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''Level ends.'' | ''Level ends.'' | ||
==Achievements== | |||
The following [[achievement]]s can be unlocked on ''Sacred Icon'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks. | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)''' | |||
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)''' | |||
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)''' | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | |||
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | |||
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' | |||
|- | |||
|[[File:H2V Achievement Sacred Icon.png|center|64px]] | |||
|[[File:HTMCC H2A Achievement SacredIcon.png|center|114px]] | |||
|[[File:HTMCC H2A Achievement Steam Sacred Icon.jpg|center|64px]] | |||
|<center>'''[[Sacred Icon (achievement)|Sacred Icon]]'''</center> | |||
|Beat Secret Icon on any difficulty. | |||
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC H2A Achievement TerminalVelocity.png|center|114px]] | |||
|[[File:HTMCC H2A Achievement Steam TerminalVelocity.jpg|center|64px]] | |||
|<center>'''[[Terminal Velocity]]'''</center> | |||
|Beat the par time on Sacred Icon. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC H2A Achievement GuidedTour.png|center|114px]] | |||
|[[File:HTMCC H2A Achievement Steam GuidedTour.jpg|center|64px]] | |||
|<center>'''[[Fists of Fury]]'''</center> | |||
|Beat the par score on Sacred Icon. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC H2A Achievement Determined.png|center|114px]] | |||
|[[File:HTMCC H2A Achievement Steam Determined.jpg|center|64px]] | |||
|<center>'''[[Determined]]'''</center> | |||
|Activate [[Terminal (Halo 2: Anniversary)|Terminal #8]] on Sacred Icon. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC H2A Achievement SkulltakerMythic.png|center|114px]] | |||
|[[File:HTMCC H2A Achievement Steam SkulltakerMythic.jpg|center|64px]] | |||
|<center>'''[[Skulltaker Halo 2: Mythic]]'''</center> | |||
|Find and claim the [[Halo 2 skulls#Mythic|Mythic Skull]]. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC H2A Achievement TheWilloftheProphets.png|center|114px]] | |||
|[[File:HTMCC Achievement The Will of the Prophets Steam.jpg|center|64px]] | |||
|<center>'''[[The Will of the Prophets]]'''</center> | |||
|Collect the Arbiter toy in Sacred Icon. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|} | |||
==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time. | *[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time. | ||
* | *It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. A window shows a one-sided battle going on between a few Marine stragglers and Flood form. Going the normal route by turning the corner will trigger the Marines to die, so it is virtually impossible to bypass it going this way. However, using the Sputnik skull and some practice, the player can grenade jump across the window and completely bypass the trigger. If any Marines are still alive, they will appear red in the reticule and will attack the player. This trick also prevents the next waves of Flood and Sentinels from spawning in the rest of this room. | ||
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]]. | *The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]]. | ||
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level. | *The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level. | ||
*During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel beam]]. | *During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel beam]]. | ||
*If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open. | *If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open. | ||
* | *It's possible to make a Flood Combat form freeze by jumping over it repeatedly. | ||
*The [[Charging Needler glitch]] can be performed on this level. | *The [[Charging Needler glitch]] can be performed on this level. | ||
*Sometimes the first Grunt in the level is invisible. | *Sometimes the first Grunt in the level is invisible. | ||
*The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt. | *The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt. | ||
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together. | *In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together. | ||
* | *If any Grunts or Jackals follow the player up until the Buyer's Remorse checkpoint, they may become weaponless as their weapons disappear entirely. | ||
*There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear. | *There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear. | ||
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level [[Uprising (level)|Uprising]]. | *This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level [[Uprising (level)|Uprising]]. | ||
*If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move. | *If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move. | ||
===Cut Content=== | |||
*There is cut dialogue that suggest at least one live Brute was meant to spawn as an ally. | |||
*Three spawn points for Jackals to spawn in the containment shield chamber are present in the map files, but are obviously not active. | |||
*An additional Sentinel spawner was meant to appear in the room that the underground Gondola goes, significantly higher up than the others. | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
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*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact. | *Occasionally when sliding down the pistons alongside a Grunt, it may die on impact. | ||
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps. | *When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps. | ||
*There are voice files that indicate a Brute was supposed to appear as an ally early in the mission. | |||
*As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in ''Halo 2'' due to limitations of draw distance, it can be seen in ''Halo 2: Anniversary''. | *As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in ''Halo 2'' due to limitations of draw distance, it can be seen in ''Halo 2: Anniversary''. | ||
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter. | *This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter. | ||
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===Mistakes=== | ===Mistakes=== | ||
*Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated. | |||
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen. | *The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen. | ||
*Snow falls through the last piston tunnel despite it being enclosed. | *Snow falls through the last piston tunnel despite it being enclosed. | ||
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield. | *One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield. | ||
*In ''Halo 2: Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot. | *In ''Halo 2: Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot. | ||
*The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements. | *The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements. | ||
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===References=== | ===References=== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
*The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs). In ''[[Halo 4]]'', the [[Ur-Didact]] is depicted having a similar hand. | *The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs). In ''[[Halo 4]]'', the [[Ur-Didact]] is depicted having a similar hand. | ||
*In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo. | *In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo. | ||
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping. | *In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping. | ||
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref> | *Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref> | ||
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam. | *This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam. | ||
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index. | *There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index. | ||
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood. | *All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood. | ||
*This is the only level in the [[Halo Trilogy]] that features [[pistons]]. | *This is the only level in the [[Halo Trilogy]] that features [[pistons]]. | ||
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref> | *During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref> | ||
*This is the only level in the entire game where Jackals appear as allies. | *This is the only level in the entire game where Jackals appear as allies. | ||
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==Gallery== | ==Gallery== | ||
===Halo 2=== | ===''Halo 2''=== | ||
<gallery> | <gallery> | ||
File:H2 header - Sacred Icon.png|Preview of the level in ''Halo 2'' menu. | File:H2 header - Sacred Icon.png|Preview of the level in ''Halo 2'' menu. | ||
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File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter. | File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter. | ||
File:H2_SacredIcon_EnergyAlley.jpg|One of the numerous energy alleys encountered throughout the level. | File:H2_SacredIcon_EnergyAlley.jpg|One of the numerous energy alleys encountered throughout the level. | ||
File:HTMCC-H2 Constructor&Piston.png|A Constructor Sentinel interfaces with a piston. | |||
File:HTMCC-H2 SentinelWallDeactivates.png|Tartarus' Phantom swoops in as the containment shield deactivates. | |||
File:HTMCC-H2 SacredIconSpecOpsCamp.png|Rtas 'Vadumee manning a Shade in the quarantine zone. | |||
</gallery> | </gallery> | ||
===Halo 2: Anniversary=== | ===''Halo 2: Anniversary''=== | ||
<gallery> | <gallery> | ||
File:H2A - Arbiter and former guardsmen.jpg|The Arbiter meets two Sangheili relieved of their guard posts. | File:H2A - Arbiter and former guardsmen.jpg|The Arbiter meets two Sangheili relieved of their guard posts. |