Jiralhanae

"With my blessing, the Brutes now lead our fleets! They ask for your allegiance, and you shall give it!"

- Prophet of Truth

The Jiralhanae (Latin, Servus ferox, translated to "wild slave" ), known by humans as Brutes, are the newest members of the Covenant. They are a large species of bipedal, ape-like pseudo-ursines from Doisac. The Jiralhanae were the second Covenant species encountered by the humans following the Kig-yar raid on the freighter This End Up. They were also the first Covenant species encountered by the Harvest Colonial Militia. The Brutes have a profound hatred of the Sangheili, unmatched by any other feud within the Covenant, fired by the Jiralhanae's natural aggressive nature and the Sangheili's attitudes of superiority.

Description
Jiralhanae are mammalian in appearance, and have been compared to Earth's bears and rhinoceros. They have thick, gray skin, and are covered with matted, black, tan, or brown fur-like hair. The majority of Jiralhanae shave their fur, with higher-ranking individuals sporting beards or mohawks. Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice the gravity of that on Earth. As they age, the hair will change to a grayish-silver color.

Jiralhanae are immensely strong, hence the moniker "Brute," and are capable of crushing blows in hand-to-hand combat. Their teeth are very sharp, and are frequently used as natural weapons. In battle, they are prone to fits of berserk rage, in which they will rush at and pummel any targets within reach with terrifying aggression.

Jiralhanae can speak most languages, including English and Sangheili. They speak in deep, gravelly voices when speaking human languages and speak their native language as a series of grunts, hisses, roars and deep communal howls during ceremonies and for communication.

In many military records, Brutes are referred to as 'Bravo Kilos', since UNSC Marines have nicknamed Brutes "Baby Kongs" or "Gorillas", a reference to King Kong.

The Jiralhanae have been part of the Covenant since before the destruction of the UNSC agricultural colony on Harvest, and were always feared by the Sangheili for their monomaniacal behavior. The Jiralhanaes' plans to seize power over the Sangheili began with their alliance with the High Prophet of Truth during the First Battle of Harvest and continued to gain headway until the eventual splitting of the Covenant. They eventually took the role of the Prophets' Honor Guards from the Sangheili after the Sangheili failed to prevent the assassination of the High Prophet of Regret by SPARTAN John-117 This culminated with the Jiralhanae replacing the Sangheili as the leaders of the Covenant military.

They are rated a Native Tier 4/Adopted Tier 2 species by the Forerunner Technological Achievement Tier scale.

The Ark and Reseeding
The Jiralhanae were one of many sentient species indexed by the Librarian for preservation aboard Installation 00. After the Halo Array was fired, the Jiralhanae were returned to Doisac to begin re-building their culture.

The Covenant
Despite their savagery, Brutes have proved intelligent enough to achieve spaceflight and space-faring status, though their warlike nature meant they quickly collapsed into civil war, and quickly afterward, fell back to their former pre-space status and learned nothing from the experience. The Brutes had recently concluded a mechanized war of attrition in which the many Master Packs fought and pummeled each other back to a pre-industrial state. When the Covenant discovered them in 2492, they had just rediscovered radio and rocketry. In their primitive state they were quickly defeated and absorbed into the Covenant.

Their warrior culture makes them formidable opponents, even for SPARTANs, and they were incorporated into the Covenant to serve as fierce guards for the Prophets and as heavy infantry.

Brutes are obviously carnivores, given their fearsome fanged jaws and propensity for violence. It has been stated that they feed on the flesh of their enemies, such as the Humans they face in battle, and have been seen eating the meat of a Thorn Beast, apparently considered a delicacy among Brutes. A Brute once stated he would have gladly devoured the future Arbiter, had he been allowed.

Post-Covenant
Though the Jiralhanae retained their pack and tribal culture, their constant internal feuds began to take a back seat as enmity with the Sangheili built up, caused by the similarity in roles between the two species. Though the Jiralhanae retained the majority of their pre-Covenant technology, they also began to incorporate aspects of Covenant technology into their own designs, such as mounting plasma cannons onto their Prowlers, vehicles with a strong Jiralhanae aesthetic but with some Covenant technology. The Jiralhanae have little need to learn the languages of other species, instead relying on translation devices. Their exact fate, after the disastrous defeat at the Ark, is unknown, though it is extremely unlikely that they would surrender or retreat, or that the Sangheili would allow them to. A Sangheili Shipmaster visiting Kholo noted that at least some Jiralhanae factions had formed separate from the Covenant, waging an internecine war against each other and when the remaining San 'Shyuum retreated into hiding, they returned to their primitive savage nature, allowing the Sangheili to gain the upper hand in battle. .

Combat Role
Whereas the Sangheili command the Covenant's military and serve as the personal protectors of the San'Shyuum, the Jiralhanae primarily serve as the Covenant's shock troops and secret police. They are typically deployed in packs led by one or more Chieftains or Captains.

The Jiralhanae fill a similar role in combat to the Sangheili, as they are both typically command groups of lesser Covenant infantry. However, Jiralhanae are generally not equipped with energy shields (except for Captains and Chieftains, and all Jiralhanae post-Great Schism) and wield a slightly different arsenal of weaponry.

Jiralhanae troops often seem to be sent in after Elites have failed their task. Examples of this are the assault on the Forerunner Artifact beneath SWORD Base, in which Brutes were sent in after waves upon waves of failed Elite troops. This may allude to the Prophets attitude of Brute favoritism, something that would eventually lead to the replacement of Elites by Jiralhanae in Halo 2 after the Prophet of Regret is killed by the Master Chief.

It is also important to note that the covenant fleets are mostly segregated, with Elite fleets and Brute fleets not intermixing. This is probably done to prevent authority issues within the ranks. These fleets did battle during Great Schism, around the infested High Charity and Delta Halo. During the events of Halo 3, the Jiralhanae had completely replaced the Elites, who had left the Covenant and formed the Seperatists.

Technology
Even at a glance, it is obvious that the Brutes are one of the most primitive members of the Covenant, at least technologically. Even though they employ Power Armor, and use a selection of the Covenant's weapons such as the plasma rifle, their native technology is crude; they often use weapons propelling spike-like or explosive projectiles. These weapons are often fitted with effective metal blades for melee combat.

Anatomy and Physiology
Brutes are physically imposing enemies to face in combat. Standing at approximately 9 feet tall, they not only tower over their human opponents, but the majority of their Covenant allies, with only Mgalekgolo standing taller. They have thick, gray skin that is extremely resilient to damage.

In their first appearance, they are covered in thick, shaggy fur that offers further protection. It covers most of the body except for the head and the shoulder blades. However, the Brutes in Halo 2 are shaggier than those of Halo 3. In Halo 3, the Brutes have what looks like scales on their arms, but it may have been extensions to their armor, or simply their thick skin, as seen from McFarlane action figures. Brutes exhibit two colorations: brown and gray. This is perhaps an indication of age, since lower ranking Brutes are brown and most Honor Guards, and Tartarus himself, are grey. In Halo 3, they are seen with shaven faces, which increase the fearful effect they have on opponents.

In Halo 3 Brutes have mixed red-and-blue blood (on first glance they look completely red, but on closer inspection one would see blue spots in pools of Brute blood). At a casual glance, it appears purple. In Halo 2, however, it appeared black. In Halo: Reach, Brutes have red blood, similar to humans. Brutes resemble a cross between an ape and a rhinoceros, being taller and more muscular in the torso and limbs than a human.

Heavily muscled and possessing an animalistic brutality and strength, Brutes can rely on close combat to defeat their enemies, even more so than their Elite counterparts. However, their great strength may in fact be simply relative, due to the species' evolution on a world with twice the gravity of Delta Halo, Earth, and other planets and structures with one G. Featuring characteristics simian, ursine, and alien, their appearance fits their human given name.

