User:JackVibe/Sandbox

"Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."

- Anonymous serviceman

Type-33 Guided Munitions Launcher, also known as needler, refers to six distinct patterns of the Covenant infantry weapon, including the .

Design details


The Type-33 Guided Munitions Launcher is a Covenant projectile weapon that fires long, sharp crystalline shards that are guided until they impale a target — hence the “needler” moniker. Several seconds after coming to rest in their target, the needles detonate, creating severe and, in most cases, fatal wounds. The Needler's top plate has 14 holes, with the needles protruding out of the holes. When the trigger is pulled, the needle is fed from the top into the "barrel" of the weapon and fired at high speed. The Type-33 GML is used by Covenant foot soldiers of nearly all types. Yanme'e are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needles harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.

Unlike most Covenant weaponry, the needler does not incorporate reverse-engineered Forerunner technology. The needler was one of the most unusual weapons in the Covenant arsenal and the least understood; how the weapon functions remains a mystery to human military experts and scientists. Like most Covenant weapons, the T-33 GML lacks any kind of electronic, physical or radiative connections between its "trigger" and firing mechanism. However, post-war analysis and study have shown that the shards track their targets by homing in on the specific heat signatures of sighted targets. The physics behind the weapon were apparently not well known as joint human and Sangheili teams were known to be studying the weapon some time after the war.

Ammunition
Razor-sharp crystalline projectiles made of Subanese crystal, or blamite, are fired from this elaborately designed Covenant weapon; it is widely believed that these needlers use heat or organic signatures to home in on targets, and may have some relation to the and the Plasma Pistol's charged shots, which also react to living tissue and Sentinel mechanics. The needles appear to have some sort of "identify-friend/foe" function, as they will home in on hostile targets but not allies of the wielder. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome, as microscopic pieces of shrapnel can become embedded in tissue.

The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after seven or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. The explosion of multiple needles is a result of proximal resonance instability. When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close-quarters combat.

Truth's fleet pattern
Pinkies and Shrimp Shooter

UNSC remarks

 * "I don’t know how it works, but it seems the needles can only follow you if they can "see" you."
 * "Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
 * “I caught three in the leg as I was diving behind a broken wall—they lodged right in there where the greave meets the boot. When they went off, it damn near broke my ankle and flung like little splinters of glass or crystal or whatever all up my left side—the corpsman was pulling the shards outta me for the better part of two hours.”
 * “Luckily—listen to me 'luckily'—the needles only detonate when they’re embedded in living tissue. Now that’s lucky because it’s not gonna blow a hole in the wall you’re hiding behind or tear the tires off of the vehicle you’re trying to escape in.”
 * “It’s about as close to a fire-and-forget small arm that we're likely to ever see—and it ain’t ours. This is why we’re losing.”
 * “First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the Mike Foxtrot with the Needler.”

Silver Timeline
"See these holes on the top plate? That's where the needle rounds are primed. You pull the trigger and somehow they just know how to target living tissue."

- Kai-125 explaining her favorite Covenant weapon.

Needlers are used by the Covenant during their war against humanity. Silver Team will occasionally scavenge needlers from dead Covenant and use them against Covenant troops.

Trivia

 * Instead of each needle on top of the Needler being pushed separately into the gun with each shot, every needle sinks into the weapon slightly for each shot fired. In Halo: Reach, a needle sinks into the weapon every time one is fired.
 * It's never been shown how the Needler is reloaded, as ammunition is never seen being plugged into the weapon. Pressing the "reload" command merely causes the needles to extend from the holes, with no other action from the wielder's model. Grunts carrying the Needler may occasionally tap and shake the weapon as if to reload it.
 * On the level Quarantine Zone in Halo 2, there is a lone Sentinel that fires Needler rounds and drops a Needler when it is destroyed.
 * In Halo 3, regardless of how many needles are loaded in the weapon, none will appear in the Needler's shadow.
 * Bungie.net's Halo 3 statistics page claims that the Needler has thirty needles per magazine instead of the actual nineteen.
 * In Halo 3, killing five enemies with a Needler, in a ranked free-for-all match or campaign will reward the player with the Fear the Pink Mist achievement. In Halo 3: ODST, killing ten Covenant soldiers with an explosion from the Needler in a single-player level or in Firefight will reward the player with the Pink and Deadly achievement. In Halo: Reach the player earns the A Spoonful of Blamite achievement for killing ten enemies with Needler explosions. Killing an opponent with a super-combine of the Needler's needles will grant the player a Super Detonation Medal in Halo 3, Needler Kill Medal in Halo 3: ODST and a Needle Combine Kill Medal in Halo: Reach.
 * In Halo: Ghosts of Onyx, the Needler is referred to as a pistol. This may be because in the large hands of a Sangheili, it seems proportionally smaller.
 * In Halo: Combat Evolved level 343 Guilty Spark and the Halo 2 Vista map Uplift are the only levels to feature Needler ammunition outside the Needler.
 * When using Anniversary mode in Halo: Combat Evolved Anniversary, dropped Needlers are always depicted as either being fully loaded or empty with no middle ground. However, when playing Classic mode, the number of needles can be seen indicating how many remained in the clip prior to the weapon being picked up.
 * In the video Enemy Weapon at 0:22 in left side of the screen is a Type-33 Needler in a glass case with needles still visible on the weapon, indicating that it is still loaded.

List of appearances

 * Halo: The Fall of Reach
 * Halo: Combat Evolved
 * Halo: The Flood
 * Halo: First Strike
 * Halo 2
 * Halo: Ghosts of Onyx
 * Believe
 * Enemy Weapon
 * Halo 3
 * Halo: The Cole Protocol
 * Halo Wars
 * Halo: Helljumper
 * Halo 3: ODST
 * Halo Legends
 * Homecoming
 * Halo: Blood Line
 * Halo: Reach


 * Halo: Combat Evolved Anniversary
 * Halo 4: Forward Unto Dawn
 * Halo 4
 * Spartan Ops
 * Halo: Spartan Assault
 * Halo: Initiation
 * Halo: Escalation
 * Halo: Broken Circle
 * Halo 2: Anniversary
 * Hunt the Truth
 * Halo: Spartan Strike
 * Halo: Last Light
 * Halo Mythos
 * Halo: Collateral Damage
 * Halo: Fireteam Raven
 * Halo: Official Spartan Field Manual
 * Halo: Battle Born
 * Halo: Renegades
 * Halo: Outpost Discovery
 * Halo: Meridian Divide
 * Halo: Shadows of Reach
 * Halo: The Television Series
 * Homecoming
 * Reckoning
 * Transcendence