Halo 3 skulls

Skulls are easter eggs in Halo 3 designed to make the game more challenging or interesting.

Background
The skulls resemble those in the multiplayer game variant "Oddball" and can be used as weapons in much the same way but they lack information text to pick them up. They are usually hidden and out of the way, so one must search for them, or else know where they are, to get them.

Do note that in order to obtain any of the skulls you have to begin the level from the beginning and on Normal or higher difficulty (with the exception of the Thunderstorm skull). You may, however, use the "Resume Solo/Co-op Game" option from the title menu to resume a level, and still get them. You do not have to finish the level nor do you need to carry the skull after first picking it up, so you can simply save and quit, with the exception of the IWHBYD skull. The Mythic skull is also available on Easy(I'm not sure if it unlocks the achievement though).

To use the skulls you merely need to press X in the Campaign Lobby and select any of the skulls you desire to activate. The Unknown Skull will not appear on this list.

"Gold Skulls" will grant you achievements, worth 10 Gamerpoints when you first get them, and add multipliers to your campaign meta-game score. There are 9 Gold Skulls. Gold skulls mostly affect the difficulty of gameplay, making the game more challenging.

"Silver Skulls" do not unlock achievements or add multipliers to your meta-game score. They are differentiated on the selection screen by their background, but are identical in-game. There are 4 silver skulls (not counting the duplicate blind skull). Silver skulls affect the psychics, dialogue and appearance of the gameplay.

Collecting 5, 9, and 13 skulls of either type will unlock the Hayabusa body, shoulders, and helmet, respectively, for use in multiplayer.

Iron
Level: Sierra 117

Directions: This skull is at the end of the level. You can find it after a part in which you cross a bridge packed with enemies. It is located on the roof of the building to the left of the building where Sergeant Johnson is being held captive (facing the entrance). You can get up by jumping onto the pipes. Go all the way to the end of the rooftop, and the skull will be there.

Icon: A skull marked with a hammer.

Effect: If you die while playing solo, you will restart at the beginning of the level (you cannot revert to the last checkpoint at any time). If any player dies while playing co-operative, you will reset to the last checkpoint.

Point Multiplier: 3x

See also the other Sierra 117 Skull

Black Eye
Level: Crow's Nest

Directions: At the beginning of the level, go to the door at the far end of the room (not down the stairs). Once you reach the door, turn around. You should be looking at a black metal object that appears to be a gun rack. Carefully jump on top of the "gun rack", and look up and to your right (left if you are facing the door.). There is a piping structure positioned below a large brown pipe. Jump up onto the smaller pipes, and use your new footing to jump on top of the large brown pipe. Walk back in the direction of Keyes and Johnson and the skull will be sitting on the end of the pipe.There are many other ways to get on the pipes..

Icon: A skull marked with a smaller skull with a bruise under one eye. Also, the skull’s left eye is marked with a bruise underneath it.

Effect: Your Energy Shield will not recharge until you perform a melee hit. The Energy Sword and Gravity Hammer's R-Trigger attacks count as a melee attack. Hijacking also counts as a melee attack.

In Halo 2 the Blackeye skull could be used to give the player a full 300% overshield but the recharge effect only worked if you killed an enemy with a melee attack. In Halo 3 simply hitting an enemy with a melee attack will recharge your shield, regardless of whether the enemy dies or not. However you're no longer able to gain an overshield.

Point Multiplier: 1.5x

Tough Luck
Level: Tsavo Highway

Directions: There is a point in this level where a Covenant Battle Cruiser flies overhead. To your left there should be a distinguishable yellow ladder (you'll know it's the right one when you receive a re-generator on the top). Go to the last one before the pipe stops touching the ground and climb over it. There is a support below it, jump down to it. Walk away from Tsavo Highway towards the edge. At the end to your left, there's a small cliff where you should be able to find the Tough Luck skull.

Once you jump onto the cliff and back on to the pillar, you cannot get back onto the highway. This is easily fixed by going back to the last checkpoint. You still keep the achievement but you won't have the skull with you.

Icon: A skull marked with three clovers.

Effect: Enemies dodge grenades, needles, and vehicle assaults with a far greater success rate. However, plasma and spike grenade sticks are still possible at close range, and from behind.

