <ref>'''Halo: First Strike''', ''page 80, 87''</ref>
In addition to temporal anomalies, UNSC ships are not able to jump with exact precision. A ship may transition back to normal space millions of kilometers from its intended destination.<ref>'''Halo: The Fall of Reach''', ''page 136''</ref> As a result, UNSC ships often transition in and out of slipspace outside star systems, far from any gravity wells of celestial bodies. In-system jumps are also not generally attempted by the UNSC due to the dangers present.<ref>'''Halo: The Fall of Reach''', ''page 104''</ref> A notable exception of this is during the [[Battle of Psi Serpentis]], when the [[UNSC Battle Group India|Battle Group India]], under command of [[Admiral]] [[Preston Jeremiah Cole|Preston Cole]], performed an in-system jump. Even though Cole had made thorough calculations for the jump a week in advance and [[Slipspace guidance beacon|guidance beacons]] were used as navigational assists, a part of the battle group scattered, reappearing outside the main group.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', ''The Impossible Life and the Possible Death of Preston J. Cole'', page 477</ref> Also the {{UNSCShip|In Amber Clad}}, was able to make a successful precision jump into ''[[High Charity]]''. This may be due to an improvement on the ship due to the recent capture of Covenant Slipspace technology, the [[Gravemind]] adjusting it or simply luck.<ref>'''Halo 2''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref> Finally, Cortana was able to perform a slipspace jump inside the atmosphere of the gas giant Threshold directly after the battle of [[Installation 04]]. <ref>'''Halo: First Strike''', ''page 80, 87''</ref>


It appears as if there is a "bandwidth" for the amount of things going through slipstream space at once. This effect is noticeable if immense amounts of mass are transported over large distances frequently, making slipspace travel throughout the galaxy move more slowly and journeys require more individual jumps to complete.<ref>'''Halo: Cryptum''', ''page 266''</ref> This was seen when [[Master Builder]] [[Faber]] used slipspace portals to transport the Halo Array.<ref>'''Halo: Cryptum''', page 223</ref>
In addition, there is a "bandwidth" for the amount of things going through slipstream space at once. This effect is noticeable if immense amounts of mass are transported over large distances frequently, making slipspace travel throughout the galaxy move more slowly and journeys require more individual jumps to complete.<ref name="cryp266">'''Halo: Cryptum''', ''page 266''</ref> This was seen when [[Master Builder]] [[Faber]] used slipspace portals to transport the Halo Array.<ref>'''Halo: Cryptum''', ''page 223''</ref>


Slipspace can be thought of as the detectable universe, (which, technically, it is), but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but slipspace is an eleven-dimensional spacetime.<ref name="eleven"/> By [[2552]], slipspace is theorized as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>'''Halo: Ghosts of Onyx''', ''page 55''</ref>
Slipspace can be thought of as the detectable universe, (which, technically, it is), but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but slipspace is an eleven-dimensional spacetime.<ref name="eleven"/> By [[2552]], slipspace is theorized as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>'''Halo: Ghosts of Onyx''', ''page 55''</ref>
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==Velocities==
==Velocities==
[[File:Nomis78 opened gateway.jpg|250px|thumb|A Forerunner [[Slipspace portal]].]]
[[File:Nomis78 opened gateway.jpg|250px|thumb|A Forerunner [[Slipspace portal]].]]
Slipspace velocities are generally dependent on the ship's momentum on transition, as the Slipspace drive itself does not generate thrust.<ref>'''[[Halo: Contact Harvest]]''', ''Chapter 1'', Page 23''</ref> As a result, ships with more powerful conventional thruster engines, such as [[corvette]]s, usually travel faster in the Slipstream as well.<ref>'''Halo: Ghosts of Onyx''', ''page 187''</ref>
Slipspace velocities are generally dependent on the ship's momentum on transition, as the Slipspace drive itself does not generate thrust.<ref>'''Halo: Contact Harvest''', ''Chapter 1'', Page 23''</ref> As a result, ships with more powerful conventional thruster engines, such as [[corvette]]s, usually travel faster in the Slipstream as well.<ref>'''Halo: Ghosts of Onyx''', ''page 187''</ref> Frequent traffic, especially when moving objects of considerable mass, will also slow slipspace traffic down on a galactic scale.<ref name="cryp266"/>


