Unggoy Major

Major Grunt is an Unggoy rank of the Covenant Loyalists and Covenant Separatists. .

Role
Unggoy Majors are higher in rank than Minors and are slightly more powerful than their lesser counterparts in terms of strength, leadership, and morale. They often lead Minors in battle, and sometimes entire Lances (a type of battle formation) when no higher caste species are present. However, even these higher-ranked Unggoy hold no power over any other forces in Covenant society.

Description
They are seen in combat as decorated in lucid red-colored armor contrary to the orange armor of Minor Grunts and are more courageous as well, often staying to fight under conditions, that would make their lesser brethren flee. If all their commanders, Sangheili or Jiralhanae, are killed, they will sometimes stand, resist, and fight. However, they still aren't very courageous and can often be observed fleeing along with Minor Grunts, but more unlikely to go kamikaze than the Minors. They usually fight alongside a combined team of other Unggoy and Kig-yar, and have command over lower ranked Kig-Yar and Unggoy. Grunt Majors are the first enemy to wield the hand-held Fuel Rod Gun in the Halo series. They attacked the player with these deadly weapons after the player had destroyed the first Pulse Generator in the Halo: Combat Evolved level, Two Betrayals. and they are also know to use human weapons on occasion see: Halo the Flood (consistent with his veteran status the Grunt came around the corner wearing a Marine's Web Pistol Belt Pancho Villa style)

Deployment
During combat, Majors are usually the first one to jump out of the Dropship. They are known to combine their forces in battle often. The Majors will also pair up and fight together with numerous subordinate Unggoy and even Kig-yar or Yanme'e soldiers.

Combat
Major Grunts are only slightly stronger than their lesser cousins, and easily taken down with a headshot. In Halo: Combat Evolved, Major Grunts could be taken out with a single headshot or a couple of body shots. In Halo 3, they are stronger, and may require two headshots on Legendary and other high difficulties. They are strongest in Halo 2. Sometimes Minor Grunts will still fight, even if the Brute or Elite leading them is dead, if a Major Grunt is around, though this is uncommon. The Major Grunts will sometimes be seen leading a small pack of Minor Grunts by themselves but this is rare.