Season 3 (Halo Wars 2)

Season 3 was the third season of Halo Wars 2 to launch, beginning on May 22, 2017. The season followed Season 2 and was succeeded by Season 4 on June 28, 2017. The season launched alongside the release of the leader Sergeant Johnson; as such the season's emblem is represented by a the Sergeant's HRUNTING/YGGDRASIL Mark I (J) Green Machine.

Season 3 Title Update
The launch of Season 3 saw the release of an accompanying Title Update, though no balance changes were made during the season.

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May 22 patch notes
This update will launch in conjunction with the next DLC leader and includes a variety of fixes and improvements. See below for the full details. Note: There is no balance update scheduled for this next release. The latest balance update occurred on May 5, please see this post for details.

New Feature

 * Support for HDR lighting is now enabled for console players with compatible hardware!

Stability

 * Players should no longer have a chance of loading into the game without the ability to issue any commands
 * Fixed a crash that rarely occurred after signing in on the Main Menu
 * Fixed a crash when playing against AI in Firefight or Skirmish mode
 * Fixed a desync that could occur in ranked 2v2 games
 * Fixed a crash on “Last Stand” that could occur from loading from an old save from a previous release
 * Fixed a crash that could occur when attacking the first barricade in the Prologue

Gameplay

 * Added allied view indicator to the mini-map
 * Added 2 new themes to “Proving Ground” Blitz map
 * Blitz playlists will now also appear in the main multiplayer "Find Match" screen
 * Made “Restoration Drones” get more expensive when it is upgraded to its 3rd tier
 * Adjusted the Foundry so that its always hit by Hunters' and Marines' upgraded projectiles when attacked
 * Added better “Combat Salvage” visual effects when a unit dies and is immediately built back at base
 * Removed an exploit with “Combat Salvage”
 * Reworked a targeting exploit that could occur with using “Extraction”
 * Pelicans and Darts should no longer leave floating lights above bases
 * Made it so that “Ghost in the Machine” would no longer disable Colony’s “Combat Repair” on the units it borrowed
 * Spartans no longer strip upgrades from vehicles they hijack
 * Some tech upgrades were not applying completely to some units
 * Fixed an issue with moving units not properly attacking Garrisoned units
 * Units teleported off the map are now teleported back to your base
 * Spartans no longer increase the level of units they hijack

Localization/Accessibility

 * Made card pack descriptions show up in the appropriate language for France and Taiwan
 * Added text to the Pelican Transport level 2 when selected on the leader power radial

Audio
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 * Added “Upgrade Complete” voice over for various leaders that was missing
 * Adjusted the audio to the Forerunner structure on Highway to remove the high frequency that could be unpleasant to hear
 * Audio/music should no longer drop from games played through a playlist
 * Locust beam is no longer audible in the fog of war
 * Hellbringers should no longer play Kinsano voiceover when being attacked by an enemy Spartan