Human Slipspace velocities are far slower than those of the Covenant. UNSC ships are known to be able to travel at a speed of 2.625 light years per day,<ref group="note">Velocity=Distance/time (V=[[Reach|10.5 light years]]/4 days=2.625 l/d)</ref> while Covenant ships can reach 912 light years per day.<ref group="note">Velocity=Distance/time (V=[[Zeta Doradus|38 light years]]/1 hour=38 l/h or 912 l/d)</ref> The capture of a Covenant Slipspace drive by [[John-117]] and survivors of the [[Fall of Reach]] and the events at [[Installation 04|Halo]] may have increased the capabilities of these human Slipspace technologies.
Human Slipspace velocities are far slower than those of the Covenant. UNSC ships are known to be able to travel at a speed of 2.625 light years per day,<ref group="note">Velocity=Distance/time (V=[[Reach|10.5 light years]]/4 days=2.625 l/d)</ref> while Covenant ships can reach 912 light years per day.<ref group="note">Velocity=Distance/time (V=[[Zeta Doradus|38 light years]]/1 hour=38 l/h or 912 l/d)</ref> The capture of a Covenant Slipspace drive by [[John-117]] and survivors of the [[Fall of Reach]] and the events at [[Installation 04|Halo]] may have increased the capabilities of these human Slipspace technologies.
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==Dangers and risks==
==Dangers and risks==
[[File:Slipspace.JPG|thumb|200px|[[Regret's Carrier]] entering Slipspace over [[New Mombasa]].]]
[[File:Slipspace.JPG|thumb|200px|[[Regret's Carrier]] entering Slipspace over [[New Mombasa]].]]
Since the Slipstream is constantly shifting, and its laws of physics are different to our own, the magnetic coils of Slipspace drives drift out of phase when entering and leaving a Slipspace field, requiring constant maintenance. During the [[2490]]'s, technicians had to manually repair Slipspace drives, exposing themselves to the Slipstream and occasionally suffering injury, death or simply disappearing.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 146''</ref> Mechanical failures like [[Slip Termination, Preventable]], or STP, can also occur with Slipspace drives, usually resulting from poor maintenance.<ref>'''[[Halo: Contact Harvest]]''', ''page 24''</ref> An improperly mounted Slipspace drive can also result in catastrophic accidents, as was the case with a colony ship en route to the [[Cygnus system]] in the mid-2550's: as a result of a maintenance failure, the drive tore the ship apart, transporting half of it into an unknown location. During the [[Fall of Reach]], the UNSC intentionally recreated the conditions of this accident to destroy a [[Covenant supercarrier]].<ref>'''[[Halo: Reach]]''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref>
Since the Slipstream is constantly shifting, and its laws of physics are different to our own, the magnetic coils of Slipspace drives drift out of phase when entering and leaving a Slipspace field, requiring constant maintenance. During the [[2490]]'s, technicians had to manually repair Slipspace drives, exposing themselves to the Slipstream and occasionally suffering injury, death or simply disappearing.<ref>'''Halo: Ghosts of Onyx''', ''page 146''</ref> Mechanical failures like [[Slip Termination, Preventable]], or STP, can also occur with Slipspace drives, usually resulting from poor maintenance.<ref>'''Halo: Contact Harvest''', ''page 24''</ref> An improperly mounted Slipspace drive can also result in catastrophic accidents, as was the case with a colony ship en route to the [[Cygnus system]] in the mid-2550's: as a result of a maintenance failure, the drive tore the ship apart, transporting half of it into an unknown location. During the [[Fall of Reach]], the UNSC intentionally recreated the conditions of this accident to destroy a [[Covenant supercarrier]].<ref>'''[[Halo: Reach]]''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref>


