Gravemind (Form)

The Gravemind (Inferi Sententia, meaning "Thinking Dead") (voiced by Dee Bradley Baker) is the greatest stage in the life cycle of the Flood. When it reaches a certain critical mass, it develops a centralized intelligence. It is the Flood personality, controlling all other Flood forms and often speaking through them and even its hosts. It carries with it the genetic memory garnered from millennia of feasting and slumber, making it virtually omniscient. Since the intent of a Gravemind is to consume and absorb every sentient creature in the Galaxy, it is the collection of fallen Flood and other lifeforms. The Gravemind has complete control over other forms of Flood and can even speak through the Pure Forms and even some Combat Forms, using this ability to taunt its enemies. The Gravemind produces quadrillions of Flood spores.

Only one Gravemind is known to have infested our galaxy before the Gravemind that appeared in Halo 2. The first was stopped by the first activation of the Halo rings, by the Forerunners. There may be more Graveminds on the other Installations, though this has not yet been confirmed.

Halo: Combat Evolved
In Halo: Combat Evolved, a Proto-Gravemind was shown and disclosed on the level Keyes and could have very well become a fully-grown Gravemind, had it not been injured by the Master Chief and then later destroyed by the Covenant Special Ops stationed on the ring.



Halo 2
Due to the brevity of its mysterious appearances in Halo 2, only a small amount of data about it and the nature of the Flood parasite can be inferred. In short, he appears something like a very large Venus Fly Trap, as his 'mouth' looks like the head of the plant while its tentacles look like the roots. The Gravemind is made of countless bodies that were unsuitable for the work of Combat forms or Carrier forms. The Art of Halo states that Gravemind is “literally built from the bodies of its enemies and its own fallen warriors reassembled into a massive, tentacled, and intelligent entity." This can also be assumed, because when he speaks he refers to the place he inhabits as an empty grave. A grave being a burial ground, where the dead are "stored", but since he is 'alive' he simply implies that where there should be many graves, there is just the Gravemind. Even his name, "Gravemind" suggests this, as he is the "mind" of the "grave".

Gravemind is the controlling intelligence behind the parasitic Flood hive. In this way, he appears similar to a puppet master. Gravemind is located far beneath the Library of Installation 05 and has tentacles that reach for miles. Gravemind also seems to harbor an intelligence approaching omniscience, since he appears to be capable of absorbing the knowledge of all Flood hosts.

The Gravemind we see in this game appears to be capable of utilizing Halo's teleportation grid to transport anything, and indeed himself (or at least a part of himself), anywhere on the ring and beyond to a limited distance. Being a Flood organism, how he uses the grid has been speculated on. The most common theory is that since he holds 2401 Penitent Tangent, Monitor of Delta Halo captive, he can probably use it to access the teleportation field on Delta Halo. However, 2401 Penitent Tangent is not an organic life form and so Gravemind must have assimilated someone who had knowledge of the grid and used it to manipulate the grid, also if he had assimilated someone with the knowledge of the transporter ring. This could also suggest that the Gravemind had assimilated a Forerunner to have that kind of knowledge. Gravemind boards High Charity, the Covenant Holy City, by means of boarding In Amber Clad. Once Gravemind crashes In Amber Clad into a wall in High Charity, he uses UNSC Pelicans that were aboard the ship to spread the infection throughout the city, as seen on the level High Charity during the opening cut scene. Still, there is a lot more about this enigmatic character that we do not know. It can be seen that he somewhat has two "mouths"; an outer mouth like an Elite and an inner mouth like a Human.

Gravemind more than once speaks in rhyme, specifically in Trochaic Heptameter In the post-credits end cinematic of Halo 2, Gravemind recites this verse to Cortana:


 * Silence fills the empty grave now that I have gone,
 * But my mind is not at rest, for questions linger on.
 * I will ask and you will answer.

Strangely enough, in Gravemind, the level named after him, there is no contact at all with him, apart from the cutscene in which he is introduced, or his Flood minions. The name of the level is "Gravemind" possibly because Master Chief is following an assignment given by the Gravemind. It could also be because at the level's opening cutscene, for the first time in Halo an intelligent Flood form is formally recognized and its name is Gravemind.

