M6C magnum

A stripped-down version of the M6D Pistol equipped by the crew of the Pillar of Autumn during their battle with the Covenant on Installation 04, the Magnum does not have a scope, nor are its bullets explosive - and it therefore lacks the very features that made its counterpart so deceptively deadly in Halo: Combat Evolved. On the other hand, the lack of said features also makes it a lot more realistic.

The fact that this is a different pistol than the M6D seen in Halo CE may not be that the marine corps replaced it with this obviously inferior side arm, but rather that navy personnel are issued the M6D while marines, being a separate branch of the military with separate admistrative authority, are issued the M6C. Also, remember that the Pillar of Autumn was on a special operations mission and was probably differently equipped than mainstream naval units along with the modifications to the ship itself.

Advantages
The magazine of this handgun can hold 12 rounds and has moderate stopping power. In close quarters with a dual-wieldable configuration, it can be surprisingly effective when employed against unshielded foes. It is quite useful for placing exact headshots. Magnums are best dual-wielded together or with another weapon.

Disadvantages
Over longer distances, however, its lack of scope and short barrel renders the Magnum largely ineffective. It is also rather slow to reload, a fact you should take into consideration before opting to use it against large groups of enemies.

Character Compatibility

 * Elites
 * Spartans
 * Marines
 * Grunts
 * Jackals
 * Drones (have animation, but never used)
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)

Note: You can give Magnums to Grunts and Jackals when you encounter the flood on The Sacred Icon. Drones have animations for the Magnum since it shares the same animation as the Plasma Pistol.

Related Links

 * Pistol
 * Plasma Pistol