Not on My Watch

Not on My Watch is the fourteenth campaign level in Halo Wars 2, and the last of the Operation: SPEARBREAKER expansion.

Transcript
NORTH SPIRE/FORERUNNER LAUNCH

NOT ON MY WATCH

Mission Briefing
 * Vaughan: "When Isabel and Jerome destroyed the Enduring Conviction, the Banished became as stranded as we were. And now they've found a way to break the stalemate."
 * Quinn: "They're using Engineers to hack into the Ark's local systems to prep the ship for launch."
 * Vaughan: "If we find those systems, can you stop those Engineers, Quinn?"
 * Quinn: "Spirit of Fire scans show there's a terminal near the ship itself. I've got a decryption package. I'll do what I can."
 * Vaughan: "Okay, that'll be our backup plan. We'll try a Condor assault first."

Mission Summary

Stop the Forerunner ship from launching.

Scouting Report

Pelican Transports can be used to quickly move your army around the battlefield.

Cutscene

''While the Banished are heading towards the Forerunner launch site, a Condor Gunship approaches it and starts the assault. The Banished ignore the Condor as it attacks the launch site, and an EMP bursts from the launch site, destroying the Condor.''

Back on Sunray 1-1's position, the light bridge behind them is out.
 * COMMS OFFICER 2: "The last feeds from our Condor showed several charging columns linked directly to the ship, providing energy for the launch."
 * Vaughan: "We won't be able to stop them launching that ship if we can't even get near it. Let's get down there and disable those charging columns."

Gameplay

The countdown timer starts at 15 minutes and Sunray 1-1 starts advancing.
 * COMMS OFFICER 2: "Vaughan, our techs have been tracking the ship's launch orientation to estimate where it's heading, but then we realized it's pointed towards US. It's maintaining a constant collision course with the Spirit of Fire!"

''Sunray 1-1 approaches one of the charging columns. A Huragok and Banished infantry are defending it.''


 * Vaughan: "The Banished aren't trying to contact reinforcements, they're using the ship as a weapon. A direct hit from that would destroy the Spirit of Fire! Alert the Captain, but we have to stop that now. First up, we've got to disable those charging columns."

Sunray 1-1 clear the Banished out from the charging columns.
 * Vaughan: "All clear."
 * Quinn: "A direct application of kinetic energy should be applied here."
 * Vaughan: "You know, you could just say 'Shoot it'."

Sunray 1-1 attacks the charging columns and, once destroyed, the ground shakes.
 * Vaughan: "It's moving. @hat's happening?"
 * Quinn: "All I know is that the Sentinels didn't like it!"

Some Aggressor Sentinels approach the charging column site and Sunray 1-1 engages them.
 * Quinn: "Vaughan, Forerunner defense systems must have moved the charging device down into the base plate. We're going to need a pretty large hit to the platform to disable it now."
 * Vaughan: "I know just a thing. We need a Colossus mech on the double. Contact Spirit of Fire and tell them to standby with a base drop and a Colossus pad."

Quinn finds two potential spot for the base construction.
 * Quinn: "There are two potential locations for a base drop, but we've got to move fast. It says the launch sequence has started!"

''Sunray 1-1 approaches the closest base site and call in a base drop. They also call the Colossus drop while waiting for construction.''
 * Quinn: "Colossus en route, stand back!"

A Colossus drops in to the base.
 * Colossus: "Colossus, ready to go."
 * Vaughan: "Get that Collosus to the charging column - and hit it hard."

Reaching the charging column found earlier, a Spirit Dropship approaches and dropped Banished units to defend it.
 * Vaughan: "The Banished are trying to stop us from getting to the charging column. Show them what a Colossus can do."

While clearing the area, the base construction is completed.

Once the area is clear, the Colossus stomps on the charging column and shuts it down.
 * Vaughan: "It's working. The charging column is shutting down."

On the launch site, the ship shakes violently and the timer extended by 10 minutes.
 * Colony: "Error. Launch compromised. Huragok, compensate. Stop human interference."
 * Quinn: "That's slowed down the launch of the ship and given us more time."
 * Vaughan: "We've got to get a Colossus to each of the other charging columns and shut them down. Once they're all shut down, that should neutralize the energy field around the ship, and we'll be able to reach it and disable for good."

