Forum:Xbox E3 2012 Media Briefing

I just got done watching the Halo 4 campaign trailer (online) during the XBOX E3 2012 Briefing, and I'm absolutely amazed at the game so far. I'm definitely getting it now. I saw the crawlers which appear to be robotic sentient machines, some sort of floater machines (which throw back plasma grenades) and some other type of machine (maybe the watchers) who are absolutely a challenge to fight based off what I saw. I also saw two new "Forerunner" weapons, forgot what they are called. Also the UNSC Infinity makes a crash landing inside Requiem, something I wasn't expecting (or hoping for that matter). I hope I'm not spoiling it for anyone but I had to express my opinion somewhere. If you saw it and have anything to add or say please feel free to add it here. -- Killamint   KillaEX  13:07, 4 June 2012 (EDT)
 * I'm hoping that the Infinity can be repaired and leave, at least some time in this trilogy. Like I said on the other page, it was pretty much "Oooo, a really cool awesome ship! It's been under construction for 20 years! It's where Multiplayer's set! Let's have it crash in the first 30 seconds of it being in the game!" *facepalm* Alex T Snow 10:19, 7 June 2012 (EDT)
 * Well its obvious to me that 343i is keeping Bungie's tradition of having famed UNSC ships damaged and/or destroyed in the face of battle. However based on this H4-E3-Campaign-10.jpg, I suspect that the UNSC Infinity will be, at some point in the game, back in the air and supporting the chief, possibly in a way similar to the target locater from Reach (would be a nice touch). I'm assuming on the first mission, you make it to the Infinity, get rid of the Prometheans & Covies, and help Del Rio get the ship back in the air. Also Spartan Ops continues the story of the Infinity, so yeah, it definitely should be operational again; just got temporarily taken over by the Didact. -- Killamint   KillaEX  10:55, 7 June 2012 (EDT)
 * That picture's encouraging :) Oh hey, a very out of scale CCS Battlecruiser. I'll let you find it. Alex T Snow 11:13, 7 June 2012 (EDT)
 * The fact that Spartan Ops takes place six months after the campaign gives me the impression that the Infinity survives the game.--Main-Superintendent.png KEEP IT CLEAN  Comm Line  Transmissions 11:27, 7 June 2012 (EDT)
 * @ Alex, If you're talking about the picture, I didn't see it. @ Spartacus, Yeah I was thinking the same. But why six months later? I thought Spartan Ops would take place before Halo 4, not after. I guess thats why they said it'll bridge the gap between Halo 4 and Halo 5. Then that means Halo 5 may also take place on Requiem. Or am I talking to soon? Whatever the case multiplayer is based inside the Infinity so it can't be destroyed or we won't have multiplayer anymore :(. -- Killamint   KillaEX  12:17, 7 June 2012 (EDT)
 * Cortana's "THIS! IS! SPARTA!" phrase really gave me the chills. Talking about gameplay, I was a bit... speechless when I saw a grenade indicator on the HUD. I felt that that was a bit unnecessary for 343i to include that. I mean, a shining blue light on the ground that's emitting a high-pitched detonation sounded. That might not be a grenade. Hm. Also, I like how they gave the Chief the opportunity to talk during gameplay. It really gives him a chance to show his personality and attitude after the war. — S331 Bubbleshieldhud.svg(COM • Mission Log • Profile) 20:13, 7 June 2012 (EDT)
 * I agree about the talking, nice to see some of the "ODST" improvements actually being used. The CCS is by the Infinity's antenna in the middle, to the right of John's MA5. Alex T Snow 20:17, 7 June 2012 (EDT)
 * Okay, I saw the battlecruiser, its MAD small but it may have in-fact been a glitch. Regardless, the gameplay looks impressive. I do agree though, that grenade indicator is a bit unnecessary unless someone throws a grenade behind you... -- Killamint   KillaEX  15:57, 12 June 2012 (EDT)
 * It's probably just layered wrong, and is supposed to be behind the Infinity. I too find the grenade indicator to be odd, only because I don't think it's really needed. Though, it makes good canon sense, since we have montion sensors. Alex T Snow 23:15, 12 June 2012 (EDT)