Talk:MA5C assault rifle

Any chance we could add a history part to the MA5C page. It would go like this.

--History-- This is just fan theory based on in game appearance and the Halo trilogy time line. The MA5C is the variant closest variant of the MA5B. It probably was in Production shortly before the events of Halo 2. Later it was most likely distributed during the events of Halo 2. The rifle is only seen in Halo 3.

Well tell me what you think. Sorry if I posted something wrong this is the first time I have even looked at a discussion page, and made an account on any wiki ever.

TU2 updates the assault rifle
hey, the assault rifle recieved an update in title update 2, making its damage increased on shields, but, (unconfirmed) it appears to be harder to finish someone off with it anymore, this may mean that they have changed the "health damage" to boost the "shield damage". if anyone can confirm my theory please do. GroverA 125 11:03, 29 September 2008 (UTC)

I think the 'magnum round' theory should be removed, because it is pure speculation, with little serious basis in fact.

AGREED - even if this speculation proves to be true, which I doubt could happen, there is very little chance that it could even affect gameplay --Dockman 17:32, 2 January 2007 (UTC)

Could someone please fix all references of 'clip' or 'clips' to 'mag' or 'magazine'? it's a glaring technical faux pas. --Sephirius 21:44, 18 March 2007 (UTC)

Yes, PLEASE, for God's sake, change the term "clip" to "magazine." There is a HUGE difference. A "clip" is a strip that you "clip" the cartridges into so that they can be loaded into either an internal or an external "magazine." A "magazine" is a fully enclosed box made of metal or plastic that holds ammunition to be fed into the firearm. Thank you.

If you look closely on the image with the Marathon logo on the MA5C, you will can find a green button with a power sign on it. Whether this was for the gun or the ammo counter is unknown. --Blemo 06:08, 6 April 2007 (UTC)

In one of the new beta gameplay videos that is over at Gamespot they show the MA5C with 224 rounds in reserve which means that it can have at least seven extra magazines instead of five magazines, although I have no idea if that is the maximum amount of rounds it can have or just how many they had been holding at the time since it did not show them pick up anymore rounds. --MasterChief1097 00:15, 15 May 2007 (UTC)

Err Small problem, in 'Changes from MA5B' it states 'Decreased magazine capacity (60-32)' 60-32=28 ;-; shoud say something like 'it was 60, now 32' --Brave Moonlight

Same design as battle rifle
Am i the only one that notices that when the MA5C reloads it reloads the same way a battle rifle reloads? and when meleeing too and if you remove the scope of the battle rifle fill the gaps and make it gray IT LOOKS EXACT!! AM I THE ONLY ONE WHO SEES THIS!! user:the evil O,malley

Nnnnnnnnnnnno. Actually, if you look at the art gallery at the very bottom of the page, you will see a still shot of MC reloading his MA5C. But the part of you saying it is similiar in the BR in design is probably correct. -Blemo 02:47, 15 April 2007 (UTC)

Im talking about how its like the battle rifle from halo 2.user:the evil O,malley

Oh... -- B le m o http://www.wikia.com/skins/common/progress-wheel.gif Talk •  Contributions   •  Semper Fi
 * Well, both Rifles are bullpup in design, and I believe developed by the same manufacturer. The M16 and M4 have similar appearances, so for the MA5B and MA5C to appear similar is no real stretch. What's the point in changing a weapon design that works so well in the first place?XRoadToDawnX 20:07, 26 April 2008 (UTC)
 * apart from making it work even better.Maiar 04:10, 25 December 2008 (UTC)

Headshoot?
Does any one know if it does headshots... i think it would be really bad if a weapon like that wont do it

According to the halo 3 beta(in which i have participated in), the MA5C's bullet is stronger than the MA5B's, but not strong enough to kill an unshielded opponent when shot in the head.Actually, it would be useless because until you aim to the head you will be killed and because WHO FRIGGIN CARES ITS AN AUTOMATIC WEAPON. Spartan-G007 XBL gamertag:SpartanG007

Yeah but still it would be sweet to use an automatic weapon that does headshots since there is no such weapon in the games

Spartan-G007 XBL gamertag:SpartanG007

The sniper rifle's bullet can kill a player when shot in the head.I suggest playing one of the games instead of asking about it ;)
 * AUTOMATIC. dumbass

