Terminal (Halo 3)

This article is about the Terminals in Halo 3. For other uses of "Terminal", see Terminal (disambiguation)

The terminals in Halo 3 are Forerunner terminals that provide insight into the history of the Forerunners, primarily the Forerunner-Flood war. The terminals are a continuation of the Iris alternate reality game used as viral marketing for Halo 3. They clarify a great deal of the Iris story line by naming the authors of different messages and by explaining the circumstances of the original firing of the Halo Array. The terminals follow the stories of the Librarian and the Didact, Forerunner logs of Flood attacks, and Mendicant Bias' progression into rampancy.

Overview
The terminals can be accessed on any difficulty. Finding and accessing all seven of the terminals in Halo 3 unlocks the Marathon Man achievement; this can be done over the course of several sessions, out of order, and on various difficulties. The player does not need to finish any of the missions in question in order to unlock the achievement.

The terminals
The terminals are located on three levels: The Ark, The Covenant, and Halo. There is also a hidden terminal on Cortana, but that one does not need to be found in order to get the achievement.

Upon initial access on all difficulty levels, the seven terminals give background details regarding the story of the 300-year-long Forerunner-Flood conflict, including strategies, encounters, enemy and friendly losses, and procedures leading up to the activation of the Halo Array. After a short time, this text is overwritten and a new message is displayed on the screen.

On Easy, Normal, and Heroic difficulty levels, this second screen of text details a correspondence between two Forerunner lovers called the "Librarian" and "Didact". In this transcript, as in the Terminals, "L" stands for Librarian and "D" stand for Didact.

An unknown entity sends brief messages onscreen upon shutdown. The final terminal reveals that this entity is the rampant Forerunner AI Mendicant Bias, who had previously assisted in the Flood's attempt to destroy the Forerunners.

On the Legendary difficulty level, the second screen of text tells the story of Mendicant Bias. It is revealed that Mendicant Bias was the AI who took control of AdjutantReflex during the "Iris" campaign. Messages detailing Mendicant's eventual defection to the Gravemind are displayed by Terminals 1 through 4, with the AI having an ongoing conversation with the Flood (tagged LF.Xx.3273). These messages are incomplete and partially disrupted, with {~} symbolizing the disruptions. A noticeable pattern in the messages suggests that many of the disruptions occur at the use of pronouns, such as "I, we, me, they, it", though this pattern is not entirely consistent.

Terminal 5 displays several hostile messages sent from Mendicant Bias to its makers, confirming its rampancy. These messages are different on each difficulty level.

Terminal 6 details the defeat of Mendicant Bias by Offensive Bias, as perceived by Offensive itself.

The final message hidden in Terminal 7 is an apology made by Mendicant directly to John-117 for the former's betrayal, atoning by saying it will help the Reclaimer leave the Ark safely.

Cortana terminal
"It was the coin's fault! I wanted to make you strong, keep you safe... I'm sorry, I can't..."

- Cortana terminal

The Cortana terminal is an Easter egg located in the basement room of the Tilt Skull's location, where the Gravity hammer (fiction)gravity hammer is found. This Terminal does not count towards the Marathon Man achievement but instead plays a secret Cortana moment. This terminal references a scene in Halo: The Fall of Reach where John-117 unwittingly ensures his conscription into the SPARTAN-II program by correctly guessing several coin tosses in a row. Audio of Dr. Halsey enticing him to play Heads or Tails with her can be heard as the player approaches the terminal's location.

Translation and naming
It is important to note that phrases such as "Maginot Line", "Eden", and "fairy tale" would not have existed in the Forerunner language(s). Forerunner technology (including terminals) utilizes extremely advanced translation software. This software is capable of incorporating idioms from a reader's own experience, such that a human viewing the terminals will see human idiomatic expressions and human names in relevant contexts.

Several pieces of text are bracketed and shown in a darker font color; this is likely done to indicate that the phrases in question have no exact equivalent in the reader's language, and that an approximation has been used. Furthermore, some bracketed phrases also contain sub-bracketed question marks (such as the phrase "[travel the path of demons[?]]"), implying that the terminals' software is unsure of the proper translation for the given dialog.

