Semi-Powered Infiltration armor

The Semi-Powered Infiltration armor (SPI armor) is an experimental combat armor system designed with an emphasis on stealth through the use of special photo-reactive panels. It was used by the SPARTAN-IIIs in their training exercises as well as in their active duties in the frontlines.

Overview
Though more advanced than the Orbital Drop Shock Troopers' body armor, the SPI armor is less advanced and powerful than the MJOLNIR armor used by the SPARTAN-IIs. Its main benefit is that it is drastically cheaper to produce than the MJOLNIR armor.

Described as "part legionnaire mail, part tactical body armor, and part chameleon", the SPI armor features special photoreactive panels that mimic the surrounding textures, effectively being the UNSC equivalent to the Covenant's active camouflage systems. The SPI system features a full body armor with an enclosed helmet and heads-up display. The undersuit is equipped with a cushioning layer of liquid nanocrystals that provide more ballistic protection than three centimeters of Kevlar diamond weave, without the bulk. The hardened armor plates, though advanced compared to standard UNSC infantry armor, can only take a few glancing blows before failing.

Mark I
The Mark I was the first, experimental iteration of the SPI system used by the SPARTAN-IIIs of Alpha Company. The featured photo-reactive panels gave the Spartans of Alpha Company a rough equivalent to active camouflage. The camouflage patterns, however, shifted irregularly and imperfectly, which made the photo-reactive panels inferior compared to the Covenant's active camouflage technologies.

Mark II
The Mark II was an improvement of the SPI Mark I, first used by the drill instructors of Beta Company, and then by the Spartans of Beta Company. The armor sports new photo-reactive coating to boost their camouflaging properties. Although the new photo-reactive coating can mimic a wide range of electromagnetic radiation, it is still sensitive to overload, so the wearer will still be vulnerable for several seconds after a flashbang or plasma hit while the panels reset. One minor improvement is that the armor is now hermetically sealed and contains an internal oxygen supply.

The armor was proposed by Kurt Ambrose in 2537 for Alpha Company, but the request was denied because the armor was over budget. After Alpha Company's Pyrrhic victory in Operation: PROMETHEUS, the Mark II was approved for mass production. After the augmentation of Gamma Company, small adjustments were installed into the SPI Armor Mark II, including experimental refits to the ballistic gel layers, upgraded software suites, and other functions, slated to be introduced to the systems prior to Gamma Company's deployment in 2552.

Advantages

 * The armor is significantly cheaper and easier to mass produce than MJOLNIR armor.
 * The system includes photoreactive panels that act as an active camouflage for the wearer.
 * The armor is easier to transport, because it is not as bulky or as heavy as the MJOLNIR armor.
 * The armor has an efficient cooling system and is significantly difficult to detect even with thermal scanners.
 * The faceplate has an automatic 5x zoom ability.
 * The armor can be worn by any individual and does not require special augmentations, unlike the MJOLNIR armor.

Disadvantages

 * It has no energy shielding system, unlike the SPARTAN-IIs' MJOLNIR Mark V and Mark VI models, making the user far more vulnerable to enemy fire and a major contributor to the high fatality rate of the SPARTAN-IIIs. The exception to this limitation could be found in the SPARTAN-III Headhunters: their experimental armor was known to be equipped with energy shields, due to their elite nature and value. However, power must be drawn from the energy shields to recharge the suit's active camouflage module.
 * It does not enhance the user's physical performance (i.e. strength, speed, agility), unlike MJOLNIR.
 * Since the photo-reactive plates take time to recover after explosions such as a flashbang grenade and plasma hits, the SPARTAN-III is visible until the plates recover. With the exception of the Headhunters' suits, the SPI armor does not feature "true" active camouflage systems.
 * It is made of a less durable, less dense alloy than MJOLNIR armor: Kelly-087 dented a SPARTAN-III's chest plate with her fist when first encountering the SPARTAN-IIIs.
 * Unlike the MJOLNIR which is a fully self-sustained environment suit, the SPI armor is not designed for extended use; despite possessing rudimentary environmental controls it will become increasingly uncomfortable to wear if used continuously over long periods of time.
 * It lacks the ability to support an onboard artificial intelligence construct, unlike the Mark V and subsequent models of the MJOLNIR armor.

List of appearances

 * Halo: Ghosts of Onyx
 * Halo: Evolutions - Essential Tales of the Halo Universe
 * Headhunters
 * Halo: Reach
 * Halo: Glasslands