Talk:MJOLNIR Powered Assault Armor (GEN2)

Mark VII & Gen2
Naomi is listed here as wearing Gen2, but Glasslands and Thursday War state that she is wearing Mjolnir Mark 7. These are two different lines of armor, where is the information that they are one and the same coming from?

GEN2?
What exactly does GEN2 mean? I'm guessing it means Generation-II. So lightweight variants are GEN2 while normal Spartan-II variants are GEN1? I was hoping that this would have been the Mark VII. --ADinoSupremacist 15:37, 25 May 2012 (EDT)

It means Generation 2. Its second GEN MJOLNIR Armor. DA BEST 16:34, 29 May 2012 (EDT)

Orbital
It can only be seen for a quarter of a second, but it's EVA, which makes sense. Alex T Snow 20:13, 7 June 2012 (EDT)

Preorder Armors
Does anyone know if the preorder exclusive skins are for the armor themselves, or just the patterns on the armor? Bioniclepluslotr 17:23, 11 June 2012 (EDT)
 * Just the patterns.— subtank   17:33, 11 June 2012 (EDT)
 * What about FOTUS?Missing Mandible 16:39, 19 August 2012 (EDT)

The Descriptions
Figured I'd post it here and let the more experienced implement the information into pages. This video has the armour descriptions from PAX.

Armour Descriptions:

Recruit-Standard default armor configuration for all recruited Spartan personnel. Warrior-Mjolnir's mainline armor kit designed by the materials Group out of Damascus Air Assault-Primarily used by ONI security personnal on the skyhooks above Earth and Luna. Soldier-Rigorously tested at Damascus Testing Facility on the rocky world of Chi Ceti IV. Aviator-Recommended armor systems for Broadsword A/X engagement pilots. Defender-Currently employed at research facilities on Trevelyan and Gamma Halo Recon-Ankara's renowned IMC took owership of RECON production after the war. E.V.A.-Classic variant of Mjolnir GEN1 designed for extra-vehicular activity operations. War Master-Lethbridge Industrial's most popular armor set is ironically its most exotic. Scout-One of the longest running configurations currently on the Mjolnir platform. Orbital-Used along Luna's skyhooks and tethers during the Covenant's assult on Sol. Infiltrator-Tested in the orbital battleclusters high above the beautiful planet of New Carthage. Hazop-Manufactured and battle-tested just outside of the city of Gdynia on Mars E.O.D-Abllene's NCC took over production of the Mjolnir kit in 2554 Oceanic-Used extensively during the recovery of Tercelra from the United Rebel Front. Enforcer-Developed in Ancara this is the primary armor set for remote base security detail. Wetwork-Experienced widespread use during the classified raids against rebels on Talitsa Operator-Tested in the NCC's abandoned shipyards on the outskirts of Abliene Pioneer-Used by Security escort during the first exploration efforts on Installation 03. Pathfinder-IMC field tested this armor in the hostile outlands of 'Bosque de Negro'. Engineer-First introduced into combat theaters toward the end of the thales expeditions. Stalker-Developed by the NCC via intel previously gleaned from Jiralhanee stealth kits. Rogue-HWS acquired this armor from Vestol Corp after the Covenant's assault of Tribute. Tracker-Favored by operatives conducting off-world tracking of high risk targets. Vanguard-Manufactured by New Carthage's reputable HWS in the industrial township of Kotka. C.I.O.-Designed for counter-intelligence operability in the Martian territory of Acheron Fossae. Venator-Gained prominence during the defense of Concord from the Covenant in 2551. GUNGIR-Now widely used this armor was originally designed in parallel with the nonlinear rifle. Commando-Now produced by the NCC this armor is loosely based on the GEN1 variant. Ranger-Designed for remote operatives engaging in hostile environmental conditions. Protector-Dominant variant in the Materials Group's newest prototype security line. Mark VI-Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnal. Raider-Per IMC, this armor's feral design is intended to weaken the opposition's morale. Deadeye-Originally tested in the ship graveyards hanging above the Tribute's north pole. Locus-Despite its exotic design most operators select this armor based on it's resiliency. Scanner-Produced by the materials Group primarily for search-and-rescue outfits. Strider-Primary armor set for jaunt-combat excursion in isolated theaters. FOTUS-Tested in the rough and tumble streets of downtown Kirkland,Washington.

