Loadout

Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.

Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games. Each loadout has a particular weapon, grenade, and Armor Abilities combination.

Known Loadouts
{|cellspacing="3"
 * -valign="top"
 * class="Box 2" width="50%" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"|

SPARTAN

 * Airborne
 * Armor Ability: Jetpack
 * Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
 * Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


 * Scout
 * Armor Ability: Sprint
 * Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
 * Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


 * Marksman
 * Armor Ability: Sprint
 * Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: M392 Designated Marksman Rifle (DMR)
 * Secondary Weapon: None


 * Recon Marksman
 * Armor Ability: Sprint
 * Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: M392 Designated Marksman Rifle (DMR)
 * Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


 * Expert Marksman
 * Armor Ability: Sprint
 * Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: M392 Designated Marksman Rifle (DMR)
 * Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


 * Operator
 * Armor Ability: Armor Lock
 * Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: M45 TS (Shotgun)
 * Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


 * Grenadier
 * Armor Ability: Sprint
 * Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)
 * Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)


 * Guard
 * Armor Ability: Armor Lock
 * Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
 * Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


 * Stalker
 * Armor Ability: Active Camouflage
 * Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
 * Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


 * Medic
 * Armor Ability: Drop Shield
 * Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
 * Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
 * Secondary Weapon: M392 Designated Marksman Rifle (Battle Rifle)


 * class="Box 2" width="50%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"|

Sangheili

 * Ranger
 * Armor Ability: Jetpack
 * Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
 * Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)


 * Warrior
 * Armor Ability: Evade
 * Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
 * Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)


 * Gladiator
 * Armor Ability: Evade
 * Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
 * Secondary Weapon: None


 * Honor Gladiator
 * Armor Ability: Evade
 * Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
 * Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)


 * Champion Gladiator
 * Armor Ability: Evade
 * Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
 * Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)


 * Zealot
 * Armor Ability: Evade
 * Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-31 Rifle (Needle Rifle)
 * Secondary Weapon: None


 * Royal Zealot
 * Armor Ability: Evade
 * Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-31 Rifle (Needle Rifle)
 * Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)


 * Champion Zealot
 * Armor Ability: Evade
 * Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-31 Rifle (Needle Rifle)
 * Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)


 * Assassin
 * Armor Ability: Active Camouflage
 * Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-33 Guided Munitions Launcher (Needler)
 * Secondary Weapon: None


 * Dark Assassin
 * Armor Ability: Active Camouflage
 * Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-33 Guided Munitions Launcher (Needler)
 * Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)


 * Champion Assassin
 * Armor Ability: Active Camouflage
 * Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
 * Main Weapon: Type-33 Guided Munitions Launcher (Needler)
 * Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)


 * }