SRS99D-S2 AM sniper rifle

"What the hell am I supposed to do with this inside a Covenant ship?"

- Kojo Agu

The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM, and shortened to 99-D, is an anti-personnel weapon system used by the United Nations Space Command. It is produced by Misriah Armory as part of its SRS99 Series.

Specifications
The SRS99D-S2 AM is a semi-automatic sniper rifle that fires 14.5×114mm APFSDS rounds from a 4-round magazine. It is, alongside its primary Covenant counterpart, the Type-50 particle beam rifle, the most accurate and arguably the most powerful small-arms weapon in either arsenal.

The SRS99D has some notable changes from the SRS99C models. First off, it is fitted with a 5× and 10× optic that shows realtime images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The SRS99D also has an altered foregrip and stock as well as an altered body and sports a trigger guard. The barrel also now has an iron sight. This weapon does not possess a safety and has a frame that serves as a carrying handle as well as a scope protector and a folding bipod located in front of the magazine on the underside of the rifle.

Development History
It was developed by Misriah Armory, with a line of them being manufactured on Mars.

Usage
In January, 2553, on New Llanelli in the Brunel system, during one of Kilo-Fives weapon transactions with Avu Med 'Telcam, Malcolm Geffen was up a ridge to and equipped with a SRS99D-S2 AM watching over the transaction pointing the weapons crosshairs at 'Telcams head.

Changes from the SRS99C (Halo 2)

 * Overall higher damage and slower fire rate.
 * New muzzle brake with front iron sight.
 * Handguard, body, and stock has been altered.
 * The scope now shows real-time with an LCD screen and infrared vision.
 * It now has a trigger guard.
 * The SRS99D-S2 AM now has a new flat matte black color finish to it.
 * Recoil affects aim.

Trivia

 * When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
 * When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
 * The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.

List of appearances

 * Halo Landfall
 * Halo: Arms Race
 * Halo: Combat
 * Halo: Last One Standing
 * Halo 3
 * Halo 3: ODST Pre-mission Evaluation
 * Halo 3: ODST
 * Halo Legends
 * Prototype
 * Halo: Bloodline
 * Halo: Glasslands
 * Halo Mythos