Ogab'd-pattern anti-aircraft Wraith

Type-52 Anti-Aircraft Artillery Looking for the normal Wraith? The Type-52 Anti-Aircraft Artillery (abbreviated Type-52 AAA), often referred to as the Anti-Air Wraith, is a specialized variant of the Type-25 Wraith tank.

Overview and Design
The Type-52 Anti Aircraft Artillery is a variant of the Covenant Wraith tank, but it differs in its primary armament; while the standard Type-25 model is equipped with a Plasma Mortar, which is used mainly against slow-moving ground targets, the Type-52 model is equipped with two rapid fire, triple barreled Fuel Rod Cannons as its main armament, and is highly effective against nearby air targets as well as ground targets. The Type-52 shares the Type-25's secondary plasma turret, a non-detachable stationary turret emplacement fixed at the midsection of the vehicle that is optionally manned for defense against medium to close range ground targets. It should be noted that the plasma bolts fired by the AA-Wraith can explode mid-air, creating a cloud of plasma, resembling the clouds of shrapnel produced by modern day flak guns' bursting rounds.

The double sets of Fuel Rod Cannons are devastating to all forces, airborne or ground. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, leveling fortified bunkers in a matter of seconds, and removing an enemy aerial presence. The cannon can also be a threat to low flying Longsword fighter-bombers, even though they have heavier armor than the Pelican dropship. Luckily, however, the anti-air wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare.

The Type-52 is also distinguished from the Type-25 by its red crimson color scheme instead of the standard Wraith's blue-purple armor color. Upon the driver's exiting the AA Wraith, its double flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a Phantom dropship. Like the Fuel Rod Gun and Energy Sword in Halo: Combat Evolved, it has a dead man switch, causing the vehicle to be destroyed when the driver dies. Except for a glitch, the AA-Wraith is otherwise inoperable by the player.

Appearances
The Type-52 Anti Aircraft Artillery saw widespread deployment by the Covenant in the occupied Inner Colony worlds of the United Nations Space Command.

Multiple Type-52 vehicles were deployed in the African city of Voi during the Loyalist occupation of Voi in the Battle of Earth. All of them were eventually destroyed in the UNSC counterattack, and the glassing of a small part of Africa.

Several more were deployed against a possible UNSC threat when the Loyalists secured the Forerunner facility known as the Ark, in the levels and.

A few AA-Wraiths were deployed during the Covenant occupation of New Mombasa. Two were deployed at Kikowani Station to defend the Engineer Recharging Stations. A third was stationed along Waterfront Highway, part of the extensive expanse of defenses there.

Trivia

 * It seems that Bungie originally considered making the AA Wraith a drivable vehicle, since when you take control of it with a glitch and then jump out of the Wraith, you can see an animation of the cannons folding together and going down through the hatch, much like the normal Wraith. The fact that the AA Wraith is drivable at all proves this fact, but it was likely made unusable due to it being significantly overpowered. It also contains its own special aiming reticule which is seen nowhere else, and seems to be a reticule designed specifically for the AA-Wraith. Similarly, if you take up the gunner position in the AA wraith (glitch controlled), you will find that there is no targeting reticule.
 * The Anti Air Wraith controlled by the player is not as effective at destroying aircraft as one that is operated by an AI, because the AI is more efficient at targeting and leading; as such, it will know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move based on current readings (sudden course changes notwithstanding).
 * A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has.
 * Although the AA-Wraith is obviously overpowered to an extent, it will still usually lose against the Scorpion, as seen in Halo 3: ODST in the level, since it appears almost immediately after you have access to the Scorpion tank. It is much easier to do in split-screen co-op, with the absence of lag, and the fact that players are better skilled than the AI. No matter how much the AA Wraith fires at the Scorpion, the Scorpion will always take only two shots to take out even an undamaged Wraith. The Scorpion will win, safe to say, 10/10 times, provided that they both start shooting at each other at the same time, else the Scorpion would easily fall victim to the AA-Wraith's fire.
 * A good way to destroy the Wraith without any grenades is to board it in the back and melee the rotating disc. It has been discovered that it is the Wraith's weak spot and should be shot at with heavy weaponry if you do not want to be shot at by the gunner (if said gunner cannot be dispatched).

Gallery
 Image:1216870244 Destroyed.jpg|An Anti-Air Wraith being dissected by a Spartan Laser. Image:1216870392 AAWraith.jpg|An Anti-Air Wraith in Halo 3. Image:Anti-Air Fire.jpg|An Anti-Air Wraith shoots at a Hornet. Image:AAAW H.jpg|An Anti-Air Wraith on The Ark. Image:66868004-Full.jpg|John-117 driving an AA Wraith. 