Abomination

The Abomination is a large and powerful Flood key mind war-form.

Background
A mobile key mind form below the level of a Proto-Gravemind, the Abomination is an evolution of the Juggernaut command form. The Abomination's role is to direct lesser Flood in combat, greatly increasing their effectiveness with its coordinating intelligence. Abominations are created when normal Flood hives cannot be formed and the Flood must remain mobile. As the Flood gathers strength, it will assemble attack waves of lesser Flood forms around Abominations for protection.

Gameplay
The Abomination is the super unit for the Flood faction in Halo Wars 2 ' s expansion Awakening the Nightmare. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possess a powerful slam for attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. Abominations generally perform well against infantry, vehicles and structures, but cannot attack air units. The best unit to deal with Abominations is long-range units like the Kodiak, Blisterback, or any unit that can to dodge its attack. Super Units, such as Retriever Sentinels, Condors, and Scarabs are recommended to take an Abomination head on.

Production notes
The Abomination was introduced as the Flood super unit in Halo Wars 2 ' s Awakening the Nightmare expansion. Its design is derived from the Flood Juggernaut, a Flood form that was originally created for Halo 2 but was ultimately cut from the game, though the Abomination is significantly larger than its forebear in-game.

List of appearances

 * Halo Wars 2