M6C magnum

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The M6C Magnum Sidearm is one of three known standard sidearms of the Marines in the United Nations Space Command.

Introduction
The M6C Magnum Sidearm is a dual-wieldable, stripped-down version of the M6D Pistol that made its debut in Halo 2, and is exclusive to that game. It is a much weaker and less accurate weapon compared to the M6D but has a very high rate of fire. It is also a very effective weapon when wielding two and can kill in seconds.

Summary
The M6C Magnum Sidearm is a semi-automatic, recoil-operated, magazine fed, dual-wieldable, magnum caliber handgun. It fires M228 12.7x40mm SAP-HP (Semi-Armor Piercing-High Penetration) rounds from a 12 round magazine and is weaker than the M6D(mainly because of the lack of explosive-tipped bullets). It fires these rounds with a very high rate of fire and somewhat decent accuracy (though it's noticeably less accurate than the M6D). The effective range of the M6C is much closer than that of the M6D, however, it can still reach long ranges and make a kill. Unfortunately the M6C does not feature a scope and lacks the very feature that made the M6D so lethal, besides the explosive-tipped bullets.

Physical Description And Appearance
The M6C Magnum Sidearm is a semi-automatic UNSC handgun designed in an Uzi-style layout. It fires the 12.7x40mm S-AP-HP (Semi-Armor Piercing-High Penetration) round from a 12 round magazine that fits flush in the handle. The magazine is housed in the handle of the weapon as most semi-automatic handguns are.

The M6C is made of lightweight polymers and has a chrome barrel. The M6C fires using the short recoil principle and must first be cocked before it can start firing. The slide, located on the top of the weapon, is used to chamber a round. From then on, the gases force the slide to move back and forth until the magazine is empty. Once the mag is empty, (although not illustrated in Halo 2) the slide locks back and the mag is dropped(using the mag drop button located on the handle), just like most real semi-auto dual action pistols. Once a new mag is placed in the housing, the slide catch, located above the handle, is pushed down and the slide launches forward chambering a round (also not illustrated in Halo 2). The ejection port is located directly top of the gun.

The M6C, having a rifled barrel, is 26.8cm long and has a rather large trigger guard that encompasses the entire handle. Its safety is located on the rear of the slide and is on both sides, allowing ambidextrous usage. This weapon is also dual-wieldable.

Changes From The M6D

 * Flat, black color
 * No scope
 * Decreased power
 * Dual-wieldable
 * Very high rate of fire
 * Less accuracy.
 * Does less damage than the M6D

Against The Covenant
The Magnum can be quite effective against certain members of the Covenant, such as Grunts and Jackals, requiring only a headshot to eliminate them. It can also take down a Brute in two shots to the head and Drones with 5 to the body. The Magnum is not particularly effective against Elites, requiring quite a few shots to bring down the shields of even a Minor (though a single headshot will kill an unshielded Elite), and is useless unless dual wielded with another weapon (preferably an SMG, plasma pistol, or another Magnum). It also has questionable efficacy against Hunters, requiring around a full magazine worth of shots to the exposed orange areas to kill them on Normal difficulty.

Against The Flood
The Magnum is very effective against the Flood. It can take down Combat Forms with one shot to the protruding tentacles, the Infection Forms with one shot, and the Carrier Forms with a few shots to the body.

Ammo
The M6C Magnum Sidearm is obviously the predecessor of the M6D Pistol, and it therefore has the cons that were resolved in the M6D. One of the cons was ammo types. The M6C uses .50 Semi Armor Piercing, High Power rounds. These rounds, although lacking the stopping power of the HE-SAP M6D rounds, are still quite deadly. The Semi Armor Piercing render it somewhat effective against shielded opponents, and can kill unshielded opponents in a single headshot.

M6C Magnum v.s. BR55 Battle Rifle
Fire power:

The Battle Rifle fires rounds that are similar to Magnum rounds, and it fires them in 3 shot bursts. A 3 round burst is about equal to 3 Magnum shots. However, the Battle Rifle has a noticeable pause between each burst, while the Magnum has a very high rate of fire. Nonetheless, the Battle Rifle kills faster than the Magnum in terms of damage over time.

Range:

The Battle Rifle is effective at Medium to semi-long ranges, the Magnum is effective at close, medium, and semi-long ranges, however using the Battle Rifle at long ranges is easier than using the Magnum at long ranges because the Battle rifle has a scope. However, the Battle Rifle is not effective at close ranges, while the Magnum is. (See below for comparison)

Close range: The Magnum may have an advantage here (at least when dual-wielded), as the Battle Rifle has questionable efficacy at very close ranges due to the slow rate of fire it has/the pauses between shots.

Medium ranges: The Battle Rifle is superior to a single Magnum past point-blank range due to its superior accuracy and damage. However, dual Magnums are reasonably powerful and can potentially contend with the BR at mid-range.

Semi-long ranges: Due to the Magnum's poor accuracy, it is clearly outclassed by the BR at these ranges.

Melee: The Magnum and the Battle Rifle do the exact same melee damage, however the Magnums melee is MUCH faster than the battle rifle.

Conclusion: A single Magnum is outclassed by the Battle Rifle in most situations. The Magnum can potentially kill as fast as the Battle Rifle when dual-wielded. At close ranges, dual Magnums can outperform the BR. However, at longer ranges, the BR has a clear advantage due to its superior accuracy.

Dual Magnums
Dual Magnums are one of the more effective combos in Halo 2. In multiplayer, dual Magnums can kill an enemy. Just pull both triggers as fast as you can, and for the best results, aim at the head. Dual Magnums are extremely effective at closer ranges, and have somewhat greater accuracy and range than other combos.

Character Compatibility

 * Elites
 * Spartans
 * Marines
 * Grunts
 * Jackals
 * Drones (have animation, but never used)
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)

Note: You can give Magnums to Grunts and Jackals when you encounter the Flood on The Sacred Icon.

Trivia

 * This weapon was first introduced in Eric Nylund's Halo: First Strike novel. It was noted the pistol "weren't the standard-issue HE pistols", and had "oversized barrels--easily 30 percent larger and longer", they also had "grips of self-molding plastasteel", and whatever it shot was "high caliber". Unlike the game's actual performance of the pistol, the novel described it as "far better than the standard-issue sidearm".


 * Similar to the M6D, on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in Halo 2 you will notice two fingers are wrapped around it. (Easiest to see in multiplayer)


 * The fact that this is a different pistol than the M6D seen in Halo: Combat Evolved may not be that the Marine Corps replaced it, but rather that Navy personnel are issued the M6D while Marines, being a separate branch of the military with separate administrative authority, are issued the M6C.

Related Links

 * M6D HE Pistol
 * M6G Pistol
 * BR55 Battle Rifle
 * Covenant Carbine