Forum:Halo 5: Guardians (General)

Discuss any final final improvements you would like to see!

Spartan Companies
Don't know if everyone has seen this already, but 343 have created what is essentially an official clan system for Halo 5. See Frankie's announcement HERE and a breif overview HERE. Basically it's a service that lets you create a group through which to organise things through a group forum. Companies have a 100 person limit, and you can only be part of one at a time. Creating one or joining one will give you a free REQ pack. To become active you need to have at least four people in a Spartan company. Alongside this they have also added a Spartan customisation feature on Waypoint so you can customise your multiplayer Spartan outside of the game.--Soul reaper (talk) 02:12, 20 October 2015 (EDT)


 * You also get a REQ pack for the first time being in an active (+4 member) company. I created my company as soon as the feature was released and managed to snatch a valuable name. Anyway, I'm in the process of taking screenshots of every single armor, visor, and color for upload. Expect a huge dump of images in an hour or two.--1221751884 I-animated-this-for-you.gifEnder the Xenocide 1221751884 I-animated-this-for-you.gif 02:19, 20 October 2015 (EDT)
 * The community has been asking for something like this for quite a while, so I'm glad this is finally happening. My only strike against it is that you can only be in one company at a time, but I guess they have a reason for it.-- 11:02, 20 October 2015 (EDT)

Story
Do not worry, I am not going to say any spoilers, I just want to say. What. The. ****. I am just... speechless as to what just happened in the campaign, anyone else? I literally felt my heart stop for a second when I got the legendary ending.Alertfiend - Team Chief 05:20, 26 October 2015 (EDT)


 * Without spoiling anything, I loved the campaign. I thought it was probably the best since ODST. I have no idea what certain reviews complaining about a weak campaign are talking about, except that maybe they weren't paying attention to it. Osiris works well, and Blue Team are a thrill to see, if sparingly. The story satisfies everything I want a Halo story to be, and introduces a few new major players. There is one new character who is really cute, and I hope she returns for future games. You'll know them when you see them. I watched a playthrough, rather than playing the game, but it looks really, really fun. The Prometheans retooling seems to have worked rather well, and the Spartan Abilities are really nice new tools in the sandbox. --  Qura 'Morhek   The Autocrat     of Morheka   22:36, 26 October 2015 (EDT)


 * Yeah, I think I know who she is you are referring to, I hope for that as well. Alertfiend - Team Chief 22:53, 26 October 2015 (EDT)


 * I second everything you said, Qura 'Morhek, and I definitely think the complaints I've been seeing are either lack of understanding, or that due to lack of paying attention; any gripes I have with the campaign are few, far between, and not really worth noting. All too often people judge stories based on their own preconceptions that they can't get overlook; they've already decided what the story should be, and if it's not that then clearly it's a crap story. :/ Personally, I expected more or less exactly what happened, both in this story and the setup for the future. Alex T Snow (talk) 15:44, 27 October 2015 (EDT)

I'm also in the category of flabbergasted. I've never been truly surprised before with a Halo campaign, but this is a first, and damn, is it satisfying. I'm still trying to wrap my head around it, honestly. I played through it first on Easy, for the story, and I'll be doing a Legendary run soon, but damn, I almost didn't want it to end. Makes me wonder what Halo 6 will bring to the table, with a certain someone as the new antagonist, a new monitor ally (who is absolutely adorable in my opinion), and with the Warden still active, its going to be quite the story. Now, we just have to wait 3 more years to continue the story, and until then, to Warzone. Siphon 117 17:54, 27 October 2015 (EDT)


 * (Please don't kill me) Story strength-wise I would call Halo 5 the Age of Ultron of the Reclaimer Saga; it's definitely good, but not great. I liked the story overall, but there were parts that I felt should have been expanded on a bit more (For the sake of spoilers, I'll list them when the spoiler-ban no longer applies) Yoonhyuk-740  10:20PM EST, October 27th, 2015.


 * As far as I know, our spoilers policy is that, if it's officially out in the wild, it's fair game. If I'm wrong, someone please correct me. I posted a plot synopsis for Halo 5 on this basis, and if I'm wrong, I'd appreciate correction so I can remove that.


 * I would agree with that comparison in that, like Age of Ultron, a lot of people are jumping on small issues that I could easily forgive. My brother had serious problems with Halo 4's campaign and how you needed to read the books to make heads or tails of it. He sent me a message this morning, telling me only that it is "brilliant," so I can only assume he didn't have those issues this time around, which I am glad.


