Miranda Keyes

Were you looking for her father, Jacob Keyes or the Halo: Combat Evolved level Keyes?

"Chief, get inside, gear up. We're taking this fight to the surface."

- Miranda Keyes, during the First Battle of Earth

Lieutenant Commander Miranda Keyes was a Lieutenant Commander in the UNSC Navy. LCDR Keyes served as the Commanding Officer of both the In Amber Clad as well as the Forward Unto Dawn and was the commander of the Human expedition force to Installation 00 in Spring 2553. She was the daughter of the late Captain Jacob Keyes, a legendary naval officer who served from the years 2517 to 2552.

Early Life
Miranda was born from an unknown mother between 2524 and 2527. She lived with her father on Luna, where he taught at the OCS academy.

Miranda Keyes joined the UNSC Navy at a relatively early age and quickly rose through the officer ranks. Throughout her career, she was forced to confront accusations of nepotism from those who ascribed her rapid rise in rank to the position and influence of her father, Jacob Keyes. By the year 2552, Miranda had risen to the rank of Lieutenant Commander, and commanded the UNSC Frigate In Amber Clad. She accepted her father's posthumous Colonial Cross on Cairo Station immediately before the First Battle of Earth.

The First Battle of Earth
At the start of the First Battle of Earth, Miranda's vessel was docked at Cairo Station, so that she could receive her father's honors. During the awards ceremony, the station was attacked and boarded. Miranda fought her way to her ship with the help of Sergeant Major Avery Johnson, several marines and the Master Chief, the latter of whom, also repelled Covenant boarders along the way. As the Covenant armada began the invasion of Earth, she took In Amber Clad down to New Mombasa, where she dispatched multiple Pelican dropships with Marines to join the massive battle with the Covenant in progress there.

During the battle, In Amber Clad was one of the only vessels close enough to follow the High Prophet of Regret when his Assault Carrier entered Slipspace inside the city. The resulting shockwave of the in-atmosphere Slipspace jump caused a massive cataclysm and a large portion of the city was destroyed, including the New Mombassa Orbital Elevator.



Delta Halo
The In Amber Clad "piggy-backed" the Prophet of Regret's Assault Carrier through Slipspace and ended up at Installation 05. There, she sent a platoon of ODSTs to assist the Master Chief in his pursuit of the Prophet of Regret in order to capture or kill him. Once she learned of the Prophet of Regret's plan to activate Delta Halo, she ordered the Master Chief to assassinate him.

Meanwhile, Keyes and Sergeant Major Avery Johnson went to the Library of Halo, accompanied by most of the standard Marines of the ship. They attempted to retrieve the Index, and, although Keyes was successful, most of the Marines were killed or infected by the Flood. Once Keys and Johnson had the Index, they were ambushed by Thel 'Vadamee. Johnson was knocked out, and Keys was able to take down Arbiter's shields with dual SMGs. Seconds later, Keyes and Johnson were captured by Tartarus and his band of Jiralhanae (Brutes). The Jiralhanae then took Keyes and Johnson to High Charity, where they met the High Prophets of Truth and Mercy. They were then taken aboard separate Phantom dropships and were transported to Halo's surface.

Keyes was taken to the Control Room of Installation 05 because she had been designated as a Reclaimer by 343 Guilty Spark. Tartarus then used her to activate the Installation. Shortly afterward Thel 'Vadamee and Johnson arrived, and the three of them were able to kill Tartarus. At that moment, she retrieved the Index and stopped the Halo from firing. When she questioned 343 Guilty Spark about the Halos, 343 Guilty Spark told her about the Ark.

Second Battle of Earth
From Delta Halo, Keyes eventually returned to Earth, where she commanded the defense of Earth from the UNSC base Crow's Nest. Shortly after Master Chief was recovered from the African jungles, the base came under heavy Covenant attack. As the base was overrun with Loyalist forces, Keyes and the command staff evacuated the wounded Marines and escaped on the last Pelican. The large explosive device that Keyes ordered left behind was detonated by the Master Chief, destroying a large portion of the attacking Covenant. Miranda then took an active role as the commanding officer of the, Lord Hood's personal flagship. After the Prophet of Truth succeeded in opening the Portal outside Voi, Keyes was permitted by a reluctant Fleet Admiral Hood to follow the Covenant Loyalist forces through the portal.

The Ark
Miranda Keyes, commanding Forward Unto Dawn, then traveled with Fleet Master Rtas 'Vadum and a Separatist fleet to Installation 00. During the events of the Battle of Installation 00, she landed troops and large quantities of weaponry and armor on The Ark, largely to supplement John-117's offensive in search of the Silent Cartographer. When John-117 located Truth at The Ark's control room, she dispatched several Pelican Dropships and phantom dropships to deactivate the shield protecting the control room. When Sergeant Johnson was captured by Truth's forces in the course of this battle, Keyes asked the Chief how close he was to stopping Truth. Realizing that he and Thel 'Vadam would never get there in time to stop Truth, Keyes decided to stall Truth herself. She crashed her Pelican at Truth's position, intending to rescue Johnson. She exited her Pelican with an M90A Shotgun and a M6G Pistol. She was able to kill two brutes, and wounded(some fatally) several others but ultimately found herself outnumbered. Johnson requested that she kill them both in order to halt Truth's plans. Keyes, unwilling to harm Johnson, hesitated. As she paused, the Prophet of Truth shot her in the back seven times with a Spiker, severing her spine and killing the young officer instantly. Her body was subsequently rescued from Flood infection by Johnson, who carried her into the Pelican which he used to escape The Ark's control room. It is likely that her body was taken back to Earth, and buried there. Her face is later seen in a photograph on the Memorial to the Fallen on a hillside overlooking the Portal to The Ark, near the photograph of Avery Johnson and the service number of Master Chief John-117.

