M6C magnum

The M6C Magnum Sidearm is one of the United Nations Space Command's primary weapons, and the possible third model in the Misriah Armory M6 series. In Halo 3, it is being replaced by the M6G Magnum.

Introduction
The M6C Magnum is a dual-wieldable, stripped-down version of the M6D Pistol that made its debut in Halo 2, and is exclusive to that game. It is a much weaker and less accurate weapon compared to the M6D, but has a much higher rate of fire. It is also a very effective weapon when wielding two and can kill rather quickly.

Summary
The M6C Magnum is a semi-automatic, recoil-operated, magazine fed, dual-wieldable, magnum caliber handgun. It fires M228 12.7x40mm SAP-HP (Semi-Armor Piercing-High Penetration) rounds from a 12 round magazine and is weaker than the M6D (mainly because of the lack of explosive-tipped bullets). It fires these rounds with a very high rate of fire and somewhat decent accuracy (though it's noticeably less accurate than the M6D). The effective range of the M6C is much lower than that of the M6D, however, it can still reach long ranges and make a kill. In addition to its lesser range, the M6C does not feature a scope and lacks the very feature that made the M6D so lethal, besides the explosive-tipped bullets.

The M6C Magnum is also a devastating melee weapon due to the fact that it melees MUCH faster than any other weapon in Halo.

Physical Description And Appearance
The M6C Magnum is a semi-automatic UNSC handgun designed in an Uzi-style layout. It fires the 12.7x40mm SAP-HP (Semi-Armor Piercing-High Penetration) round from a 12 round magazine that fits flush in the handle. The magazine is housed in the handle of the weapon as most semi-automatic handguns are.

The M6C is made of lightweight polymers and has a chrome barrel. The M6C fires using the short recoil principle and must first be cocked before it can start firing. The slide, located on the top of the weapon, is used to chamber a round. From then on, the gases force the slide to move back and forth until the magazine is empty. Once the mag is empty (although not illustrated in Halo 2), the slide locks back and the mag is dropped (using the mag drop button located on the handle), just like most real semi-auto dual action pistols. Once a new mag is placed in the housing, the slide catch, located above the handle, is pushed down and the slide launches forward chambering a round (also not illustrated in Halo 2). The ejection port is located directly top of the gun.

The M6C has a rifled barrel, is 26.8cm long, and has a rather large trigger guard that encompasses the entire handle. Its safety is located on the rear of the slide and is on both sides, allowing ambidextrous usage. This weapon is also dual-wieldable.

Changes From The M6D

 * Flat, black color
 * No scope
 * Dual-wieldable
 * Very high rate of fire
 * Lower accuracy
 * Does less damage per hit than the M6D, but the higher rate of fire makes up for this.

Against The Covenant
The Magnum can be quite effective against certain members of the Covenant, such as Grunts and Jackals, requiring only one headshot to eliminate them. It can kill Drones in just a few shots. It can also take down a Brute in two shots to the head and Drones with several shots to the body.

Dual Magnums kill an Elite VERY fast, you aim for the head, then pump the triggers as fast as you can and the Elite will fall in a snap, this works well for close, and medium ranges, it is possible to use at semi-long ranges but takes good accuracy from the player.

It also has questionable efficacy against Hunters, requiring 12 shots to the exposed orange areas to kill a Hunter.

Against The Flood
The Magnum is very effective against the Flood. It can take down Combat Forms with one shot which is VERY usefull especially when fighting multiple combat forms at once. Infection Forms with one shot, and Carrier Forms with 2 shots. Needless to say, The Magnum is very effective against all Flood forms.

Ammo
The M6C Magnum is obviously the predecessor of the M6D Pistol, and it therefore has the cons that were resolved in the M6D. One of the cons was ammo types. The M6C uses .50 Semi Armor Piercing, High Power rounds. These rounds, although lacking the stopping power of the HE-SAP M6D rounds, are still quite deadly. They are somewhat effective against shielded opponents, and can kill unshielded opponents in a single headshot.

Dual Magnums
If used properly, Dual Magnums can be one of the best combos in the game, and can kill an opponent very quickly. They are effective at close to medium ranges, and it takes about 1.4 seconds to kill a fully shielded Spartan, and pre-update Dual Magnums take about 1 seconds to kill a fully shielded Spartan. Dual Magnums are extremely effective against all types of Covenant and Flood at almost any range.

M6C Magnum v.s. BR55 Battle Rifle
Fire power:

The Battle Rifle fires rounds that are similar to Magnum rounds, and it fires them in 3 shot bursts. A 3 round burst is about equal to 3 Magnum shots. However, the Battle Rifle has a noticeable pause between each burst, while the Magnum has a very high rate of fire.

Range:

The Battle Rifle is effective at medium to semi-long ranges, the Magnum is effective at close to medium ranges. The Battle Rifle is better at long ranges than the Magnum because it has a scope and is more accurate. However, the Battle Rifle is not as effective at close ranges, while the Magnum is. (See below for comparison)

Close range: The Magnum has the advantage here as the Battle Rifle is not quite as effective at close ranges due to the slow rate of fire it has (it pauses between shots).

Medium ranges: Dual Magnums can contend with the Battle Rifle at medium ranges. However the Battle Rifle has a definite advantage over a single Magnum. Dual Magnums are very powerful and overpower the Battle Rifle at medium ranges.

Semi-long ranges: The Battle Rifle has the upper hand here. The Magnum is not nearly as useful at longer ranges as the Battle Rifle because it is less accurate and does not have a scope.

Melee: The Magnum and the Battle Rifle do the exact same melee damage, however the Magnums melee is much faster than the battle rifle.

Conclusion: A single Magnum is less effective than the Battle Rifle in most situations due to its lower power, However Dual Magnums kill faster than the Battle Rifle at close, and medium ranges, but at semi-long ranges the Battle Rifle is more likely to win a duel.

Character Compatibility

 * Elites
 * Spartans
 * Marines
 * Grunts
 * Jackals
 * Drones (have animation, but never used)
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)

Note: You can give Magnums to Grunts and Jackals when you encounter the Flood on The Sacred Icon.

Trivia

 * This weapon was first introduced in Eric Nylund's Halo: First Strike novel. It was noted the pistols "weren't the standard-issue HE pistols", and had "oversized barrels--easily 30 percent larger and longer", they also had "grips of self-molding plastasteel", and whatever it shot was "high caliber". The book described this weapon as being much more balanced than the M6D, an obvious in-joke.
 * Similar to the M6D, on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in Halo 2 you will notice two fingers are wrapped around it. (Easiest to see in multiplayer)
 * The fact that this is a different pistol than the M6D seen in Halo: Combat Evolved may not be that the Marine Corps replaced it, but rather that Navy personnel are issued the M6D while Marines, being a separate branch of the military with separate administrative authority, are issued the M6C.

Related Links

 * M6D
 * M6G
 * BR55 Battle Rifle
 * Covenant Carbine