Series 2: Spark

Season 2: Spark was the second Season implemented into Halo: The Master Chief Collection. The Season debuted on July 13, 2020, with the launch of Halo 3 as part of the collection on Steam and Windows. Although launching alongside Halo 3, the cosmetic unlocks available focus on adding new Skins for Halo: Combat Evolved multiplayer alongside new nameplates. This season was preceded by Season 1: Noble and is followed by Season 3: Recon with the launch of Halo 3: ODST for PC on September 21, 2020. The season's logo is a stylised representation of 343 Guilty Spark.

Seasonal events and challenges
Season 2 saw the launch of the Challenges feature in The Master Chief Collection. To celebrate the launch of Halo 3, two limited-time challenges were introduced to unlock the Acrophobia Skull and Alliance Nameplate. Additionally, a number of season-long challenges were introduced to earn the gold skins for the Assault Rifle, Shotgun, Pistol and Sniper Rifle alongside XP and rewards.

Season unlocks
The seasonal unlocks for Season 2: Spark take the form of the skins for weapons, vehicles and visors in the multiplayer of Halo: Combat Evolved and nameplates for use in the menus. For The Master Chief Collection, the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked.


 * 41 Halo: CE Weapon Skins.
 * 5 for the SRS99C-S2 AM sniper rifle
 * 5 for the M90 shotgun
 * 3 for the M41 SPNKR
 * 7 for the MA5B assault rifle
 * 7 for the M6D magnum
 * 3 for the M7057 flamethrower
 * 4 for the fuel rod gun
 * 4 for the Type-33 needler
 * 4 for the Type-25 plasma pistol
 * 4 for the Type-25 plasma rifle
 * 18 Halo: CE Vehicle Skins.
 * 3 for the Warthog
 * 3 for the Rocket Warthog
 * 4 for the Ghost
 * 4 for the Banshee
 * 4 for the Scorpion
 * 30 Halo: CE Visor Skins.
 * 30 Nameplates.

Each unlock slot can be unlocked for, rewarded through the collection's updated rank scheme or the Challenges implemented in the Spark update.

Patch notes
Season 2: Spark launched alongside the addition of Halo 3 to The Master Chief Collection, alongside the addition of the Forge and Theater modes found in Halo 3, Halo: Reach and Halo 2: Anniversary to the PC versions of the game. This change accompanied a number of bugfixes and quality-of-life updates.

New Features

 * (PC) Forge is now available for Halo: Reach, Halo 2: Anniversary, and Halo 3.
 * Halo 3 Forge has been updated with new features, including Object Physics, rotation, coordinate snap and precision edit tools.
 * Halo 3 and Halo: Reach Forge pallets have been expanded with new objects and budget increases.
 * Halo 3, Halo: Reach, and Halo 2: Anniversary Forge tools have been updated with a new “Toggle Rotation Axes” feature adding toggleable rotation around World and Local axes. Note: This is planned to be added into Halo 4 at a later date.
 * Updated season unlock flow to feature non-linear unlocks per page and added Season 2 featuring 30 new nameplates, 46 new H1 Weapon and 18 H1 Vehicle skins.
 * Challenges are now available to complete across all available titles. Note: Campaign Challenges are currently not supported in Halo 4: Spartan Ops.
 * New spartan customization 3D model viewer for Halo 3.
 * Updated Skill Rank backend for Ranked Matchmaking. This resolved a long-standing rank reset issue and has required us reset all ranked playlists to 1.
 * “Highest Lifetime” rank is now displayed for rotational hoppers that are no longer available.
 * Halo: Reach & Halo 3 audio has been updated.
 * New Acrophobia skull for Halo 3.
 * “Dual Wield Inversion” has been added as a toggle for players who wish to disable the title from switching the “primary fire” weapon to your left-hand while dual wielding in Halo 2 or Halo 3.
 * Game Install Size and Version

Resolved Community Issues

 * Improvements have been across the board from our last update and previous flights. Below are several new game-specific features and resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):

Global (All Platforms)

 * Fixed issues where achievements for killing Engineers were displayed as ODST-specific despite being attainable in Halo: Reach as well.
 * Fixed an issue where nameplate unlock criteria was no longer displayed once unlocked.
 * Fixed various cases where the game client could crash during shutdown.

