User:Ynoss/sandbox/Covenant assault carrier

"Look at the size of that thing!"

- Edward Buck after an assault carrier arrives over New Mombasa.

Assault carrier is a large capital ship used by the Covenant. The CAS is designed for ship-to-ship combat, command and control of fleet operations, and close atmospheric support for ground occupation forces. Such vessels are typically deployed during invasions of worlds with high strategic value.

Design details
The class' hull is comprised of nanolaminate plating; however, its greatest assets are its energy shields, which are amongst the strongest in the Covenant fleet. During the opening hours of the Battle for Earth, the Prophet of Regret's flagship Solemn Penance was able to penetrate Earth's orbital defense grid in spite of Cairo Station focusing fire on it. Furthermore, Rtas 'Vadum employed the tactic of ramming s during the Battle of Installation 00 with no visible damage being inflicted upon his flagship. A further testament to this vessel's survivability is that it was selected by the Covenant alongside the much larger to serve as the Hierarchs' personal flagships when they were not aboard the also heavily shielded High Charity. Like most Covenant vessels, the command deck of the CAS is buried deep within the vessel's deck, allowing it to function even with the vessel taking tremendous damage.

Assault carriers, like the majority of Covenant ships, are characterized by their bulbous, whale-like front, sleek silhouette and pale white-blue hull. However, they also tend to be characterized by their unique swollen and bulbous "hooked" bow section that is frequently characterized to be similar to the head of a whale and would (theoretically) be a massive weakness as the ship could be blown in half comparatively easily, given its shields were down. Rather than possessing multiple smaller hangar bays, like smaller cruisers, assault carriers use a single, gargantuan hangar bay for storage of fighters, dropships, boarding craft and small capital ships, at least 500 meters long, 320 meters wide and 120 meters high.

The assault carrier is also fitted with Modular Dispersal Technology, giving it the ability to completely detach sections of its outer hull as well as whole corridors, as seen during Operation: WARM BLANKET. They can also separate into two distinct sections which leaves the rear section (with the main engines) behind and allows the fore-section to move away with previously hidden engines, the fore section, and likely the rear, are still slipspace-capable. Unlike its unorthodox means of use by the Fleetmaster in an attempt to disperse the advancing SPARTAN forces, the dispersal feature is actually intended to be used in order to detach sections of the carrier that sustained extensive damage in order to increase the chances of saving what is left of the ship and its crew for future use.

The "S", or Salvation, in the carrier's three-letter classification code, "CAS", indicates that the CAS-class assault carrier is a dedicated warship.

Propulsion
For propulsion, assault carriers rely on large deuterium-tritium pinch fusion reactors, housed in cavernous chambers, which power the ship's vital systems, as well as the three aft-mounted repulsor engines that propel the ship, capable of operating in a vacuum or in an atmospheric environment. They also employ non-reactive gravity drives for standard maneuvering and hovering above the surface of a planet, resisting its gravity.

The vessel is propelled by three massive engine units, and possess, like all Covenant vessels, the ability to make pinpoint slipspace jumps in atmosphere. As shown in the Battle of Earth, such slipspace jumps cause massive discharges of EMP, rivaling those set off by nuclear devices.

Crew and complement
The ship's living quarters which consisted of habitat domes, hunting grounds, and places of repose for the ship's permanent crew, is located in the lower bow section behind the energy projector. A single CAS-class assault carrier is capable of deploying a military force sizable enough to secure an entire 26th century city. The class' cavernous main hangar has the capacity of carrying hundreds of Seraph multirole fighters, Banshee attack craft, Phantom and Spirit dropships, and boarding craft.

Supplementing their considerable infantry detachments, each assault carrier holds large fleets of Ghosts and Wraiths, along with a number of Scarabs. In November 2552, the UNSC frigate docked inside the launch bay of Shadow of Intent, an assault carrier, demonstrating the immense size of the class. The class is also fitted with Covenant escape pods.

Assault carriers are often used as flagships, leading Covenant fleets into battle. Though designed for planetary combat, they also excel at ship-to-ship combat, possessing multiple pulse laser batteries, plasma turrets, and at least three energy projectors. Along with the larger CSO-class supercarrier, the CAS is designated a "Class-Five flagship carrier" by the UNSC due to its common use at the center of fleets.

Given the similar design and purpose of the CAS to the CSO-class supercarrier it is possible that light cruisers may even be capable of using the CAS as a refueling depot in the absence of repair and resupply stations like Unyielding Hierophant. Like many vessels in the Covenant fleet the vessel was capable of rapidly deploying Covenant soldiers to the front with the use of orbital insertion pods. Like most Covenant ships, they also possess gravity lifts, used for ferrying supplies, personnel, and vehicles from the ship and to a planet's surface.