Sunray 1-1 decide to clear the area of Banished silos for extra resources.
 * Vaughan: "We're getting there, team. Keep up the pace."

Once enough forces are built, Sunray 1-1 starts advancing and encounters a Controller Sentinel fighting Banished units.
 * Vaughan: "Controller Sentinel, hang back."

Quinn notices the tether beam linked to the Controller Sentinel.
 * Quinn': "Check out the beam, though. It's attached to the nearby power node. If we shut down the node, it may weaken the shields."

Once the Banished are eliminated, the Controller Sentinel resumes patrol.
 * Vaughan: "It's on patrol path, hold back until it's moved on."

They start tailing the Controller Sentinel from a distance.
 * Vaughan: "If we keep this up, we may just make it in time."

''Reaching the power node tethering it, Sunray 1-1 start capturing it to disable the shield. Once completed, the Sentinel's back becomes exposed.''
 * Vaughan: "Energy shield down. You know the drill, focus fire at the rear!"

Once destroyed, they approach the second charging column, they spot a Banished base and engage it while avoiding another Controller Sentinel that was on patrol.

If the timer reaches 5 minutes before launch.
 * Vaughan: "We've got to step up the pace, it's getting close to launch."

''Destroying the charging columns while clearing the area, some Aggressor Sentinels appeared and UNSC quickly defeat them. Once defeated, Colossus stomp it and the charging stop as the time extended again by 10 minutes.''
 * Quinn: "Second charging column out of action."

The forerunner ship shakens again and Colony give warning to them.
 * Colony: "Humans. Final Warning. Abstain or be undone."
 * Vaughan: "Sounds like we've got 'em rattled, though. Let's keep moving."

''UNSC went to the power node to shut it down. Once shut down, UNSC uses Holo-Decoy to distract the Controller Sentinel and destroying it from the rear.''

If stalled to the last five minutes.
 * Vaughan: "Pick it up. Helljumpers, we don't have time to waste."

UNSC advances again once regrouping and reaching another charging column.
 * Quinn: "Spotted a charging column. Send in a Colossus."

''UNSC clears the area from Banished and Aggressor Sentinel after destroying the column. Colossus stomp on it to deactivate it. Timer extends by 10 minutes.''
 * Quinn: "Charging column down."

The Forerunner Ship shakes again with third charging column has been deactivated.

''UNSC regroup again and advances to the last charging column while also spotting some Controller Sentinel and disable the power node once again. Once exposed, Holo-Decoy is used to distract it while UNSC destroy it from the rear.''

If player stalls again to the last five minutes for third time.
 * Vaughan: "That ship's close to launching, we've got to move faster."

''Spotting the final charging column, they also encountered a Banished's base and Controller Sentinel nearby. Splitting up into three, Colossus headed to the column while the main force deal with the Banished and Controller Sentinel.''
 * Quinn: "The final charging column is over here! I need a Colossus."

Clearing the area from the Banished and destroying the charging column, Colossus stomp on it to disable the final charging column.
 * Quinn: "The field is down. The ship isn't receiving energy any more, but we can't hold out against the Banished forever."
 * Vaughan: "Then we're not done yet. The ship should be safe to approach now. Let's get in there and make sure it stays grounded for good."

The Forerunner ship shakens from disabled charging energy but the timer is still counting.
 * Vaughan: "Move it, Helljumpers! We've got to stop that launch."

Approaching the launch site, Colony orders all of the Banished troops in the area to stop them.
 * Colony: "Hold fast. As one, eliminate."
 * Vaughan: "We've got incoming, Helljumpers. Clear them out!"

The battle breaks out at the launch site.
 * Vaughan: "If they want an explosion, let's not keep them waiting."

''UNSC clear the area of the Banished include two Minibases surrounding it. Once the area is clear, they regroup at the terminal.''
 * Vaughan: "Area's clear. Quinn, let's get to that terminal and stop the launch."

