Auto-aim

Auto-Aim is a feature found in the Halo first-person shooters. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, Halo 's Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.

Assisted aiming
There are four types of assisted aiming in Halo games: Snapping, Friction, Acceleration, and Magnetism.

Magnetism defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.

Snapping reorients the gun barrels toward enemies whenever a player's reticle are in proximity to their target.

Acceleration makes it so that when the player pegs their aiming stick in one direction the player's reticle will start moving slowly in that direction then pick up speed.

Friction slows the player's turn rate as soon as their reticule passes over an enemy. What it does is that it slows your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you release the stick.

Statistics
Note that range calculations are rough, and are based on the fact that Spartans and Elites are seven feet tall.

Aimbots
Halo users were able to mod the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever the designated button is pressed. Usage of an aimbot ("aimbotting") is considered cheating, and usually results in a server ban, and a suspension or deletion of your Xbox Live account.

Related pages

 * Face Painting
 * Hit Box