Sangheili

"By the Prophets... what have these Brutes done!? They have shed our brothers blood, and for that they must die!"

- A Spec Ops Elite addressing the Arbiter at the onset of the Great Schism.

The Sangheili (Latin Macto cognatus, meaning "I honor my father's blood" ) are a species of very fierce, proud, warriors and skilled combat tacticians in the unified conglomerate of races known as the Covenant.

Background
Colloquially known by humans as Elites, presumably due to their adeptness in combat, the Sangheili formed the military backbone of the Covenant for nearly the whole of its existence. The rank of an Elite is usually indicated by the color of his armor; see "Rank Structure" below.

The Elites are, however, no longer part of the Covenant. After being convinced by the current Arbiter that the Prophets' "Great Journey" is a lie, the Elites allied up with the UNSC in order to bring justice to the Prophets and avenge the Sangheili who fell during the Covenant Civil War. They became known as the Covenant Separatists (and should not be confused with the Heretics, who similarly left the Covenant). They now wage a war of vengeance upon the Prophets and Brutes. They are aided by the member-races of the Covenant that sided with them, such as the Grunts and Hunters.

Description
Most Elites are approximately 8'6" tall and are incredibly powerful and muscular. In Halo 2, Elites are capable of assassination. Elite warriors augment this natural resilience further through use of personal energy shields integrated into their armor. The Elite combat armor might also posses both strength and damage control systems much like its human counterpart, the (MJOLNIR), which echoes that of the shields found in the use of Jackals.

Elites employ coffin-like Orbital Insertion Pods as well as Phantom and Spirit drop ships for military transit purposes and rapid-response operations. Historically, Elites have maintained an intense hatred towards humanity, believing them to be an affront to their religion and a challenge to their Great Journey; there are signs that this stance is being slowly abandoned, however, as a tentative alliance between the two enemies forms the core allied faction in Halo 3

They have thick torso's but thinner legs, and large, split lips on the face, splitting the lip into four peices. They also have sharp fang like teeth. Their head is shaped like a pointed oval, and their skin is a leathery, dark blue.

Culture
Elites consider all of the other species of the Covenant to be below them in martial skills and leadership qualities (though with the possile exception of the Prophets), and this is not without good reason. They are the most refined warriors the Covenant has, and, although they are not as abundant as the other species, they are the most intelligent, the most dependable, and have the highest sense of honor. Because of this, the Prophets have chosen the Elites, and no others, to be on the High Council with them; to help them rule and maintain order in the Covenant.

During the events of Halo 2, a political shift caused by both the Prophet of Truth and the Brute Chieftain, Tartarus, started a slippery slope that ended in the dissolution of the Covenant between the Elites and the Prophets. Originally, Brutes were viewed as savage and extremely goal-oriented, which the Elites viewed as a severe threat should the Brutes ever begin to desire political power. This fear became reality when the Honor Guard of the Prophets, formally an all-Elite class, was transformed into a duty of the Brutes. This was in part caused by the death of the Prophet of Regret, despite his protection from his Elite Honor Guards. Soon Brutes found themselves in new positions of power only dreamed of before, as Field Captains, Ship Masters, and veritable replacements for the Elites. This caused the Great Schism, the start of the Covenant Civil War.

In the Elite culture, names are considered a privilege and an honor for only those deemed worthy. The Elites generally consider humans to be nameless, and resent that the humans have assigned the label "Elite" to them. The word "Elite" is often transposed as an English translation of their own name in-game footage and other media. Elite names are constructed from a series of parts, each with a specific meaning. The first name is a given name that is attained at birth, which persists until adulthood. As they come of age, they earned the right to carry a badge name. This name is made up of three parts: an adjectival descriptor, such as "fast" or "deadly," a crèche or family name, and "-ee", an honorific indicating that the Elite is a military participant. Since the Great Schism all Elites in the rebellious faction have stripped their name of this honorific. Most Elites will have names with this kind of construction. It appears that additional titles may be given to those of very high rank, such as Xytan 'Jar Wattinree. Since "Jar" is not a part of the standard Elite name, it may be assumed that it denotes Xytan's status as Imperial Admiral, although this has yet to be confirmed. There is no other reference, however, of other names with this sort of addition. All Elites are skilled in hand to hand combat,even the most humble of Elite citizens back on their home world. Promotion in the Covenant military is by merit; a Covenant soldier must succeed to advance among the ranks. Success is often measured in scalps. An Ultra, for example, may have personally slaughtered thousands of individuals to reach that status. It is likely that a Sangheili government, if one exists, would be a Meritocracy like its military, based on individual ability.

Family Life
Elites apparently value their family history, with each family having their own unique "Battle Poem," detailing the deeds of its members during wartime. It is theorized that only Sangheili males are sent into service as warriors, with no females known to have been seen in Covenant military service, though whether there is a significant physical or cultural difference is not known. Aristocrats, those who are allowed to wield swords, are forbidden from "marrying" by Sangheili traditions, though they are allowed to mate with any other female, whether paired or not, to pass his "swordsman genes" to the next generation. In Halo 3, sometimes, with the IWHBYD skull on, an Elite may say to John-117 "I will name my next child after you!", showing that they sometimes name their children after honored figures.

The Elites had very close knit relationships, referring to their comrades as brothers, and remaining intensely loyal to them. This loyalty was shown by the grieving after the death of one of their number, when they would pray and mourn for their comrades.

Naming
Names were very important to the Elites, as was shown by the fact that The Arbiter's name was never told; this could be as a Mark of Shame. Elites held great value in their names, and a lot of their names had an apostrophe before the second name, such as Rtas 'Vadum, although this was normally by choice.

History
The Elites once dwelt on a planet, Sanghelios, that had at one point been visited by the Forerunners, or had been in contact with the Forerunners. They revered the objects these "Gods" had left, and considered tampering with them a heresy beyond any other. It was not long until they encountered the Prophets, a race who also felt the Forerunners had found salvation, but had utilized their technology for their own needs. The Prophets had already suffered terrible losses from a Civil War based on the same argument they had with the Elites, and if it were not for the awesome power of the Forerunner Dreadnought, they would have perished. The Elites suffered extreme casualties from the Prophets' hit and run techniques that utilized their "Keyship" and it was not long before even the most devout had to admit their survival depended on the reconstitution of their Forerunner technology. This, of course, led both sides to an agreement that ended with the decommissioning of the Forerunner Dreadnought and a shaky alliance that eventually expanded in the Covenant.

The Prophets helped assuage the Elites by telling them more of the Great Journey: That by seeking out the Holy Rings scattered throughout the galaxy and utilizing them, a "Great Journey" would begin. This Great Journey would transform believers into godlike beings, while providing salvation for their doomed existence of fighting with the Flood. The Elites then became the bodyguards of the Prophets, who would search the galaxy for the Halos. The Writ of Union was drawn up in order to codify the Covenant. Its first canto clearly outlines the nature of the Covenant from the perspective of the Prophets:

In many ways the Elites are much like humans. They communicate, become protective of their troops and become angry and vengeful if other Elites are killed. They fear very little, taking great pride in an ancient, honor-laden code. Even when mortally wounded, such being stuck with a Plasma Grenade, they may roar with pain and fury, but they still may charge in a doomed attack.

Despite the Prophet's insistence that the humans were perversions that must be expunged, the Elites have begun to question the refusal of the Prophets to accept humans into the Covenant. They claim variously that humans are "tenacious", that their technology is "limited, but... useful", that their battle techniques are "impressive", and that they are "excellent strategists." They seem to believe that humans, although weak, are honorable and brave. Certainly, some Elites believe that humans should be admitted to the Covenant. Some even believe that the humans are equal to them - a considerable step for an Elite, or any member of the Covenant, to make. It could be said that the only reason why some Elites insult Humans after admiration of them is so that they are not accused of heresy by their superiors.

It is not unusual for the Elites to have an admiration for their adversaries. Their history is rife with victorious combatants welcoming the felled enemies' remaining forces into their own arm. During the Grunt Rebellion the most tenacious of the Unggoy who survived the conflict were admitted for the first time into previously all-Sangheili forces, much to the Prophet's discontent.

During the Battle of Installation 05 the Arbiter, and Rtas 'Vadum discovered the truth of the Halo rings from the Monitor 343 Guilty Spark and persuaded most, if not all of their race to cede from the Covenant and fight once again for the Elites. This included a movement to destroy the treacherous Brutes, the eradication of the Flood at all costs, and eventually the alliance with the Humans, persuaded by the Arbiter's counsel.

