Weapon class

First introduced in Halo Infinite, weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.

Assault rifle
Assault rifles are two-handed rifles effective at close and medium ranges:


 * MA40 AR
 * Pulse Carbine

Launcher
Launchers are weapons which fire powerful but slow-moving projectiles:


 * Cindershot
 * Hydra
 * M41 SPNKR
 * Ravager

Melee
Melee weapons are close-quarters weapons whose primary attack is a powerful melee:


 * Energy Sword
 * Gravity Hammer

Pistol
Pistols are typically handguns, effective in close-to-mid ranges:


 * Disruptor
 * Mangler
 * MK50 Sidekick
 * Plasma Pistol

Shotgun
Shotguns are weapons which are incredibly effective in close quarters:


 * CQS48 Bulldog
 * Heatwave

SMG
SMGs are close-range weapons which fire rapidly or continuously:


 * Needler
 * Sentinel Beam

Sniper rifle
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:


 * S7 Sniper
 * Shock Rifle
 * Skewer
 * Stalker Rifle

Tactical rifle
Tactical rifles are precision weapons which are effective at mid and long ranges:


 * BR75
 * VK78 Commando

Turret
Turrets are support weapons, that force the player into third-person when used:


 * M247 HMG
 * Scrap Cannon

List of appearances

 * ''Halo Infinite