Talk:Eos'Mak-pattern plasma pistol

differences
The H1 plasma pistol was easily better than the H2 plasma pistol; I've killed elites with the charged shot on halo 1, four shots to kill elites on halo 1, 2 body-shots to kill a grunt or 1 headshot, etc... On halo 1 you could play half the game with a plasma pistol. plasma pistol and shotgun is all you need for halo 1: shotgun for flood and close sentinels, PP for everyone else. (except against wraiths; use ghost, banshee or rocket launcher) Grunty friends! 09:31, 4 August 2007 (UTC)

Tell you what, next time you play Halo 1, try Legendary, it would be much tougher. And I don't see how effective plasma pistols can be while you're facing a charging elite with a sword. PS. One charge shot does not kill an elite, it just deactivate their shield. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 12:53, 8 September 2007 (UTC)

In h1 an over charged shot could kill a grunt but in h2 it doesn't. Alexspartan117 13:30, 8 September 2007 (UTC)

The grunts seems tougher though, maybe in Halo 3 you will need to empty a full MA5C clip into the grunt to kill them. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 03:03, 9 September 2007 (UTC)

In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3. Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number.  Halo 3: 4 shots per number.)

The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. Diaboy 17:20, 29 November 2007 (UTC)

I'm going to have to agree with Grunty friends. The Halo 1 plasma pistol was phenomenal especially on legendary. For the first half of the game I would use a plasma pistol and the UNSC pistol if I was playing to win. The plasma pistol would take away any elite's shield and turn him into a glorified grunt (He's still awesome but headshots kill anyone). At long range the homing worked amazingly well. Point in the general direction and wait for the shield to drop. That baby could arc a corkscrew like a fighter plane. The point is over distance or in close you can negate the juggernaut foes in Halo 1 real easy like.

Homing
There is a contradiction on this page. It first says that the Halo 3 plasma pistol has reduced homing capibilities but later on in another section it says that the plasma pistol has NO homing abilities in Halo 3. So which is it? If anybody here who played the beta could answer that would be great. --  EliteSpartan  My Talk  My Contribs 8 September 2007

Personally, I think homing isn't the kind of staff Plasma Pistol should have. I think it only depends on the skill of the user. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 11:24, 11 September 2007 (UTC)

Mythic Difficulty?
''It has been reported by a Marine that "Killing Flood with plasma sure is satisfying!" (in game dialogue) The kills come in surprisingly quick and the weapons are useful up to Heroic. On legendary or Mythic, however, stick to Plasma Rifles if you want to use plasma on Flood.''

Heroic, Legendary and Mythic? - TheLostJedi  18:49, 01 January 2008 (UTC)

Underpowered on halo 3
This article makes no mention whatsoever on how little damage this weapon does to unshielded players compared to its predessors. It takes over 16 shots to kill an unshielded player which quite frankly, is perposturous. Also, there is no mention whatsoever that a charged shot does NO damage anymore to an unshielded opponent. We need to highlight these issues in order to get bungie to do something.