Armor customization (Halo: Reach)

For other uses, see armor permutations. Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked through Halo: Reach 's achievements, previous purchases, or by reaching a certain rank. Credits are earned by winning or finishing games in Campaign, Matchmaking, Custom Game, Firefight, and Forge, or by completing Achievements, getting Commendations, or completing daily and weekly challenges.

Overview
In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet, Left and Right Shoulder, and the Chest piece, which returned from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition, the player's helmet can be "upgraded" with various gadgets, known as Helmet Variants. The player is also able to choose their character's gender, but unlike Halo 3, the Spartan's gender is also reflected in their body type, instead of just their voice. Additionally, the player's character also appears in Campaign mode, as Noble Six.

In Halo: Reach, players are no longer able to use Elites as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites are used in Matchmaking for the new Spartan-vs-Elite gametypes, and are still able to use Elites in Custom Games, through a "Preferred Species" setting. Elite armor customization in Halo: Reach has been downgraded from Halo 3 to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.

Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics. A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and do not impact gameplay whatsoever.

The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the Military Police helmet requires the user to have completed Halo: Reach on Normal Difficulty, Stage two of the helmet requires the user to have the A Spoonful of Blamite achievements and Halo 3 Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).

Trivia

 * With the addition of Firefight Voices (color schemes, armor effects and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth.
 * The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR.
 * In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
 * The player's combat knife, along with any armor abilities or armor effects, will not be displayed during cutscenes in Halo Reach.