Isaac Hannaford

Isaac Hannaford, aka Rhizus, is a lead concept artist at Bungie and freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach ' s revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft. He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood, as well as Halo: Escalation Issues #20, #21, and #22. He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Covenant War era, as well as Halo: Warfleet. In addition, he has created the theme illustrations for several of the Halo Legendary Crates.

Gameography

 * Destiny (2014), Bungie
 * Halo: Reach (2010), Bungie
 * Halo 3: ODST (2009), Bungie
 * Halo 3 (2007), Bungie
 * Red Faction: Guerilla (2009), Volition THQ, Inc
 * Saints Row (2006), Volition THQ, Inc
 * The Punisher (2005), Volition THQ, Inc

External link

 * Isaac Hannaford's personal blog