Pod infector

The crablike Flood Infection Form is the first stage of the Flood. It is considered to be the organism's "natural" state.

UNSC Analysis
Physically, the Infection form is rather weak. They can move at a reasonable speed, but don't appear to have any strong physical attacks. Contradicting this, the infection forms are able to breach the Master Chief's armor, which is very hardened and difficult to penetrate. Also, they are capable of tearing apart the Forerunner-crafted containment doors in the facility on Installation 04 The Flood Infection Form appears at first glance to be repulsive but harmless, but once it gains physical contact with a biological host it becomes very dangerous. Shield Systems negate the effect of the infection form. When the creature comes into contact with the shield, it pops in a small, but damaging cloud of gas. However, if there is no shield system present, then the infection project begins. Small tentacles underneath its "body" penetrate the skin, tap into the victims spinal cord, and unleash an attack on the host's nervous system via direct contact with the spinal cord. Once this is accomplished, it rewrites the neural pathways of the victim's brain with it's tendrils, forcing a resonant frequency match between its neural signals and the host's. Then it releases the Flood Super Cell which overwrites the host DNA and causes rapid mutation. The creature being infected during this process is still alive but has no control during this process. After this is accomplished, it starts to edge its way into the body, liquefying the organs to create the tentacles on the left hand from the calcium obtained and finally nest itself within the chest cavity of its host. After liquefying the insides, it will begin to liquefy the outside body to harden, making a very hard "carapace". If a match cannot be obtained, the host will be left alone by the Infection form, but it is most likely that the Flood will eliminate it (if it is not already dead) and save the host's body for later sustenance.

At this time, the only known human subject to be incompatible with Flood Infection Forms is Sergeant Johnson, due to his supposed contracting of Boren's Syndrome from the residual radiation of a crate full of Plasma Grenades. There are theories on other species immunities to the Flood, such as the Hunter's lack of a central nervous system and nature as a conglomeration of multiple eel-like creatures and Jackals and Grunts for lacking necessary calcium needed to mutate. However, though too small to be useful as Combat Forms, the latter two are instead transformed into Carrier Forms.

Here in Halo 3 is a Flood transformation.



thumb|left|300px|A group Infection Forms swarming a host.

Addtional Information

 * Infection Forms are carried and supported by Carrier Forms and from Flood Growth Pods in Flood-infested areas. Try not to burst these sacs unless you think you can take them one by one, or swarm by swarm.
 * In Halo 2, the sound files for the Infection Forms from Halo: Combat Evolved were remade, but in Halo 3 they were changed back to the original ones from Halo: CE, but their death noise is different form Halo CE than just a popping noise.
 * The Infection Forms sound like a distorted Human moan.
 * The Infection Form has appeared in two Action Figure sets: the Halo 1 Flood Carrier Form Action Figure and the Halo 2 s8 Master Chief v4 Action Figure. The differences between the two versions were significant, namely the first Infection Form featured a detachable membrane that revealed the internal organs of the creature.
 * In Halo: Combat Evolved, the Infection Forms glow in the dark in an on-off fashion.
 * An Energy Sword will not lose energy by killing Infection Forms.
 * The Tank Form has the ability to spit/vomit out Infection Forms.
 * Infection Forms do not add to your meta-score when Campaign Scoring is on and activated.
 * Infection Forms operate in a similar fashion to the Facehugger Xenomorph from the Alien franchise.
 * In Halo: Combat Evolved, when the player shines their flashlight on an Infection Form, the Infection Form will scurry out of the light.
 * The Infection Forms in Halo 3 float in water, and they cannot infect corpses that are in water ponds because of this animation.
 * In Halo: Combat Evolved, Infection Forms can latch into Shade turrets, causing the stationary gun to fire off-target. Killing the Infection Forms causes the Shade to fire properly again.
 * In Halo 3's Theater mode, if you detach the camera and go to a swarm (eg. on the level Halo) it'll look different close up then it will farther away.
 * In the Halo 3 Campaign, if you shoot the pulsating Flood sacs on most Flood levels; Infection Forms will pop out. However, Isolation is an exception because it is a multiplayer level and the sacs have no infection forms in them. Instead, they merely scream and develop a rip similar to the rip seen on normal sacs.
 * If an Infection Form leaps on an unshielded player in Halo: CE and Halo 3, the player will lose some health and the Infection Form will leap off and attempt to get back on.
 * When an Infection Form leaps on an unshielded player in Halo 2, the player will die instantly.
 * During the Halo: Combat Evolved level Keyes, at the point when Carrier Forms are seen coming out of a lake of coolant, when the Infection Forms leap on the Hunters they cause them to shed large amounts of blood, but not die (until an enormously large amount have jumped on)
 * In Halo: The Flood, an Infection Form almost infected John-117.
 * If an Infection Form lands on a shielded player, it is killed at the cost of a slight decrease in shields.
 * Infection Forms are also called "baby flood".
 * An Infection Form's tentacles can be seen sticking out from a Combat Form's chest cavity.
 * Infection forms have a hole on the bottom, as seen in Jenkins' mission recording.
 * Infection forms can infect Grunts and Jackals but they are not made into Combat forms but into a nucleus of Carrier forms. This is because they do not contain enough calcium to make efficient combat forms.
 * Infection Forms subdue their victims by driving a penetrator into their body and touching the spine effectively blocking nerve impulses to the legs.