John-117

Were you looking for the UNSC Navy rank Master Chief, the level Sierra 117, or the Halo Wars character John Forge?

"They let me pick. Did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn't. Something no one saw, but me. Can you guess...? Luck."

- Cortana

Master Chief Petty Officer of the Navy John-117 is a SPARTAN-II commando of the UNSC Naval Special Warfare Command. He served as one of the most important figures of the Human-Covenant War. With nearly thirty years of active duty, he is one of the most decorated war veterans in the UNSC Defense Force, having fought in more than two hundred ground engagements against the Covenant and earning every major service medal except the Prisoner of War Medallion. In late 2552, John-117 went missing in action after the Battle of Installation 00, when he and the current Arbiter, Thel 'Vadam, fired Installation 04B.

Among most humans, John-117 is simply known as the "Master Chief," the "Chief," and "SPARTAN-117." The Covenant is aware of the power of the SPARTANs and refer to John as "the Demon," a terrifying warrior responsible for the deaths of untold thousands. John is referred to as "Reclaimer" by both 343 Guilty Spark and 2401 Penitent Tangent, although this is a universal title given to all humans, rather than specifically John.

Childhood and SPARTAN training
Born in about 2511, John lived with his mother and father in Elysium City, on the colony world of Eridanus II. He attended the Elysium City Primary Education Facility Number 119. As a child, John had brown hair, freckles, and a small gap between his front teeth. In a memory, John recalled that his mother was kind and smelled of soap. The would-be UNSC Marine Lieutenant Parisa was a childhood friend of John's. John once saved her from drowning at Lake Gusev, after which John promised to marry her and keep her safe. A photo of the two was also taken by Parisa's father soon after, and would be kept as a memory by Parisa long after she thought John had passed away.

"You like games? So do I."

- Dr. Catherine upon meeting John for the first time.

At the age of six, he was identified by Dr. Catherine Halsey as one of 150 preliminary candidates for the SPARTAN-II Program. John was an ideal physical and mental candidate, standing a head taller than the majority of his schoolmates, having greater physical proportions, possessing greater strength, exhibiting superior reflexes, and having an aggressive drive for success. By the time he was conscripted, he had a string of forty-five victories in what Dr. Halsey referred to as a "brutal version" of King of the Hill, resulting in him having a chipped tooth and his opponents suffering various bone fractures.

When Dr. Halsey and Lieutenant Jacob Keyes visited Eridanus II in 2517 to study him, they were impressed with his intellect and luck. In a final test of his viability as a candidate, he was asked to determine which side an old coin would land on. He watched the coin as it flew in the air and caught it before it could land; correctly stating which side was face-up, on the side of the eagle. Later that same year, John and 74 other six-year-old children were "conscripted" to Reach: they were covertly kidnapped from their homes and replaced with flash clones, all of which would later die of natural causes to cover up the kidnappings. Dr. Halsey informed the children of the SPARTAN-II Program, destined to become the protectors of Earth and all its colonies. The next morning John discovered his service tag, stitched into his training uniform, and his new name: John-117.

John began adjusting to his new life, training with other Spartans under Chief Petty Officer Franklin Mendez. For eight years he learned history, military strategy, weapons, and was given physical fitness training. Early on, he bonded with Kelly and Sam, who would become his closet friends with the SPARTANs.

During his training, John quickly proved himself to be considered one of the program's top candidates. Both Dr. Halsey and Chief Mendez identified him as one of four emerging leaders within the SPARTAN-II group, along with Kurt-051, Jerome-092, and Frederic-104. Dr. Halsey believed John held both the skills and natural ability to lead the entire Spartan-II group. CPO Mendez disagreed with her assessment, instead believing Kurt would fulfill the role as team leader.

When the Spartans were eight years old, they were sent on a training mission in which they were dropped over a forest located deep in one of Reach's Highland Mountains. They were expected to get safely to their extraction vehicle, an Albatross dropship. The trainees also had instructions to leave the last member arriving behind, or their punishment would be severe. John refused. After organizing them, the Spartans looked to him as their leader. It was a role he was surprised to be given, but eventually accepted. When the group came across the Albatross, it was guarded by un-uniformed UNSC Marines, leading John to assume they were a threat. He quickly devised a plan to eliminate the hostiles, capture the dropship, and ensure the safe extraction of every team member. He also decided to take responsibility as the last arriving trainee singled out for punishment. He quickly hijacked the dropship with the help of Déjà, and attacked the guards with stones, injuring them severely. Chief Mendez was not initially pleased, feeling John had violated the boundaries of the test. However, both Mendez and Halsey quickly recognized John's initiative, and promoted him to Squad Leader. After this, despite the other Spartans rising in rank and leading independent teams, John remained the de facto leader of the Spartans as a whole.

John's leadership skills were correctly observed, as the result from their mission clearly solidified his role as the overall leader of the Spartan-IIs. He also became the established leader of the Spartan-II's Blue Team.