Visor Descriptions

Legendary-Maximized VISR 4.08 for next-gen asymmetric warfare operability. Recruit-Standard VISR 4.0 for all newly deployed SPARTAN-IV assets. Solar-Improved VISR 4.02 for Flare mitigation and control operations. Frost-Upgraded VISR 4.05 for range visibility in subzero conditions. Midnight-Enhanced VISR 4.06 for spetial blackout during slipspace manuvers. Cyan-Improved VISR 4.03 for protracted survival methodology. Blindside-Upgraded VISR 4.04 for combat vindication ?reilence? factor. Sunspot-Enhanced VISR 4.06 for fixed support and ?audilery? efforts. Verdent-Improved VISR 4.07 for heavy machine operation in the field. Wetwork-Customized VISR 4.0 optimized for WETWORk-class armor. Operator-Customized VISR 4.0 optimized for OPERATOR-class armor. Pioneer-Customized VISR 4.0 optimized for PIONEER-class armor. Pathfinder-Customized VISR 4.0 optimized for PATHFINDER-class armor. Engineer-Customized VISR 4.0 optimized for ENGINEER-class armor. Stalker-Customized VISR 4.0 optimized for STALKER-class armor. Rogue-Customized VISR 4.0 optimized for ROGUE-class armor. Tracker-Customized VISR 4.0 optimized for TRACKER-class armor.

There's a fair bit there.--210.56.86.114 09:04, 4 September 2012 (EDT)

Merge GEN2 armors into Mark VII?
So it seems that GEN2 is going to cover Mark VII to any future MJOLNIR armors (if there's a potential Mark VIII.) It can be assumed that all of the armor sets that are featured here on the GEN2 are actually variants of the Mark VII. Similar to how all the armor sets in Halo 3 (except for Mark V) are all variants of the Mark VI. --ADinoSupremacist 14:04, 5 September 2012 (EDT)
 * [citation needed]
 * 

Based on this new info, this is how a MJOLNIR chart would look like (simplified) We don't know what kind of Mark VII she received. She could have Recon, Wetwork or anything. If for example she is wearing Wetwork she is wearing GEN2 MJOLNIR Mark VII/Wetwork. Master Chief at the moment is wearing GEN1 Mark VI/Modified? Yes all of these new armor pieces are under GEN2, but they fall under the Mark VII line. We know that Naomi's armor is a new lightweight version (which GEN2 is) and it's not produced by the Materials Group. There is a vast majority of GEN2 pieces that aren't made by MG. To say that GEN2 is it's OWN MJOLNIR is like not calling Mark VI, the Mark VI. Just call it GEN1. It would be like calling Optimus Prime GEN1 ADinoSupremacist 16:51, 5 September 2012 (EDT)
 * MJOLNIR
 * GEN1
 * Mark IV-V
 * Mark VI
 * Scout
 * Security
 * Recon
 * GEN2
 * Mark VII
 * CIO
 * Aviator
 * Stalker--
 * Problem is, we have no idea if the base GEN2 platform used by the SPARTAN-IVs is the Mark VII or Mark VIII, IX, X or so on. Since the Mark VII came out only a few months after the Mark VI, who's to say that they didn't keep rolling out new generations at a similar rate over the next few years? That's of course pretty unlikely, but point is, we can't assume all GEN2 variants are part of the Mark VII line just because the Mark VII is the last "Mark"-designated suit that we know of. However, I find it more probable that they just stopped using the "Mark" system altogether some time after Mark VII was released, because the GEN2 platform seems much more versatile and modular that the old designation format simply outlived its usefulness. That, or maybe the Fleet brass - who forced Halsey to enable the Mark system in the first place - was finally convinced that it was no longer relevant. This is supported by the fact that the Halo 4 official page mentions no Mark designations for the armor and only uses the GEN1/GEN2 system to identify both the Chief's suit and the one used by the SPARTAN-IVs. --Jugus (Talk  | Contribs ) 01:26, 6 September 2012 (EDT)
 * I'm trying to get some clarification from 343i on this but I doubt they'll answer it until the game ships. But what would be the point of releasing the Mark VII after the war (in which the Mark VI just came out a few months before) just because the GEN2 was on it's way. Maybe the Mark VII is the bases of GEN2 systems? And a new upgraded Mark VII was set into the GEN2 systems and is renamed into "GEN2 Mark I"--ADinoSupremacist 02:21, 6 September 2012 (EDT)
 * Or, MkVII marks the end of the MJOLNIR "Mark" system and that subsequent upgrades to the armour system will be referred simply as GEN2. Note, this was done to MkI - MkIII which did not receive the MJOLNIR designation but is still part of the MJOLNIR development.— subtank   02:26, 6 September 2012 (EDT)
 * Technically, the Mark I, II, and III exoskeletons were not part of Project: MJOLNIR, which began a few years later. They were retroactively shoehorned into the MJOLNIR family when the Mark IV designation was added in 2535. Anyway, I think we should wait to see if The Thursday War clarifies where the Mark VII fits into MJOLNIR's production history. Maybe the Mark VII is part of, or an alternate name for, GEN2. However, it could just as easily be a limited-production model introduced after the Mark VI but before the issue of GEN2. I'm afraid it's a bit early to say for sure. --Courage never dies. 10:10, 6 September 2012 (EDT)

September 2012 (EDT) Here's all the evidence to show that the GEN2 armor is a part of the Mark VII line. It wouldn't make any sense for 343i to make the Mark VII. It would have made more sense to make Naomi wear GEN2 armor. As my case has pointed out, she is wearing GEN2 Mark VII armor.--ADinoSupremacist 23:17, 8 September 2012 (EDT)
 * Mark VI confirmed to be LAST of GEN1. This makes Mark VII a part of GEN2.
 * Mark VII is new lightweight armor, just like GEN2
 * Naomi's Mark VII is made by a non-Materials Group company. Many of the GEN2 armors have been confirmed to not be made by non-Materials.
 * GEN2 is not an actual armor system. It's more of a designation. It would be like calling the Mark VI the GEN1 instead.

VISR 4.0
This video shows that the visors of the GEN 2 are called VISR 4.0, all the way up to 4.09. Does this mean that they are simply later versions of the ODST VISR? If so, does that mean the data and software on the visors are called VISR 4.0 or are the visors themselves called VISR 4.0? I put it in the article, but I linked to the VISR that mostly describes the ODST version. Do we need to distinguish between the two and if so, is an article needed or just a subsection?--Ender the Xenocide 04:17, 21 September 2012 (EDT)

Halo 4 armor considered a different set?
At the moment it is not confirmed if the armor sets in H4 are Mark VII. So at the moment, shouldn't they be listed under a "unknown GEN2 variant"? The armor jet can't be "GEN."
 * Gen1
 * Mark VI
 * Gen2
 * Mark VII
 * Unknown Gen2 set
 * CIO
 * Stalker
 * etc

--ADinoSupremacist 21:31, 25 September 2012 (EDT)


 * Why exactly would we need to have another "unknown" or "unidentified" subject? The armor has been identified as GEN2 in all official sources so far, so I don't see why not just use that title. Even if it is rather general, it's all we have at this point Besides, we still don't know if the "Mark"-based generational system has been abolished altogether, which seems like a very concrete possibility given the lack of references to the new armor having a "Mark"-based designation. In that case, the armor would just be known as "GEN2". --Jugus (Talk  | Contribs ) 12:11, 26 September 2012 (EDT)


