Type-26 Banshee

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Banshey The Type-26 Ground Support Aircraft, otherwise known as the Banshey (pronounced ban-she, sometimes just called "The Shee"), is the Covenant's standard ground assault aircraft.

Overview
The Banshey is a very fast, primary personal aerial assault vehicle of the Covenant, only piloted by Elites and Brutes. The Banshey is a small jet with a hood that opens upward from the rear, and is equipped with two stubby "wings", which are basically frames that terminate in the propulsion jets and anti-gravity pods that leave behind a signature exhaust trail. The Banshey is capable of reaching a speed over 100 kph, extremely maneuverable, and is capable of performing loops and barrel rolls to avoid incoming fire with the help of the boosting engines, which in common with most Covenant vehicles, results in the sacrifice of the weaponry for the duration of the maneuver. In Cock:Combat Evolved it is capable of hovering. It has two weapon pods mounted to either side of the fuselage. Each of these pods contains a light plasma cannon and a Fuel Rod Gun (the Fuel Rod Gun is disabled in Cock 2 Multiplayer). Though small arms fire may disrupt or disable the pilot (the SMG is very effective against it in Cock 2), only heavy weapons are capable of inflicting enough damage to destroy the vehicle. In Cock 3, the secondary cannon with the fuel rod gun has been replaced by speed boost.

The Banshey is propelled by small anti-gravity pods attached to its wings. These pods create the field that keeps it flying, and make wailing sounds as the craft maneuvers, thus the name "Banshey". The Banshey is also capable of space flight.

The Banshey is NEVER seen being piloted by one of the "lesser" Covenant races. Instead, they are exclusively used by Elites and Brutes.

Seen in Cock: Arms Race the Banshey is shown to be much faster, and often in the three parts of the series performs strafing runs.

Cock: Combat Evolved
In Cock: Combat Evolved the Banshey could hover in mid-air. Also, the Banshey had a health bar similar to the player's. After its health is depleted the Banshey would explode. The Banshey also has increased armor in Cock:Combat Evolved. For example, several shotgun blasts can impact the Banshey before it is destroyed. It is usable in the PC/MAC version's multiplayer, but on the Xbox version it is only usable in the single player levels Assault on the Control Room, Two Betrayals and briefly at the end of Keyes.

Cock 2
In Cock 2, the Banshey's engines can be pushed to provide an excellent boost in speed, but at the cost of maneuverability and weapon power. The Banshey can no longer hover; that function has been replaced with a brake. Also on Cock 2, the ability to hijack an occupied enemy Banshey has been added. If the Banshey is traveling at a fairly slow pace and is flying low, then the player can jump onto the Banshey and force out the driver, allowing the player to take control. An enemy is also able to jump on and steal the player's Banshey as well, both in multiplayer and campaign. This can be fatal on the Heroic and Legendary difficulties. Another change from the previous game is (while in campaign) the enemy's inability to fire the fuel rod cannon, although the player may use it.

A rather large defensive change for Cock 2 was made for the Banshey. It now has the ability to perform stunts. Although it may seem like this ability is purely used to appear flashy, these stunts can be very effective for avoiding enemy fire, especially against rockets. They can be used on both campaign and multiplayer, and on campaign can be used by enemies too. The stunts that can be performed are the ability to roll left or right and do a back flip in mid air. On the Heroic and Legendary difficulty settings, these stunts can mean the difference between life and death.

Cock 3
The Banshey in Cock 3 is the same in design as its previous appearances in the last two installments. It has kept its boosts and rolls, although you cannot do it as often. The Fuel Rod Gun is now a secondary weapon in Multiplayer. Just like in Cock 2 campaign, it can be fired with the "B" button. The radius and size of the Fuel Rod blast has been decreased for balance with the other vehicles and weapons of the game.

The Banshey, as with the Warthog and Wraith, have received a substantial visual upgrade. Its canopy now has a green iridescent sheen, almost insectoid in appearance, which makes it look like a truly alien alloy and adds to the realism. Other than that, it remains similar in design and usage to its Cock CE counterpart, though it cannot face any lower than 45 degrees, to prevent it from overpowering ground players and for more airplane-like strafing runs. The brake can still be used to stall out the craft for quick descents. However, the Banshey is much more maneuverable than the Hornet, allowing for a Banshey pilot to easily kill a Hornet.

