Jovokada Workshop spike grenade

The Type-2 Antipersonnel Fragmentation Grenade, more commonly known as the Spike Grenade, is a Jiralhanae manufactured grenade.

Design details
The Type-2 AFG is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common Plasma Grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like blades to secure itself to whatever it hits, whether a wall or moving target. After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes, however, renders the grenade slightly less effective in open areas, as targets must be standing directly in the way of the blast to be hit.



It has been observed that Spike Grenades are able to stick onto other grenades that have been thrown. This usually carries the two grenades in either direction, depending on which was thrown last.

Influence
The Spike Grenade is similar in look to the Model 24 Stielhandgranate grenade used by Germany during World War I and World War II, as well as by Imperial Japan in the latter, essentially an ovular head with a shaft protruding from its bottom. However, it derives its namesake from the notable spikes present on the grenade (four big curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels.

The Spike Grenade is similar to the real-world German M24 Stick grenade, as both weapons feature a stick at the end. This also might explain why the grenade is thrown faster and more streamlined in the game.

Tactics
This weapon is very effective at stopping or slowing down an escaping or following opponent. Simply throw the grenade at a wall in front of the enemy. If the opponent isn't smart enough to stop they are essentially mowed down by a hail of spikes. When thrown it's the fastest grenade. Use this in an enclosed area for deadly results, but be careful as it only takes a single spike to the head to kill one or seriously lower one's energy shielding. It can also be used against vehicles as it does more damage than the plasma and frag grenade. Spike Grenades are especially good at destroying Ghosts. Spike Grenades can also be thrown off course with a quick blow from a Gravity Hammer, sending the projectile in an alternate route.

Its utilization against Jiralhanae is especially easy, primarily when the Catch Skull is active in Campaign. When the Jiralhanae step forward to throw a grenade, once started, they cannot stop their "throw sequence", and will be unable to dodge one's own grenades.


 * Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.
 * The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
 * Because it is the largest grenade, it is the easiest to detonate by shooting.
 * Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Spike grenades are also lethal if thrown inside a bubble shield, since the shield will deflect the spikes so that they shower all over anyone inside it. if one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire.
 * The grenade can be used against jumping targets, just throw it directly under the jumping target and the power of the grenade`s spikes should kill the target.

UNSC Remarks

 * “It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?”
 * “When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.”
 * “The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of seven seconds, by design.”
 * “It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”
 * “Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”

Trivia

 * If used inside the tube on High Ground, the resulting spikes will ricochet through the space, almost certainly guaranteeing a kill.
 * The Spike Grenade and the Plasma Grenade never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are Epitaph, High Ground, Isolation, and Last Resort.
 * If one looks closely, one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to.
 * The Spike Grenades from Halo: Landfall appear to be a lot larger than the ones appearing in Halo 3, though this just could be a matter of perspective from an seven foot tall Spartan compared to average-sized humans.
 * In length, a Spike Grenade is as long as a Spartan's upper body.
 * Chronologically, this grenade was first seen on Harvest when Byrne was chased into the control room of Harvest's AI Mack.
 * The Halo 3 Official Guide incorrectly claims that Spike Grenades will stick to Bubble Shields and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.
 * Considering the above theory, the reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.
 * An eerily similar grenade is seen in the movie The Fifth Element; it only differs in color and destructive power.
 * Although the whining sound was removed from the final version of the game (it was supposed to make a whooping noise when thrown) you can still hear the almost sickening knife sound the grenade makes as it sticks into an opponent and the shrapnel as it flies through the air.
 * This grenade shares the Grenade Stick Medal with the Plasma Grenade.
 * It is possible to stick the Spike Grenade to the top of a Regenerator (the green spinning part); this makes it spin rapidly until it explodes.
 * Unlike the Plasma Grenade, Spike Grenades will stick to about any surface, living or otherwise.
 * Spike Grenades, like Plasma Grenades, will stick to other types of grenades in Halo 3.
 * Some players avoid the Spike Grenade in multiplayer if they are trying to hide, as its bright orange glow will often reveal their position.
 * When sticking, the spike grenade will always have the top in contact with the object.
 * If a Spike Grenade is ever stuck to a chain-link fence, like those on High Ground or The Pit, then the spikes released into the fence will actually spread straight through the fence. Such a tactic would be useful if a group of enemies ran past the said fence.
 * Unlike the Plasma Grenade, the Spike's splash damage is relatively low when it sticks into a player, so it is better to stick an opponent with a Spike Grenade instead of a Plasma Grenade in close-quarters situations, as one is more likely to survive the explosion.
 * If a Spike Grenade is stuck to a player or an object, such as a Crate, the explosion will do very little damage to other players or objects. This applies to unmovable crates such as in Foundry, thus the Spike Grenade shouldn't be used in Foundry as the spikes won't shoot out like from normal walls.
 * Explosive Jumping using a Spike grenade does not work unless the player is invincible, as the player will die instantly. This is due to the grenade's spike properties and its small but deadly blast radius.
 * Direct physical damage from the impact of an inactive Spike Grenade might be considered quite high. It is possible that one could use the grenade as a melee weapon, functioning as a spiked club or mace. This probability is not confirmed due to its explosive nature, and inability to try so in-game.
 * The Spike Grenade made an appearance in the video Halo: Landfall, as a Marine grabs a Spike Grenade stuck to a nearby wall and hurls it into the air, destroying a Banshee. A Brute Chieftain also throws one at T. Rymann.
 * This grenade has many comical sticks, such as sticking to player's groin. It can also be stuck to their head making them look like a "unicorn" for a brief second before exploding.
 * On Normal difficulty, a Hunter can be killed by a single Spike Grenade thrown in its back, or if stuck to the interior of its shield, making the spikes penetrate the Hunter's body.
 * Like all other grenades featured in Halo 3 Campaign, a Spike Grenade will detonate if it is shot by the Battle Rifle, Carbine or M6G pistol. In Multiplayer, only active grenades will detonate like this.
 * The Spike Grenade is very similar in appearance and function to the Fragmentation Grenade from Gears of War. Both grenades can stick to people and walls. However, the Halo 3 Spike grenade has a shorter detonation fuse and cannot be swung like a chain.
 * In Red vs. Blue Reconstruction, Caboose throws a Spike Grenade directly onto a wall next to him and Wash. Wash remarks, "That was the worst throw ever... of all time." Caboose responds, "Not my fault, someone put a wall in my way."
 * You can destroy an active Spike Grenade in mid-air if you snipe it. This is quite difficult, so it is never considered as a tactic in Multiplayer firefights.
 * If you look closely at the border mines in Sandtrap in Theatre Mode, you will see that they are Spike Grenades without a rod on the back and the spikes. However, they have the same detonation sound as a Frag Grenade.
 * The Spike Grenade has the second smallest splash damage, next to the Firebomb Grenade, as the main detonation of the explosion is used to propel the spikes.
 * If a spike ends up sticking to your visor and you look around, you can see the spike slowly move back and forth
 * When activated inside a Wraith as a boarding manuever, the detonation time is noticeably longer.

Appearances

 * Halo 3
 * Halo 3: ODST
 * Halo: Combat
 * Halo: Last One Standing

Internal

 * Firebomb Grenade
 * Fragmentation Grenade
 * Plasma Grenade
 * Type-25 Carbine
 * Brute Landmine