Relic

Relic is a multiplayer map in Halo 2.

Summary
A Halo 2 multiplayer map, the setting takes place on a large island on Installation 05. It possesses a vast castle-like Forerunner structure centered on the island. It is assessed to be a counterpart of Halo: Combat Evolved's campaign level The Silent Cartographer by some. It also resembles Death Island from Halo PC, but it's smaller. Due to its design, it is best played using one flag/bomb CTF/Assault variants.

Relic was added to Halo 2 in the Maptacular Pack. It is rumored that this map may be remade into Longshore (given its popularity with one-sided game types) for the Halo 3 Mythic map pack: due to both possibly having beaches and the Ghost, an integral vehicle in Relic.

The map itself features the Sniper Rifle and Beam Rifle, as well as the anti-gravity sniper towers used by Jackals.

Description
There is a two-way teleporter that can be activated from inside the basement of the building, If you get on top of the teleporter inside the building before you activate it then jump and shoot a rocket at it, when you land on it you will transport. There is also an excellent hovering Covenant sniping tower, at the base of which, a Beam Rifle can be found and located. This tower can be toppled, if you put on certain vehicles, such as the Gauss Warthog in the settings. This is an amazingly helpful weapon for such a large map. However, the sniping tower can be shot down with rockets.

There is also a Sniper Rifle located near the back of the UNSC Albatross. Two more fantastic weapons are the Energy Sword and the Shotgun. They are both found near the middle and center locale of the map, under the Forerunner building. The Rocket Launcher is located by some broken walls on the far side of the island. The control of these weapons generally controls the outcome of the game.

It is oddly enough one of the only maps in which the flags in a CTF game mode are not on opposite ends of the map or in any symmetrical pattern. This makes for unusual game play.

Territories

 * Pinnacle
 * Watchtower
 * Beach
 * Rear Base
 * Teleporter Ridge

Trivia

 * Relic's design was based somewhat on the first multiplayer map design for Halo. In this way, it is literally a relic.
 * You can use the black shield trick to reach the top of the tower, making for an excellent sniping location. Do this by hitting the shield close to the tower, stand on the support leg, and shoot the top center of the shield with a Rocket Launcher. However, you must be the connection host to reach and land on top of the Relic and its recommended to use an Overshield.
 * On Bungie.net, the image files for Relic are in the /dune/ directory, and in the game files it is called dune.map, which possibly signifies that the level was originally to be called Dune.
 * Avoid attacking someone who has positioned themselves behind the teleporter (when active) inside the structure with the Energy Sword as you will be flung far outside the map and die.
 * This map is used as the main setting for the Machinima, Gameplay May Change During Online Play, along with being a main setting for the Machinima, Lost: Halostyle, as well as breifly being O'Malley's hideout in Red vs. Blue. Wyoming also fought Tex and York here and briefly encountered Washington but fled for an unknown reason.
 * There is an Albatross dropship on the west edge of the island. This is also seen on the Halo 3 multiplayer map Sandtrap.
 * The size and shape of Relic may have been inspired by the Halo PC map Death Island.
 * This is the only map that has a Deployable Lookout Tower by default.
 * The map originally featured 5 Orbital Insertion Pods located across the map from the crashed Albatross but they presumably cut; they cannot be found without modding tools. An energy barrier (Most likely anti-vehicle) was also cut from the map, but not removed from the map's files.
 * If you go to a teleporter that has not been activated you can actually go through it. You can do this by crouch jumping on top of the teleporter. This is a good trick for CTF.