User:BaconShelf/Sandbox2

Camouflage page notes (will organise properly later)

 * >In Halo Reach, there are four types of woodland camo that can spawn depending on soldier class (Rifleman, medic, heavy, radio) (https://imgur.com/a/kNWoa)
 * >3 Charlie have their own variant of camo (both in Patrol and in Winter Contingency)
 * >ODSTs and Bullfrogs have different patterns (https://imgur.com/a/GY5LR)
 * >Reach marines
 * All Reach same pattern, diff colours


 * >CEA marines
 * >HW2 Dazzle camos
 * >HW2 DLC Camos
 * >Hellspartan (lol) dazzle camo
 * >Halo 3 snow camo (avalanche)
 * >H3 marines
 * >H3 ODSTs (https://imgur.com/a/wJ46w)
 * >H5 REQ camos
 * >H4 Forest skin (HAZOP)
 * >H4 Arctic skin (BR)
 * >H4 marine skins (inc. ONI security - also include H5 ONI vehicles)
 * >Look at Spartan Assault and Escalation etc for Army trooper camos
 * >H4 Forest skin (HAZOP)
 * >H4 Arctic skin (BR)
 * >H4 marine skins (inc. ONI security - also include H5 ONI vehicles)
 * >Look at Spartan Assault and Escalation etc for Army trooper camos
 * >Look at Spartan Assault and Escalation etc for Army trooper camos


 * HW Marines (brown and snow)
 * H2A Marines and HW2 marines (https://imgur.com/a/kw9jC)

During the development of Halo Wars, a number of vehicles were concepted, prototyped and cut from the game.

Cougar
"The Cougar is a heavily armored anti-infantry support unit used on the battlefield, specifically rough terrain. Equipped with dual M68 gauss cannons and an automated gun with computer targeting. Capable of long range travel and speeds of up to 90MPH."

- Concept art description

The Cougar was designed as a UNSC AFV, equipped with two M68 Gauss cannons. Although anti-heavy armor fire would blow the Cougar away quite easily, this vehicle was highly effective in holding off enemy armored vehicles until slower armored units could arrive at the battlefield. The Cougar had gained infamy in several urban tactical situations prior to the deployments in the war against the Covenant.

It appeared as a somewhat standard armored fighting vehicle with two wheels up front and two pairs in the rear. It bore a small mounted turret armed with two M68 Gauss cannons, as well as a machine gun or grenade launcher on other concept art. There was a windscreen on its forward body, with two side windows to provide a fairly high amount of visibility for the driver, which would have proved useful. It would have been able to reach a top speed of 90mph.

The Cougar was ultimately cut from the game in favor of other vehicle ideas. Its shape may have proved the inspiration of the SP42 Cobra, as its role in Halo Wars was originally an anti-vehicle unit. The Cougar bears a striking resemblance to the World War II armored car, the M8 Greyhound.

Falcon
"The UNSC Falcon is the primary air attack unit of the UNSC Army. With swift attacks and exceptional maneuverability a small squad of Falcons can be devastating to enemy vessels. Armed with sidewinder missiles and heavy armor piercing guns."

- Concept art description

Not to be confused with a cut vehicle of the same name from Halo 2 or the tiltrotor helicopter that appeared in Halo: Reach, the Falcon was a UNSC aircraft that got so far as having a 3D model made. The Falcon was a twin seater fighter aircraft planned to be used by the UNSC Army. Originally intended to be a usable unit, stored in the UNSC airpad, it filled the role of strike fighter, packing enough firepower to destroy enemy vehicles and infantry with "Sidewinder" missiles and heavy armor-piercing guns. Like several other units, it was cut from the final game before it shipped.

In terms of design, the Falcon uses forward-swept wings (giving it an appearance similar to the 20th Century Sukhoi Su-47), which are used to provide stability during steep dives, indicating an emphasis in air-to-ground combat. Another, smaller set of wing flaps are attached to the ventral hull, possibly to improve stability. It also possesses two inward-angled vertical stabilizers at the rear, and missile pods attached to the base of the wing and the ventral hull. At the rear of the craft are twin jet thrusters, capable of tilting to allow VTOL capability. Retractable landing gear appears to be located at the wing tips.

