Ogab'd-pattern anti-aircraft Wraith

Type-52 Anti-Aircraft Artillery

The Type-52 Anti-Aircraft Artillery (abbreviated Type-52 AAA), often referred to as the Anti-Air Wraith, is a specialized variant of the Type-25 Wraith tank. It is only drivable by using certain tricks and glitches.

Introduction
The Type-52 Anti Aircraft Artillery is a variant of the Covenant "Wraith" tank, but it differs in its primary armament; while the standard Type-25 model is equipped with a Plasma Mortar, which is used mainly against slow-moving ground targets, the Type-52 model is equipped with "rapid fire" dual Fuel Rod Cannons as its main armament, and has high effectiveness against nearby air targets and also ground targets. The Type-52 shares the Type-25's secondary plasma turret, a non-detachable stationary turret emplacement fixed at the midsection of the vehicle that is optionally manned for defense against "medium to close" range ground targets. It has also posed a threat to Pelicans. It should be noted that the plasma bolts fired by the AA-Wraith can explode mid-air, creating a cloud of plasma or some other glowing, gaseous substance. This resembles the clouds of shrapnel from flak guns' bursting rounds.

The triple sets of Fuel Rod Cannons are devastating to all forces, airborne or ground. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, leveling fortified bunkers in a matter of seconds. Luckily, however, the anti-air wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare. The cannon can also be a threat to low flying Longsword fighter-bombers, even though they have heavier armor than the Pelican dropship.

The Type-52 is also distinguished from the Type-25 by its red crimson color scheme instead of the standard Wraith's blue-purple armor color. Upon the driver's exiting the AA Wraith, its triple flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a Phantom dropship. Like the Fuel Rod Gun and Energy Sword in Halo: Combat Evolved, it has a dead man switch, causing the vehicle to be destroyed when the driver dies.

Hijacking
The player can drive the Type-52 if the glitch is performed properly (otherwise the AA Wraith will automatically destroy itself).

Although intended to be an Anti-Air unit, the Type-52 is devastating against ground units; able to rain heavy fire on enemy forces. Though they are not particularly accurate, the Anti-Air Wraith's projectiles are much easier to aim than the standard Wraith. Within a few hits, the Anti-Air Wraith is able to rip apart small vehicles, like Choppers and Ghosts. The AA Wraith is also very capable of fighting much larger vehicles, including other Wraiths and even Scarabs. The Anti-Air Wraith is available in three of the nine campaign missions. To use an Anti-Air Wraith, one must first kill the gunner with the sniper or battle rifle, jump on top and, without boarding the vehicle, melee the drivers hatch; once the hatch is off melee the driver once to take off his armor. Then crouch on top and move around until the "Hold Right Bumper (RB) to board" message disappears, when that happens hold Right Bumper and shoot the driver with a Battle Rifle or Sniper rifle. Note: If you do board the Wraith when trying this, then simply get off and try again. If you get out while driving it will destroy itself.

Appearances
The Type-52 Anti Aircraft Artillery saw widespread deployment by the Covenant in the occupied Inner Colony worlds of the United Nations Space Command.

Multiple Type-52 vehicles were deployed in the African city of Voi during the Loyalist occupation of Voi in the Battle of Earth. All of them were eventually destroyed in the UNSC counterattack, and the glassing of a small part of Africa.

Several more were deployed against a possible UNSC threat when the Loyalists secured the Forerunner facility known as the Ark, in the levels The Ark and The Covenant.

A few AA Wraiths were deployed during the Covenant occupation of New Mombasa. Two were deployed at Kikowani Station to defend the Engineer Recharging Stations. A third was stationed along Waterfront Highway, part of the extensive expanse of defenses there.

