Slayer

Slayer is a popular and common gametype in the Halo video game series. The object of the game is simply to kill as many opposing players as possible. It can be played in teams of anywhere from 2-8 in Team Slayer, or individually, in FFA.

Fiesta Slayer
Slayer where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons.

In Halo 3, Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. Halo 4 features team-based Fiesta modes in Team Action Sack. Fiesta Slayer was added to Halo 5: Guardians in the Hammer Storm update. Super Fiesta is a gamemode in Halo 5: Guardians that features all the power weapon REQs that were previously exclusive to Warzone and campaign.

Team SWAT

 * BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.

'Nades 'n Spades

 * The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do not count. Normal speed and shields, Plasma Pistol for a starter weapon with regenerating grenades.

Demolition Derby

 * A variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like Coagulation or Sandtrap. Suggested vehicles: Warthog, Chopper or Ghost; mixing up the vehicle types add extra variety.

Monster Trucks

 * A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.

Slayer
"Free for all. 25 kills to win." Slayer Settings Scoring Leader Traits Shields and Health Weapons and Damage Movement Sensors Appearance Weapons and Vehicles Custom Powerup Traits Shields and Health Weapons and Damage Movement Sensors Appearance General Settings Base Player Traits Shields and Health Weapons and Damage Movement Sensors Appearance Respawn Settings Advanced Respawn Settings Respawn Modifiers Respawn Traits Shields and Health Weapons and Damage Movement Sensors Appearance
 * Score To Win: 25
 * Team Slayer: Disabled
 * Team Scoring: Sum of Team
 * Kill Points: 1
 * Assist Points: 0
 * Death Points: 0
 * Suicide Points: -1
 * Betrayal Points: -1
 * Leader Kill Bonus: 0
 * Headshot Bonus: 0
 * Beatdown Bonus: 0
 * Assassination Bonus: 0
 * Splatter Bonus: 0
 * Sticky Bonus: 0
 * Spree Bonus: 0
 * Elimination Bonus: 0
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Primary Weapon: Unchanged
 * Secondary Weapon: Unchanged
 * Grenade Count: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Primary Weapon: Assault Rifle
 * Secondary Weapon: None
 * Weapons on Map: Map Default
 * Grenades on Map: Map Default
 * Vehicle Set: Map Default
 * Indestructible Vehicles: Disabled
 * Duration: 10 Seconds
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: 150%
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Number of Rounds: 1
 * Time Limit: No Limit
 * Team Changing: Allowed
 * Friendly Fire: Enabled
 * Betrayal Booting: Disabled
 * Damage Resistance: 100% (Normal)
 * Shield Multiplier: Normal Shields
 * Shield Recharge Rate: 100% (Normal)
 * Shield Vampirism: Disabled
 * Immune to Headshots: Disabled
 * Damage Modifier: 100%
 * Primary Weapon: Assault Rifle
 * Secondary Weapon: None
 * Grenade Count: Unchanged
 * Grenade Regeneration: Disabled
 * Infinite Ammo: Disabled
 * Weapon Pickup: Enabled
 * Player Speed: 100%
 * Player Gravity: 100%
 * Vehicle Use: Full Use
 * Motion Tracker Mode: Normal Mode
 * Motion Tracker Range: 25 Meters
 * Active Camo: Off
 * Waypoint: Visible to Allies
 * Forced Color: Off
 * Respawn Time: 5 Seconds
 * Suicide Penalty: 10 Seconds
 * Betrayal Penalty: 10 Seconds
 * Lives Per Round: Unlimited
 * Synchronize With Team: Disabled
 * Respawn Time Growth: Disabled
 * Respawn on Kills: Disabled
 * Duration: None
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged

