Sacred Icon (Level)

Looking for the Index? Sacred Icon is a Halo 2 campaign level. As the Arbiter, you make your way through a wall filled with Sentinels and Flood, ending in an open-air Elite encampment, which you must defend successfully from Flood onslaught before the next level, Quarantine Zone, starts. This is the first and only level where Jackals will be your allies.

Usable Weapons

 * Battle Rifle
 * Carbine
 * Energy Sword
 * Magnum
 * Needler
 * Plasma Pistol
 * Plasma Rifle
 * Rocket Launcher
 * Sentinel Beam
 * Shielded Plasma Cannon
 * Shotgun
 * SMG

"Uncomfortable Silence"
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{fade in on Covenant-looking structure}

{text: Sanctum of the Hierarchs, Covenant Holy City, High Charity} {camera pans down, we see a large hallway with rows of Honor Guards, the Arbiter walks through, close up of Arbiter}

{Arbiter watches as Brutes take Honor Guard equipment from the Elites, Brutes fight each other for choice parts, Arbiter walks through a large doorway, past Honor Guard Brutes to where Prophets Prophet of Truth and Mercy speak with Elites}

Rtas 'Vadumee: "This is unprecedented... Unacceptable."

Prophet of Truth: "A Hierarch is dead, Commander."

Rtas 'Vadumee: "His murderer was within our grasp. If you had not withdrawn our Phantoms ..."

Prophet of Truth: "Are you questioning my decision?"

Rtas 'Vadumee: "No, Holy One! I only wish to express my concern that the Brutes..."

{Truth hold up a hand for silence}

Prophet of Truth: "Recommissioning the guard was a radical step, but recent events have made it abundantly clear that the Elites can no longer guarantee our safety."

Rtas 'Vadumee: "I shall relay ... your decision ... to the Council."

''{Rtas 'Vadumee and his Elites leave. Rtas 'Vadumee nods to Arbiter, Arbiter returns the nod. Prophet of Truth speaks to the Arbiter}

Prophet of Truth: "Politics ... How tiresome. Do you know, Arbiter, the Elites have threatened to resign, quit the High Council, because of this exchange of hats?"

Arbiter: "WE have always been your protectors."

Prophet of Truth: "These are trying times ... for all of us."

Prophet of Mercy: "Even as the humans' annihilation filled us with satisfaction, the loss of one of the Sacred Rings wracked our hearts with grief."

Prophet of Truth: "Putting aside our sorrow, we renewed our faith in the prophecy that other rings would be found. And see HOW our faith has been rewarded."

{they turn to a large viewscreen of Halo} Prophet of Mercy: "Halo! Its divine wind will rush through the stars, propelling all who are worthy along the Path to salvation."

Prophet of Truth: "How to start this process? For ages, we searched for one who might unlock the secrets of the ring. An Oracle. And with your help, we found it."

{they turn toward 343 Guilty Spark, who seems to have been suspended in a gravity beam}

Prophet of Mercy: "With appropriate humility, we plied the Oracle with questions. And it, with clarity and grace, had shown us the key."

{triggers a hologram of the Index}

Prophet of Truth: "You will journey to the surface of the ring, and retrieve this Sacred Icon. With it, we shall fulfill our promise."

Prophet of Mercy: "Salvation for all!"

Prophet of Truth: "And begin the Great Journey." ''{Fade to black, fade in on Delta Halo. A Phantom flies toward the surface. Cut to Phantom interior.}''

Tartarus: "Once the shield is down, we'll head straight to the Library. I do not wish to keep the Hierarchs waiting."

{Focus on the Arbiter, zoom in as he speaks.}

Arbiter: "The human who killed the Prophet of Regret ... Who was it?"

Tartarus: "Who do you think?"

Arbiter: "The Demon is here?"

{Focus on Tartarus}

Tartarus: {Snort} "Why?" {Re-focus on Arbiter} "Looking for a little payback?"

{The Arbiter draws a Carbine and holds it}

Arbiter: "Retrieving the Icon is my only concern."

