Containment

"Some may say that fighting for a frozen piece of Flood infected real-estate is pointless but....ummmm....."

Summary
Containment is a large level similiar to Coagulation. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate. About 300 feet from it, is a panel which opens each. This is used to get a vehicle inside, as you can go around through the caves, or you can jump the ledge without a vehicle. I would take the cave, however, as there are turrets seeing as far as the gates. A classic example of Bungie's genious for creating multiplayer maps are the two fully functional gate switches and opening gates. There are two warthogs, two scorpions, and two banshees by default spawing. It is ideal for large, system link games or even xbox live games, about 8-12 people. Any number less than 8-12 is just plain boring.

The level may also remind you of the classic multiplayer level from Halo: Combat Evolved, "Sidewinder", being set in the snow and having a blue and red base.

Tactics:

rd on top of the base. This is important as you do not want anyone jumping down from behind and stealing the flag.
 * 1) -Stay hidden, snipers favour this large, snowy, and barren landscape. There is not much cover.
 * 2) -Avoid using the warthogs in large games. If you accidentley slide into mine, it means death.
 * 3) -always head for the overshield, it can save your life.
 * 4) -As soon as the game starts, head for the enemys door housings, and open their gate.
 * 5) -In CTF(Capture The Flag)if you are defending, always post a gua
 * 1) -Guard your warthog, if two opposing enemies come in and take the flag, then get away in your warthog, they have scored a two-for-one deal, get the hog and get the point. DO NOT let that happen.

Territories

 * Bridge
 * Red Cave
 * Blue Cave
 * Red Gate House
 * Blue Gate House