At the age of 14, John underwent the dangerous SPARTAN-II augmentation procedures. These procedures resulted in the death of thirty trainees, with twelve more physically disabled. John was one of thirty three Spartans who made it through the process unscathed, while the wounded were sent into the Office of Naval Intelligence. After cybernetic and genetic augmentation, John had a physical body of an 18-year old Olympic athlete. Far beyond the physical alternations, the enhancements boosted the Spartans reflexes, strength, enhanced eyesight, and rendered their bones nearly unbreakable. Following their treatments, John and the other Spartans were transferred to the Atlas to recover in a microgravity environment. During his first visit to the Atlas' gym, John was confronted by four ODSTs, whose sergeant then ordered the five of them into the boxing ring. In the ensuing fight, John inadvertently killed two of the ODSTs, and left the others severely injured. According to Major Antonio Silva, this incident was orchestrated by the Office of Naval Intelligence in order to test the Spartans' augmentations. While John had tried to avoid the confrontation, he nonetheless felt guilt at being forced to kill other humans.

Early military career


John-117's first mission was against Insurrectionists in the asteroid belt of the Eridanus System, where his homeworld was located. He was shot in the side by live ammunition while leading his squad to capture the rebel leader Colonel Robert Watts. The official results of the mission listed eleven dead enemy soldiers and an unknown number of rebel civilians. He received a Purple Heart upon the completion of the mission.

Three months after Eridanusn, John and his Spartans were briefed on the massacre that took place on Harvest shortly after first contact with the Covenant. A short time later, the, under the command of Captain Wallace, brought the Spartans and Dr. Halsey to the Damascus Testing Facility at Chi Ceti, where they were tp receive the MJOLNIR Mark IV Powered Assault Armor. When a Covenant ship, the Unrelenting, attacked the Commonwealth, John and the SPARTAN-IIs took part in their first engagement with the Covenant. The Spartans used thrusters to launch from a Pelican dropship. Each Spartan carried an ANVIL-II Air-to-Surface Missile to be used against the Covenant ship. Only two other Spartans reached the ship with John: Samuel-034 and Kelly-087. They entered the vessel through a hole in its hull, caused by a MAC round from the Commonwealth. They succeeded in completing the mission and destroyed the Covenant ship, but due to a breach in Sam's armor, he was unable to leave the Covenant ship. Volunteering to stay behind and ensure the destruction of the enemy vessel, Sam was killed in the ensuing explosion. John was deeply affected at the loss of one of his closest friends. The victory showed John that the Covenant could be beaten, but only at a high cost. John and the remaining Spartans would fight the Covenant for the next 27 years, employing their MJOLNIR armor in devastating raids against Covenant forces.

In 2544, John, along with Fred-104, Kelly-087, Solomon-069 and Arthur-079, was part of a mission to rescue Dr. Catherine Halsey from a Covenant fleet. The team utilized OF92/EVA "Booster Frame" fighters, which were designed for ship boarding actions, and infiltrated the assault carrier Resplendent Fervor. While clearing the assault carrier, John encountered Sangheili Major Thel 'Lodamee, who challenged John to an energy sword duel. Near victory, Thel was forced out of the duel when his Fleet Master separated the lower section of the assault carrier to kill the Spartans, recalling him back into the upper section. Both soldiers were left with their battle unfinished. The Spartans completed their mission and rescued Dr. Halsey, but Arthur and Solomon were killed in the battle. John was saddened by his teammates' deaths and swore he would become stronger, vowing to keep his comrades alive at all costs.

John served in over two hundred missions against the Covenant, including the Harvest Campaign, the Battle of Jericho VII, and the Battle of Sigma Octanus IV, during which John detonated a HAVOK nuclear warhead to clear Covenant forces from the city of Côte d'Azur. On the ground, John's Spartans always won. By summer of 2552, he had received every medal awarded by the UNSC except the Prisoner of War Medallion.

Fall of Reach
On August 29, 2552, during the Covenant's ongoing invasion of Reach, John received an upgrade to his Mark V MJOLNIR armor as well as an upgrade to his neural interface, allowing him to support an artificial intelligence. He was then introduced to and partnered with the AI Cortana, who would become his closest friend and confidant. Before embarking on a high risk mission to capture a Covenant Prophet, the two were put through a suicidal test in an attempt by Colonel James Ackerson to sabotage the SPARTAN program. Despite the dangers, John refused to cheat the test and was determined to win it by Ackerson's rules. Despite nearly being killed, Cortana and John's teamwork allowed them to prevail in an impossible situation, the first of many such accomplishments.

On the following day, the majority of the SPARTANs were deployed to protect the generators which powered the Reach's twenty Orbital Defense Platforms. John, with Linda and James, was sent to Gamma Station to destroy an unsecured navigation database onboard the prowler. If the Covenant obtained the database, they would discover the location of every human world, including Earth. The NAV database was destroyed, but Linda and James were ambushed by Covenant Sangheili. John fought one such Sangheili in close quarters combat, killing the alien before he could compromise the mission. The rest of John's team was not so fortunate, James was lost in space and Linda was critically wounded during the fighting. John saved four Marines on the station including Staff Sergeant Avery Johnson who, unbeknownst to John, was in fact a fellow SPARTAN from Project: ORION. The team returned to the and was placed into cryo-sleep as the ship landed on and later fled Reach, and, following the Cole Protocol, jumped into slipspace. With coordinates discovered by Cortana, and in the hopes of leading the Covenant away from Earth, John would soon find himself involved in the most critical battle of the war to date.

Installation 04


"Captain Keyes"

- John-117

Arrived at Forerunner Installation 04, it soon became clear that the Halcyon-class cruiser had been followed through Slipspace by a dozen Covenant ships. These vessels engaged the Autumn and sent several capture parties to board the ship. Captain Jacob Keyes ordered John to be woken from cryosleep, and tasked him with ensuring the escape of, Cortana while he crash-landed the Pillar of Autumn on the unidentified ring.

