Jerome-092/Gameplay

Halo Wars
In Halo Wars Jerome-092 is active in both campaign and multiplayer, wielding a M6 Spartan Laser in the former. Like the other Spartans of Red Team he can be revived if killed.

Halo Wars 2

 * Unique Units: Mastodon and Commander Jerome-092
 * Tier 1 Leader Powers
 * Recon Sight: Increased line of sight for infantry and vehicles.
 * Victory Mines: Drops mines that inspire nearby units upon destruction.
 * Tier 2 Leader Powers
 * Time for Heroes I: All units gain increased speed, damage, and armor, but only when the population is at 30 or less.
 * Time for Heroes II: Increased population minimum to 40.
 * Restoration Drones I: Units and buildings within area are healed.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 210 seconds
 * Restoration Drones II: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 70
 * Cooldown: 210 seconds
 * Restoration Drones III: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 100
 * Cooldown: 210 seconds
 * Tier 3 Leader Powers
 * Enduring Salvo I: Bombard the area with debris from the Enduring Conviction.
 * Population Cost: N/A
 * Supply Cost:
 * Power Cost:
 * Cooldown: 230 Seconds
 * Enduring Salvo II: Increases amount of debris.
 * Population Cost: N/A
 * Supply Cost:
 * Power Cost:
 * Cooldown: 230 Seconds
 * Enduring Salvo III: Further increases the amount of debris.
 * Population Cost: N/A
 * Supply Cost:
 * Power Cost:
 * Cooldown: 230 Seconds
 * Mastodon: Enables Mastodons to be purchased at the Firebase.
 * Tier 4 Leader Powers
 * Victory Turret: Drops a turret that inspires units.
 * Population Cost: N/A
 * Supply Cost:
 * Power Cost:
 * Cooldown: 203 seconds
 * Spartan Morale: Select units gain a boost to speed, damage, and armor for a short while.
 * Population Cost: N/A
 * Supply Cost:
 * Power Cost:
 * Cooldown: 180 Seconds
 * Tier 5 Leader Powers
 * Field Promotion: All non-veteran units in the area are granted veteran level 1.
 * Omega Team: Three Spartans of Omega Team will be deployed.
 * Population Cost:
 * Supply Cost:
 * Power Cost:
 * Cooldown: 363 seconds

Jerome-092

 * Info: Ranged hero, Ground pound area attack, One active hero limit.
 * Tier: 1
 * Cost: Population 0, Supplies 500, Power 400
 * Jerome-092 upgrade: Hijack
 * Info: Hijack vehicles, Health boost, Damage boost
 * Tier: 1
 * Cost: Supplies 0, Power 400
 * Jerome-092 upgrade: Spartan Laser
 * Info: Equips a Spartan Laser, Health boost, Damage boost
 * Tier: 2
 * Cost: Supplies 0, Power 600
 * Jerome-092 upgrade: Neural Implant
 * Info: Increases hijack speed, Health boost, Damage boost
 * Tier: 3
 * Cost: Supplies 0, Power 800

Commander Jerome-092
In campaign Jerome-092 acts the same as he did in Halo Wars, barring Spartan slam. In Multiplayer Jerome-092 comes in two variations: one exclusive to James Cutter largely identical to how he functions in the campaign, and one exclusive to Commander Jerome that performs differently. Both versions of Jerome can be built at the UNSC Armory. For the Captain Cutter version unupgraded Jerome starts off dual wielding M6C magnums and is great against infantry, but only okay against vehicles, aircraft, and structures. Once upgraded with a Spartan Laser Jerome will be effective against vehicles and aircraft. In Blitz Jerome-092 costs 220 energy and features the Rush ability that eliminates spawn debuffs. For Commander Jerome he cannot hijack enemy vehicles but is able to inspire nearby troops and call in a personalized command Mantis. He also wields a custom Hydra MLRS instead of a Spartan Laser.