A Walk in the Woods

A Walk in the Woods is the sixth piece included in Halo: Original Soundtrack.

Overview
The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.

The piece was primarily written by Michael Salvatori with additions from Martin O'Donnell.

Appearances
This track can be heard:
 * In the level Assault on the Control Room, after John-117 crosses the land bridge outside of the Control Room.
 * During the ending cutscene of the level Two Betrayals, when Cortana and John-117 discuss their plan to get to Jacob Keyes in time.

Arrangements
Other than the Halo Theme, this track is the only one to be featured in the entire trilogy plus Halo: Reach. It was arranged or incorporated into the following tracks:
 * Heretic, Hero in Halo 2: Original Soundtrack
 * Another Walk of Released in Halo 3: Original Soundtrack.
 * Walking Away in the Halo: Reach Original Soundtrack.
 * Lions and Tigers and... in Halo: Combat Evolved Anniversary Original Soundtrack.
 * Zealous Champion in Halo 2: Anniversary Original Soundtrack.
 * Through the Trees in Halo Infinite soundtrack.