Project ORCHID

"We're not exactly like those artificial gods from the earlier generations. More like demigods. And I'll be damned if that usually isn't good enough."

- Edward Buck

The SPARTAN-IV Augmentation Program is the formal name for the biochemical and surgical augmentation procedures performed on the Spartan-IV supersoldiers. As with the recruitment methodology of the SPARTAN-IV program, the scope of their augmentations hearkens back to the ORION Project's less extensive physical enhancement more so than the decidedly more superhuman Spartan-IIs and Spartan-IIIs, although several new procedures are utilized. To compensate for the relatively less effective augmentations, Spartan-IVs rely more heavily on the second generation of Mjolnir armor.

Background
"When I say walking gods, I mean the Spartan-IIs. Like the old Greek Titans in the way that they live among us but are literally head and shoulders better in every way. And they’re just about as hard to kill. The fact we lost so many of them during the Covenant War tells you something about how horrific that conflict was. The soldiers in the SPARTAN-III program were more like your standard gods of myth and legend, the Titans' kids. Hermes and Apollo and Aphrodite and such. If the Spartan-IIs are more powerful than you can imagine, Spartan-IIIs are probably just inside your limits. The Spartan-IVs—my new designation—are like demigods then, the offspring of the real gods. Think Hercules. We can pass for regular people most of the time—something folks would generally have a hard time mistaking the earlier generations for—but inside, we're far more than that."

- Spartan Edward Buck, comparing the augmentations of the Spartan-IVs to the previous Spartan generations

Like their forebears, the Spartan-IVs undergo a series of procedures to enhance their physical capabilities. The augmentations are performed through a combination of chemical injections—like those of the Spartan-IIIs—and invasive surgical implants—like those of the Spartan-IIs. The technology used in the two preceding SPARTAN programs necessitated that the candidates meet exceedingly strict genetic qualifications as well as the application of the enhancements on preteens to avoid the catastrophic failure rates produced by the augmentation of adult subjects in the ORION Project.

By the time the SPARTAN-IV program was initiated the technology had advanced to the point that some of the previously dangerous procedures could be performed safely on adults and without stringent genetic requirements. Due to the subjects' bodies no longer being in developing stages as well as their lack of genetic requirements, the process must be carefully custom-tailored for each individual. Unlike the previous two generations of Spartan programs, the SPARTAN-IV program recruits and augments individuals based on their skills and abilities, rather than their genetic qualifications.

Augmentations
The augmentations for the SPARTAN-IV program feature a number of new procedures not used in the preceding programs. However, because the Spartan-IVs' performance-enhancing physical augmentations do not produce results as effective as those of their predecessors, they are forced to rely more heavily on their GEN2 Mjolnir armor to compensate.

Experimental phase
"The original plan was to create Spartans with no armor. They'd have unbreakable bones, and be capable of feats of strength normally possible only with armor. But even for Spartans, the cost of augmentation was too high…"

- Jun-A266

A series of additional augmentations were included in the earliest, prototypical phase of the SPARTAN-IV program. Unapproved by the UNSC Navy's committee that regulated other matters relating to the SPARTAN-IV program, this experimental phase of the augmentation program was conducted entirely by the Office of Naval Intelligence. These enhancements would have made the Spartans significantly stronger and more resistant to injury, the goal being that they could operate without Mjolnir armor. However, these procedures proved to have an unacceptably high casualty rate, killing or crippling nine of the ten initial candidates; the sole survivor, Ilsa Zane, was rendered mentally unstable and began suffering homicidal tendencies.

Demonstrating the effectiveness of these experimental enhancements, Zane was able to engage a Mjolnir-armored Sarah Palmer in hand-to-hand combat without the use of any protective equipment and survived Palmer violently driving her head into a metal bulkhead face-first, as well as her subsequent prolonged exposure to the vacuum of space. Several years later, she was able to charge into a group of Orbital Drop Shock Troopers and knock them to the ground. She was noted to move with incredible speed and power.

Procedure
"I spent a period of three weeks on Mars, in and out of surgeries and other so-called advanced therapies designed to transform me from a top-flight Helljumper into something approaching the closest thing humanity had to walking gods. And it hurt in every damn way it could."

- Spartan Edward Buck

The SPARTAN-IV augmentation procedures, at least for the first and second classes of the program, take three weeks to perform, with the Spartans in and out of surgeries and advanced therapies during this time. Following the augmentation procedures, recovery and subsequent training usually lasted several months. It took about two days for the first team of Spartan-IVs to relearn how to walk again following their augmentations. Significant disorientation was in evidence during their initial training exercises. The final steps of the augmentations are an assurance of hormonal regulation and the archiving of the subject's bioprofile.

Largely overseen by the Office of Naval Intelligence, the augmentation procedures are conducted in a dedicated Spartan-IV facility on Mars and are considered excruciatingly painful. Approximately two dozen candidates were augmented and conditioned at any given time during the second Spartan-IV class. Certifying medical review officers are responsible for reviewing the results of the procedures on each Spartan-IV candidate; Doctor Longo Berger was one such individual.

Effects
"I'm a regular 26th century girl. They swear these three weeks of surgeries will be worth it."