Trivia

 * Initially, the Wraith is unable to be driven, and if the driver is killed, the Wraith is instantly destroyed (also, when hijacked, if the player hops out, it will be destroyed). This is much like the Wraith in Halo: Combat Evolved, which was unusable until Halo 2.
 * If you are playing on Co-op with more than one other person, make sure you are careful when driving or standing on the front of the Wraith, like its blueish counterpart, the projectiles can kill you instantly if you are caught in the way of the shot. This seems to happen more often with the AA Wraith.
 * It seems that Bungie originally considered making the AA Wraith a drivable vehicle, since when you take control of it with a glitch and then jump out of the Wraith, you can see an animation of the cannons folding together and going down through the hatch, much like the normal Wraith. The fact that the AA Wraith is drivable at all proves this fact, but it was likely made unusable due to it being significantly overpowered, although this is likely because Spartans have the needed animations. It also contains its own special aiming reticule which is seen nowhere else, and seems to be a temporary reticule designed specifically for either the standard Wraith, the AA Wraith, or both. This was strange since Bungie actually made a weapon_hud_interface tag for the AA Wraith's weapon, the fuel rod cannons, and even specified custom-made reticule for it.
 * If you take up the gunner position in the AA wraith (glitch controlled), you will find that there is no targeting reticule.
 * The Anti Air Wraith controlled by the player isn't as effective at destroying aircraft as one that is computer controlled.
 * The AA Wraith will mostly ignore you while walking on the ground in lower difficulties, but the Brute behind the turret will attack. On higher difficulties, if you cause the Brute driving the Wraith to go berserk and stand back, it will use its cannons against you.
 * On The Covenant during the aerial combat section the AA Wraith on the small island is particularly aggressive towards the player if you attempt to hijack it as it'll quickly turn its back on flying targets to aim at you.
 * On The Ark if you hijack a AA Wraith just before the Forward Unto Dawn lands, it'll be blown around just like other battlefield debris. This can result in you being kicked out of it, sometimes even if it doesn't flip over.
 * Despite being described as an Anti-air vehicle, the AA Wraith is utterly hopeless at taking down aircraft. While AI pilots will fall victim to the AA Wraith (mostly through the limitation of the AI), players will have no trouble at all at taking out the Wraith and avoid the slow-moving missiles. The tank is however, a massive danger to infantry and other ground units, mainly because of its rapid-fire Fuel Rod Cannons. If the player repeatedly presses the Right Trigger rapidly, the Cannons will fire even faster, and stationary targets like Shades usually won't stand a chance while facing this beast. It is possible Bungie was aware that the AA Wraith was drivable, and didn't want to give the player another weapon/vehicle with the power of the Scarab Gun.
 * There are a total of 7 AA Wraiths you can glitch drive in Halo 3. An obvious seven reference.
 * A shot from a Fuel Rod Gun is more powerful than a singe shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire the Wraith has.
 * If done correctly it is possible to get into the AA wraith when it is already destroyed.
 * The only time you will get to use the Wraith to take out any flying vehicle is if you play 'The Covenant' on Heroic or Legendary and hijack the Wraith. Actually destroying the Banshees will be very difficult, especially with the Tough Luck skull enabled.
 * Strangely the AA wraith only appears on levels that have the Scarab, even in Halo 3: ODST.
 * If one plays through the Halo 2 level The Arbiter, in the section where you pilot the banshee to follow the Phantom, it is easy to see where Bungie got the idea for the AA. On high difficulties, there is an amazing amount of fuel-rod "flak" fired on you from Grunts that keeps even skilled Banshee pilots on their toes. Given the effectiveness a large volume of fuel-rod projectiles has in keeping airborne enemies at bay, Bungie probably saw equipping the AA wraith with Fuel Rod Cannons a good choice.
 * Strangely, the two AA Wraiths on the third tower in the level "The Covenant" cannot be hijacked. They can't even be boarded.
 * The highjacking glitch can also be performed to a normal Wraith in Halo 3: ODST.

Gallery
 Image:1216870244 Destroyed.jpg|An Anti-Air Wraith being hit by a Spartan Laser. Image:1216870392 AAWraith.jpg|An Anti-Air Wraith in Halo 3. Image:Anti-Air Fire.jpg|An Anti-Air Wraith shoots at a Hornet. Image:AAAW H.jpg|An Anti-Air Wraith on The Ark Image:66868004-Full.jpg|John-117 driving an AA Wraith. 