Talk:Epsilon Indi system

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 * The first Spartan III project started in 2531. Ghosts of Onyx: pg.67 - User:Vlad3163 20:27, 19 November 2006


 * It might be noted that Shane was not conscripted into the Spartan program at this time, but eventually would be later the same year. He was just a kid at this point. -- User:InnerRayg 01:44, 3 December 2006

2531 two decades before the events on Halo 1
According to his bio he was born in 2525. Harvest was glassed on 2531 and he was killed 2537 on K7-49 at the age of 12.

The events of Halo 1 take place in the year 2552 a full 15 years after Shane a Spartan III is killed. Also the events during the Battle of Onyx start at November 3, 2552.

I guess I just assumed that Spartan IIIs came after the events of Halo 1 but I guess they've existed for two decades before Halo 1. -- Esemono 02:33, 3 December 2006 (UTC)

Yes, they've just been kept top-secret unlike the Spartan IIs...and have also been much less succesful, albiet much cheaper to produce. Arguably the only really succesful Spartan IIIs have just come along anyway, in Gamma company, since they're the only generation so far not to be massacred in a single operation. Yet. InnerRayg

1 in 6
In Halo Ghosts of Onyx on page 72 it says "Only one in six ships had made it." To me that sounds more like a statistic than, "Six ships tried to leave and one made it out." We're talking about an entire planet here. And the only ship confirmed leaving was a Light Freighter, six of those couldn't be all, the odds are that there were more than six that were capable of leaving the planet. Also, Covenant ships have multiple pulse lasers, and there must have been more than one Covenant ships at Harvest, so I doubt even one could make it out if there were only six. I would think there would have been hundreds of human ships and only 16.6% of the ships weren't vaporized. --Captain Jacob Rathens 21:27, 24 April 2007 (UTC)

Location
Okay, so I was doing some browsing today at Wikipedia, and found out that Epsilon Indi is a real star system about 11 light years away from Earth. However, according to Contact Harvest, Epsilon Indi is over two months away from Reach via Slipspace. Using the nominal human Slipspace speed of 2.1 light years per day equals approximately 117 light years from Reach. However, Reach is only about ten light years away from Earth, so at absolute best (with Reach and Epsilon Indi being 180 degrees opposite), they can only be roughly 21 light years distant from each other. How do we address this inconsistency? P03 James 02:54, 31 October 2007 (UTC)
 * We could add it to the Inconsistency page, but that's about all we can do, really. -- E D File:ArmyROTC.gif|15px]] 00:48, 8 December 2007 (UTC)

I'd say the "inconsistency" is technological. We had slipspace before the Covenant, but I would like to think that as imperfect as it still is in 2552, we would have improved it from how it was. Slipspace drives in 2525 may have been considerably slower, giving the time distrepancy.  Specops306 ,  Kora 'Morhek  04:50, 1 February 2008 (UTC)
 * To address the issue of Harvest's proximity to Earth at 11 ly away (and 14 ly from Harvest to Reach), it's really no different than the retcon that the Elites weren't really seen groundside in the war until 2552 in the original editions of the novels. They were retconned into being ubiquitous throughout the war now in later canon and it's the same with Epsilon Indi. It was originally mentioned to be one of the farthest colonies and was close to Madrigal, but after that was published, both Harvest and Madrigal were given real-life locations in space and Harvest's relative distance (and actual closeness to Earth) was not taken into consideration as it should. It's unfortunate, but it is what it is now. -ScaleMaster117 (talk) 12:54, 5 April 2014 (EDT)