First Encounter
The date in which Elites were first encountered by the UNSC is a subject of constant debate. Initially Halo: The Fall of Reach stated that John and Linda encountered Elite Rangers as a new and unfamiliar species in the Battle of Reach in 2552, but in Halo: First Strike the Spartans at CASTLE Base seemed to recognize Elites when they encountered them. Furthermore, the Halo Wars trailer showed Elites, apparently without energy shields, battling UNSC Marines even earlier in 2531, although as the game is incomplete this is subject to change and may represent events that were covered up. Most recently, in Halo: Ghosts of Onyx it was established that the SPARTAN-III Beta Company had fought Elites as early as 2537, but the Spartans at Reach would not have known this due to the project's secrecy, though Kurt was able to easily recognize them. It is possible that the SPARTANS simply mistook the Elites for humans in space suits or that this was one of several canon errors in First Strike.(similar to the Banshee plasma cannon error). It is also shown in Contact: Harvest, when Staff Sergeant Avery Johnson meets the Shipmaster and the crew of the Covenant ship known as Minor Transgression in 2524.

Anatomy and Physiology
Elites have an interesting physical appearance and anatomy. Their jaw is quadruple-hinged, with an upper jaw and four Mandible-like lips which are lined with sharp teeth. It is because of this unique mouth that humans have given them the nicknames "split-mouth", "split-chin", "split-lip" or "squidhead". It is suggested that the Sangheili are a possibly carnivorous or simply more carnivorous than omnivorous, race. It is unknown, given this structure, how Elites chew and swallow food or even speak, though it may be possible that they possess shaping vols or a tongue. This may only apply to speaking English, since in Halo 2 most of their language is translated from UNSC translation software. Their hands only have four fingers; two middle fingers, and two opposing thumbs on the outside for grasping. Their legs are digitigrade, possibly allowing them to run very quickly and jump large distances, at least when compared to ordinary humans and other species of the Covenant. Although due to the fact that their knees bend forwards not backwards like humans they find it difficult to climb. Their hooves and leg structure give them excellent balance. Elites have noticeable and yet considerable feat in specific reference to physical strength. An Elite can be as strong as, or even stronger than a Spartan II.

Elites have more than one heart. They have purple blood, most likely a Cobalt based hemoglobin rather than the Iron based protein of humans, although it is still unknown what chemical makes their blood this color. It is assumed that they breathe oxygen, as they can breathe the same atmosphere as humans. They also appear to have a double set of pectoral muscles, which would add to or possibly cause their incredible strength. They have grayish-brown skin, and the majority of Elites have either dark blue, black eyes, or brown eyes, although there are a few exceptions. It has been theorized that the reason Elites seem to have dark blue eyes is because they wear eye coverings (which gives them their in-game HUD). This hypothesis comes largely from the Arbiter's appearance- when standing before the council in his armor, his eyes were dark, but after his armor was removed, his eyes became a much lighter brown. Elites have snake-like eyes, with horizontal split eyelids and placement on the sides of the head (this can only be seen in Halo 3, Elites in Halo 1 and 2 have all black eyes with no pupils). Some other changes to Elites in Halo 3 include: bigger helmet, new rear and hoof protection, no secondary colors (in campaign), they slouch more, and seem more muscular.

In the Halo Wars announcement trailer, the Elites are different on several points. They seem far more muscular, although this could be because they're wearing much thicker armor because of the cold weather. They also have claws; they do not have this in any other games. Another possibility is that there are several subspecies of elites similar to how humans have several ethnic races. They also have a more animalistic growl, which could simply be expanding on the sounds they make in Halo: Combat Evolved.

Intelligence
Elites are extremely intelligent and demonstrate this in combat. Elites are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. When presented with an obstacle, such as say, a Warthog driving at them, they will leap out of the way, and if a vehicle stops, they will attempt to board it or disable it. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. It should be noted that not all Elites make use of cover: Zealots and Councilors charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, the Elite will spring from its position and land a massive melee hit on the unsuspecting opponent and is especially even more dangerous if the hiding Elite is carrying a plasma rifle due to the weapon's sturdiness and heavy weight. Elites are incredible tacticians, renowned for their ferocity and decisive thinking. This is shown to be very true in space during ship to ship combat, even when being horribly out numbered, they can win the fight with only few losses. This shows them to have a greater degree of intelligence than Brutes.

