Halo 4 Interactive Guide

 Halo 4  Interactive Guide was a promotional website for Halo 4. It was launched in late October, 2012, and was hosted on Halo Waypoint's website. The site is now defunct and redirects to Halo 4 ' s main page on Halo Waypoint. The information can still be found on Halo Waypoint on Xbox 360.

Game Modes

 * Campaign: Four years after the end of the Covenant War, Cortana has awoken the legendary Master Chief within the battered and stranded remains of the UNSC Forward Unto Dawn. In front of them looms Requiem, a Forerunner world unlike any other, home to a power far greater than anything humanity has ever faced before. The Chief must now fight his way through enemies, both new and familiar, to uncover secrets one hundred thousand years old.
 * War Games: This unparalleled, revolutionary battle simulation system is where Spartans go to hone their skills in competitive combat. Through the dual purposing of holographic technology and vast pneumatic riser fields, the War Games facility is transformed into a hyper-realistic battlefield, simulating both real and hypothetical combat arenas. Moderated by the War Games AI, Spartans engage in a variety of classic and new gametypes.
 * Spartan Ops: The designation "Spartan Ops" has been given to any and all on-record missions conducted by Spartans of the UNSC Infinity. For longtime Halo fans, however, Spartan Ops represents a watershed moment of immersive, story-driven cooperative gameplay delivered in addictive, bite-sized episodic pieces. Spartan Ops episodes run the course of a season, providing epic gameplay experiences driven by the powerful stories of the Spartans aboard Infinity, as they encounter the hostile alien world of Requiem.
 * Forge: Forge is a game mode which offers players the ability to edit multiplayer maps Through a powerful toolset, players can add, remove, and move around map objects such as weapons, vehicles, power-ups, and props. Players can even modify some of the structures found on the map, with a handful of maps allowing an extreme level of modification within large open spaces. In Halo 4, Forge is introducing several new features, such as the real time highlighting and labeling of objects, the ability to lock, duplicate, and magnetically link objects together, and the option to change player traits in a given location on a map.
 * Theater: Through Halo 4's Theater mode, players have the ability to rewatch their competitive War Games experiences from any angle, as well as capture screenshots and video clips of their matches. Over Xbox LIVE, players cam then exchange screenshots and video clips with each other. displaying their combat legacy for all to see.

Career

 * Challenges: Halo 4 players can take part in Challenges, specifically crafted objectives within the game, to gain bonus experience points (XP) which can be used to advance their Spartan Rank. Challenges can occur on both a daily and a weekly cadence, spanning Campaign, Spartan Ops, and War Games modes. Additional Challenges will be offered through Waypoint outside of this scheduled cadence. Challenges will vary from time to time, but current progress can be observed under Career > Challenges within the Start menu.
 * Commendations: Throughout the course of playing Halo 4, players are rewarded as they accomplish various tasks in the game such as the effective use of a particular weapon or the neutralization of a specific enemy type. These awards accumulate as they are accomplished, eventually rewarding the player with a Commendation. The type of Commendations available to players may vary, but one's current progress can be observed under Career > Commendations within the Start menu.
 * Specializations: During their career as a Spartan, players are offered Specializations though a variety of channels, allowing them them to enlist in specific rank paths that come with armor sets, mods, emblems, and a variety of other components. Once a player has advanced through the standard fifty (50) rank levels allotted to Spartans, they will have access to a selection of Specializations. These paths are composed of ten rank levels each, with the player, once opting for the Specialization, must advance through in order to improve their rank and before being allowed to enlist in a separate Specialization.
 * Service Record: Through both War Games and Spartan Ops, personnel can effectively rank up, unlocking items, such as armor kits, components, and skins, for use within their custom loadouts. What's more, Spartans earn points while ranking up that they can use to purchase items to improve their combat performance and abilities in the field.

Customize

 * Loadouts: Protocol mandates that Spartans are fully equipped prior to engaging in live combat. When building a Loadout, Spartans are required to carry one Primary Weapon, such as a rifle, one Secondary Weapon, such as a pistol, and a grenade. Spartans can also choose among a selection of Armor Abilities, Tactical Packages, and Support Upgrades to customize their functionality and augment their overall performance in the field.
 * Armor Customization: As personnel within the UNSC's Spartan branch advance in rank, they earn a wide selection of armor sets and individual pieces, which they can mix and match to reflect their personal tastes. In addition, they can outfit their armor with alternate skins to elaborate their field presence and identity. Some of the rarest armor sets and components can only be recieved upo completion of specific in-game Commendations, Challenges, or other Waypoint goals.

Settings

 * Network: Halo 4 can be played locally on a single Xbox 360, though System Link with other Xbox 360 consoles, or on Xbox LIVE. Network Status can also help indicate the general network conditions the player will encounter on Xbox LIVE, rated relatively against average residential connections.

