Halo: Combat Evolved Anniversary

"Heroes never die."

- Official tagline Halo: Combat Evolved Anniversary (or simply Halo: Anniversary) is a first-person shooter video game and a remake of 2001's Halo: Combat Evolved. , developed by 343 Industries in collaboration with Saber Interactive and Certain Affinity. The game features remastered graphics and audio, using assets from Halo: Reach. Available with the game are seven multiplayer maps from Halo: Combat Evolved for Halo: Reach multiplayer. Anniversary is a part of 343 Industries ten-year anniversary celebration.

Features
Frank O'Connor has stated that the game will feature "a graphics layer running on top of the exact Halo: CE physics and gameplay engine, so it feels exactly like Halo." As such, gameplay mechanics from the original game, such as the M6D pistol's three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. There will also be a button configuration that will allow players to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.

Terminals will be found throughout the game, which, unlike the text-based terminals of Halo 3, contain full-motion video of monitor 343 Guilty Spark. These terminals will link the game's story to that of Halo 4.

The game will feature optional Kinect features that won't affect the core gameplay experience.

Multiplayer
Anniversary will include Halo Reach 's multiplayer with six remakes and one new Firefight map.
 * Beaver Creek remake
 * Damnation remake
 * Hang 'Em High remake
 * Timberland remake
 * 3 unnamed maps

Announcement trailer
The Halo: Combat Evolved Anniversary announcement trailer was released on June 6, 2011. It showcases the differences between the original Halo: Combat Evolved and Anniversary.

Waypoint Exclusive
Halo: Combat Evolved Anniversary Exclusive is a video documentary in which various 343 Industries employees comment on the development and features of the game.

Trivia

 * The game was internally referred to as "Spark" during development.
 * According to O'Connor, John-117's abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.