User:Dark Neptune

About Me
Hello all, I am Dark Neptune, or you could call my real name, Valdric. I am from the Southeast Asian country, Singapore(Ya, the "small" island) I came to Halopedia to learn more about Halo, as I became a real fan. I started playing halo through Multiplayer from Halo 2, introduced by my friends in Feb 2007, and gotten really good about it. I came to Halopedia by learning about it from Wikipedia in August 2007.

Now I am such a somewhat pro that when playing multiplayer I need to have minor handicaps. Still, I can't beat Legendary as its TOO Difficult for me. Unfortunately, I do not have Xbox Live due to personal reasons and matters, but I still enjoy playing it. I do not own a 360 yet, but I am able to play Halo 3 through my friend's house.

I am in Secondary School(a.k.a High School?) this year but ain't going back to school due to personal and family reasons and matters respectively(Note: Finacial probs are not included). I am an amateur astronomer, so if there's anything astronomy-related stuff from Halo you need to ask, I will be glad to answer.(Have to make sure I know the answer hehe...). Here at Halopedia, I will try my best to crush vandalisms and forum probs regarding Halopedia. I am not easily bad tempered by "personal attacks", so if you offend I should forgive.

Note: The reason why I am creating my user page now instead of months ago which then I join Halopedia, is because I went on like this forever-not knowing how to create of edit pages for fear I do something terribly and horribly wrong, and it was time I learned. So if I did something wrong free to email me at Valdricolim@yahoo.com.sg

Remember at Halopedia, we're here to have fun and learn.

Halo Levels I have I accomplished
1.The Pillar of Autumn--Easy, Normal, Heroic and Legendary.

2.Halo--Easy, Normal and Heroic.

3.The Truth and Reconciliation--Easy, Normal and Heroic.

4.The Silent Cartographer--Easy, Normal and Heroic.

5.Assault on the Control Room--Easy, Normal and Heroic.

6.343 Guilty Spark--Easy, Normal and Heroic.

7.The Library--Easy and Normal.

8.Two Betrayals--Easy, Normal and Heroic(Co-op only).

9.Keyes--Easy, Normal and Heroic(Co-op only).

10.The Maw--Easy only(This is mainly due to the fact a part of my Halo:CE disc is scratched and thus it can't load the level, The Maw anymore. And I can't play it.).

11.Cairo Station--Easy, Normal and Heroic.

12.Outskirts and Metropolis--Easy, Normal and Heroic.

13.The Arbiter and Oracle--Easy, Normal and Heroic.

14.Delta Halo and Regret--Easy, Normal and Heroic.

15.Sacred Icon and Quarantine Zone--Easy, Normal and Heroic.

16.Gravemind and High Charity--Easy, Normal and Heroic.

17.Uprising and The Great Journey--Easy, Normal and Heroic.

18.Sierra 117--Easy, Normal and Heroic.

19.Crow's Nest--Easy, Normal and Heroic.

20.Tsavo Highway--Easy, Normal and Heroic.

21.The Storm--Easy and Normal.

22.Floodgate--Easy only(Never Liked to play that level) 23.The Ark--Easy and Normal.

24.The Covenant--Easy and Normal.

25.Cortana--Easy(This level is Horrible Never want to play it Again!)

26.Halo--Easy, Normal and Heroic. (Note: For the levels 7-10 and 20-25, please forgive me for not completing it on Heroic. As for the first level, I beat it on Legendary Solo. Died nearly 30 times to accomplish it of course. All Halo 3 Levels are played from my friend's Xbox 360, currently since he started schooling, I can't always have a chance to play H3.)

Primary and Secondary Weapons
1.Assault Rifle (H1)-(5.5/7) (H3)-(6/7)

2.Battle Rifle( H2)-(6/7) (H3)-(6/7)

3.Shotgun (H1)-(5/7) (H2)-(5.5/7)  (H3)-(5/7)

4.Magnum Pistol (H1)-(5.5/7) (H2)-(4.5/7)  (H3)-(5.5/7)

5.Plasma Pistol (H1)-(5.5/7) (H2)-(4.5/7)  (H3)-(5/7)

6.Plasma Rifle (H1)-(5.5/7) (H2)-(5.5/7)  (H3)-(6/7)

7.SubMachineGun (H2)-(4.5/7) (H3)-(5/7)

