Weapons (gameplay)


 * For the full list of weapons see Category:Weapons

The Weapons from the Halo universe, available in campaign and multiplayer gameplay, handheld, form the basis of First Player Shooting Gameplay within the Halo games.

An extensive array of weapons are available, each operating differently. This allows players to take different approaches and sometimes forces a change in tactics depending on the strengths and weaknesses of each weapon. Each player will also find a weapon to suit his or her tastes, in terms of power, speed, range, kickback or feedback.

Within campaign levels, the player often has access to weapons lying around, though killed enemies or allies can be robbed of their dropped weapons as well. Weapons can be reloaded by swapping Master Chief's weapon with, or collecting ammunition from a loaded dropped weapon.

Types
The types of available weapons follow the basic standards present in real life, Melee, Assault, Battle and Sniping.

Grenades are frequently made available, primarily for anti-infantry combat.

Heavy weapons such as Turrets are also present within Halo levels, either stationary or mounted on Vehicles. Some turrets can be removed from their stands and used as hand held Support Weapons.

Explosives and large scale weapons, Missiles, Nuclear, and Halos are usually involved in the storyline of every game, though not usually playable.

Factions
The player is allowed to use weapons from either of the two primary races, Human or Alien, often turning the enemy firepower against itself.

Human weapons tend to use bullets, explosives and lasers, while Alien weapons are generally Plasma and Energy based. All weapons run out of ammunition or charge when used extensively.

To know more about the weapons from each major Faction: