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{{Title|''Making Halo 4: Majestic Map Pack''}} | {{Title|''Making Halo 4: Majestic Map Pack''}} | ||
{{Status|RealWorld}} | |||
{{#widget:YouTube|id=NLycGF8_6P8|width=300|right}} | |||
'''Making ''Halo 4'': Majestic Map Pack''' is a video documentary by [[343 Industries]], about the development of the [[Majestic Map Pack]]. It was released on [[Wikipedia:YouTube|YouTube]] on [[2013|February 19th, 2013]].<ref>[http://www.youtube.com/watch?v=NLycGF8_6P8 '''YouTube''' - ''Making Halo 4: Majestic Map Pack'']</ref> | '''Making ''Halo 4'': Majestic Map Pack''' is a video documentary by [[343 Industries]], about the development of the [[Majestic Map Pack]]. It was released on [[Wikipedia:YouTube|YouTube]] on [[2013|February 19th, 2013]].<ref>[http://www.youtube.com/watch?v=NLycGF8_6P8 '''YouTube''' - ''Making Halo 4: Majestic Map Pack'']</ref> | ||
==Transcript== | ==Transcript== | ||
*'''Mike Clopper:''' "We already have all of these fantastic maps we've created for the shipped title, and we want to better that." | |||
*'''Lori Zawada:''' "We're taking all of the experience had and we're polishing and refining everything." | |||
*'''Rolf Mohr:''' "There's going to be new places in the [[Halo universe]] that have not been seen before." | |||
*'''Andy "Bravo" Dudynsky:''' "These maps offer a totally different playing-space from the ones we have now." | |||
*'''Kynan Pearson:''' "The theme of this [[map pack]] is more small-scale arenas; it hearkens back to classic Halo map design." | |||
*'''Mike Clopper:''' Map-pack 2 is going to feature three incredibly solid maps, which offers straight up infantry combat. Which is kind of the bread and butter of Halo." | |||
*'''Kevin Franklin:''' There are three maps - and they're all close-quarters - they really do play differently." | |||
*'''Lori Zawada:''' "Each one does have a different mood, each have their own color theme, and that's a conscious decision of our part." | |||
*'''Rolf Mohr:''' "We collaborate very closely between art and design, to create this unified experience. | |||
*'''Lori Zawada:''' "So as the group the entire DLC is growing together." | |||
===Skyline=== | |||
{{Main|Skyline (level)}} | |||
*'''Kevin Franklin:''' "'''[[Skyline (level)|Skyline]]''' is definitely the fastest of the three maps, you're going to be getting into combat faster than ever before. " | |||
*'''Kynan Pearson:''' "It's the smallest-scale map in [[Infinity (mode)|Halo 4 multiplayer]] now." | |||
*'''Andy "Bravo" Dudynsky:''' "It's got two bases in two different levels. And it's really great for 4 v 4 and 2 v 2 matches." | |||
*'''Kevin Franklin:''' "Fictionally the map is pretty cool. It takes place on a [[Space elevator|space tether]] in the middle of being constructed. So you can look out and see the skyline of the city." | |||
*'''Kynan Pearson:''' "Imagine this brand new city. Perhaps arising from the ashes of previous wars. | |||
*'''Brad Jeansonne:''' "They may only see one small part of this story, and we're trying to think outside of this balance." | |||
===Monolith=== | |||
{{Main|Monolith}} | |||
*'''Kynan Pearson:''' '''[[Monolith]]''' is cool arena-style map." | |||
*'''Andy "Bravo" Dudynsky:''' "It's essentially a four-base symmetrical map, with the two side-bases slight varied from one another." | |||
*'''Kynan Pearson:''' "One of the cool things about the map is that you've got long lines of sight into the center, though it gives you a lot of cover so you can kind of strafe around and find some dynamic encounters." | |||
*'''Kynan Pearson:''' "Monolith takes place in an [[Asteroid|asteroid belt]]. And in the ancient [[Human-Forerunner War]] the [[Ur-Didact|Didact]] had issued a command to have these monuments built for the fallen warriors that had died during that war. | |||
===Landfall=== | |||
{{Main|Landfall (level)}} | |||
*'''Andy "Bravo" Dudynsky:''' "'''[[Landfall]]''' is an asymmetrical, mid-sized map which has this industrial feel which that I think will resonate well with a lot of classic Halo fans." | |||
*'''Kevin Franklin:''' "It's really a combination between classic outdoor spaces and close, intimate, tight spaces." | |||
*'''Rolf Mohr:''' "Landfall is kind of a recreation of a historical battle that happened in the capital city of the planet [[Tribute]]. There's a [[Covenant]] attack going on, and it's cool because you can see it in the background." | |||
*'''Lori Zawada:''' "It's hard to get more to that map. There's so many ins and outs, and I think people are going to have so much fun playing it." | |||
*'''Mike Clopper:''' "As a designer, the most satisfying thing for me is to get that map that can stand the test of time and people can have the most fun on it." | |||
*'''Kevin Franklin:''' "If you're a fan that has enjoyed [[Slayer|Infinity Slayer]], [[Team Slayer#Big Team Slayer|Big Team Slayer]], and you're looking for close-quarters maps, this is definitely the map pack for you!" | |||
<code>MAJESTIC | |||
MAP PACK | |||
FEBRUARY 25</code> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Video | [[Category:Video documentaries]] | ||
[[Category:Making Halo 4]] | [[Category:Making Halo 4]] | ||
[[Category:Majestic Map Pack]] |