8.Sniper Rifle (H1)-(5.5/7) (H2)-(5.5/7)  (H3)-(6/7)

9.Covenant Carbine (H2)-(6/7) (H3)-(6/7)

10.Rocket Launcher (H1)-(6/7) (H2)-(6.5/7)  (H3)-(5.5/7)

11.Needler (H1)-(6/7)  (H2)-(5/7) ( H3)-(5.5/7)

12.Brute Plasma Rifle (H2)-(5/7)

13.Brute Shot (H2)-(5.5/7) (H3)-(6.5/7)

14.Beam Rifle (H2)-(5.5/7) (H3)-(5.5/7) 15.Energy Sword (H2)-(6/7) (H3)-(6.5/7)

16.Brute Spiker (H3)-(5.5/7)

17.Brute Mauler (H3)-(6/7)

18.Fuel Rod Cannon (H2)-(5.5/7) (H3)-(6/7)

19.Spartan Laser (H3)-(7/7)

20.Gravity Hammer (H3)-(6.5/7)

Grenades
1.Fragmention (H1)-(6.5/7) (H2)-(6/7)  (H3)-(5.5/7)

2.Plasma (H1)-(5/7) (H2)-(5.5/7)  (H3)-(6.5/7)

3.Spike (H3)-(5.5/7) 4.Firebomb (H3)-(6.5/7)

Support Weapons
1.Heavy Machine Gun (H2)-(5/7) (H3)-(6/7)

2.Plasma Cannon (H2)-(6/7) (H3)-(5.5/7)

3.Missle Pod (H3)-(6/7)

4.Flamethrower (H1)-(5.5/7) (H3)-(6.5/7)

Solo Land Light Assault Vehicles
1.Ghost (H1)-(5/7) (H2)-(6/7)  (H3)-(6/7)

2.Chopper (H3)-(6/7)

Team Land Assault Vehicles
1.Mongoose (H3)-(5.5/7)

2.Warthog (H1)-(5/7) (H2)-(6.5/7)  (H3)-(6/7)

3.Spectre (H2)-(5.5/7)

4.Prowler (H3)-(6/7)

Solo Aerial Assault Vehicles
1.Banshee (H1)-(5.5/7) (H2)-(6.5/7)  (H3)-(6.5/7)

2.Hornet (H3)-(6.5/7)

Land Heavy Assault Vehicles
1.Scorpion (H1)-(5.5/7) (H2)-(6.5/7)  (H3)-(6/7)

2.Wraith (H2)-(6/7) (H3)-(6.5/7)

Heavy Land Transport Vehicle
1.Elephant (H3)-(6/7)

Strategies
1.Never try to play hero on large-open areas where you're prone to vehicles/snipers/explosive weapons/grenades, especially when you're playing single player(Free for all) games.

2.Do not try to waste precious vehicles/equipment/weaponry/grenades....they play crucial roles for both you/your team/opponents.

3.When wielding Energy Swords or other powerful weapons that are usually one-hit-K.O.s, always try to find an Active Camouflauge powerup and then quickly hide on a strategic spot, like where players alight from Man Cannons, where Flags are held, etc. This way, you slash/overoast/smash/trash/stuck them to death.

4.When piloting a Wraith, always try to nicely ask someone to be on your Plasma Turret to decrease likely chances of Hijacking. If you cannot afford to or the turret guy dies, boost the Wraith at the opponent(s) and they should die unless they are overshielded. Also, beware of opponents that are experienced. They will usually try to jump up and down, so in some cases, when boosting your tank, they happen to be jumping up instead, giving them opportunities to hijack your tank.

5.When deploying Radar Jammers, always be on the move, as recently more players have been able to spot "real" enemies are now. When you have no objective in mind(like going to take a Rocket Launcher at a spawn point)nor fighting, and knowing you're near your opponents, always try to move crazily about(Foward, diagonally backward, to your right, etc.)but be sure not to be too crazy and you must slowly advance to the enemy, thus you can easily assasinate them.

6.Never stay in a Bubble Shield nor behind a Deployable Cover for ALAYL(As Long As You Like), the purpose of these equipment is to provide cover:Giving you more time to restore shields faster for you to go back into Combat. Otherwise you will be just wasting time and meeting the choice of long, pain death.

