Season 01: Heroes of Reach

Heroes of Reach was the first season of Halo Infinite multiplayer. The Season launched on November 15, 2021 alongside the release of the Halo Infinite Multiplayer Beta, and lasted until May 3, 2022, when it was succeeded by Season 02: Lone Wolves.

The season followed Season 00: For Our Tomorrow, which was utilised during the game's Technical Previews for testing purposes.

Season content
Many of the customization options available in this season are exclusive for the Mark V(B) armor core, based on Halo: Reach's armor permutations, including armor kits based on NOBLE Team's permutations. The Season also features customization options for the Mark VII armor core and other options for players, such as Death animations.

The Yoroi armor was free for players to unlock by participating in in-game Fractures events during the season.

Content overview
For full coverage on customization options, Armor is here

XP Boosts and Challenge Swaps

 * 40 Challenge Swaps
 * 19 XP Boosts

General Customization

 * 5 Backdrops: FUI, System of Systems, Critical Path, Kill Count, and Claw Marks
 * 1 Nameplate: Noble
 * 8 Stances: Calm Blossom, Noble Command, Noble Strike, Search and Assess, Noble Confidence, Noble Justice, Special Delivery, and Noble Fury
 * 1 Armor Emblem: Noble
 * 1 Vehicle Emblem: Noble
 * 2 AI Colors: Ancient Code, and Super Tone
 * 2 AI Models: Superintendent, and LUMU
 * 2 Charms: Noble, and Keep It Clean
 * 1 Kill Effect: Judgement Phoenix
 * 2 Armor Effect: Judgement Mantle, and Judgement Helm
 * 1 Mythic Armor Effect Set: Judgement Flame

Mark VII Core

 * 3 Helmets: AVIATOR, TRAILBLAZER, and Mark VII
 * 2 Helmet Attachments: FCI-I/AIRWOLF, MK59E CBRN/GLANCE, and UA/ARMET
 * 3 Chests: UTIL/ENAV BEACON, UA/M557 JACKPLATE, and UA/M2550M HALFPLATE
 * 1 Shoulder Pads: UA/AGATHIUS
 * 1 Wrist: UA/TYPE II-AI BUCKLER
 * 6 Armor Coatings: Blue Rampage, Stone Green, Tempest Liac, Ghost Grey, Karaba Sirocco, and Noble Portal
 * 4 Visors: Bryce, Vandal, Dynasty, and Dragoon

Mark V (B) Core

 * 1 Armor Core: Mark V (B)
 * 8 Helmets: EVA, COMMANDO, SCOUT, RECON, AIR ASSAULT, ODST, GRENADIER, Mark VI, and EVA (C)
 * 8 Helmet Attachments: UA/TYPE B1, TAC/RS/WILLOW, HUL[3]/BNR/COURIER PEARL, FC-I/FASCIA, HUL-I/RS/ARGON, TAC/RS/STARLIGHT, UA/TYPE E3,
 * 9 Chests: UA/D0-01-CCR Breaching Kit, TAC/MAT-2519C COMMUNICATOR, UA/D0-06-FGM TACTICAL KIT, TAC/T-MAGS, UTIL/DESERT PATROL, TAC/RECON PACKAGE, UA/ODST, UA/VAUNTLOCK, and TAC/SAPPER RIG
 * 4 Shoulder Pads: SAP/EVA, SAP/SNP, SAP/ODST, and SAP/MKVI
 * 4 Wrists: UA/P1DA Bracer, TAC/MC5 TACPAD, TAC/SRT UGPS, TAC/CASC
 * 2 Knee Pads: UA/TYPE FJ, and UA/TYPE JOR
 * 2 Utility: M45 HARDCASE, and M10 TACTICAL SOFT CASE
 * 6 Coatings: Noble Principle, Noble Observer, Noble Intercessor, Noble Defender, Noble Executioner, and Redacted Records
 * 5 Visors: Noble, Helljumper, Stalwart, Visigoth, and MIA
 * 5 Armor Kits: Carter-A259 Kit, Jun-A266 Kit, Catherine-B320 Kit, Jorge-052 Kit, and Emile-A239 Kit

Production notes
Halo Infinite ' s Head of Design Jerry Hook and Lead Progression Designer Chris Blohm stated that Infinite's first Season being based on Halo: Reach ' s designs was a beat 343 Industries started after Halo 5: Guardians, starting with Halo: Shadows of Reach and the fact 343 Industries "know people like [Halo] Reach and we knew the story was going to have another Reach beat".