Tartarus: {laughs} "Of course." ''{Cut to exterior panoramic view of Delta Halo's Library, with the Sentinel Wall in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing. The Arbiter drops from the Phantom, which then flies off. Behind the Arbiter, an Enforcer rises up and slowly advances. The Arbiter whirls around and fires three shots from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by and away, and the Enforcer chases after it}''

Tartarus: "Lower the shield, Arbiter!" {Cut to mugshot of Arbiter} "I'll pick you up when you're finished." {Fade to white, gameplay starts}

''(After you jump into the passageways moving downward, and the first room, you meet a Grunt, who greets you)

(After you enter the next room, you find a group of Grunts and Jackals fighting Sentinels. After you defeat the Sentinels and cut off any more from entering, a Grunt might speak to you)''

Grunt: "Arbiter ... our savior!" (Pause) "Stupid Jackal, say thank you!"

(If you stare at the Grunt long enough, or just wait around)

Grunt: "If hungry, eat Jackal!"

(When you move into the next room) Tartarus: (Through your COM link) "You're getting close to one of the shield generators. Many of my Brutes have fallen attempting to take it down. Let's see if you fare better."

(When you stand near the Grunt running toward you)

Grunt: "Big scary thing! Run away! Please! Don't make me go back!"

(When you reach the Shield Generator)

Tartarus: "You've reached the power source, Arbiter."

(An Enforcer descends from above)

Tartarus: "It is useless to attack the Enforcer at the front, especially when it's shields are up. Stay in the shadows, wait until it loses interest, then strike the beast when it's back is turned."

(After you destroy the Enforcer)

Tartarus: "You've reached the power source. Overload the locks holding it in place."

(After you overload (or push them as normal to save ammo) the first three locks)

Tartarus: "One more, Arbiter."

(After you overload the last one)

Tartarus: "Release the power source. Now, find a way to remove it from it's cradle."

(Of course, it's just a simple, push-a-button task. So push the button, the platform will then start moving and the door in front of you will open)

Chapter 2: Buyer's Remorse
(If you look up, you will see the bright-green shield surrounding the Library disappear, followed by Tartarus's Phantom flying lower towards the other side of the wall)

Tartarus: "Our path to the Library's clear. I'll pick you up on the ledge ahead."

(The door of the approaching wall opens to another Enforcer firing on the Phantom)

Tartarus: (Growls) "Blasted machines! Make your own a way through the wall, Arbiter!"

(The Phantom leaves, followed by an attack by Sentinels, Sentinel Majors and a break-out of Flood-Infected Humans)

(Once you get through the wide-opened door in the wall, you will reach a piston at the other end.)

(As you proceed through one of the hallways below, your COM link will pick up a Marine's transmission) Marine Sergeant: (Over COM link) Proceed to the objective! We'll hold out as long as we can! (Screams painfully) Get it off me!

Marine Sergeant 2: Suppressive fire! Suppressive fire!

(After you reach the next bottom floor)

Marine Sergeant: (Over COM link) Negative ma'am! They are NOT Covenant ... Marine Sergeant 2: Cover that doorway!

(Once you reach the bottom of the wall)

Chapter 3: 100,000 Years War
(As soon as the doorway opens, a ship can be seen in the distance as it is shot down by Wraith Mortars and crashes farther into the Quarantine Zone)

(When you walk on the snow, pods will land in the canyon)

Elite: "Forerunners be praised! The Arbiter!"

(When you defeat the wave of Flood)

Elite: "This Quarantine Zone has been compromised. We must do what we can against the Flood. Our commander has landed further in. Let us join him."

(Once you cross the bridge and through a tunnel, you will meet the Spec Ops Commander, Rtas 'Vadumee)

Rtas 'Vadumee: "Arbiter! What are you doing here?"

(Rtas 'Vadumee is interrupted by screeches of the Flood)

Elite: "The Flood is upon us!"

Rtas 'Vadumee: "We must hold this camp until reinforcements arrive."

(When you keep fighting the Flood, a Phantom will descend from above, firing on any remaining Flood in the zone)

(Level Ends)

Normal Walkthrough
You start out with a Covenant Carbine and a Plasma Pistol. If you turn to your left you'll see a pair of Needlers, I always grab them because they're good against Sentinels. Head towards the lighted section of this room and on the left will be a piston (get used to them). Go up to it and press "X" then jump down. When you land there will be another piston, do the same thing and jump down again. Continue down the hallway, killing the sentinels and destroying the things they come out of (just shoot at them). At the end of the hall will be another piston, so repeat the process and jump down.

In the next room you'll get 2 Grunts and a Jackal to fight beside. Destroy all the Sentinels and the things they come out of. At the far end of the room will be a walkway that has triangle supports. Go down that hallway and you'll come to a room identical to the one you just came from. Once you've killed all the sentinels, there will be a piston at the far end of the room on the right side. Drop down there and continue down the hallway, destroying stuff. At the end of the hallway will be yet another piston, so jump down.

