Forge

Forge is a gameplay mode in Halo 3 and Halo: Reach  that allows for both playing and editing multiplayer maps.

Background
Forge allows players to customize, save, and share maps for Custom Games. Maps altered in this manner are referred to as map variants, and possible alterations include the modification of player spawn points, weapon, vehicle and the addition of scenery items such as Crates, Fusion Coils, Grav Lifts, Teleporters, and various other items, most of which are decorative, rather than functional in nature.

In addition to functioning as map editor, Forge is also a play space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (Player Mode) and the Edit Mode model (a Monitor) by pressing Up on the D-Pad. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge; experiment with Forge's features; kill each other; play diverse and varying 'honor rules' games; and do other things that aren't accepted in normal Multiplayer.

As revealed in Bungie's 8/27/07 Podcast, you can add items in Forge that aren't available in unmodified maps. One example is the Custom Powerup, an alternative to the Overshield or the Active Camouflage. This yellow power-up's effects can be modified when setting Custom Game options, with such customizations including the movement speed and weight of the affected player, their shielding and camouflage strength, and even the color of their armor. Effects aren't limited to one or two at a time, but rather a number of effects can occur simultaneously. The hosts described it as equivalent to an "instant juggernaut." Unfortunately, Custom Power up settings cannot have default settings added at all, let alone on a per-map-variant basis.

A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage—editors can even be granted near or total invulnerability.

The Halo 3 Heroic Map Pack introduced a map called, whose scenery and layout is almost entirely composed of movable and removable Forge objects. The Mythic Map Pack introduced, a massive map that is commonly referred to as the ultimate forging map with a wide variety of scenery to choose from—including every weapon and vehicle in the game, except for the  exclusive vehicle, the Elephant.

Object Manipulation
In addition to modifying object spawn locations, Forge can also be used to change the properties of individual objects as well as different types of objects. An individual object (such as a single Grav Lift) may have its Respawn Rate (which determines how often it spawns) and its Place at Start settings altered. Types of objects (such as all Grav Lifts) may have their Run-Time Minimum and Run-Time Maximum settings altered, which allows mapmakers to ensure that there is always a certain amount of a given item during gameplay.

Pressing X over an item allows a player in Edit Mode to alter that item's settings. Pressing X again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing X.

Restrictions
There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map—specific items are only allowed in specific maps. As an example, Hornets and Scorpions cannot be placed in The Pit, and Deployable Covers may not be placed in Sandtrap. (The technical explanation is that the tags for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while you can usually place up to thirty-two Frag Grenades, you can only place two Scorpions when they are available on a map.

The amount of items you can drop is also regulated by an economy budget system. Different objects are assigned to different values. This is to keep you from overloading maps and using an excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandbox, with a grand total of 1,500 credits. However using the budget glitch, you can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map. or you can download canvases with the budget glitch already in.

All maps have a maximum limit of 640 items. The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like Sandbox, it is best to move all default items to the side instead of deleting them and trying to replace them when you need them later.

Furthermore, Campaign objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.

Forge Filters
Forge Filters, referred to in-game as FX, are objects listed in scenery which came in the Legendary Map Pack maps, Cold Storage, and the Mythic Map Pack that change the camera settings. All the filters are as follows: Some forge filters are limited to Halo: Reach only. Not all filters have been revealed, but below is a current list of the one that Bungie has confirmed.
 * Juicy - Everything is bright, vivid and colorful. Saturation is increased.
 * Colorblind - Everything is displayed in grayscale.
 * Gloomy - Everything is dark, shady, and somewhat desaturated.
 * Nova - Everything is extremely bright and blurry, though really dark shadows look quite sharp.
 * Old Timey - Everything looks like an old Western movie—the contents of the screen are displayed in sepia tones and are even given a flickering effect, making the screen resemble an old film projector.
 * Ink - Scenes are displayed as if they were drawn using an inkpen. Bright areas tend to look more like a grayscale version of the Nova filter.
 * Night - Available in Halo: Reach only. As the name suggests, the map becomes night-time.
 * Blue - Available in Halo: Reach only. It turns the environement Blue.
 * Purple - Available in Halo: Reach only. It turns the environement Purple.
 * Green - Available in Halo: Reach only. It turns the environement Green.

