Aggressor Sentinel

Sentinels are ancient, Forerunner-constructed robots. They possess limited Artificial Intelligence, and are programmed to suppress Flood outbreaks and protect Forerunner technologies.

Introduction
Built contemporaneously with the construction of the Halo Array, Sentinels were utilized as all-purpose workers and guards on Forerunner stations. Following the construction of the Halo Installations, Sentinels were reconfigured to be the first line of defense against Flood outbreaks and other external intruders. The mechanical nature of the Sentinels make them ideal combat units against an enemy that could convert conventional biological infantry into biomass - by deploying the Sentinels en mass, the Forerunners could battle the parasite without contributing to its numbers. Controlled by their own basic AI functions, as well as their Installation's Monitor, Sentinels patrol the Halo rings tirelessly and attack as their protocol demands.

When not in combat Sentinels serve as basic repair, maintenance and security drones for Forerunner installations and facilities where Flood samples are kept, working in conjunction with Constructors and Enforcers to ensure that the facility remains in working order. Sentinels are viewed by the Covenant as "Holy Warriors of the Sacred Rings," machines meant to be worshiped and respected by all who believe in the path.

Design
Sentinels are grayish white in color and have two arm like appendages with two grapple fixtures at the end of each arm and a central "head," curved undercarriage containing an offensive Sentinel Beam. The form of a Sentinel may differ depending on the situation of their Installation. Their powerful offensive beam weapons and defensive energy shield make them very effective in combat against intruders or foreign objects that present themselves as threats. Their smaller lasers are used for both repairing damaged Forerunner constructs, and self-repair should the Sentinel be damaged in combat. Sentinel's are propelled by both an anti-gravity unit located on the undercarriage and small engines on the back of the unit, they are capable of traveling at high speeds but cannot sustain long range travel.

Sentinel's are created at Sentinel Production Facilities, these are massive floating platforms that are located on every Halo Installation. These Facilities produce all types of Sentinels when facing either a Flood outbreak or an external threat to a Halo Installation or Construct. These massive assembly lines at maximum performance can produce Sentinels at a very fast rate to either supplement existing Forerunner defenses or to replace those destroyed for whatever reason. Sentinel Production Facilities are not limited to just the Halo Installations, Production Facilities are located on every Forerunner Construct that relies on Sentinels for guarding, although these facilities are different in appearance and may be either ground or mobile based platforms.

Combat
The Forerunners refer the Sentinels as "our very basic countermeasures," and are the first automated defense systems to assist a situation and generate a proper response protocol. While Sentinels are strong enough to handle a situation they are, however, more of a supplement rather then a reliable combat system. The Sentinels weapons system are limited and not as powerful as some of the other Forerunner weapons employed against the Flood, and can only hold them at bay for a limited amount of time.

Because of their limited A.I, they are only able to handle situations on a basic scale, which makes them vulnerable to strategic Flood attacks. Because of their limited intelligence they are not often able to perform evasive maneuvers when facing imminent attack and are usually destroyed. In large overwhelming numbers Sentinels are more than capable of handling a situation for a certain time until more permanent measures can be applied.

The Sentinels energy shield is the primary defense mechanism, once taken down the Sentinel is susceptible to any type of small arms fire. When the Sentinel has been damaged beyond repair the Sentinel explodes violently and releases a powerful EMP blast. This EMP blast is a strategic last resort, as the EMP blast will disable any nearby electronics, including any weapons the enemy may be using.

Appearances
First appearing in Halo: Combat Evolved, the Sentinels play a important part in aiding the Master Chief through the Library as he attempts to recover the Activation Index. Once learning of Halo's true purpose the Sentinels become an enemy to the Chief as he attempts to destroy Halo.

In Halo 2, Sentinels, at one point, operated automated facilities, such as Threshold's Gas Mine, for "untold centuries". Evidence of this remains; some Sentinels have been seen repairing Covenant vessels as the Arbiter enters the main hangar with the Seraph fighter, a Sentinel fires a green beam at the Seraph -- the same beam as the ones used by Constructors in Sacred Icon.

