SRS99C-S2 AM sniper rifle

The Sniper Rifle System 99C-S2 Anti-Matériel, abbreviated SRS99C-S2 AM, is a standard-issue sniper rifle of the United Nations Space Command. It is part of Misriah Armory's SRS99 Series.

Design details
The SRS99C-S2 AM is a semi-automatic, gas-operated sniper rifle that fires 14.5mm x 114mm APFSDS rounds from a 4-round magazine. It is, alongside its primary Covenant counterpart, the Type-50 particle beam rifle, the most accurate and arguably the most powerful small-arms weapon in either arsenal. The rifle features a barrel about 187.5cm long and is completely interchangeable.

SRS99C-S2 AMB
The Sniper Rifle System 99C-S2 Anti-Matériel B, abbreviated as SRS99C-S2 AMB Sniper Rifle, is a configuration of the SRS99C-S2 AM Sniper Rifle. The AMB variant includes a different scope and a better designed grip for stability and accuracy. It is slightly shorter than the base model (of 187.5 centimeters), measuring to 168.5 centimeters.

Changes from Halo: Combat Evolved to Halo PC

 * Maximum telescopic zoom reduced from 10x to 8x.

Changes from Halo: Combat Evolved to Halo: Anniversary

 * Replaced by the SRS 99 AM from Halo: Reach. Performs identically in gameplay.
 * Reticule is significantly larger.

Changes from Halo: Combat Evolved to Halo 2

 * Minor cosmetic changes and shorter overall length. Rifle identified as "AMB" variant.
 * Decreased the maximum reserve ammunition capacity down from 28 to 24.
 * Medium telescopic zoom increased from 2x to 5x.
 * Night vision function has been removed.

Trivia

 * During an interview, William O'Brien, an animator for Halo 2, said, "Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
 * In Halo: Combat Evolved, enemy NPCs do not acknowledge the sniper rifle's shot if they do not see the sniper, despite its loud crack in close-medium quarters. If the player downs an enemy with the sniper rifle, some will note the fallen AI, but will not search for the player as they would if the player fired with any other weapon.

List of appearances

 * Halo: The Fall of Reach
 * Halo: Combat Evolved
 * Halo: The Flood
 * Halo: First Strike
 * Halo 2
 * Halo Graphic Novel
 * Armor Testing
 * Halo: Ghosts of Onyx
 * Halo: Contact Harvest


 * Halo: The Cole Protocol
 * Halo Wars
 * Halo Legends
 * Homecoming
 * The Babysitter
 * Halo: Fall of Reach
 * Boot Camp
 * Invasion