Slayer

''Rockets redirects here. For the weapon, see Rocket Launcher.''

Slayer is a popular and common gametype found in the Halo game series. The object of the game is simply to kill as many opposing players as possible. It can be played in teams of anywhere from 2-8 in Team Slayer, or individually, in FFA.

Classic Slayer
Classic deathmatch. 15 kills to win.

Classic Team Slayer
The first team to amass 50 kills win. Kills make the players slower and dying make them faster.

Classic Slayer Pro
Classic deathmatch. 25 kills to win. Players start with Pistols, Rifles and Grenades.

Classic Elimination
Each player has only one life. The winner is the last man standing.

Classic Phantoms
All players are invisible. To win, follow the nav points and kill your targets in order.

Classic Endurance
Each player has 5 lives. Respawn Growth and Odd man Out rules apply. 10 kills or the last man standing wins.

Classic Rockets
Everybody has a Rocket Launcher and nobody has a Motion Tracker. 25 kills to win.

Classic Snipers
Everybody has sniper weapons and the Respawn Time Growth rules apply. 25 kills to win.

Halo 3
The following variations are found in Halo 3 Matchmaking.

Slayer

 * Players start with an Assault Rifle.

BRs

 * Each player starts with a Battle Rifle along with the standard Assault Rifle.

Swords

 * Each player will start with a Energy Sword. There are no weapons on the map except grenades, although equipment and turrets remain the same. This gametype quite possibly inspired the creation of Hammerzeit.

Hammerzeit

 * All players start with a Gravity Hammer and two frag grenades. There are no weapons on the map except grenades, although pick-ups and turrets remain. Players cannot pick up extra grenades or use equipment. This game is basically a knockoff of Swords, except it is played with Gravity Hammers. Also, unlike Swords, this game will end when one person has only 15 kills, instead of 25. However, this is an infrequent gametype. Hammerzeit seems to appear only in Multi Team and Team Melee.

Rockets

 * Each player starts with a Rocket Launcher with infinite ammo. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist. In Team Rockets, the rocket launcher has infinite ammunition.

Team Snipers

 * Each player starts with a Sniper Rifle and a Magnum. Grenades are on the map and the way to win is the same.
 * Following the November playlist update, Team Snipers will be removed from Social and Ranked Team Slayer and given its own playlist.

Team Zombie

 * Red team are the humans, they can use any weapon besides heavy weapons and grenades. Blue team are the zombies, they can't use any weapons or grenades, they can only melee. When a blue kills a red, the red has to go blue.
 * Game ends when all players are blue.

Shotty Snipers

 * Each player starts with a Sniper Rifle and Shotgun. Grenades are on the map and the way to win is the same.
 * As of the November 2008 playlist update, Shotty Snipers was removed from Social and Ranked Team Slayer and added to the Team Snipers Playlist.

Halo: Reach
The following variations are found in Halo: Reach Multiplayer Matchmaking.

Classic Slayer

 * Two teams of Spartan face off against each other with the only armor ability being sprint.

Classic Rifles

 * 50 kills to win, players spawn with a DMR and a Needle Rifle.

Slayer Pro

 * Two teams of Spartans face off against each other with no radars.
 * This gametype includes two loadouts: Marksman, which has a DMR and two frag grenades; and Warden, which gives the player a Needle Rifle and two Plasma Grenades - the latter loadout is designed for people with less skill. Both loadouts also include the Sprint armor ability.

SVE Slayer (Halo: Reach Multiplayer Beta only)

 * Spartan versus Elite slayer. The blue team are the Spartans while the red team are the Elites. One loadout for each team where spartans spawn with a DMR, 2 frags, magnum, and the sprint ability. Elites spawn with the evade ability, 2 plasma grenades, Needle Rifle, and plasma pistol. Normal weapons spawn on map.

Elite Slayer

 * A team slayer variation where two teams of Elites fight each other. This mode is highly reminiscent of the Covenant variations of the Halo 3 maps as all players spawn with and may only pick up Covenant weaponry. Vehicles in this gametype are restricted to Covenant vehicles.

Slayer DMRs

 * Two teams of Spartans, both teams spawn with DMRs and Magnums.

Shotty Snipers
4 vs. 4 team slayer variant. All players start with sniper rifles and shotguns.

Fiesta Slayer

 * Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.

Team SWAT

 * BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.

'Nades 'n Spades

 * The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do not count. Normal speed and shields, Plasma Pistol for a starter weapon with regenerating grenades.

Demolition Derby

 * A variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like Coagulation or Sandtrap. Suggested vehicles: Warthog, Chopper or Ghost; mixing up the vehicle types add extra variety.

Monster Trucks

 * A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.

Trivia

 * Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song U Can't Touch This. See also Hammer Time.
 * Many players consider Halo: Reach's Spartan vs. Elite Slayer unfair because the Elites have better qualities including regenerating health and speed. However, given that Elites are much larger than Spartans, and are actually able to take less damage,they can prove to be very big targets, so this balances gameplay.

Related Pages

 * Slayer Variants