MJOLNIR (B)

The MJOLNIR Powered Assault Armor/Mark V[B] is the initial production model of the Mark V MJOLNIR Powered Assault Armor. It entered service with the SPARTAN-IIs and select SPARTAN-IIIs on November 24, 2551.

Background
The first mainline model of the MJOLNIR PAA to incorporate energy shielding technology, the Mark V[B] is largely similar to the final version of the Mark V. The only major difference between the two is the [B] variant's lack of an accompanying upgrade to the wearer's neural lace enabling the wearer to interface with a smart AI. This did not come to fruition until John-117 and Cortana successfully tested the final Mark V on August 29, 2552.

Along with the Mark V[M] and Mark VI[A] variants, the Mark V[B] is designed and manufactured by private organizations hired by the UNSC rather than developed by the Materials Group due to numerous problems with funding. The Mark V[B] was the default armor set issued to members of SPECWAR Group Three, including NOBLE Team. While most members of the team modified their Mark V[B] suits to varying extents, Thom-293 wore a full, unaltered set of Mark V[B] armor.

The Mark V[B] helmet's only adopter was SPECWAR Group Three. Its physical architecture was already in by April 2526, as were precursors to the standard Mark V and the Mark VI. Due to the Mark V[B] helmet's limited issue, Spartans outside SPECWAR Group Three wore an upgraded version of the original Mark IV helmet in conjunction with their Mark V[B] suits. This model would later be used for the final iteration of the Mark V.

Gameplay characteristics
The Mark V[B] is the default suit of armor in Halo: Reach. The second and final generation of the Mark V is seen in Halo: Combat Evolved. The helmet is the only component of the set that can be specifically selected in the armory.

Helmet
Price: N/A (Default)

This helmet is the starting helmet for all players, and is purchased and equipped by default. Currently, there are two upgrades available for the Mark V[B] helmet; the UA (up-armored) upgrade for 750 cR (This is a combination of both of the Beta upgrades); and the UA/HUL, for 1500 cR, which adds an External Hardened Uplink to the right side of the helmet, redesigned from the Beta.

Trivia

 * In the Halo: Reach Multiplayer Beta, there were two upgrades available for the Mark V[B] helmet. An External Command Network Module or "CNM", standard issue to Special Forces unit commanders (1000 cR), and an External Hardened Uplink or "HUL", required for sensitive operations (5000 cR). The CNM and HUL attachments as seen in the Beta were merged into a single attachment, the UA upgrade, for the final game. The HUL is now an additional camera/sensor-like attachment on the side of the helmet, rather than being located on the top.
 * While both the Mark V[B] and FJ/PARA shoulder pauldrons were present in the Halo: Reach Multiplayer Beta, the Mark V[B] shoulders were changed to the FJ/PARA variant in the final game. In the final version of the game the Mark V[B] has no shoulder pauldron permutations.
 * In the marketing campaign for Halo: Reach, an exclusive armor piece would be given to players who preordered the game. During this time the armor piece was known as the "UA/Multi-Threat Mark V[B]." Any relation of this armor piece to the Mark V [B] is absent in the game.
 * In Halo 4: Forward Unto Dawn, Fred-104's helmet resembles the Mark V[B]'s. In the real world, this is because the production team reused Thom-293's Mark V[B] helmet from the Deliver Hope short.

List of appearances

 * Deliver Hope
 * Halo: Reach