Interestingly, the word "Ark" does not appear in brackets, meaning that it is a direct translation, rather than a human idiom.

Reversed messages
In certain parts, backwards speech can be heard. Common phrases include "Archive Access", "Interruption", "Lineage Confirmed", "Data Corruption", and "Welcome Child".

Additional information
For a moment after a page is initially accessed the text is shown in its original state in Forerunner script. The symbols stand in only for letters, not for numbers or punctuation, and share the same colors (i.e. gold and orange) as the letters possess when 'translated'. They stand in only for the letters in the main sections, not in the text that comes up immediately before the display is redirected.

The symbols bear no resemblance to the other, more well known Forerunner symbols and possess no observable meaning, as they replace the English characters at random (this can be seen by flipping quickly between two pages and concentrating on any one particular symbol, observing how the stand-in changes).

When certain terminals are redirecting the player after they have logged in, as the screen turns red on the left side are symbols and the words "I AM MENDICANT BIAS."

Production notes
According to Paul Russel, several Bungie employees were involved with the writing of Halo 3's terminals. Frank O'Connor, Damian Isla, Robert McLees, Rob Stokes, Paul Bertone, Jaime Griesemer, Jason Jones, and possibly also Lorraine McLees had a hand in producing the narrative of the terminals, a narrative which was then vetted by Bungie management prior to launch. Damien Isla also worked on the terminal's in-game implementation from a coding perspective while Paul Russel worked on the art.

At one point, the terminals were at risk of being cut from the final game because Bungie feared they would not be ready at launch. However, Paul Russel and Damian Isla worked extra hours to get the animations, font, and code all correct and working.

In The Forerunner Saga
"The terminal dialogs may themselves be questionable, in light of this new testimony."

- A science team leader, regarding the terminals and the contradicting discoveries.

Parts of the terminals are contradicted by newer information from The Forerunner Saga. These novels are first-hand accounts of the timeframe covered by the terminals and though they are presented as testimonies by in-universe characters, they hold higher canon priority than the terminals. This has been explained by the terminals being partially unreliable in-universe documents; 343 Industries has stated that the unstable Mendicant Bias manipulated the transmissions to some extent when presenting them to John-117, filtering and editing the information in a way which best suited its own purposes. Thus, the inconsistencies between the sources are attributed to unreliable presentation, not because the terminals' content has been retconned outright. It was also suggested that Mendicant's communication with John-117, and its reasons behind tampering with the terminals in the specific way it did, may yet play a part in future fiction.

Regardless, the Forerunner Saga novels feature most of the central events and characters from the terminals, though their timing and many other specifics are changed. The terminals have also been referenced in various pieces of subsequent fiction. In Halo Mythos, it is stated that when the front half of the arrived at Earth on December 23, 2552, the Office of Naval Intelligence acquired records of John-117's interactions with the terminals. During ONI's interrogation of 343 Guilty Spark (which forms the meta-plot of Halo: Primordium) the 's science team references the terminals as a source for their prior information on the Forerunners; they note that the terminals' records are (on some points) incompatible with Guilty Spark's account.

Some elements of the terminals were later adapted in Halo: Silentium; the in-universe conceit for the latter novel's story is the analysis of Juridical logs found on Trevelyan. Most notably, the Librarian's self-imposed exile on Erde-Tyrene and her refusal to leave as the Flood approach are carried over rather closely. As in the terminals, she sends the Didact a contemplative message in her final hours while she watches the construction of the portal structure in eastern Africa. Near the end of the novel, Offensive Bias is mentioned as heading off Mendicant Bias' fleet while the Didact prepares the Halos to fire; this foreshadows the Battle of the Maginot Sphere, which was introduced in the terminals.

Human-Forerunner connection
Bungie was internally split into at least two teams on the relationship of humans and Forerunners during the development of Halo 3. According to Paul Russel, The "Game" team seems to have continued the original idea that Forerunners were ancient humans as echoed in the original ending for Halo 2 (described here) and Mendicant Bias's statements regarding humanity in Halo: Contact Harvest. This version appears to have suggested that the Forerunners regressed themselves technologically after the firing of the Halos, and in effect became humanity as we know it.

