Glassing

"You are...all of you...vermin. Cowering in the dirt thinking... what, I wonder? That you might escape the coming fire? No. Your world will burn until its surface is but glass!"

- Prophet of Truth, to humans regarding Earth

The term glassing, less colloquially known as plasma bombardment, is used to refer to the act by which a Covenant ship or ships bombard a planet from orbit by using heavy plasma weaponry.

Doctrine
The process of glassing a planet begins when a fleet has achieved air and space superiority on an enemy-controlled world. The specifics of the glassing process vary depending on the strategic significance of the planet or the orders of the Fleet Master. A Minor Prophet is assigned to most Covenant fleets to oversee the destruction of a human world. In possibly all instances, before the fleet is permitted to destroy a planet, the Prophet performs a religious ritual - the Prophet declares by which religious ideal of the Covenant, marked by a glyph, will the world be destroyed. There is currently only one known instance of a human world, Kholo, having a glyph burned into its surface. Any ground operations cease and local forces are evacuated, the Covenant will then begin glassing the planet from orbit by moving their large warships closer together and blanket the world's population centers and the surrounding areas with a series of crisscrossing orbits to ensure that the planet is rendered uninhabitable. The glassing of a planet by the Covenant is a very taxing process, and requires a massive amount of energy even for the Covenant; Nevertheless, the Covenant are able to accomplish this feat in an effective matter.

Glassing a planet can take a great deal of time dependent upon both the tonnage and class of any given Covenant vessels and how many ships are within the fleet. It could take as little as two days or as much as two weeks or longer to complete the process. While partial glassing can be accomplished in a matter of days, covering the entire surface area to the last centimeter would take a prohibitive amount of time. The Assembly believed that, were the Covenant to commit thousands of ships to the task, it would have taken them around thirty years to completely glass Earth alone; Earth's relatively small size, along with a myriad of other factors, would likely cause the thorough glassing of larger planets to take even longer.

The Covenant have been known to utilize two methods of glassing.

Orbital bombardment
Typically when fleet actions require no deployment of ground forces for any particular reason, the Covenant glass the planet from orbit; this is accomplished by their larger warships gathering close together, aiming their plasma batteries, located along the lateral lines of their warships towards the surface and firing them. Once discharged, the plasma rounds are guided towards the surface, contained in a magnetic bubble and controlled by the ships automation through miles of atmospheric interference until it strikes its intended target. Resembling gigantic fireballs, these plasma lances are a hundred meters across, and strike the surface with tremendous speed and force.

The impact of the plasma lance is similar to that of a nuclear detonation, though on a much different scale. When the plasma bolt impacts the surface, the magnetic field sustaining and guiding the plasma collapses, and, depending on how powerful the release of energy is, the initial zone of impact is obliterated instantly. The areas outside of the initial impact zone are affected by the heat wave generated by the blast; depending on the range, those closest outside of the blast zone are instantly killed by the intense heat. As thermal expansion takes over, the resulting flames fan out and create a pyroclastic surge which continues to burn the areas it comes into contact with until it has cooled enough that it cannot harm the surface.

The topsoil in the impact zone and other surface geology become molten and are converted into a mineral called lechatelierite, which is similar to glass. The surrounding areas are blasted with intense heat and is burned.

Subsequently, the atmosphere is saturated with millions of tons of ash, debris and soot that are thrown up from the initial impact, blocking sunlight and dramatically lowering the amount of sunlight reaching the planets surface, subjecting it to an impact winter. As the ground zero area cools, the surface is covered by extensive areas of molten soil, and is comparable to active volcanic sites in some parts of the world, on a larger scale.

Low-altitude bombardment
When ground engagements are in effect, the Covenant will resort to low range bombardment, bringing their ships closer to the surface and destroy the area in question. This is accomplished by either building up or focusing plasma though a magnetic envelope from the energy projector located on the underside of the ship, and then discharging the plasma as a narrow beam. A single can glass approximately one acre of a planet's surface in fifteen seconds of sustained fire, with desert taking less time and deep ocean taking much longer to glass. The Covenant use low-range bombardment in many battles where major ground engagements are occurring; smaller warships use this method specifically to deal with human armies and low-level structures during campaigns, while larger Covenant warships use this to level cities while engagements are occurring.

Low-range bombardment is not performed solely by energy projectors; smaller Covenant ships like corvettes are equipped with bombardment guns that fire smaller, less-powerful lances than those utilized by capital ships. Capital ships can also use their energy projector for excavate areas of interest for the Covenant, such as unearthing the Portal to Installation 00 during the Battle of Earth.

Although it rarely occurred, the Covenant sometimes glassed areas while their ground forces were still in the vicinity.

Aftermath
The destructive process of bombarding the surface of a planet with plasma leaves the surface unable to recover to its former state without re-terraforming. During the glassing of a planet the Covenant focus on destroying the ecosystem of a planet, and will spend a considerable amount of time vaporizing any bodies of water the planet may possess, or at least reduces the remaining water to small, ash-choked pools. The deeper the bodies of water is the more time it will take to vaporize it. Once the Covenant have finished the surface is dead, devoid of any life on the surface. From orbit the world is simply a series of grays, blacks and reds, everything on the surface is charred and the air is littered with ash and dust.

