Halo Theme

"Duh-duh-duh-daaaaaah! Duh-duh-duh-daaaaah! It would be a real toe tapper... if I had some. You must listen to Marty O'Donnell, he's quite the genius! He da man!"

- Tim Dadabo jokingly acting as 343 Guilty Spark, commenting on the Halo Theme and its composition.

The Halo Theme is the staple music of the Halo series.

It is characterized by its opening Gregorian chant, a tribal percussion section, and a low strings section. The low strings section featured a series of triplet rhythms, in which each triplet was followed by the melody leaping upwards by an octave, a ninth, a tenth, and finally an eleventh, before restarting at an octave. The complete theme features high strings playing a high-tempo melody which repeats in variations.

History
The Halo Theme was composed over the course of three days in the summer of 1999 by Martin O'Donnell and Michael Salvatori. O'Donnell was asked by Joseph Staten on a Friday to provide a soundtrack for then-upcoming Halo MacWorld premiere demo on the following Tuesday. Staten told O'Donnell that the theme needed to evoke the game's "ancient, epic and mysterious" atmosphere. To best convey this impression, O'Donnell drew inspiration from his studies on Middle Ages music and decided to incorporate a Gregorian chant, which has since become a staple of the Halo series in its various forms. He also drew inspiration from The Beatles' song "Yesterday", which inspired the four-phrase structure of the Gregorian chant. O'Donnell has stated that he laid down the core melody of the theme in about half an hour during the drive to the studio.

Recording one day prior to the MacWorld presentation, the theme was recorded with an orchestra composed of six string instruments: four violins and two cellos. O'Donnell and Salvatori sung the Gregorian chant with three jingle singers that worked previously with the duo. Reverb was applied to the strings and choir recording, while the cello recordings were overdubbed, thereby creating the impression of a large orchestra when the recordings were added on top of the MIDI recording. O'Donnell requested one of the jingle players to sing the vocal solo during the string melody, but upon hearing O'Donnell's example, it was decided O'Donnell would sing the solo instead.

After the MacWorld presentation, O'Donnell adapted the different aspects of Halo Theme into various pieces of music in Halo: Combat Evolved, and continued to do so for future Halo games.

Halo: Combat Evolved
Halo is the twenty-sixth and final track in the Halo: Original Soundtrack. It also features bonus piece Siege of Madrigal at the end.

In its original incarnation, first heard in the Halo announcement trailer, it placed heavy emphasis on deep, powerful drums and fast paced strings, mainly the violin.

The track plays:
 * In the main menu of Halo: Combat Evolved
 * At the start of the level The Silent Cartographer, during the beach landing.
 * In the credits of Halo: Combat Evolved.

The Gregorian chant was adapted and incorporated into the following tracks:
 * High strings and vocals in Enough Dead Heroes
 * High strings in Perilous Journey
 * Ambient Wonder
 * Vocals in Covenant Dance
 * High strings On a Pale Horse
 * Vocals in Suite Autumn
 * Low strings in Dust and Echoes

The string melody was adapted and incorporated into the following track:
 * The "reveal theme" in Truth and Reconciliation Suite
 * The Halo Theme string melody variation in Truth and Reconciliation Suite
 * The rock remix as a contrary motion groove in Truth and Reconciliation Suite
 * The low strings as contrary motion groove in Perilous Journey
 * The low strings in Rock Anthem for Saving the World

A reorchestrated version of the theme, titled Installation 04, serves as the theme of Halo: Combat Evolved Anniversary.

Halo 2
The original piece from Halo: Original Soundtrack was remixed into the MJOLNIR Mix. The basics of the theme remain the same, but it features electric guitar overlays by former Whitesnake guitarist Steve Vai. Halo 2 uses the track in its original form in certain parts, such as at the beginning section of the level Metropolis. The MJOLNIR mix is played at the end of Metropolis as John-117 boards the Scarab, and later during the end credits. It is the first track on the Halo 2 Soundtrack Volume 1.

Halo 2 featured Cloistered Expectancy (from the track Prologue), which was the Halo 2 rendition of the Gregorian chant from the Halo Theme.

Two variants of the Halo Theme are featured in the Halo 2 Anniversary Original Soundtrack. The Halo Theme Gungnir Mix is a remixed version of the MJOLNIR Mix from Halo 2, and the Halo Theme Scorpion Mix is a percussion heavy version of the main theme.

Halo 3
The theme was again revised for Halo 3, arranged into the song One Final Effort, this time recorded with a live orchestra instead of synthesized strings with the grand piano as its main instrument. The version used in Halo 3 finishes with the ending used at the end of The Maw, as opposed to the reprise of the opening chant used in the original theme and the MJOLNIR Mix. Occasionally, 343 Guilty Spark can be heard humming it with the IWHBYD skull activated in campaign.

Halo 4
The Halo Theme was reprised as the song Sacrifice. The chant portion of the theme, now referred in the Halo 4 credits as "Halo Cantorum", is heard when Installation 03 is revealed in the level Composer. The main notes of the Halo Theme play in the theme 117 when John neutralizes the external shield generators on Mantle's Approach.

Notes that ambiguously sound similar to the main chorus play subtly when Dr. Halsey tells her interrogator not to underestimate the Spartans.

Halo 5: Guardians
The Halo Theme returns in Halo 5: Guardians, rearranged as the The Trials with more focus on electronic digital instrumentation. It's also featured as part of the soundtrack in Halo Canticles. It was recorded at Abbey Road

The Gregorian chant can also be heard faintly in the All Hail and The Cost advertisements.

Halo Infinite
The Halo theme was featured in the Discover Hope trailer, implying it will have its own rendition in the sixth mainline Halo game.

Part of the theme plays during the song Set a Fire in Your Heart.

Other media
The soundtrack for Halo Wars, composed by Stephen Rippy, also uses the Halo Theme at various points, including Spirit of Fire, Quite the Vacation Resort, and We're Burning Sunshine.

The Halo Theme does not appear in Halo 3: ODST. While stated before release that the Theme would not appear in Halo: Reach, several tracks in the soundtrack borrow motifs from it. For example, Immemorial from Overture takes three bars from the beginning of the chant, while Unreconciled from Tip of the Spear takes the drumbeat and uses both the beginning of the chant and the main melody.

The initial eight notes of the chant appear in the track Axios, which can be heard after John-117 kills the second Mgalekgolo in the climax of Halo 4: Forward Unto Dawn.

Although the Gregorian chant portion of the Halo Theme is used as a major motif in Halo: Nightfall trailer, the original music piece does not contain the Halo Theme.

The initial eight notes of the chant appear in episodes three and six of Hunt the Truth Season 2.

Halo: Legends
A partial remix of the track appears in the Halo Legends Original Soundtrack. This remix plays during Halo Legends episode Origins during the scenes depicting the escalation of the Human-Covenant War.

Trivia

 * The country of Palestine aired government-sponsored music videos, and plays, one of which, according to a source, used the Halo Theme music without Bungie's sanction.
 * The opening Gregorian chant consists of a series of 28 (seven times four) notes. Additionally, the second and fourth 'phrases' of the chant each consist of seven notes.