Snowbound



Snowbound is a medium sized multi player map in Halo 3. It is a snow-themed level with large Covenant bases, an underground tunnel network, and Fusion cores, strategically placed near the Shotgun (placed in the tunnels) and Sniper Rifle.

Layout
Several rock outcroppings are placed around half of the perimeter of the map, some weapons are strategically placed within the cover that the rocks offer. There are also bunkers protected by energy shields, which stop all weapons, but let players pass through, although Spike Grenades can stick to the shield itself. There are also Automatic Turrets, which shoot players venturing outside the maps boundaries.



Below the bases are the spawns for the Brute Spiker and the Plasma Pistol, as well as several grenades. On top of the bases are the Needler and Carbine spawn points. Inside the low base, there is a Spartan Laser and a Power Drainer. Inside the high base, there is a Beam Rifle and a Bubble Shield.

Beneath the bases are tunnels that lead to a central room, and onwards to the second base. In this room is the Shotgun spawn, surrounded by fusion cores. Besides going to the bases, there are two ways out of this room: one that leads to the Ghost spawn, and another that leads to a narrow trench linking the two bases on the surface. Near each of the bases is a small cave where the Sniper Rifle spawns, also surrounded by fusion cores.

The Active Camo spawns in one of the caves facing the sun, known as the "Ice Tunnel".

In Snowbound players may leave footprints in the snow (which could be tracked) for a few seconds before fading away.

Areas

 * 1) Low Base - Power Drain found here
 * 2) High Base - Bubble Shield found here
 * 3) Low Base Batteries
 * 4) High Base Batteries
 * 5) Rock Side
 * 6) Tundra Side
 * 7) Ice Cave Entrance
 * 8) Ice Cave
 * 9) Ice Cave Tunnel
 * 10) Ice Tunnel
 * 11) Underpass
 * 12) Far Rocks

Trivia

 * Beneath the Bungie logo in the screenshot of the battle, you can make out the term Out of Ammo written in the sky. Beneath it is Press (Y) to...
 * In the Beta you could use a bubble shield to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though.
 * If you get out of the map boundaries then the turrets will shoot you.
 * A tactic introduced after the Beta is for the leader to rush out with the oddball and be killed by the turrets, leaving the ball unattainable.