It is possible for the atmosphere of a planet to boil away, or more correctly, suffer atmospheric escape from the process. Large planets, particularly those of which the damage is not enough for it to lose atmospheric gases to space, do not suffer this.

Because of the extensive destruction brought by the Covenant, the only way the world could recover is by re-terraforming efforts. The undertaking of such an effort would be massive and time consuming, ranging from a conservative 110 years to over 300 years given the manpower and technology at the time of such estimates. However, such figures do not always hold true, as Reach was at least partially re-terraformed within thirty-seven years.

Throughout the Human-Covenant War, areas of interest to the Covenant were left intact for reasons of study or retrieval; however, this was not common, as only a handful of planets were partially glassed and only when a Forerunner artifact was discovered. After the Covenant glassed a planet, a shard of glass was removed and was placed in the Sanctum of the Hierarchs within High Charity.



History
Since the formation of the Covenant in 852 BCE, the Covenant have used their ship-borne plasma weapons to threaten lesser species into a truce and their eventual induction into the Covenant. The Lekgolo were the first to be threatened with such destruction because of their transgressions against Forerunner technology before becoming the first outside species to join the Covenant in 784 BCE. The Unggoy almost faced orbital bombardment for their rebellion in 2462 CE, or the 39th Age of Conflict by Covenant records. Although the Kig-yar were not threatened with orbital bombardment, they were quick to realize the Covenant had such a capacity to destroy them and thus chose to join the Covenant for greater wealth that the Covenant would provide.

Human-Covenant War
After the Hierarchs' declaration to exterminate humanity, the Covenant put all of their destructive methods to use. The first planet to suffer this fate was Harvest, glassed by the Jiralhanae-operated battlecruiser Rapid Conversion. Prior to the war, the territory of the Unified Earth Government comprised over eight-hundred planets; most of these worlds were glassed during the war.

By the time Vice Admiral Preston Cole arrived with his battlegroup in March 2526, the Covenant had nearly destroyed the entire planet. After Cole's bloody victory, the UNSC waged a five-year campaign to reclaim the planet as it underwent a nuclear winter.

The term "glassing" was coined by the artificial intelligence group known as the Assembly in 2526. The group at the time estimated that it would take 30.3801 years for a Covenant fleet of comparable size to that of the UNSC's to glass Earth. The Assembly chose the term to magnify the horrible act in the hope that it would galvanize humanity into action.

Throughout the rest of 2525 and 2526, the Covenant continued their campaigns in the Outer Colonies, glassing a number of worlds and human establishments including Biko, Green Hills, and Bliss. Admiral Cole and his fleet continued fighting for these colonies but they were lost causes, the Covenant with their determination, superior firepower and technology continued their ruthless campaign until the last outer colony was glassed in 2535. Each battle human forces face with the Covenant were brutal ground forces were often deployed first, but as UNSC forces were routed in space, the bombardment would commence resulting in either loss of life or retreat.

The Covenant's bloody campaign continued as they moved into the Inner Colonies and began glassing major worlds. Throughout the 2540s, the UNSC continued their attempts at slowing the Covenant. Although some of their tactics succeeded, the Covenant continued to swarm human-controlled space, glassing every world they found. After the apparent death of Admiral Cole in 2543, the Covenant briefly halted their advance, then renewed their bloody tenacity and attacked human-controlled worlds with even more ferocity. After the Fall of Reach in the summer of 2552, the Covenant leadership believed that humanity would lose the will to fight. However, this was a miscalculation, as humanity's disastrous defeat at Reach caused them to fight to the last breath, scoring a crushing victory at Installation 04, which would indirectly lead to the Great Schism, and with the crucial help of their new-found Sangheili allies, Humanity would win the Human-Covenant war.

The Battle of Earth culminated in the glassing of the city of Voi in Africa by Covenant Separatists in an effort to contain a Flood infestation which had come to Earth only hours earlier. Fleet Admiral Terrence Hood accused Shipmaster Rtas 'Vadum and the Fleet of Retribution of glassing half of the continent, but, given his distaste for his former enemies, he certainly exaggerated about the extent of the glassing.

Halo Wars gameplay
In Halo Wars, the Prophet of Regret is able to call down a "Cleansing Beam" from an orbiting Covenant ship. Rather than a leader power, this is treated as the unit's secondary ability, using the left control stick to guide the beam at the cost of resources every second. It lacks the power of typical glassing maneuvers to balance gameplay, much like Captain Cutter's ability to fire a MAC blast at enemy targets.

List of appearances

 * Halo: The Fall of Reach
 * Halo: The Flood
 * Halo: First Strike
 * Halo 2
 * Halo: Ghosts of Onyx
 * Halo 3
 * Halo: Contact Harvest
 * Halo: The Cole Protocol
 * Halo Wars: Genesis
 * Halo Wars
 * Halo: Helljumper
 * Halo 3: ODST


 * Halo: Evolutions - Essential Tales of the Halo Universe
 * Dirt
 * The Impossible Life and the Possible Death of Preston J. Cole
 * The Return
 * Halo Legends
 * Origins
 * Homecoming
 * Halo: Blood Line
 * Halo: Reach
 * Halo: Fall of Reach - Boot Camp
 * Halo: Glasslands
 * Halo: Fall of Reach - Covenant
 * Halo: Fall of Reach - Invasion