Jumpmine

Though not an official name, the Brute Landmine can be seen on the multiplayer level Sandtrap. If the player moves outside of the map's border, these mines will automatically eject themselves from a buried position, fly vertically about 2-3 meters above the ground and detonate in a manner similar to a UNSC M9 fragmentation grenade. These mines are here because Brutes originally occupied this area and set them up to defend themselves against attackers. The mine itself looks much like a larger version of the Brute Spike Grenade without the handle or the three main spikes on the top edges, and is extremely effective against vehicles and infantry.

Since the mine is designed to explode above a target, similar to the old air burst or a bouncing betty, it can shower the crews of vehicles like the Mongoose or Prowler, or regular infantry that are foolish to venture into the minefield, with explosive debris. The mine is less effective against aerial targets-because it will explode only a relatively short height above the ground - unless the player is flying relatively low to the ground. The mines can hurt players even if invincibility is turned on, if they are in a Bubble Shield or behind a Deployable Cover, similar to the Automated Plasma Turrets in Snowbound. In terms of story value, the mines may have been set up by the Brutes to form a defensive perimeter around the Forerunner artifacts they were digging up in Sandtrap, preventing easy ground-assault. The presence of the UNSC Frigate Aegis Fate overhead, however, circumvented this and now they prevent ground-based exits.

The Brute Land Mine is actully detonated by a Sentinel Beam fired at the mine very far away outside the map by the tall towers, the player only activates the mine from coming out its hole. The beam is considered to be the Guardians but it is unknown for sure.

Trivia

 * If by a chance or luck you find a spot outside the perimeter where you aren't tripping the mines, you can see that the mines aren't entirely buried, as the top of the mine's heads and tops can be seen visible in sparse groups of five, or six.
 * Only several vehicles can outrun the mine's blast. These being the Warthog, Mongoose, Chopper (only for awhile) and the fastest in-game vehicle, the Ghost.
 * Two direct hits from a landmine will kill you if you go on foot.
 * When the player speed is turned up beyond 200%, a player can easily outrun the mines' damage radius.
 * When the player speed is 300 percent and the gravity is 50 percent they can out run the mines with even more relative ease.
 * When high above the minefield, the mines will still come above ground and explode. But because of the mine's short jump height, it won't hurt you unless you're really close to the ground.
 * Overloading the map with Trip Mines will prevent the mines from popping up and killing you, though it may still randomly come back. A word of warning: The absence of the mines is only limited to the current game you're playing.
 * In the short machinima Jackass-Halo Style the cast ran through the Sandtrap minefield and one survived (Only to get splattered by a warthog.)
 * The mines are magnetic and will curve towards your vehicle at low speeds and will stick to the bottom if it hits. This is yet to be confirmed.
 * The mines make the exact same noise as the human Frag Grenade when exploding.
 * Detailed info about the detonation of the mine and Sentinel Beam can be found at http://www.youtube.com/watch?v=pJ1stsjBs8w&feature=user&fmt=18
 * While there is little to no practical defense against the mines, although there is one glitch that can prevent the mines from killing you without overloading the map. By placing large ammounts of grenades of all type close together, they will neutralize all explosions in Forge within your imediate vicinity.