John Forge/Gameplay

Halo Wars

 * Abilities
 * "Hero Unit Ability":
 * Ram — Forge initially mounts a M12G1 Gauss Warthog which has the ability to ram enemies
 * Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an M90 shotgun which he can unload quickly upon a target until empty.
 * "Leader Power": Carpet Bomb — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1.
 * "Unique Unit": Cyclops — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings.
 * Upgrades
 * "Super Upgrade": M850 Grizzly — a superior version of the M808B Scorpion which has dual cannons and an additional mounted machine gun. Costs 1,800 resources and a tech level of 4.
 * "Economy Bonus": All Supply Pads on Forge's bases start as Heavy Supply Pads.
 * Carpet Bomb Upgrades: Medium Carpet Bomb (700 resources and a tech level of 2), Large Carpet Bomb (1,000 resources and a tech level of 3), and Super Carpet Bomb (1,400 resources and a tech level of 4).

Halo Wars 2

 * Unique Units: Forge's Warthog and M850 Grizzly
 * Tier 1 Leader Powers
 * Rolling Economy I: Reduces costs and build times for Supply Pads, Generators, and their upgrades.
 * Rolling Economy II: Improves all Rolling Economy bonuses.
 * Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 180 seconds
 * Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 100
 * Cooldown: 180 seconds
 * Heavy Metal III: Increases Heavy Metal’s target size, defense boost, and duration.
 * Population Cost: N/A
 * Supply Cost: 600
 * Power Cost: 150
 * Cooldown: 180 seconds
 * Tier 2 Leader Powers
 * Accelerated Assembly I: Reduces costs and build times for vehicle production.
 * Accelerated Assembly I: Further reduces costs and build times for vehicle production.
 * Pelican Transport: Transports own units anywhere in range.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: 200
 * Cooldown: 150 Seconds
 * Tier 3 Leader Powers
 * Scatter Bomb I: Drops a scattered salvo of bombs.
 * Population Cost: N/A
 * Supply Cost: 175
 * Power Cost: 175
 * Cooldown: 195 seconds
 * Scatter Bomb II: Increases damage and number of bombs fired by Scatter Bomb
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 300
 * Cooldown: 195 seconds
 * Restoration Drones I: Units and buildings within area are healed.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 210 seconds
 * Restoration Drones II: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 70
 * Cooldown: 210 seconds
 * Restoration Drones III: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 100
 * Cooldown: 210 seconds
 * Tier 4 Leader Powers
 * Vehicle Drop I: Deploys a veteran M400 Kodiak from a G77S Pelican.
 * Population Cost: 6
 * Supply Cost: 625
 * Power Cost: N/A
 * Cooldown: 180 seconds
 * Vehicle Drop II: Adds a veteran Warthog to Vehicle Drop.
 * Population Cost: 10
 * Supply Cost: 925
 * Power Cost: N/A
 * Cooldown: 180 seconds
 * Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
 * Population Cost: N/A
 * Supply Cost: 25
 * Power Cost: 100
 * Cooldown: 105 seconds
 * Tier 5 Leader Powers
 * Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
 * Population Cost: N/A
 * Supply Cost: 1,000
 * Power Cost: 500
 * Cooldown: 330 seconds
 * Grizzly Battalion: G77S Pelican drops off three veteran Grizzlies.
 * Population Cost: 33
 * Supply Cost: 2,000
 * Power Cost: 400
 * Cooldown: 330 seconds

Forge's Warthog
Forge's Warthog comes equipped with energy shielding. Because Forge's Warthog is a hero unit there can only be one per player. In Blitz Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units.
 * Info: Improved Warthog, Unique to Forge
 * Tier: 1
 * Cost: Population 0, Supplies 500, Power 400
 * Forge's Warthog upgrade: Anvil Round
 * Info: Fires an EMP round, Slows enemy vehicles
 * Tier: 1
 * Cost: Supplies 0, Power 450
 * Forge's Warthog upgrade: Defensive Aura
 * Info: Improved Nanobots, Increase nearby allies speed
 * Tier: 2
 * Cost: Supplies 0, Power 650
 * Forge's Warthog upgrade: Gauss Overcharge
 * Info: Upgraded Anvil Round ability
 * Tier: 3
 * Cost: Supplies 0, Power 850