User:Dark Neptune

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Current Welcome News

 * DN has yet to get an Xbox 360......
 * You can help DN by uploading pics of Astronomical stuff unto Halopedia, and he will be glad to paste them on his user page(Do Not worry, he will give you the credit)
 * Thank You for visiting his User Page. :)

About Me
Hello all, I am Dark Neptune, or you could call my real name, Valdric. I am from the Southeast Asian country, Singapore(Ya, the "small" island) I came to Halopedia to learn more about Halo, as I became a real fan. I started playing halo through Multiplayer from Halo 2, introduced by my friends in Feb 2007, and gotten really good about it. I came to Halopedia by learning about it from Wikipedia in August 2007.

Now I am such a somewhat pro that when playing multiplayer I need to have minor handicaps. Still, I can't beat Legendary as its TOO Difficult for me. Unfortunately, I do not have Xbox Live due to personal reasons and matters, but I still enjoy playing it. I do not own a 360 yet, but I am able to play Halo 3 through my friend's house.

I am in Secondary School(a.k.a High School?) this year but ain't going back to school due to personal and family reasons and matters respectively(Note: Finacial probs are not included). I am an amateur astronomer, so if there's anything astronomy-related stuff from Halo you need to ask, I will be glad to answer.(Have to make sure I know the answer hehe...).

Here at Halopedia, I will try my best to crush vandalisms and forum probs regarding Halopedia. I am not easily bad tempered by "personal attacks", so if you offend I should forgive.

Note: The reason why I am creating my user page now instead of months ago which then I join Halopedia, is because I went on like this forever-not knowing how to create of edit pages for fear I do something terribly and horribly wrong, and it was time I learned. So if I did something wrong free to email me at Valdricolim@yahoo.com.sg

Remember at Halopedia, we're here to have fun and learn.

Halo Levels I have accomplished
"Finishing this fight."

- Master Chief's fighting spirit

1.The Pillar of Autumn--Easy, Normal, Heroic and Legendary.

2.Halo--Easy, Normal, Heroic and Legendary(Co-Op only)

3.The Truth and Reconciliation--Easy, Normal and Heroic.

4.The Silent Cartographer--Easy, Normal, Heroic and Legendary.

5.Assault on the Control Room--Easy, Normal and Heroic.

6.343 Guilty Spark--Easy, Normal and Heroic.

7.The Library--Easy and Normal.

8.Two Betrayals--Easy, Normal and Heroic(Co-op only).

9.Keyes--Easy, Normal and Heroic(Co-op only).

10.The Maw--Easy only(This is mainly due to the fact a part of my Halo:CE disc is scratched and thus it can't load the level, The Maw anymore. And I can't play it.).

11.Cairo Station--Easy, Normal, Heroic and Legendary.

12.Outskirts and Metropolis--Easy, Normal, Heroic and Legendary. 13.The Arbiter and Oracle--Easy, Normal, Heroic and Legendary(Level TA only.)

14.Delta Halo and Regret--Easy, Normal and Heroic.

15.Sacred Icon and Quarantine Zone--Easy, Normal and Heroic.

16.Gravemind and High Charity--Easy, Normal and Heroic.

17.Uprising and The Great Journey--Easy, Normal and Heroic.

18.Sierra 117--Easy, Normal and Heroic.

19.Crow's Nest--Easy, Normal and Heroic.

20.Tsavo Highway--Easy, Normal and Heroic.

21.The Storm--Easy, Normal and Heroic.

22.Floodgate--Easy and Normal.

23.The Ark--Easy and Normal.

24.The Covenant--Easy and Normal.

25.Cortana--Easy and Normal.(This level is Horrible, Never want to play too many times.)

26.Halo--Easy, Normal and Heroic.

Strategies
1.Never try to play hero on large-open areas where you're prone to vehicles/snipers/explosive weapons/grenades, especially when you're playing single player(Free for all) games.