 * There needs to be a standard for the "GEN2" armor. For example, all the Mark VI variants are based off the Mark VI. All of these 20+ systems have to have the same internal components to classify them as GEN2. That is why I suggest they be apart of a "unknown MJOLNIR set." Otherwise if the designers went based on their own ideas, all of the armor sets would be completely different and probably incompatible with each other. Since the Mark VII is the first GEN2 armor, I think it's safe to say that they're all based on the Mark VII. --ADinoSupremacist 22:51, 26 September 2012 (EDT)


 * Not sure how you came to the conclusion to the Mark VII being the base design for all variants. The Mark VII is simply part of the GEN2 as implied by several Halopedians as well as those in other Halo sites. If this is the correct interpretation, then the Mark VII configuration is simply the default GEN2 armor (in other words, Mark VII and GEN2 is synonymous), just like how the Mark V and VI have their own default configuration. Also, the MJOLNIR armor variants are built to be compatible with the Mark series; nothing stated that they were based on the base/default design (unless expressly stated otherwise).— subtank   04:04, 27 September 2012 (EDT)

Force Amplifying Circuits?!

 * Does this mean there were no augmentations for the SPARTAN-IVs? If so, that sucks; takes the super out of super-soldier,- Yoonhyuk-740

Of course not. ALL Mjolnir had force-amplifying circuits to make the already strong Spartans even stronger. Tuckerscreator (stalk ) 20:44, 14 October 2012 (EDT)


 * Really? (Awkward Face) Sorry, I was unaware of that.- Yoonhyuk-740 21:02PM, 14 October 2012 (EDT)

Question
I read the Interactive Guide on Waypoint and noticed that some of the armor systems were tested during the Covenant invasion of Earth. What confuses me is that there weren't Spartan-IV's yet, with the handful of II's and III's being unavailable. Some armor systems were still tested as MJOLNIR systems but apparently without sustainable testees. Who would've have been testing these? For example, it mentions that ONI personnel tested the Air Assault and Orbital variants around Earth and Luna but it doesn't imply that Spartan personnel were the ones who did it.--Ender the Xenocide 05:26, 31 October 2012 (EDT)


 * Do we know for sure when the Spartan IV program was first started though? For all we know, the S-IVs could have been up and running during the Battle of Earth. Either way, I'm sure there's other methods of testing the armor without the use of Spartan IVs- I mean, what were Maria and Naomi doing in that time period? --TDSpiral94 05:37, 31 October 2012 (EDT)


 * That, or the security personnel could've been from the elusive SPARTAN-III Gamma Company, which had been freshly deployed by that time. Or they were just regular personnel using the armor components with a core platform different from MJOLNIR; a lot of armor variants have been stated as being compatible between different systems. --Jugus (Talk  | Contribs ) 05:50, 31 October 2012 (EDT)


 * The Essential Visual Guide frequently alludes to SPARTAN-IIIs deployed outside their original companies, à la NOBLE Team, within ONI and all four branches of the Defense Force. There were 497 candidates for Alpha Company, of whom only 300 were selected; only 300 out of 418 were selected for Beta Company. We know that many of these washouts would go on to train the later companies, but there must have been plenty of "leftovers". That would give a large recruitment pool for the various branches of service to form their own SPARTAN-III teams, who could be outfitted with MJOLNIR armor. I've always imagined that Gauntlet, Echo, and the Aszod teams were comprised of such non-company SPARTAN-IIIs. --Courage never dies. 10:50, 31 October 2012 (EDT)


 * Considering that Ackerson was supposed to head the S-IV program (with Halsey assisting him) but couldn't since he was confirmed dead in January 2553 (page 147), I would say the program did not start until around late-January or February 2553 under Parangosky's supervision. — Destiny_sign.pngDESTINY 11:44, 31 October 2012 (EDT)

Those are just the armor systems. We've seen that armor can carry over to the next model. The Recon armor has been in Mark V, VI, and GEN2 (which I still believe is Mark VII). It's quite possible that the armor could have been Mark VI variants or could have been made for standard soldiers. Remember how Dare wore a Recon helmet?--ADinoSupremacist 23:59, 31 October 2012 (EDT)

