Not on My Watch

Not on My Watch is the fourteenth campaign level in Halo Wars 2, and the last of the Operation: SPEARBREAKER expansion.

Transcript
NORTH SPIRE/FORERUNNER LAUNCH

NOT ON MY WATCH

Mission Briefing
 * Vaughan: "When Isabel and Jerome destroyed the Enduring Conviction, the Banished became as stranded as we were. And now they've found a way to break the stalemate."
 * Quinn: "They're using Engineers to hack into the Ark's local systems to prep the ship for launch."
 * Vaughan: "If we find those systems, can you stop those Engineers, Quinn?"
 * Quinn: "Spirit of Fire scans show there's a terminal near the ship itself. I've got a decryption package. I'll do what i can."
 * Vaughan: "Okay, that'll be our back-up plan. We'll try a Condor assault first."

Mission Summary

Stop the Forerunner ship from launching.

Scouting Report Pelican Transport can be used to quickly move your army around the battlefield.

Cutscene

''While the Banished are heading towards the Forerunner launch site, a Condor Gunship is approaching it and start the assault. The Banished ignore the Condor as it attack the launch site and an EMP bursts from the launch site, destroying the Condor.''

Back on Sunray 1-1's position, the lightbridge behind them is out.
 * COMMS OFFICER 2: "The last feeds from our Condor showed several charging columns linked directly to the ship, providing energy for the launch."
 * Vaughan: "We won't be able to stop them launching that ship if we can't even get near it. Let's get down there and disable those charging columns."

Gameplay

''The countdown timer starts at 15 minutes and Sunray 1-1 start advancing. Comms officer realize something as the ship was pointed Spirit of Fire.''
 * COMMS OFFICER 2: "Vaughan, our techs have been tracking the ship's launch orientation to estimate where it's heading, but then we realized it's pointed towards US. It's maintaining a constant collision course with the Spirit of Fire!"

''Sunray 1-1 approaches one of the recharging column. A Huragok and Banished infantries are defending it. Vaughan jump to conclusion that the Banished plan to use Forerunner Ship as a battering ram to destroy Spirit of Fire.''
 * Vaughan: "The Banished aren't trying to contact reinforcements, they're using the ship as a weapon. A direct hit from that would destroy the Spirit of Fire! Alert the Captain, but we have to stop that now. First up, we've got to disable those charging columns."

Sunray 1-1 clear the Banished out from the charging columns.
 * Vaughan: "All clear."
 * Quinn: "A direct application of kinetic energy should be applied here."
 * Vaughan: "You know you could just say 'Shoot it'."

Sunray 1-1 attack the charging columns and once destroyed, the ground shakens.
 * Vaughan: "It's moving, what's happening?"
 * Quinn: "All i know is that the Sentinels didn't like it!"

Some Aggressor Sentinels are approaching the recharging column site and Sunray 1-1 engages them.
 * Quinn: "Vaughan, Forerunner defense systems must have moved the charging device down into the base plate. We're going to need a pretty large hit to the platform to disable it now."
 * Vaughan: "I know just a thing. We need a Colossus mech on the double. Contact Spirit of Fire and tell them to standby with a base drop and a Colossus pad."

Quinn finds two potential spot for the base construction.
 * Quinn: "There are two potential locations for a base drop, but we've got to move fast, it says the launch sequence has started!"

''Sunray 1-1 approaches the closest base site and call in base drop. They also call the Colossus drop while waiting for construction.''
 * Quinn: "Colossus en route, stand back!"

A Colossus drops in to the base.
 * Colossus: "Colossus, ready to go."
 * Vaughan: "Get that Collosus to the charging column - and hit it hard."

Reaching the charging column earlier, a Spirit Dropship approaches and dropped Banished units to defend it again.
 * Vaughan: "The Banished are trying to stop us getting to the charging column. Show them what a Colossus can do."

While clearing the area, the base construction was complete and start with Combat Station.

Once the area is clear, Colossus stomp on the charging column and it's shutting down.
 * Vaughan: "It's working, the charging column is shutting down."

On the launch site, the ship shakes violently and the timer extended by 10 minutes.
 * Colony: "Error. Launch Compromised. Huragok, Compensate. Stop human interference."
 * Quinn: "That's slowed down the launch of the ship and given us more time."
 * Vaughan: "We've got to get a Colossus to each of the other charging columns and shut them down. Once they're all shut down, that should neutralize the energy field around the ship, and we'll be able to reach it and disable for good."

UNSC start to assemble army while Sunray 1-1 decide to clear the area of Banished silos for extra resources.
 * Vaughan: "We're getting there, team. Keep up the pace."

Once building an army, Sunray 1-1 start advancing and encountered Controller Sentinel fighting Banished unit.
 * Vaughan: "Controller Sentinel, hang back."

Quinn notice the tether beam that linked to the Controller Sentinel.
 * Quinn': "Check out the beam, though. It's attached to the nearby power node. If we shut down the node it may weaken the shields."

Once the Banished eliminated, it resumes the patrol duty.
 * Vaughan: "It's on patrol path, hold back until it's moved on."

They start tailing the Controller Sentinel from distances.
 * Vaughan: "If we keep this up, we may just make it in time."

''Reaching the power node tethering it, Sunray 1-1 start capturing it to disable the shield. Once completed, the Sentinel's back are exposed.''
 * Vaughan: "Energy shield down. You know the drill, focus fire at the rear!"

Once destroyed, they approach the second charging column, they spot a Banished base and start engaging it while avoiding another Controller Sentinel that was on patrol.

Unit Deployment

 * 1 Condor Gunship (Destroyed)
 * 1 ODSTs (Hero Unit)

Leader Power

 * Restoration Drones I, II and III
 * Scatter Bomb I and II
 * Bunker Drop I and II
 * Remote Sensors I
 * ODST Drop I
 * Pelican Transport I and II
 * Mech Overcharge I and II
 * Grizzly Battalion I