Ellen Anders/Gameplay

Halo Wars

 * Abilities
 * Hero Unit Ability: Repair — Anders has the active ability of allowing her to repair any vehicle or structure. Additionally she is armed with an M6C magnum to protect herself.
 * Leader Power: Cryo Bomb — freezes enemies in place, temporarily neutralizing ground units and causing frozen aircraft to crash, destroying them. The only upgrade that Anders' power doesn't affect is upgrading a Reactor. Costs 600 resources and a tech level of 1.
 * Unique Unit: Gremlin — uses an EMP to momentarily immobilize enemy vehicles and turrets.


 * Upgrades
 * Super Upgrade: Hawk — an aircraft upgrade to the Hornet. Increases its speed and firepower. Costs 1,350 resources and a tech level of 4.
 * Economy Bonus: Upgrade cost reduced by 50%, research duration reduced by 50%
 * Cryo Upgrades: Medium Cryo Bomb (525 resources and a tech level of 2), Large Cryo Bomb (750 resources and a tech level of 3), Super Cryo Bomb (1,025 resources and a tech level of 4)
 * Strategic tips
 * Anders is an ideal pick for rushing strategies, as she is able to get upgrades for Warthogs fast and cheap.
 * Swift armies of Hawks are great for hit and run strategies against enemy bases.

Halo Wars 2
"Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper."

- In-game description of Professor Anders.


 * Unique Units: Douglas-042, Protector Sentinel, and Retriever Sentinel
 * Privileges: Allow Professor Anders to use two types of Super Units (the G81 Condor and the Retriever Sentinel)
 * Tier 1 Leader Powers
 * R&D I: Reduces costs and build times for global infantry, vehicle, and aircraft upgrades by 15%. Equips all Base turrets with energy shielding.
 * R&D II: Improves all currently provided bonuses to 28%.
 * Restoration Drones I: Units and buildings within area are healed.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 160 seconds
 * Restoration Drones II: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 125
 * Cooldown: 160 seconds
 * Restoration Drones III: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 150
 * Cooldown: 160 seconds
 * Tier 2 Leader Powers
 * Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
 * Population Cost: N/A
 * Supply Cost: 25
 * Power Cost: 100
 * Cooldown: 105 seconds
 * Lotus Mine II: Increases damage and explosion size of Lotus Mines
 * Population Cost: N/A
 * Supply Cost: 50
 * Power Cost: 200
 * Cooldown: 105 seconds
 * Protector Sentinel: Unlocks the Protector Sentinel for purchase at Firebase.
 * Tier 3 Leader Powers
 * Ark Defense I: Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area.
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 200
 * Cooldown: 150 seconds
 * Ark Defense II: Increases Ark Defense duration and area. Adds two more Aggressor Sentinels to the swarm.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 300
 * Cooldown: 150 seconds
 * Ark Defense III: Further increases Ark Defense duration and area.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: 400
 * Cooldown: 150 seconds
 * Turret Drop I: Drops a temporary turret into battle.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 25
 * Cooldown: 203 Seconds
 * Turret Drop II: Increases Turret damage and duration of Turret Drop
 * Population Cost: N/A
 * Supply Cost: 550
 * Power Cost: 50
 * Cooldown: 203 seconds
 * Tier 4 Leader Powers
 * Sentinel Beacon: M400 Kodiak and Siege Turret attacks summon friendly Aggressor Sentinels.
 * Sentinel Synergy: Adds more Aggressor Sentinels to Sentinel Beacon and Ark Defense.
 * Tier 5 Leader Powers
 * Sentinel Network: Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: 350
 * Cooldown: 260 seconds
 * Retriver Sentinel: Summons a powerful controllable Retriever Sentinel.
 * Population Cost: 24
 * Supply Cost: 1,400
 * Power Cost: 1,400
 * Cooldown: 360 seconds

General

 * R&D serves as the best form of upgrades. Stacking it with Logistics upgrade, your units can be prepared faster than other leaders.
 * Sentinel Beacon leader power is very useful at harassing enemy units, as it can provide a good distraction for the enemy and allows the player to strike them when they were distracted.
 * Retriever Sentinel is a useful Super Unit, but try not to deploy it in the middle of the enemy, especially if they got heavy anti-air defenses. If the player can summons a Retriever Sentinel with energy shielding, utilize it to tank enemy units, thereby easing the Nightingale's workload.
 * Anders role can be utilized as a Support if used correctly. Her specialty is air units due to Leader Power related to the Sentinels.

Allies

 * Sentinel Beacon is useful to draw the anti-air aggro towards the Sentinels created through Leader Power. If the player relies on Kodiak, it can serve as additional firepower, and also additional defenses.
 * Additionally, Siege Turret stationary defenses also benefits since it can spawn Sentinels upon impact.
 * Sentinel Network can serve with a double purpose. The first is to harass the enemy, and the second is to serve as a reconnaissance.
 * Ark Defenses can serve as an opening for the Firefight. Use it wisely.

Enemies

 * Sentinel Network is dangerous if it not handled appropriately. It's debuff effect once destroyed can hinder your mobility.
 * Ark Defenses is extremely annoying, and if stacked with Sentinel Beacon fired from Kodiak or Siege Turret will make your unit had a hard time dealing with other air units.
 * Bring plenty of Anti-Air units due to Anders' unique traits and specialty, which mainly relies on air power.