High Prophets

Summary
The role of the Prophets, for as long as can be recalled, is to archive, explore and locate Forerunner technology and artifacts. These intelligent, highly evolved beings are physically weak, hence their need for allies. The pact allows the prophets to advance their search through conquest and occasionally assimilation of species whose homeworlds or solar systems contain Forerunner architecture or technology, often unguessed at by the resident species. Prophet ceremony and purpose is not generally known to the Covenant population, most of whom simply trust in their wisdom.

The High Prophets are characters in Halo 2. The three High Prophets serve as the highest leaders of The Covenant High Council, being theocrats and known as "Hierarchs". The Hierarchs are thin, hunched creatures with large craniums that float on levitating Gravity Thrones decorated with golden backs, equipped with energy shielding, and armed with Gravity Cannons; they wear crowns adorned with small holographic projections of Halo; they have the ability to teleport. Unfortunately, you'll only get to deal with one yourself, but two have unfortunate events befall them amidst the storyline of Halo 2...

Prophet of Truth
Little is known about Truth, except that he is the remaining Hierarch at the end of Halo 2 who offered the former Commander of Alpha Halo to become the Arbiter and ordered him to defeat the Heretics, rebels that regarded Covenant teachings as false, and to retrieve the Sacred Icon on Delta Halo.

He spearheaded the purge of the Sangheili councilors for their opposition to the Jiralhanae becoming the new Honor Guards of the Prophets, sparking the Civil War.

When Gravemind teleported Master Chief to High Charity, Truth betrayed Mercy ,who was wounded by a Flood Infection Form, and escaped to his Forerunner flagship, but not before Master Chief follows him.

The Prophet of Truth is heading for the Ark on Earth, probably with the intent of finishing what they started.

Prophet of Mercy
Oldest of the three High Prophets, Mercy was first seen present at the trial of the Supreme Commander of the Fleet of Particular Justice, but decides to try something different than an execution for the shamed Sangheili. Mercy agrees with Truth in promoting him to Arbiter, and then sending him on a mission to kill "the real Heretic". Upon completion of his mission, he plans to invade Earth a second time (after Regret's botched invasion, this time perhaps to secure the Ark, begin the Great Journey, and wipe out the Humans). Before he can succeed, he is attacked by the Flood on High Charity and infected. Seeing this, Truth tells Tartarus to "let him be" and then tells Mercy, "The Great Journey waits for no one, brother. Not even you." Mercy tells Master Chief where Truth is going and dies.

Prophet of Regret
Regret is the youngest of the High Prophets. Contrary to his name, he appears to be reckless and headstrong.

Regret lead the initial, botched attack on Earth. He lands troops in New Mombasa, East African Protectorate, the only place the Covenant land on Earth. The invasion is foiled, due in part to the actions of Master Chief, and he then flees back to Delta Halo. It is speculated that he was not at all aware of the importance of Earth to humanity and simply assumed it was another world that had at one point been inhabited by the Forerunner. This accounts for his fleet being far smaller and much less prepared than the fleet that destroyed Reach. His action does not win him a reprieve. Master Chief pursues and eventually assassinates him.

The quality of being dead does not entirely hinder the Prophet of Regret, as he makes a final appearance later in the game (revived to a degree by the apparent Flood leader Gravemind) in which he argues with 2401 Penitent Tangent.