Zealot (map)

Zealot is a multiplayer map in Halo: Reach. It is set on the Covenant corvette, Ardent Prayer. It is made up of several levels, each easily accessible to the next through the use of ramps and gravity lifts. One section of the map, the third level which is separated by a shield that players can go through, but projectiles can not, is also exposed to the vacuum of space, in which sound effects are somewhat muffled,. In this area, gravity decreases, allowing players to jump further than in lower tiers.

Locations

 * Red Platform
 * Red Curved Hall
 * Red Corner
 * Red Halls
 * Blue Platform
 * Blue Curved Hall
 * Blue Corner
 * Blue Halls
 * Center Platform
 * High Center
 * Ground Floor
 * Basement
 * Holograms

Trivia

 * The map was first seen in the Halo: Reach ViDoc: Carnàge Carnivàle, but was not featured in the Multiplayer Beta.
 * Because of the level design, this map has been mistaken for a remake of Midship, despite Bungie claiming that it has nothing to do with it . The map's overall design seems to be set up in a similar way to maps like Midship and Assembly.
 * Zealot is one of five levels in the Halo series that truly exposes players to space without glitches, the others being Boarding Action, Cairo Station, Long Night of Solace and Anchor 9.
 * During production it was called Aftship, a reference to Midship which also took place on a Covenant ship.
 * The outer area's low gravity is similar to the low gravity setting in custom games of Halo 3 and Halo: Reach.
 * The map now looks darker and more detailed than it did in its first appearance in Carnàge Carnivàle.
 * The middle area of the second floor appears to be similar to the middle of Assembly, as it is circular and has a hole in the middle to go to the bottom.
 * As of October 19th, 2010, all playlists that hold Zealot now use a variant called "Arena Zealot", the only difference being a soft kill volume surrounding all of the space portion of the level. This is to prevent players from camping and gaining easy kills against disoriented enemies.
 * If one sets Player Gravity to the lowest setting and uses the Jetpack in the outer area, they will be rocketed to the invisible wall at the top of the map. The player will then be unable to fall back down unless they enter Monitor mode or push themselves down with a Gravity Lift.