User:JackVibe/Sandbox

Epilogue is the eleventh track (Disc 2 Track 4) included in Halo: Reach Original Soundtrack, and plays in the Halo: Reach campaign level Lone Wolf. It is composed of Spartans Never Die (0:00-0:55), Omega (0:55-2:08), and Hymn for Reach (2:08-4:30).

Spartans Never Die
Spartans Never Die (0:55) is a piano solo of the first theme from the later track Ghosts and Glass. The piece plays in the opening cinematic, with the final notes leading into the campaign level's opening gameplay moments.

Omega
Omega (1:13) features an eerie ambience by low strings, accompanied by male choir singing a dissonant melody. The piece plays when Noble Six’s helmet takes permanent damage during gameplay, and continues into the ending cinematic, up until the Spartan’s helmet is shown discarded in the dusty ground.

Hymn for Reach
Hymn for Reach (2:12) opens with high strings playing a sad, but hopeful, melody. The choir joins as the melody repeats for the first time. When the melody repeats for a second time, the instruments and choir enter a higher register at the end. High strings then take over for a serene and delicate bridge, playing in solo until the other instruments return for an uplifting finish. The piece plays in the final cinematic, when Catherine Halsey recites a eulogy to Noble Six, and it is revealed that Reach has returned to a habitable state in 2589. A strings-only version of the piece was featured as Wing and a Prayer (from the earlier track New Alexandria), and the melody was used as a remix for the later track We Remember.

Production notes

 * Hymn for Reach has literally a 10 minute long video worth of content to talk about so imma save that for another day.
 * The name Spartans Never Die alludes to ONI Directive 930, which banned the application of KIA status to SPARTAN-II personnel - a tradition which eventually extended to the SPARTAN-IIIs. The phrase was first said by Carter-A259 verbatim in the Halo: Reach Video Games Awards Trailer, and also served as the level description of Lone Wolf.
 * The name Omega likely alludes to Rally Point Omega in the level.

=Halo 4=

Volume 1
E5C3 opening cinematic E6C1 after freeing marines E10C3 boarding E7C2 when Covenant reinforcements arrive, followed by a lighter version E9C5 activating the map E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version E6C1 after deactivating shield door E7C2 when returning to the hangar E8C2 opening cinematic E8C3 opening cinematic E8C5 briefly in opening cinematic E9C4 wave of hunters after ambush E10C1 blowing up the harvester entrance E10C5 briefly in opening cinematic E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E5C1 when defending wave E5C5 briefly in opening cinematic E5C5 when Phantoms arrive E6C3 after extracting Covenant intel E7C4 when clearing aft weapon controls E8C3 when inside the cave E8C5 when clearing the area after activating AA guns E10C3 when opening door E10C3 exiting the lich E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic E5C4 opening cinematic E5C5 after clearing the area
 * 1) Awakening – 5:41
 * 1) Belly of the Beast – 2:38
 * 1) Requiem – 2:15
 * 2) Legacy – 2:29
 * 1) Faithless – 5:02
 * 1) Haven – 5:44
 * 2) Nemesis – 3:31
 * 3) Ascendancy – 4:19
 * 1) Solace – 4:45
 * 2) To Galaxy – 4:57
 * 1) Immaterial – 7:32
 * 2) 117 – 7:28
 * 3) Arrival – 5:36
 * 4) Revival – 7:19
 * 5) Green and Blue – 7:59

Volume 2
E10C5 escaping the cave E9C5 activating grav lift E4C5 activating base power E9C4 after ambush E4C4 when knights enter near the end E5C2 when destroying tech E6C5 exiting harvester E9C1 defending the power source E10C3 returning to caves E3C2 deactivating generators E3C4 briefly opening between each wave E5C2 between each wave E6C5 seraching IFF tags E7C1 opening skirmish E9C2 between encounters E10C1 inside harvester E10C5 inside cave E3C4 when defending waves of Banshees and Phantoms E5C5 when drop pods arrive after finding UNSC gear E7C4 when closing doors E7C5 when facing final wave E8C2 when clearing the conduits E8C3 clearing the area after freeing switchback E9C3 nitial scorpion section, again in the final assault E10C5 attacking the harvester E10C3 when lich arrives E3C3 briefly in opening cinematic (3:15) E7C2 when entering server room hallway (1:07) E7C5 upon clearing hangar E9C2 into the cave E6C5 entering harvester E7C4 when moving to guns E4C1 after cinematic and until pylon is activated E5C2 when returning to the main atrium E5C4 when defending the generators E6C1 opening combat E7C3 in the hallways to data center E7C1 after Murphy drops off a Mantis E10C4 when defending the caves and clearing the landing zone
 * 1) Atonement – 3:16
 * 2) Gravity – 2:09
 * 1) Wreckage – 3:24
 * 2) Aliens – 5:31
 * 1) Kantele Bow – 4:04
 * 1) Pylons – 5:39
 * 1) Escape – 3:57
 * 1) Swamp – 2:49
 * 1) Push Through – 4:44
 * 1) Convoy – 4:44
 * 1) To Galaxy (Extended) – 7:04
 * 1) Lasky's Theme – 3:55
 * 2) Foreshadow – 3:34
 * 1) Cloud City – 4:35
 * 2) This Armour – 4:47
 * 3) Intruders – 3:39
 * 1) Mantis – 4:02
 * 1) Sacrifice – 3:02
 * 2) Never Forget (Midnight Version) – 4:37
 * 3) Majestic – 2:12

Music excluded from OST (according to my ears anyway):
 * The strings heard during level Requiem when moving to The Gate
 * E3C3 when attacking jammer
 * E4C1 when leaving sniper valley
 * E6C3 when outside fending off reinforcements from the phantom
 * E7C2 when clearing the hangar
 * E8C5 when investigating the first two map locations
 * Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
 * Grave melody by strings and bass heard in E3C4 during initial defense
 * Strings melody heard in E3C4 when pelicans bring in mantises
 * triumphant melody usually played for crimson heroics
 * S3C4 when defending
 * S4C3 after activating portal
 * E8C5 after activating turrets
 * E10C1 disabling the aa guns
 * E10C3 after activating comm panel
 * humming suspenseful ambiance
 * E4C1 after tapping into covenant comms
 * upbeat woodwinds
 * E4C2 opening cinematic
 * creepy digital ambiance (sounds like swamp - variation?)
 * E4C2 when attacking waterfront tower
 * creepy ambiance
 * E4C2 when inside waterfront tower
 * suspenseful bass and percussion
 * E4C5 opening
 * short suspenseful strings
 * E6C4 investigating base