- Spartan Sarah Palmer, following her augmentations

Reflecting on her augmentations, Sarah Palmer stated that the synthetic cardiac weave allows her to "outrun a horse". The enhancements performed on the lungs potentially allow a Spartan-IV to breathe methane for around an hour. Nutrition-wise, it is also said that a Spartan could eat a raw tree and retain the equivalent of six meals' worth of calories in terms of energy. According to Edward Buck, the ocular implants enable him to see in the dark and read the fine print on release forms "from across the room". The subject's hearing is also greatly improved.

However, the decision to augment adults as opposed to preteens comes at the cost of performance: the results of the Spartan-IVs' physical augmentations are not as effective as those of the preceding generations. To compensate for this shortcoming, the GEN2 Mjolnir armor worn by the Spartan-IVs is designed to multiply the wearer's strength and speed significantly more than first-generation suits. At least in theory, this makes a Spartan-IV clad in GEN2 armor equal to a GEN1-wearing Spartan-II in terms of strength and speed, but the Spartan-IV would be at a considerable disadvantage without armor. The physical disparity between a Spartan-IV and a Spartan-II has been compared to that between an elite-level athlete and a "near-supernatural monster". Spartan Edward Buck also compared the Spartan-IVs to demigods while respectively likening the Spartan-IIs and Spartan-IIIs to the Titans and gods of Greek mythology.

Spartan-IVs must follow a rigid set of guidelines to maintain their physical fitness and health. These include undergoing regular medical examinations, including physiological scans, reviews and treatment before and after each mission. A Spartan-IV is expected to perform at optimum capacity with a minimum of two and a half hours of sleep per 48-hour cycle; for cryosleep, standard UNSC practices apply. They are also instructed to follow standard physical training practices of the UNSC. Due to their augmented physiques, however, they are provided their own, custom-built gym equipment. Official meals are specifically prepared to meet the caloric, nutritional and medicinal needs of each individual Spartan. These personal needs are measured based on activity data recorded by the Spartan's individual physiometer. Ancillary medications may be provided to ensure the Spartan's well-being and to reduce risk of potential implant rejections. The effect the augmentations have on lifespan is unknown, though it is theorized that most Spartans can surpass the average human lifespan.

Many of the gene therapies, artificial organ implants, and cybernetic enhancements used in the SPARTAN-IV program's augmentations are irreversible. Few within the UNSC and Unified Earth Government have forecasted the impact these men and women will have when they leave military service and re-enter civilian life as augmented humans.

Performance
"Most of them are alright, Musa. And they'll get better. But some of them… some of them are much better."

- Jun-A266 to Musa-096, following the first class of Spartan-IVs' augmentations

Training performance of the initial unit of Spartan-IVs in January 2553 was decidedly underwhelming, something that was acknowledged by the program's head recruiter, Spartan-III Jun-A266. Part of this may be attributed to the Spartan-IVs' still-ongoing acclimatization to their enhancements, as well as the group not having worked together before, though all of them came from military backgrounds. The majority of the first batch of Spartan-IVs were incapacitated by their unaugmented Marine training opponents, who outnumbered them ten to one, and their lack of coordination resulted in SPARTAN-IV program head, Commander Musa-096, personally chastising them about the importance of teamwork, a lesson that Musa and his fellow Spartan-IIs learned in their first days of training at the age of six. However, several Spartan-IVs of this group later distinguished themselves in live combat during the New Colonial Alliance's attempted takeover of several days later.

Later combat performance also shows marked improvement to the training sessions of the initial group. During a 2555 mission to Talitsa, Spartan Edward Buck fought Spartan defector Michael Crespo in hand-to-hand combat and shattered the faceplate of the latter's GEN2 Mjolnir armor by pummeling it repeatedly. Spartan Kojo Agu killed multiple insurrectionists of the United Rebel Front by throwing rocks at them before procuring a weapon from the fallen rebels during the same mission. Agu subsequently assaulted a nearby rebel stronghold single-handedly, eliminating numerous rebel combatants and rescuing hostages.

During the Requiem Campaign, Spartan Gabriel Thorne was able to fight five Sangheili in close-quarters combat and successfully kill them before being subdued by two other Sangheili. Thorne later fought Gek 'Lhar—who had previously killed several Spartans—in hand-to-hand combat and held the upper hand for a majority of the brawl, before having a boulder smashed on his chest and unprotected head, dazing him. Later during the Requiem Campaign, Spartan Paul DeMarco was able to defeat multiple Sangheili and a Promethean Knight in close-quarters combat. During the Battle of Ealen IV, Spartan Naiya Ray defeated a Sangheili Warrior in close-quarters combat. While on a War Games simulation marathon, Sarah Palmer fought and killed a Mgalekgolo with her bare hands. During a physical confrontation between Spartan-II John-117 and Spartan-IV Jameson Locke, the latter was able to hold his own against the superiorly augmented Spartan-II. However, John was eventually able to gain the upper hand in the melee with his superior strength and defeat the Spartan-IV. Though it should be noted that both Spartans appeared to lack the intent to kill the other.

List of appearances

 * Halo 4
 * Infinity Briefing Packet
 * Halo: Initiation
 * Halo: New Blood
 * Hunt the Truth