Believing himself to be perhaps the only surviving SPARTAN-II, John committed himself to the destruction of any Covenant unit unfortunate enough to encounter him. Initially, the fierce fighting on Halo was solely between UNSC and Covenant forces, but after the Covenant unwittingly released an ancient parasite, the majority of both forces became infected or destroyed.

John-117 was sent out by the Installation's monitor, 343 Guilty Spark, to retrieve the Index, an activation device for the Halo ring. Seeing the danger posed by the Flood first hand, John willfully took up the role as the Installation's Reclaimer. Upon John's return to Halo's Control Room, Cortana revealed that Halo's true purpose was not only to destroy the Flood, but prevent its spread by targeting all sentient life within its blast radius. John was then forced to disrupt Halo's firing system by disabling Halo's phase pulse generators in order to delay the Monitor's plan.

John carved a path through the three-sided war between the Covenant, the Flood and the Forerunners' Sentinels. Soon after, he tried to rescue Captain Keyes, but was too late. Captain Keyes had been transformed into a Proto-Gravemind Flood form. After infiltrating the Truth and Reconciliation, the Chief managed to retrieve the Captain's neural implants, which he used to activate the Pillar of Autumn's self-destruct sequence. After the sequence was aborted by 343 Guilty Spark, he proceeds to manually overload the fusion reactors, which would subsequently destroy both the Pillar of Autumn and Installation 04.

After successfully destroying the fusion reactors on the Pillar of Autumn, John-117 used a Warthog to reach the extraction point where Pelican Echo 419 was to recover him. John-117 reached the extraction point, only to witness the Pelican crashing into the Autumn's hull after being shot down by a pair of Banshees. John quickly escaped to the ship's hangar bay, which housed a Longsword fighter. Only a handful of UNSC personnel survived the battle, including Lieutenant Elias Haverson, Corporal Locklear, Warrant Officer Sheila Polaski and then-Staff Sergeant Avery Johnson.

FIRST STRIKE


After the destruction of Alpha Halo, Cortana and John discovered three cryotubes floating nearby, one containing Linda-058, and retrieved them. Soon after, the Covenant flagship Ascendant Justice and several cruisers appeared from behind Threshold, having taken cover from Halo's destruction. A nearby Pelican dropship which had docked on an asteroid floating among Halo's debris field fired at the cruiser to distract it. After a successful escape from the Covenant battle group, John linked the two vessels and brought its passengers aboard the Longsword. After a joyful reunion, the surviving humans aided John in capturing the Ascendant Justice. The survivors then traveled to Reach to look for any Spartans who may have escaped the planet's glassing.

John succeeded in locating some of his fellow SPARTANs on Reach, along with Vice Admiral Danforth Whitcomb and Dr. Catherine Halsey. They returned to the super-carrier and linked it with the UNSC frigate Gettysburg. Before traveling to Earth, they decided to head into the Eridanus system where they discovered that the rebel base Eridanus Secundus was still intact, now led by Governor Jacob Jiles. After receiving some repairs, they were forced to abandon the rebels in the face of a Covenant assault, and made their way toward the Covenant refit-and-repair station, Unyielding Hierophant, where an enormous fleet was poised to invade Earth.

John faced a dilemma regarding the combat data on the Flood which Dr. Halsey had analyzed. Providing the standard data set to Lieutenant Haverson would protect Sergeant Johnson from possible experimentation by ONI. However, providing him the complete data, which contained reference to Sergeant Johnson's escape from the Flood due to his Boren's Syndrome, would result in Johnson's death.

John and remaining SPARTAN-IIs, Linda-058, Grace-093, William-043, and Fred-104, focused on finding a way to stop the Covenant from reaching Earth, the location of which had been compromised. They decided to destroy the Unyielding Hierophant in order to slow the fleet's departure. The SPARTAN-IIs infiltrated the station, and after spending eleven hours on board, they arrived at a temple where a copy of Cortana warned them of the nearby Jiralhanae guards. Linda took up a sniping position and the other four Spartans entered the temple. John was nearly killed by ambushing Brutes, but the team managed to slay their attackers quickly. Grace, however, was torn in half by three Brute Shot rounds. John activated the fail-safe on her armor, denying her body to the Covenant.

The team sabotaged the generators in the Unyielding Hierophant, and as they escaped through a side door, the fail-safe on Grace's armor activated disintegrating a Covenant lance. John, Fred, and Will were quickly spotted by Banshees, but their pilots were killed by Linda's sniper fire. The Banshees were then recovered by the Spartans. John doubled back to retrieve Linda and the team escaped by destroying a glass atrium, ex-filtrating via space-walk and arrived back at the Gettysburg.

Vice Admiral Whitcomb and Lieutenant Haverson piloted the Ascendant Justice straight into the Unyielding Hierophant. Whitcomb discussed the battles of the Alamo and Thermopylae briefly with John, then prepared to fight the Covenant off while the Unyielding Hierophant's fusion reactor detonated. Each of the five hundred Covenant ships maneuvered next to the Ascendant Justice, desperately to recover a Forerunner navigation crystal. The Admiral and the Lieutenant were both killed when the station's fusion reactor exploded, annihilating 486 ships of the Covenant fleet, leaving only around a dozen intact. The paltry survivors of the Prophet of Truth's fleet would later be committed to reinforce the Prophet of Regret's botched attack against New Mombasa on Earth. John left after witnessing Whitcomb's and Haverson's sacrifice, and arrived at Earth with the last members of his team, Linda, Will, and Fred, as well as Johnson and Cortana. The brought with them news of the Covenant's imminent invasion.