Brutes have digits on each hand including opposable thumbs. As such they can make use of a variety of weapons both of Covenant and human design. Their feet have only two digits. The Halo 3 Tartarus figure has a red tongue but if this is canon is unknown. When it comes to ranged conflict Brutes show a tendency to use large, rapid firing, often powerful weapons. This may be indicative of their mentality and an extension of their brutal nature. The many spikes and serrated edges that adorn their race's weapons, vehicles and armor further exhibit this. It is interesting to note that in Halo 2 Jiralhanae can be seen using human shotguns. Brutes sometimes wield their own handgun-style shotguns, Maulers, in Halo 3.

Brutes are not as mentally slow as they may appear, and are often fairly cunning tacticians. As such they can pilot vehicles & ships and command both land based & fleet encounters with strategic competence, albeit lacking in artistic flair. They also have a higher vocabulary than other members of the Covenant apart from Elites and Prophets. Not to mention, unlike their Elite counterparts the Brutes are not disadvantaged by having to live by a code of honour. This enables them to tactically think out-side the box, though whether the Brutes are very good at that is debatable.

Brutes are known to descend into a highly aggressive berserk killing-rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged self determination to kill their target makes a berserk Brute a force to be reckoned with, powerful enough even to kill Hunters (if they slam into the Hunter enough). Also, when berserking, they will not hesitate to attack an enemy, even if the target is in a vehicle, such as a Ghost. If the target is in a Spectre or Wraith, they will board it and attempt to kill (in a Wraith) or force the enemy out (such as in a Warthog or Spectre). Interestingly, they will neither attack nor hijack a low flying vehicle (such as a Banshee).

There is a substantial difference between the Brutes of Halo 2 and Halo 3. The Brutes of Halo 2 had very little armor, were unclothed and unshaven. The Brutes of Halo 3 were largely shaven, clothed in tight-fitting garments that reflected their rank and were adorned with Power Armor. This probably had something to do with the Brutes' new-found rank after the Elites' split from the Covenant.

The aesthetic and graphic differences between the two games also had a strong dichotomy between them, for the Brutes in Halo 2 were less detailed and less anthropoid than they were in Halo 3. This is a result of the technology available at the time the two games were made.

Given the absence of power armor at the time of Halo 2, it is possible that the Brutes that were seen were members of Tartarus's pack and/or a subset of the Jiralhanae that shunned the use of extensive protection and emphasized relying on their own strength, skill, courage, and ferocity to protect them, or that all the Brutes you encountered in Halo 2 are from Maccabeus/Tartarus' clan and were banned from wearing armor due to their failure at Harvest. It is also possible that the Brutes of Halo 2 were second in rank to the Elites and the Prophets. Following The Great Schism, the Brutes became the Prophets' main protection, and it became a necessity to outfit them with more advanced equipment.

In Halo: Reach, Brutes are given a drastic physical makeover. The most notable difference is their facial structure. Their bear-esque snout is replaced with a highly ape-like face with a much more pronounced underbite. Their beadier eyes are set deeper into their heads and are accented by much stronger and more menacing eye ridges. Their teeth are smaller and are contained within their human-like lips instead of jutting out. They are completely shaven (with the exception of Chieftans' beards) and have a silvery hide, instead of a dull, tan hide. Their tattoos are much more prominant and seem to cover their entire body.

In Halo: Contact Harvest, it is stated that before Jiralhanae reach full maturity, they naturally release pheromones. Other Jiralhanae can smell these pheromones and tell how others are feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most likely stop them all together.

Culture
Brutes are extremely zealous creatures, known for their willingness to cling to ancient, bloody traditions and are deep believers in the promise of the Great Journey and in the Forerunners. Their home world is war torn, and Brutes are known for their particular joy in vicious activity, complimented by regimented discipline.

As part of the Covenant, Brutes were required as a prerequisite to convert to the Prophets' religion of worshiping the Forerunners. Previously, their culture revolved around the worship of totems and idols, but they made swift converts. The Brutes are now the most fanatical adherents to the Prophet's faith, although they seem to hold little concept of sanctity, evidenced by Tartarus' handling of the "Oracle".

