DEADEYE-class Mjolnir

Deadeye redirects here. For the Halo Infinite achievement, see Deadeye (Halo Infinite achievement).

DEADEYE-class Mjolnir is a variant of MJOLNIR Powered Assault Armor manufactured by Hannibal Weapon Systems.

Design details
The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment. While designed for extreme-range operations the suit still is functional in both mid and close range. Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy.

The helmet has an enclosed PZ-238 rebreather system. The VISR has a point-isolated, VISR focal software used for extreme-range targeting. All Deadeye helmets also have a small piece of alloy from ships resting in the wreckage above Tribute's poles.

Development history
Testing on an early prototype of the DEADEYE suit was done on ANVIL Station in conjunction with Sangheili Rangers of the Swords of Sanghelios. These tests aimed to improve the suit's stealth capabilities.

The Deadeye variant's final production run was manufactured by Hannibal Weapon Systems. It was originally tested in Tribute's ship graveyard in Tribute's northern pole, and was designed for use by experienced Spartan marksmen. During the testing the Spartans were placed in zero-gravity to affect long-range combat against exoatmospheric drones hidden among the wreckage.

At some point in 2558, Spartan Kojo Agu tested another Deadeye prototype during a counter-piracy operation on Concord.

Usage
Although Deadeye is rare in the field, the armor is highly regarded by its advocates.

Development history
Following the introduction of the Mjolnir GEN3, the Deadeye helmet was upgraded to the new platform.

Halo 3 MCC - GEN2
In the Halo: The Master Chief Collection version of Halo 3, a prototype version of the Deadeye variant was added as part of Series 5: Anvil content. With the updated Halo 3 armor customization options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set.

Halo 4 - GEN2
The GEN2 Deadeye helmet was first introduced into the Halo games as a helmet in Halo 4.

Halo 5: Guardians - GEN2
The GEN2 Deadeye returns in Halo 5: Guardians. The helmet and body armor are unlockable as armor permutations through the Requisition system. The body armor employs the full FOTUS set, including the body, shoulders, forearms, and legs.

Halo Infinite - GEN3
The GEN3 Deadeye helmet is available for multiplayer Spartan armor customization on the Mark VII armor core in Halo Infinite. Unlike other helmets, it features no exclusive attachments.

Attachments
The following attachments are not exclusive to Deadeye, and are compatible with other helmets on the Mark VII core.
 * Calling Card
 * CNM(5)/BNR/FASCINATOR
 * Flower Power
 * HUL-I/RS/FACELIFT
 * HUL(4X)/ENIT/WITCHBRANCH
 * MK12T2 CBRN/TRAILWATCH
 * Needle Minder
 * Purrfect Audio
 * TAS/NETMOON

Production notes

 * The concept art for the Deadeye helmet on pre-order adverts was sketched over a render of an Air Assault helmet.
 * Pre-release images for Season 03 of Halo Infinite would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to the Flanker helmet.

Miscellaneous

 * In Halo 4, Deadeye is one of four helmet-only armor sets alongside the Locus, Scanner, and Strider helmets.
 * In Halo 4's full body renders, and Halo: The Master Chief Collection, the Deadeye body armor is the same as the Recruit armor.

List of appearances

 * Halo 3
 * Halo 4
 * Halo 5: Guardians
 * Halo Infinite
 * Season 03: Echoes Within