Lack of Gel Layer
Does anyone know why the GEN2 Armor would lack a gel layer? Or was I not aware of something again? --Yoonhyuk-740--


 * There was a thing regarding "Super Toxic" precursor compounds in the GEN1 systems, also the Force Multiplying circuit technology had undergone various improvements. --SpartanS36 (talk) 13:58, 26 October 2013 (EDT)

Compatibility with earlier systems
In a Waypoint Bulletin (can't find it) bs angel stated that the developers wanted to put all of the Chief's previous armor systems in Halo 4 but there wasn't enough room left on the game disc. This can be assumed to be the Mark IV and V. So does this mean that GEN2 is that far back backwards compatible?--ADinoSupremacist 23:56, 31 October 2012 (EDT)


 * The only answer that statement gives is an inconclusive "maybe". Deleted ideas and concepts cannot be considered canon until stated otherwise. I'd love it if Halo 5, on the next-gen Xbox, was able to include all previous armour types - I would dearly love to sport a Mark V helmet in Spartan Ops. And while I like the look of some of the new armour variants, none of the new ones quite match some of the old classics. --  Qura 'Morhek   The Autocrat     of Morheka   05:43, 1 November 2012 (EDT)
 * A few of the new ones have the classic look to them. Air Assault, Enforcer, EVA, Mk VI (of course), Recon, Recruit, and Scout look pretty normal for Mjolnir. Let's just say I'm not a huge fan of the rest. Alex T Snow 07:22, 3 November 2012 (EDT)

Specializations
Not sure if this is the place for it, but I'm confused as to how the specializations being tied to certain armours works. Is it if you use the armour enough, you unlock it, or something else entirely? Alex T Snow 16:42, 4 November 2012 (EST)


 * When you select a specialization after you reach SR-50 you rank that up ten levels and you get weapon skins, emblems, and the armor for doing that. IE when you're done with your first specialization you will be SR-60, and have new armor. Sith-venator Wavingstrider Fett helmet.jpg ( Commlink ) 17:04, 4 November 2012 (EST)


 * Ohhhh, it's the other way around from what I thought. That makes a lot more sense, thanks :D Alex T Snow 19:42, 4 November 2012 (EST)

Header image
There's no reason that the Warrior variant should be the image header of the article. In fact, it should be the standard issue, default Recruit variant instead. This makes a little more sense to have it portray the GEN2. However, we don't have any high-quality, purely default Recruit config images out there so for now I guess the Warrior is okay. But when we finally do conjure up such an image, it should definitely be image #1 on here. If there's no contest, I can make the edit right now with a stand-in Recruit image.--Ender the Xenocide 22:47, 4 November 2012 (EST);
 * According to their descriptions, Warrior is factory standard while Recruit is standard issue. Alex T Snow 16:11, 13 November 2012 (EST)
 * Okay cool that works--1221751884 I-animated-this-for-you.gifEnder the Xenocide 1221751884 I-animated-this-for-you.gif 04:13, 21 November 2012 (EST)

Requirements
I think it'd be a good idea to add the requirements for unlocking each armor set and visor to this page. Since some armors and visors seem to have different conditions for acquiring the normal and special versions of each set, and these conditions aren't even defined until semi-unknown conditions are met, it would be helpful to players to be able to look up what they need to do to unlock, for instance, the standard Enforcer helemet. --Delta1138 SnooPING AS usual I see 13:39, 13 November 2012 (EST)


 * There's already a page for that: Armor permutations (Halo 4). --Dr Mutran 14:47, 13 November 2012 (EST)

Leg/arm sets
Shouldn't these get their own article, too? 98.24.14.97 13:46, 8 December 2012 (EST)
 * Maby we should include pics of both male and female versions for each armor so that we can compare. Maby we can put it each of the armor varient articals.