The "Terminals" team had changed this to be somewhat different, adding the idea that Forerunners were a "…subset of early humans uplifted by another group (the precursors?)". It is likely that this idea was also used for the Iris marketing campaign, as both depict Forerunners interacting with the then-paleolithic Earth and its population and noting the planet's special significance. However, the text of the terminals or Iris does not explicitly comment on the connection between Forerunners and humanity. Russel has explained "The game and terminal writers were separate teams with overlap; they didn’t think the discrepancy would matter; management vetting never read or cared about continuity; morning bagels were more important than canon." and Halo 3 was approved to ship with both versions.

In Halo: Contact Harvest, a Forerunner Luminary designates the humans on Harvest with the symbol meaning "Reclaimer", and Mendicant Bias explicitly states that "those it represents are my makers", rather unambiguously indicating that humans and Forerunners are synonymous. While Joseph Staten wrote Halo: Contact Harvest, he was placed on temporary administrative leave to resolve differences between him and Marcus Lehto. According to Paul Russel, Staten was therefore not privy to what was going on with the decisions made for the terminals. Joe Staten later returned to the studio and worked on Halo 3's story team near the end of development. It is possible that Joe was writing on Halo 3's story with the intention that humans and Forerunners are contiguous rather than related but parallel populations, as Contact Harvest and certain dialogue from Halo 3's story would imply so. However, how much he knew remains uncertain. Regardless, these are not necessarily a contradiction in the original context, as the characters delivering those lines (Mendicant Bias, the Gravemind, and 343 Guilty Spark) could be unaware that modern humans are close relatives rather than direct descendants of the Forerunners.

However, in The Forerunner Saga and subsequent media, Forerunners and humans are depicted as separate and clearly distinct species. However, the novels' point-of-view characters frequently note various similarities between them, and there are several instances in which in the early history of both is noted as being shrouded in mystery. Through sources like Halo: Point of Light and the 2022 Halo Encyclopedia, Forerunners and humans were revealed to have been evolved from the same base stock by the Precursors, resulting in a version somewhat akin to the original idea at the time of the terminals' writing.

In Iris, it is implied that the Librarian only discovered Earth fairly late, during the Conservation Measure, and she laments the irony of having discovered such a "treasure" only "at the end of things". In The Forerunner Saga, Earth is known to the Librarian and the Forerunners for over 10,000 years prior to the firing of the Halos.

The Didact's involvement
One of the most notable incongruities occurs in Terminal 3, in which the Librarian asks the Didact if he has learned nothing from 300 years of warfare against with the Flood. According to Halo: Cryptum, the Didact went into exile around 98,445 BCE and was not recovered until roughly a decade before the end of the war in 97,445 BCE. Barring a retcon, the simplest explanation is that the Librarian was referring to the Warrior-Servants' ability to share sensory information, or that he could have researched the preceding centuries of war via the Domain.

In Soma the Painter, which acts as a form of primer for The Forerunner Saga (having been released less than two months before Halo: Cryptum in Halo: Evolutions Volume II), the Didact is referenced by the Auditor as if he were available and supposedly in command of Forerunner defense during the Forerunners' contact with the Flood around 97,745 BCE.

The Didact and the Halos
The transmissions exchanged by the Didact (the IsoDidact in the context of The Forerunner Saga) and the Librarian preceding the Halos' firing also present a number of discrepancies with Halo: Silentium. In the terminals, the status quo of the Didact leading Forerunner defense from Installation 00 while the Librarian catalogs the galaxy's lifeforms is implied to have continued for the duration of the war. The Didact is adamant until the end in his refusal to use the Halos, before the Librarian strands herself on Earth. Even at this point the Didact attempts to send a rescue party to retrieve his wife, but the rescue party is destroyed by Mendicant Bias as it attacks the Maginot Sphere. This finally deprives the Didact of options but the activation of the Array.