They prefer using weapons from their homeworld, rather than the Covenant standard-issue plasma-based firearms. Brute weapons are notable for being extremely dangerous, somewhat primitive and brutal, and always featuring a blade attachment such as the Spiker, Mauler, Brute Shot, and the Gravity Hammer. These weapons show their barbaric nature, for example, the fact that all of the weapons are named after ways of injury or causing bodily harm to another being. Although they do have their own type of Plasma Rifle, it is only found in Halo 2 and Halo 3: ODST (the rifle is red, but fires twice as fast as its blue counterpart, also causing it to overheat twice as fast). This type of Plasma Rifle was removed in Halo 3, being replaced by the Spiker.

In general, Brutes have a pronounced dislike of the Sangheili, due to the fact that they believe that they are better protectors of the Prophets than the Elites. The Prophet of Truth took advantage of this to ignite the Great Schism during the events of Halo 2.

Society
Brutes have a fierce pack culture and lineage, a close knit affair that ties each member to another, and forces them into varying states of rage known as "berserking", and desperate mourning for their fallen pack mates should one die in the midst of battle. What a pack member kills may be the food of the pack. There is certainly a patriarchal scheme that is followed loosely, depending on the social, martial, and sexual success of the patriarch. Patricide is an unfortunate side effect of patriarchy. No females have been observed in military roles.

Each pack is led by a prominent Brute Chieftain that wields a ceremonial Gravity Hammer, passed from one leader to another upon his death, to denote his status. A Brute becomes a pack Chieftain by challenging the current Chieftain to a Mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own little empire. Their warrior culture is extremely patriarchal, with rank measured by success on and off the battlefield, unlike the Sangheili.

It is unlikely, given their combative and aggressive nature, that the Jiralhanae have a single cohesive government. Instead, Jiralhanae society can be viewed as an extension to the simply pack structure, but with a number of different levels:


 * Alpha Tribes - seem to be the political body of the Jiralhanae, and are comprised of smaller Master Packs. Lead by Alpha Jiralhanae.
 * Master Packs - more military oriented groups, Master-Packs are comprised of many smaller packs. Prior to contact with the Covenant, rival Master Packs reduced Jiralhanae society to a preindustrial level through warfare.
 * Packs - range in size and importance, with less important packs made up largely of Unggoy or Kig-Yar forces and led by a low-ranked Jiralhanae, and more important packs led by War Chieftains and comprised of more experienced veteran Jiralhanae bodyguards.

Jiralhanae exhibit a variety of facial-hair configurations to denote their status, as well as possibly what pack they belong to. Minors are clean-shaven, Captains typically sport small beards or goatees, and Chieftains frequently exhibit large "mohawks" and long braided beards. However, some Jiralhanae packs do away with shaving altogether and sport long fur over most of their body, as seen during the events of Halo 2.

Some Jiralhanae packs also adorn themselves with tattoo-like symbols over their entire bodies.

Naming
Most known Jiralhanae have Latin-sounding names, such as Tartarus and Bracktanus. In Contact Harvest, it is revealed that the "-us" at the end of their name is an honor denoting maturity or experience in battle (similar to the "-ee" suffix on Elite's names.) However, it is possible that different naming conventions are used among different tribes, as evidenced by the names of Gargantum and Parabum.

Homeworld
Doisac is the name of the Jiralhanae home world. It possesses three satellites: Warial, Solrapt, and Teash, and is the fourth planet of the Oth Sonin system. The gravity on the planet is approximately 2.1G while the atmosphere is 1.3 ATM. Surface temperature is between -15'C to 52'C. The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism.

Rank Structure
The Brute species is arranged in a pack society, based on a hierarchy determined by viciousness and number of war kills. A “pack master” leads brute packs. A chieftain will frequently be addressed as such while issuing orders during combat. In Halo 2, the ranks were mostly determined by red flags on their backs, the amount of armor they wore and the color of their fur (sometimes even their weapons). Like the Elites, ranks in Halo 3 are differentiated by armor color. Furthermore, the higher the rank, the more advanced and resilient the armor becomes.