Point Multiplier: 1.5x

Catch
Level: The Storm

Directions: Method A In the outdoor area with an AA Wraith, some Ghosts, and later a normal Wraith, there is a silo-like building past the boathouse near the edge of the cliff. Get up onto it using a vehicle and a grenade or an ally (Alternatively, you can park a Ghost next to the silo and then park a Warthog on top of it as a ramp, but this may take some practice, you can also park the 'Hog next to the lowest edge of the silo roof and deploy a bubble shield on top of the warthog as a ramp. Alternatively, if the Warthog is destroyed, it is possible to stand on a ghost and grenade jump to the roof), and the skull will be there. Note that if the non-AA Wraith's driver is killed (whether or not the Wraith is destroyed), the skull will disappear (this may only apply to single-player). This skull can be seen from other locations, including the boathouse where the sniper rifle is located and the landing where the regular Wraith is located. If the skull disappears, go back to your last saved checkpoint.

Directions: Method B This method is a bit easier than the other one and far more safe. Grab a ghost and go to the structure. Put the ghost between the odd-red colored wall and the structure itself. Grenade jump when you are standing on the ghost. It may take some tries but it is pretty easy.

Directions: Method C All you need for this is a deployable cover. The only way to get a deployable cover at this point is to board the front of the AA Wraith and melee attack the driver to death. He almost always drops one. Stand between the red wall and the silo, with your back to the silo, and drop the cover. Move out of the way and you now have a perfect stepping stone, two jumps and you're on the roof. This is slightly easier on co-op, depending on your luck, as your friend can distract the attention of the normal wraith should it see you.

Directions: Method D On co-op mode, get player A to stand right next to the silo. Player B can then jump onto player A's head, and from there, jump onto the top of the silo.

Icon: A skull marked with a triangle.

Effect: All AI-controlled units, friend or foe, throw grenades more often, where applicable. The Catch skull has no effect on Flood, as they don't throw grenades. It should be noted that they will throw a unlimited amount of grenades at their enemies. Grunts have been seen throwing more than 4 in a row. The skull does not seem to increase the number of Kamikaze Grunts, however.

Point Multiplier: 1.5x

Fog
Level : Floodgate

Directions: At the beginning of the level, you will walk into the destroyed city of Voi. As soon as you enter the city, there is a the first main building with a missile installation on the right. Move to the middle of the road that leads in and left. Take out a weapon with a scope (preferably a battle rifle) and look up and to the right (to the top of the right hand building). Possibly wait for a marine to start yelling "there, over there". If you are playing co-op, station one man in the middle of the road between the burning building and the building the creature lands on(Check where he goes before reverting to last save.) A single flood soldier should appear on top of the building, ready to jump across the structure. Kill the flood just before/as it jumps, one guy using an assault rifle shooting straight up, and one guy sniping from the slanted light post with a battle rifle. Hopefully, the skull will fall off the building so you can pick it up. The skull may rest near the bottom of the left-hand building. This should take several tries. If you miss the flood or the skull is stuck on the building, just restart at the last save.

Note: Look up and to the right just BEFORE entering the city continuing to walk into it. You will see them run to the top ledge of the building, but you have a VERY limited amount of time to shoot the Flood creature. But the first time, if you're unable to shoot them, you will at least have a good idea of where to be looking the second time, and just revert to saved. Tip: you only need one bullet, no mater from what gun to bring the skull down. Since the level is very dark, you may miss the skull being dropped, so search a round to find it.

Icon: A skull marked with a swirl of fog.

Effect: Your motion sensor is no longer visible.

Point Multiplier: 1.5x

Famine
Level: The Ark

Directions: Method A At a point in the level, you will be directed into a fork in the road. Going straight will lead you into a giant bowl-like valley, and going to the right will lead you through a broad sandy road about 40 feet wide. To the left is the bowl with two roads cut into the rock face. Go to the right and drive directly ahead until you hit the rock wall. When you get underneath the platform structure, you will notice some climbable rocks on the right that will lead you to the platform itself. You will notice several beam-like supports alongside the platform. Go the very last one, at the end of the platform. If you jump up you can see the skull at the end. Align yourself right up to the support. You need to get to the crevice of it, sticking out and away from the platform; the skull can be seen in it. Stick a Plasma Grenade right where the beam-like support and incline meet(on the bottom edge of the incline). Back up, run and jump, aiming a little higher than the skull. You should be just over and a little forward of the grenade when it explodes giving you enough of a boost to reach the skull. (Note: you don't need to back up excessively. The process from the moment you throw the grenade to when you start running towards it should take less than 2 seconds). - Alternatively you can make it harder on yourself by getting about 6 feet away from the incline, and throw a plasma grenade to the top of the incline. It will stay there, because the incline rises about 3 inches before it goes downward. As you throw, begin a jump toward the crevice of the support. If you timed it right, you should be about 5 feet past the grenade when it explodes, which should give you the boost you need to get onto the support and get the skull. The timing might take a few tries before you get it right. -It is best to do Method A on Normal Difficulty as the grenade blast will take your shields to the brink. Don't be lazy, take care of the two ghosts first.

