Karo'etba-pattern Ghost

Were you looking for the similarly named Ghost of Lockout?

Ghost



The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range.

Overview
The design of the Ghost is optimized for speed, agility and maneuverability, sacrificing other attributes to achieve its status as a rapid response and reconnaissance vehicle. The Ghost has seating for a single pilot. It's low weight coupled with it's nature as an anti-gravity vehicle means that it is easily overturned by collisions or shockwaves from near explosions.

In order to achieve the great speeds it is famous for the Ghost has thin armor. This makes it vulnerable to small arms fire, especially when directed against the exposed fuel tank mounted on its side. Ghost pilots rely solely on the armor and shielding they wear for protection; further, the lack of defense urges pilots to stay mobile. It's open topped design, although reducing weight, leaves the pilot open to the elements and incoming enemy fire.

Seemingly designed with Elite and Brute pilots in mind the front cowling does restrict the view of shorter species as forward visibility is impeded.

Ghosts can be transported to and from the battlefield by a variety of craft, such as Spirit and Phantom dropships. Allowing great tactical flexibility for Covenant ground force commanders in getting fast, hard hitting vehicles to harass enemy infantry formations within a short time.

Propulsion
A Ghost's propulsion is provided by a form of anti-gravity engine known as a Boosted Gravity Drive, causing the Ghost to skim about half a meter above the ground while it is activated. This drive is visible as a bright, flourescent area of purple energy emanating from the underside of the Ghost.

Later Ghosts have modified engines possessing a 'speed boost' feature that triples its speed allowing for periods of greater velocity but compromised manouverability. This allows Ghost pilots to enter and leave combat zones rapidly. In this mode a Ghost can easily run down enemy infantry or evade more durable foes. As a trade-off, a Ghost's energy reserves are drained rapidly in this mode, and its energy weapons are disabled. Leaving the vehicle and its exposed occupant vulnerable, speed is now the only means of defense. However, even with this feature, a Ghost still cannot match up to a Warthog's maximum speed. Judicious use of the speed boost can help prevent a Ghost from flipping over after skipping over a boulder or other obstacle.



Weapons
Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These are standard Covenant light vehicular weapons They are only accurate over short to moderate ranges but the Ghost's speed and maneuverability allow it to rapidly close the distance with most enemies. After taking significant punishment a these weapons accuracy is severely impared, hampering the vehicles effectiveness as an offensive weapon. Nonetheless, the cannon are only effective against lightly protected targets, such as Warthogs, Mongoose other Ghosts, and infantry.

In Halo: Combat Evolved the plasma cannons could Stun enemy players in Multiplayer.

Weakness
The Ghost is a superior transportation machine, however, there are two especially vulnerable areas. One is the pilot of the Ghost, which is left exposed by the crafts open-topped design. The other is a small drum or cylinder attached to the left side of the vehicle. The cylinder is the fuel tank of the Ghost, and, if shot, will detonate taking the vehicle and occupant with it.

Critical Damage Reaction
Once sufficient damage is dealt to a Ghost and it is no longer operational the what is left of the vehicle will remain motionless on the ground for several seconds. After this period of time those nearby will hear whining noises coming from the downed Ghost. These will increase in tone, pitch and frequency and the Ghost will begin to rock around of its own accord. After another few seconds movement will stop and the vehicle will detonate in a large, dangerous explosion that can kill unwitting individuals close to it.

This may be the Ghost's power source overloading as a result of extensive damage. The unaided movement could be caused by the Boosted Gravity Drive switching on and off as the vehicle overloads. It could likewise be the result of some form of 'dead man switch' akin to that of the Fuel Rod Gun in Halo: Combat Evolved. A method of ensuring the vehicle is not salvaged from the battlefield by the Covenants enemies.

Trivia

 * It is possible to pull a wheelie with a Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
 * The Ghost's appearance evolved noticeably between the pre-release and final versions of Halo:Combat Evolved.
 * The Ghost bears a striking resemblance to the large sea creature the manta ray. Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
 * In Halo 2 when a ghost destroyed and the driving icon has disappeared, the ghost will, after about five seconds, whine and rumble, appropriately, as if it it were possessed. The Ghost will then explode, dealing high damage to anyone nearby, although the noise of the Ghost priming to explode serves to warn players.

Related Links

 * Brute Ghost