Glitches



Glitches are errors or bugs in any program that can cause undesired or interesting results. Glitches in video games can often be exploited to gain practical advantages. In the Halo games, glitches are often used in such a manner, and for that reason they are documented quite extensively on some websites. A full list of glitches in the Halo games can be found at Category:Glitches.

In Halo: Combat Evolved
Glitches in Halo: Combat Evolved typically required the bypassing of invisible walls or the forcing of objects into areas they were not meant to be brought into. Some animation glitches also occurred.

Not many glitches were present in Halo: Combat Evolved, however there was the occasional glitch that allowed you to ride a Pelican, skip parts of levels, or get out of a map.


 * There is a Marine that copied himself when dead.
 * There is a glitch at the end of the level Halo in which the final structure has Marines and two technicians. If you kill the Marines, the techs will squat down in fear as normal. If you stick one with a Plasma Grenade while in this position, they will stand up, spread their arms, drop their weapon and start spinning, before being killed by the grenade - because they lack the animations necessary.
 * (2 player only also assuming you are player 2) On the level Assalt on the Control Room the first bridge has a ledge under it. Jump on to thatthe right. Keep walking till you have fallen off (player 1). Wait till they die and wait 3-5 seconds and then player two jump. When you hit the snow ledge your teamate will appear. Wait till you come alive then find a place that is a "slippery dip". Slide down and keep doing this unti you are down. After that you won't encounter any Covenent for half the level.
 * At the beggining of 343 Guilty Spark when you are in the Pelican throw a grenade and you will stay is the dropship. It will take you to the edge of the map. Jump out and walk around. You will eventually come to a marine with no weapon.
 * On the level The Silent Cartographer, it is possible to drive a Warthog through the door that leads to the Cartographer, skipping the need to fight 2 stealth Elites, 4 Hunters, and many, many other Covenant. Doing so can allow you to kill the Zealot elite that stands in the doorway, but it doesn't matter because he will reappear at the end of the level anyways.
 * On the multiplayer map named Death Island you can drive out on the sea surrounding the island with any vehicle!
 * If you shoot an unarmed Flood in the arm with the tentacles, the Flood will be rendered harmless and will follow you around.

Glitches in Halo 2
In Halo 2, players could do things such as Super Jumping or Super Bouncing, get past Invisible Walls to get out of maps, etc. "Button Combos" also existed, such as one that would allow you to kill a player instantly.

In the level Delta Halo, there are perhaps more glitches than in the entire Halo trilogy put together. For example, there are many cracks and errors in the invisible barriers surrounding the playable areas of the level that enable the player to skip an amount of the level, explore the distant hills, and even get under the lake, on foot or in a Ghost.

Glitches in Halo 3
Halo 3 has been combed over for glitches by a considerable amount of players, but Bungie has put a lot of effort into making sure that there are few, if any, in Halo 3. There are a few that do exist in active gameplay though, such as the Mine Glitches, driving an AA Wraith, going under the playable area of Construct, Fusion Coil glitches, the Elephant speed boost. Another glitch in Halo 3, one that effects machinima more than gameplay, is commonly referred to as The Bump.

The introduction of the Theater made it easier to find glitches in animation and rendering; its hidden Pan Cam mode introduced some others. The new Forge mode allowed for a large amount of physics, environment, and other gameplay glitches. The use of a new game engine introduced many kinds of glitches that were not present in the game's predecessors.

On the other hand, Bungie cracked down on glitches during Halo 3. Numerous steps were taken to prevent them, including what appears to be an algorithm that detects if items have bypassed the level boundaries. This algorithm is used to delete "lost" Forge items, kill players that exit the map, and return the Theater camera to the nearest living player if it exits the map.