Paegaas Workshop Spiker

The Type-25 Carbine , more commonly known as the Spiker or the Spike Rifle, is a Covenant Brute firearm. It is informally known as the "Hatchet Gun" as well.

Introduction
The Spiker was first seen in 2537, but only in the wake of the initial stages of the Covenant Civil War has it seen widespread usage amongst the Covenant. It is a weapon preferred by Brutes.

The Spiker is a dual-wieldable weapon resembling a cut-down shotgun with two bayonets. Though its slightly more powerful than an SMG, it has a slightly slower rate of fire. Unlike the SMG, however, there is little recoil due to the sheer weight of the gun. This negates the action of having to adjust one's aim as one has to do with the SMG. The Spiker also has a larger spread fire than the SMG. It makes its debut in Halo 3

Ammunition
The Spiker fires two-foot superheated orange metal spikes resembling needler projectiles. . However, upon impact, its wounds are "horrifying". The spikes fired by this weapon are armor-piercing and will penetrate energy shields. The spikes will not crumple when shot at close surfaces at an angle. If you shoot head on, they will crumple, but if you angle that shot and you can deflect, with predictable accuracy, deadly, shredding rounds that basically lose none of their efficiency.Its ammunition spikes have also been noted to be of the same material as the also Brute-issue Spike Grenade.

When a Spiker fires a projectile, it leaves a peculiar vapor like "burnt hair".

Bayonet
Its bayonet is made of tungsten alloy, and can be used at close range to dismember enemy soldiers. It is extremely hard and durable, even able to slice through a shotgun.

Capabilities


The Spiker is much the Covenant counterpart of the UNSC SMG, having very similar range and penetration capabilities. There similarities to the SMG are mainly apparent in close range combat situations, reportedly doing 'terrible things to human flesh'. Also having a large bayonet mounted under the barrel of the weapon increases its close quarters functionability. As with the SMG to pulse the trigger for increased accuracy. When using the weapon for medium range combat, its similarities to the SMG are limited. When in full automatic, the spikes will gain a very large spread, even more than that of the SMG. Another difference from the SMG is that there is very little recoil, virtually eliminating the problem of upward crawl during dual weilding, and the need to constantly adjust aim to stay on target.

Another important feature to note is that when the spikes strike a surface at an angle, they will not crumple, but will deflect off the surface with predictable results, and lose none of their power. This is useful for striking at foes behind cover.