Directions: Method B A slightly easier way to get the skull is to use a Brute Chopper. Save one from an earlier battle, and then drive it to the part that's underneath some kind of roof (this is where you're going anyways) drive out from underneath it, and you should be making a right turn. To the right, on the rock face, there is a lone boulder on the ground. Drive slightly past it, then turn around, aiming at the bridge, and drive up the steep face. Eventually, you will be at a small gap between the bridge and the rock. on the left "edge" of the rock, you can see a small upwards incline. Using this as a jump, boost off of it and try to land on the bridge. This will probably take a few tries. Once you're on, turn left and drive to the last "pillar" (which contains the skull) hugging the pillar, drive the Chopper as close to the edge as possible. Then just jump on top of the Chopper, and jump into the pillar. Getting the Chopper just right and getting into the pillar takes a few tries, so don't be discouraged if you miss and take a while.

Directions: Method C When killing Brutes in the level pick up a deployable cover and drop it in front of the pillar with the skull and use it as a step to the ledge.

Directions: Method D Play the level on Co-Op with a friend. Both of you should climb up on to the platform. Have your friend stand as low on the incline near the pillar as he can with his back against the pillar. Then your friend should kill you, and when you respawn you will land right on his head, use him to jump up to the platform, grab the skull, and you both get the achievement.

Directions: Method E Yes, another method but this is for those who can't grenade jump for their lives. Quite simple really, just take a bubble shield and at least one fragmentation grenade and go to the ledge. Deploy the bubble shield so that the edge of it is near the edge of the structure. The bubble shield should keep the grenade you throw inside it so right after you throw, jump, and the grenade should give you a sufficient boost.

Directions: Method F One more method. This is for people who know how to grenade jump but by some misfortune use their grenades. Take a brute shot, they're all over the place on that level, and aim it downward but still on the building Take a leap and as you jump fire downward and you will be able to launch yourself to the skull.

Directions: Method G One More method. Was found by Accident in CO-OP so it's still experimental. stand on your friends head. Then have them grenade jump. At the highest point of their jump, jump over to the ledge. If performed correctly, you should land on the platform.

Icon: A skull marked with a smaller skull.

Effect: All weapons that are dropped by enemies or are scripted to spawn on the ground (e.g., near a downed Pelican or group of dead bodies) have halved or reduced ammunition or charge. However, weapons found in cases still have the regular amount of ammo.

Point Multiplier: 2x

Thunderstorm
Level: The Covenant

Directions: After taking down the first tower there is a part in the level where there are two hornets and you are expected to take one and get to the third tower to take it down. The screen will briefly show "If you want it done right" as you hop into the Hornet. If it does not say "If you want it done right", then no skull will be present. After you get in, start to fly to the third tower. On your way there, you will see the second tower (which was disabled by the Elites). It looks exactly like the third tower (only without all the land and enemies on it). Fly over to it. You will hear an Elite reminding you that the tower is already disabled. This will confirm you are in the right area. There is a long flat part of the tower that extends out over the ocean (semi-enclosed). There is a very tall ramp that leads up to it. At the end of the extension you will find the Thunderstorm skull. You must get out of your Hornet or Banshee, or the skull will not appear.

You must start from the beginning of this level, disabling tower one then moving outside in order to pick up this skull.




 * Restarting from Rally Point Alpha allows you to go to the skull point, but no skull is present
 * Starting from Rally Point Beta (with a Tank and Warthog) leads to a fight with two Scarabs, and is beyond the skull pickup point

Icon: A skull marked with a lightning bolt.

Effect: All enemies (and Sangheili allies) are promoted to the next available rank. The number of shielded Flood combat forms is also increased. Elites that would have been Majors do not become Ultras, however, and stay the same rank. Basically, field promotions for everyone!