Once Sunray 1-1 reaches the terminal, they shut down the ship.
 * Quinn: "Give me a sec...okay launch stopped."
 * Vaughan: "Good work, Quinn. Now let's scuttle that ship and make sure they can't use it again."

A Portal opens and a Hunter Captain comes out from it while a Spirit Dropship drops some infantry support.
 * Colony: "As one, end them."
 * Vaughan: "They just come in all shapes, don't they?"

''UNSC start to engage the Hunter Captain, when it reaches 66% a portal opens and transport the Hunter Captain away. Goliaths start to appear and healing the Hunter Captain.''
 * Quinn: "Looks like the big ones are shielding the, uh, less big one."
 * Vaughan: "Focus fire on the Goliaths first, take out the shields!"

Once defeating the Goliaths, UNSC continue engages the Hunter Captain but when it reaches 50% it teleports again and UNSC have to clear out the area to avoid orbital bombardment.

''More Banished are dropping in to the field while Goliaths are healing the Hunter Captain. UNSC focus fire on Goliath and Banished before continue dealing with Hunter Captain. They also have to avoid glassing beam to avoid casualties.''

After a tough fight, UNSC defeat the Hunter Captain.
 * Quinn: "If I never see a worm again..."
 * Vaughan: "You and me both. Let's get some charges on that ship, Helljumpers."

Cutscene

UNSC watch the launch site as Sunray 1-1 are approaching the launch site using Hornet and throwing the satchel charge into it.
 * Vaughan: "Charges away. Quinn, drop that ship down, we don't want it surface level when the payload blows.''

UNSC moves away from the launch site as Quinn activate the terminal, the Forerunner Ship has finally destroyed.
 * Vaughan: "Spirit of Fire, this is Boomerang Company. Mission successful, over."
 * COMMS OFFICER 2: "Good work, Boomerang Company. We're sending in Hornets for extraction. The Captain is going to want to thank you personally when you get back."

Hornets arrived on the Landing Zone to extract Sunray 1-1 while UNSC searches for any remaining Banished stragglers.
 * COMMS OFFICER 2: "Perimeter looks clear. Our teams are sweeping for any last Banished stragglers now."
 * Vaughan: "Roger that, Spirit of Fire. The ship is out of picture and we're heading back."

Some pelicans arrived on the other Landing Zones to extract infantries while setting up the research outpost.
 * Quinn: "Isabel's going to have plenty of Forerunner tech to investigate once we've set up a research outpost here."
 * Vaughan: "It'd be good to give her a new one, and even better that we took it from the Banished for her."

Vaughan and Quinn sitting on the Hornet, passing through UNSC that are on site to search Banished stragglers.
 * Vaughan: "Good drop, Helljumpers. We did good today. Let's go home."

Another Hornet and Pelican followed behind Vaughan and Quinn, the scenes black out as the Pelican fill the screen.

Mission Complete

Level ends

Unit Deployment

 * 1 Condor Gunship (Destroyed)
 * 1 ODSTs (Hero Unit)
 * 3000 Supplies
 * 600 Power

Leader Power

 * Restoration Drones I, II and III
 * Scatter Bomb I and II
 * Bunker Drop I and II
 * Remote Sensors I
 * ODST Drop I
 * Pelican Transport I and II
 * Mech Overcharge I and II
 * Grizzly Battalion I

Niscellaneous

 * You will have 55 minutes in total to disable Forerunner Ship on this mission. Mission start will give you 15 minutes and each disabled charging column will extend the time by 10 minutes.

Strategy

 * Have at least one Nightingale as an escort for Colossus. You can replace a destroyed Colossus but it will waste your resources.
 * Defeat Goliath first once Hunter Captain calls them to prevent them from healing Hunter Captain.
 * Do not approach the launch site until all charging columns has been deactivated to avoid casualties.
 * Grizzly is reccomended once again for this mission but beware of Population Consumption once again and bring Nightingales to sustain the damage.

Mistakes

 * When deactivating the terminal, Quinn is the one that saying to scuttle the ship but the sound originally came from Vaughan.