Due to her actions during the final months of the Human-Covenant War, she was posthumously awarded with the Medal of Honor, the highest award anyone, UNSC or otherwise, can receive.

Gameplay
In-game, Keyes appears as a non-playable character and is invulnerable to damage. When meleed, she won't bleed, she'll only bleed when shot at or when caught in a grenade explosion. If you do either of the aforementioned for a period of time in the Halo 2 level Cairo Station she will moan. If you shoot her for some time or melee her in Halo 3 she will scream hysterically.

Easter Eggs
In Halo 3 at the beginning of the "Crow's Nest", follow her around in theater mode and after about 1 minute she will go either left or right. If she goes right under the big screen follow her and keep zoomed in on her face. After 1 minute and 55 seconds give or take she will look at you and say "Got a little something special for you, Chief".

In Halo 3 at the beginning of the "Crow's Nest", it's possible to brutally beat Miranda. The only way to do this is to obtain the Black Eye skull. Once you have the skull, simply follow Miranda around and melee her. After about 10 punches using the skull, she will say "keep your eye on the ball" which is an Oddball reference. Though she cannot die, she will occasionally pull out her pistol. It's possible, though not advisable, to melee the surrounding Marines to death. However the remaining Marines- as well as Miranda, Johnson, and the Arbiter, will kill you.

On Miranda Keyes left cheek there is the number seven engraved. This can be seen on the final cutscene before the credits, the opening Delta Halo cutscene, when you meet her and Johnson on the Cairo Station and the ending Quarantine Zone cutscene in Halo 2. Due to the size of the number, it is very hard to see. It can also be found in Halo 3. Using the theater is the best way, at the beginning of Crow's Nest.

To kill Miranda Keyes in Halo 2, enter the campaign on Easy difficulty, preferably in Co-Op and play the level The Great Journey. During the last part of the level in which you fight Tartarus in the Control Room, jump to the platform where she is standing with 343 Guilty Spark and keep throwing plasma grenades at her until she jumps onto the center platform (if you run out of plasma grenades, have one player fall to their death and they will respawn with 2 grenades) where Tartarus is. Tartarus will attack Commander Keyes, ignoring all other enemies. Tartarus should attack Keyes until she falls off of the edge of the platform. Though she does not die, she will not respawn as if she did fall off.

Trivia

 * She is described by Commander Richard Lash as "The ballsiest officer in the Fleet" in Halo: Ghosts of Onyx.
 * Her name could be a 7 Reference: 7 letters in her name also with the seven engraved on her cheek.
 * In Halo 3, she is portrayed by Justis Bolding, instead of Julie Benz, because Bungie wanted a person with an accent.
 * Commander Keyes also changes visually between Halo 2 and Halo 3.
 * Miranda's preferred sidearm is a Pistol, which is clipped to her side by magnetic plates woven into her standard-issue UNSC Navy fatigues.
 * Hackers have found a Dialogue Placeholder for Miranda Keyes' quote "Thanks Chief, I owe you one". The Dialogue Placeholder reads "Thanks Chief, I owe you one. Take me now!".
 * The number of spikes that killed Miranda were 7, possibly another Bungie 7 reference.
 * In Halo 2, Miranda has a Silver Oak leaf (meaning Commander), but in Halo 3 she has a Gold Oak leaf (meaning Lieutenant Commander).
 * In game play, Commander Keyes is invincible unlike Sergeant Johnson and the Arbiter, who will go "unconscious" instead of dying before waking up again. This is similar to the death system in the games Elder Scrolls IV: Oblivion,Star Wars: Knights of the Old Republic and Fallout 3. If characters necessary to the storyline take damage, they will merely go unconscious and will not die.
 * It is possible to manipulate her "invincibility". For example, you can always allow her to take damage for you, kill the enemies for you, and serve as a distraction for the enemies as you snipe/sneak up on them. A perfect example is shown when combating Tartarus. For more, see ways of defeating Tartarus in the last level of Halo 2.
 * If you notice in Halo 2, she has gray acrylic nails but in Halo 3 she has regular long acrylic nails.
 * Miranda Keyes is the only known character able to dual wield a shotgun and a pistol at the same time.
 * If you keep standing in Miranda's way on Crow's Nest, sometimes she will climb up a fenced cabinet or even occasionally a table.
 * She, along with Sgt. Johnson, Sgt Stacker, Chips Dubbo, and the Master Chief are the only known humans to escape the Flood on Installation 05.
 * Since a young age she has studied ancient battles and astronavigation. We can see this in Halo: The Cole Protocol. Perhaps she had the early intent of following in her fathers footsteps.