Plasma weaponry

Plasma Weaponry refers to Directed Energy Weaponry that uses Plasma. The Covenant employ always follows a distinct pattern regardless of the specific gun; it is stabilized using magnetic fields. Without the field, the plasma dissipates too quickly to be of any real use. The field controls and contains the plasma, without interfering with firing. The plasma sword is an example of this technology, as the magnetic field holds the blade together while allowing it to cut through objects. This is also how the plasma pistol's overcharge shot works. A small magnetic generator is installed in the hilt of the pistol and, when fired, the bolt tracks its target using a very simple motion tracking system built into the magnetic generator which alters the field to make the plasma move. A larger version of this effect is seen in the plasma torpedoes of Covenant cruisers.

This information was obtained by Cortana, a UNSC AI, while she was in direct contact with a Covenant ship's data core.

Starship Weaponry

 * Plasma Torpedo


 * Plasma Turret


 * Plasma Charge

Vehicles

 * Scarab


 * Seraph


 * Banshee


 * Wraith


 * Spectre


 * Phantom


 * Ghost


 * AA Wraith


 * Rhino (Prototype UNSC plasma artillery)


 * Locust

Weapons

 * Automated Plasma Cannon


 * Plasma Mortar


 * Twin Plasma Cannons


 * Plasma Beam

Explosives

 * Plasma Grenade

Firearms

 * Energy Sword


 * Plasma Rifle


 * Plasma Pistol


 * Brute Plasma Rifle


 * Fuel Rod Gun

Turrets

 * Shade


 * Plasma Cannon