"Although Elites are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easier--allowing the Elites to concentrate even more singularly on military endeavors, while Prophets took care of science and technology"

- 343 Guilty Spark in the Bestiarum

Weapon Compatibility
Because of their toughness and versatility on the combat field, Elites can use any weapon on the battlefield, human or Covenant, though most Elites would rather die than use a human weapon. The Arbiter, it appears, has no particular objection to sullying his honor with a human weapon, although this is most likely due to his honor already being tarnished by his inability to safe guard Installation 04, and his so called "heresy". Most other Elites will use a human weapon if it is given to them by the Arbiter, although usually with a derogatory remark, such as, "Bah! Even as trophies, these weapons are worthless!", or "Worthless piece of crap!" But in the hands of an Elite, any human weapon, even an M6C Pistol, can be deadly.

Combat
Despite their advantages, Elites also have vulnerabilities:

{|style="margin: 0 2em 0em 0em;font-size:85%;" align=center> id=toc !align=center bgcolor=#6699CC colspan=2|Counter-Elite Tactics
 * M6D Pistol|| The M6D Pistol has high damage per hit, high accuracy, and is very effective against Elites. The only thing you should worry about, however, is the Pistol's low rate of fire.
 * MA5B Assault Rifle || Not the most effective weapon. Your best strategy with this weapon is to just hold onto the trigger-it'll take a little bit, but the deluge of bullets will quickly overwhelm the Elites' energy shield. From medium range it is better to pulse the trigger, as after the trigger is released, the bullet spread is reset.
 * M6C Magnum|| Can be somewhat effective against Elites. It's best to dual wield with a Plasma weapon, such as the Plasma Rifle to take down their shields, then aim for the Elite's head with the Magnum for a quick kill.
 * BR55 Battle Rifle or Covenant Carbine||Both are a high step up from the MA5B. The BR55's 3 round burst or the Carbine's semiautomatic mode is pretty effective against Elites. However, if the Noob Combo is used, any Elite can be killed in a matter of seconds. 3-4 head shots will usually bring down an Elite's shield entirely after which, only 1 head shot will kill.
 * SMG||Good when coupled with the Plasma Pistol or the Plasma Rifle, breaks shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the Assault Rifle.
 * Shotgun||Instant kill weapon at close range, except against higher Elites such as Ultras and Councilors.
 * Sniper Rifle or Particle Beam Rifle||One shot will deplete an Elite's shielding on lower difficulty settings, but one head shot will neutralize one instantly, except Zealots, Councilors, and Special Ops. It would take about 4 body-shots to kill a Minor Elite on Legendary difficulty.
 * Fragmentation Grenade||Elites have good reflexes and dodge most grenades thrown at them, but a frag grenade, though it won't kill them instantly, is harder to see and will destroy their shield. They're useful in narrow areas, close quarters, or for making the enemy break cover. One blast will only kill Stealth Elites.
 * Plasma Cannon or Shade||Very useful, though few and far between. Basically a 3 second way to break an Elite's shield and put it away.
 * Rocket Launcher or Fuel Rod Cannon||Very good against Elites in cover and for taking out groups of 2 or more, but for the sake of practicality, carry something else to switch to for one-on-one combat, except against sword-wielding Zealots, as you will need to put them down quickly before they can close the distance. Even if it doesn't kill the Zealot, it will still knock him aside and stun him for a few precious seconds you can then use to put more distance between it and yourself.
 * Plasma Pistol|| Resist the urge to fire a charged shot; an Elite will most likely dodge it, unless you either get lucky or have skill enough to catch it off guard. Firing continuously may bring it down more quickly. This weapon's upgraded lock-on in Halo 2 makes it practical for shield breaking when using the charge-shot. An excellent tactic for killing an Elite very quickly, especially on Legendary, is to charge it up, fire at the target Elite, then quickly fire a shot from the M6C Magnum (or a shot from a Battle Rifle, which is easier to score a headshot because of the three round burst) for an instant kill. Also, if they receive a full charged plasma bolt, they are stunned for a second, enough time to kill them or escape.
 * Plasma Rifle or Brute Plasma Rifle||Very effective if your aim is true. If not, the overheat can leave you vulnerable to a charging and angry Elite. Dual-wielding is good too. For the Brute variant, dual-wielding is necessary to avoid overheating of both guns.
 * Needler||Highly effective if you use it right, but the rounds can and will be dodged, like plasma grenades or charge-shots from plasma pistols. If you catch an Elite in the open, fire about half a clip then retreat and the needles will home in on it, piercing its shield and killing it. An example of a "fire-and-forget" weapon. The only problem is that needlers are slow. So have some patience.
 * Plasma Grenade||Run up close, or take good aim, then throw it at an Elite. If it becomes scared, it runs toward the rest of its squad, blasting them as well. If it has not seen you, it will sometimes just stand there and look at the grenade, sometimes also growling in fury, or charge in a random direction. Beware against higher ranking Elites or on higher difficulty levels as most Elites, when stuck with a plasma grenade will attempt to rush you, killing you in the explosion. In these circumstances simply backpedal and fire at the Elite to stagger it until the grenade detonates.
