Bad Here Day

Bad Here Day is the second track in Halo Wars: Original Soundtrack.

Overview
The track opens with a piano and synth notes in a serene melody, accompanied with twinkling effects. Vocals join in as the main melody, which is echoed by synth notes. The melody is taken over by strings in a repeat of the melody before ending with synth notes.

The soundtrack's bonus DVD includes an alternate version, titled Bad Here Day (Shield Interior Intro Version), featuring piano and vocals on an upbeat variation of the melody, accompanied by heavy percussion.

Appearances
Bad Here Day made its debut in the original Halo Wars demo, during Graeme Devine's introduction of the game.

The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in Halo Wars set on Harvest and within the interior of Trove, including:


 * Campaign
 * Alpha Base
 * Relic Approach
 * Relic Interior
 * Repairs
 * Beachhead
 * Reactor
 * Escape


 * Skirmish
 * Blood Gulch
 * Chasms
 * Frozen Valley
 * Labyrinth
 * Repository
 * Terminal Moraine
 * Tundra
 * Barrens
 * Memorial Basin
 * Blood River
 * Glacial Ravine

The alternate version only plays in the beginning of the levels that place in the interior of Etran Harborage.

Production notes

 * The name Bad Here Day is a play on the common phrase.
 * Bad Here Day, along with Flollo, were the first two tracks to be completed during composition.
 * According to Rippy, the main chord progression of Bad Here Day was lifted from a different piece of music he recorded during the development of Age of Empires III and its first expansion pack. Bad Here Day was his first attempt at incorporating the "Halo Sound" into his work.