Battle of Earth


"Cortana"

- John-117

Aboard Cairo Station, John received the MJOLNIR Mark VI Powered Assault Armor and attended an awards ceremony with the newly-promoted Lieutenant Commander Miranda Keyes and Sergeant Major Johnson. The ceremony was interrupted by the arrival of the Covenant Fleet of Sacred Consecration, initiating the Battle of Earth. Upon discovering a Covenant antimatter charge on board Cairo Station, John fought his way through waves of Elites, Grunts, and Drones until he reached the bomb, allowing Cortana to access and deactivate it. Feeling he could put the device to better use than the Covenant, John launched himself and the charge towards a Covenant assault carrier. A timely bombing run by Longsword interceptors opened a breach in the warship's hull, allowing John to direct the bomb into the ship's fusion core. With seconds to spare, he launched himself back into space just before the vessel detonated. The quickly recovered the free-falling Spartan.

John was then deployed to New Mombasa, East African Protectorate aboard the In Amber Clad, in an attempt to board the Solemn Penance, the Prophet of Regret's flagship. Both of the strike teams' Pelican dropships were shot down by a Scarab. John and the surviving Marines fought their way to the other Pelican's crash site. After rendezvousing with Gunnery Sergeant Stacker at Hotel Zanzibar in Old Mombasa, the Master Chief destroyed Covenant infantry and armor along the shore of the city as he chased the Scarab. Upon arriving at the edge of Old Mombasa John commandeered a Scorpion Tank from Sergeant Major Johnson, which he used to punch a hole through the city's alien occupiers.

After intense fighting through numerous highway tunnels and suburbs, John reached the industrial zone, where Marines under the command of Staff Sergeant Banks were pinned down by Covenant forces. With the assistance of the Marines and a large stockpile of weapons, John boarded the massive Scarab and destroyed it from the inside. John was then transported to In Amber Clad to intercept the Prophet of Regret's flagship. When the flagship started to enter Slipspace, Lieutenant Commander Keyes was granted permission to follow it. John, and all on board In Amber Clad, were transported to Installation 05.

Installation 05


Forced to act quickly at Installation 05, John was deployed groundside in an SOEIV along with several Orbital Drop Shock Troopers. Cortana told John of the Prophet of Regret's intent to fire Halo and complete their religion's Great Journey. Recognizing the extreme nature of the threat, John was tasked with locating and assassinating Regret. He tracked the Prophet to a vast temple in the middle of a lake, but not before witnessing hundreds of Covenant vessels coming out of Slipspace, followed by High Charity. Quickly disposing of a force of Sangheili Honor Guards, John assassinated the Prophet and escaped the temple before it was destroyed by a nearby cruiser. John jumped off the edge of the structure and into the lake below.

Losing consciousness from the impact, John was captured by the Flood's central intelligence, the Gravemind. Shortly after, the Arbiter was also captured. The Gravemind appealed to John's common interest in preventing the firing of the Halo array. Reluctantly, John agreed. The Gravemind then tasked both captives with locating the Index, sending them to the two most likely locations where it could be found. John was sent to High Charity, interrupting a sermon by the Prophet of Truth. The conflict between the Sangheili and Jiralhanae came as a direct result of John's assassination of a High Prophet, leading the Covenant to civil war.

John wasted little time in devastating the ranks of the Prophet's guardians, chasing the surviving Hierarchs through High Charity. John nearly cornered the San 'Shyuum and their Brute escorts, but was too late to prevent Truth's escape. A dying Prophet of Mercy, compromised by a Flood Infection Form, cackled that Truth had ordered his Dreadnought to Earth where he would complete the destruction of the human race. John then crushed the infection form with his armored hand. While this act killed Mercy, he was shortly thereafter resurrected as a Flood-controlled puppet. John faced another crucial dilemma: the Covenant had the Index and could activate Halo; however, Earth's Home Fleet stood little chance of withstanding Truth's remaining forces. Ultimately, John was forced to leave Cortana behind. In the event of Halo's activation, she would detonate In Amber Clad's reactors directly and perish with the city. John boarded the Forerunner Dreadnought, but not before promising to return for Cortana after he stopped the Covenant.

Return to Earth
"Lord Hood"

- John-117

After a vicious series of firefights, captures and escapes, John exited the Dreadnought and crash-landed on Earth, where he was found by Sergeant Johnson, the Arbiter, and the rest of their Marine squad. Johnson believed the Chief to be dead, and requested heavy lifting gear in order to recover the Spartan's body. However, John awoke to battle-ready condition only moments later, showing his incredible tolerance to pain and shock. He attempted to attack the Arbiter, believing that the Elites were still a human enemy. Johnson informed him that the two races were now allies, as the disillusioned Arbiter and the Sangheili had defected from the Covenant.

John and the Marines traveled through the jungle, searching for evacuation to a nearby military base. Johnson and his team split up from John and the Arbiter. The sergeant and his squad were captured by Prophet-loyalist Covenant Brutes, although they were soon rescued by John and 'Vadam. After taking heavy fire from Phantoms, a Pelican dropship evacuated the team to a UNSC base known as Crow's Nest.

