Forum:Weapon wish list

Hey guys. I know there's been a lot of griping about Halo 4. I also know that, whether it comes across here or not, I'm one of the gripiest gripers here. One of my main complaints is the weapon sandbox. so without any more complaining what do you people think would be interesting weapons to spice up the sandbox, or would you prefer fewer weapons? As for my self, I don't think that fewer weapons are the answer. I think more creative weapons are the solution. What HALO needs now is something as creative as the needler, or the plasma grenade. So my first suggestion? a grenade that explodes on impact. the pulse grenade and the firebomb grenade were close, but I want a real explosion. On impact. Maybe I've gone off the deep end here, but I want something bizarre and out of this world crazy that people will want to use no-matter how effective it actually is.

Those are my Ideas; what are yours? --Weeping Angel (talk) 19:02, 11 May 2013 (EDT)


 * Yeah this is something that we discussed last year. I said it numerous times that 343i has a lack of creativity. All my ideas will help eliminate weapon redundancy. First I would bring back the sentinel beam but maybe as an infantry issued weapon that has a little more power. That would replace the suppressor. I would replace the light rifle with a weapon that shoots a tracer/tracker like beam round up to a certain range. I would replace the boltshot with the forerunner weapon from the origins video but aesthetically look like the Burst pistol or Bishop Beam. I would eliminate the scattershot altogether and replace it with the Stasis rifle but I would buff it so that the target would take damage as long as they are stuck in the stasis field. The binary rifle wouldn't fire like a regular sniper rifle but instead open up a mini slipspace portal that would allow it to shoot a beam round from a long distance or through objects. The incinerator cannon wouldn't fire rounds like a rocket launcher nor would it be called an incinerator cannon. Instead I would call it the pulse cannon and make it an infantry version of the particle cannon but retains it's ability to spread rounds on impact. Also, non of the forerunner weapons would require reloading energy cores (the dumbest idea ever for forerunner weapons) and instead, run off of battery power. Lastly I would make them sound beefy cause as of now the scattershot sounds weird & unappealing, and the boltshot sounds weak & stupid. Why 343i just didn't stick with continuity is beyond me.-- Killamint  [Comm |Files ] 01:45, 12 May 2013 (EDT)

Maybe we could finally see what the needler is based on? Might be cool, maybe not. Sticking with my idea for a close range weapon. A pulse of damage centered at you, though it doesn't harm the user. I'm thinking frag grenade level damage, with a firing rate similar to the BR or the sniper. Oooh, ooh, and I just remembered this weapon idea I had a really long time ago. Basically, you point a lazer at an enemy for a certain ammount of time, and then it makes them explode or vaporize or something. And I think that just sounds awesome. Always use the DMR. This is craZboy557, signing off. 14:32, 12 May 2013 (EDT)

@Killamint: Nice! I really like the sniper rifle idea. The stasis rifle looks like there's a lot of potential. What would you think of it as a pistol? I think it could compliment the PP and M6H quite well. maybe you could have a whole range of guns like that too: one to slow down, one to use on your own team that heals them, maybe an anti gravity one too. What do you think about a long-range armor ability gun? I'm thinking something like a bubbleshield gun that would act a lot like the stasis rifle, except with a bubble shield to protect yourself or others in need. definitely a a power weapon. maybe something like that with invisibility too. I don't know. maybe that's too crazy. --Weeping Angel (talk) 08:30, 14 May 2013 (EDT)


 * Haha, long range armor ability gun?? A bubbleshield gun isn't a bad idea but I would restrict it to just equipment or an armor ability. I want to avoid making it too similar to other games where you have guns as equipment like the portal gun from the Portal games. I rather just have a stasis rifle as an offensive weapon but I wouldn't make it a pistol cause I think that would make it feel overpowered and not in the same tier, like the Halo CE pistol. Instead it would be in a bracket similar to the needler and something that you wouldn't come by too often. Also I would make it somewhat easy to dodge (like the needler [except Halo 4's needler]) and it wouldn't slow down the target too much (as to make it a balanced weapon). The binary rifle would generate a slipspace portal right in front of you if you hold the trigger to charge it and will be able to fire right through the closest wall or obstacle but unlike promethean vision you won't be able to see where a target is, you would have to know if they are there (so as to keep it from being overpowered). Also none of the forerunner weapons would be able to disintegrate any of their targets except the pulse cannon (given it's power capability). Also the disintegration would be instant, not slow and unrealistic. On the whole, the forerunner weapons would be slightly more complex to use than the other weapons but would be more powerful overall (to keep them balanced).


 * To answer your other question at the top, I would eliminate or alter some of the human and covie weapons in the existing sandbox. I would've altered the fuel rod gun to make it more consistent with the one from Halo CE where the bolts had an arch to them instead of the regular "straight" traveling bolts. The needler would be nerfed a lil to make it less overpowered. I would get rid of the beam rifle and bring back the focus rifle but buff it to make it more competitive. The carbine would be replaced with the needler rifle but I would reduce the power of it slightly. I would get rid of the storm rifle and replace it with the plasma rifle. And to top it off I would get rid of all the lame sound effects and make them sound like they did in Reach. As for the human weapons, I would give the spartan laser a tracking lens part so that its slightly easier to use.-- Killamint  [Comm |Files ] 17:38, 14 May 2013 (EDT)

I don't think your idea for a sniper rifle could be allowed to be like a regular sniper rifle. That sort of power hitting anywhere on the map? Unbalanced. Maybe it could be an smg instead. It'd work good for keeping shields down, keeping enemies weak. Maybe make it be weak on flesh as well. Yeah... I'm liking this. It'd be cool. Might be incredibly annoying though. "O man shields down get to cover!! WTF my shields won't recharge O GOD IT'S SOME FUCKER WITH A WARP GUN GAHHH AND NOW THERE'S A GUY WITH A BR COMING UP" Always use the DMR. This is craZboy557, signing off. 09:09, 15 May 2013 (EDT)


 * Well it was an idea but it's not perfect. Also it wouldn't just hit anywhere on the map, and even then you wouldn't be able to see where your opponents are unless they aren't behind a wall. The shooting through the wall is that extra bonus to make the rifle unique. But I do understand it can be overpowered. Still it is hard to come up with ideas for distinctive weapons. I just wanted it to be very different from the standard sniper rifle. The last part got me confused.-- Killamint  [Comm |Files ] 12:56, 15 May 2013 (EDT)


 * He's taking cover behind a wall and trying to recharge his shields, but he can't find anywhere safe since that guy is peppering him with a gun that can shoot through walls. An now, there's a guy moving up on his position to headshot him with a BR. Y'know, like you do.
 * Yeah, it is REALLY hard to think of weapon gimmicks. I feel I should note though that the entire sandbox doesn't have to be odd. It's fine to have linear weapons that are only different in stats.

One last thing, remember: xkcd: workflow This is mostly referring to custom games. If we get rid of ordinance as an option, no more NZ. If we drop promethean vision, no more slender. Removing anything is a double edged sword. Always use the DMR. This is craZboy557, signing off. 16:17, 15 May 2013 (EDT)