Sulok-pattern beam rifle

"As soon as the first guy goes down with blood and steam whistling out through the neat new hole in their head you know you’re in for a long miserable game of ‘where the foxtrot did that come from’."

- -Anonymous serviceman

The Type-50 Sniper Rifle System, otherwise known as the Particle Beam Rifle, is the Covenant's version of a Sniper Rifle.

Summary
The Beam Rifle is an extremely powerful weapon capable of sniping enemies from long ranges. As a Directed Energy Weapon, rather than a railgun, it fires ionized particles at its targets instead of accelerating small projectiles. It is also quieter, giving it an advantage over the human Sniper Rifle in terms of stealth. In terms of longevity, however, the beam rifle is unable to reload and therefore has a limited number of shots before it must be discarded by the user in favor of another weapon. The Beam Rifle can also be used to shoot two fast shots, at the cost of temporary overheating. This can be used to quickly dispose of an oncoming enemy. It is also possible to kill two enemies with a single shot, however unlikely, as the shot overpenetrates the enemy on a headshot. Despite the overheating, the Beam Rifle is a better defense weapon than the Sniper Rifle because two shots can be fired in very quick succession, making it easier for the sniper to defend himself (as long as the shots hit).

Disadvantages
The beam of bright purple light is much more obvious if somewhat quicker at dissipating then the sniper rifle's vapor trail. Another disadvantage is that it is slightly less powerful and accurate than the human counterpart, and like some other Covenant weapons, it suffers from overheating problems. Also, once the rifle is used up, which occurs in 18 shots, the rifle must be replaced. The oval aim makes it harder to aim at enemies at a very long distance. Other issues include the bleeding off of excess battery when overheated, usually about 6 units.

Campaign Recommendations


Particle Beam Rifles are most often found on Jackal Snipers, or in Covenant Weapons Holders. In Halo 3 they are rare on the lower difficulties.

When using the PBR, it should be remembered that it is a sniper weapon, and should be used at long ranges, to take out high priority targets, preferably with headshots. Due to it's weakness at close and medium quarters, it is advisable to keep a good secondary weapon, such as the Covenant Carbine or a Battle Rifle, in case an enemy moves too close to use the Beam Rifle effectively. Some prefer a Beam Rifle/Sniper Rifle combination for the extra ranged shots. Caution should be exercised, however, in the event of close quarters combat. Later on in the campaign of Halo 2, it is wise to keep a good close quarters weapon because the PBR is not very effective against the Flood. With enough practice however, it can take on the role of a mini-cannon at close range on other targets.

Multiplayer Recommendations
The Particle Beam Rifle is featured in most large multiplayer maps such as Colossus and Relic. In Multiplayer, getting the Beam Rifle should be a priority. Its long range and lethal headshot capabilities offer a huge advantage whether you are on the offense or defense. Picking up Active Camouflage will allow you to snipe enemies while remaining stealthy. Remember to keep a good close range weapon such as the M90 Shotgun so that you will be able to fight enemies too close to kill with the Beam Rifle. A medium range weapon, like the carbine, could also come in handy in case of an assault.

Sniper Medals
In Halo 3 Multiplayer, A player can earn the following medals while using the Beam Rifle:
 * Sniper Kill Medal - Kill an opponent with a headshot from the Beam Rifle.
 * Sniper Spree Medal - Kill 5 opponents with a sniper-type weapon in a row without dying.
 * Sharpshooter Medal - Kill 10 opponents with a sniper-type weapon in a row without dying.

Battle Tips
On the level, The Great Journey, Sergeant Johnson uses the beam rifle to deactivate Tartarus' shield. The player can also instead obtain a beam rifle before the battle and use that to lower the chieftain's shield instead of waiting for Johnson to complete the job. However, Tartarus' shield returns much faster if the second option is taken.

UNSC Remarks
“Makes less noise than a BR; has less felt recoil than an M6; is at least as accurate as 99 of them—it’s big and heavy and the balance is weird but I can’t wait ‘til I get my hands on another one.”

“It’s deadly accurate. The scope is a little hard to take though—made me nauseous when I first figured out how to engage it—it’s useful enough and easy to understand. Still hurts my eyes though.”

“Maybe with the Elites on our side we’ll finally find out how to reload or recharge these weapons or whatever… I have a feeling we shouldn’t start holding our breath any time soon though.”

“Not as much recoil as the ninety-nine but then again the mechanism is entirely different—don’t worry about the machine; a steady hand, breath control, and patience are the key to success with either one.”

“The Type-50 SRS is not completely silent nor is it invisible. Jackals may be superb marksmen and they’re very sneaky, but that doesn’t make them excellent snipers—they’re a little too bloodthirsty for that.”

Character Compatibility

 * Elites
 * Spartans
 * Marines
 * Jackals
 * Brutes

Trivia

 * A similar weapon like this rifle was originally going to be included in Halo PC under the name "Gravity Rifle".
 * On the map Ivory Tower, it was originally going to spawn instead of the Sniper Rifle that does now. Why it changed is unknown.
 * In the campaign mode on Legendary difficulty of Halo 2, the Beam Rifle can kill you in one hit, no matter where it hits. This can be unbelievably frustrating, especially in the level Outskirts and Delta Halo, and actually makes Sniper Jackals the most dangerous enemy in the game.
 * Leading up to Halo 2's release, the Beam Rifle was not yet confirmed. Instead, it was only mentioned that there would be a Covenant Sniper Rifle. Many believed that the Covenant Carbine and the new, unnamed sniper weapon were one and the same.
 * Before Halo 2's release, the Beam Rifle was much longer, which can still be seen in pre-release screenshots. Its length was about that of the sniper rifle but was shortened about 10-20% for reasons left to Bungie.
 * In Halo 3, the color changed to purple from black.
 * In Halo 3 co-op, at the start of the level "The Ark", The Arbiter and the Elites will have a Beam Rifle as a starting weapon while Master Chief starts with a Sniper Rifle.
 * In Halo 3, there are five campaign levels it can be found on which are Sierra 117 on Heroic and Legendary, Crow's Nest usually on Legendary, Tsavo Highway, The Ark and The Covenant.
 * Most players say that it is easier to no-scope with the Beam Rifle but say that the sniper rifle is better because it can shoot more rounds in rapid succession.
 * The Beam Rifle has more penetration power than the UNSC Sniper Rifles. This can be seen with Instant Kill enabled, and sitting Pallets upright next to each other. The Sniper Rifle is only capable of taking one down at a time, but the Beam Rifle is capable of taking out 6-10 pallets in one shot. The Sniper still goes through multiple Spartans and Elites of course, but seems to to go through scenery and objects much easier.
 * In Halo 3 Multiplayer, it is impossible to spawn with the Beam Rifle.