Vaughan/Gameplay

Halo Wars 2

 * Unique Units: Sunray 1-1
 * Tier 1 Leader Powers
 * Restoration Drones I: Units and buildings within area are healed.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 160 seconds
 * Restoration Drones II: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 125
 * Cooldown: 160 seconds
 * Restoration Drones III: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 150
 * Cooldown: 160 seconds
 * Scatter Bomb I: Drops a scattered salvo of bombs.
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 275
 * Cooldown: 165 seconds
 * Scatter Bomb II: Increases damage and number of bombs fired by Scatter Bomb
 * Population Cost: N/A
 * Supply Cost: 450
 * Power Cost: 450
 * Cooldown: 165 seconds
 * Tier 2 Leader Powers
 * Bunker Drop I: Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: N/A
 * Cooldown: 90 seconds
 * Bunker Drop II: Increases garrison capacity by 1 and adds an energy shield.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: N/A
 * Cooldown: 90 seconds
 * Remote Sensors: Structures and captured points have increased line of sight.
 * Tier 3 Leader Powers
 * ODST Drop: Drops three ODST squads into battle.
 * Population Cost: 12
 * Supply Cost: 800
 * Power Cost: N/A
 * Cooldown: 180 seconds
 * Pelican Transport: Transports own units anywhere in range.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: 100
 * Cooldown: 100 Seconds
 * Pelican Transport II: Transports own units anywhere in range.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: N/A
 * Cooldown: 100 Seconds
 * Tier 4 Leader Powers
 * Mech Overcharge I: For a short time, all mechs the player control become invulnerable and receive a speed boost.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: 200
 * Cooldown: 180 seconds
 * Mech Overcharge II: Increases the duration of the power and speed boost.
 * Population Cost: N/A
 * Supply Cost: 700
 * Power Cost: 300
 * Cooldown: 180 seconds
 * Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
 * Population Cost: N/A
 * Supply Cost: TBA
 * Power Cost: TBA
 * Cooldown: 110 seconds
 * Holographic Decoy II: Decoys last longer.
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 75
 * Cooldown: 110 seconds
 * Tier 5 Leader Powers
 * Grizzly Battalion: G77S Pelicans drops off three veteran Grizzlies.
 * Population Cost: 33
 * Supply Cost: 2,740
 * Power Cost: 450
 * Cooldown: 330 seconds