Halopedia talk:Community/QA

Halo 4 Coop Characters?
In Halo: Combat Evolved there were two identical Master Chiefs. In Halo 3 There were multiple characters consisting of the Chief, The Arbiter, and two Covenant Seperatists. Halo Reach introduced us to custom coop characters. But what about Halo 4? There may just be identical John-117's, who knows, i don't which is why I am asking, anyone have any ideas?--


 * Most likely the HCE route than Halo 3's.— subtank   01:49, 3 September 2012 (EDT)


 * I'll repeat my answer from Q&A's...Here's my theory: The other players will be MC for the first few missions before you encounter the Infinity and after you make it to the ship, the other players will become S-IV's (either your custom made one or default models w/ Recruit armor). The switch isn't canon but logical...-- Killamint  [Comm |Files ] 12:30, 11 September 2012 (EDT)

Halo 4 Armor Customizations?
I am wondering, in Halo 4 Armor, and I could be wrong, but will the armor sets in Halo 4 be like the elite armor in reach where the armor is non-interchangeable and a strict default armor per rank. Or will we be able to change different armor pieces with other suits?--
 * They are interchangeable like they were in Halo: Reach.-- Killamint  [Comm |Files ] 11:37, 11 September 2012 (EDT)

Oh okay thanks.--

Halo 4 War Games Gameplay Canon?
As you all may realize, War Games is the new name of what we players will know as Competitive Multiplayer for Halo 4. It is described as pinning players against one another in a simulated fighting experience within the UNSC Infinty. Apparently, this is the area in halo canon where actual Spartan-IV supersoldiers would fight within for training. What I'm wondering about is that when Spartan-IV's would fight with one another, we as players would see actual spartans killing one another. But for the "real" troopers, would this be more similar to virtual reality warfare, paintball, laser tag, etc. Especially since we know that "actual" troops would not fight for survival. Post your thoughts on what you think actual War Games simulations would feel like.
 * First, sign your comments! Second, the spartans actually dying may be for "gameplay" purposes just like how the ARC-920 recoils after being fired even though its a "Recoiless" carbine. But honestly, I can't say for sure aside from it being for gameplay.-- Killamint  [Comm |Files ] 19:50, 15 September 2012 (EDT)

My Bad, kinda forgot, but got it. :DGMASTER 17:41, 16 September 2012 (EDT)

John-117 in cryo AND at the Circumference at the same time?
Ive played Halo Reach and recently ive read the book Halo: The fall of Reach. What confuses me is the following.

In the book, the Masterchief was assigned to destroy the Circumference allong with Linda and James. After this they immediatly returned back to the ship. Also the Pillar of Autumm remained in space and did not land on Reach, it couldnt because they where drawn from Operation: Red Flag and by the time they got back to Reach, the Covenant was all over the planet, making landing impossible.

While in the game as Noble Six, you need to bring AI Cortana to the Pillar of Autumm (which is obviously landed in the shipyard) and in the cutscene, you can see John inside a cryotube. According to the book, the cruiser never landed on Reach and neither did John enter a cryotube before they made a slip-space jump to installation 04.

It seems like the book is not complete, or the game is just wrong?


 * John in the Cryo tube is an Easter egg, it's not considered canon, here.Colonel Grade One.png Col.  Snipes  4  50 Colonel Grade One.png 17:40, 14 October 2012 (EDT)


 * The time elapsed between the mission to Gamma Station and the Pillar of Autumn ' s departure was retconned. Rather than fleeing the system after retrieving the survivors from Gamma Station at 0647 hours, Keyes had the ship touch down in Aszod to recover Cortana's data. Though the Covenant had compromised most of the planet, Aszod was still secure. The Autumn remained in dry dock until around 1720 hours; when Noble Six delivered the fragment, the Autumn lifted off. Cortana, having subsumed the fragment Halsey sent, set a course for Installation 04 using both the data from the Sigma Octanus IV artifact and the Visegrád excavation. John's appearance is a non-canon Easter egg. The book is complete and the game is correct; all the apparent discrepancies have been reconciled in the 2010 version of The Fall of Reach and in the Data Drop. --Courage never dies. 17:50, 14 October 2012 (EDT)
 * Please see this page which provides explanations for apparent inconsistencies between the game and the book.-- 20:01, 14 October 2012 (EDT)

Spartan IV combat effectiveness?
Apparently, 343 industries has intoduced Spartan-IV's in the halo 4 campaign. What I'm wondering is, how effective do you think they will be in combat? Will they actually be competent troops that will be able to hold their own against the Covenant and Promethians, or are they just a suited-up version of marines and ODST's from past games? Post your thoughts--GMASTER 23:19, 14 October 2012 (EDT)
 * My guess is that they'll be invincible like the plot-critical allies in past games, especially NOBLE Team. They might be like Johnson and the Arbiter in Halo 3, in the sense that they can take damage but they're so durable that it hardly matters. Even if they can die they'll be extremely tough, strong, fast, and accurate. --Courage never dies. 23:30, 14 October 2012 (EDT)