Spike turret

Spike turrets are an emplaced weapon utilised by the Banished.

Design details
Spike turrets are automated emplacements primarily used for the defence of Banished outposts on the ground. As standard, up to four spike turrets can be built on any outpost, with a dedicated slot provided at each of the four corners of the base. The turret itself sits atop four legs, and is able to rotate 360o around the base to provide full overlapping fields of fire alongside other defences. These turret slots can also be used to install Cloaking Generators, shield generators, and Sensor Towers.

When deployed, they are generally carried into position by a dropship such as an Eklon'Dal Workshop Spirit.

Armaments
The spike turret's primary armament consists of its eponymous Spike cannon, presumably gravitic in nature similar to the Spikers used by Jiralhanae infantry, with twin barrels that alternate firing. To bolster its capabilities, the spike turret is capable of receiving a number of upgrades to make it more effective against select kinds of targets. Unlike its human and Covenant counterparts (respectively the M5 Talos and ), it is not restricted to only one of these upgrades, and is instead capable of mounting any combination of all three. They are as follows:
 * Anti-infantry - installs twin plasma cannons onto the turret.
 * Anti-vehicle - installs a fuel rod cannon into the turret between the two spike cannons.
 * Anti-aircraft - installs twin Thrasher missile launchers onto the turret.

Careful Banished base overseers are generally careful to not install all three upgrades onto their turrets needlessly, instead adapting to the situation as needed.

Halo Wars 2
Spike turrets can be built at any Banished base upgraded to Citadel or Fortress. They cost to build, and can mount all three specialist upgrades at once (unlike their UNSC counterparts). Each upgrade can be purchased for.

Overall turret upgrades can be researched at the War Council building.

List of appearances

 * Halo Wars 2