CQB-class Mjolnir

The MJOLNIR Powered Assault Armor/C variant, colloquially known as the Close Quarters Battle, and abbreviated as CQB Armor, is a derivative of the MJOLNIR Powered Assault Armor/Mark V and MJOLNIR Powered Assault Armor/Mark VI.

Development history
As early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for CQB. Samuel-034 used such a variant during the Battle of Chi Ceti and Daisy-023 used a similar variant during the Harvest campaign in 2531. When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based Mobile Armament Systems proposed two distinctive variants CQC and CQB using data gathered from the UNSC's campaign on Jericho VII in 2535. Both variants were developed with one focus, that is to further improve the survivability in close quarter engagements. Field-tested at the Special Warfare Center in Essen, Deutschland, and integrating feedback gathered from SWC Seongnam, Korea, the CQB was used successfully throughout 2552 and its advances were eventually incorporated into the Mark VI series.

Design
Launched as part of the Mark V generation of MJOLNIR, the CQB variant specializes in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, coupled with integrated protection plating the CQB variant improves combat survivability in MOUT conditions.

The CQB helmet offers several unique advantages, the first is its improved field of view thanks to its oval T shaped visor and the second is its close quarters centered software-sensor integration. Although the CQB helmet surpasses the CQC in overall software-sensor integration the variant's ability to allow ad hoc modifications is limited as such modular upgrades are limited.

Helmet
Unlock: Starter.
 * Description: The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater.

Shoulder pauldron
Unlock: Starter.
 * Description: Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnire/C variant focuses on improving combat survivability and mobility.

Chest
Unlock: Starter.
 * Description: The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.

Helmet
The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively Base Requirements: Waypoint Career Milestone 20 and Folks Need Heroes... achievement.

HU/RS/CNM Requirements: Waypoint Career Milestone 25 + Campaign Complete: Heroic(Halo 3: ODST) achievement + CQB: Base. UA/HUL Requirements: Waypoint Career Milestone 30 + Campaign Complete: Legendary(Halo 3) achievement + Gods Must Be Strong achievement + CQB: HU/RS/CNM
 * Description: Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.
 * Description: Hardened uplink/remote sensor package with command network module.
 * Description: Up-armored variant with hardened uplink module for MILINT acquisition.

Trivia

 * According to a survey taken by Bungie, the CQB chest was one of the most used Spartan chest plates in Halo 3.
 * The CQB helmet very closely resembles the main character from the videogame Timeshift's helmet. Whether this resemblance was intentional by Bungie, Saber Interactive or neither is unknown.
 * The Mark IV Grenadier shoulder pieces bear a striking resemblance to the CQB shoulders from Halo 3.

List of appearances

 * Halo 3
 * Halo Legends
 * Homecoming
 * Halo: Reach
 * Halo: The Fall of Reach - The Animated Series