Assault harness



The Assault Armor is a type of Elite body armor.

Introduction
The Assault Harness is an armor set of the Elite race. It is the opposite of the UNSC CQB Armor, featuring a dynamic recharging Energy Shield. It will be an armor permutation in Halo 3 multiplayer. Bungie has confirmed all of the armor permutations have no effect on gameplay.

Development and History
It is a reissued precovenant Elite Harness that features reinforced aligned composites buttress princaple protective stratum to preserve structural coherence of underlying tissue and ultra resilient deltoid protection to aid in the concussive shock force and direct kinetic energy. Much like the Combat Harness it is also designed to be intimidating and damage the enemies psyche.

Helmet Characteristics
The helmet is completely sealed unlike the combat armor and its main feature is a rounded plate around their forehead and head. It then features a pair of goggle like lenses, which are usually orange or green. Both mandibles are protected by an angular guard and features a neck ring to the back with a pair of lights on each side

Deltoid Protection Characteristics
The Deltoid Protection is squared off with a simple set of shapes and rectangle plate with a roughly triangle on each side.

Thoracic Cage Characteristics
The Thoracic Cage is identical to the Combat Harness Thoracic Cage but with a pair of clasps on each shoulder and a piece of hexagon shaped armor going up the center of the chest, unlike the Combat Armor.

Unlock

 * Head: Available at start.
 * Shoulders: Available at start.
 * Body: Available at start.

Trivia

 * Minus the Helmet this is the type of armor that Rtas 'Vadum wears during the events of Halo 3. The helmet that he uses is still the usual elite combat armor.


 * This is the type of armor Usze Taham wears (if playing 4-person co-op).


 * In Halo 3 the Floodgate Level, some elite corpses have an Assault helmet, but with the combat helmets spikes on the back of the helmet. These corpses only appear toward the end of level.