MJOLNIR Powered Assault Armor (GEN2)

The MJOLNIR Powered Assault Armor [GEN2] is a variant of the MJOLNIR Powered Assault Armor. The powered exoskeleton is a lightweight variant that is utilized by SPARTAN-IVs. The armor was first seen in use by the Spartans aboard the in July 2557.

Background
The GEN2 was developed by the Materials Group as a response to the SPARTAN-IV Project. Developed with new ad hoc modification systems which gives the armor the ability to use Tactical Packages, Support Upgrades, and Armor Abilities.

Armor variants and upgrades

 * MJOLNIR/CIO A variant for Combat Intelligence Officers.
 * MJOLNIR/Deadeye
 * MJOLNIR/HAZOP - A variant for missions considered too hazardous for standard equipment.
 * MJOLNIR/[G] - Developed parallel to the M6 Grindell/Galilean Nonlinear Rifle as part of Project GUNGNIR.
 * MJOLNIR/LOCUS
 * MJOLNIR/Oceanic
 * MJOLNIR/Venator

Various upgrades were made with the GEN2 that previous armor systems did not have.
 * Sprint module: Unlike previous armor systems, the GEN2 is built with a Sprint module that allows the user to override safety protocols to run at faster speeds.

The armor system is built to support a variety of attachments and equipments which allows it to utilize armor abilities.
 * Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
 * Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
 * Portable jump-jet
 * Promethean Vision - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.

Armor components

 * Energy shields: A protective barrier that surrounds the armor and protects the user from harm.
 * Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.
 * Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
 * MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
 * Power supply control unit: Manages the power supply of the armor.

List of appearances

 * Halo 4