Colony/Gameplay

Halo Wars 2
"A colony of Lekgolo with a focus on tough frontline units and healing."

- In-game description of "Colony".


 * Unique Units: Skitterer, Goliath, and Mgalekgolo Captain
 * Tier 1 Leader Powers
 * Skitterer: Unlocks Skitterers for purchase at the Outpost
 * Living Barrier I: Drops down a wall of Lekgolo filled caltrops to halt enemy ground units.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: N/A
 * Cooldown: 90 seconds
 * Living Barrier II: Increases length, strength, and duration including energy shielding.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: N/A
 * Cooldown: 90 seconds
 * Tier 2 Leader Powers
 * Vehicle Symbiotes I: Selected vehicles and structures are permenantly given increases to range and armor. Does not stack.
 * Population Cost: N/A
 * Supply Cost: 60
 * Power Cost: 30
 * Cooldown: 180 seconds
 * Vehicle Symbiotes II: Further increases the AOE, allowing the player to affect more vehicles and buildings.
 * Population Cost: N/A
 * Supply Cost: 120
 * Power Cost: 60
 * Cooldown: 180 seconds
 * Vehicle Symbiotes III: Even further increases the AOE, allowing the player to affect more vehicles and buildings.
 * Population Cost: N/A
 * Supply Cost: 200
 * Power Cost: 100
 * Cooldown: 180 seconds
 * Engineer Swarm I: Temporarily calls in Huragok to heal units in an area.
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 125
 * Cooldown: 180 seconds
 * Engineer Swarm II: Calls in additional Engineers and increases their duration and target area.
 * Population Cost: N/A
 * Supply Cost: 450
 * Power Cost: 175
 * Cooldown: 180 seconds
 * Engineer Swarm III: Calls in even more Engineers and increases their duration and target area.
 * Population Cost: N/A
 * Supply Cost: 550
 * Power Cost: 225
 * Cooldown: 180 seconds
 * Tier 3 Leader Powers
 * Hunter's Brand I: Fires three Glassing beams that converge on an area.
 * Population Cost: N/A
 * Supply Cost: 280
 * Power Cost: 125
 * Cooldown: 228 seconds
 * Hunter's Bran II: Increases damage, size of the beams, and the target area.
 * Population Cost: N/A
 * Supply Cost: 450
 * Power Cost: 385
 * Cooldown: 228 seconds
 * Hunter's Brand III: Further increases damage, size of the beams, and the target area.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: 415
 * Cooldown: 228 seconds
 * Colony Drop: Has a Type-25 Spirit drop off two veteran Goliaths into battle.
 * Population Cost: 10
 * Supply Cost: 400
 * Power Cost: 175
 * Cooldown: 203 Seconds
 * Tier 4 Leader Powers
 * Battle Hardened I: Units gain veterancy at a faster rate.
 * Plasma Mines I: Drops a line of cloaked mines.
 * Population Cost: N/A
 * Supply Cost: 25
 * Power Cost: 100
 * Cooldown: 105 seconds
 * Plasma Mines II: Increases number of mines dropped.
 * Population Cost: N/A
 * Supply Cost: 50
 * Power Cost: 200
 * Cooldown: 105 seconds
 * Tier 5 Leader Powers
 * Devastating Host: Calls in Spirits to deploy two veteran Mgalekgolo pairs, two veteran Type-26 Wraiths, one veteran Type-30 Locust, and one veteran Reaver. Buffs units in the landing zone with Vehicle Symbiote.
 * Population Cost: 31
 * Supply Cost: 1,850
 * Power Cost: 750
 * Cooldown: 360 seconds
 * Combat Repair: Units and buildings are slowly but constantly healed, even during combat.