Ogab'd-pattern anti-aircraft Wraith

Anti-Air Wraith

The Type-52 Anti-Aircraft Artillery (abbreviated Type-52 AAA), often referred to as the Anti-Air Wraith, is a specialized variant of the Type-25 Wraith tank.

Introduction
The Type-52 Anti Aircraft Artillery is a variant of the mainstream Covenant "Wraith" tank, but differs in its primary armament: while the standard Type-25 model is equipped with a Plasma Mortar which is used mainly against slow-moving ground targets, the Type-52 model is equipped with a "rapid fire" dual Fuel Rod Gun-based flak cannon as its main armament, and has high effectiveness against nearby air targets and also ground targets. The Type-52 shares the Type-25's secondary plasma turret, a non-detachable stationary turret emplacement fixed at the midsection of the vehicle that is optionally manned for point defense against "medium to close" range ground targets.

The triple sets of fuel rod cannons are devastating to all forces, airborne or otherwise. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, leveling fortified bunkers in a matter of seconds. Luckily, however, the anti-air wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare.

The Type-52 is also distinguished from the Type-25 by its red-crimson color scheme instead of the standard Wraith's blue-purple armor color. Upon the driver's exiting the anti-air wraith, it's triple flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a phantom dropship.

Appearances
The Type-52 Anti Aircraft Artillery saw widespread deployment by the Covenant Loyalists in the occupied Inner Colony worlds of the United Nations Space Command.

Multiple Type-52 vehicles were deployed in the African city of Voi during the Loyalist occupation of Voi in the Second Battle of Earth  , although all were eventually destroyed in the UNSC counterattack or the Flood invasion of Voi and the glassing of half of Africa.

At least six were deployed against a possible UNSC threat when the Loyalists secured the Forerunner facility known as the Ark in extragalactic space.

Trivia

 * Initially, the Wraith is unable to be driven, and if the Driver is killed, the Wraith is instantly destroyed.
 * It is possible to drive this vehicle through a glitch, see How to Pilot an AA Wraith for more details.
 * An easy way to defeat a Type-52, is to snipe the turret gunner; then it will be defenceless as it only shoots into the air. However, if you remain around the Wraith long enough, the Brute or other driver will note you are there and will charge you, using boost. And, if you stay near it longer, it will begin to fire the cannons at you.
 * If you are playing on Co-op with more than one other person, do make sure you are careful when driving or standing on the front of the Wraith, like its blueish counterpart, the projectiles can kill you instantly if you are caught in the way of the shot. This seems to happen more often with the AA Wraith.
 * It seems like Bungie originally wanted us to drive it, since when you obtain it with a glitch and then jump out of the Wraith, you can see an animtion of the cannons folding together and going down trough the hatch, much like the normal Wraith.
 * The vehicles cannons are less powerful than a fuel rod gun. This may be because the Master Chief isn't familiar with the controlls as it isn't driveable normaly. The fuel rod guns are more like a more powerful plasma turret.
 * The Anti Aircraft wraith isn't very good at taking out aircraft when the player drives it.
 * 5+2=7