Type-26 Banshee

[[Media:Example.ogg]] Banshee

The "Banshee" (pronounced ban-she, sometimes just called "The Shee") ) is the Covenant's standard ground assault aircraft. It is very fast, extremely maneuverable and in Halo 1 it is capable of hovering. It has two weapon pods mounted to either side of the fuselage. Each of these pods contains a light plasma cannon and a Fuel Rod Gun (the Fuel Rod Gun is disabled in Halo 2 Multiplayer). Though small arms fire may disrupt or disable the pilot (the SMG is very effective against it in Halo 2), only heavy weapons are capable of inflicting enough damage to destroy the vehicle. the Banshee also has reduced armor in Halo 1. For example, in Halo 1 you can only take several shotgun blasts before the banshee is destroyed.

The Banshee is propelled by small anti-gravity pods attached to its wings. These pods create the field that keeps it flying, and make wailing sounds as the craft maneuvers, thus the name "Banshee". The Banshee is also capable of space flight.

In Halo 2, the Banshee's engines can be pushed to provide an excellent boost in speed, but at the cost of maneuverability and weapon power. The Banshee also cannot hover any more; that function has been replaced with a brake. Also on Halo 2, the ability to hijack an occupied enemy Banshee has been added. If the Banshee is traveling at a fairly slow pace and is flying low, then the player can jump onto the Banshee and force out the driver, allowing the player to take control. An enemy is also able to jump on and steal the players Banshee as well, both in multiplayer and campaign. This can be fatal on the Heroic and Legendary difficulties.

Although the Banshee is made for one pilot it is possible to have a team-mate stand on top of the banshee. It limits the agility of the banshee but it saves time and when in enemy territory you can drop the team-mate into enemy lines so the team-mate on the ground can start fighting on ground while the player in the banshee can fight from the air.

A rather large defensive change for Halo 2 was made for the Banshee. It now has the ability to perform stunts. Although it may seem like this ability is purely used to appear flashy, these stunts can be very effective for avoiding enemy fire. They can be used on both campaign and multiplayer, and on campaign can be used by enemies too. The stunts that can be performed are the ability to twirl left or right and do a back flip in mid air. On the Heroic and Legendary difficulty settings, these stunts can mean the difference between life and death.

Halo 3
The Banshee in Halo 3 is the same in design as its previous appearances in the last two installments. It has kept its boosts and rolls, although you cannot do it as often. The Fuel Rod Gun is now a secondary weapon in Multiplayer. Just like in Halo 2, it can be fired with the "B" button. The radius and size of the Fuel Rod Gun has been decreased for balance with the other vehicles and weapons of the game.

The Banshee, as with the Warthog and Wraith, have recieved a substantial visual upgrade. Its canopy now has a green iridescent sheen, almost insectoid in appearance. Other than that, it remains similar in design and usage to its Halo 2 counterpart, though it cannot face any lower than 45 degrees, to prevent it from overpowering ground players.

Deployment

 * The Banshee is never seen being piloted by one of the "lesser" Covenant races, such as Grunts or Jackals. Instead, they are exclusively used by Elites and Brutes, though Spartans have been known to hijack them when possible.


 * The Banshee is set to be a vehicle again for Halo 3.


 * The Banshee, like the Ghost, when it takes a lot of damage it starts to vibrate, shake, and whine then explodes which can cause damage to players or even kill them if their shield is down or have no shield.

Related Links

 * The Great Banshee Switch