Meet Fireteam Majestic
Composed of five SPARTAN-IV soldiers, Fireteam Majestic play an extremely important role in the events of Halo 4. You can learn more about Fireteam Majestic and everything Halo 4 in the all-new Halo 4: The Essential Visual Guide which is available in stores now.

Locations
CLASS: Charon (Light Frigate) REGISTRY: FFG-201 SUBLIGHT CONFIGURATION: Naoto Technologies: V4/L-DFR TRANSLIGHT CONFIGURATION: Series IV CODEN/SFTE - Main PRIMARY ARMAMENT: Mark II, Light Coil - 83B6R3/MAC SECONDARY ARMAMENT: M58 Archer Missle Delivery System (50 pods) TERTIARY ARMAMENT: M870 Rampart 50mm Point Defence Guns (4 guns) QUATERNARY ARMAMENT: M4093 Hyperion Nuclear Delivery System (3 silos) Classical light frigate design, the UNSC Forward Unto Dawn is the most renowned for its service on the frontlines in defense of Earth and its pursuit of Covenant forces through the Forerunner portal at Voi. There the Dawn fought alongside a renegade Sangheili fleet and defeated the Covenant, ultimately bringing an end to the war. Unfortunately, upon its return to Earth, the ship was rent in two while passing through a collapsing slipspace portal, sending the fire if the vessel back to Earth, while the aft section, containing the Master Chief and Cortana, absently floated in uncharted spece for years. CLASS: Infinity REGISTRY: INF-101 SUBLIGHT CONFIGURATION: XR2 Boglin Fields: S81/X-DFR TRANSLIGHT CONFIGURATION: Mark X Macedon/Z-PROTOTYPE #78720HDS PRIMARY ARMAMENT: CR-08, Series-8 MAC SECONDARY ARMAMENT: M42 aRCHER (350 pods X 24 missiles) TERTIARY ARMAMENT: M75 Rapier (250 pods x 30 missiles) QUATERNARY ARMAMENT: M96 Howler (500 pods x 20 missiles) QUINARY ARMAMENT: M965 Fortress 70mm Point Defence Network (830 guns) A warship unparalleled in human innovation, the UNSC Infinity is easily the largest and most powerful vessel ever employed by Earth. Although it was originally designed to contend with the Covenant, the war's end recommissioned Infinity for peaceful exploration and research-until it discovered the Forerunner world of Requiem and was mercilessly pulled into the maw of the planet. Now, the fate of Infinity and its crew is inexorably tied to that of the Master Chief, as the ending of a 100,000-year story finally takes shape. A fortress world once held by Warrior-Servants, Requiem was a critical site during the Forerunner campaign against the Flood. While the Forerunners maintain a variety of shield world facilities across the galaxy, Requiem is easily one of the most resilient, composed of a series of concentric planetary bodies enclosed within each other beneath a vast armored surface. Home to the Promethean class of Warrior-Servants as a centralized hub for all Forerunner warring efforts, Requiem was sealed up during the course of the Flood War, though the events around this dark mystery remain hidden.
 * UNSC Forward Unto Dawn:
 * UNSC Infinity:
 * Requiem:

Covenant
SPECIES: Unggoy HOMEWORLD: Balaho AVERAGE HEIGHT: 4ft 6.5in-5ft 7in (138.4cm-167cm) AVERAGE WEIGHT: 248.3lbs-260.1lbs (112.6kg-118kg) Augmenting many individua Unggoy detachments is the battle-hardened Grunt Heavy class. Typically found with full-face protective rebreathers, enhanced optical sensors, and ultra-dense battle harnesses, this class is compossed of experienced and formidable Unggoy warriors who are capable in a variety of combat. Perhaps most noticeable of Grunt Heavy class is their favoring of the brutal Fuel Rod Cannon, making encounters with even just one potentially dangerous.
 * Grunt Heavy

SPECIES: Kig-Yar HOMEWORLD: Eayn AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm) AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg) Easily the most common among the current Kig-Yar population, Storm Jackals represent the tip of the spear of the Covenant military body. Despite being lightly armored, this role is equipped with personal energy shields which provide resilient yet versatile cover whenever needed. Storm Jackals, as indicated by their name, are generally deployed in 'storm' or assault formations alongside other troops, though they can be splintered off into groups for other specialized roles.
 * Storm Jackel

SPECIES: Kig-Yar HOMEWORLD: Eayn AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm) AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg) The Jackel Ranger is yet another component of the Covenant's impressive extra-vehicular activity combat arm, used within infantry-based engagements in space and, to a lesser extent, within environments which require high mobility across vertical terrain. Jackal Rangers are sealed inside heavily armored EVA-enabled suits and their armaments can vary based on operation, though they generally use marksmen weapons such as the Covenant Carbine and are comprehensively trained in mid-range to long-range combat.
 * Jackel Ranger