In Halo: Silentium, the IsoDidact's acceptance of the Halo Array develops over a longer period of time; by the time he makes it to Installation 00 in the final hours of the war, he is fully convinced of the Array's necessity and shows much less hesitation to sacrifice the Librarian's life. While the Librarian travels to Earth to draw off the Flood, no rescue party is mentioned; however, at the Librarian's request, the IsoDidact sends a vessel which will be converted into materials to construct the portal to the Ark. Much of the Didact's stubborn opposition to the Halos depicted in the terminals is relegated to the Ur-Didact and acts as a motivator for many of his actions.

Mendicant Bias' betrayal
Another inconsistency involves the timeframe of Mendicant Bias' betrayal. In Terminal 3, the Didact refers to Mendicant Bias as an ally; the context of the message implies that the AI was created during the Forerunner-Flood war. However, Halo: Cryptum shows that Mendicant Bias had been created prior to the Didact's exile and had already gone rogue 43 years before the latter's revival. The novel depicts Mendicant Bias' assault on the Capital, which occurred only weeks after the Didact's resuscitation and before he regained command of the Forerunner military. Halo: Primordium shows that the "Mendicant Bias" that attacked the capital was only a fragment of the AI's personality construct array and that the Forerunners attempted to alleviate the shard's rampancy. Halo: Silentium states that the procedure was successful and the metarch's components were spread across the galaxy for the sake of compartmentalization. However, as the Flood overran most of the ecumene, Mendicant Bias' disparate parts were found and, within several years, the AI was reconstituted.

In the terminals, Mendicant's defection immediately precedes the Flood's gathering into one massive force and subsequent attack on the Maginot Sphere; it is implied that the AI had not directly engaged Forerunners before the final battle against Offensive Bias. The novels describe Mendicant Bias as fighting on the Flood's side for several years, beginning with its attack on the Capital.

The Precursors and the Mantle
The prominent exploration of the Precursors in The Forerunner Saga (including the Flood's use of their artifacts as weapons or the Precursors' relationship with the Flood) is not discussed in the terminals, as the details about the Precursors were not conceived until the writing of the novels. The Precursors are mentioned only in passing, as the mythical beings the Forerunners believed them to be; even in the endgame of the war, the Didact insists that the Forerunners, once they succeed, can "follow in their footsteps". In The Forerunner Saga, the Didact already knew the truth about the Precursors and their transmutation into the Flood at this point and certainly would not have regarded them with such a reverential tone.

The terminals present the Forerunners' stagnation and their refusal to accept the Flood as the next step and salvation of galactic life as being Mendicant Bias' primary motive for defecting. In Halo: Primordium, Mendicant Bias states that it "fulfills the wishes of those who created us all", implying that the Primordial's Precursor-derived authority and the Domain's revelation of the truth about the Forerunner-Precursor relationship were a major contributor to the AI's turning against its creators. The terminals describe the Forerunners as making their first contact with the Flood on G 617 g in the beginning of the three-century-long Forerunner-Flood war; the novels establish that the Forerunners were aware of the Flood ten thousand years in advance, having taken part in its sterilization in the later half of the human-Forerunner wars.

In the terminals, the Mantle is depicted as little more than a Forerunner belief system which the Librarian outright shuns as superstition and the cause of the Forerunners' weakness at the face of the Flood onslaught. In The Forerunner Saga, the Mantle is established to be something more multifaceted and universal, with different characters having varying views as to its nature and interpretation. The Librarian is portrayed as being against the stagnation and decadence of Forerunner society and the oppression they committed in the name of the Mantle, but maintains her belief in the ideal of the Mantle itself, even grooming humanity to reclaim it.

Trivia
In Terminal 4, the Librarian states that she can see the Flood's ships blotting out the stars at night as they gather from across the galaxy and converge on the Line. This should be impossible, as the light from different stars in the galaxy would take any number of centuries or millennia to reach Earth to be seen with the naked eye. Given that the terminals utilize imperfect translations, one may infer she is speaking metaphorically or using an exotic form of sensor equipment allowing her to observe the starfield in real-time.