Warlock

Summary
Warlock is the Halo 2 version of Wizard (Level). It is an "almost" symmetrical level. It seems to be like a dungeon, dark and gloomy. A small level, it has 4 bases close to one another, teleporters on all 4 sides, flinging you to the opposite side of the arena. In the central cavity is active camo inside a mid column buldge. Outer edges are used in each base as a housing for turrets at each base's ledge, accesible by a fan propelling upward.

Tactics

 * Shotgun, as with all small levels, the Shotguns that spawn by the Teleporters are invaluable. Keep them close and surprise the enemy. Pair it with the Battle Rifle and you have a all good combo.


 * Plasma Rifle + SMG, though not original, it works and will cause most foes a head ache, save for skilled Battle Rifle wielders who will drop you in a heart beat with just a few careless bursts. On another note, do not mess with the Shotgun wielders, they normally win when you charge them.


 * Battle Rifle, A+ any where, but here more just like a high B. It is surpassed by combos, Plasma Grenades and Shotguns. But don't fret, it will score a good amount of kills and force enemies to try and counter you by chasing you when you have to reload or your shields are low. Pair it with the Shotgun and quick a reaction time and most enemies can't touch you.


 * Dual SMGs, though not the best weapons you could have it is better than just an SMG. Use them wisely and try to pick off already weakened oppenants who had survived and earlier battle.


 * Plasma Grenades, okay, I know that you are thinking that it doesn't deserve it's own "Use this gun slot", hear me out. Most players don't try and purposely stick people on this map. So using stickies and a Battle Rifle or a Shotgun will really throw most players on this map off since they are not expecting it.


 * Dual Needlers, your right, they do suck, sometimes that is. But if used correctly and wisely, dual Needlers on this map will kill any one in your way. Just don't get to trigger happy, though they hold a good amoutn and home in, they do run out if you don't let go...

Glitches

 * Super Bounce: Go to the blue base and crouch under the ramp. Then run up jump to the center and jump to the corner of the ramp. Then you should jump really high and get out of the map.

Territories

 * Blue Base
 * Yellow Base
 * Red Base
 * Green Base
 * Center