Also in Halo 2, Brute Minors are seen with little to no armor, the only armor being a helmet-like head plate which, ironically, gives no protection from headshots from even the weaker weapons such as the Plasma Pistol and Magnum. It is known they do not switch weapons at any time.

Other Ranks
Chieftain of the Jiralhanae - The Leader of the entire Jiralhanae race. Both Maccabeus and Tartarus were of this rank. Since Tartarus was killed in the Battle of Installation 05, the current Chieftain is unknown, if there is one at all.

Brute Ship Master/Alpha Jiralhanae - Commanders of ships. They may be equivalent to Captains or Chieftains of the Jiralhanae.

Jiralhanae Army Commander - Only in Halo Wars, probably same rank or near same rank as Chieftain of the Jiralhanae. May be a specific rank created for war and conflict, such as the Human-Covenant War.

Gameplay
Unlike Elites, who are masterfully skilled tacticians, the Brute combat mentality relies on overwhelming force, sheer strength, and incredibly strong firepower, hence the name "Brute". They are easily enraged, and when provoked, will drop their weapon and charge their opponent.

Trivia

 * During concept stages for Halo 3, the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites. This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
 * Before Halo 3 was released, Brutes had lime green blood instead of the dark red blood they have in the final game.
 * In Halo 3: ODST the power armor of the Brutes completely lights up, similarly to Elite and SPARTAN energy shields, instead of small sparks marking where gunfire hits their armor like in Halo 3.
 * According to the original printing of Halo: First Strike, the Jiralhanae were first encountered by SPARTAN-II personnel aboard the Unyielding Hierophant in 2552. Since the release of the novel, numerous sources have clearly demonstrated that the Jiralhane were encountered throughout the war. The 2010 re-release of Halo: First Strike removes such references to the Brutes being an as yet un-encountered species.
 * The word "Jiralhanae" is a Korean word that roughly means "stupid, aggressive lunatic", which describes the Brutes' aggressive personality to a tee.
 * In the ViDoc, Et Tu Brute, Chris Butcher describes the Brutes in Halo 2 as "damage sponges", referring to how they weren't very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry. The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. Et Tu Brute also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a plasma cannon wields the version from Halo 2. This is because Bungie was using it as a placeholder until they developed the Halo 3 model.
 * In the Et Tu Brute ViDoc, it is revelaed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it. Marcus Brutus betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated. The "-us" suffix on the end of Brute names is a Latin noun ending which designates something as masculine.
 * In Halo 2, Jiralhanae blood is a dark shade of blue, while it is red with blue splotches in Halo 3, and is red in Halo: Reach.
 * John DiMaggio provided the voice of the Jiralhanae chieftains in Halo 3 and Halo 3: ODST.
 * In the level Anders' Signal in Halo Wars, Serina identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.
 * Despite having been absorbed into the Covenant in 2492, Halo: Ghosts of Onyx describes the feud between the Jiralhanae and the Sangheili as "ancient".
 * Although the Brutes speak English in Halo 2, Halo 3, and Halo 3: ODST, they are unable to do so in Halo: Reach. This was a deliberate design choice intended to reinforce the alien nature of the Covenant, and emphasize their role as the biggest threat to Humanity before the discovery of the Flood.

Glitches

 * In Halo 2, if a berserk Brute charges into a group of fixed objects it will continue its charging animation, but it will remain where it is.
 * In Halo 3, if any Brute becomes infected by the Flood it will turn into a Flood-infected Brute Minor due to graphical restraints. However, if the player triggers a loading point that removes the Flood from the level while a infection form has begun the infection process, the Flood Infection Form will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.
 * In Halo 3, if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in Halo 3: ODST - if a chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.

List of appearances

 * Halo 2
 * Halo 3
 * Halo Wars
 * Halo 3: ODST
 * Halo: Reach
 * Halo: Contact Harvest
 * Halo: The Flood
 * Halo: First Strike
 * Halo: Encyclopedia
 * Halo Wars: Genesis
 * Halo: The Cole Protocol
 * Halo: Evolutions
 * Halo: Ghosts of Onyx