Fragmentation

Fragmentation is a multiplayer map in Halo Infinite.

Universe and lore
The map is set within one of the many canyons on the surface of Installation 07. Set into the side of a high cliff, this canyon hosts two beam emitters, and various Forerunner nodes and beacons. Following the ring's fragmentation during Battle for Zeta Halo, the 511th Infantry Division from the have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.

Overview
The map allows the use of Razorbacks, Wasps, Banished Choppers, Banished Ghosts, Banished Banshees, Chaingun Warthogs, Rocket Warthogs, Mongooses, Scorpions, and Banished Wraiths.

Callouts
The following are locations on the map that are so named on the player's heads-up display during gameplay:
 * Canyon Base
 * Canyon Roadway
 * Broken Ring
 * Hex Vault Courtyard
 * Center Rock Path
 * Hex Junction
 * Center Hex Path
 * Canyon Wall
 * Front Canyon Base
 * Rock Junction
 * Hex Vault Hike
 * Hex Vault - Internally referred to as the "loot cave", entrance into the Hex Vault requires a player to hack open a door with their personal AI. Inside are various equipment and weapons.
 * Wreckage - The road and trees around a burning, wrecked Warthog

Production notes
Cliff Schuldt was the level designer for Fragmentation. Multiplayer designer Andrew Witts cited Valhalla from Halo 3 and its Halo 4 remake Ragnarok as influences for Fragmentation.

The map was first shown unnamed in the A New Generation trailer, and was eventually shown in more detail with hints to its setting in the Halo Infinite Multiplayer Overview trailer. Finally, in a Canon Fodder post on Halo Waypoint, Fragmentation had its name revealed and further story details divulged. The map is playable in the second Halo Infinite multiplayer preview.

In Capture the Flag once a flag is captured the scoring team's beam emitter will fire.