 * I don't see why not. I may start making the articles for them later today. @Ampmaster: maybe a pic of 1 armor set (lets say the recruit armor) for comparison but not every armor. Just seems over excessive and redundant. Like subtank said before me, this isn't a repository for images.-- Killamint  [Comm |<font color="Black">Files ] 08:39, 25 February 2013 (EST)

Halo Online stuff
With there being so many variants. Wouldnt it be an idea to split the variants by what variants were being tested on Anvil station and ones that 100% made it out of testing. As we know if they appear in Halo 4/Halo 5(or simply say they are out of testing in a canon fodder and so on) they did make it out of testing and are officially used normally.

Would help organize the seemingly huge list we have. --CIA391 (talk) 20:15, 25th February, 2016 (GMT)


 * That might be good, yeah. --<font color="MidnightBlue">Jugus (<font color="Gray">Talk  | <font color="Gray">Contribs ) 00:06, 26 February 2016 (EST)

Real Armor colors
I know this is going to take a lot of time, but i'm sure someone will do it: replace every GEN2 Armor image with a new one colored sage that actually looks like a real Spartan (like this), not like a silly power ranger (like this). It would look a lot better if the images showed real soldiers, instead of silly dudes made by the players!
 * The different colors are to give them variety. If each armor was shown with the same color it would make the articles bland and uninteresting. Also please post your comments on the bottom of a talk page, not the top.-- 19:07, 4 March 2016 (EST)
 * I think it would make it more "loyal" to the lore. Almost every Spartan's armor is colored sage, even Spartan IV's. Nobody would wear a blue and yellow armor for combat. --Firex (talk) 03:58, 5 March 2016 (EST)


 * Daisy, Majestic, osiric, Blue team and Noble beg to differ. Spartans seem always to have used a variety of colour schemes for various purposes, whether it be for desert camouflage like Daisy, dazzler purposes like the non-canon "Hellspawn" project, team homogeneity like Majestic, or political purposes like with Vale. If anything, the default for GEN2 MJOLNIR seems to have been the colours worn by Infinity's Spartans in Halo 4's campaign, which is dark grey and gold. --  Qura 'Morhek   The Autocrat     of Morheka   07:52, 5 March 2016 (EST)


 * Well the "power ranger" colors have a better ability to be useful if we use two different colors(preferably 2 colors that dont match another on the skin already), more so we can see the patterns on a set, that is more useful than being all sage.
 * So there is a use to using different colors in the images that seem power rangery. More so with the Strider, Deadeye, Scanner variants as their bodies are reskins of other variants so the pattern is the only thing to distinguish the bodies. -- CIA391 (talk) 13:38, 5 March 2016 (GMT)

Replace variant section
The above template could replace this entire section of this page and make it easier for editors. -CIA391 (talk) 17:48, 21 June 2016 (EDT)


 * The below section is for record safety in case you wanna revert the next update seeing as it the biggest change outta this whole page. But I personally believe its now easier. -CIA391 (talk) 13:24, 22 June 2016 (EDT)


 * Can we revert the change made to the variant section? It's not compatible with mobile view. — Ha  came  11:54, 15 July 2016 (EDT)


 * Gotta revert it as it's not compatible with mobile view. I've taken the liberty to improve the list by inserting a scrollbox (which is compatible with mobile view). — subtank   12:43, 2 August 2016 (EDT)

Testing variants
The following GEN2 variants were tested on Anvil Station but have not been confirmed to have left testing.


