Sharquoi

"I suspect we are forcing the Humans into a tighter arena than they care to fight in—soon we may be able to use the Sharquoi."

- A cryptic mention of the Sharquoi shortly before the Battle of Earth

The Sharquoi are a race of powerful creatures that were biomechanically altered by the Forerunners to fight the Flood. While the Sharquoi are little more than animals on their own, the Forerunners implanted them with devices enabling them to be mentally controlled en masse by a single individual via a central neural interface. Left in stasis following the Forerunner-Flood war, a number of Sharquoi were later found by the Covenant, but were rarely used in combat as the Covenant lacked effective means of controlling them.

Origins
While evidently of natural origin, the Sharquoi were modified by the Forerunners to serve as shock troops against the Flood as they were found to have a curious resiliency against the parasite. Control collars were used to control the Sharquoi like a hive of insects.

The Covenant
Sometime after the Writ of Union the Covenant discovered the Sharquoi and inducted a limited number of them for combat, but largely kept their existence a mystery to the average Covenant citizen. Near the end of the Human-Covenant War, a Sangheili expressed to his commander that humanity's corralling following the Fall of Reach might allow the Sharquoi to be deployed soon. The San'Shyuum had intended to use the Sharqoui during the Battle of Earth, but never got the chance to deploy them.

Post-war
While many former Covenant members believed the Sharquoi's status after the war was unknown at least two hives had remained untouched by the Covenant. A former Sangheili Shipmaster seeking asylum provided useful intel of the Sharquoi to the UNSC by replicating Covenant murals for them in hand-drawn sketches. Later the UNSC and the Sangheili crew of an ex-Covenant destroyer were able to locate a Sharquoi hive on a remote world. During the mission ONI personnel accidentally released a single Sharquoi that resulted in the death of 50 out of the 100 ODSTs that had been deployed. The hive was subsequently nuked and then glassed by the destroyer. During the Battle of Installation 00 in late 2552, the Jiralhanae Chieftain Hekabe had managed to find the Vertex to control the hive of Sharquoi hidden on Carrow. By using the Sharquoi on Carrow against the Surakan Militia Volunteers and the Sangheili, Hekabe planned rule over that world and then eventually others as well. During the ensuing battle, Hekabe's control of the Sharquoi was torn away from him by a M68 Gauss cannon's EMP. Governor Ellis Gass took control of the Vertex and had the Sharquoi kill Hekabe. Commanding the Sharquoi to return to the hive Gass activated a Havok nuke in order to kill all the Sharquoi on Carrow.

Anatomy and physiology
Sharquoi were a large cyclopsian species. At 5 meters tall they were even larger than Jiralhanae and Mgalekgolo. Sharquoi had small heads for their body size, and were not very intelligent when they were not connected to the hive mind. They had trunk-like legs and hands bigger than a Jiralhanae's head. Above each of the hands were large bone spikes at least a meter in length. Sharquoi were covered in grey-leathery skin over heavily bunched, corded, muscles. In place of an eye the Sharquoi had light-grey boney tissue used for echolocation. They had razer-like teeth that jutted over their jaws. Sharquoi had purple blood. Sharquoi were strong enough to rip Sangheili and Jiralhanae limb from limb, incapacitate a Spartan-II in MJOLNIR Mark V, flip M12 Warthogs into the air, and destroy M400 Kodiaks with their bare hands. Sharquoi were incredibly durable, capable of taking a 14.5x114mm round to the head without dying, or a M19 missile to the chest. However, they were susceptible to continuous fire from heavy weapons, multiple headshots from a SRS99-S5 AM sniper rifle, and decapitation from a Type-1 energy sword. Sharquoi were considered more dangerous than Mgalekgolo.

Behind the scenes


The Drinol, as it was originally known was planned to be in the third-person shooter version of Halo prior to Bungie's migration to the Xbox market. The Drinol was essentially a recreation of the Drinniol from Marathon, an enemy unit referred by the eponymous ship's crew as Hulks. The Drinol was a close match to the Drinniol in both appearance and combat role. Though modeled and animated during the development of Halo, the Drinol was cut from the game. It was later planned to be included in Halo 2 as the Sharquoi, but was eventually removed from the game once again.

The Sharquoi are mentioned briefly in Conversations from the Universe, a pamphlet included with the Halo 2 Limited Edition. This remained as the sole reference to the Sharquoi in Halo canon until the 2017 novel Halo: Envoy, which elaborates on the creatures' nature. The novel even makes clear references to the early placeholder and concept art for the creatures (seen below), including a mural featured in the early cinematic cutscenes for Halo 2.

List of appearances

 * Halo 2
 * Conversations from the Universe
 * Halo: Envoy