Forum:Halo 4 discussion

Since Halo 4 is around the corner, I guess it is fitting to have a formal discussion page for things related to the game. Feel free to share your opinion/criticism about the game!

Have fun discussing about the game! — subtank   04:50, 27 September 2012 (EDT)

Other threads

 * Forum:Halo 4 Celebration - Want a countdown timer for the launch of Halo 4? Check out this thread.
 * Forum:Halo 4 armor opinions - Put your opinions about the armor design in this thread.

About the weapon sandbox
Still finding it odd (and disappointed) that the Forerunners, more specifically the Prometheans, use such archaic weapon designs considering that they are described being so advanced in the Bear's Forerunner Trilogy. Was expecting something like the Republic Commando's DC-17m blaster that can be configured to three different weapon setups.— subtank   04:50, 27 September 2012 (EDT)


 * Yeah, indeed. Weak weapon strength also seems off. If you're going to use light as a weapon, why use hard light bullets when it'd be cheaper to use lasers? But hey, that's beens as far as Halo 2 when they gave Enforcers a shield that only covers part of their body.


 * While I'm unsure as to how 4's plot will turn out (though I expect to be alright), I'm more excited for Forward Unto Dawn. The Halo movie has finally come! Take that, Harvey Weinstein! Tuckerscreator (stalk ) 11:27, 27 September 2012 (EDT)


 * I guess it has something to do with 343i wanting the weapons to look "familar" and function similarily, which explains why the Lightrifle performs like the BR & DMR in one. However this causes some redundancy; 4 different weapons that essentially function the same. It may also have something to do with balancing. Nonetheless I do like the way they sound and "form" in the player's hands. Also I love the ARC-920, Sticky Detonator, & SAW, and how we have both the BR and DMR in the game. Really spices up the gameplay. Although one of my wishes wasn't fullfilled...a UNSC energy weapon other than the Spartan Laser. :(-- Killamint  [Comm |Files ] 12:45, 27 September 2012 (EDT)


 * To be honest, I think I'm more hyped for the FuD than the game itself! But about Halo 4, I really hope they bring back Arbiter. At least a honorable mention. Something like "I thought the Arbiter resolved the conflict" would be nice. Also, anyone else find it interesting that the Storm uses a color scheme of both the Brutes and Elites (purple + green)? I think gameplay will be something really new and foreign to me, considering that the Promethean weapons having different firing modes and . The fact that Promethean weapons resemble human weapons is somewhat weird and disappointing to me. We never had a human counterpart of the Sentinel beam, and I think that's one thing 343i didn't do right: Forerunner weapons should be less "human". — S331 Bubbleshieldhud.svg(COM • Mission Log • Profile) 12:52, 27 September 2012 (EDT)


 * @Killamint: The direction for the weapon design is not focused; they are more of "How can we make a shotgun futuristic and sci-fi?" (as stated in the latest dev-podcast) than "How can we nail down this ancient alien close-quarter weapon?".The latter is more of how Bungie normally approach things: For example, when asked to Marty for a music sample for the Halo announcement at Macworld 1999, they simply wanted "an ancient, epic alien" feel). I am worried about the franchise... too many similar gameplay elements.
 * This is out of topic but a fun read: click! — subtank   13:11, 27 September 2012 (EDT)

Not sure how the weapons seem "human", but I guess that's your opinion. As for the change in multiplayer, I am excited for the change, as multiplayer hasn't had much change over the years. I think it will be a nice refresher to multiplayer.-- Spartacus,   Halopedia Administrator  Talk 13:21, 27 September 2012 (EDT)
 * Not sure how to word it out correctly but I think what Killamint meant was the using the Forerunner weapons feel more human, albeit more futuristic/sci-fi ish, than being Forerunner weapons. Prior to Halo 4, most would imagine the weapons would be alien to them based on what they read and saw throughout the Halo franchise (like me for example, hoping for a one weapon configurable into various roles since they use one source of energy/ammunition).— subtank   13:29, 27 September 2012 (EDT)
 * Yup, you nailed it. Familar meaning "Human-like" (adaptable), both in function and aesthetics. The Scattershot is essentially a shotgun, both in looks & function (including the reticule & reload action). I like it but I was hoping for something more unique that, like S331 said, was alien & not familar, but still adaptable. However the weapons do resemble Forerunner design to a degree w/ those sharp angles and whatnot.-- Killamint  [Comm |Files ] 16:58, 27 September 2012 (EDT)

Vehicles
The Mantis is one very interesting addition to the sandbox that kinda changes gameplay, at least for that segment of the campaign. It will be fun to annihilate everything in your path and stomp your enemies. But seriously, I can't wait to see it in action. I also hope the Mammoth is drivable. But I'm still waiting to see what else 343i has in store for us. I'm sure there's a Forerunner vehicle waiting to be revealed.-- Killamint  [Comm |Files ] 16:58, 27 September 2012 (EDT)