2.Do not try to waste precious vehicles/equipment/weaponry/grenades....they play crucial roles for both you/your team/opponents.

3.When wielding Energy Swords or other powerful weapons that are usually one-hit-K.O.s, always try to find an Active Camouflauge powerup and then quickly hide on a strategic spot, like where players alight from Man Cannons, where Flags are held, etc. This way, you slash/overoast/smash/trash/stuck them to death.

4.When piloting a Wraith, always try to nicely ask someone to be on your Plasma Turret to decrease likely chances of Hijacking. If you cannot afford to or the turret guy dies, boost the Wraith at the opponent(s) and they should die unless they are overshielded. Also, beware of opponents that are experienced. They will usually try to jump up and down, so in some cases, when boosting your tank, they happen to be jumping up instead, giving them opportunities to hijack your tank.

5.When deploying Radar Jammers, always be on the move, as recently more players have been able to spot "real" enemies are now. When you have no objective in mind(like going to take a Rocket Launcher at a spawn point)nor fighting, and knowing you're near your opponents, always try to move crazily about(Foward, diagonally backward, to your right, etc.)but be sure not to be too crazy and you must slowly advance to the enemy, thus you can easily assasinate them.

6.Never stay in a Bubble Shield nor behind a Deployable Cover for ALAYL(As Long As You Like), the purpose of these equipment is to provide cover:Giving you more time to restore shields faster for you to go back into Combat. Otherwise you will be just wasting time and meeting the choice of long, pain death.

7.When Dual-wielding Weapons, always try to fire at will:Not to fire one of them, wait for it to run out of magazine ammo or overheat then fire the other, you will be wasting opportunies to throw grenades and deploy equipment.

8.When having a Fuel Rod Cannon, take advantage of its power and number of Fuel Rods you can fire, as due to a somewhat large magazine, at close range battles you can wreak havoc on your opponents, but make sure you do Jump like a monkey. I can't really say the same for the Rocket Launcher, but for the Brute Shot, yes, it is also rather Havocy.

9.When you see an opponent battling against you using Plasma Grenades, try to avoid them, and if you see a Plasma Grenade just pass through, that would mean you're stuck. Rush Towards your nearest opponent. Let's just hope he's or maybe even she's unprepared. For spike ones, they detonate only a sec after the touchdown on you, so there's barely a chance.

10.Never try to Dual-wield the Mauler shotgun with Plasma Rifles, Plasma Pistols if not charging a bolt, SMGs or Brute Spikers. Since its firing sequence is different from them, you will have trouble firing the Mauler, because according to science, this causes your brain to usually side the fully-automatic weapon type and can't help but to be rather un-cooperative, unless you're special. But with the Magnum Pistol, it should go well as the firing rate is nearly the same.

11.Try to always push explosive stuff(except grenades which never co-operates) and Mongeese towards Man Cannons-launching them always gives you a chance to splatter and crush everyone that encounter with these objects(Including your allies on team games).

12.When using weapons with small reticles, always try to aim for the head. Aiming for the head of opponents takes unshielded ones with one accurate shot, and takes those with shields down faster(Exception: Sniper and Beam Rifle which takes just about a one hit kill on a moderately shielded one, and perharps more on better-shielded ones.) These weapons are the Battle Rifle, Magnum Pistol, Sniper Rifle, Spartan Laser(Yes, because it also can travel at farther distances), Covenant Carbine and Beam Rifle.

13.Always try to have a close-quarters weapon(like the Shotgun) and a mid-range or long-range weapon(like the Covenant Carbine or the Sniper Rifle) in your arsenal. You can easily survived longer with this set.

14.When wielding Rocket Launcher, Fuel Rod Cannon or the Brute Shot, at mid distance, never aim at your opponent. Instead, aim at your opponent's path. Predict it nicely, and your "Clean-up job" would be easily done. (Note:This section isn't fully completed yet, will come up with more strategies soon!)