The hidden facility soon came under attack, but not before Fleet Admiral Terrence Hood told John his plan to counterattack the Covenant forces above and surrounding the excavated Forerunner artifact near Voi. Lieutenant Commander Keyes decided to evacuate all troops before Truth could launch his assault. John, Thel and the remaining UNSC Marines defended the base during its evacuation, planting a massive bomb to destroy the base along with the invading Covenant forces. The Master Chief fought his way through dozens of Jiralhanae warroiors, escaping the explosion in an elevator. He met up with several Marine survivors underground, and they escaped the base and headed for the city of Voi along Tsavo Highway, crushing Covenant resistance on their way.

At the Battle of Voi, John dashed towardswhat was believed to be the Ark. Instead, the artifact opened a slipspace portal to the Ark. With Marine support, John and Thel 'Vadam destroyed three Anti-Air Wraiths, a Scarab, and a Covenant anti-aircraft battery, allowing Lord Hood's remaining frigates to fire upon Truth's Dreadnought. Unfortuantely, MAC rounds had little effect on the Forerunner Dreadnought, and Truth fled through the Portal with his remaining loyalist forces. The UNSC remained behind on Earth to determine their next move.

Just as the battle seemed over, a Flood-infested Covenant warship crash-landed in Voi. John,and his allies fought to contain the Flood infection, eventually destroying the infected warship. During the battle, Shipmaster Rtas 'Vadum came to aid the UNSC. He deployed a Special Operations Sangheili strike team through orbital insertion pods, assisting John as he attempted to recover a fragment of Cortana hidden aboard the vessel. Aided by 343 Guilty Spark, John retrieved the damaged data device and was brought aboard 'Vadum's flagship, Shadow of Intent. The Sangheili were able to stop the Flood infestation by glassing the city and its surroundings, much to Hood's anger.

The Sangheili and the UNSC watched Cortana's recording, which contained a warning that High Charity, now overwhelmed and controlled by the Gravemind, was heading for Earth. However, she offered hope, hinting at a way to stop the Halos from firing and to neutralize the Flood. Convinced of the reliability of Cortana's message, John resolved to journey to the Ark, while Hood mobilized remaining UNSC forces on Earth. John accompanied a joint UNSC-Sangheili task force through the portal aboard the to the Ark.

Installation 00
Recognizing the fate of all life within the galaxy was at stake, the UNSC-Sangheili task force was determined to stop Truth from activating the remaining six Halos at any cost. The infantry strike team descended in Pelicans and Phantoms while the Shipmaster's fleet fought a 3:1 battle against an armada of Brute controlled ships. John landed on the surface of the Ark, eliminating Covenant loyalists in the area to secure a landing zone for Forward Unto Dawn, and to find the Ark's Cartographer. Traveling in Scorpions, Warthogs, and captured Prowlers, John and other Marines located the Cartographer and learned that Truth was in the Installation's Citadel, a structure where the entire Halo Array could be activated. John then escaped from the Cartographer and proceeded to assault the fortress.

John-117, Thel 'Vadam, and a squad of Marines were assigned to separately attack three barrier towers, which were emitting a protective shield around the Citadel. Although John and 'Vadam managed to deactivate two of the towers, Sergeant Johnson was captured at the third, spared only to activate the Halos from the Ark's Citadel. John, 'Vadam, and the Elites deactivated the last tower, lowering the shield. Just as the Shadow of Intent was about to destroy the Citadel, the Flood-controlled High Charity exited Slipspace, bringing the Flood into the conflict and disabling the Shadow of Intent.

After defeating the last remnants of the Covenant forces around the Citadel, including two Scarabs, John and 'Vadam entered the Citadel. Although Miranda Keyes had forced her way in, breaking through the central window with her Pelican, she was soon surrounded. Knowing that only a Reclaimer could activate the Halo array, Johnson demanded that Keyes kill him, and then commit suicide to prevent galactic extinction. However, Keyes hesitated for a split second, during which Truth shot and killed Keyes with a Spiker. Truth then forced Johnson to begin the activation sequence for the array. In an unexpected turn of events, John and 'Vadam again made a temporary alliance with the Flood to stop the activation of the Halos. Truth's final unit of personal guards were crushed by the unlikely allies. As John and the Arbiter reached the Prophet, it was clear the San 'Shyuum was already succumbing to the parasite. Thel 'Vadam executed the last of the High Prophets with his energy sword, while John deactivated the rings.

The Gravemind then betrayed John and 'Vadam, laughing as it had successfully used the pair again for its own ends. After fighting past waves of Flood, the two escaped with their lives. As they were leaving the Citadel, John saw a vision of Cortana that led him to the exit. There, he learned her plan: a replacement for Installation 04 had been built by the Ark, but was not yet connected with the rest of the Array. Since the Ark and the ring were so far from the inhabited galaxy, John decided to activate Installation 04B and destroy the Flood once and for all. But first, he headed to the remains of High Charity to keep a promise to a friend.

"John-117"

- Cortana

On High Charity, John cut his way through hordes of Flood, taunted with images of Cortana falling into rampancy and by threats from the Gravemind itself. He finally reached the failing AI, on the verge of succumbing to the Flood's influence. After recovering her storage module, Cortana readied the Activation Index from the first Installation 04. John then destroyed the holy city by overloading its backup generators. On his way out, Cortana detected a friendly contact, which turned out to be Thel 'Vadam. High Charity exploded as the trio narrowly escaped on a Pelican.

