Loadout

Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.

Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games. Each loadout has a particular weapon, grenade, and Armor Abilities combination.

Known Loadouts
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SPARTAN
Expert Marksman

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Operator

Armor Ability: Armor Lock

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M45 TS (Shotgun)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Grenadier

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)

Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Scout

Armor Ability: Sprint

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Airborne

Armor Ability: Jetpack

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Recon Marksman

Armor Ability: Sprint

Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Marksman (Only Available In Invasion, Not Invasion Slayer)

Armor Ability: Sprint

Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: None

Guard

Armor Ability: Armor Lock

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Stalker

Armor Ability: Active Camoflauge

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


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Sangheili
Ranger

Armor Ability: Jetpack

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Royal Zealot

Armor Ability: Evade

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-31 Rifle (Needle Rifle)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Gladiator

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Champion Assassin

Armor Ability: Active Camouflage

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Warrior

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Zealot

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-31 Rifle (Needle Rifle)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Assassin (only available in Invasion, not Invasion Slayer)

Armor Ability: Active Camouflage

Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: None

Dark Assassin

Armor Ability: Active Camouflage

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
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