HRUNTING Mark III (B) Cyclops

The HRUNTING Mark III [B] Exoskeleton, commonly known as the Cyclops, is a bipedal powered exoskeleton used by the UNSC Marine Corps. It is a redesigned version of the Mark III exoskeleton, a predecessor to the MJOLNIR Powered Assault Armor.

Development history
Unlike the form-fitting armored suits that began with the retroactively named Mark IV, the predecessors of MJOLNIR were bulky powered exoskeletons. In 2511, Dr. Catherine Halsey decided to scrap the earlier iterations due to their size, lack of maneuverability, and power inefficiency. She and the Office of Naval Intelligence's Materials Group abandoned the exoskeletons for Project: MJOLNIR, leaving most of the exoskeletons, (even the comparatively successful Mark IIIs, which had been introduced only a year earlier), in Reach's titanium mines.

In 2513, the Materials Group's research team on Algolis, who were working on a separate project known as HRUNTING, began to refine the Mark III. Working at Weapons Research Facility T12A, the HRUNTING team made their own development breakthroughs until they created a revised "[B]" variant of the Mark III, which they called the Cyclops. Unlike the original Mark I, II, and III exoskeletons, the Mark III [B] was intended to serve non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw limited deployment as a logistical support unit, though operators were forced into combat on rare occasions; the Cyclops proved very effective as an anti-matériel and anti-fortification platform.

Following the development of the Cyclops, the HRUNTING project was merged with the similarly-oriented YGGDRASIL project, resulting in the creation of several exoskeletons and armor defense systems beginning with the Mark I prototype.

Design
The Cyclops is a very large platform, just over fourteen feet tall and nearly twelve feet wide. The operator is harnessed within a sealed cockpit that features a transparent canopy and a roll cage. In order to make controlling the Cyclops feel more natural, the operator is encased in an internal active-impedance haptic interface exoskeleton that controls the movement of the vehicle itself and provides force feedback; as a result the Cyclops feels like an extension of the operator's body despite not being "worn" in the same sense as smaller powered exoskeletons such as MJOLNIR.

The Cyclops' most prominent feature is its two large arms, which feature powerful hand-like torque-amplification gauntlets; these manipulators can effortlessly crush a Sangheili's body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from Wraith tanks and even citadels, the latter of which possess starship-grade armor plating. Like the original Mark III exoskeleton, the Cyclops features an externally mounted fusion reactor as its power supply.

Despite its size, the Cyclops is very agile and can outpace even Spartans at a speed of 30 MPH (48.3 KM/K). Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the mobility of the Cyclops and allow it to jump short distances.

In keeping with its intended role as a support unit, the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design, these repairs can be completed very quickly, even in the field. The Cyclops is surprisingly lightweight for its size thanks to the advanced materials created by the engineers and scientists on Algolis.

Models
The Cyclops' ease of use and load carrying capacity have led to the creation of numerous of the Cyclops:
 * Mark III [A]: The initial prototype that is equipped with neural interface controls, and features a sealed canopy used an armored carapace.
 * Mark III [B]: An unarmed production variant used for structural demolition.
 * Mark III [B-II]: An unofficially designed model of the [B] exoskeleton, this variant features redesigned feet and a more robust, sealed cockpit. Many are equipped with alternate power-packs that replace the expensive fusion generator with hydrogen-burning turbines or high-density power cells.
 * Mark III [B1]: An upgrade to the [B] model, this variant is produced by Hannibal Weapon Systems. It features composite armor plating and hardpoints for weapon installation. This model is popular with paramilitary security forces on the cities of Earth.
 * Mark III [M1]: Produced by Lethbridge Industrial, this variant is armed and are used as multi-purpose assault platforms with heavy weapon hardpoints installed on the "shoulders". They are protected by Titanium-A armor plating. This variant is currently undergoing field trials with the UNSC Army.

Variants
There are several "minor" Cyclops variants with no official categorizations. Most of these variants follow common themes in terms of their load-out and the range of their modification. Some alterations are made to enhance their suitability in specific climates. The following are variants of Cyclops in service as of 2558:


 * Peacekeeper: Commonly used by law enforcement SWAT teams in the megacities of Earth. This variant is essentially a Mark III [A] unit equipped with a large riot shield and a low-pressure autocannon, capable of firing a variety of riot-control munitions. Most Peacekeepers were destroyed after they were used in active combat duty.
 * Protector: Usually an older B-II unit, Protectors are deployed in high-threat civil rescue missions. They are often operated by firefighters and medical response teams for deployment in situations where larger vehicles cannot fit, and protect workers from high-risk environments. They are usually configured with a large tank of fire-retardant foam, a high-pressure projector, and a high-torque gripping arm for ripping apart damaged vehicles to get at occupants trapped inside or to break the reinforced walls that are generally found in arcologies.
 * Breaker: These Cyclops units are used for ship-breaking and construction. They are equipped with specialized tools such as high-power plasma-cutters, hydraulic rams, or an assortment of cutting blades that allow them to complete their tasks. The Breaker allows individuals to safely take apart shattered ship hulks and stations that remain in orbit around a planet. They are also used for excavating half-melted buildings on the surface of glassed colonies.
 * Hazops: This variant features a biological laboratory-grade environmental sealing and a heavy flamethrower. Hazops are occasionally assigned as support vehicles to Spartan assessment and containment teams at Forerunner sites which are believed to house Flood samples. When Flood spores are found by these units, it is often necessary to destroy the entire exoskeleton, as cleaning the whole suit for traces of Flood spores is extremely challenging. Although only explored in simulations, some believe it is possible for the Flood to take control of the suit and its operator, and further augment the exoskeleton.

Gameplay
In the campaign, the Cyclops appears only in the level Repairs. In skirmish and multiplayer, the Cyclops is available only if Sergeant John Forge is the player's selected hero unit.

The Cyclops requires 125 resource units, a tech level of one, and one population slot. It has two upgrades.
 * "Repair Kit", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two.
 * "High-Torque Joint" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.

Trivia

 * The Cyclopes are a race of one-eyed giants in Greek mythology. This Cyclops resembles them by its huge stature and visor in the center of its "head" resembling a single eye. Hrunting is a magical sword given to Beowulf in the Anglo-Saxon poem of the same name. It had never failed in battle until Beowulf's fight with a Wyrm, a dragon.
 * From a gameplay perspective, the Cyclops exoskeleton is based on the Cyclops unit from Ensemble Studios' game Age of Mythology, which is an actual cyclops. It is similarly a large unit that deals heavy melee damage. Their alternate attacks are also similar; when secondary ability bar has charged, the Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In Halo Wars, the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.
 * The Cyclops and the Gremlin are the only known UNSC vehicles named after mythological creatures instead of UNSC's tradition of naming ground vehicles after real animals.
 * The Cyclops' design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter.
 * Though the accepted plural form of cyclops is cyclopes, UNSC personnel generally say "Cyclopses" instead.

List of appearances

 * Halo: The Flood
 * Halo Wars
 * Halo: The Thursday War