Activating the Halo
The final mission for John, 'Vadam, and Cortana was to destroy the Flood forever by activating the replacement Installation 04. The three landed on the Halo, discovering that the Gravemind was already trying to rebuild itself on the Installation. Flood dispersal pods released Combat Forms against John and the Arbiter, forcing them to fight their way up to the Control Room, where the ring could be activated. During the battle, Sergeant Johnson arrived and assisted the Chief.

After defeating the Flood forces around the Control Room, 343 Guilty Spark unlocked the door to the interior. Once inside, however, Guilty Spark realized that the team intended to fire the Halo before it could be completed, which would destroy the ring. Unable to cope with losing a second installation, 343 succumbed to rampancy. The AI mortally wounded Sergeant Johnson, and then turned on the SPARTAN.

"You are the child of my makers. Inheritor of all they left behind. You are Forerunner. But this ring...is mine."

- 343 Guilty Spark, betraying the Master Chief

John stood his ground, even after being hit by several energy blasts, and fought against Guilty Spark with all of his strength. Although the Monitor seemed to be invulnerable, Johnson shot the Monitor with a SPARTAN laser, temporarily distracting him. He then handed John his weapon who destroyed Guilty Spark once and for all. Avery's injury was fatal, and he requested that his friend "send [him] out with a bang," after handing over Cortana's data chip. His last words were, "Don't ever let her go."

Cortana then activated the Installation 04B, and the survivors fled to the Forward Unto Dawn onboard a Warthog, fighting the Flood and local Sentinels on the way. The team boarded the Dawn and escaped the firing and destruction of ring and the Ark. However, the Slipspace portal the frigate opened could not sustain itself under the stress, and its closure severed the ship in half, sending 'Vadam to Earth. John and Cortana were left drifting in unknown space.

Missing in action
"But you did it. Truth, and the Covenant...the Flood. It's finished."

- Cortana to John-117

John and Cortana were presumed dead after several months of searching by ONI's director, Admiral Parangosky. The forward half of the Forward Unto Dawn, bearing the Arbiter, crash-landed on Earth. Lord Hood commissioned a memorial near Mount Kilimanjaro in Africa in honor of UNSC servicemen lost during the war. As there were no pictures to remember him by, John's SPARTAN ID number, 117, was carved onto the memorial by an unknown party, and the UNSC Master Chief Petty Officer of the Navy insignia patch was taped beside his ID number.

"Were it so easy..."

- Thel 'Vadam, on the "death" of John-117

Ironically, only John and a handful of other Spartans were the only ones truly Missing In Action.

Stranded in space
"Wake me...when you need me."

- John's last words to Cortana

John-117 and Cortana managed to survive the explosion of Installation 04B in the remaining cargo portion of the Forward Unto Dawn, but it was nearly powerless and, without airlocks or a bridge, could not be properly navigated. Cortana, relieved that John had survived, explained this to the Chief, and that it could take years before anyone could discover their distress signal. In a similar conversation to one at the end of Halo 1, Cortana listed what John did and told him "it's finished," and this time, John agreed with her. John placed himself in a cryotube, at which point Cortana said, "I'll miss you." John replied with "Wake me...when you need me."

In 2556, while still stranded in space, Cortana attempted to talk to John while he was still asleep. Unable to get a response from him, she recounted the history of the galaxy, seemingly unaware that John could not hear her, and showing major signs that she was descending into rampancy.

Five years after John went into cryo-sleep, the back half of the Forward Unto Dawn was caught into the gravity well of Requiem, a Forerunner Shield World.

Personality
"Relax, I'd rather not piss this thing off."

- John-117

John's personality is explored much more deeply in the books than the games, so players can more easily project their own personalities onto the Master Chief.

As with all Spartans, John strives to win at any situation, at all costs. This was a part of his character even prior to his conscription to the Spartan program; as a child, he used to win at any game he played, including chess, gravball or King of the Hill. He is extremely determined to complete the mission at hand, and often disregards his personal safety and relies on his abilities and Cortana's intel. Indeed, he has often emerged victorious from situations many would consider impossible. Still, he is not devoid of fear, but he simply acknowledges the feeling and puts it aside, never showing it. However, there are a few exceptions, such as his first encounter with the Gravemind, when he warns the Arbiter that his arrogance is likely to get him killed.

John is generally stoic and taciturn, but not devoid of a sense of humor. He often makes dry remarks about the situation in hand; however, this seems to be more frequent when interacting with Cortana than anyone else, such as the other Spartans. He does not see himself as a superior being and fears for the lives of others before his own, putting himself in harm's way for the safety of civilians, and fellow soldiers, and does not judge others.

John is known to show an exceptional care for soldiers under his command. An example of this is during the Battle of Installation 04. When making his way up to the Silent Cartographer, two Helljumpers, PFC Hosky and another Corporal, were killed by two Hunters. Afterward he regretted their loss, blaming himself for their deaths. This, and his reaction to Johnson's death on Installation 04B show that he does have a degree of care and sympathy for soldiers under his command, even if he does do a good job of concealing his feelings.

