Sangheili Zealot

''Zealot redirects here. For the Halo: Reach multiplayer map, see Zealot (level).''

"The true devotee honors our name with actions, not words."

- Sangheili Zealot's mantra

Zealot is a category of high-ranking Sangheili warriors in the Covenant, as well as some of its splinter factions in the wake of the Great Schism. They were supervised and deployed by the Ministry of Fervent Intercession. More of a philosophy than a rank, Zealots are among the most devout followers of the Covenant religion, even after the dissolution of the Covenant.

Background
"The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them."

- Thel 'Vadamee to Jora 'Konaree

Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, they are also among the most resilient and powerful Sangheili infantry. Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe that future Zealots are born with an innate desire to kill.

Unlike the majority of the Covenant's conventional military forces, which fell under the authority of the Ministry of Resolution, the Zealots were a separate group that reported to the Ministry of Fervent Intercession. The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding reliquary sites, as well as to recover Forerunner artifacts or otherwise important data. During the Human-Covenant War, many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.

In addition to artifact retrieval, Zealots may serve in a variety of command roles ranging from Shipmaster to Supreme Commander. The rank of Field Marshal is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land, effectively making them the groundside counterpart to a Fleet Master or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.

As late as 2557, Zealots continued to serve within the Storm, a faction dedicated to the ideals of the Covenant following the hegemony's collapse.

Appearance
Most Zealots wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks. It features a smooth, organic thoracic cage harness; large, sloping shoulder pauldrons; and a long, backward-swept helmet with side-mounted mandible guards. The helmet and pauldrons feature decorative blue bands. Zealots in command positions, including those who serve with regular Covenant military forces, wear the same armor, albeit colored gold like the suits worn by lower-ranking Generals. Field Marshals wear a modified version of the standard Zealot harness; the front of the helmet has two horn-like prongs and the pauldrons are wider. Zealot Supreme Commanders may wear a similarly colored cloak with their armor.

Another design features a more angular harness and helmet; this suit bears a slight insectoid appearance and has the typical maroon coloration. The helmet vaguely resembles those worn by the Ascetics and Covenant Special Operations forces, and has a cross-shaped pattern of purple insets facing outward from a central point. In use by the Covenant circa 2526, these suits are commonly worn by Storm Zealots.

Known Zealots

 * Thel 'Vadam - Supreme Commander of the Fleet of Particular Justice; later became the Arbiter.
 * Jora 'Konaree - A Zealot warrior who fought in Thel 'Vadamee's Zealot team.
 * Saal - A Zealot in Thel 'Vadamee's team.
 * Veer - One of the Zealots in 'Vadamee's team.
 * Zhar - One of the Zealots in 'Vadamee's team.
 * Lat 'Ravamee - Shipmaster of the Truth and Reconciliation, part of the Fleet of Particular Justice.

Trivia

 * In-game, Zealots will never ride or drive in a vehicle, nor will they board an enemy vehicle if one is near them.
 * The plasma rifle-wielding Zealots of Halo: Combat Evolved will not melee. This is because they are programmed to go berserk when they see the Master Chief and have no provisions for melee attacking while in berserk mode.
 * In Halo: Reach, the Zealot armor is available as an Armor Permutation once the player has reached the rank of Captain. The game features a loadout called "Zealot" which gives the player a needle rifle, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a needler, and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
 * The real-time strategy game StarCraft features an iconic Protoss unit known as the zealot; these warriors also wear golden armor and wield powerful energy blades.
 * Aside from the Field Marshal, seven Zealots are encountered in Halo: Reach ' s campaign: two on Winter Contingency, one on Tip of the Spear, (who can be killed to unlock the Your Heresy Will Stay Your Feet achievement), three at the end of The Pillar of Autumn, and one in the final cutscene in Lone Wolf during Noble Six's Last Stand.

List of appearances

 * Halo: Combat Evolved
 * Halo: Combat Evolved Anniversary
 * Halo 2
 * Halo Graphic Novel
 * Last Voyage of the Infinite Succor
 * Halo: The Cole Protocol
 * Halo: Reach
 * Halo 4
 * Halo 4: Forward Unto Dawn