Yanme'e Minor

Minor is a rank held by Yanme'e serving in the Covenant military. Minor is the lowest rank attainable in the Yanme'e ranking system. Some Yanme'e Minors served in Merg Vol's Covenant faction during the Battle of Draetheus V.

Description
Yanme'e Minors are the lowest in the Yanme'e caste. Originally, the assignment for Yanme'e Minors was relating to engineering and technological work. However, most were replaced by the Huragok and more began to be deployed in combat roles. They seem equal, if not even inferior in rank, to the Unggoy Minors, placing them at the very bottom of the Covenant hierarchy. Although they may fight alongside Sangheili and Jiralhanae, even a Kig-Yar Minor is allowed to command them, as well as Yanme'e Majors and occasionally Unggoy Majors.

Equipment
Yanme'e Minors are distinguished by their green exoskeletons. However, some Minors have yellow, blue, or even silver exoskeletons, which can cause observers to confuse them with Yanme'e Ultras. Minors are equipped with anti-gravity technology that is attached to their wings that allow them to fly freely. Generally, most Yanme'e Minors are armed with Type-25 plasma pistols. However, some are found with Type-33 Needlers, or rarely, the Type-25 plasma rifle.

The Yanme'e serving under Merg Vol, in his reformed Covenant faction, are only equipped with plasma pistols.

Gameplay
A Yanme'e Minor flies slower than Yanme'e Majors. All the Yanme'e that are encountered in Halo 2 and Halo: Spartan Assault are Minors; there are no Majors. They are often seen commanded by Yanme'e Leaders in Halo 3: ODST and Halo: Reach.

Usually found equipped with Plasma Pistols, Needlers, and rarely Plasma Rifles, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on Legendary and Heroic. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.

Yanme'e Minors can be taken down easily with an SMG, Assault Rifle, Battle Rifle, Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the Halo 2 Official Strategy Guide points out, they can be deadly in conjunction with Unggoy, Kig-Yar, Sangheili, and Jiralhanae.

List of appearances

 * Halo 2
 * Halo 3
 * Halo 3: ODST
 * Halo Legends
 * Homecoming
 * Halo: Reach
 * Halo: Spartan Assault
 * Halo 2 Anniversary