User:JackVibe/Sandbox

Volume 1
E5C3 opening cinematic E6C1 after freeing marines E10C3 boarding E7C2 when Covenant reinforcements arrive, followed by a lighter version E9C5 activating the map E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version E6C1 after deactivating shield door E7C2 when returning to the hangar E8C2 opening cinematic E8C3 opening cinematic E8C5 briefly in opening cinematic E9C4 wave of hunters after ambush E10C1 blowing up the harvester entrance E10C5 briefly in opening cinematic E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E5C1 when defending wave E5C5 briefly in opening cinematic E5C5 when Phantoms arrive E6C3 after extracting Covenant intel E7C4 when clearing aft weapon controls E8C3 when inside the cave E8C5 when clearing the area after activating AA guns E10C3 when opening door E10C3 exiting the lich E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic E5C4 opening cinematic E5C5 after clearing the area
 * 1) Awakening – 5:41
 * 1) Belly of the Beast – 2:38
 * 1) Requiem – 2:15
 * 2) Legacy – 2:29
 * 1) Faithless – 5:02
 * 1) Haven – 5:44
 * 2) Nemesis – 3:31
 * 3) Ascendancy – 4:19
 * 1) Solace – 4:45
 * 2) To Galaxy – 4:57
 * 1) Immaterial – 7:32
 * 2) 117 – 7:28
 * 3) Arrival – 5:36
 * 4) Revival – 7:19
 * 5) Green and Blue – 7:59

Volume 2
E10C5 escaping the cave E9C5 activating grav lift E4C5 activating base power E9C4 after ambush E4C4 when knights enter near the end E5C2 when destroying tech E6C5 exiting harvester E9C1 defending the power source E10C3 returning to caves E3C2 deactivating generators E3C4 briefly opening between each wave E5C2 between each wave E6C5 seraching IFF tags E7C1 opening skirmish E9C2 between encounters E10C1 inside harvester E10C5 inside cave E3C4 when defending waves of Banshees and Phantoms E5C5 when drop pods arrive after finding UNSC gear E7C4 when closing doors E7C5 when facing final wave E8C2 when clearing the conduits E8C3 clearing the area after freeing switchback E9C3 nitial scorpion section, again in the final assault E10C5 attacking the harvester E10C3 when lich arrives E3C3 briefly in opening cinematic (3:15) E7C2 when entering server room hallway (1:07) E7C5 upon clearing hangar E9C2 into the cave E6C5 entering harvester E7C4 when moving to guns E4C1 after cinematic and until pylon is activated E5C2 when returning to the main atrium E5C4 when defending the generators E6C1 opening combat E7C3 in the hallways to data center E7C1 after Murphy drops off a Mantis E10C4 when defending the caves and clearing the landing zone
 * 1) Atonement – 3:16
 * 2) Gravity – 2:09
 * 1) Wreckage – 3:24
 * 2) Aliens – 5:31
 * 1) Kantele Bow – 4:04
 * 1) Pylons – 5:39
 * 1) Escape – 3:57
 * 1) Swamp – 2:49
 * 1) Push Through – 4:44
 * 1) Convoy – 4:44
 * 1) To Galaxy (Extended) – 7:04
 * 1) Lasky's Theme – 3:55
 * 2) Foreshadow – 3:34
 * 1) Cloud City – 4:35
 * 2) This Armour – 4:47
 * 3) Intruders – 3:39
 * 1) Mantis – 4:02
 * 1) Sacrifice – 3:02
 * 2) Never Forget (Midnight Version) – 4:37
 * 3) Majestic – 2:12

Music excluded from OST (according to my ears anyway):
 * The strings heard during level Requiem when moving to The Gate
 * E3C3 when attacking jammer
 * E4C1 when leaving sniper valley
 * E6C3 when outside fending off reinforcements from the phantom
 * E7C2 when clearing the hangar
 * E8C5 when investigating the first two map locations
 * Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
 * Grave melody by strings and bass heard in E3C4 during initial defense
 * Strings melody heard in E3C4 when pelicans bring in mantises
 * triumphant melody usually played for crimson heroics
 * S3C4 when defending
 * S4C3 after activating portal
 * E8C5 after activating turrets
 * E10C1 disabling the aa guns
 * E10C3 after activating comm panel
 * humming suspenseful ambiance
 * E4C1 after tapping into covenant comms
 * upbeat woodwinds
 * E4C2 opening cinematic
 * creepy digital ambiance (sounds like swamp - variation?)
 * E4C2 when attacking waterfront tower
 * creepy ambiance
 * E4C2 when inside waterfront tower
 * suspenseful bass and percussion
 * E4C5 opening
 * short suspenseful strings
 * E6C4 investigating base

