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m (→Strategies: Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade|) |
m (→Strategies: fixing broken plasma grenade links + general fixes, replaced: Type-1 Anskum-pattern plasma grenade → Anskum-pattern plasma grenade) |
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This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium-sized rooms everywhere else. It has two [[M12 Warthog|Warthog]]s and [[M274 Mongoose|Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road. | This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium-sized rooms everywhere else. It has two [[M12 Warthog|Warthog]]s and [[M274 Mongoose|Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road. | ||
On the upper road there is a [[ | On the upper road there is a [[Karo'etba-pattern Ghost|Ghost]] and a [[SRS99D-S2 AM sniper rifle|sniper rifle]]. Below the upper road, there is an [[Active camouflage|active camo]]. A [[Gravity hammer (fiction)|gravity hammer]] and a [[AIE-486H machine gun|machine gun turret]] are placed above that, providing a commanding but exposed view. The [[M41 SPNKR|rocket launcher]] is by the cliff. A Pelican is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers. | ||
==Strategies== | ==Strategies== | ||
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*The upper pipe can be jumped on top of. If you have a flag and you run on the pipes, enemies in warthogs rumbling toward your base will likely not even notice you. | *The upper pipe can be jumped on top of. If you have a flag and you run on the pipes, enemies in warthogs rumbling toward your base will likely not even notice you. | ||
*The active camo can be quite useful in objective games, you can have a teammate enter and hopefully weaken the defenders allowing you to take the defenders by surprise and complete the objective. | *The active camo can be quite useful in objective games, you can have a teammate enter and hopefully weaken the defenders allowing you to take the defenders by surprise and complete the objective. | ||
*A good form of defense for [[Assault]] and [[Capture the Flag]] is to stay up on the first floor of your base with a Shotgun, this allows you to pounce any attackers on the ground floor, [[ | *A good form of defense for [[Assault]] and [[Capture the Flag]] is to stay up on the first floor of your base with a Shotgun, this allows you to pounce any attackers on the ground floor, [[Anskum-pattern plasma grenade|plasma grenade]]s are nearby for attacking vehicles, and you are normally at very little risk. | ||
*Stay by the crates to hijack the Ghost, it slows down when it has to turn and can be boarded with little difficulty. | *Stay by the crates to hijack the Ghost, it slows down when it has to turn and can be boarded with little difficulty. | ||
*In capture the flag, have some players in a warthog attack from the main entrance to the opposing base. You can swoop in grab the flag and take the secret pathway to your base. | *In capture the flag, have some players in a warthog attack from the main entrance to the opposing base. You can swoop in grab the flag and take the secret pathway to your base. |