User:JackVibe/Sandbox

Volume 1
E5C3 opening cinematic E6C1 after freeing marines E10C3 boarding E7C2 when Covenant reinforcements arrive, followed by a lighter version E9C5 activating the map E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version E6C1 after deactivating shield door E7C2 when returning to the hangar E8C2 opening cinematic E8C3 opening cinematic E8C5 briefly in opening cinematic E9C4 wave of hunters after ambush E10C1 blowing up the harvester entrance E10C5 briefly in opening cinematic E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E5C1 when defending wave E5C5 briefly in opening cinematic E5C5 when Phantoms arrive E6C3 after extracting Covenant intel E7C4 when clearing aft weapon controls E8C3 when inside the cave E8C5 when clearing the area after activating AA guns E10C3 when opening door E10C3 exiting the lich E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic E5C4 opening cinematic E5C5 after clearing the area
 * 1) Awakening – 5:41
 * 1) Belly of the Beast – 2:38
 * 1) Requiem – 2:15
 * 2) Legacy – 2:29
 * 1) Faithless – 5:02
 * 1) Haven – 5:44
 * 2) Nemesis – 3:31
 * 3) Ascendancy – 4:19
 * 1) Solace – 4:45
 * 2) To Galaxy – 4:57
 * 1) Immaterial – 7:32
 * 2) 117 – 7:28
 * 3) Arrival – 5:36
 * 4) Revival – 7:19
 * 5) Green and Blue – 7:59

Volume 2
E10C5 escaping the cave E9C5 activating grav lift E4C5 activating base power E9C4 after ambush E4C4 when knights enter near the end E5C2 when destroying tech E6C5 exiting harvester E9C1 defending the power source E10C3 returning to caves E3C2 deactivating generators E3C4 briefly opening between each wave E5C2 between each wave E6C5 seraching IFF tags E7C1 opening skirmish E9C2 between encounters E10C1 inside harvester E10C5 inside cave E3C4 when defending waves of Banshees and Phantoms E5C5 when drop pods arrive after finding UNSC gear E7C4 when closing doors E7C5 when facing final wave E8C2 when clearing the conduits E8C3 clearing the area after freeing switchback E9C3 nitial scorpion section, again in the final assault E10C5 attacking the harvester E10C3 when lich arrives E3C3 briefly in opening cinematic (3:15) E7C2 when entering server room hallway (1:07) E7C5 upon clearing hangar E9C2 into the cave E6C5 entering harvester E7C4 when moving to guns E4C1 after cinematic and until pylon is activated E5C2 when returning to the main atrium E5C4 when defending the generators E6C1 opening combat E7C3 in the hallways to data center E7C1 after Murphy drops off a Mantis E10C4 when defending the caves and clearing the landing zone
 * 1) Atonement – 3:16
 * 2) Gravity – 2:09
 * 1) Wreckage – 3:24
 * 2) Aliens – 5:31
 * 1) Kantele Bow – 4:04
 * 1) Pylons – 5:39
 * 1) Escape – 3:57
 * 1) Swamp – 2:49
 * 1) Push Through – 4:44
 * 1) Convoy – 4:44
 * 1) To Galaxy (Extended) – 7:04
 * 1) Lasky's Theme – 3:55
 * 2) Foreshadow – 3:34
 * 1) Cloud City – 4:35
 * 2) This Armour – 4:47
 * 3) Intruders – 3:39
 * 1) Mantis – 4:02
 * 1) Sacrifice – 3:02
 * 2) Never Forget (Midnight Version) – 4:37
 * 3) Majestic – 2:12

Music excluded from OST (according to my ears anyway):
 * The strings heard during level Requiem when moving to The Gate
 * E3C3 when attacking jammer
 * E4C1 when leaving sniper valley
 * E6C3 when outside fending off reinforcements from the phantom
 * E7C2 when clearing the hangar
 * E8C5 when investigating the first two map locations
 * Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
 * Grave melody by strings and bass heard in E3C4 during initial defense
 * Strings melody heard in E3C4 when pelicans bring in mantises
 * triumphant melody usually played for crimson heroics
 * S3C4 when defending
 * S4C3 after activating portal
 * E8C5 after activating turrets
 * E10C1 disabling the aa guns
 * E10C3 after activating comm panel
 * humming suspenseful ambiance
 * E4C1 after tapping into covenant comms
 * upbeat woodwinds
 * E4C2 opening cinematic
 * creepy digital ambiance (sounds like swamp - variation?)
 * E4C2 when attacking waterfront tower
 * creepy ambiance
 * E4C2 when inside waterfront tower
 * suspenseful bass and percussion
 * E4C5 opening
 * short suspenseful strings
 * E6C4 investigating base

For other uses, see The Package (disambiguation).

The Package is the ninth track (Disc 2 Track 2) included in Halo: Reach Original Soundtrack, and plays mainly in the Halo: Reach campaign level The Package. It is composed of Return (0:00-0:57), Simple Things (0:57-1:56), Torch and Burn (1:56-2:59), Descent (2:59-3:32), Time to Dance (3:32-5:19), and Say the Words (5:19-6:56).

Return
Return (0:57) is a shortened and strings-only version of the later track Ghosts and Glass. The piece plays in the opening cinematic.

Simple Things
Simple Things (0:59) features twinkling effects and synth ambience. The piece plays when Noble Six eliminates the Covenant forces that were occupying Farragut Station.

Torch and Burn
Torch and Burn (1:03) features a heavy melody by low strings with high strings accompaniment. The melody builds up in suspense before ending with a climax. The piece plays after Noble Six has destroyed the two Type-38 Tyrants in Airview Base.

Descent
Descent (0:33) features synth ambience, accompanied by muted percussion from the opening of Lone Wolf (from the earlier track Winter Contingency). The piece plays when NOBLE Team enter SWORD Base through the maintenance shaft.

Time to Dance
Time to Dance (1:47) opens with a drumroll and a lively high strings melody. Low strings join in harmony, playing the melody in repeat. Brass join in with the melody of Kat's Plan (from the earlier track Long Night of Solace), even briefly evoking the Gregorian chant from Halo Theme. The piece ends with a return to the original melody. The piece, though omitting the brass section, plays during the final wave of Covenant attack outside Catherine Halsey's lab.

Say the Words
Say the Words (1:37) opens with ambience on strings, which leads to a full reprise of Keep What You Steal (from Halo 3: Original Soundtrack), though omitting the original four-note ending. The piece plays in the ending cinematic, up until Noble Six receives the Armored matrix from Halsey.

Production notes

 * Composition of Time to Dance began as a second idea from "Ideas3". O'Donnell noted that, like progressive rock music which inspired the piece, the melody can "become a bit tedious". He also noted the final melody sounded similar to the Theme from Mission: Impossible.
 * The name Return alludes to NOBLE Team returning to SWORD Base after their previous mission to defend it in the level ONI: Sword Base.
 * The name Simple Things is a reference to the conversation between Jun-A266 and Emile-A239 on the Office of Naval Intelligence sending NOBLE Team to SWORD Base for "a simple demo-op".
 * The name Torch and Burn is a direct quote of NOBLE Team's original mission to SWORD Base.
 * The name Descent alludes to NOBLE Team moving underground to the caverns containing the Babd Catha Forerunner vessel. Ironically, the piece plays when NOBLE Team is moving upwards to the interior of SWORD Base.
 * The name Say the Words is a direct quote from Doctor Halsey when handing the armored matrix to SPARTAN-B312. Drawing parallel between Noble Six and John-117, both this piece and Keep What You Steal play in their respective games when Cortana is retrieved by a Spartan.