Lone Wolf

Lone Wolf is the eleventh and final campaign level of Halo: Reach. The level takes place after the credits and is accessible after finishing the entire campaign.

The level begins at 20:00 hours of August 30, 2552, near the ship-breaking yards at Aszod. SPARTAN-B312, left at the ship-breaking yards after the ’s escape, is left to simply survive as long as possible. After fighting off waves of Covenant forces, Noble Six eventually succumbs and is killed by a group of Sangheili warriors.

Transcript
{Cutscene}

Planet Reach

August 30, 2552 20:00 Hours

''As two Banshees fly past, the camera pans down to Noble Six, standing alone on a raised platform. The sky is choked with smoke and ash from the ongoing glassing. With no escape, Noble Six is stranded on Reach as it burns.''

{Gameplay}

There'll be Another Time...
''Waves of Covenant troops, including Sangheili, Unggoy, and eventually Wraiths attack the lone Noble Six. Covenant aircraft from above, while initially ignoring the Spartan, also begin to fire on the player's position.''

''Noble Six holds out for as long as possible. As more damage is taken, cracks begin to appear in the SPARTAN's visor. Eventually, Six takes enough damage and the screen turns to black.''

{Cutscene}

''Noble Six's POV: SPARTAN-B312 is under heavy fire and hurt. There are two cracks in Six's visor. The SPARTAN's Assault Rifle is lying on the ground. The SPARTAN pulls off the damaged helmet, tosses it aside, and picks up the weapon.''

''Camera shifts to the discarded helmet's POV, which shows Noble Six making a final stand against the Covenant. A Sangheili Ultra charges at the SPARTAN, firing a plasma rifle. Noble Six guns it down with the assault rifle. A Sangheili General attacks from behind with an energy sword. Noble Six elbows the General across the face before it can strike, knocking it to the ground. Six draws a pistol and kills the fallen General. Plasma repeater fire from another Elite off-screen hits Six across the stomach, severely wounding him/her, but the Spartan stays standing. Holding the Assault Rifle at the hip in the right hand and the pistol in the left, SPARTAN-B312 continues firing, killing two more Sangheili before another Ultra shoves Six to the ground and pounces on him/her with an energy dagger.''

''A Sangheili Zealot appears with an Energy Sword and prepares to kill the downed Noble Six. The Spartan kicks the Ultra away and knocks the Energy Sword out of the Zealot's hand. The Ultra again tries to stab Noble Six with its energy dagger, but Noble Six rolls away from the stab and manages to elbow the Ultra in the jaw. The Zealot ignites its own energy dagger and stabs downward toward the fallen Noble Six. The foot of a third Sangheili steps into the frame, and the tips of an Energy Sword appear.''

Cut to Noble Six's shattered helmet, lying on the ground in the dust.

Fade to black.

''Scene fades in to the same location. The ground is now a grassy plain and the skies are blue. The only evidence that a battle was fought here are a piece of debris from a destroyed ship in the background and Noble Six's helmet still lying where it fell.''

Planet Reach

July 7, 2589


 * Catherine Halsey: (voice-over) "It didn't take long for Reach to fall. Our enemy was ruthless. Efficient. But they weren't nearly fast enough."

The camera begins slowly pulling back.


 * Halsey: (voice-over) "For you had already passed the torch. And because of you, we found Halo, unlocked its secrets, shattered our enemy's resolve. Our victory - your victory - was so close... I wish you could have lived to see it."

''The camera has now pulled back to reveal a UNSC ship in the background to the left. The ship is a new arrival and not a wreck.''


 * Halsey: (voice-over) "But you belong to Reach. Your body, your armor - all burned and turned to glass. Everything, except your courage. That, you gave to us. And with it, we can rebuild."

Fade to white.

Game ends.

Easter Egg

 * A hidden Master Chief statue in this level can be found using theater mode.
 * Using the glitch that takes the player out of the map, the player can also come back to where he/she starts off the mission, while looking though, they'll discover a trooper still alive, though only in the glitch.
 * The Sangheili at the end that pulls out their Energy Sword has it in their left hand. The only Sangheili to ever hold their sword in their left hand in the Halo series is Thel 'Vadamee; however, it is unlikely that it is canonically him because he would have duties as Supreme Commander.

Miscellaneous

 * Earlier in the development of Halo: Reach, the game was going to end in a cutscene directly after the Pillar of Autumn took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's devlopment.
 * Lone Wolf marks the only time a post-credits sequence has been playable in a Halo game.
 * Thirteen dead Spartans can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments whatsoever, their combat knives are missing, and some have (currently) non-accessible (via Armory) chest pieces. By the level's end, Noble Six becomes the fourteenth dead Spartan here, a reference to Bungie's favorite number (7x2=14).
 * This is the only playable level in Halo: Reach that contains just one data pad, which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
 * The name of the level is ironic, especially since Carter told Noble Six to get rid of the "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
 * According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.
 * In the cutscene where Noble Six dies and the camera is pointing to his/her helmet, the helmet doesn't show any sign of the two cracks on the visor that Six recieves before he/she takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if you look closely, you can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
 * If the player survives long enough, an endless army of Elite Generals will come, armed only with concussion rifles and energy swords.
 * During co-op, the Spartan-B312 depicted in the cutscene depends on which player survives the longest. Since enemies will continue spawning, players who died won't be able to respawn, and the last player who dies will appear in the cutscene.
 * If you listen carefully, you can hear Covenant ships in the background glassing the area.
 * It is impossible to beat this level, no matter how skilled the player is. Attempts to escape will result in death, as the map has boundaries just like any other. One cannot simply flee from enemies. It is also impossible to hijack the Wraith.
 * The only way to fail this mission is to die from running out of the map's boundary; the player will see Noble Six take off his/her helmet, but will be sent back to the start of the mission.
 * A slight mistake occurs involving Noble Six's helmet in the final cutscene. In both the first and last times it's seen, the helmet is tilted to the right, but when the outer world is shown from its point-of-view during the final cutscene, the helmet is tilted off to the left. It may have been kicked to a different area since there's no dead bodies or buildings around.
 * If the Haunted Helmet is worn during the final cutscene, it will swap models with random helmets while it lays on the ground.
 * If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
 * It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure.