1 Flag CTF

Description
1 Flag CTF is a game variant of Capture the Flag.

A normal CTF match generally features maps with two identical bases, each containing the team's specific flag. 1 Flag CTF features more asymmetrical type maps, giving one base better cover and protection and the opposite base maximum exposure and much less cover. This would result in an unfair match up for the CTF Classic game type; instead the game features the teams taking turns playing offense and defense. The offensive base being the one more protected and the defensive base being the open and exposed base.

Ideal 1 Flag CTF Maps

 * Ascension
 * Burial Mounds
 * Headlong
 * Ivory Tower
 * Lockout
 * Relic
 * Terminal
 * Turf
 * Zanzibar

Objectives
One team defends their flag, while the other team attempts to capture it. After the round is over the teams switch sides. There are usually 4 rounds. Once the offensive team has infiltrated the enemy base, the flag carrier must return the flag to the flag stand in their own base to score a point. This game is very similar to Assault, but played the opposite way. In Assault, a bomb is taken into the enemy base, whereas in CTF the flag is stolen from the enemy base.

The job of the defending team is obviously to defend the flag, and if it is taken by a member of the opposing team, the main objective is to kill the flag carrier, and guard the flag until its timer runs down and the flag is returned to their base.

Strategies
A skilled sniper should constantly cover their own flag and/or the flag carrier. Players should aim for the potential flag carrier to have a good close combat weapon, such as an Energy Sword or Shotgun, with the sniper covering him. If the carrier gets into a bad situation, he could drop the flag, slaughter his opponent(s), and then resume his trip back to base.

The flag should always be guarded and when attacking, use a vehicle and keep the vehicle gunning/moving while waiting for the flag carrier.

An offensive strategy would be for all team members to get to the flag as quick as possibly when the round starts. The key is to grab the flag and get out of there while the defense is busy finding their desired power weapons. This strategy is very useful on Zanzibar.

The offense will generally spawn in a certain area, a good defensive strategy is to control the power weapons and push the offense back to their base, giving them little chance of organizing a decent attempt at the flag. This strategy can be useful on Headlong, Zanzibar, and Burial Mounds.

Basically, this game relies on teamwork, as all other objective games do.