15.If your opponent is charging at you at a medium distance and you are planning to use grenades, try to center your reticle at the opponent's left shoulder(in your Point of view, its the "Right" shoulder)if you want to stick a Plasma or Spike grenade(s), as you are using your left hand to throw them. And as for Fragmention ones, at mid-long and long ranges, try to throw them no more than a 3 footsteps and 5/6 footsteps, as they are charging. But at medium and close ranges, immediately look on the ground and throw the grenade, which sometimes may hurt you as well.

Forged Map Variants of my Idea
1.Gravity Grounds

Map-Snowbound

Recommended Weapons: Assault Rifle, Fuel Rod Cannon, Plasma Cannon, Needler, Shotgun and Brute Shot.

Recommended Vehicles: Prowlers and Ghosts.

Recommended Number of Players: 3-8

Recommended Gametypes: Slayer, Oddball, Juggernaut and Infection.

How to design this Map variant: Place lots of Active Gravitylifts(Not the Equipment version) around the map, like near the bases's Battle Rifle spawns, etc.

Other settings: Gravity would be 75% and the speed of multi-player characters is 150%.

2.Aerial Deserts

Map-Sandtrap

Recommended Weapons:Shotgun, Spartan Laser, Gravity Hammer, Fuel Rod Cannon, Missilpod, Heavy Machinegun and Spike grenades.

Vehicles: Banshees and Hornets, and place as many of them as Bungie allows on this map.

Recommended Number of Players: 4-12

Recommended Gametypes: Slayer, Juggernaut and VIP.

How to design this Map variant: Put a couple or more Active camouflage powerups and Gravitylifts around the map, and also put a few crates and "Closed-Weapon pods" and Fusion coils near the crashed Albatross. You may want to put the Hornets on the Elephants and Banshees, one near the Original Sandtrap Banshee spawn, while other(s) about the same vehicular spawns as those for the Original Sandtrap Warthogs and Choppers spawn points. Around several towers(Not the high ones) you may want to add Heavy Machinegun Turrets with a few UNSC Sceneries around it to make a mini base for those not on the Hornets or Banshees.

Other settings: You have the choice of setting the speed and/or gravity to make the game more challenging(Gravity decreased so as to allow higher jumping to Hijack vehicles and speed to outrun them as well).

3.Shotgun Arena

Map-Foundry

Recommended Weapons: Shotgun, Mauler, Energy Sword, Gravity Hammer, Incindiary Grenades and Flamethrower.

Recommended Vehicles: Mongoose, a couple/few of them.

Recommended Number of Players: 3-6

Recommended Gametypes: Juggernaut, Infection, Territories and Assault(Center Bomb).

How to design this Map variant: Put some crates leaning the anypart of the walls of the warehouse(Any size). Use the remaining empty corner(s) or wall part(s)to place Mancannons, and near it place Mongeese(Plural of Mongoose)beside each of them(This as to push them to the Mancannons to splatter people, with luck). In the center, you can put something interesting like Fusion coils. In the bases, place all the weapons needed there.

Other settings: Set gravity to as low/high as you want. It is not recommended you increase the speed though. Set 'Indestructable Vehicles" as well. That way, the Mongeese won't be ruined.

(More ideas coming out, but will probably take quite sometime though)

