One Three Zero

One Three Zero is the fourth campaign level in Halo Wars 2.

Transcript
{Mission Briefing}
 * Alice-130: "Start log: senior chief petty officer Alice One-Three-Zero. I managed to make it out of the outpost and I've been tracking an enemy convoy to one of their compounds. They took some of our troops prisoner back there, and I'm not going to leave them behind. I've spotted anothe research post, and I should be able to use it to send an encrypted message to the Captain. I don't think they're expecting trouble. Time for me to give them some. End log.

Mission Summary

Rescue UNSC Prisoners with Alice-130 from deep behind enemy lines.

Scouting Report

Even a lone Spartan can be a formidable force.

{In-game Cutscene}

''Alice moves towards one of the prison compound from upcliff, spotting some Prison Guard on the compound that hold two squad of Hellbringers prison and watches them from upcliff.
 * Alice-130: "We've got hostiles."

{Gameplay}

Alice let the Two Spirit pass through and after they are away, she start assault the compound and defeats the guards.
 * Hellbringer #1: "Whoa!"
 * Hellbringer #2: "The cavalry's here!"
 * Hellbringer #3: "Ooh, i felt that!"
 * Alice-130: "I'm getting you out of there, hang on."

Alice destroy the Power that hold the Hellbringers, freeing them.
 * Alice-130: "Ready your weapons, troops. We're going to get everyone back. It's gonna be a ball."
 * Hellbringer: "You're a sight for sore eyes, Spartan. I thought we'd never see you again."
 * Alice-130: "We're only going to get one shot at a pickup, so let's get everybody before we call for a ride home. Stay close to me and we'll all get out of here together."

Alice start leading the Hellbringers to one of the cells, eliminating every Banished Prison Guard resistance while also taking their supplies from silo when they see it.
 * Alice-130: "More cells up ahead, break them out of there!"

Alice and the Hellbringers soon reaches the second cell.
 * Banished: "The prisoners are escaped! Sound the alarm!"

Alice and the Hellbringers immediately clears the area of Prison Guards and break the cell again, freeing two more squads of Hellbringers inside it.
 * Alice-130: "Welcome back to the fight, everyone."
 * Hellbringer: "I need to burn some hostiles, sir."
 * Alice-130: "We've still got more of our people out there, let's go get them back."

The alarm rang immediately after the second batch of cell has been destroyed.
 * Alice-130: "Heads up! Looks like we woke th neighbours!"

Some Grunt is about to run away upon seeing them.
 * Grunt: "Run away!"

''Alice and Hellbringers quickly eliminates them. After eliminating them, Alice moves to the east where she encountered some Garrisoned troops and quickly eliminates them.''

Behind the Garrison, there are Four Warthogs parked and the Warthog Crews are being held prison but Jump Pack Brutes ambushed them.
 * Alice-130: "Jump Pack Brutes! Keep your distance, and if you see them fly, get get outta the way before they land!"
 * Banished: "Take no Prisoners this time!"

UNSC clears the area from the Banished units on Garrison and Jump Pack Brutes before freeing the Warthog Crews.
 * Alice-130: "Okay, soldiers. Saddle up. We're gonna need those Warthogs."

''The Crew mount the Warthogs and back in action again. After regrouping with Alice, they continue push on ahead to the last compound where it holds three Cyclops captive.''
 * Alice-130: "You know the drill team, don't spare the ammo."

Alice and the Prisoners defeats the Prison Guard and breaking the device however two Huragok appears and repairs the device.

Alice and the Warthogs eliminates the Huragok before continue breaking the Prison Cell, freeing Cyclops from it.
 * Alice-130: "Hope you kept that Cyclops armor in the good shape. Now that we've got everyone, it's time to call home."

'Three Choppers immediately arrive on the scene and Cyclops moves to eliminate them.
 * Alice-130: "We can't call the Spirit of Fire on unsecured channels so we need to take control of the old research post here. Let's roll out."

