Halo: Combat Evolved Anniversary skulls



Skulls are game modifiers that will be featured in Halo: Combat Evolved Anniversary with the appearance of a human skull. Like in Halo 3, they must be hunted down within the campaign levels to gain access to them. The skulls and the effects will not be visible in Classic mode.

Bandana skull
When activated, players will have unlimited ammo. The skull's name is a reference to the Metal Gear franchise, in which every game has an unlockable bandana that grants the player infinite ammunition. This idea originated from the First Blood (Rambo) films in which after John Rambo puts his signature crimson bandanna on he would go on a bad guy killing spree and would rarely be seen reloading despite firing an seemingly unlimited amount of ammunition.

Black Eye skull
When the skull is activated, the only way you are able to recharge your shields after taking damage is to melee an enemy.

Boom skull
When activated, all explosions' damage radius will increase two-fold.

Eyepatch skull
When activated, auto-aim will be disabled.

Famine skull
When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.

Fog skull
When activated, the player's motion sensor will be disabled.

Foreign skull
When activated, players will no longer be able to pick up Covenant weaponry.

Grunt Birthday skull
When activated, Grunts will explode in a shower of confetti with a headshot.

Grunt Funeral skull
When activated, every Grunt's methane tank will explode similar to a plasma grenade when killed. This skull will only be available to those who pre-ordered the game.

Iron skull
When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.

Malfunction skull
When activated, one random part of the Heads-up display will disappear after every respawn.

Mythic skull
When activated, the health of Covenant infantry will be doubled.

Pinata skull
When activated, Covenant infantry will drop a plasma grenade when they die.

Recession skull
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.