In addition, Cherenkov radiation is emitted by fissile materials, including a ship's reactor and nuclear armaments, upon entry and exit of the dimension, requiring all Slipspace-capable craft to be fitted with lead shielding as radiation protection. Slipspace drives can only be equipped on large ships, as the stress that the constantly fluctuating Slipstream exerts is considerable and can tear a small craft, such as a dropship or star fighter, completely asunder.<ref name="fs289">'''[[Halo: First Strike]]''', ''page 289''</ref>
In addition, Čerenkov radiation is emitted by fissile materials, including a ship's reactor and nuclear armaments, upon entry and exit of the dimension, requiring all Slipspace-capable craft to be fitted with lead shielding as radiation protection. Slipspace drives can only be equipped on large ships, as the stress that the constantly fluctuating Slipstream exerts is considerable and can tear a small craft, such as a dropship or star fighter, completely asunder.<ref name="fs289">'''Halo: First Strike''', ''page 289''</ref>


Direct exposure to the Slipstream is incredibly dangerous. People traveling on a Slipspace-capable craft can experience a range of symptoms, from nausea, to heart failure or even death. Even more uncommon, but still known to happen, is the total disappearance of a person while in the slipstream.<ref>'''[[Halo: Contact Harvest]]''', ''page 175''</ref> In some rare cases, having a specific Forerunner object such as the [[Forerunner Crystal]] onboard may cause the ship to be in an anomalous dimension within Slipspace.
Direct exposure to the Slipstream is incredibly dangerous. People traveling on a Slipspace-capable craft can experience a range of symptoms, from nausea, to heart failure or even death. Even more uncommon, but still known to happen, is the total disappearance of a person while in the slipstream.<ref>'''Halo: Contact Harvest''', ''page 175''</ref> In some rare cases, having a specific Forerunner object such as the [[Forerunner crystal]] onboard may cause the ship to be in an anomalous dimension within Slipspace.


[[File:H2SSRupture.jpg|left|200px|thumb|Regret's jump into slipspace from a mere several kilometers above Earth's surface inflicted enormous damage on New Mombasa; the iconic space elevator would later collapse due to the damaging effects of the jump on its superstructure.]]
[[File:H2SSRupture.jpg|left|200px|thumb|Regret's jump into slipspace from a mere several kilometers above Earth's surface inflicted enormous damage on New Mombasa; the iconic space elevator would later collapse due to the damaging effects of the jump on its superstructure.]]
Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects.  When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship.  If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. Exiting slipspace in-atmosphere is generally far less destructive than entering it, as ships have done so numerous times without disastrous effects.
Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects.  When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship.  If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. Exiting slipspace in-atmosphere is generally far less destructive than entering it, as ships have done so numerous times without disastrous effects.


Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing slipspace to a degree that allows safe passage. Small ships, such as dropships, do not possess the same gravity and are placed under considerably more stress than a warship, able to crack the hull and buckle reinforcing struts.<ref>'''[[Halo: First Strike]]''', ''page 296''</ref> It is not impossible, and UNSC slipstream monitoring probes make the transitions all the time, but require heavy reinforcement to survive the stresses, and are unmanned, having no need to protect internal occupants.<ref name="fs289"/> Specialized craft like [[Long Range Stealth Orbital Insertion Pod]]s can make the transition, but are still an extremely uncomfortable ride.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 13''</ref> A Slipspace-to-normal space transition has been successfully attempted by a Spirit dropship, but it had been extensively equipped with Titanium-A battleplates, lead, and carbon-molybdenum steel I-beams.
Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing slipspace to a degree that allows safe passage. Small ships, such as dropships, do not possess the same gravity and are placed under considerably more stress than a warship, able to crack the hull and buckle reinforcing struts.<ref>'''Halo: First Strike''', ''page 296''</ref> It is not impossible, and UNSC slipstream monitoring probes make the transitions all the time, but require heavy reinforcement to survive the stresses, and are unmanned, having no need to protect internal occupants.<ref name="fs289"/> Specialized craft like [[Long Range Stealth Orbital Insertion Pod]]s can make the transition, but are still an extremely uncomfortable ride.<ref>'''Halo: Ghosts of Onyx''', ''page 13''</ref> A Slipspace-to-normal space transition has been successfully attempted by a Spirit dropship, but it had been extensively equipped with Titanium-A battleplates, lead, and carbon-molybdenum steel I-beams.


