Halo: Reach radio conversations



In Halo: Reach, there are UNSC radio conversations in most of the Multiplayer and Firefight maps. Some of the conversations are linked to each other to form a narrative.

Red Team story arc
A number of radio logs can be combined to recreate the battle Team Beta fought to protect ODG A-331 from Covenant forces.

Part 1 - Breakpoint
Radio is located on the floor, next to the control panel near the window, in the Research Station.

Part 2 - Spire
Radio is located on a large concrete pad alongside the dirt trail labeled 'Mountain Road'.

Part 3 - Powerhouse
Radio is located on the kitchen counter of the dormitory, the single-story building south of the gate.

Part 4 - Countdown
Radio is located in the south-east corner of the third floor, tucked behind a ridge of concrete near a fusion core.

Part 5 - Boardwalk
The radio is located in the north-west corner of the map, bottom level (in the 'Courtyard' area), on a bench next to an overlook.

Part 6.1 - Reflection
Radio is located at the south end of the map (area labeled 'Back Hall'), in the room with the vending machines.

Part 6.2 - Long Night of Solace
This is a unique radio as it is the only one in campaign. Randomized transmission are played during the first space segment in the level. The transmissions seem to happen during the Reflection radio. The game code has the transmissions in the following order in the transcript:

Part 7 - Boneyard
Radio is located in the north-east corner of the map (area labeled 'Junkyard'), inside the temporary prefab building next to a rock wall.

ONI conversations
The following two conversations are apparently linked, featuring the same characters discussing Dr. Catherine Halsey and the secrecy surrounding her work.

Glacier
Radio is on the ground immediately to the right of the back door (and exit from the spawn point) as one exits from it. Note: the voices in this conversation is the same as Outpost.

Outpost
Radio is located in the small lookout building to the east of the AAA batteries. (In the area labeled 'Central Fire Zone'.)

Anchor 9
Radio is located on a table in the yellow building on the east side of the map, in the "Weapons Room" area. It involves the civilian evacuation of Reach.

Beachhead
Radio is located in a room in the 'Pavilion' section that overlooks the south-west section of the map. It is near the spawn area and is the room that contains the missile launch control in the campaign.

Breakpoint
Breakpoint features a second radio, which can be found inside the Hub.

Courtyard
Radio is located at the bottom of the ramp that leads out of Sword Base (area labeled 'Bend'), to the west side of the (blocked off) exit on a concrete ledge.

Highlands
A transmission can be heard from the crashed Pelican's cockpit section, due to the damage the transmission has a lot of static and distortion through the transmission, making this a rough translation.

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 *  Unknown : *Static* “In hell, *Static* Danger protective-fire 1, at enemy ship, fire on my command, over!”

Holdout
Radio is located on a table in the yellow building on the west side of the map (in the 'Field Office' area). (Building contains an ammo resupply crate, and has a small shed on the roof.)

Overlook
Radio is located on the top floor of the large two story building (in the 'Barn High' area) across from a pair of blue water drums.

Tempest
The radio can be found under the downed UNSC Longsword on the beach.

Waterfront
Radio is to the right of the gate at the end of the road (area labeled 'Road') that leads out of the pumping station.

Trivia

 * To date, no radios have been found on the multiplayer maps Forge World, Zealot, Sword Base, and Condemned. There is a radio in the 'Safe Room' area of the Firefight map Corvette as well as the 'Upper Deck' of Installation 04, however there have been no reports of either picking up anything other than static.
 * The radio has the number '7.070.763' on its display.
 * In the Halo: Reach Multiplayer Beta, the Courtyard conversation could instead be heard on the map Overlook, from a radio in the structure where the Spartan team spawns.
 * The conversation about zombie plans on Holdout may be a reference to a similar conversation about zombie plans in Red vs. Blue. It also foreshadows the Flood.
 * Listening to a radio conversation in Halo: The Master Chief Collection will unlock the Easy to Overlook achievement.