Race



Race is a free-for-all and team multiplayer gametype in Halo: Combat Evolved, in which players compete against each other, the objective being the first player or team to reach all the checkpoints. The maximum number of checkpoints is fifteen. It is ideally played on the large, very flat map Blood Gulch, as opposed to the only other vehicle-enabled map in Halo: Combat Evolved, Sidewinder (It should be noted that this only applies to the console version, there are many vehicle-enabled maps in the PC/Mac version). Playing on Sidewinder makes the game more difficult, as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a Warthog. Race was removed in Halo 2, the reason is not known but it may have been because it was not a popular gametype. The game type Territories that was not in Halo: Combat Evolved but appears in Halo 2 may have been a remake of Race with a few modifications. Much of the game play is similar but this may be coincidence. In Halo 3, features of the VIP gametype can be edited to make it play in a similar way to Race.

Events
Once a player has completed a lap information on the lap will be displayed on the top left of the screen, showing the lap number completed and time it took in seconds, accurate to one decimal place.

During Race, an arrow will always point to your next checkpoint. However, if you are directly facing the direction of the next checkpoint, there will be a flag icon above the location, despite there being no flag involved in this mode.

Trivia

 * A Bungie weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in Halo 3. However, Race did not return again in Halo 3.