M41 SPNKr

The M41 SSR MAV/AW Rocket Launcher is a heavy ordinance weapon of the UNSC arsenal used in Halo 2 and Halo 3.

Summary
The M41 SSR, alternatively called the "Spanker" or the "Jackhammer", is a heavy ordinance weapon of the UNSC arsenal used in Halo 2 and Halo 3. It can fire Anaconda Surface to Air Missiles or HEAT (High Explosive Anti-Tank). The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.

When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away like with modern day disposable rocket launchers.

This is not the same rocket launcher as used in Halo: Combat Evolved. That rocket launcher was the M19 Rocket Launcher. It is unknown whether this rocket launcher is the same and just has a different name or it is completely different.

Anaconda Surface to Air Missile
It is the presumably the heaviest rocket the M41 can carry. It's sheer weight makes the launcher's launching power nearly useless. However, it's thrusters will make it acclerate. It cannot home to vehicles.

HEAT rockets
It is also used on the M19 rocket launcher, but it has a homing capability on the M41.

Changes from M19 SSM MAV/AW Rocket Launcher
The M41 rocket in Halo 3 travels faster than its M19 counterpart from Halo. The M41 is now capable of homing on to vehicles and turrets(Halo 2 only). The max ammo capacity has been reduced from 8 to 6.

Advantages
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range and can kill all the riders of nearly any vehicle (with the exception of the Scorpion tank or Wraith) with one direct hit. It is very useful for killing Hunters, which are often the most difficult enemies to kill.

Disadvantages
Several things counterbalance the rocket launcher's sheer power:


 * 1) It fires and reloads slowly
 * 2) Ammunition is often unavailable, and the player can carry only 6 extra rockets at once
 * 3) It can damage or kill its operator if fired carelessly near or into surrounding terrain
 * 4) The rocket travels slowly enough to be dodged and trying to hit moving vehicles from long range will require very precise timing and predictable driving by the opponent (precisely timed shots are not required in Halo 2 because of the addition of the ability for the rockets to lock onto vehicles).
 * 5) In halo 3 it looses it's lock on, making it nearly useless against aircraft (likely due to the expsense of the anaconda missiles)

Influences
The M41 SSR MAV/AW was inspired by the SPNKr rocket launcher from the Marathon series. The launcher itself is also nicknamed the SPNKr (pronounced "spanker") due to the labeling on rockets and rectangular ammunition cases.

Multiplayer Role
Acquiring the rocket launcher in a multiplayer game may prove difficult, since it rarely appears in the spawn area. However, once acquired, this weapon can become very effective for all the reasons mentioned above - it can take out a large group of enemies in one shot, and can easily eliminate vehicles. Additionally, the pinpoint accuracy of the sniper rifle makes it very effective when combined with the rocket launcher (the former being more accurate than the latter). Since head-on collisions with the rocket are hard to obtain, it is prudent to aim at the ground in front of the enemy or the wall to their side. Though the shot may miss, the splash damage will kill the opponent.

Character Compatibility

 * Elites (Halo 2 only)
 * Spartans
 * Marines(Halo 2 only)
 * Grunts(Have animation in Halo 1, but only seen wielding through Modding)
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)

Links

 * M19 SSM MAV/AW Rocket Launcher
 * M19-B SAM Missile Launcher
 * Spartan Laser
 * Missile Pod