Sangheili Zealot

''Zealot redirects here. For the Halo: Reach multiplayer map, see Zealot (level).''

"The true devotee honors our name with actions, not words."

- Sangheili Zealot's mantra

The Zealots are a military order of high-ranking Sangheili warriors in the Covenant, as well as some of its splinter factions during the Blooding Years. They were supervised and deployed by the Ministry of Fervent Intercession, with their organization divided into multiple chapters. Zealots are among the most devout worshipers of the Forerunners, even after the dissolution of the Covenant and the abandonment of its religion.

Background
"The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them."

- Thel 'Vadamee to Jora 'Konaree

Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, they are also among the most resilient and powerful Sangheili fighters. Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe future Zealots are born with an innate desire to kill.

Unlike the majority of the Covenant's conventional military forces, which fell under the authority of the Ministry of Resolution, the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters (such as the Devoted Sentries, many of which adhered to particular interpretations of ancient codes of honor or debt-packs. The Zealots' internal structure, rankings, and equipment varied from chapter to chapter and from fleet to fleet. The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding reliquary sites, as well as to recover Forerunner artifacts or otherwise important data. During the Human-Covenant War, many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.

In addition to artifact retrieval, Zealots may serve in a variety of command roles ranging from Shipmaster to Supreme Commander. The rank of Field Marshal is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a Fleet Master or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.

As late as 2558, Zealots continued to serve within various Covenant remnant factions, including those which remained religiously devoted to the Forerunners following the hegemony's collapse. Despite still having a combat niche, Zealots now serve in political and social leadership positions (at least within Jul 'Mdama's Covenant), filling all roles previously occupied by the San'Shyuum.

Zealot Assassins are specialists who operate with teams of stealth troopers.

Armor
Zealots have access to a variety of armor types and styles, reflecting the multiple roles encompassed by those who hold the title. The armor worn by a Zealot can be reflective of his chapter or fleet assignment. Zealots most commonly wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks. Despite the availability of specialized armor styles, many Zealots wore combat harnesses during the war with humanity. These suits were distinguished by their gold coloration (indicating a command role) and the nearly peerless durability of their energy shields.

Ceremonial battle harness
The ceremonial battle harness, most commonly utilized during the Human-Covenant War, features a smooth, organic thoracic cage harness; large, sloping shoulder pauldrons; and a long, back-swept helmet with mandible guards. The helmet and pauldrons feature decorative blue bands. Zealots in command positions, including those attached to regular Covenant military forces, wore the same armor, albeit colored gold like the suits worn by lower-ranking Generals. The color scheme worn by Ultras (silver-white with black trim) is also used. Field Marshals wear a modified version of the ceremonial Zealot harness; the front of the helmet has two horn-like prongs and the pauldrons are wider. Zealot Supreme Commanders may wear a similarly colored doarmir fur cloak with their armor.

Hesduros-inspired design
Another armor type is derived from traditional designs worn on Hesduros. This style was in use by 2526, though the prevalence of its issue relative to other wartime models is unclear. It is commonly worn by Zealots serving various remnant factions in the wake of the Covenant's collapse, most notably the body led by Jul 'Mdama, which was formed on Hesduros. In addition to the standard maroon coloration, this version is also produced in blue and gold.

This suit has a very organic, almost chitinous appearance, reflecting its origin on Hesduros. The helmet, which encompasses most of the wearer's face, vaguely resembles those worn by the Ascetics and Covenant Special Operations forces. A cross-shaped pattern of purple, or blue, insets faces outward from a central point on the helmet; the helmets worn by Merg Vol and Jul 'Mdama emit distinctive holograms, perhaps produced by the aforementioned insets. A blade-like "talon", derived from the armor worn by kaidons on Hesduros, is located on the inner toe of either boot. The harness also has protective hand-armor, and raised foil-arcs on its back. Like the Infiltration harness worn by Special Operations and Stealth Sangheili, this armor is equipped with active camouflage. Zealots who wear this armor type are colloquially known as "Roaches" by UNSC personnel.

Known Zealots

 * Thel 'Vadam - Supreme Commander of the Fleet of Particular Justice; later became the Arbiter and leader of the Swords of Sanghelios, who allied with the UNSC during the Great Schism.
 * Jora 'Konaree - A Zealot who fought in Thel 'Vadamee's Zealot team in 2535.
 * Saal - A Zealot in Thel 'Vadamee's team.
 * Veer - One of the Zealots in 'Vadamee's team.
 * Zhar - One of the Zealots in 'Vadamee's team.
 * Lat 'Ravamee - Shipmaster of the Truth and Reconciliation, part of the Fleet of Particular Justice.
 * Jul 'Mdama - Leader of a Covenant faction allied with the Ur-Didact as of July 2557.
 * Merg Vol - Leader of the Covenant faction that attacked Draetheus V in 2554.
 * Rho 'Barutamee - Supreme Commander of the Fleet of Valiant Prudence and leader of the Devoted Sentries.
 * Sali 'Nyon - Leader of a mutiny within Jul 'Mdama's faction in July 2558.
 * Unidentified Sangheili Zealot (Circinius IV) - led the Covenant ground assault on Corbulo Academy in April 2526.
 * Unidentified Sangheili Zealot (Sedra) - responsible for a terrorist attack on Sedra City in February 2556.

Halo: Reach
Unlock: Achieve Captain.
 * Description: The true devotee honors our name with actions, not words.

Covenant Type-28 Boarding Craft (Elites)

 * Flight slots: 0
 * Movement: 12"
 * Damage track: 6
 * Security detail: 3
 * Systems loadout:
 * Assault specialist (1)
 * Heroic save (Zealot)

Trivia

 * The plasma rifle-wielding Zealots of Halo: Combat Evolved do not perform melee attacks. This is because they are programmed to go berserk when they see the Master Chief and have no provisions for melee attacking while in berserk mode.
 * In Halo: Reach, the Zealot armor is available as an Armor Permutation once the player has reached the rank of Captain. The game features a loadout called "Zealot" which gives the player a Type-31 needle rifle, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a Type-33 Needler, and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
 * The real-time strategy game StarCraft features an iconic Protoss infantry unit known as the zealot; these warriors also wear golden armor and wield powerful energy blades.
 * Seven Zealots are fought in Halo: Reach ' s campaign: two on Winter Contingency, one on Tip of the Spear, (who can be killed to unlock the Your Heresy Will Stay Your Feet achievement), and four (including the Field Marshal) at the end of The Pillar of Autumn.

List of appearances

 * Halo: Combat Evolved
 * Halo 2
 * Halo Graphic Novel
 * Last Voyage of the Infinite Succor
 * Halo: The Cole Protocol
 * Halo Wars
 * Halo: Reach
 * ''Halo: Fall of Reach
 * Invasion
 * Halo: Combat Evolved Anniversary
 * Halo 4: Forward Unto Dawn
 * Halo 4
 * Terminals
 * Spartan Ops
 * Halo: Spartan Assault
 * ''Halo: Initiation
 * Halo: Escalation
 * Halo: Nightfall
 * Halo 2: Anniversary
 * Terminals
 * Hunt the Truth
 * Halo: Fleet Battles
 * Halo 5: Guardians