The Pillar of Autumn is the tenth track (Disc 2 Track 3) included in Halo: Reach Original Soundtrack, and plays mainly in the Halo: Reach campaign level The Pillar of Autumn. It is composed of Once More Unto the Breach (0:00-0:58), Through the Rock (0:58-1:31), Shipbreaker (1:31-3:18), Meltdown (3:18-4:58), Move Mountains (4:58-6:12), Noble Six (6:12-7:11), Special Delivery (7:11-8:50), and On the Gun (8:50-9:40).

Once More Unto the Breach
Once More Unto the Breach (0:58) opens with a louder and graver rendition of the brass opening in The Battle Begins (from the earlier track Winter Contingency), followed by the choir singing a variation of the vocals of Black Tide (from Dread Intrusion in Halo 3: Original Soundtrack). The piece plays in the cinematic in which Carter-A259 rams his D77-TC Pelican into a Type-47B Scarab, then continues into the gameplay sequence afterwards.

Through the Rock
Through the Rock (0:33) features eerie choir ambiance with low strings accompaniment. The piece plays when Noble Six and Emile-A239 encounter a swarm of Yanme'e in the caverns, with the ending playing when they exits the cavern.

Shipbreaker
Shipbreaker (1:47) begins with percussive beats, quickly joined by strings playing a heave melody, which occasionally evokes the Halo Theme. The piece ends with high strings holding a note. The piece plays during the first encounter with Covenant in the Asźod ship breaking yards.

Meltdown
Meltdown (1:40) is a reprise of The Other Side (from the earlier track Exodus), featuring a more prominent brass as well as low strings over the original pulsing synth effects and a high tempo string melody. The piece ends with ambience played by brass and low strings. The piece ends with high strings holding a note. The piece plays after Shipbreaker at the Asźod ship breaking yards.

Move Mountains
Move Mountains (1:14) features a heavy melody by brass and heavy strings, accompanied by percussion. It transitions into synth effects. The piece plays when Noble Six encounters a pair of Mgalekgolo in the ship-breaking facility.

Noble Six
Noble Six (0:59) is a strings-only version of the second section of Lone Wolf (from the earlier track Winter Contingency), though omitting the solemn ending. The piece plays when the first wave of Type-52 Phantoms deploy Jiralhanae at Platform Delta.

Special Delivery
Special Delivery (1:39) opens with the percussion from The Battle Begins, accompanied by high strings ambience. Male choir fade in as the percussive beats become more complex briefly, and when the percussion fades out, strings return in ambience in accompaniment to the male choir. The piece ends with a drumroll. The piece plays in the cinematic in which Noble Six passes the armored matrix to Jacob Keyes and Emile-A239 is killed.

On the Gun
On the Gun (0:50) opens with twinkling effects. The twinkling effects plays in the main menu of Halo: Reach, and when Noble Six battles with the Sangheili Zealots and the Sangheili Field Marshal. Heavy percussion of Few More Days enters, quickly joined by synth effects. Strings fade in and the piece ends with a dissonant chord and synth ambience. The percussion plays when Noble Six mans the Mark 2488 Onager.

Production notes

 * The name Once More Unto the Breach alludes to the first Halo: Reach ViDoc released, Once More Unto the Breach, itself being a reference to the famous speech in William Shakespeare's play Henry V. The name is also used as the opening chapter of the level.
 * The name Simple Things is a reference to the conversation between Jun-A266 and Emile-A239 on the Office of Naval Intelligence sending NOBLE Team to SWORD Base for "a simple demo-op".
 * The name Torch and Burn is a direct quote of NOBLE Team's original mission to SWORD Base.
 * The name Descent alludes to NOBLE Team moving underground to the caverns containing the Babd Catha Forerunner vessel. Ironically, the piece plays when NOBLE Team is moving upwards to the interior of SWORD Base.
 * The name Say the Words is a direct quote from Doctor Halsey when handing the armored matrix to SPARTAN-B312. Drawing parallel between Noble Six and John-117, both this piece and Keep What You Steal play in their respective games when Cortana is retrieved by a Spartan.