Type-26 Banshee

Type-26 Ground Support Aircraft

The Type-26 Ground Support Aircraft, more commonly known as the Banshee, is the Covenant's standard ground assault aircraft.

Overview
The Banshee is a fast, personal aerial assault craft used by the Covenant. It is equipped with two wings which terminate in a propulsion jet and an anti-gravity pod leaving behind a signature exhaust trail while flying. The Banshee is capable of reaching a speed of over 100 km/h, is extremely maneuverable, and able to perform highly aerobatic maneuvers. The Banshee is the Covenant's low-altitude attack craft, favored by Elites and later Brutes for air support during ground operations, it is armed with two weapon pods mounted to either side of the fuselage, both of these pods contain a light Plasma Cannon that fire in the 100-250 KW Range and a Fuel Rod Cannon. The Banshee is a atmospheric aircraft with a low flight ceiling estimated to be around 100-300 meters, this makes the Banshee vulnerable to anti-aircraft fire and well aimed infantry. Though small arms fire may disrupt or disable the pilot, only heavy weapons, such as the Rocket Launcher and the Missile Pod are capable of inflicting enough damage to destroy the vehicle. The Banshee is never seen being piloted by one of the "inferior" Covenant races, such as Jackals and Grunts.

The Banshee is commonly known for wreaking havoc on Human forces in ground campaigns, and are almost always used, UNSC forces are always forced to deal with Banshees or abandon certain areas when Covenant air support comes into play. Banshees will often employ hit and run tactics until an area has been cleared of enemy forces, while weaker targets or high priority targets will be chased after until destroyed. Banshees are ever rarely seen flying alone, even the lightest patrol will consist of two Banshees, while a common patrol may consist of five or more. The Banshee's Plasma Cannons although deemed "light" is at best an understatement, one bolt would instantly kill a light armored flesh based target, even heavily armor targets like a SPARTAN-II would only be able to withstand a few bolts before being killed. A direct hit from the Banshee's secondary Fuel Rod Gun would instantly blow any flesh based target into bits of chard' flesh. In the context of the Halo games, all of the plasma weapon's strength and lethality, are compensated for both the sake of ESRB rating, and gameplay.

Advantages
The Banshee is a versatile aircraft in Campaign and Multiplayer and in the control of an experienced player can be extraordinarily difficult to take out. Splattering an opponent with a Banshee is often tempting, but this is normally a very risky maneuver, because of the risk of being boarded. If a player is boarded there are a few ways to stop it being used against the player by doing a back flip, and if timed right, the player should be launched above and come back right down on it and eject the other player out. Expert players will often use the Bumper Jumper configuration. This allows a player to actually aim the Banshee's Fuel Rod Gun, unlike the default control scheme, where it can be tough due the fact that button that fires it, B, requires you to lift your thumb away from the aiming stick. In Bumper Jumper, it can be aim and fire without moving any fingers. It also makes performing tricks easier, since the trick button has been moved to the bumper as well, allowing complete control over your craft while dodging. In Halo PC is it extremely difficult for a player to be killed in the Banshee so long as he does not get close enough to allow an enemy player to take out the craft using a Rocket Launcher.

Disadvantages
The Banshee is lightly armored and thus, is vulnerable to explosives and anti-vehicle weaponry. Weapons like the Missile Pod or Spartan Laser, will easily take down the craft. Other weapons such as the Rocket Launcher can instantly destroy a Banshee at close range but are harder to successfully hit the target at longer ranges. Other alternatives include the Warthog's M41 LAAG although if the Warthog is stationary it is easy for the banshee pilot to take out the vehicle with a Fuel Rod shot. Scorpion Tanks are also quite effective against Banshees as it is hard for the pilot to maneuver away from the shot from one of the two. At close range a Banshee can be destroyed with Plasma or Spike Grenades. It can also be hijacked at low speeds. This can be effective if there is a Gravity Lift, giving you the elevation needed to hijack a careful Banshee pilot.

Changes from Halo: Combat Evolved to Halo 2

 * In Halo: CE the Banshee is capable of hovering in mid-air  this feature is removed in Halo 2.
 * In the Halo: CE campaign the Banshee had a health bar similar to the player's. After its health was depleted, the Banshee would explode, killing the driver. This feature is removed in Halo 2
 * In Halo 2, the Banshee's engines can be pushed to provide a very good boost in speed, but at the cost of maneuverability and weapon power.
 * in Halo 2, the ability to hijack, or "skyjack," an occupied enemy Banshee has been added.
 * The Fuel Rod gun has been removed from Halo 2 Multiplayer for balancing purposes.