Proof on 300m range
I find it highly unlikely that the ARs range is 300m range considering the M6D Pistol's (a mid-long range weapon that many people called overpowered due to its range) bullets dissapeared at 127m and the AA dissapeared at 90m. Proof on the 300 m claim? --User:MLG Cheehwawa

The MA5's range is 300m it says so in Contact Harvest. Delta-269 20:20, 18 February 2008 (UTC)

According to the MA5 page it uses a 7.62x51 mm or 7.62x39 mm round, both of which are effective out to 300 m and further. However bungie managed to ruin the gun's accuracy so badly that its more of an SMG and is pretty damn hard to hit anything at 300 m, not impossible though. The Battle rifle did have a max range in halo 2, which I thought was strange since it was supposed to be long ranged, but nonetheless. Coviekiller5 04:34, 14 March 2008 (UTC)

technicaly it would be an Light-machine-gun not Sub. a sub uses pistol cartridges but a light uses assaault rifle like rounds, medium uses battle rifle like, heavy; sniper like

Aiming?
How do soldiers aim this weapon...there's no iron sights or scope visible on the weapons frame. so how are soldiers able to fire this weapon??

Wait really think in this, how the UNSC dont put iron sights. If there were a call of duty with halo weapons aiming this would be hard. Clavix2  I WILL PAY FOR  ALL MY SINS 22:57, 10 October 2007 (UTC)

The UNSC has a system of technology that is called a smart-link. From what I can figure from The Flood the weapon is interfaced with the marine's HUD and aiming reticule is displayed. However, the marines' HUD is no longer visible in Halo 2 & 3

Its like the Cheifs he has a reticule in his HUD (yes that wasnt just for gameplay there is a reticule in the Cheifs armor in the books)that lets him target so no CoD here

If I can recall correctly the smart-link view can be projected on to the ammo-counter screen. It is briefly mentioned in Fall of Reach, I think. Diaboy 13:45, 21 November 2007 (UTC)

There Are flip up iron sights on the rifle. Saber1807 07:23, 25 December 2009 (UTC)

Assault Rifle or Battle Rifle
I just recently noticed this, there is something I don't understand. WHY IS IT ALWAYS CALLED AN ASSAULT RIFLE IF IT USES A LARGE BATTLE RIFLE CARTRIDGE?

Assault Rifle :A military rifle that fires an intermediate cartridge from a high capacity magazine,20 or 30 rounds.Examples: 7.92 x 33mm Kurz, 7.62 x 39, 5.56 x 45 mm (NATO), or 5.45 x 39mm

Battle Rifle :A military rifle that fires a full sized rifle cartridge from a full length barrel.Examples:.303 British, .30-06 Springfield, 7.62 x 54R, or 7.62 x 51 NATO--0nyx Sp1k3r 00:37, 22 December 2007 (UTC)


 * Because Bungie doesn't know how to properly name (and for that matter, realistically design) guns. But yeah, it's a misnomer. XRoadToDawnX 20:14, 26 April 2008 (UTC)

The definition of the two terms overlap. For instance, I've heard the M14 rifle be referred to as both a battle rifle and an assault rifle. Though it is true that most weapons that are chambered in 7.62x51mm NATO are considered battle rifles, quite a few of them also fit the definition for an assault rifle (case in point, the M14).

There's quite a few mistakes Bungie made with Halo, and it ain't just the weapons. A Sergeant is never called "Sarge". For that matter, a Sergeant Major is never called a Sergeant (neither is any other "Sergeant" rank, aside from Sergeant; they made this error in Halo 1 when they referred to Johnson as Sergeant when he was in fact a Staff Sergeant) in the Marine Corps. You don't call an enlisted man "Sir" unless you are a recruit. I guess it's easy to make those mistakes when you've never served, but whatever. Smoke


 * Bungie makes many errors when it comes to modern to Halo military crossovers, especially when it includes ranks, insignias, uniforms, and customs & courtesies. [[Image:United Nations logo.png|35px]] General  Tony ,  Administrator of Halopedia  Talk  12/22/2008


