Sesa 'Refumee

Looking for The Heretic, the machinima series? Looking for The Heretic, the Halo 2 level?

"The Elites are blind, Arbiter, but I will make them see."

- Sesa 'Refumee

Sesa 'Refumee was the leader of the heretics, who had taken control of the Gas Mine of Threshold and on Basis, the gas giant and its moon of which Installation 04 rests between.

Summary
"I wondered who the Prophets would send to silence me. An Arbiter? I'm flattered."

- The Heretic Leader to The Arbiter.

The Heretic Leader commanded an Artifact Retrieval Group attached to the Covenant fleet at the first Halo ring. Busy investigating a Forerunner mining facility in the upper atmosphere of the gas-giant, Threshold, 'Refumee was fortunate not to be on the ring when Master Chief destroyed it. The Heretic Leader first encountered Halo's monitor, 343 Guilty Spark, a few days after Halo’s destruction. The Monitor "edified" him about the true nature of Halo, the fate of the Forerunners and the origins of the Flood. This knowledge inspired 'Refumee and his Elites to rebel against the Prophets – a decision that led to outright civil war.

The Heretic Leader was branded as a traitor by the High Prophet of Truth, and for that reason, sent the Arbiter to deal with him. As he attempted to make his escape in a Seraph Starfighter the Arbiter found him and fought him. Despite his clever use of Holo-Drones, the Arbiter successfully killed 'Refumee and put down the Heretic uprising. With the Heretic Leader’s death at the hands of the Arbiter, and the Guilty Spark's destruction by the Master Chief, the specifics of the Monitor’s revelations may be lost forever.

Combat
For all intents and purposes, the Heretic Leader, on his own, is just a Ranger Elite with differently-colored armor and shields that can withstand two energy sword lunges, making him comparable to an Ultra Elite.

However, what makes the fight with him difficult is that he does not fight alone. As seen in the pre-battle cutscene, he creates two holographic doubles to fight alongside him. While these doubles are holographic images, their damage is, strangely enough, all too real, and will present as much as a threat as the Heretic leader himself. When you "kill" the holo-drones, the 3-D image of the Heretic leader vanishes and the basic drone falls to the floor.

On Easy and Normal difficulties it is enough just to ignore the drones on the floor and kill him when he takes off from the top of the fighter.

On Heroic difficulty, the easiest option is to just wipe out each Heretic Leader individually, using the Energy Sword and active camo to sneak up on them, taking cover when you need to. Note: You can find an Energy Sword off to the right at the side of the hangar if you haven't got one already. An interesting point of note is that the Heretic Leader is invincible when he is escaping from the player using the top ducts located throughout the room; his shield can be taken down, but no amount of blasting with any weapon can kill him. On Legendary, there is no easy option, as only a few plasma bolts will kill you, sometimes in a second or so. Dual Needlers are very effective at long ranges, and watching the motion sensor and spraying the holos and the heretic leader as they spill out of the ducts near the ceiling are the best ways. It only takes a few needles to destroy the holo drones and/or hurt the boss. The Energy Sword can work with only a few holos, but as time goes as many as 4+ holograms can attack you. Active camouflage and hiding at the bottom of the level are key. Without cover, you are a sitting duck. Even running is not enough to escape the plasma bolts of the heretic leader and his clones.

Another, easier way to kill the Heretic Leader on Legendary is to use the glitch giving you unlimited sword battery life in conjunction with a Fuel Rod Cannon. Simply collect a Fuel Rod Cannon and Energy Sword in the level 'The Arbiter', use up the entire battery of the Sword, and then proceed through the level 'The Oracle (level)The Oracle' using only the Energy Sword. This feat is possible, even on Legendary. When you come up against the Heretic Leader, you should still have an Energy Sword with unlimited ammo and a Fuel Rod Cannon with (hopefully) 25 shots. Then you simply empty your clip whenever you see the Heretic Leader emerge from the ducts on the ceiling.

Quotes

 * "Our prophets are false! Open your eyes my brothers. They would use the faith of our forefathers to bring ruin to us all." (Holographic message played by the Prophet of truth)
 * "Deal with them, my brothers. I will defend the Oracle"
 * "How did the prophets buy your loyalty, Arbiter? A new command? A new fleet? Or was it the promise of their Great Journey?"
 * "I'd rather die by your hand than let the Prophets lead me to slaughter."
 * "I see the Prophets have chosen poorly, Arbiter!" to the Arbiter if you fail to hit him on Heroic difficulty.
 * "Come Holy Oracle, we have much work to do." If he kills you on normal and legendary
 * "And where are these "gods" the Prophets would have us worship? Transcended? Haha, hardly! Come Arbiter, let me show you where they went." (During a lull in combat on Legendary)
 * "I wondered who the prophets would send to silence me. An Arbiter? I'm flattered. (He's using a holodrone. He must be close. Come out, so we may kill you! - Rtas 'Vadum) ha ha ha... Get in line."
 * "I hate to spill a brothers blood..."
 * "Since you would not join me..."(If he kills you. I've only heard him say it on Legendary, and he says it rather quietly)
 * "I will give you a moment to rest. Then we begin again."(When you hide and he can't find you.)
 * "The Elites are blind Arbiter. But I will make them see."

Production Notes
Sesa 'Refumee was voiced by Miguel Ferrer in Halo 2.

He appeared in the following Halo 2 levels:
 * Halo 2
 * The Arbiter
 * The Oracle

Joyride Studios released a Heretic Leader Action Figure in series 8 of their Halo 2 8 inch action figure collection.

WizKids produced a miniature figure of Sesa 'Refumee in their first set of Halo ActionClix products wielding dual Plasma Rifles. 'Refumee is one of the most powerful units in the initial release, being worth 200 points.

Related Links

 * Heretic Elite
 * Heretic Grunt
 * Heretic Banshee
 * Heretics
 * Elites