Heretic Sangheili

Heretic Sangheili are Covenant Sangheili that rebelled against the Covenant's High Council during the events prior to the discovery of the second Halo ring.

Summary
Heretic Sangheili encountered in Halo 2 are the Sangheilis of the artifact retrieval group led by Sesa 'Refumee. When 'Refumee discovered the truth about the Halos, his Elites followed him in the rebellion against the High Prophets, knowing what the Halo Installations would do if they continued The Great Journey. They used the Gas Mine above Threshold as a base, and placed Banshees and at least one Seraph starfighter as an "Air Force" to defend the mine. They also set up a makeshift camp on Basis, Threshold's moon.

This camp is a playable multiplayer map, called Burial Mounds.

They do what they can to stand out to the rest Covenant, especially Elites.

Rank System
They have a limited Rank System, consisting of:


 * Heretic Sangheili Minors


 * Heretic Sangheili Majors

Appearance
Heretic Sangheili do not wear helmets like their Covenant counterparts, but instead don breathing apparatus to assist in respiration on the Gas Mining facility. Heretic Sangheili also have four fins on the back of their armor, similar to the traditional armor seen on Ripa 'Moramee's clan brothers in Halo Wars: Genesis. The Heretic Leader Sesa 'Refumee does not share these fins, but instead has a jet pack on his back nearly identical to those used by Ranger Elites.

Heretic Elites can be found in both brown and gold armored variants, as well as the Heretic Leader's personal red-colored armor. Sangheili who wear gold armor are the equivalent of Sangheili Majors with more health and stronger shields, while those with brown armor seem similar to Sangheili Minors.

They are only seen in two levels: The Arbiter and The [[Oracle (level)|The Oracle]].

Combat
They mostly use Carbines, Sentinel Beams, and also Energy Swords, but are never seen using Plasma Grenades. Plasma Rifles are only used by Heretic Banshee pilots and the Heretic leader. This most likely originates from the fact that the Heretics want to shun the Prophet-given plasma weapons and further themselves from the Covenant's Great Journey.

The energy shields of the Gold Heretics are as strong as a Major Domo's, while the energy shields of the brown ones are as strong as a Minor Domo's. Note that their shields glow purple instead of the blue that Covenant-loyal Sangheili use.

Trivia

 * A glitch causes the melee attacks of Heretic Sangheili to have little or no effect, unless they are wielding Energy Swords. However, their melee attacks have a small chance of hitting when standing to the left of the Sangheili.
 * The Heretic Sangheili is one of the least used Bipeds, sharing their inactivity with the Heretic Unggoy, in the Halo trilogy, as it only appears on two levels.
 * In the level The Oracle there is an Sangheili using a Needler, which is odd because they use Carbines and Energy Swords mostly, this is the only Heretic Elite seen using a Needler and note he only appears a few times, not always.
 * You can kill a Heretic Sangheili by throwing a Plasma Grenade on it while the Mythic skull is active. Once they drop their weapon they charge at you using the sword animation, but will not hurt you. If you have any allies they will shoot the disarmed Heretic.
 * A class of Elite known as "Heretics" will be appearing in Halo: Reach. Whether they are the same Heretics who appear in Halo 2 (and even what role they play in the campaign at all) has yet to be revealed.

Known Heretics

 * Sesa 'Refumee- Heretic Leader

Related Pages

 * Heretic Leader
 * Heretic Grunt
 * Heretic Banshee
 * Heretics
 * Elites