Halo User Trivia

 * He has first played Halo on 18 January 2007, about 3pm+.
 * He first receives Halo:CE from a Secondhand-Game shop in the middle of March.
 * His auntie then gets him a new Xbox Controller 2 weeks later.
 * Following that, he receives Halo 2 around May, but his Xbox malfunctions a little, and thus it can only allow players to play Halo:CE a few times.
 * Early June, the Xbox is once again fully functional, and DN starts playing Halo 2.
 * Middle June, he aqcuires another Xbox Controller, thereby allowing 4 players to play on Halo.
 * Late June, he learns more about Halo 3.
 * Early August, he learns about Halopedia, and joins the forum.
 * Early September, he pre-orders Halo 3 Limited Collecter's Edition with his owned savings.
 * September 25, he receives Halo 3, but is uable to play it, due to the fact he has no Xbox 360 console.
 * Early October, he first gets to play Halo 3 on other people's 360.
 * Late October, he starts taking on Halo levels on Heroic difficulties.
 * Middle December, his hopes for an Xbox 360 is knocked down by a Monster Truck, and followed by a Crush-down.
 * Late December, he officially joins Halopedia.
 * Middle January, he thinks of a plan to get his own 360(Confidential).
 * This user originally plays Counterstrike, so at the Halo-Beginnings, he plays it well. Currently, he is a Level 5.5/7 First Person Shooter.
 * This user mostly like Covenant weapons, but usually Human vehicles.
 * This user has gotten used to the new Halo-360 controls and Halo-Xbox normal controls.
 * This user studies Astronomy, Pre-Historic Earthen sciences, and some other minor ones.
 * His most favourite weapon is the Covenant Carbine, most favourite vehicle is the Brute Chopper, most favourite grenade is the Fragmention, most favourite equipment is the Bubble Shield and most favourite Map is Snowbound.

Dark Neptune's Own Userbox
If you're Honoured to be my friend, you're allowed to use this Userbox.

Into the world of Science
For more info, please go to Wikipedia.

Astronomy
1.The current planet definitions:(Closest to farthest away from the Sun)
 * Major Planet Mercury, 0.38 AU.(On average)
 * Major Planet Venus, 0.72 AU.
 * Major Planet Earth, 1 AU.
 * Major Planet Mars, 1.52 AU.
 * Dwarf Palnet Ceres, 2.76 AU.
 * Major Planet Jupiter, 5.25 AU.
 * Major Planet Saturn, 9.54 AU.
 * Major Planet Uranus, 19.19 AU.
 * Major Planet Neptune, 30.18 AU.
 * Dwarf Planet Pluto, 39.5 AU.
 * Dwarf Planet Eris, 68 AU.

2.Celestial objects have two known periods of their orbits: Aphelion, the farthest point of orbit away from the Sun, and Perihelion, the nearest point of orbit to the Sun.

3.This how the Day, Week, Month and Year came about: "Monday-Moon
 * Day: Almost 24 hours currently, is the rotation period of Earth.(Every year the Moon slows the Earth's rotation period by a thousandth of a second, so during the Dinosaurs period a days was like about 22 and 1/2 hours instead.)
 * Week: Before the 1700s, there were thought to be 7 planets in the Solar system, in beliefs of all religions: Mercury, Venus, Mars, our Moon, Jupiter, Saturn and our Sun. Thus came about:

"Tuesday-Mars

"Wednesday-Mercury

"Thursday-Jupiter

"Friday-Venus

"Saturday-Saturn

"Sunday-Sun.
 * Month: It is about the average number of days it takes for the Moon to complete an orbit.
 * Year: 12 constellations, Aquarius, Pisces,  Taurus,  Gemini,  Capricorn,  Sagittarius,  Scorpius,  Leo,  Virgo,  Libra,  Aries and  Cancer resprent each month(Constellations stated here are not in monthly order).

4.Major discovery events:
 * 1610, the four largest moons of Jupiter were discovered by Galileo Galilei, proving the theory that [Not all celestial objects revolve around Earth].
 * 1655, Saturn's rings are being recognized by Christiaan Huygens.(No typing error here)
 * 1781, Uranus was discovered by William Herschel.
 * 1801, the first asteroid, Ceres, is being discovered. More asteroids are soon discovered in the coming years, forming the Asteroid Belt.
 * 1846, another gas giant, Neptune, is discovered by Johann Galle and Heinrich d'Arrest, following predictions from Urbain Le Verrier.
 * 1930, Pluto is discovered by Clyde Tombaugh.
 * 1977, the rings of Uranus are discovered. Now Saturn is not the only planet known to have rings.
 * 1992, the first Trans-Neptunian object is discovered.
 * 2006, the largest body ever since Pluto's discovery, is discovered. This TNO is now known as the dwarf planet Eris.

