Assault cannon



The Assault Cannon is a variation of the more common Fuel Rod Cannon and the Fuel Rod Gun, firing a continuous beam rather than single shots.

The weapon is located on the right "arm" of the colony, built into the Lekgolo that make up the limb.

Its ammunition comes in the form of incendiary gel tubes called Fuel Rod Cells.

In Halo: Combat Evolved it was able to fire single shot or a beam but still had to be charged up.

This weapon has changed on every Halo game. On Halo CE, it was a drum fed weapon that needed to charge up to fire a Fuel Rod Gun's mortar projectile.

On Halo 2, the design changed a little, as the weapon still charged up, but it fired a plasma beam rather than a mortar explosive.

Now, on Halo 3, the design changed a lot. Now the gun isn't drum fed, it is instead fed by these "Fuel Rod Cells" that resemble bright green spikes on the back of the weapon.

The gun charges up to fire a direct energy projectile followed by an electrical-like beam.

Trivia

 * In Halo:Combat Evolved, the Assault Cannon needs to take a pause to be charged up, firing single explosive plasma shots, whereas in both Halo 2 and 3 it is capable of firing a continuous beam.


 * Some people believe the Scarab's main gun is just an enlarged version of the Assault Cannon due to the similarities of the charge-up and the color of the beam in its whole.


 * In Halo: Combat Evolved, if a Hunter shoots its Assault Cannon at you but he misses, for unknown reasons, he won't correct his aiming, and almost all his shots will miss (if you don't move from that point)


 * In Halo 3, if you look closely at a Hunter's Assault Cannon when it is charging up, green electricity protrudes from the three parts jutting out of the weapon and they form together to make the beam of energy.


 * It is possible to use this in Halo: Combat Evolved via productive mods.