Action Sack

"Action Sack is back, offering up a whopping 0 EXP and a sloppy mess of crazy social fun."

- In-game description for Halo 3's Action Sack playlist

Action Sack is a new social 4v4 0EXP playlist that features 3-4 Players per team with a max party size of 8. All DLC maps including the Heroic, Legendary and Mythic Map Packs are required to play in this playlist. It features many forged  maps and many of the default map and the DLC maps.

Halo 3 Gametypes

 * Team Rockets (Team Slayer) - Players spawn with Rocket Launchers. First team to 50 points wins. 10 minute match time limit.
 * Team Fiesta (Team Slayer) - Players spawn with random primary and secondary weapons. Ammo is no longer infinite (as opposed to the FFA version). First team to 50 points wins. 10 minute match time limit.
 * [tab-Out (Team Slayer) - Players spawn with Energy Swords. Highest score after four rounds wins. Players have three lives each. Three minutes per round.

Halo 2 Action Sack Classics

 * Ninja Assault (1 Bomb Assault) - Bomb Carrier active camo and moves quickly, but is weak. Highest score after four rounds wins. 3 minute round time limit.
 * 2 Flag Shottys (Capture the Flag) - Players spawn with Shotguns, but no energy shields. First team to three flag captures wins. 12 minute match time limit.
 * Pit of Joy (Team King of the Hill) - Players spawn with Energy Swords and 4x Overshields. Static Hill. First team to 150 (200 for Halo 3) points wins. 10 minute match time limit.

New Halo 3 Gametypes

 * Pit of Lies (Team King of the Hill) - Team King of the Hill. Players lose one point per second while standing in the hill, but gain two points for killing a player while in the hill. Outside of the hill, players do 0% damage. Inside the hill, players do 200% damage and have 50% damage resistance. Hill moves once every minute. First team to 10 points wins. 10 minute match time limit.
 * Tug of War (Team Slayer) - Players spawn with Battle Rifles. Points are gained by killing opponents, but lost by dying. Bonus points are awarded for killing sprees or eliminations. First team to 25 points wins. 10 minute match time limit.
 * Run for Cover - One Sided VIP Escort on a specialized Sandbox map. The VIP team spawns on the ground level with plasma pistols, and cannot damage their opponents. Points are awarded every time the VIP reaches an escort point, but are docked every time the VIP dies. Next VIP is chosen at random. Anti-VIP team spawns in the sky bubble with Sniper Rifles and Spartan Lasers, and are attempting to stop the VIP and lower the VIP team’s score as much as possible. When the VIPs escorts are nearby, they take on his color (gold) and their move speed increases.
 * Team Sumo (Territories) - Players spawn with gravity hammers and are invincible. Teams ride into the single territory on Warthogs and must knock their opponents out of the ring. Highest score after seven rounds wins.
 * Punch-out - Teams spawn with Plasma Pistols and must melee the enemy to gain points.

Maps Played In Action Sack

 * Construct (Default)
 * Guardian (Default)
 * High Ground (Default)
 * Last Resort (Default)
 * The Pit (Default)
 * SWAT Stop (The Pit) - Variant of Pit Stop/The Pit tweaked for SWAT gameplay.
 * Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
 * Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
 * Cold Storage (Default) - REQUIRED. Available on Xbox Live Marketplace.
 * Assembly (Default) - REQUIRED. Part of the Mythic Map Pack.
 * Orbital (Default) - REQUIRED. Part of the Mythic Map Pack.
 * Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack.
 * Utah Mambo (Sandbox) - Asymmetrical Sandbox ground level variant. Made by Cosmic Rick.
 * ¡Sumo Grande! (Sandbox) - Symmetrical Sandbox variant in the sky, built for Team Sumo.
 * Zeus (Sandbox) - Sandbox variant in the sky and on the ground, built for Run for Cover.