7.When Dual-wielding Weapons, always try to fire at will:Not to fire one of them, wait for it to run out of magazine ammo or overheat then fire the other, you will be wasting opportunies to throw grenades and deploy equipment.

8.When having a Fuel Rod Cannon, take advantage of its power and number of Fuel Rods you can fire, as due to a somewhat large magazine, at close range battles you can wreak havoc on your opponents, but make sure you do Jump like a monkey. I can't really say the same for the Rocket Launcher, but for the Brute Shot, yes, it is also rather Havocy.

9.When you see an opponent battling against you using Plasma Grenades, try to avoid them, and if you see a Plasma Grenade just pass through, that would mean you're stuck. Rush Towards your nearest opponent. Let's just hope he's or maybe even she's unprepared. For spike ones, they detonate only a sec after the touchdown on you, so there's barely a chance.

10.Never try to Dual-wield the Mauler shotgun with Plasma Rifles, Plasma Pistols if not charging a bolt, SMGs or Brute Spikers. Since its firing sequence is different from them, you will have trouble firing the Mauler, because according to science, this causes your brain to usually side the fully-automatic weapon type and can't help but to be rather un-cooperative, unless you're special. But with the Magnum Pistol, it should go well as the firing rate is nearly the same.

11.Try to always push explosive stuff(except grenades which never co-operates) and Mongeese towards Man Cannons-launching them always gives you a chance to splatter and crush everyone that encounter with these objects(Including your allies on team games).

(Note:This section isn't fully completed yet, will come up with more strategies soon!)

Halo 3 Campaign Walkthroughs(Easy and Normal difficulties)
1.Sierra 117-

Walk it off- After you training, head where you're suppose to go, and prepare for battle. Your first Major enemy is the Brute Captain(Usually). Get your Magnum Pistol up, aim for the head, kill it. When playing the Arbiter, you can use the Carbine instead. Defeat all the Grunts and Jackals by melee(Save ammo), and take the Brute Shot from the dead Brute.. Through the next few parts, always try to concertrate on the Brutes, but you may wish to elimate some Grunts and Jackals that are annoying. Once the Brutes are always killed, Grunts tend to flee, and your allies can deal with them, but make sure you get the Brute Shots along the way if any of the Brutes you kill wield them. Also, take advantage of Bubble shield(s) deployed, and those undeployed-grab them into your arsenal. Grab a Needler on the way, and once you see a Brute interrogating a Marine Sergeant(Reynolds) on the top of a cliff, fire the Needles at will. Wait till you see at least 7 Needles come out, then reload, the Brute will die, and Sergeant Reynolds will be safe, another ally added to your arsenal.

Charlie Foxtrot- Once you encounter the Marine corpses, swap your Needler for the Battle Rifle. Fire the bullets at the Brutes near the streams. There a possiblity that a Bubble shield will be deployed. Get on the Heavy Machine Gun turret, kill all the enemies you see. Detach it only when the Phantom arrives. Then move to the other site of the dam and let 'em rip. Watch out for sucidal Grunts though, as the Plasma Grenades are really nasty. Oh yes, when you see Brute Captains, try sticking them with Plasma or Spike Grenades, it will not only kill them but probably injure the Brute minor soldiers around them, as well as Jackals and Grunts. When reach to the Pelican crash site, arm your Battle Rifles or Carbines you picked up as you need to deal with Jackal Snipers, with Carbines and Beam Rifles. Try to save Marine survivors from the crash site as well. Swap you Med-Long range weapon for the Sniper Rifle from the Pelican or the Beam Rifle if you happen to found it in your reach of Jackal corpse(s).

Quid Pro Quo- Aim your Sniper Rifle at the Brute Chieftain's head(The one with a hammer), or the Beam Rifle(Don't fire at will, it will overheat, and takes about the same amount of time as other weapons reloading). Try take out all the other Brutes and possible Jackal Sniper(s) in your reach and sights with your sniping Rifles. If you haven't killed the Chieftain, then be prepared. As you go down the facility, this time you may need to fire ammo on Grunts and Jackals, but once the Chieftain sees you, he will come charging at you....Fire all you got, and take note Plasma and Spike Grenades do not stick onto him. But instead, aim the grenades at the path he's heading, as at least he is damaged. Do not fire at him when he has this shield-like white thingy on, as its a shield protection which doesn't allow the user to be killed. Once its gone, fire at will again, but make sure you handle the Cheiftain's bodyguards as well(Don't want them to add fire to the fuel). When the Brute Cheiftain is close to you, try jumping up and down, as you can save more of your shield's power, as you do not exactly stand in the Hammer's way. Once he is killed, grab the Hammer, and Smash all remaining Grunts, Jackals and Brutes you can find. Then, quickly release Johnson and hide in the shelter, wait for Kilo 23 to arrive then see the Fireworks show, then board her when its time.