Even the Forerunners had potential dangers when travelling through Slipspace. During the Assault on the Capital by Mendicant Bias, seven of the twelve Halo Rings in existence at the time attempted to flee using a Slipspace portal. Only one of them, along with [[Bornstellar Makes Eternal Lasting]]'s ship made it through. The rest were destroyed when the Slipspace portal closed due to the stress of the Halo installations passing through.
Even the Forerunners had potential dangers when travelling through Slipspace. During the Assault on the Capital by Mendicant Bias, seven of the twelve Halo Rings in existence at the time attempted to flee using a Slipspace portal. Only one of them, along with [[Bornstellar Makes Eternal Lasting]]'s ship made it through. The rest were destroyed when the Slipspace portal closed due to the stress of the Halo installations passing through.


===Slipspace wake===
===Slipspace wake===
A "Slipspace wake" is a phenomenon occurring for some time after a ship has made a slipspace transition. When another, slower ship encounters a slipspace wake, they will be pushed to the speed of the ship that left the wake, thus propelling them through Slipspace at the same velocity. The {{UNSCShip|Dusk}} took 2 weeks to get to Installation 05 via the [[Prophet of Regret]]'s [[Regret's assault carrier|assault carrier's]] weakening "wake",<ref>'''[[Halo: Ghosts of Onyx]]''', ''Chapter 22'', page 186</ref> but came back to [[Earth]] within hours by following the Forerunner Dreadnought's wake.<ref group="note">It is never directly stated that the wake the ''Dusk'' followed was left by the Forerunner Dreadnought; however, it is implied on page 289: ''"The Dusk's journey back to Earth had occurred in record time. They had caught a wake in slipstream space, one indeterminably larger then the Covenant wake they had followed."'' This creates an inconsistency with later canon. A [http://www.bungie.net/News/content.aspx?type=topnews&cid=16989 timeline released by Bungie] reveals that the Dreadnought took five days to reach the Sol system instead of a few hours. The ''Dusk''<nowiki>'</nowiki>s speedy return to Earth may have been the result of a Slipspace anomaly.</ref>  They also used this to follow the ''[[Bloodied Spirit]]'' and get to a battlegroup they needed to join much faster.
A "Slipspace wake" is a phenomenon occurring for some time after a ship has made a slipspace transition. When another, slower ship encounters a slipspace wake, they will be pushed to the speed of the ship that left the wake, thus propelling them through Slipspace at the same velocity. The {{UNSCShip|Dusk}} took 2 weeks to get to Installation 05 via the [[Prophet of Regret]]'s [[Regret's assault carrier|assault carrier's]] weakening "wake",<ref>'''Halo: Ghosts of Onyx''', ''Chapter 22'', page 186</ref> but came back to [[Earth]] within hours by following the Forerunner Dreadnought's wake.<ref group="note">It is never directly stated that the wake the ''Dusk'' followed was left by the Forerunner Dreadnought; however, it is implied on page 289: ''"The Dusk's journey back to Earth had occurred in record time. They had caught a wake in slipstream space, one indeterminably larger then the Covenant wake they had followed."'' This creates an inconsistency with later canon. A [http://www.bungie.net/News/content.aspx?type=topnews&cid=16989 timeline released by Bungie] reveals that the Dreadnought took five days to reach the Sol system instead of a few hours. The ''Dusk''<nowiki>'</nowiki>s speedy return to Earth may have been the result of a Slipspace anomaly.</ref>  They also used this to follow the ''[[Bloodied Spirit]]'' and get to a battlegroup they needed to join much faster.


