Kig-Yar Minor

Minor is a Covenant Jackal rank.

Rank
They are effectively equal to the UNSC Private. Donning a turquoise shield on their right arm, they occasionally lead a few Grunts into battle. However, they will retreat if their shield is depleted. They command Major Grunts, Gunner Grunts, SpecOps Grunts, and Ultra Grunts, so they usually jump out of Spirits or Phantoms first. Like Grunts, they are low-ranking in the covenant hierarchy, and are considered inferior to Brutes, Elites and Hunters.

Combat
Minor Jackals always carry Plasma Pistols. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a Frag Grenade, but you can use a Pistol, Battle Rifle, Sniper Rifle or any precision weapon, so that you can aim for places on their bodies not protected by shields if you're a good marksman. (Specifically the shield flank, where the hand is.) An overcharged Plasma Pistol will overload their shields as well, but it will eventually recharge. Meleeing them is also effective, but risky and not advisable on higher difficulty settings due to the Plasma pistol's high rate of fire.

Like all Jackals, except for sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to the Plasma Pistol or Plasma Rifle. One Shotgun hit to their frail body will kill them.

Appearances
Like Grunts, the Kig-Yar are commonly seen in combat and are engaged as cannon fodder. Because of this, they are seen in almost every level with the Covenant. They seem to not like boarding UNSC ships, because they are never seen in levels concerning them. Minors simply devote their combat-time to bombard you on the ground, however. Ironically, they are the Arbiter's allies only on the level Sacred Icon, in which they accompany the Arbiter on a mission to recover a "sacred relic", Installation 05's Activation Index ; Kig-yar are typically not true followers of the Covenant's religion.