NMPD HQ/Walkthrough

''Pelican Down. Keep your sniper rifle handy.''

Overview
This is walkthrough for the level NMPD HQ. It is written for play on the Legendary difficulty with notes for lower difficulties.

For this flashback mission you play as Romeo. You begin with the Sniper rifle and the Pistol. You are accompanied by Buck. Your mission is to reach the Crashed Pelican and assist your squad in repelling the Covenant. You can turn on nearly any skull you want, and get away with it on this level, but Black Eye is a risky one because you are so rarely in melee range of an enemy.

Drive-by in Front of a Police Station? They must be crazy.
As soon as you start reload your sniper rifle. Use your sniper rifle and pistol throughout the first stage of the mission. Follow Buck, who will lead you to your first encounter with the Covenant. Edge out the door looking to the right. Take out the Brute leading the patrol, then use your pistol to kill the Grunts. You will find a Shade operated by a grunt on the left. Use your pistol or rifle here, one shot will clean it out. A Phantom will deliver additional Brute forces. Take them all out.

Before you head through the door take cover behind the Shade and wait for the Phantom to leave. Keep an eye out for Grunts emerging from the door, but Buck will keep them at bay and even kill a good number of them. Once the Phantom is gone use your pistol to clear out as many enemies on the high ground as possible. You can take out the Plasma Turret operator and watch as Grunt after Grunt runs to take that position. Take out any Shield Jackals you can see then go through the door. Move quickly out the other side and up the stairs where the turret is located and use the crates for cover. You will find additional sniper rifle ammunition here. Buck will clean out anything left on the lower level, leaving you free to smoke the Sniper Jackals with Carbines on the high ground with your Sniper Rifle. When you eliminated the Jackals, walk towards the ledge and immediately retreat as Brute and Grunt reinforcements arrive out of the building. Use both your sniper rifle and pistol to dispatch all Covenant, but keep your distance.

Reach out and Touch Someone, with 14.5mm of APFSDS Love.
Follow Buck into the next room, with the corpses of NMPD officers lying all around the room, load up on sniper rifle ammunition and try to collect as many grenades as possible. Edge out the far door looking up at the building on the left, you should see Sniper Jackals on the balconies. Take out the snipers here, there are three then turn right and edge out further, two more Sniper Jackals are on the Skybridge. A Phantom will deliver reinforcements in the form of Jump Pack Brutes. Sniping them will normally require two shots to kill, so don't bother aiming for the head unless you're sure you can get them in one shot. Also, make sure the Shade operator has been taken out. A Brute will always man the Shade after the previous gunner has been slain, so if you can get a good angle with cover, sit back and take out Brute after Brute that mans the Shade. After this battle, return to the previous area to fill up on sniper rifle ammunition.

Some pistol ammo and a Silenced SMG can be found along with a health pack before the next battle. Do what you did in the last section and snipe some of the Covenant from the Shade's position. Once you head through the door, kill the Grunts waiting for you, then snipe the Plasma Turret operator on the left stairs. A Jackal marksman may sometimes take up position above the Covenant forces, make sure to take him out as soon as possible. To kill the initial Brutes in this area, you can use a mix of grenades and sniper rifle fire, but make sure not to use your pistol for removing the power armor. You'll be wasting ammunition. After the initial Covenant force has been wiped out, reinforcements will arrive, including some Brutes and a War Chieftain carrying a Plasma Turret. Again, you can take them out from a safe distance with your sniper rifle. If you're short on sniper rifle ammunition, it is possible to remove their power armor with one sniper rifle shot, and then kill them with a pistol head shot. The Chieftain will be a tough nut to crack, so shoot his helmet two or three times to remove it, then finish him off with a head shot. Proceed through the door the Brute Chieftain came from and down the stairs. You'll run into a few Grunts before the landing pad, but they tend to cower and run so kill them quickly with melee hits. On the landing pad you'll see a Grunt with a Fuel Rod Gun and two Sniper Jackals. get the Grunt first, then assist Buck in taking out the Jackals.

How Not to Land a Pelican 101. (Or, I Don't Think AAA can Tow This One.)
Before you move onto the "bridge" grab the fuel rod cannon for your pistol. Jump down onto the construction crane and run.

You'll run into some turbulence from passing Banshees but just keep to the center and you'll be fine. When you arrive move to the left and clear out the enemies with the fuel rod gun, but make sure you've got one round left so you can hand it off. Run up the ramp to rendezvous with Mickey and Dutch and give Buck the Fuel Rod Gun. Many Banshees will attack your position. Take up position at one of the stationary Missile Launchers The one to the left of the crash when facing out actually has a better field of fire, but it just becomes a matter of preference. And just start shooting. You have unlimited ammo from the emplacements, so don't be stingy. Shoot fast and hard, aiming at the Banshees and Phantoms as they enter your field of fire. If you need to hop off to recharge and heal up. There are a couple of Spartan Lasers and a lot of Missile Launchers on the pad. Rocket Launchers and ammo can be found on dispensers on both the left and right side of the Pelican. Also, you can take Mickey's Rocket Launcher, but like Dutch's Laser, it's better off in the hands of someone who won't run out of Ammo. Keep fighting, A few Phantoms will drop ground troops including one group of Jump Brutes, but you and your team will make short work of them with your heavy weapons. Eventually Buck will warn you about the Chieftain and.....

Legendary Notes

 * Your Sniper Rifle is your best friend. Swift and accurate, you can almost complete this mission without ever taking a hit.
 * The only enemy you really need to worry about in the first areas are the Sniper Jackals. And the War Chieftain.
 * If you're running low on health, look around, there are areas of the level you never thought to check out that will provide you with Health packs and ammo.
 * You can use the Spartan Laser to kill Banshees that are far away. But if they're too far out to shoot at you, why bother. Let them come in close where a few shoots from a Missile Pod or Rocket Launcher will be just as effective.
 * When Banshees are coming straight at you, however, they are surprisingly easy to destroy with a rocket as they will not dodge it. Just aim and shoot.
 * Try to stay up on the high ground as you'll have an advantage on Covenant infantry and you'll be able you hit aircraft better.

Not Legendary Notes

 * This is a good level to practice your range shooting. Brutes stay in their little boxes as usual, and you can pick them off without ever being in harm's way.
 * Never swap Buck's MA5C for anything of yours. There isn't any ammo, and he's not as accurate as you can be.
 * Stay away from the SMG. There's enough ammo around for the Sniper Rifle and pistol for you to kill everything two times over.  Unless your the worlds worst Halo player ( See Arby 'n' the Chief) you won't run out of ammo here.
 * Once you get to the Pelican, you shouldn't have to leave your Turret until the last group drops from the Phantom.