Scarab Gun

In the Halo 2 level Metropolis, there is a hidden Plasma Rifle with the power of a Scarab's main cannon. It has unlimited ammo, continuous rapid fire, and never overheats. However, if you fire this gun too close to your position, you will die instantly.

It is said that each time a scarab appears it has a scarab gun. Almost every level in Halo 2 has one including some that do not have scarabs. Some are, however, harder to get than others for most players.

Method 1
Note: The Sputnik skull is recommended for this, but not necessarily required.

At the beginning of the level Metropolis (Easy difficulty recommended), kill all allies and take the rocket launchers. It is not necessary to kill the enemies on the bridge. Simply driving past them works. At the point where the two extra allies show up on the bridge, the first two Banshees show up. Saving as many Banshees as possible will help later so that should one be lost others are available. When the end of the tunnel is reached, destroy all the enemies but do not blow up any of the Banshees. Lure each Banshee close enough to board it. Kill each enemy after forcing them out. Next, clear the tunnel ahead. Stop once you reach the closed section of the roadway and have to detour off into the pipes. (Make sure to kill the sniper in there before heading back.) This will leave the tunnel enemy free, making it easier to work a Banshee down the tunnel to the spot needed. This is where the Sputnik skull comes in handy.

Because your melees make objects move further, it will be easier to maneuver the Banshee where you need it. Return to the end of the bridge and move a tank to road on the bridge. Land a Banshee on top of the tank and then drive the tank down the tunnel. When you reach the first road block, you will need to position the Banshee on the top of the ramp to the right. It is important that you don't attempt to fly the Banshee once in the tunnel. It will cause you to die. You are not able to fly the Banshee into the tunnel due to an invisible wall. Now by hitting the Banshee you can maneuver it through the walk way at the top of the ramp and past the road block. To get the Banshee through the walk ways and end tunnel it may be necessary to shoot off the wings. To do this use either a plasma rifle or a sniper rifle and shoot single shots until the wings are deformed. It is important that you carry two different sized weapons (for instance, an SMG and a rocket launcher) because sometimes a larger weapon is too much and sometimes a smaller weapon just isn't enough. Don't hit the Banshee in succession too many times. Allow it to rest between attacks or you will blow it up. Two melees is the most that the Banshees can usually take without needing to rest.

Work the Banshee past the second road block by forcing it up the wall to the right and through the walk way again. Force the Banshee into the tunnel on the right and up the first ramp in the tunnel. You need to position the Banshee (once on the platform at the top of the ramp) so that it is facing into the next tunnel. Your Banshee should be upright and you should be able to walk up to it and see the "Hold X to pilot Banshee" message. Now force the Banshee into the tunnel by using well placed and strategic hits. Once the "Loading ..." message appears you need to enter the Banshee before it disappears, If you don't make it you will have to revert to last check point and clear the tunnel again. If the Banshee is destroyed, it is necessary to go back and retrieve another and force it down the tunnel the same way.

After "Loading... done" disappears, fly through the tunnel and then directly up and to the left. There will be two suspension bridges; head to the first one. On the middle of the suspension bridge is a cone over which the Scarab Gun is hovering.

Method 2
This way requires lots of patience.

First, kill all allies and eliminate everything but one Banshee at the section before the tunnel. Kill all the allies and enemies in the tunnel while luring the Banshee through the tunnel by making it chase you down and occasionally firing a Plasma Pistol at it to get its attention. Due to the AI wanting to do complex maneuvers, such as turning around or turning in general, it will occasionally get stuck in a crack. To fix this simply go directly behind it and move backwards a little bit, this will make the AI follow you out of the place. Eventually when you and it are in the service tunnel, board the banshee when it is just inside the start of the tunnel (you dont have to wait for the loading screen). Now fly directly up to a suspension bridge found in between two building (note that there are two bridges, go to the first one). Go to the middle of it and claim your gun.

Method 3
Requirements: Need Sputnik Skull, Black Eye Skull and an Overshield.

First of all get the Black Eye Skull to get your shield to Overshield range. Then drive a Warthog to the command outpost and up the small bridge at the farthest from the outpost. Be sure your Rocket Launcher is either your primary or secondary weapon. Stand on top of the gunner part. Fire the rocket at the bridge. This is when the Sputnik Skull comes in handy, However, there is now a big chance you may die. Once on the bridge walk to the Scarab Gun and take it. Try it on multiplayer and hop off the bridge, die, respawn with another player and get your gun back.

Trivia

 * There is a video that shows a scarab gun on the Great Journey. It is said the way to get it is to play the level on one-player Legendary, not on multiplayer, and to not kill anything except for the Brutes before the cutscene when Johnson comes with the Scarab. Then you would have to get in the Banshee and board the Scarab. The door that normally prevents you from getting inside the Scarab is not there and you can enter the Scarab. The gun would have been in there. This is not true as it has been proven to be a mod.
 * The Scarab Gun has a slightly different appearance than a normal Plasma Rifle. On multiplayer, when you get the gun, have your partner look at you while you are dual-wielding it with a Plasma Rifle. There is a glow at the tip of the Plasma Rifle that is not present on the Scarab Gun.
 * An achievement in Halo 2 Vista is unlocked by obtaining this weapon.