 * Brute Shot||The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits, though it takes around four grenades on Legendary. 1-2 grenades followed by a melee will usually kill most Elites on Heroic.
 * Energy Sword||This weapon is effective at close quarters, and is fatal in one hit for lower ranking Elites. Two lunges are required to slay an Ultra Elite, even on the Easy difficulty. Be careful, though, as it is very common for the higher ranks to have an energy sword of their own as a secondary weapon, and they can often kill in one hit.
 * Plasma Grenade||When stuck with a plasma grenade, an Elite will die with the explosion, after roaring and waving their arms.
 * Plasma Cannon or Shade||Very useful, though few and far between. Basically a 3 second way to break an Elite's shield and put it away.
 * Rocket Launcher or Fuel Rod Cannon||Very good against Elites in cover and for taking out groups of 2 or more, but for the sake of practicality, carry something else to switch to for one-on-one combat, except against sword-wielding Zealots, as you will need to put them down quickly before they can close the distance. Even if it doesn't kill the Zealot, it will still knock him aside and stun him for a few precious seconds you can then use to put more distance between it and yourself.
 * Plasma Pistol|| Resist the urge to fire a charged shot; an Elite will most likely dodge it, unless you either get lucky or have skill enough to catch it off guard. Firing continuously may bring it down more quickly. This weapon's upgraded lock-on in Halo 2 makes it practical for shield breaking when using the charge-shot. An excellent tactic for killing an Elite very quickly, especially on Legendary, is to charge it up, fire at the target Elite, then quickly fire a shot from the M6C Magnum (or a shot from a Battle Rifle, which is easier to score a headshot because of the three round burst) for an instant kill. Also, if they receive a full charged plasma bolt, they are stunned for a second, enough time to kill them or escape.
 * Plasma Rifle or Brute Plasma Rifle||Very effective if your aim is true. If not, the overheat can leave you vulnerable to a charging and angry Elite. Dual-wielding is good too. For the Brute variant, dual-wielding is necessary to avoid overheating of both guns.
 * Needler||Highly effective if you use it right, but the rounds can and will be dodged, like plasma grenades or charge-shots from plasma pistols. If you catch an Elite in the open, fire about half a clip then retreat and the needles will home in on it, piercing its shield and killing it. An example of a "fire-and-forget" weapon. The only problem is that needlers are slow. So have some patience.
 * Plasma Grenade||Run up close, or take good aim, then throw it at an Elite. If it becomes scared, it runs toward the rest of its squad, blasting them as well. If it has not seen you, it will sometimes just stand there and look at the grenade, sometimes also growling in fury, or charge in a random direction. Beware against higher ranking Elites or on higher difficulty levels as most Elites, when stuck with a plasma grenade will attempt to rush you, killing you in the explosion. In these circumstances simply backpedal and fire at the Elite to stagger it until the grenade detonates.
 * Brute Shot||The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits, though it takes around four grenades on Legendary. 1-2 grenades followed by a melee will usually kill most Elites on Heroic.
 * Energy Sword||This weapon is effective at close quarters, and is fatal in one hit for lower ranking Elites. Two lunges are required to slay an Ultra Elite, even on the Easy difficulty. Be careful, though, as it is very common for the higher ranks to have an energy sword of their own as a secondary weapon, and they can often kill in one hit.
 * Plasma Grenade||When stuck with a plasma grenade, an Elite will die with the explosion, after roaring and waving their arms.
 * Plasma Grenade||Run up close, or take good aim, then throw it at an Elite. If it becomes scared, it runs toward the rest of its squad, blasting them as well. If it has not seen you, it will sometimes just stand there and look at the grenade, sometimes also growling in fury, or charge in a random direction. Beware against higher ranking Elites or on higher difficulty levels as most Elites, when stuck with a plasma grenade will attempt to rush you, killing you in the explosion. In these circumstances simply backpedal and fire at the Elite to stagger it until the grenade detonates.
 * Brute Shot||The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits, though it takes around four grenades on Legendary. 1-2 grenades followed by a melee will usually kill most Elites on Heroic.
 * Energy Sword||This weapon is effective at close quarters, and is fatal in one hit for lower ranking Elites. Two lunges are required to slay an Ultra Elite, even on the Easy difficulty. Be careful, though, as it is very common for the higher ranks to have an energy sword of their own as a secondary weapon, and they can often kill in one hit.
 * Plasma Grenade||When stuck with a plasma grenade, an Elite will die with the explosion, after roaring and waving their arms.
 * Energy Sword||This weapon is effective at close quarters, and is fatal in one hit for lower ranking Elites. Two lunges are required to slay an Ultra Elite, even on the Easy difficulty. Be careful, though, as it is very common for the higher ranks to have an energy sword of their own as a secondary weapon, and they can often kill in one hit.
 * Plasma Grenade||When stuck with a plasma grenade, an Elite will die with the explosion, after roaring and waving their arms.
 * Plasma Grenade||When stuck with a plasma grenade, an Elite will die with the explosion, after roaring and waving their arms.
 * Plasma Grenade||When stuck with a plasma grenade, an Elite will die with the explosion, after roaring and waving their arms.

