SRS99-S5 AM sniper rifle

The Sniper Rifle System 99-Series 5 Anti-Matériel (SRS99-S5 AM) is a gas-operated anti-materiél sniper rifle used by the United Nations Space Command, part of the widely-used SRS99 series of weapons. The S5 model is designed and manufactured by Misriah Armory.

Design details
The SRS99-S5 AM is a semi-automatic, gas-operated sniper rifle that fires 14.5×114mm M232 APFSDS rounds from a 4-round magazine. It is, alongside its primary Covenant counterpart, the Type-27 Special Application Sniper Rifle, the most accurate and arguably the most powerful small-arms weapon in either arsenal.

It is a successor to the S2 variants used throughout the Human-Covenant War by the UNSC Navy and Marine Corps. The S5 model incorporates many features seen on the older SRS99 rifle used in large numbers by the Army. The SRS99-S5 AM is intended for use by augmented personnel of the UNSC Armed Forces. The sniper features a very strong carrying handle, standard weapon attachment rails, and a heavily ruggedized frame. The SRS99 is equipped with the Oracle R-variant scope.

Variants

 * End of the Line: The End of the Line features reduced recoil and a faster rate of fire, but has less stopping power than the base SRS99-S5.
 * Arrow of Time: The Arrow of Time features an extended magazine and heavy-duty cyberlink that prevents its user from descoping when shot. However, it does have more recoil than the standard SRS99-S5.
 * Nornfang: Nornfang is the personal sniper rifle of Spartan-II Linda-058. The sniper features expolsive rounds and has muzzle flash. Lens glare when scoped. When you use the gun you are lit on fire.  It makes it easier to be spot. This gun can't be used with other sniper ammo.

Halo: Spartan Assault and Halo: Spartan Strike

 * The weapon can be purchased exclusively for 500 XP or 500 Credits.
 * The default loadout is 35 rounds.
 * Can pierce all units in the line of fire except for allies, shielded units, and metallic units (Promethean Crawlers, etc.)
 * Can destroy Shade Turrets in two shots and deal heavy damage to Ghosts in one shot.

Changes from Sniper Rifle System 99 Anti-Matériel in Halo: Reach

 * Spare ammunition reduced from 20 rounds to 16 (without ammo).
 * Reticle bloom reduced marginally.
 * Reloads slightly slower.

Changes from Halo 4 to Halo 5: Guardians

 * Zoom reduced to 4× and 9×.
 * In third person, while scoped in, the weapon's scope will glimmer bright white, giving away the user's position.
 * Noticeably higher bullet magnetism, increasing ease of use.
 * Anti-vehicle properties reduced.

Trivia

 * The maximum range for the scope's rangefinder is 343 meters.
 * The SRS99-S5 was used as a placeholder for the sniper rifle in Halo 2: Anniversary ' s multiplayer before being replaced by the SRS99-AM sniper rifle.

List of appearances

 * Halo 4
 * Spartan Ops
 * Infinity Briefing Packet
 * Halo: Spartan Assault
 * Halo: Initiation
 * Halo: Escalation
 * Hunt the Truth
 * Halo: Spartan Strike
 * Halo: The Fall of Reach - The Animated Series
 * Halo 5: Guardians
 * Limited Edition
 * Halo Mythos
 * Halo: Envoy
 * Halo: Bad Blood
 * Halo: Official Spartan Field Manual
 * Halo: Lone Wolf
 * Halo: Shadows of Reach
 * Halo: The Rubicon Protocol