Cut Halo Wars 2 units

This page contains units that were planned to be released/apart of Halo Wars 2, but were left unused or cut from the game.

The Operative
The Operative is a UNSC stealth unit that was permanently cloaked. It's main role was to sabotage behind enemy lines.

Super Heavy Tank
The Super Heavy Tank was a modular tank used by the UNSC. As the concept shows a Grizzly being applied with heavy armor, it's unknown if the tank is meant to be an upgrade for the Grizzly or a separate unit of it's own.

Quadruped Colossus
During it's early concept of the Colossus, the mech is shown as a quadruped mech but ultimately being biped in the final release. There's another existing concept of the Quadruped Colossus being more of a garrison unit with the back part almost resembling a Bunker.

The Infiltrator
The Infiltrator is a stealth Banished unit that was permanently cloaked. It's main role was to sabotage behind enemy lines.

Unggoy Hero
The Unggoy Hero is a cut hero unit intended for inclusion in Halo Wars 2. One piece of concept art shows the hero with a Banished Goblin, while the other indicates that one of its abilities would have been to be resurrected. A model file for the unit can be found in the game files of Halo Wars 2.

Controller Sentinel (unshielded)
This unit doesn't appear in the Operation: SPEARBREAKER missions or the Awakening the Nightmare missions. In the final SPEARBREAKER campaign, Controller Sentinels can be found with shields, where this unit lacks one.

Infected Grunt
This unit was given a high-poly sculpt and model later posted on ArtStation, though did not make it into the final game.

Infected Cyclops
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Grizzly
This unused unit has a finished model that went unused, presumably it would've function as a standard Grizzly while losing it's Missile Barrage.

Infected Wolverine
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Reaver
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Mastodon
This unused unit has a finished mesh with textures, however, the unit can't carry troops.

Infected Jackrabbit
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Flamehog
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Ghost
This unused unit has a finished unique "damaged" mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Locust
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Kodiak
This unused unit has a finished mesh with textures, this unit can turn to siege mode like it's standard-uninfected counterpart.

Infected Mantis
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Colossus
This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Vulture
This unused unit has a finished mesh with textures, however, the unit's mesh breaks after getting damaged.

Infected Hornet
This unused unit has a finished mesh with textures, however, the unit's mesh breaks after getting damaged.

Infected Frostraven
This unused unit has a finished mesh with textures, presumably it would've function as a standard Frostraven while losing it's Seismic Missile ability.

Infected Phantom
This unused unit has a finished mesh with textures, however, the unit can't carry troops.