Breaker

Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.

Universe and lore
Breaker takes place at a Banished shipbreaking yard in Chiltift Basin on Camber, which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus. After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.

Overview
Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.

This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.

Callouts
The following are locations on the map that are so named on the player's heads-up display during gameplay:
 * Turbine Base
 * Turbine Pit
 * Turbine Interchange
 * Turbine Blast Deck
 * Overlook
 * Garbage Chute
 * Tunnel
 * Launch Ramps
 * Flappy Flap
 * Blast Pit
 * Blast House
 * Frigate Base
 * Frigate Interchange
 * Frigate Blast Deck

Production Notes
This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam". Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.