Motion tracker

Spartans and Elites have a Motion Tracking Sensor built into the HUD of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with Hunters and enemy vehicles represented by larger red dots. Flood Infection Forms are shown as small red dots, the only exception being in the level The Covenant, when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in multiplayer speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor.

The motion tracker is not a radar. Slow moving enemies will not show up on the sensor. This can be an advantage of course, moving very slowly or crouch walking means not showing up on enemies motion trackers, naturally, the reverse is also true.

Trivia

 * In Halo 3 custom games or Forge, the motion sensor can be increased its range by 15 metres, 25 metres, 50 metres or even 150 metres.


 * In the novel Halo: Ghosts of Onyx, the motion tracker sensor is shown to be vulnerable to sea water, when Fred's motion tracker froze due to a crusting of sea salt.