Uprising (Level)

Summary
Uprising is the 11th playable level in Halo 2.

As the Arbiter, the player must battle his way through Brutes and Jackals to reach a rendezvous with Half-Jaw. Along the way, he will receive some aid from Grunts and Elites.

Transcript
First Cinematic: "Oh, So That's How it Is"

{Note: No dialogue at all in this cinematic}

{"Impend" plays, camera moves up from a cliff face to show a view of Delta Halo's Control Room. The glow of a teleportation appears on the cliff. The camera focuses on the glow, and the Arbiter materialises, then stretches. The camera goes to beside and behind him, showing the path ahead. He turns to his left and finds a conveniently-placed Plasma Rifle, which he picks up, the camera now focusing on his front once more. Fade to white, gameplay starts}

Normal Walkthrough
{Needs to be done}

Speed Run Walkthrough
''Note: This walkthrough require correct Grenade Jumping, Sword Flying, Active Camouflage usage, precision in everything and... speed. This walkthrough is based on Cygnus's 2:22 Legendary Co-Op run, with a bit of minor editing as I personally deem fit from tactics used in Spotcheck's 1:57 Normal run. It may be altered as and when faster runs emerge. Certain portions detailed here may only take place on Legendary and alternate methods, not detailed here, will be necessary in such events.''

Go along the path, picking up the Energy Sword as you do so. Once around the corner, jump up and over the rock, picking up the Plasma Grenade as you do so. If there is no Plasma Grenade present, however, it would be prudent to use Active Camouflage and backstab the Brute nearby for his grenade. If you did not get spotted by the Brute as you vaulted the rock, you will get a checkpoint as you near the next rock, otherwise you will not get it. Jump onto the rock and then Sword Fly to the Brute emerging from the inner area. Leave them to the Infiltrator Elite lying in wait and run past. As the next door opens, throw a Plasma Grenade to the bottom of the cliff and use it to Grenade Jump up to the Grunts. Swap out your Plasma Rifle for the nearby Carbine. Hopefully you get a checkpoint here, it doesn't always happen.

Zoom in and Sword Fly to the enemy reinforcements that emerge from the door, then use Active Camouflage to sneak past the Brutes that enter {it appears that Marines aren't the only ones that ignore floating swords XD}. Jump up and sight the Brute on the lower level, then quickly Sword Fly to him. Knock off the Jackal that goes through the door before he delays you too much. Head through to the next area and jump down the slopes. Run past the Brute that goes through the door. Head into the next area with the Shade and Sword Fly to the Brute that goes through the door. Pick up the Fuel Rod Gun in the area after that, and the reload before the door. "Step Aside, Let the Man Go Through" will appear now. Use Camouflage to sneak past the Brutes and Jackals waiting outside. Sword Fly to the Brute Captain arriving in his Ghost and Cancel off him onto the rock. Get next to the tree-like object and jump up the cliff, then face downwards and jump upwards and forward, then jump again and make it to the top of the mountain. Once on top, turn slightly to the right so that the bend of Delta Halo is in the distance, then walk forward. You'll get a checkpoint here if you've been fast enough.

Head forward and down the sloping section to a thin stretch of pointed rock. Drop down the right side, as close to the wall as possible, then aim downwards and fire your Fuel Rod Gun. It's rather hard to state precisely where to aim, but just note that you don't have to be firing so close as to hurt yourself. It may be a few tries before you get the targetting perfect, but keep at it.

And that's that for Uprising. The timing's been squeezed rather tightly, but if you think you can boost the timing even more, feel free to go try. :D

Reference Links

 * Uprising (Level)