Threat Seeker

The Threat Seeker is a piece of equipment developed by the Banished. When deployed, the Threat Seeker emits a brief pulse, revealing the locations of nearby enemies within line of sight of the device.

Design details
The Threat Seeker is a small, vaguely-spherical device encased in red painted metal. The device is fired from a handheld launcher in a similar manner to the Threat Sensor and Shroud Screen. Upon deployment, the Threat Seeker will impact on a surface, bouncing at least once before activating shortly after. When it activates, the device detonates and emits a single pulse which highlights nearby enemies on the heads-up display of the user, in a manner much like that of the Threat Sensor. The enemies must be within line of sight of the Threat Seeker to be revealed.

Development history
Threat Seekers were developed by the Order of Harmony, a human group within the Banished, based on captured United Nations Space Command-built Threat Sensors. The Order have prioritised the construction of Threat Seekers to put their troops on an equal playing field with the alien species of the Banished; while Jiralhanae and Kig-Yar have heightened senses that make them efficient hunters, the Order use Threat Seekers for a similar function. The Seeker's design is intended to startle enemy forces and elicit a reaction similar to that of a thrown fragmentation grenade.

Halo Infinite
The Threat Seeker is a piece of equipment in Halo Infinite released in Season 04: Infection. Like the Threat Sensor and Shroud Screen, the Threat Seeker can be fired across considerable distances and will activate after bouncing off of at least one surface, rewarding skilled players for clever shots. Upon activation, the device emits a pulse that highlights enemy players within its radius for the duration of a player's shield recharge timer, provided that they are within line of sight of the Threat Seeker. The highlighted enemy players will be revealed for all nearby members of the user's team.

Production notes
It is clear to see the overlap between the Threat Seeker and the Threat Sensor; the Seeker was conceived as a version of the Sensor that is more balanced for competitive gameplay, such as in Ranked modes and in the Halo Championship Series. To differentiate the two equipment further, the Threat Sensor received several changes with the release of Season 04: Infection. These accentuate its usefulness as a location-based marking equipment, increasing its duration, rate of pulses, and effective radius, while decreasing the time in which players remain revealed.

List of appearances

 * Halo Infinite
 * Season 04: Infection