Kerel-pattern assault carrier

Assault Carrier "Look at the size of that thing!"

- Edward Buck after one arrives over New Mombasa.

The Covenant Assault Carrier is a Covenant capital ship classification of the Covenant Navy.

Function
These ships possess an expansive hangar bay, capable of transporting large numbers of Seraph fighters, Phantom dropships, boarding craft, and large fleets of Ghosts and Wraiths, along with one to two Scarabs and - later - the UNSC Frigates Forward Unto Dawn and Aegis Fate would dock inside the vessel's launch bay, which shows the vastness of the ships.

Assault Carriers are also used as Flagships, leading Covenant Fleets into battle. Though designed for planetary combat, they also excel at ship-to-ship combat, possessing multiple pulse laser batteries, plasma torpedo launchers and at least one energy projector.

Background
Assault Carriers are larger than s and standard Carriers, and are more rare and heavily armed than either of them. They are armed with at least one Energy Projector, as well as plasma torpedo launchers and pulse-lasers. They also possess gravity lifts, used for ferrying supplies, personnel, and vehicles from the ship and to the planet's surface.

Two such crafts led the Prophet of Regret's Fleet to Earth, where they engaged the UNSC Home Fleet in orbit above Africa. The first one, carrying the Prophet himself, managed to penetrate Earth's orbital defenses. The second attempted to follow, but was subsequently destroyed by the Master Chief.

The Prophet's Assault Carrier fled to slipspace, as the UNSC forces were likely to recapture the city of New Mombasa, with the following close behind in its slipspace wake, leading Human Forces to the second Halo ring.

Another Assault Carrier was later repossessed by Rtas 'Vadum and the Sangheili, and became the flagship of the Fleet of Retribution, leading it to Earth in pursuit of a surviving Flood Ship, arriving in time to glass the infected area of the planet. The Shadow of Intent and its escorting Cruisers joined forces with the remnants of the UNSC Navy to launch a joint attack on the Covenant remnant at the Ark, destroying their Fleet and providing a distraction while ground forces engaged the Loyalists that had landed. It later evacuated the UNSC and Sangheili personnel and returned to Earth for a short time before returning to Sanghelios. Only in Halo 2 is shown the destruction of this kind of ship, in the Cutscene "Return to the Sender" when Spartan-117 destroyed one of the two Assault Carriers of Prophet of Regret's Fleet with a Covenant Bomb. After that, the destruction of a Covenant Assault Carrier has never been seen again.

Armament
As some of the larger ships in the Covenant Fleets are often used as fleet flagships, it is necessary for them to be heavily armed. Assault Carriers possess energy projectors which are powerful enough to cut through UNSC capital ships  on its ventral and dorsal surfaces. They also possess multiple pulse-laser turrets used for intercepting enemy missiles and fighters, and plasma torpedoes for engaging in ship-to-ship combat and assaulting planetary defenses.

Assault Carriers are also equipped with at least one gravity lift, capable of dispatching troops, personnel, vehicles and equipment to the surface of a planet rather quickly. They also possess a large main hangar, capable of carrying multiple Seraphs and Banshee fighter crafts, Phantom dropships and boarding crafts, or a UNSC Frigate. In addition, Assault Carriers possess the ability to launch Drop Pods, tactically delivering Sangheili warriors into areas without resorting to bulky and obvious dropships. These ships also carry the dreaded Scarab walkers in their holds for quick deployment. Thanks to these innovations, a single Assault Carrier can easily launch large-scale invasions quickly and effectively.

Characteristics
Assault Carriers, like the vast majority of other Covenant ships, are characterized by their bulbous, whale-like front, sleek silhouette and pale white/blue hull. However, they also tend to be characterized by their unique swollen and bulbous "hooked" bow section that is frequently characterized to be similar to the head of a whale and would (theoretically) be a massive weakness as the ship could be blown in half comparatively easily. Rather than possessing multiple smaller hangar bays, like smaller cruisers, Assault Carriers use a single, gargantuan hangar bay for storage of fighters, dropships, boarding craft and small capital ships, at least 500 meters long, 320 meters wide and 120 meters high. In Halo 3, however, there is a second hangar bay visible, near the stern of the cruiser, above the main engines. For propulsion, Assault Carriers rely on large deuterium-tritium fusion reactors, housed in cavernous chambers, which power the ship's vital systems, as well as the three aft-mounted plasma drives that propel the ship, capable of operating in a vacuum or in an atmospheric environment. They also employ non-reactive gravity drives for standard maneuvering and hovering above the surface of a planet, resisting its gravity.

The Assault Carrier also has the ability to completely detach sections of its outer hull as well as whole corridors, as shown in The Package. They can also separate into two distinct sections which leaves the rear section (with the main engines) behind and allows the fore-section to move away with previously hidden engines, the fore section (and likely the rear) is still slipspace capable.

The UNSC Frigate Forward Unto Dawn is small enough to fit into the Shadow of Intent's Hangar. Therefore, it would be plausible that the Assault Carrier could easily carry small Covenant ships, such as a light Cruiser although the advantages of this would be few.

Known Assault Carriers

 * Shadow of Intent
 * Prophet of Regret's Carrier, possibly the Infinite Sacrifice
 * A second Carrier, possibly escorting Regret's Carrier, survived the Human defense when attacking Earth, but was destroyed by Master Chief using a Covenant bomb intended to destroy the Orbital Defense Platform Cairo.

Trivia

 * In an earlier plan of Halo 2, there was supposed to be a level where the Master Chief boards an Assault Carrier and destroys it from the inside called Covenant ship This level was also supposed to be the real introduction of Miranda Keyes.
 * In the current US Navy, the term "Assault Carrier" refers to the Amphibious Assault Ship, used to transport troops via water and offload them via hovercraft or helicopter.
 * There appeared to be over 500 Assault Carriers and CCS-Class Battlecruisers seen jumping in over Delta Halo along with High Charity just before Spartan-117 killed the Prophet of Regret.
 * Near the ship's midsection is a symbol similar to the large hologram found on the Halo 3 Multiplayer map Epitaph.
 * On the level The Storm, if you look out towards the Portal, you will see Assault Carriers and CCS-class Battlecruisers using their primary plasma weapons to unearth the Portal.
 * Although never confirmed, it is possible that the flagship Ascendent Justice was too an assault carrier leading the fleet investigating the destruction of Installation 04.
 * One of the few noticeable changes between the carriers in Halo 2 and Halo 3 would be that Regret's carrier had visible structures that could be seen on the surface above the engines. However, in Halo 3, the structures are not visible but rather hidden or replaced with what seems to be a second hangar bay.
 * In the final level of Halo 3: ODST, it is possible to see an Assault Carrier preparing to fire its Energy Projectors at the New Mombasa skyline. In addition, this is probably the closest players will get to see a Covenant ship Glassing an area due to the Carrier being closer than the CCS-class Battlecruisers seen on The Storm in Halo 3.