Jovokada Workshop spike grenade

The Type-2 Antipersonnel Fragmentation Grenade, more commonly known as the Spike Grenade, is a Jiralhanae (Brute) grenade.

Introduction
The Spike Grenade is believed to be the Covenant Loyalist analog to the Covenant Separatist plasma grenade. The Spike Grenade is most notable for its adhesive properties, also similar to the plasma grenade.

Aesthetics
The Spike Grenade is similar to the Model 24 Stielhandgranate grenade used by Imperial Japan and Nazi Germany during World War I and World War II, essentially an ovular head with a shaft protruding from its bottom. However, it derives its namesake from the notable spikes present on the grenade (it has four big curved spikes on top of the grenade, and a number of smaller ones around the shaft of the grenade), and the spiky shrapnel it expels.

Operation
Once thrown, the spike grenade will implant itself upon the first object it encounters by goring its spike into the object, whether they be personnel, vehicles, walls, energy shields, or otherwise. After a short delay, it will detonate into a conical blast of spikes (amidst red-blue roiling gas and spikes), perpendicular to the surface it sticks to, similar in functionality to the claymore mine. The spikes ricochet off of hard surfaces in confined quarters, making the spike grenade especially useful in CQB situations.

As with the other grenade types, players will only be allowed to carry two grenades of each type. This is to help with balance issues.

UNSC Remarks
“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF,and retains that heat for upwards of seven seconds, by design.”

“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”

“It’s like a shotgun that shoots flaming chainsaws at mike foxtrots – except you throw it.”

Trivia

 * This grenade shares the Stick It Medal with the Plasma Grenade. This is because it has the ability to attach itself to an enemy as well as different kinds of terrain.


 * The Spike Grenade is similar in design to a medieval mace.


 * Physical damage from the impact of the somewhat heavy, spiked grenade might be considered quite high, explosive damage aside. It is possible that one could use the grenade as a melee weapon in an emergency, functioning as a spiked club or mace.


 * The grenade also bears a resemblance to the Bolo grenade for Gears of War. It is stick-shaped, with a bulbous end, and each explosive has protrusions coming out of the thicker section. The Bolo however has more in common with a flail or morning star whereas the Spiker is more like a traditional mace. The Bolo also does not stick when thrown.


 * During the pre-game announcements and Beta, the Spike Grenade was supposed to make a whooping noise when thrown, and be able to stick to shielding such as Jackal shields and Bubble shields. It no longer does this.


 * It can fully destroy most vehicles and their occupants upon a stick.


 * It is incredibly useful for taking out foes hiding inside Bubble Shields. One only has to step in, throw a Spike Grenade at the far wall, and step out and watch as it falls to the ground, and the erupting spikes (confined as they are) bounce everywhere within the Bubble, immediately shredding anyone dumb enough to still linger inside the shield.


 * A common tactic on Snowbound is to stick a Spike Grenade to the shield doors as you run through, discouraging any would be pursuers and killing those foolish enough to actually follow.