Global (PC)

 * Fixed an issue where the “He’s Running a Marathon”, “The Guardians are Coming” and “Why am I Here?” achievements would not unlock in Steam after unlocking them on Xbox Live.
 * Fixed an issue where the campaign preview widget would appear on the root Main Menu after a sign-in change.
 * Fixed a crash which could occur when entering the Seasonal Overview immediately after sign-in.
 * Improved how the Seasonal Overview is displayed in non-standard aspect ratios.

Global (Xbox)

 * Fixed a crash which could occur when looking up certain Gamertags with the Find Player feature in the Roster.

Halo: Reach (All Platforms)

 * Audio has been updated with Waves integration, aligning closer to Xbox 360 quality.
 * Fixed an issue where “Xbox 360” was referenced on the Boot Betrayer prompt in non-English languages.
 * Added localization for map location names in non-English languages.
 * Fixed an issue where the wrong key was displayed on the Boot Betrayer prompt.

Halo: Combat Evolved (All Platforms)

 * New Customization Support for Halo: Combat Evolved Multiplayer, including Visor, Vehicle, and Weapon Skins.
 * “New Skins” can be disabled under the “Gameplay” submenu in settings to locally return H1’s appearance to legacy.
 * Fixed an issue where spamming the plasma pistol’s trigger would cause the charge-up sound to stick.
 * Rocket Warthog can now be manually reloaded.
 * Fixed an issue where some starting weapons were not respected on Rat Race.
 * Gameplay audio should no longer be heard in the background while a terminal plays in Co-Op Campaign.

Halo 2 (All Platforms)

 * Resolved a crash that could occur during long playthroughs.
 * Enemy Elites now dual wield.
 * Fixed an issue where the Energy Sword displayed incorrectly when viewed against flood tanks in “The Oracle.”
 * Rebuilt the lightmap for the initial classic cinematic on “Outskirts” to return lighting and shadows to OG Xbox visuals.
 * Adjusted a default gamma option to bring it closer to OG Xbox. This may result in lighting and brightness looking different then our past patch.
 * Fixed an issue that was causing players in matchmade games to grenade jump higher than expected, bringing the height back down to OG Xbox clients.
 * Fixed an issue where the “Malfunction” skull would display HUD elements incorrectly while dual wielding.
 * Infinite ammo and grenades now display with the “infinity” symbol in the HUD.
 * Fixed an issue where a controller would sometimes be stuck vibrating after coming out of gameplay.
 * Resolved a loading issue that would cause Campaign Co-Op Players to disconnect when starting a mission.
 * Horizontal mouse movement while on a stationary turret is now unbound and no longer restricted by the turning radius.
 * Fixed an issue where some dynamic music tracks in Campaign Classic Mode was looping incorrectly.

Halo 2: Anniversary (All Platforms)

 * Fixed an issue where the sentinel beam VFX would occasionally not display.
 * Added 0% option for fall damage in Custom Games.
 * Players can now move while the Scoreboard is open.

Halo 3 (All Platforms)

 * Audio has been updated with Waves integration, aligning closer to Xbox 360 quality.
 * Several matte paintings have been updated with higher fidelity versions in Campaign cinematics.
 * Customization has been updated to support individual armor pieces and tertiary colors.
 * Emblems now display on armor in gameplay.
 * Footsteps in the snow no longer appear with black textures.
 * Fixed some incorrectly lit particles when Scarabs or Phantoms were destroyed.
 * Hornet and Brute Chopper turning speed has been improved to better match Xbox 360.
 * Added the Fuel Rod Gun, Sentinel Beam, Carbine, Mauler, and Plasma Rifle as starting weapons to Custom Games.
 * Fixed an issue where the prowler was misrepresented as the mauler in tools of destruction on the Post Game Carnage Report.
 * Fixed issues where some strings extended outside of the gametype objective widget in non-English languages.