Wuzum-pattern Spectre

Spectre The Spectre is a Covenant ground vehicle.

Description
Multi-troop armored transport is small and highly manueverable and while slow, can easily move while in confined spaces. Main weaknesses are slow acceleration and speed, and that occupants are fairly exposed. Rear-mounted plasma cannon is dangerous, and gives multiple firing positions.

Introduced in Halo 2 the Spectre is an agile ground attack vehicle used for patrols and engagements. The Spectre has a Plasma Turret mounted on the rear, and has room on the sides for two passengers to ride along for increased anti-infantry capacity. It maneuvers more slowly than it's lighter counterpart, the Ghost, but it still uses anti-gravity pods to hover and strafe, allowing for a smooth ride over all terrains. Unlike other vehicles, the Spectre can boost without losing weapons power.

It is generally disliked in Multiplayer due to it's weak gun, over all slow speed when compared to other vehicles like the Ghost and Warthog. Also the fact that the Passengers, Gunner and Driver are easy to snipe unlike the Warthog which for the Driver is the safest because the sniper can only snipe them from the sides. It is useless against all forms of foes save for infantry and Ghosts.

Conceptual Design
It seems that during the creation of Halo: Combat Evolved the Spectre was an idea that Bungie had in mind and ended up cutting. At the time it seems to have been called a Shadow, but it definitely resembles the Spectre a lot more. It can be seen in the Halo E3 2000 Trailer.

Character Compatibility

 * Elites
 * Spartans
 * Brutes
 * Marines
 * Flood Combat form (Human)

Trivia

 * Without modding or AR saves, you can only see marines get in your spectre on The Great Journey (Level). To see how to do this, check HighImpact Halo
 * If you press and hold A while driving, the air brake will engage. The front end will rise, enabling you to climb some walls.