Yapyap/Gameplay

Halo Wars 2
"At last, a Grunt rises to become a mighty leader! Or at least outnumber the enemy with an endless supply of cheap, expendable units!"

- In-game description of Yapyap the Destroyer.


 * Unique Units: Cannon Fodder,  Goblin,  Methane Wagon, Unggoy Heavy,  Unggoy Rider
 * Tier 1 Leader Powers
 * Surprise Party I: Activate to drop a mine onto the battlefield. Upon exploding the mine spawns two temporary veteran Cannon Fodder squads.
 * Population Cost: N/A
 * Supply Cost: 40
 * Power Cost: 40
 * Cooldown: 105 seconds
 * Surprise Party II: Drops another mine and increases explosion size.
 * Population Cost: N/A
 * Supply Cost: 60
 * Power Cost: 60
 * Cooldown: 105 seconds
 * Methane Wagon: Unlocks Methane Wagon for purchase at the Outpost.
 * Tier 2 Leader Powers
 * Please Don't Shoot Me I: Activate to briefly stop all new attacks from units, turrets, and leader powers for 14 seconds.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: 100
 * Cooldown: 220 seconds
 * Please Don't Shoot Me II: Extends the duration of Please Don't Shoot Me to 22 seconds.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: 150
 * Cooldown: 220 seconds
 * Guilt Trip: Severely reduces the veterancy experience gained when enemies kill the player's units.
 * Tier 3 Leader Powers
 * Shade Drop I: Activate to manually drop 4 Shade turrets onto the battlefield.
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 40
 * Cooldown: 228 seconds
 * Shade Drop II: Increases the number of Shades to 6.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 60
 * Cooldown: 228 seconds
 * Glassing Beam I: Fires a controllable plasma beam.
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 200
 * Cooldown: 228 seconds
 * Glassing Beam II: Increases Glassing Beam size and damage.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 300
 * Cooldown: 228 seconds
 * Glassing Beam III: Further increases Glassing Beam size and damage.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: 400
 * Cooldown: 228 seconds
 * Tier 4 Leader Powers
 * Gruntdome I: Activate to drop a shield tower onto the battlefield. Absorbs damage for friendlies inside it.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 100
 * Cooldown: 228 seconds
 * Gruntdrome II: Improve's the tower's shield and duration.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: 150
 * Cooldown: 228 seconds
 * Gruntdrome III: Adds an extra manually dropped shield tower.
 * Population Cost: N/A
 * Supply Cost: 600
 * Power Cost: 200
 * Cooldown: 228 seconds
 * Grunts from Above I: Has a Type-25 Spirit drop off Heavy Grunts, Grunt Riders, and a Methane Wagon.
 * Population Cost: 16
 * Supply Cost: 800
 * Power Cost: 250
 * Cooldown: 105 seconds
 * Grunts from Above II: Improves the veterancy and number of units
 * Population Cost: 26
 * Supply Cost: 1,300
 * Power Cost: 320
 * Cooldown: 105 seconds
 * Tier 5 Leader Powers
 * Get Back Out There: Allows the player to have their next 6 infantry killed to respawn at their homebase. Does not affect Cannon Fodder.
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 350
 * Cooldown: 360 seconds
 * Methane Party: Drops a series of bombs that damage and weaken enemy units while buffing the player's Unggoy infantry and vehicles.
 * Population Cost: N/A
 * Supply Cost: 700
 * Power Cost: 700
 * Cooldown: 265 seconds