Halo Infinite

Halo Infinite is an upcoming video game serving as a sequel to Halo 5: Guardians, which will be developed by 343 Industries and published by Microsoft Studios. The game was first unveiled during the opening to Microsoft's E3 2018 conference, with a release date being unknown. The third chapter in the Reclaimer Saga, the game will focus on the Master Chief and continue his story following the events of Halo 5: Guardians.

Development
A sequel to Halo 5 had entered the planning stages by September, 2015. By this point, the developers were aware of where the story would go, and had begun writing the game. The game has been referred to offhand as "Halo 6," before the real name was announced on the E3 2018. Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the cooperative mode introduced in Halo 5. Halo Infinite will have splitscreen, as will all other future Halo FPS games. As of June 2017, it has been confirmed that Halo Infinite will not be discussed "for quite some time", implying a longer development cycle. Halo Infinite will have a beta at some point prior to its release. Halo Infinite will also have more focus on the Master Chief by "doubling down" on him. [http://wccftech.com/343i-halo-5-mistake-master-chief/ 343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus - "''We took some digs for storytelling in Halo 5, but they were absolutely merited. We very much realized that people wanted Master Chief’s story of Halo 5. We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief. They loved Blue Team, they liked Osiris, but they wanted Chief. And that has been a big learning. Chief we tend to think of as kind of a vessel for your adventure rather than necessarily this major character in the universe. He’s really just your entry into the universe. But people have become attached to him over the last fifteen years and they’ve started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment. We certainly underestimated that with Halo 5. The effect that the character has on his surroundings and ‘the fate of the galaxy’ has had a resonant effect on fans over the years. It wasn’t that surprising to me, but the volume of ‘give us more Chief’ at the end of Halo 5 was significant and so I think if anything he’s slightly more important now than he has ever been, certainly to our franchise. Instead of focusing on bringing new characters into the world and expanding the playable characters we’ve sort of shifted the focus a little bit to making the world a little bit more realistic and compelling and, I would say, more fun for players who get to inhabit the Chief in the future, pretty much as they demanded. There’s always a call and response element of shipping a game, you have to ship improvements, you have to ship tweaks and you have to ship changes and sometimes you have to walk some of those back. Doubling down on Master Chief story and the amount of focus on him was probably the easiest learning from Halo 5. That was a really simple thing to absorb and embrace.''", Frank O’Connor .] There will be no Battle Royale mode featured according to Jeff Easterling's claim “The only BR we're interested in is the Battle Rifle”, in response to the popular trend during a livestream.

Since the launch of Halo 5: Guardians in October 2015, 343 Industries has been developing a new game engine—Slipspace Engine. The engine was built to help the development team fully realize their goals for the upcoming successor to Guardians, Halo Infinite. First announced with an engine demonstration at Microsoft's E3 2018 conference, Halo Infinite is still currently in relatively early development. The trailer depicted the Master Chief aiding Marines on a Halo installation, encountering wildlife similar to deer and rhinoceroses.

Halo Infinite will feature Nicolas "Sparth" Bouvier's new art style; Bouvier was also a factor in the design of stuff. drawing heavy inspiration from the most iconic and historic parts of the Halo franchise and fan feedback, while taking full advantage of the Xbox One's capabilities. The game will focus on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in Halo 5. The studio states that they are making changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.

E3 2018 trailer
On June 10, 2018 an announcement trailer for Halo Infinite was released, showcasing the ideas of what 343 Industries have in mind for the game.

Trivia

 * 343 Industries created a joke script for Halo 6 in 2016, titled Halo 6: Yabda Cuts Loose. It was featured in their mannequin challenge video.