Halo Infinite

"You should just consider it Halo 6. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on."

- Jeff Easterling

Halo Infinite is an upcoming video game serving as a sequel to Halo 5: Guardians, which will be developed by 343 Industries and SkyBox Labs, and published by Microsoft Studios. The game was first unveiled during the opening to Microsoft's E3 2018 conference, with a release date being unknown. The third chapter in the Reclaimer Saga, the game will focus on the Master Chief and continue his story following the events of Halo 5: Guardians. It has been described as a "spiritual reboot" for the franchise.

The game will have some form of microtransactions in multiplayer and an "out of game" progression system. Lootboxes may feature, but they won't be purchasable with real-world money.

Development
A sequel to Halo 5 had entered the planning stages by September, 2015. By this point, the developers were aware of where the story would go, and had begun writing the game. The game has been referred to offhand as "Halo 6," before the official title was announced at E3 2018. Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the cooperative mode introduced in Halo 5. Halo Infinite will have four-player splitscreen, as will all other future Halo FPS games. As of June 2017, it has been confirmed that Halo Infinite will not be discussed "for quite some time", implying a longer development cycle. Halo Infinite will have a beta at some point prior to its release. Halo Infinite will also have more focus on the Master Chief by "doubling down" on him. There will be no Battle Royale mode featured according to Jeff Easterling's claim “The only BR we're interested in is the Battle Rifle”, in response to the popular trend during a livestream.

Since the launch of Halo 5: Guardians in October 2015, 343 Industries has been developing a new game engine—Slipspace Engine. The engine was built to help the development team fully realize their goals for the upcoming successor to Guardians, Halo Infinite. First announced with an engine demonstration at Microsoft's E3 2018 conference, Halo Infinite is still currently in relatively early development. The trailer depicted the Master Chief aiding Marines on a Halo installation, encountering wildlife similar to deer and rhinoceroses.

Halo Infinite will feature Nicolas "Sparth" Bouvier's new art style; Bouvier was also a factor in the design of stuff. drawing heavy inspiration from the most iconic and historic parts of the Halo franchise and fan feedback, while taking full advantage of the Xbox One's capabilities. The game will focus on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in Halo 5. The studio states that they are making changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.

On a Mixer stream on December 19, 2018, several 343i employees confirmed that players who liked Halo: Reach 's armor customization would be pleased with Halo Infinite's. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach SR 152 in Halo 5: Guardians will be rewarded in some way in Halo Infinite.

E3 2018 trailer
On June 10, 2018 an announcement trailer for Halo Infinite was released, showcasing the ideas of what 343 Industries have in mind for the game.

E3 2019 trailer
On June 9, 2019, a new, five minute trailer for Halo Infinite debuted alongside the announcement of Project Scarlett. This trailer introduced a new human character, and revealed John-117's fully redesigned armor, alongside a destroyed Halo installation.

Trivia

 * 343 Industries created a joke script for Halo 6 in 2016, titled Halo 6: Yabda Cuts Loose. It was featured in their mannequin challenge video.