Campaign scoring

Campaign Scoring, also sigged as Meta-game, is an optional game feature for the campaign mode of Halo 3.

When playing with Campaign Scoring turned on, the player plays a normal campaign mission (single player or cooperative), but progress is scored with points for notable activities. Having skulls activated increases the amount of points gained, as well as accuracy and kill count. Different enemies give different points as do headshots (and assuming any other kill that would be worth a medal). Betrayals will cause negative points so cooperative work will be necessary. To find out more about campaign scoring, listen to mission Design Lead Paul Bertone on the Bungie podcast.

Free-for-all vs. Team Scoring
In Free for All scoring, points are awarded to individual players based on their kills. Points earned in this mode can be used to unlock the meta-game achievements.

In Team Scoring, points are shared among the team, culminating in a cumulative team score.

Point Values

 * Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. Following is a list of base points earned for killing enemies (i.e. without any multipliers).




 * align=center | Covenant
 * align=center | Heroes
 * Brute Chieftain (Weapon/Armor Variants) ||align=right | 150
 * align=center | Leaders
 * Brute Captain ||align=right | 50
 * Brute Captain Major ||align=right | 50
 * Brute Captain Ultra ||align=right | 50
 * align=center | Specialists
 * Brute Stalker ||align=right | 30
 * Brute Jump-pack ||align=right | 30
 * Brute Bodyguard ||align=right | 30
 * Jackal Sniper ||align=right | 20
 * Grunt Heavy ||align=right | 10
 * Grunt Spec-Ops ||align=right | 10
 * Hunter ||align=right | 150
 * align=center | Infantry
 * Brute Minor ||align=right | 20
 * Brute Major ||align=right | 20
 * Brute Ultra ||align=right | 20
 * Grunt Minor ||align=right | 10
 * Grunt Major ||align=right | 10
 * Jackal Minor ||align=right | 15
 * Drone Minor ||align=right | 10
 * Drone Major ||align=right | 10
 * align=center | Flood
 * align=center | Specialists
 * Pure Form Stalker ||align=right | 20
 * Pure Form Ranged ||align=right | 30
 * Pure Form Tank ||align=right | 50
 * align=center | Infantry
 * Flood Carrier Form ||align=right | 10
 * Combat Form (Human,Brute,Elite) ||align=right | 10
 * align=center | Forerunner
 * align=center | Infantry
 * Sentinel Aggressor Minor ||align=right | 5
 * align=center | Vehicles
 * align=center | Light
 * Shade ||align=right | 50
 * Ghost ||align=right | 100
 * Chopper ||align=right | 100
 * align=center | Standard
 * Prowler ||align=right | 150
 * Banshee ||align=right | 100
 * align=center | Heavy
 * Wraith (Both Variants) ||align=right | 200
 * Phantom ||align=right | 250
 * align=center | Giants
 * Scarab ||align=right | 500
 * }
 * align=center | Specialists
 * Pure Form Stalker ||align=right | 20
 * Pure Form Ranged ||align=right | 30
 * Pure Form Tank ||align=right | 50
 * align=center | Infantry
 * Flood Carrier Form ||align=right | 10
 * Combat Form (Human,Brute,Elite) ||align=right | 10
 * align=center | Forerunner
 * align=center | Infantry
 * Sentinel Aggressor Minor ||align=right | 5
 * align=center | Vehicles
 * align=center | Light
 * Shade ||align=right | 50
 * Ghost ||align=right | 100
 * Chopper ||align=right | 100
 * align=center | Standard
 * Prowler ||align=right | 150
 * Banshee ||align=right | 100
 * align=center | Heavy
 * Wraith (Both Variants) ||align=right | 200
 * Phantom ||align=right | 250
 * align=center | Giants
 * Scarab ||align=right | 500
 * }
 * Shade ||align=right | 50
 * Ghost ||align=right | 100
 * Chopper ||align=right | 100
 * align=center | Standard
 * Prowler ||align=right | 150
 * Banshee ||align=right | 100
 * align=center | Heavy
 * Wraith (Both Variants) ||align=right | 200
 * Phantom ||align=right | 250
 * align=center | Giants
 * Scarab ||align=right | 500
 * }
 * align=center | Heavy
 * Wraith (Both Variants) ||align=right | 200
 * Phantom ||align=right | 250
 * align=center | Giants
 * Scarab ||align=right | 500
 * }
 * align=center | Giants
 * Scarab ||align=right | 500
 * }
 * Scarab ||align=right | 500
 * }