Oracle Master
Apparently advisers to the High Council and to the High Prophets, specializing in intelligence gathering and religious advise. Little beyond this limited information is known of the rank.

Aristocrat
Important members of Sangheili society, allowed to wield Energy Swords. They are unable to marry, but allowed to mate with any female, married or unmarried, to pass on the genes of sword fighting and the nobility.

Light of Sanghelios
The Lights of Sanghelios, or Helios, for short, wear silver armor and used Energy Staves as weapons. Their only known appearance to date was in Halo: Contact Harvest, where Truth specifically chose them to protect him during his tenure as Minister of Fortitude.

Ossoona
This is a special rank of Elites that are meant to be spies and are not suited for combat, instead meant for information gathering. It is a temporary rank only granted to those who have attained the rank of Major Domo. The reason being that a Minor Domo's lack of experience could cause them to be easily compromised (i.e. detected) or that they may outright abandon the mission in pursuit of personal glory. It is not given to Elites of higher rank because they are considered too valuable and would rather engage in combat. During the mission, the Ossoona's armor is equipped with Active Camouflage and recording equipment.

Heretic Elite Ranks
Heretic Leader - Heretic Red/Thruster Pack: Sesa 'Refumee, the leader of the Heretics. He wore reddish armor, similar to that of standard Heretic Elites, but the armor was upgraded with an Elite Ranger's thruster pack. This gave him a unique advantage in combat, but it was not enough for him to defeat the Arbiter, who slew him in the Battle of the Gas Mine. Prior to his death, he had come into contact with 343 Guilty Spark, who told him the true purpose of the Halo Rings. The Hierarchs sent the Arbiter to quell this heresy, and with 'Refumee's death, he did. 'Refumee dual-wielded two plasma rifles.

Heretic Elite Major - Heretic Gold: Work as commanders of the Heretic Grunts and Heretic Elite Minors. They wear gold-colored heretic armor, and are equipped with Covenant Carbines and Sentinel Beams. A select few, closest to the Heretic Leader, wield energy swords. While not so skilled in the swords use as Honor Guards, Councilors, Zealots or even Ultras, they are quite dangerous due to their crafty flanking maneuvers and teamwork with other Heretics.

Heretic Elite Minor - Heretic Brown: Group commanders of the Heretic Grunts. They wear brown heretic armor, and wield Carbines, and occasionally, Sentinel Beams. They are excellent shots, far superior to normal Elite Minors. They are also skilled Banshee pilots, but fly in pairs, supplementing their effectiveness.

