User:StalkerGrunt117/Halo: Reach Review



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Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.

Campaign
While I will not go into detail about the storyline, as it is explained in it's article page, Reach follows the story of Noble Team, a group of Spartan-IIs that participate in numerous missions across Reach during the Covenant invasion.

The story is very well executed, fitting very well with the book (Not perfect, but nothing really is...) and actually manages to portray scenes of drama as you see the planet being slowly conquered, and seeing your team fall apart Spartan by Spartan. The most dramatic for me were the death of Jorge and Emile, and of the playable character, Noble Six, that was killed saving the Master Chief, guaranteeing the events that followed in past games. Some suspicion also rose about the enemies of the game, wich i will get into details later. A certain Elite Marshall managed to get pass Noble Team at the Relay, then another one killed Kat and another one tried to stop Six from using the Onager. Were those actually one Elite that followed Noble Team? Throughout the whole game i was under the impression that i was followed by something. Also, at the very end, in Lone Wolf, the last Elite to come into the picture wields his sword with his left hand. What other Elite can do that?

Beyond the story, the campaign was also brilliantly designed. There are 10 missions in the game (and another one that is just the first cutscene). Each of them have different combat scenarios and and will put the player/s into various fights with various assets:


 * Winter Contingency; The first level of the game. It opens up as a detective style chase for whatever has messed around with the relay station. The level takes place in the open, similar to the first level of Halo 3, with a small tutorial. The level is very wide open, and half of it can be played to each one's desire: the game puts you at the wheel of a civilian truck which you get to drive around cross-country, choosing your route: You can either go uphill to some remote kivas or downhill to other structures. This circle reminded me of the second level of combat evolved.