Decimus/Gameplay

Skirmish/Multiplayer
"Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away."

- In-game description of Decimus.

Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability. His ability is a reverse version of Atrio's Eradication Leader Power, with the strength worth being level two.
 * Unique Units: Jiralhanae Warlord and Decimus
 * Privileges: Allow units to survive longer through health Siphoning.
 * Tier 1 Leader Powers
 * Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds.
 * Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense.
 * Population Cost: N/A
 * Supply Cost: 50
 * Power Cost: 150
 * Cooldown: 165 seconds
 * Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength.
 * Population Cost: N/A
 * Supply Cost: 75
 * Power Cost: 200
 * Cooldown: 165 seconds
 * Tier 2 Leader Powers
 * Siphon I: Targets own units to recover health while damaging enemies.
 * Population Cost: N/A
 * Supply Cost: 300
 * Power Cost: 100
 * Cooldown: 195 seconds
 * Siphon II: Increases Siphon target size, duration, and healing amount.
 * Population Cost: N/A
 * Supply Cost: 400
 * Power Cost: 150
 * Cooldown: 195 seconds
 * Siphon III: Further increases Siphon target size, duration, and healing amount.
 * Population Cost: N/A
 * Supply Cost: 500
 * Power Cost: 150
 * Cooldown: 195 seconds
 * Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: N/A
 * Cooldown: 120 seconds
 * Fury II: Increases selection area of effect, unit damage, and movement speed.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: N/A
 * Cooldown: 120 seconds
 * Fury III: Increases selection area of effect, unit damage, and movement speed even more.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: N/A
 * Cooldown: 120 seconds
 * Tier 3 Leader Powers
 * Glassing Beam I: Fires a controllable plasma beam.
 * Population Cost: N/A
 * Supply Cost: 350
 * Power Cost: 150
 * Cooldown: 228 seconds
 * Glassing Beam II: Increases Glassing Beam size and damage.
 * Population Cost: N/A
 * Supply Cost: 450
 * Power Cost: 250
 * Cooldown: 228 seconds
 * Glassing Beam III: Further increases Glassing Beam size and damage.
 * Population Cost: N/A
 * Supply Cost: 550
 * Power Cost: 350
 * Cooldown: 228 seconds
 * Spirit Assault I: Drops off two Suicide Unggoy squads.
 * Population Cost: 4
 * Supply Cost: 240
 * Power Cost: 60
 * Cooldown: 165 seconds
 * Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
 * Population Cost: 7
 * Supply Cost: 375
 * Power Cost: 140
 * Cooldown: 165 seconds
 * Tier 4 Leader Powers
 * Teleport I: Teleports own units to any location within range.
 * Population Cost: N/A
 * Supply Cost: N/A
 * Power Cost: 200
 * Cooldown: 165 seconds
 * Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units.
 * Tier 5 Leader Powers
 * Decimus Drop: Drops Decimus into battle.
 * Population Cost: 10
 * Supply Cost: 1,000
 * Power Cost: 1,000
 * Cooldown: 386 seconds
 * Boundless Fury: All units gain a permanent increase to speed and damage.

Blitz
Starting Army:
 * Vampire
 * 4 Bloodfuel Grunts
 * 1 Terror Chopper


 * Berserker
 * 2 Jump back Brutes
 * 1 (Blitz) Suicide Grunts
 * 1 Prowling Reaver
 * 1 Marauder Warchief

General

 * Decimus' Siphon and Fury can stack each other, dealing additional damage and additional healing effect.
 * Siphon and Boundless Siphon leader power will serve to aid player in firefight, which can be utilized in lieu of any Healing Leader Power.

Allies

 * Open the firefight using Lightning Vortex, allowing allies to launch the assault while the enemy was stunned.

Enemies

 * Fast elimination for Decimus unit is recommended due to his leader power.
 * Stay away from Decimus if the player spot Decimus is on the battlefield. The player may set up a trap to lure any of your units and make a quick work to eliminate it.
 * Form a quick countermeasure, or quickly initiate the counter-firefight to even the odds.