Double Team

This article is about the Halo 2 and Halo: Reach playlists. For the Halo 3 playlist, see Team Doubles. "2 teams of 2 put their skill to the test."

- In-game description for Halo: Reach's Double Team playlist

Double Team is a matchmaking playlist in Halo: Reach. It was also formerly in Halo 2.

Halo 2
Double Team was added on the May 2005 update. Players could enter the playlist alone or with a partner, and the maximum players for a game was four. The playlist was ranked and featured both Slayer and objective-based gametypes.

Maps

 * Ascension
 * Beaver Creek
 * Elongation
 * Ivory Tower
 * Lockout
 * Midship
 * Sanctuary
 * Turf
 * Warlock

Gametypes

 * 2v2 Slayer (Human Duel) (BR, No Sniping) (Rifles)
 * 2v2 CTF Classic (Human)
 * 2v2 Crazy King
 * 2v2 Team Ball

Halo: Reach
The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, Doubles Arena, from the system. In exchange, Double Team was placed into the competitive playlists. Double Team modified game settings to align more with the smaller player amount. The most notable difference is the low amount of ammo placed for power weapons. For example, the Sniper Rifle has only four shots on pickup. Team Size, party size, and local player count are all capped at two players.

Maps

 * Arena Zealot
 * Asylum
 * Countdown
 * Powerhouse
 * Reflection
 * Uncaged
 * Unanchored
 * Enclosed
 * Synapse
 * Treasury

Gametypes

 * 2v2 Slayer
 * 2v2 Slayer DMRs
 * 2v2 Oddball
 * 2v2 King