Famous members

 * The Arbiter
 * Rtas 'Vadum
 * Xytan 'Jar Wattinree

Trivia

 * If an Elite wishes to be able to wield a Plasma Sword then they cannot marry.
 * The dialog spoken by the Elites of Halo: Combat Evolved was made by reversing and slowing sound clips of Sergeant Johnson. "Wort Wort Wort" is the reversed phrase, "Go! Go! Go!".
 * Jason Jones at first wanted the Elites to have tails, but Shi Kai Wang talked him out of it by arguing that the Elites would look too animalistic, as opposed to being an intelligent race. An additional point was that when the Elites sit, the only place their tails could go was folded between their legs, creating a somewhat awkward appearance.
 * In Halo: Combat Evolved the Zealots and other sword wielders would have their forearm disintegrate when their sword did.
 * Elites appear in 85% of all levels in the three Halo games. This percentage is greater than that of Marines.
 * Sangheilian culture is comparable to that of the ancient Spartans of Humanity's past. Rank is achieved by success, and much of their lives revolve around war. This is ironic because the UNSC Spartans and Elites are bitter rivals in the first two games.
 * Sangheili's blood smells something like fresh tar.
 * Although the Elites melee attacks are devastating, a serious glitch causes the melee attacks of Elites wielding Carbines in Halo 2 to do no damage at all. However, the sound of a melee attack hitting the player is created, even if the player moves out of the way of it. This is most noticeable when fighting Heretic Elites as they use the Carbine more frequently.
 * The Elites are the only Covenant Separatist race that helps you in Halo 3, all the Grunts and Hunters you see in the game are Covenant Loyalists.
 * In Halo: Combat Evolved some Elites have helmets that are curved at the back. This may mean that only female Elites wore the curved helmets, though the curved helmets never appeared in Halo 2 or Halo 3.
 * Macto means "to magnify, glorify, honor/slay, fight, punish, afflict". Cognatus means a relative, kinsman. This would mean "honorable kinsman".
 * In Halo 2 and Halo 3 an Elite's blood will always appear purple. But when concentrated, it develops to be a deep blue color in Halo: CE. By meleeing a corpse multiple times it will habitually reveal the color.
 * There is a restaurant in Dublin, Ireland, dubbed "The Sangheili Restaurant".
 * Only seven Elite ranks are seen in Halo 3.
 * On the level The Covenant, if you get an Elite into your Hornet during the battle against two Scarabs, the arm it holds its gun in will be invisible.
 * With the IWHBYD Skull turned on in Halo 3, they will occasionally say the trademark "Wort Wort Wort!"
 * In Halo 3, Elites will sometimes crouch next to a dead Marine and mutter a prayer of sorts, similar to how they treated fallen allies in Halo 2. IWHBYD skull may be needed, but ironic either way, since Elites usually regard Marines with distaste.
 * The original Elite design looks very similar to a Drone. Bungie could have dropped the old Elite design and then revived it, making it into the Drone design.
 * In Halo ce and Halo 2, the Elites had lower leg armour that was tight to the leg, as opposed by the Halo 3 armour that is Flared out.
 * Elites do not use Gravity Hammers when given to them, they just run up to the enemy and stare at them.
 * In Halo 3, the Elites don't have glowing patches on the bottom side of their forearm, unlike the previous games.
 * In Halo 3 in multiplayer, if you zoom in on an Elite's eyes, you will be able to see them blink sideways.
 * In Halo 3, when you are an Elite and you make your character have a female voice, it sounds the same as a female Spartan voice. This contradicts the fact that females in Elite society are not allowed to be soldiers, but multiplayer Elites were probably allowed be female to mirror their Spartan counterparts.
 * Some of the voices from the Elite in Halo: CE are very similar to those of the Brutes in Halo 2 and Halo 3. An example is "Get Out!", when either A.I. sees a Grenade near them.
 * In the original concept for Halo 3, Elites were going to have the ability to duel wield Energy Swords. This feature was dropped from the final game.
 * In Halo 3, some Elites can be seen meleeing while dual-wielding Plasma Rifles.
 * Elites are similar to ancient Egyptians in the way that they put great faith in entitlements and names.
 * The Elites' overall composition and anatomy is probably inspired by the Predator and Aliens movies. They share the Aliens' head profile as well as the Predator's mandible framework and warrior society.

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