 * Ballista
 * Bastion
 * Buzzsaw
 * Cain
 * Caladcholg - A variant with fast-switching Mjolnir muscle fibers
 * Chameleon
 * Demo
 * Dutch
 * Flenser - A variant with high running endurance
 * Gladiator
 * Gunslinger - A variant with a tweaked smart-link system to increase handgun accuracy
 * Halberd - A variant with a unique magnetic weapon lock arrangement
 * Hammerhead
 * Inquisitor - A variant that utilizes a Sentinel power cell instead of a fusion reactor
 * Juggernaut
 * Mac
 * Mercenary
 * Mirmillion - A variant with optimized combat flexibility


 * Mongoose
 * Ni-Hard
 * Ninja
 * Omni - A variant that effectively uses Materials Group's GEN2 prototype sensor suite
 * Oracle - A variant designed to test modular system upgrades
 * Paladin - A variant designed for processing and curating vast amounts of battlefield data
 * Rampart - A variant designed for combat in urban areas
 * Renegade - A variant designed for strategic reconnaissance
 * Saboteur - Specially designed to destabilize and hack security systems
 * Sadist - A model created by Anvil Station developers.
 * Samurai - A variant with increased situational awareness
 * Sceptre - A variant designed for utilizing the new modular tactical package system
 * Shark
 * Silverback
 * Spectrum - A variant designed for engaging Covenant in close quarters inside starships
 * Stealth
 * Tremor - A variant that allows programmable grenades to be set to higher yields
 * Widow Maker - A variant designed with hardwired response protocols and quick-release mag-clamps

In service
The following sets are known to have left testing and are in service with various organizations.


 * Achilles - A variant that features an aggressive AI
 * Air Assault - A variant utilized primarily by ONI security personnel on Earth's and Luna's space elevators and skyhooks
 * Anubis - A variant with enhanced sensor suite
 * Argonaut - A variant with move-by-wire reflex enhancers
 * Argus - A variant with an increase in situational and threat awareness
 * Athlon - A variant used in combat training exercises
 * Atlas - A variant that features modular armor and weapons
 * Aviator - A variant designed for aircraft piloting. Required for use by Spartan F-41 Broadsword pilots
 * Breaker - A variant with tactical supremacy and increased endurance
 * Buccaneer - A variant that uses off-the-shelf components
 * Centurion - A variant for operational planning and situational awareness, upgraded from GEN1
 * Challenger - A variant for high performance in War Games
 * Cinder
 * CIO - A variant for Counter-Intelligence Operators
 * Commando - A variant for special operations, upgraded from GEN1
 * Cyclops - A variant with a more powerful fusion pack
 * Copperhead - A variant for covert ops
 * Cypher - A variant that features a pilot program
 * Decimator - A variant that incorporates technological advances from previous iterations of GEN1, specifically breakthroughs from the Mark VII
 * Deadeye - A variant designed for snipers
 * Defender - A variant designed for general area denial and tactical defensive abilities
 * Dynast - A variant designed for close-range combats
 * EOD - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1
 * Enforcer - A variant designed for remote security base detail
 * Engineer - A variant designed for repairing and reconfiguring technology in combat
 * EVA - A variant designed for extra-vehicular activity, upgraded from GEN1
 * Fenrir - A variant with an embedded battle management AI
 * Foehammer - A variant designed for better pilot synchronization
 * FOTUS - A variant based on Forerunner stealth technology
 * Freebooter - A variant with seamless nanofabricated armor panels
 * Goblin - A variant with sensor-warping technology
 * GUNGNIR - A variant based on the alternate system platform from MJOLNIR. Upgrade of GEN1 model developed by Project GUNGNIR
 * HAZOP - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1
 * Helioskrill - A variant designed by a Sangheili prodigy
 * Hellcat - A variant based on ancient human armor
 * Helljumper - A variant that is a significant redesign and improvement of the ODST armor
 * Hermes - A variant used for orbital raids
 * Hoplite - A variant with targeting and datalink advancements that increases long-range heavy munitions accuracy, upgraded from GEN1
 * Hunter - A variant for advanced tracking and targeting acquisitions
 * Indomitable - A variant for engineering and explosive ordnance disposal; based on the customized armor set worn by Jorge-052
 * Infiltrator - A variant designed for stealthy infiltration of enemy territory
 * Interceptor - A variant that features highly configurable settings and a programmable neural interface
 * Intruder - A variant based on Kat-B320's Mark V Air Assault armor, developed as part of a research initiative into specialized Mjolnir suits
 * Jumpmaster - A variant designed for free-fall combat drops
 * Legionnaire - A variant produced by RKD to be licenced to smaller companies
 * LOCUS - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency
 * Mako - A variant designed for multi-environment adaptation
 * Marauder - a variant designed for general-purpose use
 * Mark IV - Upgraded to function with the Mjolnir [GEN2] suite
 * Mark V - Upgraded to function with the Mjolnir [GEN2] suite
 * Mark V Alpha - A variant based on the GEN1 Mark V, designed specifically for the [GEN2] suite
 * Mark VI - Upgraded to function with the Mjolnir [GEN2] suite


