Bmur'resh-pattern Shade

This article is about the Shade Turret in Halo 5: Guardians''. For other uses of the term 'Shade', see its disambiguation page.''

The Bmur'resh-pattern gun pod is a variant of the venerable Shade series of stationary turrets employed by both the Swords of Sanghelios and Jul 'Mdama's Covenant during the Battle of Kamchatka, Battle of Nuusra and the Battle of Sunaion in 2558.

Design details
The Bmur'resh-pattern is a Shade variant based on the more common employed during the Covenant era, reverting restrictions formerly instituted by San'Shyuum munitions-cyphers. The open frame of the turret is lightly-armoured to balance ease of access and operator protection, with some variants providing additional ablative plating and energy shielding to supplement this. The standard Bmur'resh is equipped with two plasma cannons sitting on a mount featuring four immovable legs, vaguely resembling the body of the zoto'kel crab.

Development history
The Bmur'resh was developed by Achoem Weapons with the first production run being created in their manufacturing plant on Hesduros. The design was created in the aftermath of the Great Schism and leveraged the lack of San'Shyuum oversight to bypass previous Covenant armament restrictions on the designs, resulting in a more powerful variant of the commonly-fielded Covenant Eeo'Pimu-pattern Shades.

Halo 5: Guardians
In Halo 5: Guardians, the Shade Turret remains similar to its Halo: Reach counterpart. The anti-air Shade turret also returns, although it is now usable by the player, but it no longer has energy shielding and is now weaker than the standard Shade. The anti-gravity base supporting the gun now includes four prongs.

Should a Shade be destroyed, it leaves behind burning wreckage. If a player touches the wrecked Shade's burning anti-gravity base, they will take damage from it.

Trivia

 * This variant of the Shade bears resemblance to the Type-26 variant as it appears in Halo 3: ODST and Halo: Reach, sharing similar design details such as the cylandrical cockpit and the "wings" either side of the turret.
 * In Halo 5: Guardians, if a destroyed Shade is not despawned, its anti-gravity base can be moved around with a Ground Pound, allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on or increased knockback from Ground Pounds in Custom Games.
 * If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their heads-up display, but will otherwise take no damage.
 * Also, on co-op, the destroyed Shade's base still damages players who touch it, though, but no damage indicators appear on their heads-up display if the flames are away from the base.
 * In solo, the flames will damage all characters regardless.
 * In addition, characters who are damaged by the destroyed Shade may complain about friendly fire, depending on who destroyed the turret.

Appearances

 * Halo 5: Guardians
 * Halo 5: Forge