Sentinels in Halo 3 are also seen on the Ark and aids the Chief as he makes his way towards the cartographer After the death of 343 Guilty Spark the Sentinels once again become an enemy. A different variant of Sentinels have also been seen on Onyx; and serve as a shield to protect anything without proper clearance from getting near the Shield World.

In Halo Wars, Sentinels serve as backup units; once the player controls a Sentinel Factory, Sentinels will start following the player's orders until the shop is destroyed or captured by the enemy.

Variants
Different variants of the Sentinel have been utilized for different combat roles from and can vary from construct to construct; the following is a list of all known variants of the Sentinel.

Sentinel Major
Sentinel Majors are larger, more powerful Sentinel models used for heavy combat situations. They provide backup for Enforcers in the event of a massive Flood outbreak or attacks on the Halo Installations.

Enforcer
Essentially heavy Sentinels, Enforcers are equipped with a variety of offensive and defensive weaponry, including Heavy Needlers Missile Projectiles, Sentinel Beams, and duel Energy Shields covering both their top and bottom halves. They are designed to handle major Flood outbreaks but are also capable of defending their Halo Installation for external threats.

Onyx Sentinel
Onyx Sentinels both guard and make up the Shield World of Onyx. Despite an appearance similar to other Sentinels, Onyx Sentinels are far more formidable opponents for a variety of reasons.

Trivia

 * In Ghosts of Onyx, an Onyx Sentinel approaches Ash, one of Kurt's Spartan-IIIs, and attempts to communicate with him, first in Latin, then in English. Later in the book, Dr. Halsey confirms that this drone was a Sentinel, therefore proving that the Sentinels of Onyx have a slightly more advanced AI than those of any other Installations (besides Monitors).
 * There is a lone Needler Sentinel found on the level Quarantine Zone. It fires sporadic Needler rounds and drops a Needler when destroyed. The Sentinel is non-canonical and is a development leftover.
 * Chris Hughes created a crablike machine with many animating parts that gave the Sentinel life and character.
 * It is possible to 'stick' a Sentinel with a Fragmentation Grenade. The Sentinels' in-game model is essentially hollow, so a well-thrown Frag can get stuck inside. This is easiest from in front and just above the target.
 * In Halo: Combat Evolved, Sentinels would fold into a compact "idle" form while not in combat. In Halo 3, they will fold into this form and clatter to the floor when hit with small impacts, such as brushing against a passing vehicle.
 * On certain levels in Halo 3, it is possible to 'surf' on Sentinels, by standing on the furthest possible point from the front of the Sentinel. This is easiest on The Ark, at the point where the light bridge must be opened for the Scorpions and Warthogs. The Sentinel will, eventually, hover over the edge, holding you up 50% of the time. Remaining on top of the Sentinel allows you to reach inaccessible locations.
 * The Bubble Shield, created by the ONI, shares many similarities to that of the shielding technology of the Sentinel, especially that of the model used at Onyx.
 * Sentinels can be seen combating Covenant troops on the Ark, prior to clearing the LZ for Forward Unto Dawn. The fight can be seen at the entrance where you flip the switch to let the Scorpions and Warthogs cross the light bridge.
 * Sentinels share both similar design and functions to that of the P'fhor Defense Drones from the Marathon (Video Game Series). In addition, they share the same weaknesses of being unable to withstand Shotgun and Plasma Pistol/Fusion Pistol fire.
 * You can cause the message 'Hold RB to take Sentinel Beam' to appear on the Halo 3 level The Covenant. Play normally until the Arbiter has killed Truth then pick up a Plasma Pistol. Then, instead of going through the door back to the second bridge, grenade jump or hammer jump onto the roof of the structure. You should see Sentinels at the second bridge, only they will not attack the Flood; they will float in the air, idle. Kill the Flood combat forms for them. Now there will be a Sentinel floating above the bridge. Overcharge the Plasma Pistol, aim at the Sentinel, and release. This will bring the Sentinel to ground level and the message 'Hold RB to take Sentinel Beam' will appear when you approach it. Note that approaching the Sentinel while carrying a Sentinel Beam will result in no message being displayed. This seems to indicate that Bungie planned to allow the player, the Chief, to exchange weapons with a Sentinel in Halo 3.