It was revealed that the filters were added for better experiences in gameplay, making interesting screenshots, and for making machinima. The Juicy filter helps with seeing through the Energy Blockers, as does the Old Timey filter.

Should more than one of these filters be spawned at one time, the effects will merge to create an entirely new effect. Combining all of the effects reduces visibility to the point where it is impossible to see.

Trivia

 * The three most popular maps for Forge are Foundry, and Sandbox, most likely because of their large, open spaces, as well as the fact that you can put nearly anything on Foundry and Sandbox.
 * If you fire your weapon and then immediately enter Edit Mode, then upon returning to Player Mode, you may find that you've lost no ammo.
 * If you catch on fire (from a Firebomb Grenade or the Flamethrower) and then enter Edit Mode, you will take no damage. Upon returning to Player Mode, however, you'll find that the fire was "preserved", you will once again take damage.
 * The same trick can be used to delay the detonation of a grenade when you've been stuck. You can even delay the throwing of a grenade by entering Edit Mode immediately after pressing LT.
 * It also applies to any momentum that you've gathered while in Player Mode, if you jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, you will fly through the air.
 * The Elephant cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap, however more can be modded into the map.
 * Forge keeps track of stats and kills.
 * Created map variants can be saved and shared with the community. Also, if your creation is liked by Bungie, they will put it up to be downloaded by other players for use.
 * It is possible to do a glitch that can make a player have no weapon.
 * The idea of Forge was taken from Marathon: Infinity, which also has a map editor named Forge. However, there are multiple differences: Marathon's Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, Halo 3 's Forge is merely a separate gametype that allows for the spawning and repositioning of objects.
 * Forge bears resemblances to Sapien, a program in the Halo Custom Edition Editing Kit.
 * Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave you with a penalty making it so that you need to sell the same amount you have spent under zero to reach zero again and make money again.
 * Even when Edit Mode is restricted to "Party Leader Only", a programming mistake allows other players to enter Edit Mode through the start menu. (Patched)
 * If you stack both Elephants on top of each other and then put as many large objects (tanks) as you can on top the bottom, the Elephants will have reverse gravity.
 * Through a glitch, it is possible to wield weapons while in Edit Mode.
 * During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If you shoot or melee them, you will hear the same sound that plays when shooting or beating a shield door.
 * The codename for the map making software for the first Halo game was called Forge before release.
 * When you are in Edit Mode, the reticule in the center of the screen appears to be the Marathon symbol. This is probably due to the fact that the eyes of the Monitors resemble the same symbol.
 * When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If you do this on a Mythic map, you will earn the Tank Dropper achievement.
 * There is a mistake when editing options in forge, it says: View current options. Only the party leader may change options, regardless of what that person is the party leader or not.
 * It is unknown why you cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade Missile Pods in indoor maps, and large vehicles like Wraiths and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, this still does not explain the absence of weapons such as Fuel Rod Guns and Flamethrowers.
 * Forge 2.0 in Halo: Reach was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time."
 * In Halo: Reach, players will be able to change how objects interact with the environment with new effects like phased (goes through/into the enviroment and other objects), normal (acts like objects in Halo 3 forge), and fixed (stays in place, even in the air).
 * In Halo: Reach, Forge will be more precise. You will be able to put objects at certain angles and move them by a certain amount of centimeters, which will make buildings (forts, castles, etc) easier to build.

Internal

 * Forge World
 * Forge Objects
 * Forge Projects
 * Forge Tricks
 * Switches

External

 * Forge Demonstration Video
 * Bungie Article : "What is the Forge?"