 * I think Bungie took their liberties with the uniforms and insignia. The UNSC Marine Corps is clearly based on the U.S. Marine Corps (they apparently even wear the same Dress Blues), but they simply replaced the Eagle, Globe, and Anchor with the UNSC insignia, and the rank insignia is slightly different. It just bothers me that they have the boot Marines referring to a Sergeant Major as damn near everything but Sergeant Major (and Master Chief as well). Smoke
 * A) Bungie has made no errors concerning ranks. The UNSC has obviously invented a new ranking system. If not, the game is set in freakin' 2552.
 * B) It's probably referred to as an "Assault Rifle" because, in the Halo universe, everything is upscaled from present day. For example, the present day sidearm of the U.S. Army is the 9mm M9 pistol, and in the Halo universe, the standard issue sidearm is the .44 Magnum M6.
 * 12.7x40mm. Agent Tasmania 07:43, May 6, 2010 (UTC)
 * C) They probably don't care for common courtesies anymore. I sure as hell wouldn't if some fucking aliens came and glassed my homeworld.
 * My $0.02. CoD addict 00:02, May 6, 2010 (UTC)

What's ironic is the AR's physics would actually allow for it to fire longer and with more power and precision than the abnormally fat BR rounds from the BR55 in halo. The BR is a pointless weapon anyway, IMO. Give us a realistic AR and it completely eliminates the need for the crappy BR.

Trivia=Spoilers
in Trivia it says that the compas points to the objective, such as escaping Installation 04 (II), a Spoiler for people who having beat the game. And the page in uneditable. 76.31.9.72
 * Thanks for the update, I removed the spoiler, but don't really know any reference point off the top of my head that would work. Go figure.XRoadToDawnX 20:20, 26 April 2008 (UTC)

By the way, the last fact says that there is no cross hair so marines cant aim it. While the one like three above it explains that they use the neural interface so they always have one (im guessing that it is projected directly on there eyes like info on the POA for captain keyes) the last one should be deleted because it is irrelevant. Hus hɘr D316 TALK • CONTRIBUTIONS • EMAIL • <font color="DarkOrange">FEET FIRST<font style="text-decoration:blink"> INTO <font style="text-decoration:blink"><font color="Gold">HELL! 00:41, September 5, 2009 (UTC)

Halo1 Assault Rifle??
Is this not the exact same gun from halo 1

No, it isn't. This is the MA5C, the MA5B is used in Halo 1. They are actually different guns in the Halo universe, not just different stats applied to the same weapon for the games. Aeshir 20:01, 18 February 2008 (UTC)

Magazine Release Button
In the article, it says that the button is located above the magazine, with an arrow pointing downwards. However, that looks more like an indication of where the magazine is meant to go rather than the said button. The same applies to the Battle Rifle. In Halo 1, the Mag release catch was above the trigger. It isn't present there on the MA5C, though, so I think the mention of its location in this article should be removed. Thoughts?

Diaboy 12:34, 20 March 2008 (UTC)

Torch
The light from the MA5B is not used for the torch. All games use the helmet light.

Emre004 20:58 26/04/08 GMT
 * True, but the weapons are designed with Marines in mind, not SPARTAN-II's with integrated flashlights in their half-ton combat armor. XRoadToDawnX 20:18, 26 April 2008 (UTC)

size
Anyone oticed that when the marines or your model is holdinh a weapon, its normal sized but when its on theground or unused, its massive! Good examples, Halo 3 level halo.

angle youself next to johnson and headshot over the top of his weapon. as he dies in theater you can see the weapon enlarge to almost as big as johnson is tall. Another example is the level the storm.

Housed rocket launchers as you assualt lake bed b, are about the size of when yo carrry them, (or smalller). when droppped they enlarge .Wtf

Really this is probably just to make it easier to spot them on the battle field if you wanted to pick them up.

