Character stretch glitch



This is a glitch that occurs in every Halo game. The effect is the in-game character model is stretched to the point of physical impossibilities. Some have compared said effect to rubber. Some people think when the corpse settles it stretches to fit its position (i.e: hanging off edge.)

Halo: Combat Evolved
It happens quite often in Halo 1. Whenever a body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are stationary energy shields. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is probably because of the game's programming, which only has one model for death. The game has to comply for the death and the position of the body.

Halo 2
On Halo 2, a way of doing this is on the multiplayer level Midship. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of shield generated from blue plasma. Have a player crouching behind it (on the platform) and have him/her melee the shield, preferably with the energy sword, and then assassinate the player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasming and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim", its arms will shake in a swimming fashion.

Halo 3
If a player hits a a solid object such as the ground, a wall, a pillar, a ledge or a ceiling with a lot of force, (eg: been blown up underneath by a trip mine or other explosive or being sent flying by a vehicle or being a sword) there's a chance they will stretch in a weird angle such as the head and arms underneath their body for a split second. There is other chances of this happening. For example, in the multi-player level "High Ground".In the Halo 3 Beta, a body stretch glitch causes the players head to be stuck in the platform on the starting bases of Valhalla. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also photographic evidence of a neck stretch on Sandtrap.

Some claim it has also been caused by lag.

It can also be seen in the Halo 3 campaign, when you destroy a Scarab's power core at just the right moment you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level Halo, when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time the player's neck and/or other limbs will be stretched.

Another way of doing this is on a map that has a high boundary, such as Sandtrap then making your body fall from a great height. This can be done by making a floating platform high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.

You can do this in campaign mode by going to a level with a scarab, like the Ark. Shoot the scarab's knees until it stops moving. While it is immobile, jump on a "kneeflapcap" or anywhere on the scarab's leg and wait for it to start moving again. As soon as it lifts its leg, you will be sent flying really fast and if your lucky enough to hit a solid surface, you will stretch on almost every limb in your body. For better results try standing right on top of the "kneeflapcap" so you will be shot straight up. You should hit the barrier, on top of the level and stretch violently.



Trivia

 * The 1.1 auto-update of Halo 3 helped decrease the frequency of this glitch.
 * A easy way to do this is a sword lunge kill, getting killed when in a speeding vehicle, or falling from a high distance.
 * Halo: Combat Evolved Elites sometimes can have there manidibles stretched a couple feet.