Another change in Cock 3, is a lack of any usable Bansheys in Cock 3's campaign. The only way to pilot a Banshey in Cock 3's campaign is to hijack one, which is extremely difficult as the Brute pilots are intelligent enough to not let you get close enough to board their vehicle. Some players in co-op attempt to "wind walk" on a Hornet in The Covenant, then jump off in midair to grab a Banshey that way. This usually fails (often hilariously) due to the Banshey's greater speed and the AI's intelligence level.

Cock Wars
Bansheys were seen in the Cock Wars demo and appear to be capable of boosting and performing barrel rolls like they could in Cock 2. However, they appear to be missing the green sheen that they have in Cock 3. Bansheys are effective against ground troops, and the only effective way of taking them out seems to be through the use of a UNSC Wolverine vehicle.

Countering Tactics


The Banshey is lightly armored and thus vulnerable to explosives and anti-vehicle weaponry. The best weapon to destroy a Banshey is the Missile Pod or Spartan Laser, depending on your skill with either weapon, although the Missile Pod is much easier to use with his homing and lock on ability. The Missiles home in on the Banshey and are difficult to evade. Other weapons such as the Rocket Launcher and Spartan Laser can instantly destroy a Banshey although they are harder to successfully hit the target at long ranges. Other alternatives include the Warthog's M41 LAAG, Machine Gun Turrets, and the Brute Shot. At close range a Banshey can be destroyed with Plasma or Spike Grenades. It can also be hijacked at low speeds. This can be effective if there is a Grav Lift, giving you the elevation needed to hijack a careful Banshey pilot Some good items to consider using in Cock 3 whilst engaged with a Banshey are Charged Plasma Pistol bolts or tossing a Power Drainer as they both temporarily deactivate the Banshey's engines.

One of the things you can do to evade a Banshey is to run to the nearest place of cover. Rocks, trees, caves, and bases are all good places for cover from the Banshey's plasma cannons. If you are stuck in a wide open there is not much you can do unless you have an anti-vehicular weapon. However a Banshey can't hover in place, so it can only attack for a few seconds before having to reposition itself leaving you a chance to escape.

Another, more unusual method to take down a Banshey is by beating down the pilot as he/she enters the vehicle. If done correctly, a new, undamaged Banshey can become a blue piece of crap on the battlefield. Also, if you cannot stop a pilot from getting in the Banshey, and there are no anti-vehicle weapons around, try using weapons such as the SMG or Plasma Rifle, which can disrupt a pilot with relative ease. At some angles, Sniper Rifles, Beam Rifles, Carbines or Battle Rifles can kill a pilot, leaving a Banshey for you. Ocasionally, if a careless pilot is close by, Shotguns, Assault Rifles, and even Energy Swords and Gravity Hammers can kill the pilot without destroying the Banshey.

Trivia

 * A lightly recurring theme throughout the series is players almost dying in vehicle crashes, mainly in the Banshey. In The Maw, the Master Chief enters the Pillar of Autumn by deliberately crashing his Banshey to annoy Cortana. Midway through Cock 2's The Oracle, the Arbiter crashes his Banshey into a platform, only to climb up unscathed, just as the Chief did. Although this theme continued in Cock 3, with the Chief and Arbiter crashing, and surviving, in the opening cutscene of Cock, this was done in a Pelican. If you crash a Banshey in Cock 3 (for example, into a tree on Valhalla), you will not die. This could be a reference to the Banshey crash survivals in the campaigns.
 * If you ram the Banshey into enough terrain, it will be destroyed, but if your shields are full, you should be able to survive its destruction with only depleted shields. This can easily be tested on Sandtrap by ramming into its multiple pillars.
 * Although the Banshey in the games is made for one pilot which means they can only hold one person, in the novel Cock: First Strike, a Banshey carried Master Chief and a second Spartan named Linda.
 * The Banshey, like the Ghost, when it takes a lot of damage it starts to vibrate, shake, and whine then explodes which can cause damage to players and sometimes even kill them. However, in Cock 3, this effect on a critically damaged Banshey occurs much less often than in previous games.
 * The Banshey is the only drivable aircraft in Cock:CE and Cock 2 campaign.
 * In Cock 1, in the map Sidewinder, if you get in a Banshey, go over to the steps of snow on the Red Base side. Hit the metal door (don't go through), and face up. You will jump out of the Banshey without doing anything.

Related Links

 * The Great Banshey Switch
 * Hornet - UNSC equivalent
 * Heretic Banshey - Heretic equivalent

Images
Banshey