John is also known as a man of his word and will strive to keep any promise he makes, even at great personal risk. As he was forced to leave Cortana behind on High Charity, John promised to come back for her after dealing with the Prophet of Truth. Cortana chided him not to make a promise when he knew he couldn't keep it. However, despite incredible odds, John did keep his promise, as he fought his way through the Flood into High Charity to retrieve her. Upon finding her, Cortana was in a weak and damaged state. Nearing rampancy, the Master Chief told her, "You know me. When I make a promise..." to which Cortana replied "You keep it." This encouragement gave her the strength to compose herself after enduring the mental tortures of the Gravemind.

John greatly dislikes being kept in the dark, ambushes and fighting human soldiers. Once, when cornered by three large ODST in a gym, he did his best to avoid a confrontation. In the end, he was forced to defend himself with lethal force. While killing Covenant never placed a burden of guilt on John, ending the lives of fellow human beings was something he never felt comfortable remembering. As a soldier, John knows when it is appropriate and inappropriate to fight, and has great control over his emotions thanks to a clear state of mind. Due to his augmentations, he reacts much faster than an average human, seeing events at a fraction of normal speed. It is almost a clairvoyant state of mind, and as a result of this, has an acute intuitive insight and perception of any situation combat or non-combat.

Relationships
John holds a personal respect for his trainer and mentor SCPO Mendez, as well as Dr. Halsey, who he considers a mother-like figure.

In a strange twist of fate, one of John's closest friendships was with the AI Cortana, a construct "born" from the mind of Dr. Halsey herself. Despite some initial hesitation towards working with an AI out of fear of conflicting directives, John and Cortana quickly formed a formidable team. After a near fatal training exercise masterminded by ONI Colonel Ackerson, John realized that Cortana would be a great help instead of a liability. Their relationship evolved from a partnership to a close friendship over the course of the Halo: Combat Evolved, probably due in part to the amount of time the two spent with each other. During their adventures, John showed absolute trust in Cortana, believing in her when even Lord Hood was unsure of her reliability, even willing to trust her enough to risk Earth on her word that she had a way to stop the Flood. The two also had similar personalities: they both had a propensity to blow things up, with John commenting he wasn't sure which one of them was better at it. The pair also enjoyed executing dangerous plans. After Cortana explained to John his strategy to use a disabled bomb to blow up a Covenant Carrier was crazy, he offered to leave her behind. Instead, she quipped, "Unfortunately for us both, I like crazy."

John is known to be cautious and observative, only making changes in his plans if they are of the utmost necessity. He does not open easily to strangers. Friendships are made for life, however -- once given, his trust is forever, one example being Cortana, whom he initially doubted. In the end they formed a relationship that transcended the battlefield. Doctor Catherine Elizabeth Halsey, whom he considered a mother-like figure, the Spartans he grew up with as a child, such as Samuel-034, and Kelly-087, were very important to him. When feeling self-confident, he can be gentle, giving and protective of the needs of others. While still feeling the loss of comrades deeply, he has grown more accustomed to combat that most, even other Spartans. John's determined nature also serves to mask his feelings on many occasions, as he is known to be quite literal about the situation at hand.

Although John has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and humanity as a whole. The mass slaughter of civilians at the hands of the Covenant was enough to drive even the stoic John into a cold rage. After the massacre of Draco III, John and his Spartans remained on-site until every Covenant soldier responsible for the atrocity was dead.

Because of his many years of constant combat and military conditioning however, he is not as emotional or sensitive as he once was, especially to fear. Through great strength of will, he has learned how to overcome such feelings in situations such as the Fall of Reach. John realizes his duty as a Spartan is to serve and help those in need, and unlike ODST can work expertly with anyone he is sent into battle with. The Spartans in his past, Cortana, and Dr Halsey, being the only family he really ever had, assume a larger-than-life importance for John-117. He has been known to have vivid and long-enduring memories of the past, such as in dreams, in particular the beginning of Halo: The Flood. No matter how well adjusted he is, however, John always seems to need to have a quiet place away from crowds after a battle in order to feel at peace.

Age
John's age is affected by the same ambiguities as all beings who undergo extended voyages through space. By technical human Earth years, John is approximately 41 years old at the time he crash-landed on Installation 04, and 45 years old in 2556. However, during the 27 Earth years that he has spent fighting the Covenant, and the five years that followed, considerable time was spent in cryo-sleep on long slipspace voyages. The aging process is slowed in slipspace by deep sleep in cryo chambers, in which cellular aging can be halted almost completely. As a result, John's biological age is significantly less than his age as measured by Earth-standard chronology.

Appearance
John-117's face has never been seen apart from his closet friends, reinforcing his reputation as a nearly mythic soldier. When Dr. Catherine Halsey and Lieutenant Jacob Keyes go to Eridanus II to observe John as a child, he is described as "a typical six-year-old male, with tousled brown hair and a sly smile that revealed a gap between his front teeth". In 2552, he is described as having "...short hair, with serious eyes, a firm mouth, and a strong jaw." His skin is noted as being unnaturally pale, a consequence of spending most of his life in his armor.

In the ending cutscene of Halo: Combat Evolved, John takes off his helmet, and the camera pans upward, leaving the head obscured by the ship window frame as he sets the helmet to his side. Some people have used Halo: Custom Edition development mode to move the camera. However, Bungie's 3D artists did not produce a separate character model for this occasion, just a separate helmet model; if the animation is viewed from inside the ship, it appears as if John takes off his helmet, revealing an identical helmet underneath. Players have also found an Easter egg in the Halo 3 Beta. Using a Mongoose, players can reveal what looks like a face in a Spartan's helmet. However, Bungie has confirmed that this is Marcus R. Lehto's face, not John's.

