Headhunter (game variant)

For other uses, see Headhunters (disambiguation).

Headhunter is a gametype appearing in the Halo: Reach Multiplayer Beta.

Overview
Headhunter is a free-for-all gametype in Halo: Reach, where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.

In order to collect other skulls, players must eliminate the opposing players and return the collected skulls to their deposit zone. When collecting the skulls, players are tagged with an navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in Active Camouflage. The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls. In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory.

Trivia

 * Headhunter may have been originally planned for Halo 2 as references to the Headhunter can be found in the Halo 2 Map Editor Tool. Halo2VistaHeadhuntergametype.jpg
 * Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released to the public.
 * By default, Headhunter is a free-for-all gametype, however a team-based Headhunter gametype is also available to players in the Beta.
 * A glitch may occur when the first strike is an assassination technique that happens when the host disconnects. In place of skulls flying out of the body, several armor permutations such as Mark VI MJOLNIR Armor, Emile's Armor, Jun's Armor, an ODST Helmet; all with Kat's robotic prosthesis fly out.