Headhunter (game variant)

For other uses, see Headhunter (Disambiguation).

Headhunter is a gametype appearing in the Halo: Reach Multiplayer Beta.

Overview
Headhunter is a free-for-all or team based gametype in Halo: Reach where players fight for flaming skulls.

Each player spawns with one skull each, though the skull players spawn with is not redeemable for points. In order to collect other skulls, players have to eliminate the opposing players and return the collected skulls to their designated (but mobile) deposit zone. When collecting the skulls, players will be tagged with an navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in Active Camouflage. The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls. Additionally, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, but if the player deposits 10 skulls at once they score a Skullimanjaro and the game ends early. It is important to note that the player will not receive any points until they deposit their skulls into a territory.

Trivia

 * Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released to the public.
 * By default, Headhunter is a free-for-all gametype. A team-based Headhunter gametype is available to players in the Beta.