Forum:The Spartan Program Argument Database.

This Thread is an information repository of all Spartan Programs. If you ever want to argue about a favorite Spartan of yours and you need more information. Feel Free to use this archive. I doubt this place really needs this though.

Note: If you have a feat or more information to add to the list, feel free.

Spartan I Program A.K.A Project Orion

-First successful attempt at super soldiers.

-Enhanced Speed, Strength, and intelligence.

-Utilized many different soldiers from different branches of the military.

-Known Candidates are Sergeant Johnson and Nolan Byrne.

-Feats can be found in Halo: Graphic Novel (Quarantine Zone)

Spartan II Program

-Trained brutally for 8 years at the age of 6 years old.

-Candidates must meet very strict genetic requirements. (Halo: The Fall of Reach Definitive Edition Page 24)

-Before augmentations, all candidates had the body of an Olympic athlete and a mind the equal of any Reach Naval Academy honors graduate. (Halo: The Fall of Reach Definitive Edition Page 65)

-Augmented at the age of 14 (Halo: The Fall of Reach Definitive Edition Page 62 - 64)

-Just after augmentations, candidates could lift 3 times their body weight and can run at bursts up to 34 mph. (Halo: The Fall of Reach Definitive Edition Page 83)

-Vast increase in intelligence. (Halo: The Fall of Reach Definitive Edition Page 72)

-Reaction time of 0.02 after augmentations. (Halo: The Fall of Reach Definitive Edition Page 83)

- The unexpected results of the Spartan II’s were believed to be due to the augmentations working in concert. (Halo: The Fall of Reach Definitive Edition Page 83)

-They will also only become faster and stronger as they grow older and grow accustomed to the augmentations. (Halo: The Fall of Reach Definitive Edition Page 83)

-Received Gen 1 MJOLNIR armor which increases strength by a factor of five and reaction time by a factor of five. (Halo: The Fall of Reach the Covenant, Issues 1-4) (Halo: The Fall of Reach Definitive Edition Page 132)

-In Gen 1 MJOLNIR armor John 117 at the age of 41 years old, was able to stalemate and Elite in CQC(Halo: The Fall of Reach Definitive Edition Pages 364 - 367)

-In Gen 1 MJOLNIR armor with AI assistance, at the age of 41, John 117 was able to deflect a missile with his forearm. (Halo: The Fall of Reach Definitive Edition Page 305)

-In Gen 1 MJOLNIR armor with AI assistance and at the age of 41 years old, John 117 was able to sprint at 159.78 mph for 7 seconds across half a kilometer before tearing his Achilles tendon. While in armor his base sprint speed 34 mph was multiplied by 4.7, due to inhibitors on his armor being deactivated (Halo: The Fall of Reach Definitive Edition Page 306)

-In Gen 1 MJOLNIR armor with AI assistance at the age of 41 years old, John 117 was able to flip a warthog (7000lbs) by the bumper. (Halo: The Flood Definitive Edition pages 204 - 205)

-In Gen 1 MJOLNIR with AI assistance and at the age of 41 years old, John 117 was able to crack the skull of a Spec Ops Elite with his fist, after he used a grenade to weaken it. (Halo: The Flood Definitive Edition pages Page 350)

Spartan III Program A.K.A Project Chrysanthemum

-Composed of motivated orphans ranging from the ages of 4 to 6, sometimes older. (Halo: Ghosts of Onyx Page 71)

- Program had less strict gene requirements than the Spartan II program, but still had gene requirements. (Halo: Ghosts of Onyx Page 83)

-Training time for the Spartan III’s can range from 6 to 8 years depending on the company. Alpha company trained for 6 years, Beta Company trained for 7 years and Gamma Company trained for 8 years.

-The Spartan III program training is more brutal than the Spartan II program training. (Halo: Ghosts of Onyx Page 67)

-Spartan III program candidates have something no ordinary children have, not even the Spartan II candidates, motivation. (Halo: Ghosts of Onyx Page 70)

-Spartan III candidates before augmentations had the bodies of Olympic athletes at the age of 12 years old. (Halo: Ghosts of Onyx Page 100)

-All Spartan III candidates strive to learn everything they can in the class room in order to achieve perfect scores. (Halo: Ghosts of Onyx Page 91)

-The Spartan III’s training, while more brutal than the Spartan II training, also consisted of classroom sessions of learning about what tactics and strategies the Spartan II’s deployed in the field. (Halo: Ghosts of Onyx Page 139)

-Augmentations are a “Quantum Leap” compared to the Spartan II program. (Halo: Ghosts of Onyx Page 63)

-They received similar but more advanced augmentations compared to the Spartan II’s. (Halo: Ghosts of Onyx Page 102)

-The Catalytic Thyroid implant that the Spartan II’s received was replaced by growth hormone, cartilage, muscle, and bone supplements introduced into the Spartan III’s diets 9 months prior to augmentations. (Halo: Ghosts of Onyx Page 97)

-Augmentation age for candidates varied.