Team Slayer
"Form teams for greater glory. 50 kills to win" Slayer Settings Scoring Leader Traits Shields and Health Weapons and Damage Movement Sensors Appearance Weapons and Vehicles Custom Powerup Traits Shields and Health Weapons and Damage Movement Sensors Appearance General Settings Base Player Traits Shields and Health Weapons and Damage Movement Sensors Appearance Respawn Settings Advanced Respawn Settings Respawn Modifiers Respawn Traits Shields and Health Weapons and Damage Movement Sensors Appearance
 * Score To Win: 50
 * Team Slayer: Enabled
 * Team Scoring: Sum of Team
 * Kill Points: 1
 * Assist Points: 0
 * Death Points: 0
 * Suicide Points: -1
 * Betrayal Points: -1
 * Leader Kill Bonus: 0
 * Headshot Bonus: 0
 * Beatdown Bonus: 0
 * Assassination Bonus: 0
 * Splatter Bonus: 0
 * Sticky Bonus: 0
 * Spree Bonus: 0
 * Elimination Bonus: 0
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Primary Weapon: Unchanged
 * Secondary Weapon: Unchanged
 * Grenade Count: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Primary Weapon: Assault Rifle
 * Secondary Weapon: None
 * Weapons on Map: Map Default
 * Grenades on Map: Map Default
 * Vehicle Set: Map Default
 * Indestructible Vehicles: Disabled
 * Duration: 10 Seconds
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: 150%
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Number of Rounds: 1
 * Time Limit: No Limit
 * Team Changing: Allowed
 * Friendly Fire: Enabled
 * Betrayal Booting: Disabled
 * Damage Resistance: 100% (Normal)
 * Shield Multiplier: Normal Shields
 * Shield Recharge Rate: 100% (Normal)
 * Shield Vampirism: Disabled
 * Immune to Headshots: Disabled
 * Damage Modifier: 100%
 * Primary Weapon: Assault Rifle
 * Secondary Weapon: None
 * Grenade Count: Unchanged
 * Grenade Regeneration: Disabled
 * Infinite Ammo: Disabled
 * Weapon Pickup: Enabled
 * Player Speed: 100%
 * Player Gravity: 100%
 * Vehicle Use: Full Use
 * Motion Tracker Mode: Normal Mode
 * Motion Tracker Range: 25 Meters
 * Active Camo: Off
 * Waypoint: Visible to Allies
 * Forced Color: Off
 * Respawn Time: 5 Seconds
 * Suicide Penalty: 10 Seconds
 * Betrayal Penalty: 10 Seconds
 * Lives Per Round: Unlimited
 * Synchronize With Team: Disabled
 * Respawn Time Growth: Disabled
 * Respawn on Kills: Disabled
 * Duration: None
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged

Rockets
"Free for all, with nothing but rocket launchers. 25 kills to win." Slayer Settings Scoring Leader Traits Shields and Health Weapons and Damage Movement Sensors Appearance Weapons and Vehicles Custom Powerup Traits Shields and Health Weapons and Damage Movement Sensors Appearance General Settings Base Player Traits Shields and Health Weapons and Damage Movement Sensors Appearance Respawn Settings Advanced Respawn Settings Respawn Modifiers Respawn Traits Shields and Health Weapons and Damage Movement Sensors Appearance
 * Score To Win: 25
 * Team Slayer: Disabled
 * Team Scoring: Sum of Team
 * Kill Points: 1
 * Assist Points: 0
 * Death Points: 0
 * Suicide Points: -1
 * Betrayal Points: -1
 * Leader Kill Bonus: 0
 * Headshot Bonus: 0
 * Beatdown Bonus: 0
 * Assassination Bonus: 0
 * Splatter Bonus: 0
 * Sticky Bonus: 0
 * Spree Bonus: 0
 * Elimination Bonus: 0
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Primary Weapon: Unchanged
 * Secondary Weapon: Unchanged
 * Grenade Count: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Primary Weapon: Rocket Launcher
 * Secondary Weapon: None
 * Weapons on Map: No Weapons
 * Grenades on Map: Map Default
 * Vehicle Set: Map Default
 * Indestructible Vehicles: Disabled
 * Duration: 10 Seconds
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: 150%
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Number of Rounds: 1
 * Time Limit: No Limit
 * Team Changing: Allowed
 * Friendly Fire: Enabled
 * Betrayal Booting: Disabled
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Primary Weapon: Rocket Launcher
 * Secondary Weapon: None
 * Grenade Count: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Enabled
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Respawn Time: 5 Seconds
 * Suicide Penalty: 5 Seconds
 * Betrayal Penalty: 5 Seconds
 * Lives Per Round: Unlimited
 * Synchronize With Team: Disabled
 * Respawn Time Growth: Disabled
 * Respawn on Kills: Disabled
 * Duration: None
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged

Eliminatio
"Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there." Slayer Settings Scoring Leader Traits Shields and Health Weapons and Damage Movement Sensors Appearance Weapons and Vehicles Custom Powerup Traits Shields and Health Weapons and Damage Movement Sensors Appearance General Settings Base Player Traits Shields and Health Weapons and Damage Movement Sensors Appearance Respawn Settings Advanced Respawn Settings Respawn Modifiers Respawn Traits Shields and Health Weapons and Damage Movement Sensors Appearance
 * Score To Win: 5
 * Team Slayer: Enabled
 * Team Scoring: Sum of Team
 * Kill Points: 1
 * Assist Points: 0
 * Death Points: 0
 * Suicide Points: 0
 * Betrayal Points: 0
 * Leader Kill Bonus: 0
 * Headshot Bonus: 0
 * Beatdown Bonus: 0
 * Assassination Bonus: 0
 * Splatter Bonus: 0
 * Sticky Bonus: 0
 * Spree Bonus: 0
 * Elimination Bonus: 0
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Primary Weapon: Unchanged
 * Secondary Weapon: Unchanged
 * Grenade Count: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Primary Weapon: Assault Rifle
 * Secondary Weapon: None
 * Weapons on Map: Map Default
 * Grenades on Map: Map Default
 * Vehicle Set: Map Default
 * Indestructible Vehicles: Disabled
 * Duration: 10 Seconds
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: 150%
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged
 * Number of Rounds: 5
 * Time Limit: 3 Minutes
 * Team Changing: Allowed
 * Friendly Fire: Enabled
 * Betrayal Booting: Disabled
 * Damage Resistance: 100% (Normal)
 * Shield Multiplier: Normal Shields
 * Shield Recharge Rate: 100% (Normal)
 * Shield Vampirism: Disabled
 * Immune to Headshots: Disabled
 * Damage Modifier: 100%
 * Primary Weapon: Assault Rifle
 * Secondary Weapon: None
 * Grenade Count: Unchanged
 * Grenade Regeneration: Disabled
 * Infinite Ammo: Disabled
 * Weapon Pickup: Enabled
 * Player Speed: 100%
 * Player Gravity: 100%
 * Vehicle Use: Full Use
 * Motion Tracker Mode: Normal Mode
 * Motion Tracker Range: 25 Meters
 * Active Camo: Off
 * Waypoint: Visible to Allies
 * Forced Color: Off
 * Respawn Time: 15 Seconds
 * Suicide Penalty: 10 Seconds
 * Betrayal Penalty: 10 Seconds
 * Lives Per Round: Unlimited
 * Synchronize With Team: Disabled
 * Respawn Time Growth: Disabled
 * Respawn on Kills: Disabled
 * Duration: None
 * Damage Resistance: Unchanged
 * Shield Multiplier: Unchanged
 * Shield Recharge Rate: Unchanged
 * Shield Vampirism: Unchanged
 * Immune to Headshots: Unchanged
 * Damage Modifier: Unchanged
 * Grenade Regeneration: Unchanged
 * Infinite Ammo: Unchanged
 * Weapon Pickup: Unchanged
 * Player Speed: Unchanged
 * Player Gravity: Unchanged
 * Vehicle Use: Unchanged
 * Motion Tracker Mode: Unchanged
 * Motion Tracker Range: Unchanged
 * Active Camo: Unchanged
 * Waypoint: Unchanged
 * Forced Color: Unchanged

Trivia
Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song U Can't Touch This. See also Hammer Time.

Related Pages

 * Slayer Variants