Difficulty Multipliers

 * Overall




 * align=center | Difficulty ||align=center | Multiplier
 * Easy||align=right | 0.25x
 * Normal||align=right | 1x
 * Heroic||align=right | 2x
 * Legendary||align=right | 4x
 * }
 * Heroic||align=right | 2x
 * Legendary||align=right | 4x
 * }
 * }

Skull Multipliers

 * Overall




 * align=center | Skull ||align=center | Multiplier
 * Iron (Start from beginning)||align=right | 3x
 * Black Eye (Melee for shields to recharge)||align=right | 1.5x
 * Tough Luck (Enemy saving throws)||align=right | 1.5x
 * Catch (AI +grenades)||align=right | 1.5x
 * Fog (No motion sensors)||align=right | 1.5x
 * Famine (Half ammo dropped)||align=right | 2x
 * Thunderstorm (Enemy promotions)||align=right | 2x
 * Tilt (Resistances increased)||align=right | 2x
 * Mythic (Double enemy health)||align=right | 2x
 * }
 * Famine (Half ammo dropped)||align=right | 2x
 * Thunderstorm (Enemy promotions)||align=right | 2x
 * Tilt (Resistances increased)||align=right | 2x
 * Mythic (Double enemy health)||align=right | 2x
 * }
 * Tilt (Resistances increased)||align=right | 2x
 * Mythic (Double enemy health)||align=right | 2x
 * }
 * }

Time Multipliers

 * Overall


 * From 1.0x to 3.0x

Style Multipliers

 * Per-kill




 * align=left |Style ||align=center | Multiplier
 * Grenade Stick (plasma or spike grenade) ||align=right | 1.25x
 * Headshot ||align=right | 1.25x
 * Stealth Kill (melee from behind) ||align=right | 1.25x
 * Road Kill (run over enemy) ||align=right | 1.25x
 * Multi-Kill (at least 3 enemies within 1.5 seconds) ||align=right | 6x(speculation - definetly not 1.25x/correction required)
 * Needler Detonation ||align=right | 1.25x
 * EMP (plasma, bullet) ||align=right | ~2(correction required/definetly not 1.25x)
 * }
 * Road Kill (run over enemy) ||align=right | 1.25x
 * Multi-Kill (at least 3 enemies within 1.5 seconds) ||align=right | 6x(speculation - definetly not 1.25x/correction required)
 * Needler Detonation ||align=right | 1.25x
 * EMP (plasma, bullet) ||align=right | ~2(correction required/definetly not 1.25x)
 * }
 * EMP (plasma, bullet) ||align=right | ~2(correction required/definetly not 1.25x)
 * }
 * }

Scoring Formula
The Formula for Campaign Scoring is:

Points Earned = Unit's base point value X (Style Multiplier + Occasional 2nd Style Multiplier) X (Difficulty Multiplier + Sum of Skull Multipliers) X Time Multiplier

Achievements



 * align=center width=140px | Achievement Name ||align=center width=110px | Points Required ||align=center width=110px | Level
 * Guerilla ||align=center | 15,000 ||align=right | Sierra 117
 * Demon ||align=center | 15,000 ||align=right | Crow's Nest
 * Cavalier ||align=center | 15,000 ||align=right | Tsavo Highway
 * Askar ||align=center | 15,000 ||align=right | The Storm
 * Exterminator ||align=center | 15,000 ||align=right | Floodgate
 * Ranger ||align=center | 50,000 ||align=right | The Ark
 * Vanguard ||align=center | 50,000 ||align=right | The Covenant
 * Orpheus ||align=center | 15,000 ||align=right | Cortana
 * Reclaimer ||align=center | 15,000 ||align=right | Halo
 * }
 * Ranger ||align=center | 50,000 ||align=right | The Ark
 * Vanguard ||align=center | 50,000 ||align=right | The Covenant
 * Orpheus ||align=center | 15,000 ||align=right | Cortana
 * Reclaimer ||align=center | 15,000 ||align=right | Halo
 * }
 * Orpheus ||align=center | 15,000 ||align=right | Cortana
 * Reclaimer ||align=center | 15,000 ||align=right | Halo
 * }
 * }