Forward assist?
Just wondering doesn't it have a forward assist, ya know, one of those things that lets you reload faster, the M16 and the M4 have one.--0nyx Sp1k3r 16:33, 1 July 2008 (UTC)

Forward assists do not help to speed up reloads. They are there to assist the bolt in being cycled forward. If the bolt in an M16 or an M4 is not cleaned and lubricated with CLP, it will sometimes get stuck when you rack the charging handle. The forward assist is there only to help correct this. There is no other purpose for it. The MA5C does not appear to have one. --Smoke, U.S. Marine

That would explain why they say its so damned unreliable. Gunnery sergeant Maiar 07:55, 28 February 2009 (UTC)


 * Yup. I've heard it called things like the "Mattel" toy and stuff like that. It is actually quite reliable, though. I can reach out and touch someone with it at ranges of like 500 to 600 meters easily, and as long as I keep it clean, I don't have to worry about it screwing up on me. It's just a high maintenance weapon because it's built for accuracy (hence me referencing it in the above sentence). The forward assist is there basically to correct that fault in the design. If you look at a picture of the old A1 models (the very first ones), you'll notice that there is a lack of a forward assist. Smoke My pageMy talk 15:42, 28 February 2009 (UTC)

Ummm...is this true? Is the BR55 really the Marine's main rifle from Halo 2 onward?
In the infantry weapon section on the UNSC Marine Corps page, it says that the MA5C is actually a naval weapon for tight quarters on ships, while the standard Marine weapon is the Br55 battle rifle from halo 2 onward. Is this true or merely fan fiction? It is written quite matter-o-factly so I assume the writer knew what he was talking about...24.15.64.119 04:09, 13 August 2008 (UTC)jake

WTF IS THIS SHITTY PRECISION?
The assault rifle has very bad precision if it is 2552 wouldent humanity have something tha decreases the f...ing recoil?Same for the SMG wich is more dangerus when you have 0 damage!

SPARTAN 456
 * Why does everyone think that simply because it is the future, there must be things that completely eliminate problems like recoil. I'm sure a century ago, doctors thought that by now, there should be a cure for every disease in the world, poverty should be done and over with, and we should be worrying about why people don't want to move to underwater cities. That aside, the Assault Rifle uses large caliber rounds which leads to the recoil, and the SMG uses caseless rounds, which also adds to recoil. --XRoadToDawnX 21:47, 22 December 2008 (UTC)

MetalStorm technologies have already creative recoil-free firearms. They fire thru electronic impulses rather than gas or gunpowder. Second, the AR has very good precision according to halo canon. In the game, I apologize if you think the gun could be more accurate. But the gameplay doesn't match up with halo canon, unfortunately.


 * Bungie rushed things a lot when making the games. do they honestly expect us to beleave that certain rounds (7.62x51mm NATO, .50 BMG(12.7x99mm), 14.5x114mm) survived in service for 600 years? and how can the 12.7x40mm Semi Armour-Peircing straght-cased pistol rounds from an M6 pistol do hedshots when a 12.7x99mm Armour-Peircing bottlenecked rifle cartridge from an M41 gatling-gun can't? in spite of having 3 barrels, the AIE486H and M41 gatling guns fire at a rate that a single barrel could manage easily. the realism lacking of HALO is its near-fatal Flaw. Agent Tasmania 04:54, May 5, 2010 (UTC)
 * There's something called GAME BALANCE, in the books it's a lot more accurate. Also, noobs particularly would just sit on the hog turret if it were headshot capable and could shoot faster. GAME BALANCE.
 * "Bungie rushed things a lot when making the games. do they honestly expect us to beleave that certain rounds (7.62x51mm NATO, .50 BMG(12.7x99mm), 14.5x114mm) survived in service for 600 years?"
 * Well hey, the revolver survived for about 200 years, so why can't bullet sizes survive that long? Bottletopman 02:17, May 5, 2010 (UTC)
 * Somehow i doupt it was the same revolver. and the longest serving cartridge only lasted a little over a century. in Call of Duty, all weapons can get head shots and general much more (though still terribly un) realistic and it's still ballenced. Agent Tasmania 04:54, May 5, 2010 (UTC)
 * Maybe because the 7.62 NATO round is superior in almost every way to almost every other combat cartridge ever designed? CoD addict 00:08, May 6, 2010 (UTC)
 * Maybe because the 7.62 NATO round is superior in almost every way to almost every other combat cartridge ever designed? CoD addict 00:08, May 6, 2010 (UTC)

Yeah, it is disappointing to think that Marines in the 26th century would be armed with such a sad excuse for a rifle. What's important to remember is that Halo 3 is basically a multiplayer game, and the multiplayer weapons are just included in the campaign. So they're not using an assault rifle, they're really using a balanced starting weapon. BS, I know, but so are a lot of things about Halo 3.

