Talk:Secret Room under Snowbound

Source/Picture/Video Needed
Requires source/picture/video for clarity and for proof. Spartan 107 00:30, 3 December 2007 (UTC)
 * Agreed. [[Image:DavidJCobb_Emblem.svg|16px]] DavidJCobb  23:32, 9 July 2009 (UTC)

Possible Alternate Teleporter Method
There may be another Teleporter method, depending on whether or not immovable Forge Objects can be placed in Snowbound. If so, here's how you'd do it:  DavidJCobb  23:32, 9 July 2009 (UTC)
 * 1) Place an immovable scenery object on top of the glass floor. Set its Place at Start to No, and raise its Respawn Time.
 * 2) *The object must be thick enough to contain one of the two "ends" of a Teleporter.
 * 3) Start a new round.
 * 4) Quickly go to where the Forge Object was placed, and spawn a Two-Way Node.
 * 5) When the scenery object spawns, the Two-Way Node should end up inside of it.
 * 6) Grab the Two-Way Node and quickly let go. It should sink into the glass floor.
 * 7) Delete the scenery object.
 * 8) Grab and release the Node again.


 * Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. [[Image:DavidJCobb_Emblem.svg|16px]] DavidJCobb  03:00, 10 August 2009 (UTC)

Turret method is dubious
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening.  DavidJCobb  02:57, 10 August 2009 (UTC)

This is actually possible.
I saw a YouTube vid, not modded.

As it turns out, overloading the map is necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host.

And the Turret method requires that the turretman be just above the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine.  DavidJCobb  12:24, 24 August 2009 (UTC)