Forum:Motion Tracker Mechanics

Would it be pure speculation to assume that the motion tracker works in the same manner as do the slipspace gravity sensors? Those sensors map out the local gravity fields and pick quantum pathways for travel; but a pared down version would just map out the "static" gravitational environment and only display deviations from that "normal" image. The software would need to account for user movement to avoid lighting the whole tracker red when running, but that would be solved easily enough with a high enough refresh rate and pattern comparison. This would explain why moving slowly or not at all would fool the sensor: it's only displaying large disturbances in the local gravity field to avoid spam signals. It would also explain why motion trackers would need quantum mirrors: to detect gravity disturbances.--Bruce2401 (talk) 18:29, 28 January 2016 (EST)


 * I could have sworn I remembered an explanation that it worked by tracking vibrations in the environment or through the air, but I have no idea where I read or heard it. It may just be an assumption I never questioned, or from a different series altogether. --  Qura 'Morhek   The Autocrat     of Morheka   22:52, 28 January 2016 (EST)


 * Were that the case, wouldn't the tracker be useless outside of an atmosphere?--Bruce2401 (talk) 18:28, 31 January 2016 (EST)


 * You could argue that the motion tracker being usable in the space segment on Cairo Station, or outside the Forward Unto Dawn, were for gameplay purposes, or I suppose that it was measuring vibration patterns along the outer hull. Those two cases are really the only times we play in an area with no atmosphere. --  Qura 'Morhek   The Autocrat     of Morheka   20:31, 31 January 2016 (EST)