Combat harness

The combat harness is the standard armor system used by the Sangheili soldiers of the Covenant and its splinter groups. The armor is made primarily of nanolaminate plating and comes in several variations based on occupation and personal taste.

Development and history
The combat harness is worn by the majority of ranks from Sangheili Minor to Supreme Commander, with the damage each can take and the armor's shielding increasing in power with rank (with the exception of Stealth Sangheili), and comes in a variety of colors denoting said rank. Following the fall of the Covenant combat harnesses did not always adhere to a strict color coding. The combat harness became less frequent in the period following the Covenant's collapse, instead being replaced by the Storm harness. Still, the combat harness saw limited use among some remnant factions, such as Merg Vol's, Jul 'Mdama's, and Sali 'Nyon's Covenant.

The armor's nanolaminate plating and undersuit boosts the strength and speed of the wearer in a similar fashion to the Spartans' Mjolnir. Some versions have active camouflage built in, others have flashlights, and other versions have an energy dagger built into the gauntlet. Its primary emphasis, to be iconic and inflict psychological trauma, can be linked back to the martial/physical preeminence of the Sangheili people. This helmet has remained unchanged for eleven hundred cycles, and the thoracic cage has remained unchanged for fifty generations.

Some harnesses include a failsafe in case the wearer is infected by a Pod infector; when activated, it will explode and kill any Pod Infectors nearby.

Harness patterns would be commissioned by particular fleets or shipmasters, which led to a great deal of variation in visual aesthetic.

Helmet characteristics

 * Unlock: Starter/Default.
 * Description: "The pattern of the basic infantry helmet has remained virtually unchanged now for eleven hundred cycles; it has been burned into the psyche of the known galaxy as the primary symbol of military prowess."

The helmet is largely angular, featuring a set of spikes at the rear of the helmet and a pair of cheek guards. It features a metal plate guarding each mandible.

Shoulder pauldron characteristics

 * Unlock: Starter/Default.
 * Description: "Iconic deltoid protection emphasizes at extreme distance to inflict momentary psychological bewilderment upon enemy personnel; reinforces awareness of Sangheili physical/martial preeminence."

The shoulder pauldron is a set of overlapping plates that spike upwards, downwards and to each side.

Thoracic cage characteristics

 * Unlock: Starter/Default.
 * Description: "The basic infantry combat harnesses' thoracic cage has allowed the fighting spirit of our noble race to burn brightly for fifty generations - even during the dark cycles whilst bound to the prophets' will."

The thoracic cage is made up of a pair of plates over either side of the chest with a gap between them and a pair of rectangular lights angled downwards on each side.

Halo: Reach

 * Unlock: Default.
 * Description: "All who walk the blessed path will find salvation... even in death."

Halo 2: Anniversary

 * Canon Fodder description: The standard Combat design has established itself as an extremely capable and adaptable pattern that remains popular across all Sangheili factions, even those who have eschewed the ways of the Covenant.

Halo: Combat Evolved
The armor used by the Elites in Halo: Combat Evolved has a few differences from the armor used in later games. Some Elites have a "curled-back" headpiece, different thigh armors, and smaller shoulder pieces. They also have shoulder armor with a three-pronged design. In addition, they have orange glowing sections on their arms and legs, which often give away their position. Their eye color is also the same as their armor color; a Minor with blue armor will have blue eyes, for example.

Halo 2
In Halo 2, there are no curled headpieces and the eyes are not the same color as the armor, rather a dark purple or black color. Also, the shoulder pieces are larger than in the previous game. They also have glowing orange sections on the backs of their legs and on their arms which act as shield indicators, glowing brightly when the shield is fully charged and dimming or going out altogether depending on shield level.

Halo 3
In Halo 3, the armor now features larger shoulder pieces, longer and more numerous spikes on the headpiece, and a small tube connecting to each mandible guard. The tube is only included in the Halo 3 incarnation. There are also downwards-angled lights on both sides of the chest plate. The large orange shield indicators are replaced by two small green lights on the harness' back and chest plate, which are dull when the shield is fully charged and glow bright when the shield is depleted.

Halo Wars
In Halo Wars, the Elite's armor is more reminiscent of the Halo 2 version as opposed to the Halo 3 version. The shoulders are much more rounded and the coloring in the armor seems worn out.

Halo: Reach
While the Elite combat harnesses in Halo: Combat Evolved Anniversary are identical to the ones in Halo: Reach the combat harness is different from the earlier iterations in a number of ways. The other types are also much more varied, depending on the Elite's rank or specialty. Only the Minors' armor greatly resembles the combat harness seen previously. An addition to the armor is the energy dagger which is emitted by the gauntlet when the wearer performs an assassination.

The Elite's HUD compass has Covenant markings instead of cardinal directions. Night vision uses a purple color, as opposed to the green color used by Spartans. The Elite's HUD also features a target tracking system when used with compatible (Covenant) weapons.

Halo 2: Anniversary
In Halo 2: Anniversary, unlike in Halo: Combat Evolved Anniversary, all of the Elites (with the exception of Councilors, wear the same kind of combat harness albeit with different coloring depending on the rank.

List of appearances

 * Halo: The Fall of Reach
 * Halo: Combat Evolved
 * Halo: The Flood
 * Halo: First Strike
 * Halo 2
 * Halo Graphic Novel
 * The Last Voyage of the Infinite Succor
 * Second Sunrise Over New Mombasa
 * Halo: Ghosts of Onyx
 * Halo 3
 * Halo: The Cole Protocol
 * Halo Wars: Genesis
 * Halo Wars
 * Halo: Helljumper
 * Halo 3: ODST
 * Halo Legends
 * Prototype
 * The Package
 * The Duel
 * Homecoming
 * Origins
 * The Babysitter


 * Halo: Evolutions
 * Headhunters
 * ''Midnight in the Heart of Midlothian
 * The Return
 * Halo: Blood Line
 * Halo: Reach
 * Halo: Fall of Reach
 * Invasion
 * Halo: Combat Evolved Anniversary
 * Terminals
 * Halo: Spartan Assault
 * Halo: Escalation
 * Halo: Mortal Dictata
 * Halo: Broken Circle
 * Halo 2: Anniversary
 * Terminals
 * Halo: Hunters in the Dark
 * Halo: Fleet Battles
 * Halo: Shadow of Intent
 * Know Your Enemy
 * Halo: Ground Command
 * Halo Mythos
 * Halo: Smoke and Shadow
 * Halo Wars 2
 * Halo: Envoy
 * Halo: Rise of Atriox
 * Halo: Collateral Damage
 * Halo: Fireteam Raven
 * Halo: Silent Storm
 * Halo: Outpost Discovery