Category:Weapons



Weapons from the Halo Universe.

Human Weapons
The military technology of the Humans in the Halo universe  appears to be largely unchanged  from that of modern-day reality (aside from the bullets being made from different metals, alternate feed methods such as the bullpup., and computerized ammunition counters and scopes being much more prevalent). Human weapons are still primarily based upon ballistics and explosions from chemical reactions. Weapons more advanced than those portrayed in Halo were available in the U.S., U.K., Russia, Israel, Japan, Egypt and Brazil by 2000. Of course, one has to take into consideration the power of these firearms, for they are formidable and effective against an advanced alien race and, though they have less impact on shields and don't have a "battery," they are still stronger than a plasma weapon on unshielded foes, due to metal bullets' higher penetration through body armor.

It is also notable that the makers were largely influenced by the types of weapons of a previous Bungie Studios game, Marathon, while basing their design on the general characteristics of today's weapons. Though it may seem odd to think that humans would still be using the same basic weapon technology a half-millenia into the future, consider that all of the technology in the Halo universe is roughly equivalent to today's. The advances made in the game's universe seem to be largely improvements on the devices of today, which is actually not that strange, considering historical precedent. Five hundred years ago, the main weapons were guns and cannons, which are really just primitive rifles. The choice to give humans familiar technology was a deliberate act on the part of Bungie, and also you may notice that most of the human weapons use larger sized bullets for the type of gun compared to present day ammunitions. This is probably due to the fact that the Covenant have much more advanced armor and shielding systems. As the saying goes, "if it hurts, it works", and human weapons obviously still work. Credit must also be given to Human weapons for almost never breaking. In five novels and three games, not one Human weapon ever malfunctions. This is obviously another perk of the advanced technology.

Weapons usable on Halo:Combat Evolved
weapon mods are also in there
 * MA5B Assault rifle
 * M6D Pistol
 * M90 Shotgun
 * SRS99C-S2 AM Sniper Rifle
 * M9 High-Explosive Dual-Purpose Grenade
 * M7057 Defoliant Projector (PC/MAC edition only)*
 * Plasma Rifle
 * Plasma Pistol
 * Needler
 * Fuel Rod Gun (PC/MAC edition only)*
 * LAAG machine gun
 * Shade stationary turret

Weapons usable in Halo 2

 * BR55 Battle Rifle
 * SMG
 * M6C Magnum
 * Sniper Rifle
 * M68 Gauss Cannon (vehicle mounted)
 * M41 Light Anti-Aircraft Gun (vehicle mounted)
 * Rocket Launcher
 * Plasma Pistol
 * Plasma Rifle
 * Covenant Carbine
 * Beam Rifle
 * Brute Plasma Rifle
 * Brute Shot
 * Large Plasma Turret
 * Energy Sword
 * .50 cal Machine Gun Turret
 * Needler

Covenant

 * Plasma Grenade
 * Energy Sword
 * Plasma Pistol
 * Plasma Rifle
 * Shade
 * Needler
 * Fuel Rod Cannon
 * Beam Rifle
 * Covenant Carbine
 * Automatic Plasma Turret

Jiralhanae

 * Spike Grenade
 * Gravity Hammer
 * Flame Grenade
 * Spiker
 * Brute Shot
 * Mauler

UNSC

 * Battle Rifle
 * MA5C Assault Rifle
 * M6G Magnum
 * M7 Caseless Submachine Gun
 * Fragmentation Grenade
 * Rocket Launcher
 * M90 Shotgun
 * Sniper Rifle
 * Spartan Laser
 * Heavy Machine Gun
 * Missile Pod
 * Flame Thrower

Forerunner

 * Sentinel Beam

Human Weapons list
See UNSC Weapons.

Covenant Weapons
The advanced technology( mainly plasma/energy based weapons/laser powered)  of the Covenant has allowed for them to craft and field many  weapons that are all extremely efficient at killing/wounding enemies. There are three dominant types of weapons used: Plasma/Energy weapons, Advanced projectiles and Primitive projectiles.

The Plasma/Energy weapons include the Plasma Rifle, Plasma Pistol, all forms of Plasma Turrets, and the Particle Beam Rifle. The first three fire super-heated bolts of plasma, which according to canon can cause third-degree burns even if they barely miss. A direct hit can result in grotesque burns and melting of flesh. The Beam Rifle fires pure matter at extreme speed and can punch through the thickest of targets, knocking off limbs and destroying weapons with ease. However, these energy-core weapons cannot be reloaded.

Advanced Covenant projectile weapons include the Covenant Carbine, Fuel Rod Gun, and the Needler. Both the Carbine and the Fuel Rod Gun fire highly radioactive projectiles, the former concentrating it in a needle-like lance and the latter in an explosive shell. If either weapon so much as wounds the target, acute radiation sickness can quickly cripple and kill. The Needler fires explosive rounds of unknown crystalline projectiles. If a hit is scored, the needles dig deep into the skin and detonate, severely maiming the flesh of the target and frequently ending its life.

Finally, the Primitive projectiles used by Covenant Brutes are not unlike Human weapons in function. The Brute Shot, Spike Rifle and Mauler are all capable of inflicting grotesque wounds and severe bleeding. The Brute Shot launches grenades that detonate on impact, and can be fired in very rapid succession. The Spiker rapidly fires red-hot blades, each about 6" long. The Mauler also fires short-range bits of high heat flak that can maim flesh and drop targets with ease. All of these are equipped with bayonets for use in CQB situations. Covenant weapons seem to be classified by the date either when they were first used, made, or seen in combat by UNSC forces, or from recorded Covenant files that have been found aboard captured enemy positions.

They may differ in technology, but their purpose is the same. All of this weaponry is used to inflict lethal wounds, strike fear in enemies of the Covenant, and win victory after victory in the name of the Great Journey.

Covenant Weapons list
See Covenant Weapons.