Covenant languages

"Their language doesn't translate in a literal manner, and each word has multiple meanings."

- Cortana

The member species of the Covenant have their own unique languages. However, the Sangheili language came to serve as the lingua franca throughout the entire Covenant Empire, and as such, many names of member species are derived from the Sangheili. Not all races spoke the same language due to evolutionary design restrictions; for example, the Yanme'e could only communicate through a cacophony of high-pitched clicks and screeches. To facilitate easier communications between member species, translation software is used on Covenant ships to decipher words.

Written language


Text, or writing, in the Covenant appears to be mostly triangle shapes and composed almost completely of equilateral triangles, except for a single dash-like shape that seems to serve the function of a period. The triangular characters have been seen oriented both in the horizontal left-to-right direction and in a vertical right-to-left direction. Whether all of the species that are or were in the Covenant use this form of text is currently unknown.

Before the release of Halo 2, the official website at Halo2.com was made to look like a Covenant computer complete with a Covenant language. This language was a simple cipher with the triangular characters. In addition to Halo2.com, a released wallpaper contained triangular characters that made use of this cipher. After the Halo2.com site, the cipher changed. Two wallpapers were released with an entirely new cipher still using the triangular characters. Neither this cipher or the previous one have been used subsequently, though the triangular characters are still commonly used.

Unggoy
Their native language is composed of dog-like barks, squeaks, and grunts. Though largely unintelligible to most humans, translation software is able to decipher the meanings of these. The word "Unggoy" itself is not a word from their vocabulary - rather, it is the Sangheili name for their species. Unggoy are also fully capable of speaking a variety of human languages, a fact in which they take great pride.

Kig-Yar
Kig-Yar language seems to consist of a range of hisses, growls, screeches, snarls, and squawks, though it is intelligible to other members of the Covenant. The Kig-Yar are capable of speaking the Sangheili language. In addition, Kig-Yar are also capable of speaking the human English language in a rasped manner. However, most Kig-Yar are unable to form a proper "f" sound in speech. After the Human-Covenant War, some Kig-Yar often spoke amongst each other in odd mixes of English, Sangheili, and the Kig-Yar dialect.

Known words of the Kig-Yar language include:


 * Irukan - The name of a type of grain.
 * Mev-ut - Jackal equivalent of a bounty.
 * Jha-sig - A kind of ailment.
 * Shaks - A type of game played by Kig-Yar.

Huragok
Huragok are the only known species in the Covenant to possess more than one language. One is a verbal language, consisting of musical whistles and chirps, used to convey orders between Huragok and their superiors, usually a Shipmaster and their crew. The second is a sign language, using the different shapes and positions of tentacles to convey different meanings. The Huragok sign language can be learned by other species, including San'Shyuum and Unggoy, though the inferior finger dexterity of the latter makes forming the shapes a cumbersome task.

Yanme'e
Yanme'e use a system of chirps, clicks and buzzes to convey information between other members of the hive, rubbing their wings together to produce such sounds, similar to Earth crickets. Translator units are required for other species to understand them. Combat units will usually elect an attache to serve as a translator, learning how the other races communicate and relaying the relevant information to the other Yanme'e.

Lekgolo
Lekgolo communication with other species is problematic at best. Between different Mgalekgolo forms they use resonance that only their own species can hear and understand. For inter-species communications, Mgalekgolo are capable of speaking at least the Sangheili language.

Jiralhanae
The native Jiralhanae language is animalistic, incorporating a wide range of sounds from growls and barks, to full-out howls and roars, though Jiralhanae also express emotions through scents and musks. Young Jiralhanae have difficulty controlling the release of these scents, but learn how to moderate them as they grow older. A communal howl is often made by the Pack Chieftain as a sign of celebration, and failure to participate in the howl is a serious affront to the Chieftain's authority. Jiralhanae are also capable of speaking the Sangheili language.

Sangheili
Though originating with the Sangheili, their language has come to be the Covenant lingua franca, used to connect the different races and species. It is seemingly based upon the Forerunner language, likely pieced together from fragments recovered on Forerunner relics. Curiously, in several instances of Forerunner-related terminology, the Sangheili appear to use the English translations of the original Forerunner terms, as for "Forerunner", "Requiem", "Reclaimer", "Didact", and "Librarian".

Note: All words in the following list should not be pronounced as if they were English. The pronunciation of each letter does not depend on the letters that follow. Certain sounds are not written due to them only being available via the International Phonetic Alphabet. This results in letters: a, o, i, u, e, y, t, d, f, v, b, c, p, k, l, h and s not representing the actual sounds in the Sangheili language.

A few words, and their meanings, are known:

San'Shyuum
Based on religious sermons by the Prophet of Regret on Installation 05, the native Prophet language is similar to Medieval Gregorian-style chanting. Whether this is spoken by all San'Shyuum, or if it is a special dialect for religious purposes is unknown. The San'Shyuum also used nonverbal communication, in the form of elaborate or simple hand gestures. Most other races, such as the Sangheili, were completely unaware of this. Rippling the three fingers of one's right hand was the gesture of regret, meaning "All things flow away". The San'Shyuum were also able to convey expressions through these gestures, such as irony, obeisance, amusement, respect, and empathy. An extra flip of the thumb was used to show a gesture was being used mockingly. Accents could also be conveyed through these gestures. The Stoics on Janjur Qom seemed to have used the same hand gestures.

Yonhet
The Yonhetian language seemingly makes use of illeism in everyday speech, as Yonhet individuals casually refer to themselves in the third person instead of the first person. Apart from their native tongue, Yonhet traders and smugglers also speak pidgin languages.

Production notes

 * The languages in their original form are heard in Halo: Combat Evolved. In Halo 2, their words are translated for the convenience of the player. Elites in Halo: CE spoke a deep, warbling tongue. This was achieved by reversing the voice acting of David Scully. The ever popular "Wort, wort, wort!" shouted by many Elites during gameplay is actually "Go, go, go!" reversed and sped up. The hissing-like language of the Jackals is actually the English language reversed. This, and the other Covenant languages (Drones, Hunters), have remained the same since Halo 2.
 * Conversations from the Universe contains letters written by the Prophets of Truth and Supposition. The writing in these letters resembles English, with various alterations. This may be due to a connection between Covenant or Forerunner texts and English texts, or simply thanks to literary license on Bungie's behalf.

List of appearances

 * Halo: The Fall of Reach
 * Halo: Combat Evolved
 * Halo: First Strike
 * Halo 2
 * Halo Graphic Novel
 * Halo: Ghosts of Onyx
 * Halo: Landfall
 * Halo: Arms Race
 * Halo: Combat
 * Halo: Last One Standing
 * Halo: Uprising
 * Halo 3
 * Halo: Contact Harvest
 * Halo: The Cole Protocol
 * ''Halo Wars: Genesis
 * Halo Wars
 * Halo 3: ODST
 * Halo Legends
 * The Package
 * Origins


 * Halo: Blood Line
 * Halo: Evolutions - Essential Tales of the Halo Universe
 * Stomping on the Heels of a Fuss
 * Blunt Instruments
 * The Mona Lisa
 * The Return
 * Halo: Reach
 * Halo: Glasslands
 * Halo: Combat Evolved Anniversary
 * Halo: The Thursday War
 * Halo 4: Forward Unto Dawn
 * Halo 4
 * Terminals
 * Spartan Ops
 * Halo: Mortal Dictata
 * Halo: Broken Circle
 * Halo: Nightfall
 * Halo 2 Anniversary