===Anomalies===
===Anomalies===
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The closest technology the UNSC has been able to create like this is the [[Slipspace COM Launcher]]. Even then this technology is limited as there were only three in existence before 2552: one on [[Reach]], one on [[Onyx]] and one on [[Earth]]. As of the conclusion of the [[Human-Covenant War]], both the devices on Reach and Onyx have been destroyed, with the fate of the Earth device unknown.  
The closest technology the UNSC has been able to create like this is the [[Slipspace COM Launcher]]. Even then this technology is limited as there were only three in existence before 2552: one on [[Reach]], one on [[Onyx]] and one on [[Earth]]. As of the conclusion of the [[Human-Covenant War]], both the devices on Reach and Onyx have been destroyed, with the fate of the Earth device unknown.  


Most human communiques are actually carried on the shipboard memory of starships such as [[freighter]]s. On the other end of the ship's slipspace journey, the message is relayed to the intended recipient.<ref>'''[[Halo: Contact Harvest]]''', ''page 35''</ref> However, by September [[2552]], human civilians were able to use a form of communication known as slipstream packets, which are, in essence, recorded audio messages, rather like letters.<ref>[http://transmit.ilovebees.com/surveillance_archive/week6_subject3.wav '''i love bees''': ''week6_subject3.wav'']</ref><ref>[[Axon Clips Chapter 6#Kamal|'''Axon Clips''': ''Chapter 6'']]</ref> It is unknown how these messages are transmitted from one location to another, but the term may refer to the method of carrying messages on starships' computers. Another method of interstellar communication also exists, known as the [[Slipbeacon]].<ref name="blood"/>
Most human communiques are actually carried on the shipboard memory of starships such as [[freighter]]s. On the other end of the ship's slipspace journey, the message is relayed to the intended recipient.<ref>'''Halo: Contact Harvest''', ''page 35''</ref> However, by September [[2552]], human civilians were able to use a form of communication known as slipstream packets, which are, in essence, recorded audio messages, rather like letters.<ref>[http://transmit.ilovebees.com/surveillance_archive/week6_subject3.wav '''i love bees''': ''week6_subject3.wav'']</ref><ref>[[Axon Clips Chapter 6#Kamal|'''Axon Clips''': ''Chapter 6'']]</ref> It is unknown how these messages are transmitted from one location to another, but the term may refer to the method of carrying messages on starships' computers. Another method of interstellar communication also exists, known as the [[Slipbeacon]].<ref name="blood"/>


===Teleportation===
===Teleportation===
{{Main|Slipspace translocation}}
{{Main|Slipspace translocation}}
Slipspace can also serve as means of virtually instantaneous transport over short distances. Originally developed by the Forerunners, Slipspace translocation technology allows its user to safely pass between two locations by enveloping the user in a Slipspace field and transporting them to the intended destination.<ref>'''[[Halo: Ghosts of Onyx]]''', ''pages 311-212''</ref> The Forerunners utilized this technology to a great effect, using it in [[teleportation grid]]s and [[Teleporter|transportation pads]] encountered on many of their installations. Later, the Covenant also adopted this technology and are known to have used it in their [[Gravity Throne]]s and [[Covenant Spire|Spires]].
Slipspace can also serve as means of virtually instantaneous transport over short distances. Originally developed by the Forerunners, Slipspace translocation technology allows its user to safely pass between two locations by enveloping the user in a Slipspace field and transporting them to the intended destination.<ref>'''Halo: Ghosts of Onyx''', ''pages 311-212''</ref> The Forerunners utilized this technology to a great effect, using it in [[teleportation grid]]s and [[Teleporter|transportation pads]] encountered on many of their installations. Later, the Covenant also adopted this technology and are known to have used it in their [[Gravity Throne]]s and [[Covenant Spire|Spires]].


===AI housing===
===AI housing===