 * As for the future, I'm excited for the possibilities this opens up. Regarding Warden Eternal: we all, I think, expected the Didact to have survived being Composed. I kind of expected the Warden to turn out to be the Didact in a new body. Now imagine a composed Didact, in a hulking Promethean body, fighting the Warden for control of this new faction seeking the Mantle. Now imagine the UNSC and Swords of Sanghelios launching a united strike during this internecine conflict, to take out or capture Cortana. Heck, we see Covenant in the game who think Genesis was "promised by the Prophets" - they could see these Guardians as the return of their "Gods" and begin to revive, after the disasters on Kamchatka and Sanghelios, in service to their new AI overlords. And having a large, diverse, interesting roster of characters, setting them all on the run, and teasing the involvement of a Halo in the future.


 * We've seen concept art of Thorne on Fireteam Osiris. I do have to wonder, was the original plan for Osiris to be Majestic? I can definitely understand replacing them, even with the original plan to keep Thorne, who is the only character Spartan Ops introduced that I like and who has earned the right, in my book, to call himself Spartan material. I do wonder what 343 plan to do with Majestic in the future, now that Osiris is their "primary" S-IV team. Will they be kept to future comics? A book series? A retooled Spartan Ops campaign? --  Qura 'Morhek   The Autocrat     of Morheka   23:02, 27 October 2015 (EDT)

Cutscene Inconsistencies
Not real sure how many have noticed it, and its not really an issue, but in both the intro and ending cutscenes to the first mission of the game, we get shown Fireteam Osiris kicking ass, and taking names. Nothing wrong with that, but I noticed something, and its been bugging me ever since. Vale. In both the beginning cutscene (when she boards a phantom, and engages a elite in close combat) and ending cutscene (where she humiliates an elite so bad, he falls head first off a cliff) to the first mission, she is shown using a Magnum. Now, ordinarily, I'd have no issue with that, but we all know that her standard loadout is a SMG and a plasma pistol so, where is this magnum coming from? Now, I know its possible that ALL Spartans can carry a extra magnum on their person, but still, it just bothered me. That's the only one that really stuck out to me, but do you guys find any other inconsistencies with th4e cutscenes in the game, and tell me what you think of them (including the one I found). Siphon 117 18:22, 3 November 2015 (EST)

She had a magnum when the cut scene started, Tanaka handed her one so that is not an inconsistency. Alertfiend - Team Chief 19:38, 3 November 2015 (EST)

Must have missed it, but still when you start the game, you have a SMG and a Plasma pistol, no magnum in sight. But as I said, not really a problem. Siphon 117 20:23, 3 November 2015 (EST)

She could have easily ran out of ammo and picked up a plasma pistol from one of the two dead Jackals. Alertfiend - Team Chief 20:41, 3 November 2015 (EST)

Okay, and? She starts off EVERY mission with a SMG and a Plasma Pistol, including the 4rth and 5th mission, which hasn't a single covenant in sight. Explain that one. Siphon 117 22:50, 3 November 2015 (EST)

Plasma weaponry is (apparently) easy to recharge, considering how she only has a SMG, she would find a use for the noob combo with the PP and SMG, or since she has an interest in Sangheili culture and language, she modified her own armour to hold both PP and a magnum, who can truthfully say? Alertfiend - Team Chief 22:53, 3 November 2015 (EST)

Still, it just seems off that in almost every other occasion, she is seen with the SMG and Plasma Pistol, but in the 2 opening cutscenes, she uses a Magnum. As I've said already, not really an issue, but why would she have a magnum if her loadout is a SMG and a Plasma Pistol? Anyway, it doesn't matter, just something I thought would be interesting to note. Siphon 117 23:01, 3 November 2015 (EST)


 * The weapons are generally inconsistent in cutscenes, often not having any attachments at all (meaning scopes), and Kelly and Linda's randomly do and don't have their paint schemes. There's also Locke losing his BR then having it next time they're in gameplay. Or Chief having full ammo right after boarding Argent Moon, something they actually did right in ODST. On the flip side, Osiris actually has different weapons than normal in the first mission just so they can line up with the opening cutscene properly, which is nice. Alex T Snow (talk) 01:20, 5 November 2015 (EST)