John's face was shown for the first time in Halo: Helljumper Issue 1, which depicts the fight between John and four ODSTs on the UNSC Atlas. His face is seen from the side and is covered in shadow, hiding any specific facial features. He is portrayed as much smaller and lighter-framed than the novel suggests, though this is justified in that the event is described by an ODST who did not witness the fight first-hand, and thus probably shows said ODST's imagination of the fight. The six-year-old John's face is clearly shown in the first issue of Halo: Fall of Reach - Boot Camp, and his face is shown at the age of fourteen in later issues. The fourteen-year-old John's facial features are always obscured by bandages or shadow, though some panels show much more detail than others.

Daniel Cudmore, who plays John in Halo 4: Forward Unto Dawn, greatly favors John as he is described in the novels and shown in the comics. This includes facial structure; skin tone; hair color and style; and physical build, especially height (6ft 7in). However, it is unlikely that John's face will be shown in the series, and it is likewise unclear whether Cudmore's face is intended to represent John's canon appearance.

Trivia

 * John-117 is voiced by Steve Downes in the Halo trilogy, in the Reclaimer Trilogy, in Halo: Reach's Firefight mode, and in the audio version of Palace Hotel. In the Halo Legends shorts The Package and Odd One Out, John is voiced by David Wald. In Halo 4: Forward Unto Dawn, he is portrayed by Daniel Cudmore, who is best known for portraying the mutant Colossus in the X-Men film series.
 * John is the protagonist and main playable character in Halo: Combat Evolved, Halo 2, and Halo 3. In the games, John is only referred to by name once, by Cortana, in the ending cutscene of Halo 3 before the credits.
 * John-117's quote "No soldier should be honored for doing what is expected" is likely an allusion to Douglas MacArthur's similar quote "You are remembered for the rules you break, not follow." Another quote of his that is similar to MacArthur's is, "The best luck of all is the luck you make for yourself." which is similar to his quote in Halo: Legends, "We make our own luck..."
 * Fans have many theories as to the significance of John's SPARTAN tag, 117. Inside the Halo universe the number was randomly assigned, but Bungie's choice has been theorized upon in many ways. For more, see List of references to religion in the Halo series. It was possibly chosen for its mathematical connections to seven, Bungie's favorite number, since 1*1*7=7 and 7^6=117649. John 1 Chapter 1, Verse 7, is a passage referring to God's who relinquishing of all evil from the world so people can believe, hence 'Believe' being part of the advertising campaign for Halo 3. In the year 117, "John I" became the 7th Bishop of Jerusalem. It is quite probable that John-117 is named in honor of John Spartan, the protagonist of the movie Demolition Man, who was kept in cryogenic storage as "Prisoner 117" for forty years. It could just also be a play on James Bond's number, 007. It may be a reference to First Wave, a television series about alien invasion whose main character was referred to as "Subject 117".
 * A wax sculpture of the Master Chief can be visited at Madame Tussaud's, Los Angeles and in Amsterdam. He was the first video game character to become a Madame Tussaud's wax sculpture.
 * Fable II makes a reference to the Master Chief with a character of legend named "Hal", also called the Minstrel Chief. The armor featured (clearly inspired by Halo's MJOLNIR Powered Assault Armor) is known as "Hal's Armor". The Energy Sword also makes an appearance as one of the first weapons you can attain with the Collector's Edition of Fable II. It is known as "Hal's Sword". The Assault Rifle can be acquired on the Knothole Island DLC as "Hal's Rifle", and has the largest magazine of any ranged weapon in the entire game, although its damage is low to average. In addition, with the Special Edition, the player can obtain the title "Master Chief" for their hero for free from any title vendor.
 * John appears as an Easter egg in Halo: Reach, asleep inside a cryo pod in the Pillar of Autumn's hangar.
 * "John" is one of the name options for customized Loadouts in Halo: Reach, along with the members of Noble Team and several SPARTAN-II's.
 * The Master Chief was voted the #4 game character of the decade in Game Informer Magazine, and the #1 character of the decade on Game Informer.com.
 * Late in the development of Halo: Combat Evolved, (when the game was known simply as Halo), Microsoft urged Bungie to change the main character's title from "the Master Chief" to "the Commando", as they felt that it better suited the tone of the game.

List of appearances

 * Halo: The Fall of Reach
 * Halo: Combat Evolved
 * Halo: The Flood
 * Halo: First Strike
 * Halo 2
 * Halo Graphic Novel
 * Breaking Quarantine
 * Halo: Ghosts of Onyx
 * Halo: Uprising
 * Halo 3
 * Halo: Evolutions - Essential Tales of the Halo Universe
 * The Mona Lisa
 * Palace Hotel
 * Human Weakness


 * Halo: Helljumper
 * Halo Legends
 * Origins
 * Homecoming
 * Odd One Out
 * The Package
 * Halo: Reach
 * Halo: Fall of Reach
 * Boot Camp
 * Covenant
 * Invasion
 * Halo: Glasslands
 * Halo: Combat Evolved Anniversary
 * Halo 4
 * Halo 4: Forward Unto Dawn