Type-33 needler

"First order of business when dealing with a hostile armed with a needler is finding cover; second order of business is killing the mike foxtrot with the needler."

- Anonymous serviceman

The Type-33 Guided Munitions Launcher, better known as the Needler, is a Covenant infantry weapon that fires a homing projectile capable of doing lethal damage.

Summary
The Needler is a highly unusual Covenant weapon in that it fires pink, translucent, crystalline projectiles. It is most often wielded by Unggoy (Grunts), Sangheili(Elites), and Yanme'e (Drones), but Kig-Yar (Jackals) have also been seen utilizing this weapon.

Its razor sharp crystalline projectiles are fired from this elaborately designed Covenant weapon; it is widely believed that they use heat or organic signatures to home in on targets. Although easily deflected by energy shields, the needles cause a chemical reaction in close proximity resulting in an explosive effect. After a number of needles have entered a hostile combatant, they will shatter and explode, causing massive internal damage that usually results in death.

Advantages
This weapon fires enemy-tracking needles that embed themselves in the flesh of a target before exploding to cause damage. The rate of fire increases with continuous fire. If 7 or more needles accumulate in the target, the needles' combined strength will create a large explosion, killing the target and causing splash damage to other nearby enemies. Needles can penetrate the energy shields of Elites, Sentinels, and Spartans, but bounce off Jackal Personal Arm Shields. They are especially useful against the unshielded Brutes in Halo 2's Campaign mode.

When dual wielding, the effectiveness and rate of fire of the needlers can be increased by firing them "out of phase". This is accomplished when the user begins firing one of his needlers a fraction of a second before the other, and continues to fire them in full-auto so that the shots from each weapon are fired in a "one-two punch" pattern. You can tell when the pattern is just right because the guns will sound as if they are firing much more rapidly. This allows for a more constant and consistent stream of fire. Since each needle is in it's own slot in the firing sequence, the failure of one needle to impact the target no longer means that two will fail.

In Halo 3, the Needler is more powerful than ever before. With a faster rate of fire, greater accuracy, quicker projectiles, better homing capabilities and higher damage, the Needler has been improved in virtually every area. As the Needler now behaves more like a rifle than an SMG, it can no longer be dual-wielded. However, it's no longer necessary to do so. Frankie has been quoted as saying that the Needler is now nearly a power weapon on its own.

Disadvantages
The needles are slow, and are not effective against vehicles. The needles also take time to hit/explode on the target, leaving the target time to move in and inflict some of the explosive splash damage on the shooter. It is nearly impossible to hit invisible Elites with the Needler, as they do not home in on camouflaged targets. The learning curve of the "lead" needed to hit strafing targets is also high. And when faced with experienced opponents in multiplayer (who often randomize their strafing patterns) the weapon is almost always overshadowed by better, more reliable options. Against larger and more heavily armored opponents, such as Hunters, the Needler is generally ineffective. In addition, the needles themselves do not inflict much damage, and that only the general explosion inside the enemy will kill them. Therefore, combinations of shooting/meleeing to get a kill are not feasible with this weapon. Also, this mean that, on Halo 2, the needler should be dual wielded only with another needler.

Description and Appearance
While the Needler first appeared in the original Halo: Combat Evolved, the individual crystalline needles used as a hand to hand weapon appear in the Halo novel, Contact Harvest. It made a return in Halo 2, and was made slightly less powerful with the advent of dual wielding. However, after Halo 2's 1.1 multiplayer patch, the weapon was toned down even more. The weapon returns in Halo 3. This time it is not dual wieldable, but the weapon has been significantly rebalanced to allow it to stand on its own; it is one of the most effective medium-ranged weapons in the game, especially when used against Brutes or Flood.

UNSC Remarks
"I don’t know how it works, but it seems the needles can only follow you if they can see you."

"Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those’re gonna cook off too."

“I caught three in the leg as I was diving behind a broken wall—they lodged right in there where the greave meets the boot. When they went off it damn near broke my ankle and flung like little splinters of glass or crystal or whatever all up my left side—the corpsman was pulling that shit out’a me for the better part of two hours.”

“Luckily—listen to me “luckily”—the needles only detonate when they’re embedded [sic] in living tissue. Now that’s lucky because it’s not gonna blow a hole in the wall you’re hiding behind or tear the tires off of the vehicle you’re trying to escape in.”

“It’s about as close to a fire-and-forget small arm that were likely to ever see—and it ain’t ours. This is why we’re losing.”

Character Compatibility

 * Elites
 * Spartans
 * Brutes (have animation but not used)
 * Drones
 * Grunts
 * Marines
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)
 * Needler Sentinel

Trivia

 * The only level in all three games where Needler ammunition can be found outside the weapon is 343 Guilty Spark (Level)
 * On the level Sacred Icon in the first Enforcer fight behind the Gondola there are three overloaded Needlers with 135 ammo each.
 * Given the complexity of this weapon and its similarity to the Kig-Yar Energy Cutlass, the Needler could be a Kig-Yar firearm adopted into the Covenant.
 * It takes 38 needler rounds (with extra damage) on multiplayer to destroy a Warthog.
 * The melee animation for the Needler has changed from Halo:CE to Halo 3. Where in Halo:CE the Chief swung the Needler, now he appears to punch with it.
 * If one squints while looking at a Needler from a certain angle, the gun will appear to be similar in shape to a Jackal's head.
 * Despite what one might think, the needles do not need to be fired all at once to achieve the detonation, only before they individually explode, not needing to dump the whole clip into the target.
 * In Halo 3, a certain number of needles in a target is required for the explosion, having even one less will not cause the explosion. Also noted, if multiple needles are stuck in a target but do not explode, the target will not die from the needles even if their shield is down; the explosion is the only way to kill them.
 * In Halo 3 if you look at your shadow while holding a Needler (regardless of how many needles are protruding from the top) their won't be any needles visible in the top of the Needler in your shadow.
 * In Halo: CE, the needles appear bluish-pink when in the Needler, although they've always been pink when shot.
 * In Halo 3 the force of the needler explosion was reduced along with the multiple explosions of Halo:CE and 2
 * Halo:CE veterans nicknamed it the "Elite Killer" because 7 or 8 needles stuck in an Elite means an instant kill.
 * If you shoot a weapon in Halo 3 with at least 7 needles, then quickly pick it up while still firing, you will explode and die. This glitch counts as a suicide.

Related Links

 * Covenant Weapons
 * Fear the Pink Mist
 * Energy Cutlass
 * Needler at halowiki