What's The Point?????
What was the point of bringing the Assault rifle back? The SMG is way better in the fact that you can dual wield it and has the same amount of ammo in one magazine.--Canadian Reject 23:24, 8 March 2009 (UTC)


 * The point is variety. Some of us don't like the SMG. There were a lot of complaints about it in Halo 2, and its such an iconic weapon from Halo:CE that they decided to bring it back. If you don't like it, don't use it. -- Councillor   Specops 306  -  Qur'a   'Morhek  23:30, 8 March 2009 (UTC)

I didn't say I didn't like it, I just wondered what the point is. Also, I don't have Halo 3, I gotta get a 360.--Canadian Reject 02:11, 10 March 2009 (UTC)


 * In Halo 3, the Assault Rifle (the MA5C) is more powerful than the SMG. It also has quite a bit more range. As a tradeoff, the magazine capacity is now 32 rounds, instead of 60. Smoke My pageMy talkMy Editcount 07:15, 10 March 2009 (UTC)

Haha. I see someone put in trivia, "The MA5C has no physical aimer or whatever." I wonder, is this a reference to my point on the MA5B discussion page? Oh, does everybody in 2500 have neural implants or whatever?--Canadian Reject 15:57, 1 May 2009 (UTC)


 * not everyone but all UNSC personell are Implanted for interface with their equipment and vehicles. Agent Tasmania 04:58, September 17, 2009 (UTC)

Varient or Model?
From my rudmentery knowledge of the expanded universe i beleive that the C didn't succeed the B meerly opperated along side it in a different theater. The armouries on the Pillar of Autumn were issued with the CQB effective MA5B because it was due for a close-in-combat mission(which also explains the Rarity of true long ranged weapons) and the MA5C was the general purpous main issue weapon, the galexy over. along with the sharpshooting BR55. the designation "Individual combat weapon SYSTEM" indicates that the MA5; B,C,K and any others are modular variations of the same basic shell and mechanisms. in a simaler respect, i beleave the M6D (Halo 1) is a special issue weapon, the M6C standad issue sidearm in Halo 2 succeded by the M6G in Halo 3. Agent Tasmania 05:08, September 17, 2009 (UTC)

Various notes and questions
First off, I've got a theory about why the MA5 is so inaccurate. I think that it may have attributes similar to the AK series of modern assault rifles, which are known for their reliability and ruggedness. Since the UNSC works across a huge region of space, they'd probably favor reliability over other factors, because they may be far away. This would also allow it to be used in many different situations across many different planets. Its used much differently than the BR55, which is known for its accuracy, and is probably comparable to the modern AR-15 for that.

On another note, how does this gun compare against the M7S. I know that it works well comparably to the M7, but the M7S is much different than its silenced counterpart. Arcdash 02:34, September 26, 2009 (UTC)

Here is my question, why is the charging handel on the left side but the bullet hulls eject right.If you look in theater the other side of the weapon doesn't even move the hulls just appear.And in ODST only about 1 in 5 hulls actually eject.apparently some of the rounds are caseless.(joke)4.153.67.200 03:32, February 5, 2010 (UTC)Lance Corporal Phy-ODST
 * I think you mean Cases, not Hulls. Agent Tasmania 04:50, May 5, 2010 (UTC)

Accuracy
Is it canonical that a pistol with an extremely short barrel (M6G/M6D/M6S/M6C) is much more accurate than a long barrel assault rifle that fires a round more suited for long range? Doesn't make sense to me, I am considering recoil but even the first shot is inaccurate.

PS, How do non-neural interface equipped marines aim? and is it designed for low gravity situations as it's pretty large, bulky and likely heavy compared to the BR55 which was standard issue(?) for the Marine Corps? ClydeE247 06:49, April 25, 2010 (UTC)
 * It is standard issue with iron sights and the recoil is for gameplay reasons.--Gunnery Sergeant Pete Stacker, UNSC Marine Corps 03:05, May 5, 2010 (UTC)
 * I've also read in the books that the screen on the rifle can be used as a sighting mechanism. It's also important to note that it's removable. CoD addict 00:12, May 6, 2010 (UTC)