Damage types: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Under construction}}
{{Under construction}}
[[File:HI DamageTypes.png|thumb|300px|Clockwise from top-left: the [[Weapon_types#Kinetic|Kinetic]], [[Weapon_types#Plasma|Plasma]], [[Weapon_types#Shock|Shock]], and [[Weapon_types#Hardlight|Hardlight]] damage types from ''[[Halo Infinite]]''.]]
{{Series/Gameplay/Sandbox}}
'''Damage Types''', also referred to as "damage groups", are a method utilized by the ''[[Halo_(disambiguation)|Halo]]'' [[Blam engine|engine]] to calculate the strengths and weaknesses of damage effects and how they apply to different materials.
'''Damage Types''', also referred to as "damage groups", are a method utilized by the ''[[Halo_(disambiguation)|Halo]]'' [[Blam engine|engine]] to calculate the strengths and weaknesses of damage effects and how they apply to different materials.


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==''Halo 2''==
==''Halo 2''==
''Halo 2'' is the first proper title in which a damage table appears, allowing multiple damage effects to share the same damage type, such as both the [[SMG]] and [[Magnum]] utilizing "damage_slow".
''[[Halo 2]]'' is the first proper title in which a damage table appears, allowing multiple damage effects to share the same damage type, such as both the [[SMG]] and [[Magnum]] utilizing "damage_slow".
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{{:Damage_table/H2}}
{{:Damage_table/H2}}
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==''Halo: Reach''==
==''Halo: Reach''==
With sandbox elements such as the [[flamethrower]], [[Flood]], and [[Sentinel|Sentinels]] not returning, the damage tables in ''Halo: Reach'' were greatly reduced in complexity. Specific damage types such as "anti flood", and specific armor modifiers such as "soft organic flesh hunter" and "sentinel" were removed.
With sandbox elements such as the [[flamethrower]], [[Flood]], and [[Sentinel|Sentinels]] not returning, the damage tables in ''[[Halo: Reach]]'' were greatly reduced in complexity. Specific damage types such as "anti flood", and specific armor modifiers such as "soft organic flesh hunter" and "sentinel" were removed.
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{{:Damage_table/HR}}
{{:Damage_table/HR}}
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==''Halo Infinite''==
==''Halo Infinite''==
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
Despite appearing in almost every game, damage types never had much attention drawn to the mechanic. Aside from recognizing plasma as an excellent shield stripper, other damage types acted in less impactful ways and were more subtle. The developers of ''Halo Infinite'' sought to correct this by simplifying the existing damage types while also creating more unique distinctions between them. Weapons now fall into one of four categories: [[Weapon_types#Kinetic|Kinetic]], [[Weapon_types#Plasma|Plasma]], [[Weapon_types#Hardlight|Hardlight]], and the newly introduced [[Weapon_types#Shock|Shock]].{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}}
Despite appearing in almost every game, damage types never had much attention drawn to the mechanic. Aside from recognizing plasma as an excellent shield stripper, other damage types acted in less impactful ways and were more subtle. The developers of ''[[Halo Infinite]]'' sought to correct this by simplifying the existing damage types while also creating more unique distinctions between them. Weapons now fall into one of five categories:
* [[File:HI Kinetic.png|x19px]] [[Weapon_types#Kinetic|Kinetic]]
* [[File:HI Plasma.png|x19px]] [[Weapon_types#Plasma|Plasma]]
* [[File: HI Hardlight.png|x19px]] [[Weapon_types#Hardlight|Hardlight]]
* [[File:HI Shock.png|x19px]] [[Weapon_types#Shock|Shock]] (newly introduced){{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}}
* [[File:HI Power.png|x19px]] [[Weapon_types#Power_Weapon|Power]]
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{{:Damage_table/HI}}
{{:Damage_table/HI}}