Alice and UNSC Prisoners advances to the old research post and once reaches there, she call Spirit of FIre for extraction.
 * Alice-130: "Spirit of Fire Actual, this is Alice One-Three-Zero reporting in."
 * Captain Cutter: "Good to hear from you, Alice. How did you make it out?"
 * Alice-130: "Commandeered an enemy vehicle, sir. I've rescued some of our troops and we're ready to get back in the fight."
 * Captain Cutter: "Isabel's got your signal and we're sending in Pelicans to extract you. But she's also intercepted enemy chatter. The Banished are heading to your position now."
 * Alice-130: "We'll hold the line until extraction, sir."
 * Captain Cutter: "It's too hot for a complete base drop, but the Spirit of Fire is standingby to lend support."

''The subtitle says, "We'll make do, sir. Thanks. Alice out." while she speak thanks first before finishing the sentences.''
 * Alice-130: "Thaks. We'll make do, sir. Alice out."

Alice and UNSC Prisoners immediately set up defensive perimeter to hold the line for extraction.
 * Isabel: "Alice, I have turrets ready to deploy to help shore up your defenses."

The Banished start coming into the Research post and the UNSC hold them back, after a while they start to send Hunters.

If Alice takes damage to half of her Health Points.
 * Captan Cutter: "You're in need of a damage control, One-Three-Zero. Make use of Spirit of Fire Restoration Drones."

If Alice doesn't regenerate her Health Point immediately.
 * Captain Cutter: "The Spirit of Fire's Restoration drones are online for you, Alice."

''The Banished dispatched Group of Maraduers and Wraith to attack Alice and the prisoners. After repelling them, Alice ask the remaining time.''
 * Alice-130: "Spirit of Fire Actual, it's getting pretty busy down here, do we have an ETA on that extraction?"
 * Captain Cutter: "Almost there, Spartan. I just need you to hold on a little longer."

The Banished start to send more Hunters and Sangheili Rangers to the location but Alice and the prisoners quickly defeats them.

More Banished incoming, Jump Pack Brutes start to inbound to the Research Post and UNSC Prisoners quickly defeat them.

{In-game Cutscene}

More of the Banished are coming and two Blisterback lands, ready to suppress the UNSC Prisoners while Alice and the Prisoners kept holding them off.
 * Alice-130: "Spirit of Fire Actual, they're throwing everything at us!"
 * Captain Cutter: "Isabel! Launch Archer Missiles, now!"

The Archer Missiles annihilates those who engaged UNSC but it doesn't stop Banished from keep coming and two Pelican arrives for extraction.
 * Alice-130: "That's not going to hold them back, sir!"

''Some Gauss Warthogs are destroyed while holding the line include killing some Hellbringers that runs to the Pelican to escape. Alice and Hellbringers make it inside however the Gauss Warthogs are destroyed and the Marines staying there are killed in the process as the Pelican flies away from the extraction point.''

A Pelican then flies to another battlefield after narrow escape.
 * Alice-130: "Close call. Where are we headed next, sir?"
 * Captain Cutter: "I'm putting those troops under your command so you can continue hit and run operations against the banished. How would you like to cause them more trouble."
 * Alice-130: "Well, I know i'm staying... Only one question, sir. Who are the Banished?"

Alice dismount from the Pelican and it flies away, leaving Alice alone in the battlefield to lead the Hit and Run operation.
 * Captain Cutter: "I'll get Isabel to put a briefing package together for you so you can catch up. Good hunting."

Level Ends

Miscellaneous

 * The end of the level features the first occurrence of a defensive objective in the game.

Strategies

 * During the level, the player has very limited resources and can only gain them by destroying the Banished's Silos and salvaging their resources.
 * It is recommended to collect as many resources as possible before moving to the outpost; in practice, this means the player must cleanse all map from hostiles and silos.
 * Try to keep units listed on Optional Objective alive as they are key part to unlock the Skulls.
 * Do note that player must use Alice as a tank to take damage since Alice and the prisoners are on their own (No Leader Powers) until she can establish contact with Captain Cutter.

Mistakes

 * Oddly enough, the Warthogs that Alice-130 rescues are equipped with M68 Gauss cannons in the level's final cutscene despite being armed with the standard M41 Vulcan in gameplay.