Armament
As some of the largest ships in the Covenant fleet, the CAS-class are favored as flagships by both Sangheili commanders and Prophet Hierarchs. As well as their exemplary shielding the vessel is also presumably amongst the most heavily armed in the Covenant. Assault carriers possess multiple energy projectors on its ventral and dorsal surfaces which are powerful enough to cut through UNSC capital ships. They also possess multiple pulse laser turrets, which are used for intercepting enemy missiles and fighters, and plasma torpedoes for engaging in ship-to-ship combat and assaulting planetary defenses. There is also some variety within the assault carrier class; individual assault carriers sometimes possess differing capabilities in terms of defenses and armament.

Throughout the war the CAS proved to be superior to human vessels in both durability and firepower, with the vessel being capable of easily destroying the much vaunted with a single blast of its dorsal energy projector.

Classes

 * Unnamed pattern (Halo: Reach) –
 * Unnamed pattern (Halo: Reach) –
 * Unnamed pattern (Halo: Reach) –

Known assault carriers
The following CAS have no confirmation on what pattern they are:
 * Kerel-pattern
 * Breath of Annihilation – A carrier serving within Sali 'Nyon's Covenant.
 * Seeker of Truth – The flagship of the Fleet of Particular Justice.
 * Shadow of Intent – The flagship of the Fleet of Retribution.
 * Song of Retribution – The personal flagship of Supreme Commander Jul 'Mdama.
 * Syfon-pattern
 * Day of Jubilation – A carrier of the Fleet of Sacred Consecration, destroyed over Earth in 2552.
 * Enduring Conviction – The flagship of the Banished, destroyed over Installation 00 by Aggressor Sentinels.
 * Solemn Penance – The personal flagship of the Prophet of Regret.
 * Unnamed pattern (Halo: Reach)
 * Purveyor of Virtue - Employed by an unspecified remnant faction.
 * Unknown pattern
 * Clarity of Faith – A carrier serving under the Ministry of Fortitude.
 * Eternal Reward – Destroyed at Installation 05 during the Great Schism.
 * Pious Rampage - The flagship of the Fleet of Inexorable Obedience.
 * Resplendent Fervor – The flagship of the Third Fleet of Glorious Consequence.

Operational history
The Battle of Bliss saw the first known deployment of the CAS-class assault carrier during the Human-Covenant War. Five of these vessels alongside the smaller but more numerous s and s attacked and glassed the world. Subsequently, the assault carrier Pious Rampage was the flagship of the Fleet of Inexorable Obedience which glassed at least seven human worlds. The Pious Rampage was one of the few vessels to survive the Attack on Zhoist which decimated the Fleet of Inexorable Obedience. Over the next two decades of conflict the assault carrier would grow to be known as one of the most fearful inspiring vessels in the Covenant armada.

Following the destruction of the Long Night of Solace at least three such vessels led the Covenant reinforcement fleet sent by the Ministry of Resolution to assault the planet Reach. During the ensuing Fall of Reach these vessels alongside many others and hundreds of other warships that arrived later at the end of the campaign would lead to the destruction of humanity's largest and most well defended colony. At least one assault carrier was present at the Battle of Tribute.

During the deep and bloody siege of Earth that was still continuing, numerous assault carriers were assigned within multiple Covenant reinforcement fleets to complete the destruction of humanity's last and most important and defended stronghold. Near the end of the Battle for Earth, at least a few of survived carriers retreated with Truth's ship and his fleet through the portal to the Ark.

Numerous assault carriers were present at the peace talks on Ealen IV under the command of the Arbiter, Thel 'Vadam, and the Elder Jiralhanae Chieftain, Lydus. Many assault carriers were also used under the command of Vata 'Gajat during the battle that ensued in an attempt to capture the delegates.

Production notes

 * An early draft of Halo 2 was intended to feature a level tentatively called Covenantship, in which John-117 would board an assault carrier and destroy it from within.
 * In the modern US Navy, the term "assault carrier" refers to the Amphibious Assault Ship, which is used to transport troops over water and offload them via hovercraft or helicopter.

List of appearances

 * Halo 2
 * Halo: Ghosts of Onyx
 * Halo: Uprising
 * Halo 3
 * Halo Wars: Genesis
 * Halo 3: ODST
 * Halo: Evolutions
 * Palace Hotel
 * The Return
 * The Mona Lisa
 * Halo: Blood Line
 * Halo Legends
 * Origins
 * The Package
 * Halo: Reach
 * Halo 4
 * Terminals
 * Spartan Ops
 * Halo: Spartan Assault
 * Halo: Initiation
 * Halo: Escalation
 * Halo 2: Anniversary
 * Terminals
 * Halo: New Blood
 * Hunt the Truth
 * Halo: Spartan Strike
 * Halo: Fleet Battles
 * Halo: Shadow of Intent
 * Know Your Enemy
 * Halo Mythos: A Guide to the Story of Halo
 * Halo Wars 2
 * Halo: Silent Storm
 * Halo: Lone Wolf
 * Halo: Oblivion
 * Halo: Shadows of Reach
 * Halo: Divine Wind
 * Halo Infinite
 * Halo: The Television Series
 * Contact
 * Unbound