Capture the Flag



Capture the Flag (CTF) is a multiplayer gametype where teams compete to capture a flag from an enemy base and return it to their own. Many variants of this game-type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings.

Overview
In Capture the Flag, teams compete to capture and return the opposing team's flag to their own base.

Flag offense and defense
Flags are located at their spawn points, usually held in the teams' respective bases. Players need to defend their flags from the enemy team while trying to take the enemy's flag from their base. While carrying a flag, a player (becoming the "flag carrier") cannot fire their weapons, but they can melee using the flag. When a flag is dropped, either at the carrier's own volition or because they are killed, the flag enters a countdown. At the end of the countdown, the flag returns to the base, and the process could be accelerated by friendly players standing around it. The countdown can be reset by enemy players holding the flag again, even if briefly. Respawn timers are commonly longer in CTF than in Slayer, giving more time for players in the offense to capture the flag.

In games other than Halo: Combat Evolved and Halo Infinite, the flag melee can kill a fully-shielded enemy player with one hit, though the setting can be tweaked in custom game settings.

In Halo 4, rather than being wielded with both hands, players now carry the flag with their left hand and wield an M6H magnum in their right, regardless of whichever weapons they are carrying. Players pick up the flag automatically by walking into it, but can no longer drop it; once a player has taken the flag, they are stuck with it until they score it or are killed.

Scoring
Upon returning the enemy team's flag to their own base (or the "flag return point"), a player scores a point for the team. The enemy team's flag automatically returns to the enemy base and can be taken again. In certain variants of CTF, players cannot score if their own flag has been removed from its spawn point.

Victory condition
The team that first reaches the score limit (3 points by default) wins the game. If neither has reached the score limit at the end of the time limit, the team with the most points at the end wins. If there is a tie, the game may enter overtime and the team that first scores the next point wins the game. Alternatively, if a team is holding the enemy team's flag at the end, the game may enter sudden death. During sudden death, the flag must be taken to its return point or its spawn point, the result of which decides the victor of the match.

Tips

 * When you are attempting to get the flag,
 * Know where your opponents are positioned before grabbing and alerting them.
 * Choose a route that your opponent will think you are least likely to take.
 * When available, use vehicles like the Warthog, so that the flag carrier can make a speedy getaway. Deny the enemy team from pursuing in their own vehicles and destroy all of their vehicles.
 * Attempt to "spawntrap" the other team. Make sure the whole opposing team is eliminated before grabbing the flag. This allows you to enter the base without any resistance. Grab the flag and runoff, and as the enemy team spawns, your team will cover you.
 * When you have the flag:
 * Flag juggling is when the player drops and picks up the flag over and over again. The flag must hit the ground before it can be picked up again. Normally, you run slower when you retrieve the flag, but when you flag juggle, you run slightly faster, at the cost of letting your enemy know where the flag is currently is if they have not known already.
 * Do not always take the shortest route back to base. Enemies can easily predict your route that way. Try making detours and changing direction, but make sure you know where you are going.
 * Do not take a route that leaves you exposed from all corners, even if you have teammates escorting you. You are always an easy target for a sniper.
 * If a single pursuer is chasing you, do not be afraid to drop the flag and kill them. Hanging onto the flag would just leave you helpless.
 * Communicate with your teammates. This allows them to cover you and get free rides back to base.


 * When protecting a flag:
 * Staying in the flag base can help, but the closer you stay to your teammates, the bigger the target you pose to your opponents. Beware of opponents clearing the room with grenades before they rush to grab the flag.
 * Place a sniper to guard the flag from a safe location. However, snipers should be adaptive, helping the team push forward, eliminating opponents which may ambush them. Sniping is the most effective way of eliminating key members of the opposing team such as Warthog gunners, other snipers, and opponents with power-weapons. Pace your shots to avoid running out of ammunition at a crucial time.
 * Stay in a location where you have a clear view of your flag, but hidden from enemy view.
 * On maps with vehicles, you can use them to block doorways for a makeshift stronghold, or to block the flag itself by parking over it, making it more difficult to grab.

