Armor effects

Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

Death Effects
The following effect occurs when the player is killed.

Birthday Party



 * Cost: 200,000 cR
 * Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play.

Living Effects
The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)



 * Cost: Available for free to buyers of the Halo: Reach Legendary Edition.
 * Effect: Flames similar to those from Bungie Armor burn around the player's head.

Eternal



 * Cost: 0 cR, enabled to all who have either a Bungie.net linked gamertag or the Bungie.net application
 * Effect: Similar to Flaming Helmet, but with blue flames instead of orange.

Living/Death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack



 * Cost: 300,000 cR
 * Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" easter egg in Halo 3: ODST.

Pestilence



 * Cost: 1,000,000 cR
 * Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a Flood Carrier Form.

Inclement Weather



 * Cost: 2,000,000 cR
 * Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.
 * Note: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room.