Loadout

Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.

Details
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning you can't create your own custom loadout to bring in Matchmaking. Each loadout has a particular weapon, grenade, and Armor Abilities combination.

Known Spartan Loadouts
Air Assault:

Armor Ability: Jetpack

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Expert Marksman

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Operator

Armor Ability: Armor Lock

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M90 Close Assault Weapon System (Shotgun)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Grenadier

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)

Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Known Elite Loadouts
Ranger

Armor Ability: Jetpack

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Royal Zealot

Armor Ability: Evade

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-31 Rifle (Needle Rifle)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Gladiator

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-1 Energy Weapon/Sword (Sword)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Champion Assassin

Armor Ability: Active Camouflage

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)