Flood Juggernaut

The Flood Abomination is a type of powerful and large Flood form.

Halo 2
Although the model, textures, etc. for the Juggernaut are stored in the files of High Charity, there are no Spawn Points meant for it. Modders and Halo 2 Vista players can fight against the Juggernaut on High Charity by switching them to spawn in place of another character's existing spawn point.

The Juggernaut stands nearly twice as tall as a Spartan or an Elite, and has two extremely large tentacles that can kill the player with only one hit. They also can jump much higher and further than the regular combat forms can. They often jump extremely high in the air at the player when noticed, sometimes landing on players, instantly killing them. The Juggernaut will also sometimes forget the player is there, and just stand still for a few moments. Finding cover is ill-advised, as the Juggernaut will usually hit it out of the way, sending the object an extreme distance. One of the best tactics is to run to the Pelican and get inside of it, since the Juggernauts are too tall to follow in, it will wait until the player exits the vehicle.

The Juggernaut appears to be very tough, resisting almost anything and making its death even harder to achieve, possibly making it go berserk. If the player picks up the Shotgun and/or Rocket Launcher he/she can make things easier. If not, they will have to rely on sticking them with grenades and attacking with whatever weapons available.

Through modding, it has also been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an X formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As Bungie never programmed a death animation for the Juggernaut, when it dies, it just freezes in place.

Halo Wars 2
The Abomination is the Super Unit for the Flood faction in Halo Wars 2 ' s expansion Awakening the Nightmare.

Production notes
"More like Jugger-NOT"

- Urk

The Flood Juggernaut was originally created for Halo 2, but was ultimately cut from the game. However, the model and AI for the Juggernaut can still be found in the game files and can be added into gameplay via modding, similar to the Huragok in Halo: Combat Evolved. The Juggernaut has since been canonized by later media and makes its in-game debut in Halo Wars 2.

Juggernauts were originally slated to appear in the levels The Oracle and Quarantine Zone. The Juggernaut was created for Quarantine Zone as a way to stop the Enforcers, and one can imagine with its long legs and tentacles, it would have little problem snatching an Enforcer out of the sky and tearing it apart. Had the Juggernaut been included in Halo 2, the player would only have had to fight two Juggernauts in the whole game. There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. It was supposed to be "this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".

The Flood Juggernaut was the progenitor of the Pure Forms seen in Halo 3. There is nothing left of any host in this form, other than the raw materials. Even the calcium has been broken down to function as natural armor. Whereas the earlier combat forms were hosts used as vehicles, with the Pure Forms, the host material is used as building blocks to craft the ultimate form.

Trivia

 * In the book The Art of Halo there is a concept sketch of the Flood Carrier Form that resembles the Juggernaut.
 * Juggernauts are playable pieces in Halo Wars Risk. But they do not resemble the Juggernaut, rather looking like a Thrasher Form instead.

List of appearances

 * Halo: Evolutions - Essential Tales of the Halo Universe
 * The Mona Lisa
 * Halo Wars 2
 * Awakening the Nightmare