User:Subtank/Update

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A live-action film adaptation for the Halo franchise was in production in 2005, with Peter Jackson as the executive producer and Neill Blomkamp as the director. A development hell, the production underwent numerous changes and conflict of interest between parties until it was declared dead in 2007.

The "Halo Phenomenon" and early negotiations
Following the success of Halo: Combat Evolved, Bungie Studios was approached by Hollywood producers to produce a film adaptation of the game. Joe Staten, on Bungie's studio manage Pete Parsons' advice, travelled to Hollywood to discuss the terms of the production and the sales but later declined to give the project the green light due concerns over creative control of the production.

The film project was revived when then-Columbia Pictures president Peter Schlessel approached Bungie Studios. Schlessel's proposal for the film project was rather straightforward: "Finance the script yourselves. Hire a writer, have him write something you love, then bring it to Hollywood with a simple message: 'This is the movie we want to make. Who wants to make it with us?'" He also recommended several writers to assist with the scriptwriting; Bungie chose Alex Garland (known for his 28 Days Later screenplay). Garland's script was then pitched to studios by couriers dressed as Master Chief.

Cultural and political titles

 * Councilor
 * The Councilor was one of the highest positions attainable by a Sangheili in the Covenant hierarchy. As members of the High Council, they shared governance with the Lesser Prophets and answered directly to the Hierarchs.


 * Arbiter
 * The title of Arbiter was originally granted to the commander of the Sangheili military, and was considered a great privilege. However the conflict caused by Fal 'Chavamee in his refusal of the Covenant religion, had led the Prophets to significantly repurpose the role. In times of an extraordinary crisis, it would be reserved for the most disgraced Sangheili and offered as a means to regain their honor through suicidal missions of great importance to the Covenant. The armor of the Arbiter is an ancient version of the regular Sangheili harness, featuring primitive active camouflage which can only last for a variably short period of time.


 * Honour Guardsman
 * As part of the Honor Guard of the Covenant, the Honour Guardsmen were highly skilled warriors, hand-picked for the duty of protecting members of the High Council and the Hierarchs. Although it was a great honour and they were expected to eliminate anyone who drew a weapon in the presence of a Hierarch, the position was seen by some Sangheili as merely a ceremonial duty too removed from battle. The Light of Sanghelios is one of formidable groups in the Honor Guard of the Covenant. They are responsible for commanding regular Sangheili Honour Guardsmen that protect the High Prophets.

Ranks
Within the military, Sangheili are promoted based upon their skills, abilities, and the number of casualties they inflict upon their enemy. A high-ranking Sangheili may have personally slaughtered thousands of enemies throughout his military career. A fresh Sangheili recruit would start as a Minor (indicated by their blue-colored armor), and later promoted as a Major (indicated by their red/crimson-colored armor) when he has acquired sufficient experience in the field. Both Minor and Major are capable of leading up to three lances of Unggoy and Kig-Yar.

They can continue to be promoted to an Ultra, serving as field officers. Whilst they often engage in open battle, commanding multiple squads of Sangheili, Unggoy and Kig-yar, they are sometimes deployed alone on high-priority missions such as the command of Scarab assault platforms. A further advancement in the ranks is the rank of a General. They have been observed personally leading both warships and infantry on the battlefield. Whilst they can lead anywhere between hundreds to thousands of soldiers alone, when multiple Generals are required, they will fight in concert to resolve battles.

Little is known about the available ranks in the Covenant Navy except for the rank of Imperial Admiral. One of the highest rank attainable by a Sangheili, an Imperial Admiral bestows the control of large combined fleets and operate on powerful capital warships, such as an assault carrier or supercarrier. Rather than require groundside combat proficiency, they are requested to be tactically excellent and to hold a great influence over the vastly numerous troops within their command. The only known Imperial Admiral is Xytan 'Jar Wattinree.

Titles
Weapons Masters are Sangheili engineers who maintain and improve equipment used by the Covenant.

Field Masters are Sangheili who lead land-based armies, though they do not rank as highly as Field Marshals.

Shipmasters are Sangheili command individual ships, though they sometimes command small task forces, as well. The term "Shipmaster" is not exclusive to Sangheili, and is universally used by the Covenant to refer to an individual of any species in command of a starship.

Fleet Master is a title given to a high-ranking Sangheili in command of a fleet, though they do not command armadas as massive as those led by Supreme Commanders.

The Supreme Commander appears to be the Covenant equivalent of the human "Commander-in-Chief". The only known Supreme Commander was Thel 'Vadam, who commanded three fleets during the Fall of Reach, while serving as fleetmaster of his own Fleet of Particular Justice, which he took to Installation 04.

Zealots
Managed under the Ministry of Fervent Intercession, the Zealots are a specialized group of Sangheili tasked with the search and recovery of Forerunner artifacts. They are involved in deep-infiltration, high-risk operations, often led by a Field Marshal. In addition to artifact retrieval, the Zealots can also serve in other command roles.
 * Field Marshal & Zealot

Fleet Security

 * Rangers
 * Part of Fleet Security, the Rangers are a group of Sangheili specializing in zero-gravity, exoatmospheric environment and extra-vehicular space combat. Their suits provide a great degree of mobility in such extreme environment.


 * Stealth soldiers
 * The Stealth Sangheili are the Fleet Security's covert units. Their role focuses on acquisition of intelligence and strategic countermeasures than direct combat. Like the Special Operations, they utilize active camouflage in their operation. Members of this unit wear either unshielded light blue armor or shielded brown armor. The Ossoona, or "Eyes of the Prophets", is a subset that operates under the Stealth Sangheili for the purposes of information gathering on enemy weapons and military data.

Special Operations
The Special Operations is the Special Warfare Group's division for unconventional warfare. Comparable to Zealots, the Special Operations are tasked with suppressing enemy progression and disable enemy installations. The division is controlled by the Special Operations Commander, Rtas 'Vadum.

Special Operations Sangheili operate in small squads and boast superior shielding system and active camouflage system. They are often led by Special Operations Officer and supported by Special Operations Unggoy.

Others

 * Ascetic
 * The Ascetics are a special group of Sangheili devoted to ensuring stability and purity within Covenant society. At the formation of the Covenant, the Writ of Union termed the dissolution of their order. Instead, they were reconstituted as an organization under the Ministry of Abnegation. The wake of the Great Schism brought the return of the Ascetics as an independent group.