Point Multiplier: 1.5x

Tilt
Level: Cortana

Directions: The skull is at the top of the large circular room where Cortana asks your name, and says it’s very nice to meet you and that she likes to play games too (your screen and movement won’t change for this one). To the left of the room will be some small, somewhat fungal, growths on the walls. Near this is a rounded pillar. Stand on the pillar and jump to the thin growth outcrops to the left. On many of them you will hit your head on an obstruction above if you are not careful - spoiling the jump; try backing up slightly first. After the first two to the left, turn around and look away from the rock wall - then left ninety degrees for another one with a longish extrusion of Flood material. This one is difficult as your head will hit the wall with jumps from many of the obvious positions. One jump that works is at the tip of this jump, back about 2 feet from the edge, and jumping slightly left (approx one foot) of the tip of the target jump. Walk up the extruded Flood tentacle onto the roof of the are where you will find the Skull.


 * Note that underneath the platform you usually walk on are a two to three deployable covers near the terminal with Cortana's message. These can be placed on the pillar and the ledge to make the jumps easier and help you avoid things that you cause your jumps to fail.

Icon: A skull marked with a smaller skull with a hole in its head.

Effect: All Energy Shields (including Brutes' and excluding the Master Chief's) are made a lot stronger. Human projectile weapons cannot take down Brute Shields.

Point Multiplier: 2x

Mythic
Level: Halo

Directions: Move forwards, hugging the right wall and curving slowly left. After about 15 seconds you will see a tunnel opening to the right. Move through this, but still hug the right wall. Part way along an opening (cave) on the right will open up. Move inside turning your flashlight on (up on the D-pad of the controller). Soon you will reach a dead end, and the skull is on the ground, among the rocks.

Icon: A skull marked with a circle with a smaller circle in it

Effect: All of the Covenant you encounter have twice the amount of health.

Point Multiplier: 2x

Blind
Level: Sierra 117

Directions: In the beginning of the level, you and your troops will come across a waterfall with a phantom dropping off troops. Kill all of the enemy troops to get them out of the way, and move to the right of the area. There is a rocky outcrop, and one of the larger rocks extends into the water. The blind skull is at the tip of the rock. There is also a second blind skull on the level Cortana but no bonus is gained for capturing both skulls.

Icon: A skull marked with an eye with a crossed out pupil. Also, the skull’s eyes are shaded white.

Effect: Your HUD and weapon are no longer visible.

Grunt Birthday Party
Level: Crow's Nest

Directions: On your way to the barracks (after you view the bomb, and after the flying Drones), you will come across a part in the level where you drop down a hole with fallen rocks at the end. Cortana sends you a message ("you'll be called upon to serve") when you land. Once the message is over, you will find yourself in a wide corridor with open pipes on either side, with Drones flying across every now and then. If you walk to the end of the corridor, there is another large drop (purple pipe with a rotating fan), but DON'T GO DOWN. If you go to the very edge and look down the drop, you will notice a small ledge protruding out a little bit. If you approach the edge very slowly and walk backwards very quickly as soon as you fall (or vice-versa), you will land on the ledge. Behind you (or in front of you if you backed towards the drop and then ran forwards) is the skull.

Note: If walking off the edge does not work for you, take a gravity lift and use it to propel yourself back up to the room underneath the grating after you have jumped down off the edge. Sometimes the skull is not there, this is because you have to kill all of the drones.

Icon: A skull marked with a candle.

Effect: If a Grunt is shot in the head with any semi-automatic weapon (including the Battle Rifle) confetti explodes out of it (the explosion causes minor damage to nearby enemies), and a sound clip of children cheering from the game Viva Pinata can be heard in the background.

Cowbell
Level: The Ark Directions: Method A: You must start this level from the beginning - starting from any other point will fail. After defeating the Scarab, grab a gravity lift from the small structure in the center (to the right of the entranceway up the large slope), then continue on until you pass the room with a lot of explosive plasma containers. In the hallway after this room, there is a tall section with openings above the turning point of the hall, and the skull is in the top one of the highest of these. Use the gravity lift to get there. The ideal place to deploy it is about 3/4's down-ramp and a little to the left of the middle, facing up-ramp(facing up-ramp will ensure the gravity lift doesn't slip farther down); you should be running down-ramp and jump so your jump-apex is above the gravity lift. You should also be running towards the tall section, aiming towards the middle of the top shelf on the section. If your gravity lift is destroyed, you can always revert to last save since the room containing the skull is a checkpoint. Also if you have difficulty getting there crouch while being grav-lifted. If you don't get the skull at first then keep trying, you will get it eventually.