Changes from Halo 2 and Halo 3

 * The Banshee in Halo 3 is largely unchanged from Halo 2 the most notable difference is the time in which a stunt can be preformed and an increase in boosting speed.
 * The Fuel Rod Gun has been added for use in Multiplayer.
 * The Banshee can no longer face any lower than 45 degrees, to prevent it from overpowering ground players and for more airplane-like strafing runs.
 * In Halo 3 the Banshee's wings cannot be fully shot off, as the fiction states that without the anti-grav pods the Banshee has nothing to keep it in the air.
 * Along with the Wraith the Banshee has received a substantial visual upgrade. Its canopy now has a green iridescent sheen, which appears almost insectoid, which makes it look like a true alien alloy and adds to the verisimilitude of Halo 3
 * As stated in the entry above, the green looking tint on the the front is seen from every angle in game-play, and also in the Forge and Theater game modes.

Halo Wars
Banshees are seen in Halo Wars and appear to be capable of boosting and performing barrel rolls and stunts. However, they appear to be missing most of the green sheen that they have in Halo 3, it can only be seen on the very center of the 'hood', probably because the game is set prior to Halo C.E.. Banshees are effective against ground troops, and the only effective way of taking them out seems to be through the use of a UNSC Wolverine vehicle, although LAAG Warthogs should also be able to do the job. In the announcement trailer, they seem to have strobe lights, and sound different. They are capable of hovering in current builds of the game, as opposed to all other models of the Banshee, in which the vehicle is continually moving. It could be hypothesized that the model found in Halo Wars was a older version with the ability to hover in mid-air; however, a more likely explanation is that it was set to hover to make its selection and commanding easier for the player. When upgraded with Boost they become the fastest unit in-game. Banshees attack infantry units using their twin Plasma cannon and use the Fuel Rod Cannon against buildings and vehicles. Much like the Vampire it is also capable of being hijacked by Spartans.

Trivia

 * In Celtic Mythology, a Banshee is a woman spirit, from Irish folklore, who wails for the death of a particular person, before they die. The banshees have to steal souls from people to live. The high pitched sound made by the Banshee in Halo is a reference to this, especially while performing tight maneuvers making it easy to hear them before you see them.
 * A Heretic version of the Banshee appears in Halo 2 its only notable difference however is its golden trim, colors of the Sangheili home world, Sanghelios.
 * Banshees are seen in the three part series Halo: Landfall. They seem to fly much faster than in Halo 3, often performing strafing runs, and its weapons seem to do more damage. The plasma projectiles seem to also travel much faster, however this may be because "our" experience with the Banshee is through the Master Chief, who has reflexes several times faster than a normal human.
 * A lightly recurring theme throughout the series is players almost dying in vehicle crashes, mainly in the Banshee. In The Maw, when the Master Chief enters the Pillar of Autumn the Banshee he is riding crashes into the side of the ship, much to Cortana's annoyance. Midway through Halo 2's The Oracle, the Arbiter crashes his Banshee into a platform, only to climb up unscathed, just as the Chief did.
 * Supposedly, Banshees use anti-gravity pods on the ends of their wings to fly. However, in Halo 2, a Banshee can lose both of these pods and still fly normally. It is unknown if Bungie intended for the Banshees to have an emergency propulsion system, or if this was simply overlooked in the making of the game.
 * In the novel Halo: First Strike, a Banshee is capable of carrying Master Chief and a second SPARTAN-II Linda-058. In addition, Zuka 'Zamamee and Yayap rode in a Banshee together in Halo: The Flood, whilst escaping the battle for Alpha Base. In all the games, a Banshee can only carry one person.
 * On page 129 of The Art of Halo, Banshees are seen firing Fuel Rod Cannons on the Halo 2 map Waterworks, in the Halo 2 Beta.
 * In the Halo 3 campaign, the Banshee's Fuel Rod Cannon can home in on enemy targets. This is seen on The Covenant during the aerial dogfight section.
 * On the cover of the Halo: Combat Evolved game, the two banshee's appear to be pilotless as the top canopy enclosing the driver is up. Also, the two Banshees that shot down Foehammer also had open canopies. These were probably either an early render or a glitch in the rendering, the PC version of Halo: CE, did not have open canopies and had Elites in them.
 * In Halo 3 if you manage to board a Banshee on the level The Covenant, it will automatically explode when you exit the craft, much like the AA Wraith. Only Banshees that have been disabled by shooting the Brute pilot out of the cockpit behave like normal banshees, i.e. when dismounting the Banshee does not automatically explode. Disabling the banshee is naturally easier on lower difficulties, due to the lower health of the individual pilot.

Internal Links

 * Banshee Glitch
 * The Great Banshee Switch
 * AV-14 Attack VTOL - UNSC Equivalent
 * Banshee Jumping