5.How these main "Planets" were named-
 * Mercury-The messenger of Roman Gods.
 * Venus-The Roman Goddess of Beauty.
 * Mars-The Roman God of War.
 * Jupiter-The Roman King of Gods and Goddesses.
 * Saturn-The Roman God of Agriculture.
 * Uranus-The Greek God of the Heavens.
 * Neptune-The Roman God of the Seas.
 * Pluto-The Roman God of the Underworld.
 * Eris-The Greek Goddess of Discord.
 * Ceres-The Roman Goddess of Agricultre, Saturn's Daughter.

Prehistoric Earth
1.Earth gave way to life about 3.8 billion years ago, 0.8 billion years after the planet itself was formed.

2.The evolutionary life forms began to grow to more complex since 680 million years ago, starting from the sea.

3.These are the timelines for Earth: _______________________________________________________________________________________________ Paleozoic {*Cambrian period: 540 million years ago-500 million years ago.
 * Precambrian period: 3.8 billion years ago-540 million years ago.

Era {*Ordovician period: 500 million years ago-438 million years ago.

{*Silurian period: 438 million years ago-400 million years ago.

{*Devonian period: 400 million years ago-355 million years ago.

{*Carboniferous period: 355 million years ago-280 million years ago.

{*Permian period: 280 million years ago-245 million years ago. _______________________________________________________________________________________________ Mesozoic {*Triassic period: 245 million years ago-208 million years ago.

Era {*Jurassic period: 208 million years ago-145 million years ago.

{*Cretaceous period: 145 million years ago-65 million years ago. _______________________________________________________________________________________________ Cenozoic {*Tertiary period: 65 million years ago-2 million years ago.

Era {*Quaternary period: 2 million years ago-present day.

(Will continue to update this section soon!)

Current List of Notable Astronomical Friends' contacts
(Will continue to update this section soon.)

Sierra 117

 * Legendary difficulty and Solo playing on this level is recommended.
 * Turn on the Cowbell skull.
 * Try to always do the "Noob Combo"(Charge a Plasma Pistol shot followed by a Battle Rifle or Carbine headshot) on Brutes and stick grenades onto them(Plasma at Med-range, as they will charge at you upon acknowledging they are stuck, and Spike at Close range), and for unshieled opponents, Headshot them. This way, every kill's score is risen by 1.25x.
 * Take advantage of the Plasma battery explosives, as when exploded near the Covenant infantry, they will hurt some of the Brutes' shields and usually killing Grunts and Jackals.
 * During the Third part of the game, snip all Jackals as fast as you can, them try to snip-kill as many, if not all of the Brute Chieftain's bodyguards so they do not pose as a big threat.