 * Mark VI GEN2 - A variant based on the GEN1 Mark VI, designed specifically for the [GEN2] suite.
 * Nightfall - A variant used on inhospitable worlds, featuring best-in-class life support systems
 * NOBLE - A variant based upon the Mark V Commando armor, with improved battle network management features
 * Nomad - A variant designed for remote expeditions in uncharted space
 * Oceanic - A variant designed for combat in waterfront areas
 * ODST - A variant of the ODST armor, upgraded to function with the Mjolnir [GEN2] suite
 * Orbital - A variant designed for EVA combat
 * Operator - A variant designed to optimize vehicle operation, upgraded from GEN1
 * Pathfinder - A variant designed for missions in intel-poor environments
 * Pioneer - A variant designed for missions in unfamiliar, hostile environments
 * Prefect - A variant based on Forerunner personal armor
 * Protector - A variant designed for VIP security
 * Raider - A variant designed with Samurai-like aesthetics for intimidation of hostiles
 * Raijin - A variant that maximizes short-term combat performance
 * Ranger - A variant designed for remote operatives engaging in hostile environmental conditions
 * Reaper - A variant based on Forerunner combat skins
 * Recon - A variant designed for stealth reconnaissance operations, upgraded from GEN1
 * Recruit - Issued to all Spartan-IV recruits prior to qualification for specialized models
 * Ricochet - A variant designed for use in Ricochet combat training exercises
 * Rogue - A variant designed for extended solo operations, upgraded from GEN1
 * Scanner - A variant designed to aid search-and-rescue teams
 * Scout - A variant designed for scouting operations, upgraded from GEN1
 * Security - A variant designed for shipboard and station defense, upgraded from GEN1
 * Seeker - A variant equipped with a full suite of signature masking mechanisms for reconnaissance
 * Shinobi - A variant with no known manufacturer
 * Soldier - A variant with extra storage space designed for battlefield support
 * Stalker - A variant designed to aid in covert shadowing of a target, derived from Jiralhanae Stalker stealth harnesses
 * Stinger - A variant designed for flight and ground combat
 * Strider - A variant for jaunt-combat excursions in isolated theaters
 * Technician - A variant for combat engineers
 * Teishin - A variant designed for augmented soldiers serving in paramilitary and clandestine agencies
 * Tracer - A variant used for intelligence gathering, featuring a Tier-III datacore
 * Tracker - A variant designed to aid in long-range pursuit of targets
 * Valkyrie - A variant designed for aerospace flight control
 * Vanguard - A variant designed for face-to-face enemy assaults
 * Vector- A variant designed as a pilot/infantry hybrid for reconnaissance teams
 * Venator - A variant optimized for single-enemy combat, upgraded from GEN1
 * Venture - A variant designed for survey missions in extreme environments
 * Vigilant - A variant based on Jun-A266's customized Mark V suit, designed for scouting and sniper operations
 * Void Dancer - A variant designed for exoatmospheric operations and threat assessment
 * Warrior - A variant designed for speed and mobility. MJOLNIR's mainline armor kit
 * War Master - A variant designed with multi-functional configuration for almost any combat scenario. Lethbridge Industrial's most popular and most exotic armor
 * Wetwork - A variant designed for assassination operations
 * Wrath - A variant based on Emile-A239's custom Mark V armor, designed for use by Headhunters