Isabel/Gameplay

Halo Wars 2
"Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle."

- In-game description of Isabel.


 * Unique Units: Alice-130
 * Privileges: Able to retrofit modern UNSC technology onto the Spirit of Fire.
 * Tier 1 Leader Powers
 * Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
 * Population Cost: N/A
 * Supply Cost: 25
 * Power Cost: 100
 * Cooldown: 105 seconds
 * Lotus Mine II: Increases damage and explosion size of Lotus Mines
 * Population Cost: N/A
 * Supply Cost: 50
 * Power Cost: 200
 * Cooldown: 105 seconds
 * Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
 * Population Cost: N/A
 * Supply Cost: 100
 * Power Cost: 30
 * Cooldown: 110 seconds
 * Holographic Decoy II: Increases number of decoys that can be produced. Decoys last longer.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 110 seconds
 * Tier 2 Leader Powers
 * Accelerated Assembly I: Reduces costs and build times for vehicle production.
 * Accelerated Assembly II: Further reduces costs and build times for vehicle production.
 * Restoration Drones I: Units and buildings within area are healed.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 160 seconds
 * Restoration Drones II: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 125
 * Cooldown: 160 seconds
 * Restoration Drones III: Increases power of Restoration drones
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 150
 * Cooldown: 210 seconds
 * Tier 3 Leader Powers
 * MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 250
 * Cooldown: 228 seconds
 * MAC Blast II: Increases MAC Blast impact size and damage.
 * Population Cost: N/A
 * Supply Cost: 450
 * Power Cost: 350
 * Cooldown: 228 seconds
 * MAC Blast III: Further increases MAC Blast impact size and damage.
 * Population Cost: N/A
 * Supply Cost: 550
 * Power Cost: 450
 * Cooldown: 228 seconds
 * Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 50
 * Cooldown: 180 seconds
 * Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 100
 * Cooldown: 180 seconds
 * Tier 4 Leader Powers
 * Turret Drop I: Drops a temporary Base turret into battle.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 25
 * Cooldown: 203 Seconds
 * The Best Offense: M808S Scorpions and EV-44 Nightingales gain shields and increased health.
 * Tier 5 Leader Powers
 * Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
 * Population Cost: N/A
 * Supply Cost: 1,500
 * Power Cost: 1,000
 * Cooldown: 330 seconds
 * Ghost In The Machine: Takes control of enemy vehicles and aircraft for 20 seconds.
 * Population Cost: N/A
 * Supply Cost: 850
 * Power Cost: 850
 * Cooldown: 330 seconds

General

 * Surprise attack is the key. Utilizing Ghost In the Machine Leader Power correctly, the player can cause chaos amongst the enemy ranks.
 * This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroyed using their own weapons, the more chance they will switch to infantry-based strategy.
 * Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it.
 * Accelerated Assembly is very useful for Mid-game, allowing player to immediately establish a group of armored units.
 * Holographic Decoys is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection units, however, such as Sniper, Nightingale, and Engineer can expose it.

With Allies

 * Make the timing count when using Ghost In the Machine Leader Power. Arbiter's Statis is your worst combination since it rendered Isabel's Ghost In The Machine useless.
 * Alternatively, if the opponent is using Isabel, have your allies use Stasis Leader Power to nullify the Ghost In The Machine effect.
 * Pair up with Johnson's EMP MAC Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage.
 * Use Holographic Decoys to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units.

As Enemy

 * Never group up if you're using Vehicles, as Ghost In the Machine is your worst nightmare.
 * Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough.
 * The Arbiter's Stasis is the best counter against Isabel's Ghost In The Machine, since it practically fails the hijacking due to the units being held in stasis.
 * Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level.