PILOT-class Mjolnir



MJOLNIR Powered Assault Armor/Pilot is a MJOLNIR armor variant issued to Spartans serving in the UNSC Air Force. It was developed by Chalybs Defense Solutions for the Mark IV and Mark V generations and tested in the Chalybs Testing Preserve.

Overview
It is a MJOLNIR-compatible version of the primary helmet used by Air Force pilots. The helmet entered service within 2541 and has since been adapted for use with all UNSC armor systems. It looks remarkably similar to the MJOLNIR EVA and SPI helmets. While the similarities with the latter are strictly coincidental, the resemblance to the EVA helmet is a byproduct of Chalybs' collaboration with the Ganymede-based branch of the Materials Group, leading to many similarities with the EVA variant's physical architecture.

It is used by the select few SPARTAN-II and SPARTAN-III supersoldiers attached to the Air Force as pilots and combat controllers and meant for engagements in both atmospheric and exoatmospheric conditions. The helmet's primary advantages are its increased field of vision and its aerospace-oriented tactical software suite incorporated to the heads-up display.

In-game characteristics
The Pilot helmet is available as an armor permutation in Halo: Reach and can be purchased at the rank of Commander for 90,000 cR. . Two attachments are available for the helmet, the first being an External Hardened Uplink Module (HUL[3]) attached to the right side of the helmet. The second is the Up-Armored attachment and an External Hardened Uplink Module (UA/HUL[3]) attachment that adds a plate of armor over the top of the visor in addition to the HUL unit.

"Haunted" Helmet
"Happy friggin' Halloween!"

- In-game description

The Haunted Helmet is a variant of the Pilot helmet which has a transparent visor, showing a skull where the face should be. This helmet can be bought for 1 cR, but only after obtaining every other purchasable helmet base and possible permutations. The player needs to have earned at least 1,526,000 cR to purchase the necessary helmets and variants, which the player will inevitably do as they make their way to Inheritor, which is a rank required to obtain the helmet. Because of the rank needed to buy this helmet, the Haunted helmet was (at the time of Halo Reach's release) almost completely exclusive to Bungie employees in much the same way the Recon armor in Halo 3 originally was. It has been obtained by a rising number of players in the four years since the launch of Halo Reach however (enough to garner the semi-derogatory title of "Inheritor Helmet"), and can also be obtained by modding.

Trivia

 * If the Haunted Helmet is worn during the level Noble Actual, one will see the base of a skull in their helmet as they put it on. If it is worn during the final cutscene of Lone Wolf, it will swap models with random helmets in between shots while it lays on the ground.
 * The player's visor color will change the color of the Haunted Helmet's skull.

List of appearances

 * Halo Reach