Halo: Reach manual



The Halo: Reach manual is a game manual included in physical copies of Halo: Reach. The manual is presented as the in-universe MIL-FBS-295937(1)B Field Manual.

Weapons

 * ⬤ optimal range
 * O effective range

Armor abilities
Information regarding armor abilities may also be accessed by pressing BACK while in the field.
 * Armor abilities

Covenant Species
The leadership in any given group. In most cases, neutralizing Elites will cause the rest of the unit to lose cohesion.
 * Elites

Heavily armed and armored infantry who are always deployed in pairs, compensating for their relative lack of agility.
 * Hunters

Aggressive and prone to shocking acts of violence, these creatures are easily provoked into foolhardy acts of bravado.
 * Brutes

Although of the same species as Jackals and similarly deployed, Skirmishers are quicker and more agile than their smaller cousins.
 * Skirmishers

Jackals employ energy shields that are considerably stronger than any other known personal shield system, thanks to their linear configuration.
 * Jackals

Also known as "Buggers," they are essentially flying insects with guns. Where one appears, there are bound to be many more.
 * Drones

While lacking in intelligence and discipline, they are ferocious in large packs, but rapidly devolve into disarray when their leadership is neutralized.
 * Grunts

These units are noncombatant support "personnel," but they still represent a significant threat and should be dealt with appropriately.
 * Engineers