Jovokada Workshop brute shot

{{Quote|Watch out for the Captain! It's got a Brute Shot!|Cortana{{Ref/Level|H2|Gravemind}} The Jovokada Workshop Death Lobber {{Type|25|Grenade Launcher|GL}},{{Ref/Book|Id=Enc09p326|Enc09|Page=326}} also known as the Brute Shot, is a Jiralhanae-employed grenade launcher developed by the Jovokada workshop.{{Ref/Reuse|Enc22p295}}{{Ref/Reuse|Enc22p483}} It was manufactured by the Sacred Promissory in the Covenant,{{Ref/Reuse|Enc22p295}} and Jovokada Foundry in the Banished.{{Ref/Reuse|Enc22p483}}

Design details
The Brute Shot has a rather peculiar design, as the user carries it low, rather than using the hilt or handle of a weapon. It has a fast firing rate for a grenade launcher; capable of firing four grenades in about three seconds. Like the other Brute weapons, it has a blade slung onto its bottom to use for devastating melee attacks. The Brute Shot can hold up to 6 rounds, with 12 rounds in reserve.

In Halo 2, the grenades from the Brute Shot can bounce around corners. In Halo 3, Brute Shots can't bounce off walls and they explode on impact. The melee attack on the Brute Shot is very deadly, depleting shields with one hit. The Brute Shot is very hard to aim, as it sometimes drifts. In Halo 3, its fired grenades have a 3-second fuse that causes them to detonate after a certain range.

Ammunition
It seems to be compatible with two clips: a four-grenade belt that fires projectiles that bounce and arc downwards and a six-grenade belt that fires propelled grenades in a straight line that detonates after three seconds. The four-grenade clip type fires a type of grenade similar to the frag grenade, that bounces off of and around most surfaces. It was first encountered during the Battle of Trove, where it was used to a deadly effect against the crew of the. The grenades seem to be belt fed through the top of the weapon. The splash damage from this weapon is rather high. It features a sharply curved bayonet on its underside, which is used as a powerful melee weapon. This blade delivers a higher-than-normal amount of melee damage.

Variants
There are two recorded variants of the Type-25 Brute Shot. Both models share many components and it is unclear if the Jiralhanae make any distinction between the two variants or if they simply used whichever model is at hand.


 * Type-25 Grenade Launcher: Also known as the Jovokada Workshop Death Lobber, the standard model of the Type-25 Brute Launcher is belt-fed with four grenades. These grenades are primed on impact, which allows them to ricochet off angled surfaces.


 * Type-25B Grenade Launcher: This variant is a simplified model that is better suited for mass production. The Type-25B can hold six grenades in an internal magazine. The model's grenades are cheaply-made and explode on impact.

Changes from Halo 2 to Halo 3

 * The Brute Shot now has a belt of six grenades, two more grenades than in Halo 2.
 * Its grenades are now unable to bounce, but instead they explode on impact with any solid surface.
 * Each shot does slightly less damage than in Halo 2. On Legendary difficulty, it takes 2 shots to kill a Jackal or even a Grunt Major.
 * The projectiles seem to travel generally faster.
 * There is no longer a slight delay before the grenade is launched after the trigger is pulled.
 * It now has an electrical burst plus the normal explosion when the grenade detonates.
 * The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the Brute Shot's crosshair is now a standard box instead of a tiered rangefinder.
 * Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
 * In Halo 3, it takes 4 out of 6 shots in a belt to kill a player. This has made it harder to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
 * Just one direct shot and a quick follow-up melee will kill a normal-shielded player in Multiplayer.
 * Melee attacks are only slightly stronger than the other weapons in Halo 3, but much weaker than the Brute Shot melee attack in Halo 2.
 * The ability to kill a fully shielded multiplayer enemy by punching with the blade in the air after jumping was removed.
 * Reserve belts have been reduced by 1 (from 3 to 2 grenade belts) while the number of grenades in each belt is increased from 4 to 6, making for a total ammo increase from 16 to 18.

Trivia

 * It is referred to as the "Brute Gun" in Halo Wars.
 * In Halo 2, Brute Shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover.
 * The Halo 3 Brute Shot functions very similar to a modern grenade launcher; the projectiles explode after several seconds without impacting anything.
 * Spartans, ODSTs, and Elites hold the Brute Shot with their second hand on top as if it was a Support Weapon, Brutes hold on to the bar under the muzzle, and Flood Combat Forms are able to wield Brute Shots with one hand.
 * With skill and some luck, the Brute Shot bayonet can parry Energy Sword lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.
 * No matter how many grenades are spent, when you reload (in both Halo 2 and Halo 3), the animation always shows you reloading a full belt of grenades.
 * In Halo: Ghosts of Onyx, Frederic-104 calls the Brute shot an RPG (Rocket-propelled grenade). This is untrue due to the fact that the Brute Shot grenade is not propelled by a rocket; It is shot out of the weapon with extreme force, more akin to a recoilless rifle, which uses a charge to force the shot out of the weapon.
 * In both Halo 2 and Halo 3 Elite allies will usually react favorably when given a Brute Shot, despite the weapon being of Brute origin.
 * In both Halo: Spartan Assault and Halo: Spartan Strike, the Brute Shot is wielded exclusively by Jump pack Brutes. When used by the player, the ammo capacity is capped at 9.
 * In Halo 2 Anniversary Multiplayer, the Brute shot projectile is using the SPNKr Rocket Launcher model projectile that you can see in Theater mode. It may have been a placeholder by mistake.
 * The blade and the stock of the Brute Shot are also found on the Shock Rifle.

List of appearances

 * Halo: First Strike
 * Halo 2
 * Halo: Ghosts of Onyx
 * Halo 3
 * Halo Wars
 * Halo 3: ODST
 * Halo Legends
 * The Package
 * Halo: Spartan Assault
 * Halo 2: Anniversary
 * Terminals
 * Halo: Spartan Strike
 * Halo: Shadow of Intent
 * Halo Wars 2
 * Halo: Retribution
 * Halo: Meridian Divide
 * Halo: Divine Wind
 * Halo: The Rubicon Protocol