Talk:Chiron TL-34

Untitled
I think this page is a duplicate considering there is another Chiron TL-34. So maybe a redirect should be done on either page.--Jack-137 14:29, 1 September 2006 (UTC)
 * Yeah, that was a mistake made during the migration of halopedia.org articles to here. I've made the other a redirect because having level names end in (Level) is a new standard. --Dragonclaws 19:25, 1 September 2006 (UTC)

King of the Hill works really well on this map, if anyone wants to know...--File:Glider.png|20px]] ΓΣH ÜBΣR  Ð1G1P4ΓÐ  File:sm_battle_rifle.gif]] 18:55, 6 July 2007 (UTC)

Revert Problem
Now, tell me, how can there be more than two Rocket Launcher spots in this level? The only one I know of is through the tele and it is impossible to crouch-jump to get the rocket launcher.-- Lol @Phailure  00:56, November 1, 2009 (UTC)

There arn't but the teleporter that leads to the rocket launsher conects to the assault rifle room. if you stand on the AR and crouch jump toward the Rocket launcher holding x you will pick it up even thoughyou can't reach it ~  UserWiki:Galacticdominator| ~  ]] ~   ~   01:13, November 1, 2009 (UTC)


 * You know, if you make your comments clearer, people would understand you better. Also, sig phail. Oh, and also, your description of your method is so phail. Let me write it up.-- Lol @Phailure  01:17, November 1, 2009 (UTC)

Sig fail LOL look whos talking. oh well lets burry the hatchet we don't need to be fighting. ~  UserWiki:Galacticdominator| ~  ]] ~  ~   01:21, November 1, 2009 (UTC)
 * Did that. Next time, make a comment first by either in the Discussion Page or the user's Message Board if you think your edit is better.-- Lol @Phailure  01:23, November 1, 2009 (UTC)

Sandbox Remake
Hey, I always loved this map, It was just so much fun to bounce around using teleporters, so I am making a spiritual remake on sandbox. any suggestions? I am thinking of putting sheild doors in front of the teleporters, but should I? I want to to take away all the annoingness of campers, but camping is a legitamate strategey, so... it is already in progress, and I dont want to put sheilds in now, cuz when you go in there to delete them, You might have a problem. and I am having problems syncing the teleporters. Otherwise, it is fine. Hey what weopons are overpowered in a tight quarters environment? You are probably thinking "Duh, Swords and Hammers", but think of the "tube" peices, so are rockets a no-go? Flame Thrower? What about the fuel rod# set to minimal ammo as the primary power wep, I am thinking of the(1)pistol as a starting wep because the AR might be too much in close quarters... what do you think?

(1)shooting around corners+tons of damage+5 shots only-respawn-splash damage=balance?