AV-14 Hornet

AV-14 Attack VTOL The AV-14 Attack VTOL, full name AV-14 Attack Vertical Takeoff and Landing (Vehicle), colloquially known as the "Hornet", is a United Nations Space Command atmospheric assault vehicle. It is armed with two Class-2 Guided Munition Launch Systems made up of a missile launcher under each jump seat, and a tri-barreled Gatling-gun. It is also capable of carrying up to four passengers in lateral jump-seats, that are highly exposed.

Overview
The Hornet consists of a one-man cockpit, which makes up most of its mass, and a rear section extending a meter, or so, backward. From the top of this rear section are a set of wings with what appear to be jet engines,turbo fans or gyro rotators at the ends, providing the Hornet's main source of propulsion. It seems to possess TADS [Target Acquisition and Designation System] gear on the nose similar to 21st Century attack helicopters such as the AH-64 Apache. On each side of the cockpit is a jump-seat extending backward that double as a landing skid, which allows up to 2 Spartan-sized passengers to fire from the sides (the vehicle can actually carry four regular Marines ). Its purpose in this way also seems to mirror that of another modern day helicopter, the MH-6 Little bird, which also ferries special forces soldiers on side mounted jump-seats while being lightly armed to support ground troops. It's slightly longer in length than the Covenant Banshee, and its wingspan is larger as well. Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee and cannot train its weapons on targets.

The controls for the Hornet appears to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. The Hornet is most likely used in a supporting role to larger crafts, such as the Pelican Dropship or the Hawk, though the latter carries heavier armaments at the expense of being unable to ferry soldiers. The Hornet is generally used in the role of a gunship, or a close air support aircraft (much like the 21st Century Mil Mi-24 "Hind") as it's able to both transport soldiers and support them (like the AH-6 Little Bird).

Operational History
Hornets were used as early as 2524, during Operation: TREBUCHET when they were used to ferry Marine strike teams from target to target, as well as evacuating wounded men. In Halo: Contact Harvest, Sergeant Johnson has an M99 Stanchion Gauss Rifle tied to the wing of the Hornet he rides.

Hornets also saw use in the Third Battle of Harvest as ground support and fighter aircraft, as well as at the First Battle of Arcadia and the Battle of the Flood-controlled Shield World.

Hornets were not observed after that until much later, during the Second Battle of Earth in 2552. They provided air cover throughout the battles at New Mombasa and Voi. Several Hornets were later brought to the Ark and fought against enemy Banshee formations during the Battle of the Ark.

Armament
Like its Covenant counterpart, the Banshee, the Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system in composed of two triple-barrel, fire-linked, 20mm rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. Both guns fire synchronously, can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two belly-mounted missile pods, located under the port and starboard skids. Upon activation, both pods fire a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles seem slightly inferior; still, given the Hornet's maneuvering characteristics and superior loitering capability as compared to the Banshee, it is more than adequate when dealing with any vehicle.

Armor
The Hornet is very resistant to small arms fire. However, the machine gun/plasma cannon and the armaments on the Warthog are capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. Wraith mortars and Scorpion rounds are both one hit kills if they hit near the cockpit, otherwise, they will simply drain your shield. Rockets and Spartan Lasers are able to destroy Hornets with one shot. Missile Pods require three to four hits. Sustained gunfire will crack and shatter the canopy, leaving the pilot vulnerable to sniper fire.

Appearances
Hornets debuted in Halo 3. They are first seen at the beginning of Crow's Nest. Though Hornets are visible fighting Banshees for most of the early levels, they are only available for use by the player twice, both times in the Campaign level The Covenant. In the first appearance, they are used to move quickly from one location to another, with air-to-air combat in between. Later in the mission, they prove to be particularly useful in regards to taking down two Scarabs as they can hover in position to destroy the power core or remove any Brutes and Grunts on the Scarab or on nearby vehicles.

The Hornet can be used in Halo 3 Multiplayer. The default version is exclusively available in Custom Games. Avalanche, included in the Legendary Map Pack, features a down-graded, Snow-camouflaged Hornet which is usable both in Matchmaking and custom games. Both the 'transport' and 'normal' versions appear on the Mythic Map Sandbox.

The Hornet also appears in Halo Wars as the main UNSC aircraft. Can be built at the Air Pad for a cost of 250 resources with a minimum tech level of 2 and fills up 2 population slots. It is capable of engaging both ground and air targets and has several upgrades:
 * Wingmen: Adds two Marines riding who carry a Rocket Launcher each.
 * Chaff Pod: Increases the Hornet's avoidance of anti-air fire.