You'll drop down into the shield door that's guarded by an Enforcer Sentinel. Once you kill him (it will die when you unlock the plug locks first and that will make it a lot easier on Legendary) go up to anyone of the large pillars and press "X", and then do the same with the other 3. Once you do that a holographic panel will come up at the center of the thing you’re standing on. Go up to it and press "X." Take a breather and enjoy the music as the Gondola takes you to a room identical to the one you just came from. The Phantom will only stay for a little while, so you need to act quickly. Kill as many Flood and Sentinels as you can. After a while, a large door will open and two Sentinels will come out. Go through the door and follow the hallway until the end where there will be a piston. Jump down. Continue down the hallway and turn right. Activate the piston and jump down. Right near the dead Human bodies there will be s Shotgun and some SMG's. I usually take the Shotgun. Continue down the Flood-infested hallway and at the end will be another piston, so press "X" and jump down.

In this massive room there will be plenty of ammo spread around, you just have to look a little. I don't even bother fighting, but you can do whatever. Turn left from the room that you dropped down from the piston and you'll find a near-identical room with some flood in it. At the end of the smaller room will be an opening into an identical, massive room. Again, there will be some ammo strewn about, so if you’re running low, quick grab some. Otherwise, jump down into the massive room and head left. You'll see a piston, so press "X" when your near to it and jump down.

The next area is very dark, and perfect for the Arbiter's camo. Go straight until you reach the stack of boxes, and then turn right. Keep going until you reach the end and walk on the lowered platform in the middle of the room. It's an identical hallway that you've been down before-the one with the triangle supports. It doesn't matter which way you take, but head to the end of the room like before, and go down the identical walkway. Once you're in the next room, head left and at the end of the room you'll see a piston in an alcove to the left. Press "X" and jump down, and do the same with the next piston. You'll drop down into a room like the one you were in when you started the level, except there's a piston in the middle of it. Go up to the piston and press "X" and drop down. You'll drop down into an identical room, except this one has a battle raging on. I always pick up the sword near the piston in the middle of the room before I activate the piston and drop down, but you don't have to. You'll keep falling for what seems like forever. When you stop though, there's a large door a few meters away. Walk through the door, and past the bridge. Keep going until you reach a Covenant Sniper Tower. Fight the waves of Flood with the other Elites until you've killed them all. Behind the Shielded Plasma Cannon is a small tunnel, head through that tunnel. A battle will already be going on, so help them. Keep fighting until the cutscene starts. Congratulations, you've completed Sacred Icon!

Glitches

 * In the part where you fall down one of the tubes to see the Phantom for the first time, and you land on the beam in the middle of the hole at the end. You are actually invincible, and will not take damage from any enemy regardless of their weapon or what difficulty the game is on. It is only when you jump down off your perch that you become weak again. Also, though your shields won't go down, you will take "damage" from foes until blood starts to splatter the ground, but you can't die.
 * When you hear the Marines scream on the radio, do a grenade jump (you must have the Sputnik skull) to the other side and kill the Flood; they will be enemies. It is not recommended on higher difficulties because the Marines will die as soon as you arrive.
 * In the bit where the Marine yells "Stick to the objective. We'll hold out as long as we can," then a "Get it off me" sign, when you see the first dead Marine in the level, look out the closest right window. A Marine or 2 or 3 will be overrun by about 60 infection forms. If you don't look out this window they'll be invincible till you arrive, but they'll die because the infections forms are still on them.
 * When crossing the gap after defeating the first Enforcer (right before "Buyer's Remorse"), look at the Brute corpse on the platform. It blinks every now and then.
 * During the part where you first encounter the enforcer during co-op if a Flood hits you the exact time you are hit by an Enforcer's rocket you will sometimes be sent accross the map onto the top of the area you just came from. However you can not return to the area so you must restart the level

Trivia

 * The Mythic Skull is found on this level.


 * When out on one of the balconies in which Enforcers and Flood are in combat, off on the far corner of the adjacent structure is a door that is clearly miscolored to a bright green. The purpose for the door is unknown upon wether it was an error or intentionally done as a joke. Either way it is an interesting find and not difficult to see, although focusing on it is difficult as the flood and enforcers continue to attack you and each other.