UNSC Spirit of Fire

''This article describes the warship. Alternatively, you may be looking for the musical piece of the same name.''

"If they want war, we'll give 'em war."

- Spartan Group Omega.

The UNSC Spirit of Fire (CFV-88) is a modified UNSC built in 2473. The Spirit of Fire ' s commanding officer is Captain James Gregory Cutter.

History
More than fifty years after being constructed, it was recommissioned and refitted for military service prior to the period of history known as the Human-Covenant War. The AI on board the Spirit of Fire was known as Serina.

The Spirit of Fire was originally a colony ship, transporting equipment and colonists in the UNSC's expansion efforts. In 2520 the ship was refit with a Magnetic Accelerator Cannon and other armaments to serve as a warship. Huge storage bays that used to house machine parts now carry everything from M12 Warthogs and M808B Scorpions to construction supplies for fire bases involved in front line engagements or in rearguard actions. The Spirit of Fire took part in the Second Battle of Harvest, providing ground forces with supplies, reinforcements, vehicle support, orbital MAC strikes, air support and more, giving it a major role in the battle.

Support Abilities
In Halo Wars the Spirit of Fire can provide various support abilities for the UNSC, some which are universal for the UNSC and specific leader powers, which are often devastating.

The Heal and Repair ability slowly restores hit points to all units and buildings within a small radius for a short period of time. It is usable regardless of which leader you have chosen, and costs 350 resources.

The Disruption Bomb ability calls in a Shortsword which drops in an unusually large bomb which creates an energy field. Within this small radius leader powers are disabled until the bomb explodes (no collateral damage) after one minute. The target area must be within your line of sight for the bomb to be dropped. It is usable regardless of which leader you have chosen, and costs 450 resources.

The Pelican Transport ability calls in a small group of Pelican dropships to quickly transport a group of units to a specific location. Both the pick-up zone and the LZ must be visible within your line of sight for the transport to initiate. It is usable regardless of which leader you have chosen and costs a mere 200 resources.

The MAC Blast ability fires a number of up to four MAC rounds with amazing accuracy and power to the surface. At first, you can only fire one MAC round per blast, but technologies can be researched at the Field Armory to increase the capacity of MAC rounds up until four MAC rounds per blast. This ability has a very long "recharge" time and is a leader power exclusive to Captain Cutter.

The Cryo Bomb can be called in once per game if Ellen Anders is the selected leader. It freezes units temporarily, causing air units to drop and shatter, and make larger units, such as the Scarab weaker to attacks. The Cryo Bomb is brought by a Shortsword bomber on request.

Trivia

 * Its Ship Emblem reads "Exitus Acta Probat," Latin for "The result justifies the deed" or "The ends justify the means."
 * The campaign of Halo Wars follows the Spirit of Fire and its crew as they deal with their first deadly encounters with the Covenant.
 * The Spirit of Fire's former status as a colony ship might be a vague reference to the UESC Marathon.
 * Early concept art of Halo Wars suggests that a cat lived onboard the ship, possibly a pet to Captain Cutter. This is a possible reference to Jonesy, a cat that was lost aboard the UNSC Pillar of Autumn.
 * A single round from the Spirit of Fire's Magnetic Accelerator Cannon is unable to penetrate the shields that often protect Covenant Citadels. This might be because the ship possesses an earlier, weaker version of the MAC, because the Spirit of Fire's MAC is made for low-yield orbital bombardment, or because the shields are simply very powerful.