-After augmentations, Spartan III’s had the strength of 3 ordinary soldiers or were stronger. (Halo: Ghosts of Onyx Page 102)

-Intelligence vastly increased due to reaction time augmentation (Halo: Ghosts of Onyx Page 102)

-There reaction times were like the Spartan II’s or better due to receiving a similar augmentation. (Halo: Ghosts of Onyx Page 102)

- They will also only improve as they grow older and grow accustomed to the augmentations. (Halo: The Fall of Reach Definitive Edition Page 83)

-Sent on Missions that Spartan II’s could not handle. (Halo: Ghosts of Onyx Page 47)

-Most Spartan III’s were given SPI armor due to budgetary reasons. (Halo: Ghosts of Onyx Page 45)

-Only 12 years old and in SPI armor, Spartan III’s from Beta Company were capable of defeating Elites in CQC with almost no difficulty. (Halo: Ghosts of Onyx Page 21)

-When faced with Beta Company Spartan III’s who were 12 years old in SPI armor, Jackals and covenant Elites evacuated from their cover from their factory realizing it would be suicide to face them in CQC. (Halo: Ghosts of Onyx Page 21)

-12 year old Spartan III’s from Beta Company equipped with SPI armor moved with speed and reflexes no covenant could follow. (Halo: Ghosts of Onyx Page 21)

-200 Spartan III’s from Beta Company equipped with SPI armor and were roughly 12 years old, clashed with thousands of Covenant and were winning the battle. (Halo: Ghosts of Onyx Page 21)

-Noble Six, who was a Spartan III from Beta Company, in Mark V[B] MJOLNIR armor, was capable of defeating a Sangheili General in CQC with nothing more than a lazy elbow strike and a few pistol shots to the head. He was also able to break the Shields of a Sangheili Zealot and staggered it from the ground with a single jab. He then followed up his maneuver by striking a Sangheili Ultra, breaking its shields, with only an elbow strike all while having almost no leverage. (Halo Reach, Lone Wolf)

-Noble Six, who was a Beta Company Spartan III and equipped with Mark V[B] MJOLNIR armor was capable of enduring more physical trauma than Linda-058, a Spartan II. (Halo Reach, Lone Wolf)(Halo: The Fall of Reach Definitive Edition Page 382)

-Gamma Company Spartan III’s are capable of enduring more physical strain and trauma than past Spartan III’s and Spartan II’s, due to their extra augmentations. They are also capable of summoning reserves of strength and endurance normally not easy to access. (Halo: Ghosts of Onyx Pages 102, 107, 340)

-Holly-G003 who was a Gamma Company Spartan III who was only 12 years old and equipped with SPI armor, was able to nearly stalemate Kelly-087, who was 41 years old at the time and equipped with Gen 1 MJOLNIR armor. Holly was also strong enough to “escape Kelly’s grip”. (Halo: Ghosts of Onyx Pages 164 - 165)

Spartan IV Program

-Veterans from multiple different military branches with exceptional service records.

-Training can vary depending on the branch that Soldier is from.

-No known gene requirements.

-Over 500+ Spartan IV’s are deployed by 2557.

-Augmentations for the Spartan IV’s make their bones virtually unbreakable and allow their muscles to work Harder along with other enhancements that allow them to survive in Gen 2 MJOLNIR and increase overall health. (Halo: Initiation Issue 2)

-Spartan IVs will only get better as they adjust to their augmentations. (Halo: Initiation Issue 2)

-Spartan IV’s augmentations are less extensive than the Spartan II’s and Spartan III augmentations. However, the Spartan IV’s Gen 2 MJOLNIR compensates for this. (Frank O’Connor 2012 San-Diego Comic Con Interview)

-Spartan IV’s train in a virtual reality simulator, to simulate live combat.

-Spartan IV’s train in multiple different forms of martial arts outside of the War games simulator. (Halo: Escalation Issue 4)

-Spartan IV’s received Gen 2 MJOLNIR armor which is Faster, Stronger, and Lighter than Gen 1 MJOLNIR armor. (Frank O’Connor 2012 San-Diego Comic Con Interview)

-A Spartan IV in Gen 2 MJOLNIR armor is roughly physically on par with a Spartan II in Gen 1 MJOLNIR armor. (Frank O’Connor 2012 San-Diego Comic Con Interview)

-Spartan IV’s in Gen 2 MJOLNIR armor are capable of being more lethal than a Spartan II in Gen 1 MJONIR, due to advancements in technology. (Frank O’Connor 2012 San-Diego Comic Con Interview)

-The only major differences John 117 could identify between him and an ODST were his augmentations and MJOLNIR armor. (Halo: The First Strike Definitive Edition Page 214)

-Spartan Gabriel Thorne was able to fight five Elites in hand to hand combat and successfully kill them before being subdued by two more Elites. (Spartan Ops Episode 6)

-Spartan Gabriel Thorne was capable of taking on a battle season Sangheili known as Gek ‘Lhar who was Second in command of the Covenant Remnant and was fresh going into battle. Spartan Thorne had the upper hand for the majority of the brawl, before Gek smashed a boulder on Thorne’s unprotected chest and head, dazing him. (Spartan Ops Episode 8)

-Spartan Paul Demarco was capable of taking on and defeating multiple Sangheili and a Promethean Knight in CQC. (Spartan Ops Episode 9)

- Spartan Naiya Ray was capable of taking on and defeating a Sangheili Warrior in CQC. (Halo: Escalation Issue 2)

-Spartan Sarah Palmer was capable of throwing her combat knife with enough precision and forces to pierce clean through a seam in Gen 2 MJOLNIR armor, disarming Scruggs. (Halo: Escalation Issue 3)

Source for Frank O’Connor’s Interview: http://members.shaw.ca/laird2/temp/derp/interview.mp3

Any comments, suggestions, sources, or additions, feel free to post them down below.

Kal825B (talk) 21:12, 4 November 2014 (EST)