Armor effects

Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they do not display in cutscenes.

Death Effects
The following effect occurs when the player is killed.

Birthday Party



 * Cost: 200,000 cR
 * Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play.

Living Effects
The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)



 * Cost: Available for free to buyers of the Halo: Reach Legendary Edition.
 * Effect: Flames similar to those from Bungie Armor burn around the player's head.

Eternal



 * Cost: Only available to Bungie employees until it was made available to those who downloaded the free Bungie Mobile app starting June 13, 2011 until July 7, 2011.
 * Effect: Similar to Flaming helmet, but with Blue flames instead of orange.

Living/death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack



 * Cost: 300,000 cR
 * Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" easter egg in Halo 3: ODST.

Pestilence



 * Cost: 1,000,000 cR
 * Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a Flood Carrier Form.

Inclement Weather



 * Cost: 2,000,000 cR
 * Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, an explosion of electricity occurs where the player was standing, similar to the one scene in Plasma Grenades.
 * Note: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room.