Isaac Hannaford

Isaac Hannaford, aka Rhizus, is an art director at Endeavor One, a Seattle-based game development studio. Previously, he was a lead concept artist at Bungie and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach ' s revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft. He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood, and Halo: Bad Blood, as well as Halo: Escalation Issues #20, #21, and #22 alongside Library Edition #2. He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Covenant War era, as well as Halo: Warfleet. In addition, he has created the theme illustrations for several of the Halo Legendary Crates. He is also responsible for the cover art of Halo: The Complete Video Collection. More recently, he has worked on Halo: Outpost Discovery and Halo Infinite.

Gameography

 * Halo Infinite (2021), 343 Industries
 * Destiny (2014), Bungie
 * Halo: Reach (2010), Bungie
 * Halo 3: ODST (2009), Bungie
 * Halo: Chronicles (Cancelled)
 * Halo 3 (2007), Bungie
 * Red Faction: Guerilla (2009), Volition THQ, Inc
 * Saints Row (2006), Volition THQ, Inc
 * The Punisher (2005), Volition THQ, Inc