Built-in variants
Halo: Combat Evolved Halo 2 Halo 3 Halo: Reach Halo 4 Halo 2: Anniversary Halo 5: Guardians Halo Infinite

Multi Flag CTF
There are two teams based on opposite ends of the map. There are also two flags, each one in the corresponding bases (or there can be only one if the game is "attack and defend, or Neutral Flag). The objective of the game is to capture the opponents' flag three times to win the game while protecting your own flag from enemies at the same time. Unlike slayer games, the total number of kills does not count toward the score. For example, a team that captures the flag three times, but gets no kills, still wins the game. To score, the player with the flag must run back to the designated capture point.

Assault
Exclusive to Halo: Combat Evolved, teams alternate offense and defense every two minutes. One team needs to carry the enemy flag into the enemy base. The game variant has been replaced by Assault since Halo 2. In Invasion CTF, players only have five lives each.

Arena CTF (CTF Classic, CTF Pro)
In this variant, the friendly team flag must be at home for players to score. This is normally played on smaller, non-BTB maps.

One Flag CTF
A Multi Flag CTF match generally features maps with two identical bases, each containing the team's specific flag. One Flag CTF isn't quite as tightly bound, and features more asymmetrical type maps, giving one base better cover and protection and the opposite base maximum exposure and much less cover. This would result in an unfair match-up for the Arena CTF variants; instead, the game features the teams taking turns playing offense and defense.

Neutral Flag
Teams fight over a neutral flag centered in the middle of the map to bring back to their respective base.

Medals
The following medals can be unlocked in the Capture the Flag gamemode.

Achievements
The following achievement can be unlocked in the Capture the Flag gamemode when playing Halo 2 on Windows Vista.

Medals
The following medals can be unlocked in the Capture the Flag gamemode.

Achievements
The following achievements can be unlocked in the Capture the Flag gamemode.

Commendations
There are no commendations related to the Capture the Flag gamemode.

Medals
The following medals can be unlocked in the Capture the Flag gamemode.

Achievements
The following achievements can be unlocked in the Capture the Flag gamemode.

Commendations
Flag Victory Win a match in any Capture the Flag gametype in matchmaking. Completing this commendation will unlock the Vanguard "Converge" (CNVG) armor set Deadly Flag Kill enemy Spartans while carrying the flag in any Capture the Flag gametype in matchmaking Carrier Takedown Kill an enemy flag carrier in any Capture the Flag gametype in matchmaking Defender of the Flag Earn any of these 2 medals: Flag Defense, Flag Assist Capture the Flag Mastery Complete all of the following commendations: Flag Victory, Deadly Flag, Carrier Takedown, Defender of the Flag. Completing this commendation will unlock the "Flag" emblem

Medals
The following medals can be unlocked in the Capture the Flag gamemode.

Achievements
There are no achievements related to the Capture the Flag gamemode.

Commendations
Flag Mastery Master all Capture the Flag commendations. Reward: 2500 XP + 1 Requisition Pack Carrier Takedown Kill an enemy flag carrier in any Capture the Flag gametype in matchmaking Mine! Return your team's flag in any Capture the Flag gametype in matchmaking Defender of the Flag Protect your team's flag in any Capture the Flag gametype in matchmaking Capture the Flag Mastery Win a match in any Capture the Flag gametype in matchmaking Patriot Capture a flag, assist in capturing a flag or kill with a flag. Flag 'Em Down Earn one of the following medals: Stopped Short, Flag Joust, Carrier Kill, Flag return, Flag defense

Medals
The following medals can be unlocked in the Capture the Flag gamemode.

Achievements
The following achievement can be unlocked in the Capture the Flag gamemode.

Medals
The following medals can be unlocked in the Capture the Flag gamemode.

Achievements
The following achievements can be unlocked in the Capture the Flag gamemode.

Trivia

 * John-117 and his squad of SPARTAN-IIs played Capture the flag with Tango company on Reach.
 * The CTF weapons glitch can be done in CTF games. When the player exchanges a flag for a weapon, then exchanges the weapon for the flag, then drops the flag, leaving the player with three weapons.