Also, only when Professor Anders is the selected leader:
 * Hawk: Upgrades the Hornet into the Hawk gunship equipped with laser beams, which has a greater firepower and hitpoints.

Hornet Versus Banshee
The Hornet is commonly said to be far superior to its Covenant counterpart, the Banshee. In many ways, this is true. For example:
 * A Hornet's rotary cannons are more effective against personnel and vehicles than the Banshee's plasma cannons.
 * Hornets can hover, as well fly backwards, while Banshees are restricted to always flying forward.
 * Banshees cannot turn quickly, while Hornets can. If a Banshee is being fired at from the rear, it is an easy target.
 * Hornets can carry passengers, and are much harder to hijack than Banshees.
 * Hornets are more durable than Banshees, and offer the pilot more protection.
 * The Hornet has a faster cruising speed than the Banshee but the Banshee's ability to boost gives it a higher top speed. However, a Banshee will lose offensive capabilities when using boost.
 * The Hornet's missile pods have a higher rate of fire than the Banshee's fuel rod cannon, allowing the pilot a larger window of error and quicker re-engagement times, as well as being able to more quickly suppress a larger number of armored targets.

However, Banshees do have some advantages over the Hornet:
 * A Banshee has evasive rolls and flips to avoid enemy fire. Lacking these, Hornets are easier targets.
 * Hornets lack a boost, which the Banshee has and can propel the Banshee across a map very quickly, or flee a battle.
 * A Banshee's Fuel Rod Cannon can inflict more damage in a single shot than the Hornet's missiles.
 * If the glass hood of the Hornet is damaged, then then the pilot is extremely vulnerable to sniper fire. A rather easy shot to the head from such a weapon could finish off a distracted pilot with ease. A Banshee, in comparison, is exceedingly difficult to damage with a sniper rifle.
 * The Banshee's armor is slightly stronger than the Troop Transport Hornet's, likely to balance out the fact that the Hornet's Gatling-guns fire at a faster rate than its Plasma Cannons.

Halo 3 Hornet Strategies
The Hornet is a new vehicle for Halo 3, and is one of the best in the game if used correctly. In Campaign, the Hornet dominates all battles it enters with its accurate and effective rotary cannons, as well as its guided missiles. While in Matchmaking on Avalanche, however, the Hornet has no missiles, the rotary cannons have a slower rate of fire, is Snow-camouflaged, and moves slightly faster. Thus, it remains a great transport and support vehicle, and can change the face of a battle if used properly. Here are a list of tips for both pilots and troops riding on the jump seats of Hornets.

Strategies for pilots

 * The Hornet can only take so much damage before going down. Three missiles from a Missile Pod will take one out. Therefore, if you hear a beeping sound signaling that you are being tracked, try to do some evasive moves, like spinning the Hornet while moving backwards and diving. If the Hornet is being tracked by someone with a Spartan Laser, as in when you see the red laser near your Hornet, it is best advised for you and your passengers to drop out of the vehicle or bring the vehicle to ground as quickly as possible. (Note: In Matchmaking, your teammates sometimes may not hear you.)


 * One discharge of a Spartan Laser is sufficient to either bring the vehicle down, or inflict critical damage and seriously injure the pilot on a near-hit. If a hit is landed on your aircraft, it is advisable to retreat immediately and recharge your shielding before re-engaging.


 * In Campaign, it is best to give your Marine allies a heavy weapon like a Rocket Launcher, they can assist in destroying nearby infantry/vehicles that are often not in your sight.


 * Passengers that are armed with Rocket Launchers or Spartan Lasers can help compensate for the lack of missile pods on the tranport variant, although passengers can be hindered due to their limited field of view, restricted firing angles, and vulnerability to heavy weapons and small arms fire while riding on the skids. When this tactic is properly employed by a skilled crew on a standard variant, it creates a heavy weapons platform that is exceptionally difficult for the opposing team to engage without absorbing serious casualties.


 * Like the Mongoose, the Hornet can be used for rapid relocation of a sniper or platform to fire from as it can go as high as some unreachable structures, and also serves an excellent objective item-holding carrier, being a more durable and harder to hit target than a Mongoose or a Warthog.


