Covenant drop pod

The Covenant make use of various types of drop pods for high-altitude troop deployment. Much like the UNSC's Human Entry Vehicle, the Covenant's orbital insertion pods are used to drop infantry to the planet's surface as shock troops much faster and more efficiently than by means of a dropship.

Types
The Covenant use several varieties of orbital drop pod. On the most basic level, they can be divided into two main categories: small, single-occupant pods used mainly by Sangheili, and a number of types which allow the simultaneous deployment of multiple Covenant troops.

Single-occupant pod
These vaguely coffin-shaped, six-meter tall pods are small and cramped, with barely enough room for one Sangheili and his weapon. The frontal hatch is equipped with a control panel, which may be used by the occupant to steer the pod. Upon impact with the ground, the pod's hatch blasts open, revealing the interior and allowing the occupant to exit.

There are several variants of the insertion pod; one is cylindrical, with two tapered, slightly angular ends, while the other is bulkier and ovoid-shaped. It is made of burnished cyan-purple metal, but has an opulent, white interior with a contour that conforms to the physique of a Sangheili.



Multiple-occupant pod
Significantly larger than the single-occupant model, the multiple occupant drop pod has the capacity to deploy at least four Covenant warriors into battle.

The most common type of mass-deployment pod in use during the Fall of Reach is shaped like a smoothly rounded tetrahedron, with a large hatch on each of the three sides. The pod is released from a ship, and freefalls through the atmosphere the same way the single-occupant version. When the pod is nearing the ground, it fires three engines which are in the corners on the bottom of the pod to slow it down. The engines continue to slow the pod until it reaches the ground. The hatches on the three sides of the pod start to open when the pod is several meters above ground. There are several glowing emitters on the floor of the pod; it is possible that these produce a stasis field to protect its occupants.

The reformed Covenant, active following the end of the Human-Covenant War, makes use of at least three different varieties of multiple-troop insertion pod:
 * The Type-51 Individual Breaching Carapace (IBC): developed by Lodam Armory, the T-51 IBC is the modern Covenant's most prominent model of drop pod. It can carry up to five occupants and is similar in size to the variant used by the original Covenant but sleeker and more elongated in design.
 * The Type-53 Squad Breaching Carapace (SBC): slightly different shaped but similar in function and general size to the T-51, the T-53 SBC is likewise used by the new Covenant order to deploy small numbers of troops.
 * The Type-54 Mass Deployment Carapace (MDC): developed by Lodam Armory, the T-54 MDC is a much larger, reusable variant which drops numerous troops from low altitude before flying back to the host vessel. The pod is equipped with capital ship-grade armor and uses a low-range gravity dampening pulse to allow the infantry within to safely drop to the ground.

In the games
The single-occupant pods were the sole variety of Covenant drop pod featured in the games until Halo: Reach, which introduced the multiple-troop version. The pods made their first appearance in the Halo 2 E3 Demo, where the Elites came down and openly challenged John-117 with their energy swords. In the games, they first appear in the Halo 2 's campaign level Outskirts and subsequently are present around Mombasa. They also appear in the campaign levels Sacred Icon, Quarantine Zone, and Uprising, occupied by allies of the Arbiter.

They also appear in the Halo 3 's campaign level Floodgate, sent by the Shadow of Intent to aid John-117 and Thel 'Vadam against the Flood infestation in Voi. The impact is hard enough to break the occupying Elite's energy shield once it hits the ground. In Halo 3, one may enter the pods on the level Floodgate when playing on cooperative play as the second, third, or fourth player (an Elite), provided the pods are not shot at all. If the player approaches one and holds the Right Bumper, he can jump into the pod, as if it were a vehicle.

The Covenant drop pods make a return in Halo: Reach, in which they appear more rounded and bulky than the previous versions. The appearance of the drop pod changed dramatically from the E3 2010 demo to its launch version. In the E3 demo it appeared to be more boxy and angular, while the launch version is smoother, more detailed and is more like a wider version of the the one from Halo 2.

In the campaign level Long Night of Solace, the Covenant corvette Ardent Prayer launches dozens of drop pods, which are destructible if the player can reach them in time. Destroying the pods, however, does not award kills or points. The daily challenge "Pod Kettle Black" is completed by destroying ten drop pods on the level Long Night of Solace. Interestingly, colliding with or ramming an insertion pod will destroy a fully-shielded Sabre and kill the player, despite the fact that the Sabre will typically survive a similar collision with a Banshee or Seraph. The death will register as "Collision Damage" and the player will receive a "Collision Damage" kill, but will not receive a Splatter Medal.

The multiple-troop variant of the pod is introduced in Reach; along with appearances in the campaign, these pods are frequently used by the Covenant in the game's Firefight mode. The multiple-occupant pod is referred to as a "teleportation drop pod" in the Halo: Reach Official Strategy Guide, although it does demonstrate teleportation abilities in-game. In Halo: Reach, it is possible to be killed by the multiple-occupant drop pod. It is also possible to get stuck at the top of the pod as the doors open. One can also get trapped inside the pod through a glitch.

List of appearances

 * Halo 2
 * Halo 3
 * Halo: Reach
 * Halo: Fall of Reach
 * Invasion
 * Halo 4
 * Spartan Ops
 * Halo: Spartan Assault