Halo 3
""I am a timeless chorus; join your voice with mine, and sing victory everlasting.""

- Gravemind.



The Gravemind is one of the two primary antagonists in Halo 3, the other deferentially being the Prophet of Truth. His presence can be felt earlier in the game, as he speaks through Cortana in periodic visions to John-117 (damaged visions of Cortana). The Gravemind himself turns up later on in the game when first, a Covenant battle cruiser taken over by the Flood crash-lands on Earth and promptly begins to infect the city of Voi. After the Master Chief and Arbiter clean up the mess, High Charity (along with the Gravemind) arrives at the Ark via Slipspace jump. The Master Chief takes a detour through High Charity to retrieve Cortana, destroying the city in the process, and the Gravemind is seemingly killed; however, it's discovered that he is attempting to rebuild himself on the replacement Halo built by the Ark. He is presumably destroyed once and for all when the Chief activates the replacement Halo, destroying the Halo, and the Flood.

It should be noted that the Gravemind never appears in-game in his physical form, as he did in Halo 2. The most that is ever seen of Gravemind are a number of tentacles in the control room of the Ark. Despite it having a good amount of dialogue spoken directly to the Master Chief (and by extension, the gamer, through moments), Gravemind's head is never seen. It is possible that Gravemind had changed a great deal, since the first time he met the Arbiter and the Chief, since the tentacles seen are different from those he used in Halo 2, being a lot thicker in appearance and resembling the tentacles of an octopus rather than the roots of a Venus Fly trap. In the level Cortana, it was shown that he tried to stop the Arbiter and the Chief from escaping with Cortana in their possession, but failed when one of his tentacles were scorched by the escaping Pelican's engines. The game's instruction manual however, shows it to be the same form as it was seen in Halo 2. However, he reaches up a second time, as the Pelican's wing is trapped in flood biomass. This time, it seems as if he actually frees the ship on purpose, when he could have extended several and captured the ship and its inhabitants. The Gravemind also speaks to you on several levels with the player slowing down. One possible theory of the Gravemind's whereabouts is that ever since the Flood took High Charity, the hive that terraformed the Holy City was actually Gravemind.

Personality
""Now the gate has been unlatched, headstones pushed aside. Corpses shift and offer room, a fate you must abide!""

- Gravemind

The Gravemind has an obscure and complex personality, at first when it is seen by the Master Chief and the Arbiter, it is calm and collected, if not seemingly sad or mournful, and speaks with a sullen tone in his voice. He is also seen to be logical here, as he analyzes the Chief and the Arbiter, and tries to convince the Arbiter of what the Halo Rings actually are, to which the Arbiter retorts with stubborn pride. The Gravemind shows no irritation to this, or to the bickering of 2401 Penitent Tangent and the former Prophet of Regret.

Later in Halo 2, however, the Gravemind shows a more emotional side as he basks in his victory in High Charity, and displays a sinister air of anger when surrounding Cortana with his tentacles, demanding answers from her.

In Halo 3, his personality is expressed greatly, although ironically he is never seen, only a number of his tentacles, which gives him a sinister edge. He is shown to have a calm and collected personality, especially towards the beginning, however, as soon as the Prophet of Truth and his forces are destroyed, the Gravemind immediately bursts into a victorious, maniacal laugh, giving a short monologue in iambic heptameter, an analogy of his coming.

In the level Cortana, a broader spectrum of his personality is asserted. He begins with his calm and collected voice, as well as a slightly confident tone. As the Chief finds his way deeper into High Charity, however, the Gravemind becomes more irritated by his progress, and begins to shout at him. Once Cortana is rescued, the Gravemind begins to emit a series of mangled, animal-like roars and speaks in an infuriated tone.

In the final level of Halo 3, Flood Dispersal Pods crash onto the newly built second Installation 04, and the Gravemind begins to speak again, this time in an angry, yet confident tone.

By the end of the game, the Gravemind gives a short monologue in a disheartened tone, cryptically admitting that he knows he can do nothing to stop the fate he believes was unjustly forced upon him.

