Z-180 Scattershot/Gameplay

Halo 4

 * The Scattershot is highly effective at dealing with Promethean Knights and Elites up close.
 * In Infinity Slayer, the Scattershot is a relatively common Ordnance drop weapon that also and spawns at the start of match on several maps, such as Adrift, Abandon, and Haven.
 * The weapon is best used in engagements at extremely close range, such as the enclosed hallways of Adrift or out of the lifts on Abandon.
 * The Scattershot is ideal as a defensive weapon in object-based matches.
 * Do not overestimate the short range of the projectiles, though, as they dissipate after traveling for a very short period of time.
 * The slow reload speed means that a Scattershot user should seek cover immediately or switch to a weapon more suitable for medium or long range combat.

Halo 5: Guardians

 * The Scattershot, while more or less identical to its previous rendition, has been changed:
 * The projectiles are now in a consistent spread-X pattern.
 * With smart scoping, the weapon gains more range. Zooming in will cause the entire weapon to extend, and the shots become altered to form into a manageable, more constricted spread-X pattern.
 * The projectiles now fire in groups of 8 instead of 6. In addition, they feature moderate tracking after ricochets, opening up a wider range of kills, although the projectiles deal less damage after ricochets.
 * The Scattershot is a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone.
 * It is less effective for long range engagements past 10.3 m, though, as its range increase is not that dramatic.
 * Warzone, Arena, and Campaign include two additional variants:
 * Loathsome Thing: an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close. This particular weapon appears in Osiris, found in a pair.
 * Didact's Signet: an advanced Scattershot that fires four projectiles with far greater range, higher damage, and stronger tracking after ricochets. This weapon is highly ideal for destroying enemies up to 21 m when scoped in, and for hitting enemies around corners and out of sight in close quarters.
 * This particular weapon appears in The Breaking, where it comes in handy due to many tight corridors and/or obstructive scenery objects that facilitate long-range ricochet shots against Promethean Soldiers.