Ruwaa-pattern Shadow/Gameplay

Halo 2
The Shadow is a bulky, heavily-armored vehicle and as such is able to take an immense amount of punishment before succumbing to damage. The Shadow may endure multiple internal explosions that rock its entire chassis or lift it from the floor while under intense fire. However, it will continue moving in spite of this.

It is advisable to focus all attention on the driver of the Shadow as this will stop the vehicle in its tracks. Often, the gunner of any vehicle should be dealt with first but due to the exposed nature of his position, the Shadow's gunner poses little problem (the Shadow's gunner will fire at a slow rate. Though if you hop into the gunner seat, the rate of fire is increased dramatically after firing over a period of time). The turret has the capability and comparable power of a Phantom's guns, but has a higher rate of fire and a further effective distance.

Once incapacitated, the Shadow will drop its cargo on the ground. Like most Covenant vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the Scarab), resulting in an immense explosion. The explosion has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over.

In-game limitations
Unlike almost all other land-based vehicles in Halo 2, the Shadow is not a pilot-able (except the turret) vehicle for the player. This makes it only useful as a placed turret, albeit a very powerful one. The Shadow is exclusive to the level Outskirts, where John-117 must destroy a convoy of them. The turret functions similar to the Covenant Shade plasma turret, but with one difference: it "spins up" to an extremely high rate of fire when used continuously, similar to the human turrets.

The Shadows in Halo 2 are always seen transporting Ghosts, never infantry, but the seat bearing Shadows can be unlocked via a modded Xbox. It was discovered to be a drivable vehicle in the Halo 3 Beta code, although Shadows are never encountered in Halo 3.

Character compatibility

 * The Sangheili are the main species to drive the vehicle.
 * Unggoy have an animation, but it is not used in actual gameplay. However, they can be seen in the Halo 2 E3 2003 Demo.
 * Kig-yar (Animation only)
 * Jiralhanae (Animation only)
 * SPARTAN IIs do have the driving animation, but the game disables entry into the seat (without modding the map file). It is able to be boarded in Halo 2 Vista Multiplayer Mode.

Halo Wars 2
Methane Wagons are exclusive to Yapyap and can be made at Outposts once the leader power has unlocked them. They are do poorly against infantry, vehicles, aircraft, and structures as they primarily buff allied Grunt units and debuff enemies. They will also explode upon destruction, causing damage to nearby enemy units. In Blitz Methane Wagons cost 70 energy. Despite being rated poorly against enemy units Methane Wagons will typically outperform Marauders due to their buffs and debuffs.
 * Info: Support Vehicle, Methane aura boosts Grunt combat effectivenes and debuffs enemies, Fires methane shells
 * Tier: 0
 * Cost: Population 4, Supplies 300, Power 120
 * Methane Wagon upgrades
 * The Good Stuff
 * Info: Increase Methane radius and shell effectiveness, Wagon becomes tougher.
 * Tier: 2
 * Cost: Supplies 0, Power 500