Tsavo Highway

 * Heroic difficulty and Solo playing on this level is recommended.
 * Turn on the Cowbell skull.
 * During the first part, always try to concetrate on the Sniper Towers, as the Jackal Snipers there post quite a threat.
 * Never underestimate Shades. When they are not looking at you, headshot-snip the Grunt in control.
 * Throught the level, always have Fuel Rod Cannon as one of your weapons, as they do pose as a really good help.
 * In the beginning of the second part of the level, above the gate lies a Sniper Rifle for you to snip whatever Medium and High ranking Brutes you can find, or most importantly, Brutes with Jumpacks(Always try to Head shot them though). Do Not waste sniper bullets on Grunts.
 * In the part where the Phantom(s) drop off infantry reinforcements, fire your Fuel Rod Cannon rods(3 rods each when the Cowbell skull is turned on, otherwise 4 or 5 each are needed)at the engine bulbs,(a.k.a the "Bulb eyes" of the Phantom), and the Phantom should be destroyed, and you will earn a few hundreds of points(If you're fast and/or lucky enough, some of the Brutes will also get killed within the explosion).
 * Caution when you face the first Wraith. Snip the Gunner, and all "extras" surronding you, and hijack the Wraith: The pilot is done for, as when you're always near the Wraith, the pilot simply does nothing.
 * After you cross through the tunnel where you meet a couple of Brutes near Choppers unprepared, there is a FRC worth about 20 Rods.
 * Never try to engage more than one vehicle at a time: You will die easily.
 * The Wraith's Plasma Mortar bolt is now more affected by Gravity. Take caution when aiming.
 * When you are not heavily engaged in Combat, try "Sniping" Brute Choppers, Shade(s) and Wraith(s)from a distance. Same goes for any Phantoms you can find.

The Storm

 * Heroic difficulty and Co-Op playing on this level is recommended.
 * Turn on the Cowbell and Fog skull to gain more points.
 * Be careful and guard each other's backs. Once a player dies, points will be, lost.
 * In the first Lake bed, use the MissilePod found at the top of the building where the Phantom drops off troops ASAP, as to save time. Fire at least 5 missiles since the cowbell skull is on, make they all hit though.
 * Fire all remaining missiles at the standard Wraith, it poses a bigger threat than an AA Wraith.
 * When you reached the Mongoose part, one player takes a Rocket Launcher from a Marine, and rides on a Mongoose with a RL-equipped Marine at the back.
 * Another player goes to the MissilePod location and destroy Banshees to gain extra points.
 * Once the Scarab arrive, the person with the turret-mounted MissilePod ASAP fires missiles at the Scarab's joints, while the other fires it here and there with the Marine on the Mongoose. Hijack and destroy the Scarab once its down your style: Kill all in your path with the help of a RL. To best way to save ammo to destroy the core is getting a Plasma Pistol.
 * Make sure you confront Marines with RLs and trade for them.
 * Each player should take and detach a MissilePod, and head to the ware house:1 or sometimes 2 missiles on a Brute can easily send the message of Death.
 * When the Hunters arrive, unleash your Rockets. If there's any remainder rockets, use them wisely at the Brute Chieftain further up.
 * Inside a small warehouse left of your path outside there is another Sniper Rifle, so aim for head shots on Brutes only.
 * When nearing the AA Cannon, there is another Sniper Rifle near the Missle Launcher.
 * Headshoting the Brute Chieftain can really give you some nice amount of points.
 * Before destroying the cannon to complete the level: Make sure you finish off every Grunt and Jackal and Brute around the location: Every point counts unless you and your parther already have 15000+ points.

Floodgate
(Section will be re-updated soon).
 * Heroic difficulty or even Legendary(if you can take the risk)and Co-Op is recommended on this level.
 * Turn on Iron skull since Flood on this level is rather easy to kill.
 * Be careful and guard each other's backs as restarting from a checkpoint especially on Heroic and Legendary can get pretty annoying.
 * Throughout the level, you must allow Infection forms to take over Marines, Elites(Live and Dead corpses) and Brute corpses to earn additional tens of points.
 * When you meet up with Elites, make sure you give them lousy weapons like the Plasma Pistol, to avoid them stealing your points.
 * Battle Rifles, Shotguns, Gravity Hammers, Assault Rifles, Plasma Rifles and Needlers are the most useful weapons to combat the Flood.(Energy Swords are sometimes risky)
 * Sometimes try to allow Elites to take the front line. On Legendary especially, they are often vulnerable to death.
 * At the end of the level, make sure you push the Elite corpses in the ship down to to lower level, and shoot those Sack-like things. Infection form will appear and "Infect" the bodies. The moment these newly Flood-Combat forms rise up, kill them. By then, you should be able to get 15000 points if you play the level in style.