Firebase

The UNSC Firebase is a prefabricated base of operations used by the UNSC Marine Corps in combat zones or locations that are otherwise hostile.

Overview
The Firebase combines the needs of a tactical communications, a command center and expansion into both a barracks and a production facility capable of assembling combat vehicles. The Firebase unit itself is a variant of the old colony starter units constructed out of polycrete and powered by a small hydrogen reactor. Because gaining a foothold quickly was key to fighting insurrections throughout the colonies, ships can directly deploy the entire assembly unit of a Firebase via large dropships such as the D20 Heron, making it immediately useful. This ability proved invaluable in the ongoing war with the Covenant and was often considered a key advantage of the UNSC on the ground.

In addition, Firebases are capable of producing unarmed Warthogs, along with the special unit for the selected leader. Firebases were used to great effect at the Human-Covenant War, including the Harvest campaign, the Battle for Arcadia and the Battle of the Etran Harborage. Although starting out frail, the structural strength of the command center is increased with the addition of each new Firebase addition, making it a good idea to erect multiple Firebase additions as soon as possible.

Beneath the Firebase there is a large underground garage in which resources and vehicle parts dropped down from orbiting warships may be stored. Also, all Firebase additions such as Reactors or Supply Pads emerge up from this subterranean area, pre-built and fully constructed. Firebases also have self-destruct sequences and Lockdown Protocols, the latter of which can be used to deliberately trap one's own newly-trained forces inside the compound.

Halo Wars
In Halo Wars, a default Firebase costs 500 resources to drop in from orbit, and only provides three construction slots and no turret foundations. It has two upgrades, Station and Fortress.

The Station is an upgraded version of the Firebase, retaining the command center, but adding two more building sites (for a total of five) and four turret foundations.

The Fortress upgrade allows two other building sites, totaling to seven building sites and the same four turret sites from the station. It also features a self-destruct sequence allowing it to destroy itself for other allies to make a base in its spot and damage any enemy units nearby. The Fortress also allows for a lock sequence that will not allow any newly trained units to leave the base when done training/being produced.

Tactics
Many players use firebases when laying siege to enemy bases, by constructing Barracks, Vehicle Depots and Air Pads, and other similar structures, allowing for the rapid deployment of forces to the front lines. Firebases' self-destruct sequences are commonly used by players to prevent enemies from earning points for the base's destruction, and to allow other allies to replace the base and damage any nearby enemy units. It cost 500 resources and only Forge and Anders can build these. Make sure the area is clear because it can be shot down as it is dropped from orbit.

Halo Wars 2
Firebases now cost 500 resources and 200 energy. The main structure is delivered to the battlefield via D81-LRT Condors as opposed to D20 Herons seen in Halo Wars. The smaller buildings are also deployed via Pelican as opposed to being built automatically underneath sockets surrounding the base. The size of the firebase itself was reduced considerably due to the size of the initial firebase can be delivered by a single Condor.

The Combat Station upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs 400 energy.

The Command Center upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs 1,000 energy.

The Headquarters upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units. It costs 1,500 energy.

Minibases are scattered around the map and cost less than standard firebases. 1-slot minibases cost 200 resources while the 2-slot minibase costs around 300 resources. The 3-slot minibase is available in certain campaign level such as "Under the Dark", where Alice-130 is put in command of the base in order to use Kodiaks to besiege a gravity lift, and "Fighting Retreat", when Pavium falls back to the second defensive line to hold out against the Flood attack.

Unique units are mainly trained from the Firebase as they can only be unlocked via Leader Power Upgrades.

Marines can be trained from this base and the base has upgrades for Marines.
 * Grenade Throw: Can throw Grenades, small area attack, cannot attack air.
 * Cost: 0 Supplies, 400 Power.

With grenades, Marines can deal more damage to structures.

Changes from Halo Wars to Halo Wars 2

 * Firebase size reduced by half due to delivered only by a single Condor instead of two Herons.
 * Instead of two upgrades required to full capabilities, now increased to three required upgrades.
 * Some Research now cannot be researched until the Firebase has been upgraded to required HQ Tech level in lieu of Reactor.
 * Unique units now can only be produced from Firebase except the units that was replaced depends on leader.
 * Leader Units production now moved to Field Armory.
 * Marines now can be seen transported and disembarked from Pelican when training Marines 4 seconds before training time ends.

Expansions

 * UNSC Reactor
 * UNSC Airpad
 * UNSC Vehicle Depot / UNSC Garage
 * UNSC Field Armory/ UNSC Armory
 * UNSC Barracks
 * UNSC Supply Pad
 * UNSC Generator
 * Base turret
 * Siege Turret
 * Watchtower

List of appearances

 * Halo Wars
 * Halo 5: Guardians
 * Halo Wars 2