Glassed/Walkthrough

Level Notes

 * Make sure that you have downloaded the latest campaign patches. A prior annoying behavior of your NPC teammates was that they would frequently leap out of vehicle side seats to drive any vacant vehicle they'd see, even if it's a Warthog with no gunner or a Gungoose just a few nicks away from destruction. Fortunately this has been fixed in post-release updates, so download them if you've left your game offline since then.
 * The primary anti-Soldier tactic of the first level "Osiris", that is, Boltshot and headshot weapon, has limited use in "Glassed" due to basic Crawlers being rarer and tending to hang back and snipe amidst backup.
 * A common sentiment about the Scorpion controls is that they are "confusing". This is both true and not true. The Scorpion controls are the same as in prior games, but the blur between "turn tank" and "turn cannon" is more noticeable in Halo 5: Guardians due to the tank levels being much less linear than in previous games. If you find yourself confused as to how to get your tank moving or turning in the direction you want it to, turn the cannon all the way forward so that the camera resets, letting you ease into your turns again.
 * This is the first level where you face Prometheans with Incineration Cannons, which has been revamped from its Halo 4 incarnation to have two firing modes: two small explosives that travel in an arc, and a charged shot resembling the original rocket blast. Promethean Knights always signal the latter by pulling their firing arm back and then jumping in the air to fire.
 * NPC Spartans riding on a vehicle cannot switch their weapons. Make sure they have the preferred ones equipped. To get them to wield their stored weapon, order them to pick up a new weapon then again to pick up the weapon they just dropped.