SPECIES: Kig-Yar HOMEWORLD: Eayn AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm) AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg) In the centuries-old tradition of Covenant military, the role of Jackel Sniper is one that is viewed critical during most groundside engagements. Genetically, Kig-Yar are already born with innate abilities that benefit scouts and snipers. Nevertheless, this class is still outfitted with moderate armor and an ocular enhancement helmet which is smart-linked to their marksmen weapon of choice. The vision optimization employed here allows them to sight and target enemies at extreme distances with either the Beam Rifle or Covenant Carbine.
 * Jackel Sniper

SPECIES: Kig-Yar HOMEWORLD: Eayn AVERAGE HEIGHT: 6ft 2in-6ft 8in (190cm-203cm) AVERAGE WEIGHT: 195lbs-206lbs (88kg-93kg) Generally operating in a support role amongst Kig-Yar trackers and scouts, the Jackal Heavy class is the most experienced and skilled of their species. Utilizing impressive armor which showcases their station, intimidates enemies and provides excellent protection, these troopers are typically deployed with Needlers and personal energy shields, allowing them to provide substantial opposition for any foes who encounter them. The combination of speed, agility, resistance, and firepower make the Jackal Heavy class a force to be reckoned with.
 * Jackel Heavy

SPECIES: Mgalekgolo HOMEWORLD: Te AVERAGE HEIGHT: 12ft 1in-12ft 3in (368.7cm-373.4cm) AVERAGE WEIGHT: 10,500lbs (4,800kg) Mgalekgolo variations have been encountered in a variety of carapaces, though most are too similar for outsiders to make a distinction. Massive in size, imposing in power, and brutally violent in combat, the Hunter usually represents the Covenant's last resort option-a pair of living mobile armored units which can engage a large number of enemy infantry and vehicles. The Hinter is usually equipped with a destructive Assault Cannon and an enormous arm-fused shield which is believed to be composed of the same raw materials as he battleplates on Covenant capital ships.
 * Hunter

SPECIES: Sangheili HOMEWORLD: Sanghelios AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm) AVERAGE WEIGHT: 307-393lbs (139-178kg) An overwhelming number of Sangheili troops currently fall within the Storm Elite class; they are effectively the iron heart of the Covenant. Despite their substantial numbers, Storm Elites can still lead smaller detachments of Unggoy and Kig-Yar, and are in turn lead by Elite Commanders and even Zealots. Although a Storm Elite's armor is simple and sleek, it is more than competent for combat purposes and is typically used in conjunction with a Storm Rifle, or in some rare cases, a Covenant Carbine.
 * Storm Elite

SPECIES: Sangheili HOMEWORLD: Sanghelios AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm) AVERAGE WEIGHT: 307-393lbs (139-178kg) Optimized to engage in combat operations within exotic environments such as space. radioactive sites and other hazardous locations, Elite Rangers have been employed by the Covenant since its very inception. The Elite Ranger role operates similar to that of the Elite Storm, despite requiring the use of extra-vehicular activity equipment, marginally heavier armor and gravity-mitigating thruster packs. The vast majority of military ops deploying Elite Rangers are EVA-only engagements, however some Ranger squads are deployed to terrestrial sites where their thruster packs provide a unique advantage against their enemies.
 * Elite Ranger

SPECIES: Sangheili HOMEWORLD: Sanghelios AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm) AVERAGE WEIGHT: 307-393lbs (139-178kg) The most common Covenant leaders on the battlefield are Elite Commanders, operating in tandem with local Sangheili, Kig-Yar and Unggoy combat squads. These battle-hardened soldiers, most who've served within the Covenant for decades, provide essential strategic and tactical prowess in the battlefield. Traditionally, Elite Commanders wear heavier, more elaborate armor sets displaying their heritage of skill and honor, wielding weapons like the Concussion Rifle or the Covenant Carbine.
 * Elite Commander

SPECIES: Sangheili HOMEWORLD: Sanghelios AVERAGE HEIGHT: 7ft 4in-8ft 6in (223-259cm) AVERAGE WEIGHT: 307-393lbs (139-178kg) A collection of the most experienced and seasoned Sangheili troops from the previous war now comprise the Elite Warrior class, what is effectively and elevated role of nobility within the Covenant military body. Utilizing powerfully reinforced combat harnesses and typically armed with the devastating Fuel Rod Cannon, Elite Warriors are one of the most intimidating Covenant units currently in operation, violently engaging any enemies with unhinged ferocity and brilliant strategy.
 * Elite Warrior