Ascension

"This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries."

Summary
Ascension is a Halo 2 multiplayer level.

Its skies are very hazy, but one can slightly make out the ring in the sky. There are also giant rock formations in the back ground. Nobody knows exactly why it was built, but it's thought to play a role in maintaining Installation 05's structural integrity. Located on Delta Halo, it is one of many similar structures unique to this ring.

Many Xbox Live and System Link users also use this map in using a gametype known throughout the Live community as "Tower of Power" in which there is traditionally two teams of 8 and only shotguns as weapons. The aim of the game is to control the tower containing the 50 Cal. turret as this is the most powerful aspect in this gametype especially as there are no shields enabled. Frag count is typically 250.

Territories

 * Dish
 * Command Center
 * Leap of Faith
 * Sniper Roost
 * Landing Pad

Sniping Tips
Though this map is somewhat small, it is a very good sniping map. There are 2 sniper rifles, one on a walkway near the left side of the big sniper tower, and one on a platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, you cannot stay here as you are extremely visible. There are two, much better sniping spots on this island.

For the worse of the two, get a Rocket Launcher, Sniper Rifle, and Banshee. Then you can fly up above the small sniper tower, to where it looks like two fork prongs. At the base of these "prongs", there will be a large platform. Jump out of the banshee, and on to this platform. Then you can walk up either of the two prongs and stand on the very tip. From there, you can see the entire map. If smeone shoots at you, just back up a little bit and you will be hidden by the prongs. Back up some more if they shoot a rocket at you. If a banshee comes at you, shoot him out of the sky with your little secret, the rocket launcher!

For the better of these two spots, you also should have a rocket, sniper and a banshee. Just fly up to the big sniper tower and you should see a large opening in the sides. Fly right in and jump out of the banshee. Note: Try to make the banshee fall out. Now you can see out of a large hole in the front. Snipe-away but be careful. If someone sees you and starts shooting at you, you can just back up and you will be safe. You will even be safe from rockets, though you may be slightly damaged. This is why you don't want the banshee in there. If it were to get hit by a rocket, you might die. If they throw grenades in there, back up more so that you start going up another incline. You will still get damaged but they should run out of grenades before you die. Another way to comepletely avoid damage from grenades or rockets is to go up to the sniping opening. Turn around and you should see a ramp on the left side of the wall. Go all the way up this and the only thing you have to worry about is your more open position. People will be able to see you but only from the banshee platform, needler platform, and the overshield bridge, so keep your eye out for unlucky enemies. Again, if a banshee comes around, blow 'em out of the sky. (My descriptions aren't the best. Go to these sniping spots to better understand what I mean. :) )