2.The Ark-

Installation 00- Once you touch down, gear up for battle. When you reach into position near the first encampment, aim your Sniper Rifle or Beam Rifle if you're second player at the only major enemy currently, a Brute Captain. Aim for the head, and he...should die in one shot, but he doesn't always seems to be that way, so fire at him again at any part of his bruty body. Once dead, reload your snipy and fire at the remaining Brute Infantries, but do not do that for your Beam Rifle, as there's no backup ammo yet. Ignore the Jacks and Grunts, they will soon run. Then, refill your Sniper Rifle bullets, and head to the next encampment. Time to swap your Battle Rifle for a Assault Rifle with one of your ODST(Orbital Drop Shock Troopers) allies(If you do not know yet, these specialized humans are better than those standard Marines), and reload as its not always a full clip. Once you reach into a sniping position of the next one, Snip those Jackals above, and any more Brutes in the area. Soon, try to find a Brute Shot....a Phantom will them arrive and drop off Hunters. Stick one Hunty with a Plasma Grenade or Spike Grenade and once it explodes, it will turn to its back to recuperate for a while. Take advantage of it now, and snip or fire Brute shot grenades at its back. It should die soon. Do the same to the next Hunter. Above, there's another Brute Captain. Snip it to death, and finish the Grunts off with any Brute Shot grenades left and swap back to your AR. Go inside the Terminal, and then outside. Once you can clearly see the downed Pelican, change to your sniping rifles and snip all of the Brutes you can find, head to the wreakage of the Pelican weaponry, and swap your AR for a Rocket Launcher when you finished off the rest of the hostiles with it. Reload the RL ASAP(As soon as possible). Then soon Prowlers(Two of them) will come. Wait for one to alight, then fire the a Rocket or 2 at it, or toss grenades as well. Whatever the case, save at least 1 rocket(You have 4 at first), and give it to a fellow ODST wielding an AR, reload it and head to the weaponry wreakage to top it out. Soon, get on either Prowler or Mongoose, and be sure the Rocket-equipped ODST is with your vehicle. I recommend you riding a Mongoose, as that special ODST will have trouble killing vehicles ahead with just a side seat, limiting its usefulness though. Once it rides at the back of your Mongoose, drive ahead and unleash hell. For the second player, get on a Prowler turret, or another Mongoose, and give your Marine/ODST passenger your sniping rifle(varies for each player), and go ahead with him and the second Mongoose. Soon you will encounter Ghosts, Choppers and other encampemnts. When you killed an entire encampent, the sniping Mongoose driver alights the Mongoose and search the debris for a Fuel Rod Cannon, and swap it with your whatever weapon the human ally gave you(Or specifically, what weapon you took from him). Then get that passenger off the seat and re-swap it for your FRC so as to get your sniping rifle back. Mount up again, and he should as well, and ta-da--An anti-armor convoy- Two heavily equipped Mongeese and a Prowler(On co-op), or a heavily equipped Mongoose and two Prowlers. The next area contains more Ghosts, and then another two more encampments and a Wraith. Once taken out, take out the final encampment. Make sure you take the FRC from the Brute Chieftain in which you will kill and more spare magazine ammo from a weapon crate. hijack and destroy the remianing Anti-Air Wraiths but help to get all your remaining human allies out of their vehicles first....UNSC Foward Unto Dawn appoarching...

Foward Unto Dawn-(To be continued)

(Will continue to edit this section soon)

Messages?
If you would like to tell/ask me something, feel Very free to drop one here instead of my talk page if you prefer either way, but just don't sprout nonsense here. Also, I am glad I am here at Halopedia! Thank you.

Dark Neptune 08:01, 3 January 2008 (UTC)