Fox Cannon
"The UNSC Fox Cannon is a mobil log[sic] range artillery cannon firing rounds to ranges exceeding 50KM (52.8 maximum). Capable of firing five rounds per minute with satellite targeting. Firing 175mm M197 projectiles with destructive results."

- Concept art description

The Fox Cannon was a UNSC vehicle cut from Halo Wars. It was to be a self-propelled artillery vehicle, capable of firing five shells per minute, and with great accuracy due to satellite targeting over a distance greater than 50 kilometers. The Fox was equipped with a 175mm cannon that shot the M179 projectile. Given its role, it was likely replaced by the SP42 Cobra.

Mongoose
Early on in the development of Halo Wars, the M274 Mongoose was intended to be included. The vehicle got as far as having a model created and implemented in game, though by the time of the "Sway" alpha, all that remained in the files was a handful of text strings referencing.

To create this Mongoose model, Ensemble 3D artist Jenell Jaquays had to rely on observing screenshots of the Mongoose as seen in Halo 3, as Bungie were unwilling to share the original model file with Ensemble.

Air Artillery
"Recently sighted behind several front line battles, it seems that the Covenant have developed an air based artillery unit. With no on board defenses, it can be very vulnerable if dealt with promptly. However, its heavy plasma mortar cannons can lay waste to an entire UNSC base quickly and it is therefore critical that we gain more field information on this vehicle."

- Official description.

The Covenant Air Artillery was a unit cut from Halo Wars some time prior to January 2008. The vehicle was to boast three plasma mortars, and was intended for use in a ground attack role - noted to be especially effective against static bases.

Chimera
The Chimera was a Covenant unit cut from Halo Wars. It was a four-legged walker bearing slight resemblance to the Type-47A Scarab, though with a more hunched appearance.

Gargoyle
Named only in game files, the Gargoyle was intended to be a Covenant bomber aircraft. In the final game, a menu icon is still present in the files to represent the unit.

Gorgon
"When we originally spec'd out the Covenant, we gave them a ground-based, antiair unit called the Gorgon (above left) -- a bulbous, biped walker that used heavy Needlers to rip apart thin-skinned aircraft. Once it was in the game, though, we realized that we'd created a recognition problem: was the Gorgon a vehicle or infantry unit? We intended for it to be a vehicle, but the legs were causing problems, since we also said that "anything with two legs that walks is a dude." The final nail in the Gorgon coffin? The Covenant already had too many ground vehicles; we needed more air units."

- Dave Pottinger on the Gorgon.

The Gorgon was a vehicle created for the Covenant and intended for use in the anti-air role. The vehicle was envisioned as a walker equipped with a heavy needle cannon, used to attack air targets. The vehicle's mech-based nature conflicted with Ensemble's philosophy that anything with legs was considered infantry, and the overwhelming abundance of Covenant ground vehicles - combined with the relative lack of aircraft - ultimately led to the Gorgon being scrapped and replaced with the Type-29 Vampire.

Interestingly, a later Artstation upload by Nathan Stefan titled  depicts a vehicle more similar in nature to the Wraith or similarly-cut Brute Tank.

Hydra
Named in an image upload by artist Don Gagen, the Hydra was intended to be a Covenant aircraft.

Recon Drone
Present in the "Sway" alpha, the Recon Drone appears on an early version of the map Repository as a unit buildable in the map's central Sentinel factory alongside Aggressor Sentinels. Despite this Forerunner construction and neutral placement, the Recon Drone takes the form of a Yanme'e. The Drone has a complete model and animations, and is able to fly at high speeds around the map. True to its name, the Drone has no attacks, and is instead only intended for scouting.

Scarab (Protos variant)
Seen in the E3 2008 build and on the box art for Halo Wars, among other promotional screenshots, is the Type-47A "Protos" Scarab - the Scarab variant notably found in the Halo 2 campaign levels Outskirts, Metropolis and The Great Journey. In the final Halo Wars game, the Type-47B Scarab design notably used in Halo 3, Halo 3: ODST and Halo: Reach is used.