- Alternatively you can place at the bottom of the ramp and use a Brute Shot jump for extra height.

Directions: Method B: If you are having too much trouble placing the grav lift, it is possible to drive a Brute Chopper into the building (there's one inside the small structure where you battle the Scarab). You can then drive the Chopper to the bottom of the ramp, stand on top of it, look down, and deploy the Grav lift. You can then easily walk right into the opening with the skull.

Directions: Method C: If you are playing on Co-Op, have two of the players grab a Grav lift and place one on top of the other.

Directions: Method D: It is possible to get the cowbell without using a friend, brute shot, or grav lift. All you need is some jumping skills. You can jump from the ramp to the first platform and then to each platform above.

Directions: Method E: It is possible to get the Cowbell by using a combination of both an explosive crate and a stick grenade. Push the crate down the stairs to the correct location (as above), then stick the grenade on top. Wait approximately one second, then jump (as the grenade explodes, setting off the create). This will send you sufficiently high to make it to the 4th level. Do not hold down the right "take" button as you do so, as this may negate picking up the skull.

Note: It is suggested to always couple this skull with the Grunt Birthday Party skull for maximum damage when encountering large numbers of Grunts.

Note: Another possible use for this skull would be to couple this skull with Catch (so that grenade explosions are deadlier and occur far more frequently), creating a greater sense of danger in large firefights.

Icon: A skull marked with a cowbell.

Effect: The force of explosions is increased immensely.

IWHBYD (I Would Have Been Your Daddy)
Main article: Halo 3: IWHBYD (I Would Have Been Your Daddy) Skull

Level: The Covenant

Directions: In order to get the IWHBYD skull, you must complete the entire mission (eg. do not use Rally Point Alpha) until you reach the final battle scene, where the Prophet of Truth is planning on lighting all seven rings. Once you reach the bridge, battle your way across with the Arbiter and Flood (making sure not to jump through any rings), neutralize all Covenant, watch/skip the cinematic, and kill all the flood (this is optional, but makes the procedure much easier). Once the bridge is devoid of enemies, you will have to literally jump through the 7 rings in a complex order. Once you have completed this, the IWHBYD skull will appear at the beginning of the light bridge leading to Truth's podium.

Each number corresponds to the ring you must jump through. The ring at the elevator is 1. The ring next to Truth is 7. The ring with red on it is 4.

Sequence order: 4,6,5,4,5,3,4.

Once you have completed the sequence, the skull will appear at the beginning of the light bridge leading to Truth's podium. If you are not sure you got it then look at the rings when you complete the sequence, they will be blinking in sequence. The Halo theme will play as you get the skull, and the rings will stay on brightly. You must then finish the level, or the skull will not be saved to your profile and you will have to get it again (eg: jump down the blue hole at the far end as per the normal end to the level).

The skull will not spawn if you have jumped through any of the rings before you reach the Prophet Truth. If you do by some means jump through a ring before Truth is dead, then simply restart from the last save.

Icon: A skull marked with a double helix (DNA Symbol).

Effect: Unlocks new, often humorous, dialogue for the AI. Such as "THIS IS SPARTA!" for some marines or "pie is good" said by some brutes. Sometimes a Brute may even say "He was my lover!" when you kill a nearby Covenant soldier, and Grunts may say "Stay close to me, Nipple-mate!" to another Grunt when they are suspicious that enemies may be nearby, or "Thankyou for choosing Air Blue-Ball" as they go Kamikaze.

Unknown Skull
There is a 5th silver skull, that does not appear in the Campaign Options screen. It is on the level Cortana, in the reactor room after retrieving the AI. It can be obtained on Co-op with a Deployable Cover. Deploy it near the edge of the roof, and get Player Two to jump on it and Player One on top of Player Two. Player One should be able to jump on the edge of the roof and get the skull. Please note that this skull has no affiliation with the 13 required skull list and, if carried for the rest of the level, Player One will start with a Spartan laser on the next level. It may also have an effect on health, shields or the amount of damage enemies can do. Caution, this may only work with certain skull combinations and/or other factors in gameplay. This skull is a duplicate blind skull.