Halo Wars cut content



During the development of Halo Wars, a large number of units, buildings, levels and more were cut from the game. This page serves as a central hub for such cut content.

Cut levels
Few levels are known to be cut from Halo Wars. For a full writeup, see here.

Cut units
Halo Wars saw the prototyping of dozens of units over the course of its production, many of which did not make it into the final game. For a full overview of these cut units, see here, or click on one of the links below to be taken directly to the relevant faction.

Cut buildings
The deployable base system of Halo Wars was developed over the years in response to the need to adapt real-time strategy for the Xbox 360. As such, these buildings went through many iterative phases, of which can be detailed here. Alternatively, click below to be taken directly to the relevant faction.

Cut abilities
Alongside cut units and buildings, a number of leader powers and unit abilities were cut from the game at various points in development. See here for a full account of this content.

Phoenix
When originally concieved, Halo Wars was to take the form of an original IP by Ensemble Studios codenamed Phoenix.

Halo Wars Alpha
Also known as the "Sway" alpha, this early build of Halo Wars is dated February 21, 2008 and was used in a private test for Halo Wars done over Xbox LIVE.