 * Do not engage Warthogs with the Hornet unless you have a range advantage, or the element of surprise, or teammates providing sufficient supporting fire. The Warthog's turret can easily rip an overzealous Hornet to shreds. However, attacking a Wraith while in a Hornet is recommended, as the Wraith's arcing shot make it difficult to line up with a flying target and hit. Wraith mortars rarely hit a Hornet, but if there is someone on the Wraith's secondary turret, try to fight and fall back if your shields get low, as it can rip up a Hornet like a Warthog's turret, if you are not careful. And also, try to watch your back as the Hornet can be clumsy and easily bump into a tree or rock formation, giving the Wraith a chance at hitting.


 * Skilled pilots may decide to use the Hornet much like the Pelican, in that you could use the Hornet to drop off teammates near strategic locations. Be wary if using this tactic near enemy bases, as you are more than guaranteed to get shot at by explosives.


 * Actually, the Hornet passenger have third person view. It takes quite an amount of fiddling about to actually see this, though. The camera is directly above the passenger's head.


 * Whilst in matchmaking get one person to pilot a hornet and two people riding jumpseat. Have the passengers equipped with bubble shields. When someone attacks the hornet with a rocket launcher or heavy weaponry, get one person riding to deploy the bubble shield, it takes excellent timing. If done right the bubble shield will block the blast and then fall to the ground.


 * Whilst in matchmaking, get two hornet passengers equipped with trip mines, then fly over enemy vehicles and drop trip mines on them.


 * When riding jumpseat on a hornet, get the pilot to fly at a low altitude, then jump off right into the enemy base. Be careful not to get shot down.


 * An ordinary Hornet (not transport) with two passengers equipped with heavy weapons would have devastating firepower.

Transport Hornet
The Transport Hornet, also known as the Snow Camouflaged Hornet is exclusive to Avalanche and Sandbox. The new version of the Hornet is camouflaged grayish-white. Bungie has removed its missiles and decreased its cannons' rates of fire (e.g. the Transport Hornet's guns are weaker then those of the Warthog's gatling gun), shifting the Hornet from an aggressive assault vehicle to a more conservative air support/transport unit. These alterations will even out dogfights with the Covenant Banshee, giving the Banshee a chance against this new Hornet in the air, instead of the Hornet acting as a practically unstoppable "hovering platform of death". The Snow Hornet on Avalanche has been used as a very effective transport vehicle for teams during objective games. It has also been noted to be slightly faster than its normal counterpart, probably to make up for the slow rate of firepower. The best way to counter this type of Hornet is with the Warthog's turret, which completely overpowers the Hornet.

Trivia

 * If you want to get better at piloting Hornets in Halo 3 Multiplayer, a good practice approach is to play the level "The Covenant" on Legendary from Rally Point Alpha, and strictly use your twin-machine gun turrets, not your homing missiles. This really helps if you want to improve your dog fighting skills.
 * The Hornet was mentioned in Halo: Contact Harvest, Sergeant Johnson was in one of the jump-seats whilst trying to snipe an Insurrectionist.
 * The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
 * Not including the pilot, the Hornet is capable of fitting two Spartans or Marines in Halo 3, but in the book "Halo: Contact Harvest," Hornets can carry four UNSC Marines for insertion operations, much like contemporary MH-6 "Little Birds."
 * The Covenant is the only level in the Halo 3 Campaign in which the Hornet is available, but is usable twice during the mission.
 * Due to the presence of a winch at the rear of the aircraft, it has been suggested that a Mongoose could be carried under the hull of the Hornet. This, however, is not possible in-game.
 * Unlike Spartans, Elites will not hold onto the handle bars when they get into the passenger seat.
 * A funny glitch that can be seen in Campaign is when the Arbiter sits in a hornet, his feet stick out on the bottom.
 * In Halo Wars, it seems the Hornet doesn't use it's twin chain guns, but rather a chin-mounted Gatling gun, but this may simply be a different, or earlier variant, as Halo Wars is set over 20 years prior to Halo 3
 * Sometimes in Halo Wars, a selected Hornet will say "AV-14 reporting". A rare occurrence to a vehicle in a Halo game being called by it's model name instead of the nickname.
 * In Halo Wars, when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand (like they do in Halo 3) because they are much larger. This is because all units in Halo Wars are not to scale with each other.
 * Elites cannot throw equipment off of a hornet.
 * It is possible to snipe a Hornet pilot by shooting once or twice to shatter the cockpit and then again to get the kill.

Internal Links

 * Kestrel - A Halo 2 cut vehicle.
 * Sparrowhawk - The upgrade for the Hornet, a heavy aircraft featured in Halo Wars.
 * Banshee - The Covenant counterpart of the Hornet.