Power-up

Powerups are gameplay items that enhances player traits for a duration. They are commonly featured in multiplayer maps in Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, Halo 2: Anniversary, and Halo 5: Guardians and can be added via Forge in Halo 3, Halo: Reach, Halo 4, Halo 2: Anniversary, and Halo 5: Guardians. They are also featured in the campaign of Halo: Combat Evolved and Halo 2.

List of powerups
The following is a list of power-ups throughout the Halo first-person shooter titles.


 * Overshield - Strengthens the user's shielding systems significantly. (x3 in Halo: Combat Evolved, Halo 2 and Halo: Reach and x2 in Halo 3)
 * Active Camouflage - Makes the user invisible for 30 seconds, and for 45 seconds in Halo: Combat Evolved.
 * Custom Powerup - A customizable power-up that can be added through Forge. Default effect is a speed boost but it can be set by the gametype.
 * Damage Boost - Increases the user's attack damage, but also gives the player a red glow.
 * Speed Boost - Increases the user's movement speed, but also gives the player a blue glow.

List of buffs
The following is a list of buffs that are similar to power-ups but are only applied when carrying mythic weapons in Halo 5: Guardians. As long as the weapon is equipped and has ammo/charge, the buffs will be applied.


 * Speed Boost - Increased movement speed. Present with all Mythic weapons except for Nornfang. Gives the player a whitish-blue glow and trail.
 * Active Camouflage - Renders the user invisible. Only the Prophet's Bane grants this buff.
 * Increased shield strength - Increases shield strength. Tartarus' Gavel and SPNKr Prime apply this buff.
 * Jump Boost - Increases the user's jump height noticeably. Tartarus' Gavel and SPNKr Prime apply this buff.
 * Damage Boost - Augments the user's attack damage. Only the Nornfang applies this buff.
 * Damage Resistance - Increases the user's resistance to damage. Only Jorge's Chaingun applies this buff.