The mostly collected and impassive tone that is frequently heard from it can be justified by his implied near omniscience; often knowing what is happening, and having a clear picture of what will occur later, gives it little reason to worry about matters, and it only becomes truly irritated or angry when something occurs that he has not foreseen, or is close to defeating him. Such examples are what Cortana keeps hidden from him, the knowledge of the Ark and of the Activation Index, and the Chief and Arbiter's mission to activate the Halo array.

He is also known to be quite manipulative: in Halo 2, Gravemind tricks the Chief into being a decoy to distract the High Prophets as he attempts to take over High Charity, and in Halo 3, he convinces the Master Chief and the Arbiter to help him kill the Prophet of Truth, but is hostile again immediately after the firing of the Halo array is stopped.

It is also notable that the original Gravemind was able to convince the Forerunner AI Mendicant Bias to join his cause and turn his fleet upon the Forerunners by telling him that the Flood are the next step of evolution and that the Forerunners are denying it.

The Gravemind is not violent until it is absolutely necessary; this is what makes a Gravemind a key point in Flood evolution. Ironically this is unlike the previous Flood stages. He is able to put aside differences when it is necessary. The end of the Halo 3 level The Covenant is an example of this, as the only choice he has is to make a short alliance with the Chief and the Arbiter so they can kill their common enemy, the Prophet of Truth.

Quotes
See Gravemind/Quotes

Trivia

 * In certain parts of the Gravemind's cut scene in Halo 2, a second voice that resembles that of a child can be heard behind the Gravemind's deeper voice.
 * In several Forerunner data logs, the controlling intelligence of the Flood is referred to as a Compound Mind.
 * In both Halo 2 and Halo 3, he says "We exist together now. Two corpses in one grave." Both sentences are said in Flood-infested High Charity.
 * The Gravemind resembles Audrey 2 from Little Shop of Horrors. He is a plant-like alien with tentacles who is fed (or in Gravemind's case absorbs) Humans to grow and is bent on world (galactic with Gravemind) domination. This also draws parallel to Audrey 2 and his buds, which are similar to Infection Forms. Also, Audrey 2 uses his caretaker to get him "food" so he can grow, Gravemind uses Master Chief and the Arbiter on High Charity to distract the Covenant while he spreads his minions essentially getting more "food" to eat/absorb. The Gravemind is also parallel to the character of the monster, in Mary Shelley's Frankenstein, as he starts off calm and collected, (Halo 2) but starts to become more sinister throughout the game, just like the monster. In addition, the Gravemind also resembles the The Overmind from the StarCraft franchise. Similarly, the Hive Mind creature from the survival-horror game Dead Space is very similar in appearance to the Gravemind.
 * Originally, the Gravemind was meant to have skulls as teeth, this was cut from Halo 2 and Halo 3 due to issues with speaking for the character.
 * Whenever the Gravemind starts to speak during game play, the view will turn greenish brown and zoom out. The player will also slow down.
 * It is possible to see part of the Gravemind's "roots" throughout the level of Cortana and High Charity, as well as on the Halo 3 multiplayer map, Cold Storage. It is said on the Halo 3 Legendary Edition DVD commentary that he loses these roots all the time like shedding hair, forcing him to grow new ones.
 * Jason Jones of the Bungie staff initially didn't want the Gravemind to speak in an iambic rhyme but was persuaded by Joseph Staten.
 * Bungie staff and fans jokingly call it the "Little Shop of Horrors Reject", after the story in which a man creates a blood drinking plant batch and ends up having the plants grow so large as to kill and eat him.
 * He was initially going to be a much bigger presence in Halo 2 and would have his big introduction in the level Forerunner Tank, but due to time constraints, Bungie removed the level and instead made a long cinematic for his introduction.
 * The Gravemind is never seen in person in Halo 3, unlike in Halo 2 where he appeared before the Arbiter and Master Chief, and was implied to have been seen by Cortana after the Halo 2 credits.
 * It is possible that since the Flood overtook High Charity, the Flood Hive that terraformed the entire city IS the Gravemind evolved.
 * The only characters to directly converse with the Gravemind in the games are Cortana and Thel 'Vadamee (The Arbiter).
 * Gravemind seems to be able to teleport people with his tenticles as seen in Halo 2

Gallery
 Image:Gavem1.jpg|A Gravemind Moment. 