Kizingo Boulevard

Kizingo Boulevard is a Halo 3: ODST level. The level takes place in the Kizingo District of New Mombasa, on the Kizingo Boulevard, during daytime. This is the only level where you play as Mickey.

Summary
90 minutes after the drop, Mickey finds himself in the middle of a fierce battle between the Covenant and the UNSC. He commandeers a Scorpion Tank, and fights his way along the Kizingo Boulevard with the aid of other UNSC Marines. Eventually, he and Dutch meet up at the rally point at the entrance to the ONI Alpha Base, where they defend the area against waves of Covenant attackers. After the battle, Mickey proposes they hold up and wait for backup, when an NMPD officer comes asking if they can use explosives. They decide to follow the officer into the ONI facility.



Transcript
{Black screen, text appears:}

MICKEY

Kizingo Boulevard

90 Minutes after the drop

{''Mickey is seen running down a street. Just as he reaches a junction, a Scorpion Tank is seen backing up at high speed, followed by a few Marines.''}

Mickey: Where's the fight at?

Marine: Take a guess, genius!

{''Mickey walks out into the street, confused, just before a Wraith tank comes into view. It fires a plasma mortar as its gunner fires at Mickey, who runs for cover. The mortar makes contact with a bus behind him, causing a fire and an explosion, which knocks Mickey down.''}

Mickey: Ah!

{Mickey gets back up.}

Mickey: Son of a gun!

{As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building.}

Marine {fires semi-automatic bursts from Assault Rifle}: Wanna live? Then get your ass out of the street!

{The Scorpion fires a shell right pass Mickey's ear.}

Mickey: Wait for me!

{Gameplay begins}

As Mickey makes his way toward the tank a group of Covenant engage them.

If the player doesn't make their way to the tank the Marines will start yelling at them.

Marine: Get in the tank, before it's destroyed!"

As Mickey reaches the tank a Phantom lands down the road, and drops off a Ghost and a Wraith.

With the help of the tank the Covenant forces in the area are defeated.

Marine: Ah, good work trooper! Covenant's been rollin' us back block by block. Every Marine in the city is headed for a rally point near the Naval Intelligence building, you oughta come with us.

Mickey: Sure, as long as I get to drive the tank!

The tank makes its way through the streets, engaging more Covenant troops, soon coming to a plaza.

Marine: We got a squad of Marines pinned down, far corner in the next plaza. It's packed with Covenant, trooper, so once you commit, don't stop movin'.

After eliminating the Covenant in the area, Mickey makes contact with the new squad of Marines.

Marine #1: Everyone pile on, we're pushin' to the rally point!

Marine #2: I spotted a whole column of Covenant armor headed in that direction.

Marine #1: Don't worry, this ODST we got, is an artist with high explosives.

The Marines make their way through the streets, engaging heavy Covenant forces in another plaza, soon they are defeated as well.

Marine #2: Trooper, head through the doors to Kizingo Boulevard, fastest way to the rally point! Placin' a beacon on the door, let's move trooper!

or

Marine #2: Trooper, go through the doors to Kizingo Boulevard, it's the fastest way to the rally point! Somebody get a beacon on the door!

As Mickey approaches the door

Marine #2: Trooper, door's unlocked, roll on through.

Mickey drives onto the boulevard, and sees two Gauss Turrets over looking the street.

Marine #3: Gauss Turret's hot, ready to fire!

Dutch: Relax, Marine, wait 'til they're in the kill zone!

Marine: Ghosts! They'll see me for sure, I... I gotta take this shot!

Dutch: I said hold youre fire, concentrate on the Wraiths at the end of the-

Marine starts to open fire

The Wraith fires and will usually destroy the turret or kill the operator.

Dutch: Ah hell, back blast clear, let 'em have it!

Mickey and the Marines engage the Covenant in the area and soon defeat them, Mickey drives towards Dutch's position.

Mickey: Dutch! What are you doing up there?!

A Wraith suddenly drives out from behind the building.

Dutch: I'm outta rockets! Kill that Wraith!

Mickey quickly destroys the tank, head up the street, and leaves the tank, because of a couple barricades.

Dutch: Okay, dismount, get up to my position.

Dutch: Mickey! Over here!

As Mickey reaches Dutch the door opens and Covenant troops pour out.

Dutch: Aw crap! Watch the door!

Together Mickey and Dutch defeat the Covenant in the area.

Dutch: Those Covenant dropped in behind us, they must know this is our rally point!

Mickey: Terrific!

Dutch: Come on, we got weapons and ammo on the high ground, move it! Move it!

Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.

Dutch: Phantoms! Everyone find some cover!

Mickey: We got any heavy weapons for that Wraith?

Dutch: Negative, I'll draw its fire, you try and board it!

A group of Jackals head over one of the bridges.

Dutch: Kill those runners, Mickey, they're tryin to flank us!

After much of the Covenant troops are killed.

Dutch: Keep it up Mickey! We almost got 'em beat!

After a hard fought battle, the Covenant troops are defeated and Mickey destroys the Wraith.

Dutch: That's all of 'em, way to go Mickey! Come to my position.

Once the player arrives at Dutch's position the level ends.

{Cutscene}

Mickey and Dutch clasp hands

Dutch: You heard from Gunny?

Mickey: No, Romeo neither.

View switches to a Superintendent camera, whose avatar shows a happy face at the sight of ODSTs.

Dutch: Huh, guess it's just you and me.

Mickey: My vote, hold here, wait for back up.

The Superindendent's avatar shows an angry face at Mickey's vote.

The view switches back to the ODSTs, who aim their guns at the door as it opens, an NMPD officer emerges from behind it.

NMPD Officer: Thank God! Does one of you know how to use explosives?

Dutch: Your vote, just got overruled.

Mickey: Awww!

The camera pans up to show the Naval Intelligence sign.

Cutscene ends, fades back to the Rookie.

Trivia

 * Completing the level on normal or higher unlocks Mickey for use in Firefight and the Kizingo Boulevard achievement.
 * The beacon to start this level is a certain destroyed Gauss Turret. You can actually save this turret from damage in level as Mickey, and use it to you're advantage in the ensuing fight, especially on Legendary Difficulty. It's unusual that this is the beacon, as all other beacons are displayed prominately in a cutscene, while this one is not as important.
 * Interestingly, the Marines yell at you to save the Scorpion from being destroyed by Wraith fire, although there are 2 Scorpions, one of them is completely ignored and the Wraith never fires at it unless you or a friendly are close to it. It is likely there for Co-op purposes.
 * Near the beacon, there is a HEV pod. It is possible that it is Mickey's or Romeo's because their pods are never seen.
 * It is possible to ride on the side of the tank unlike in Halo 2 and 3 where only NPCs can ride on the sides. This is most likely due to the fact that you are an ODST, and Co-op would be more difficult.
 * It is possible, though extremely difficult, to hijack a Banshee in this level through a glitch. http://www.youtube.com/watch?v=GvnuhWqkYKI
 * Upon entering the area where you meet up with Dutch, upon getting through the big doors, exit your Scorpion, and go through the open door leading into the building with the destroyed or saved Gauss turret (Kizingo Boulevard's beacon), there you can find extra Rocket Launcher ammo both inside the building, and up on the ledge next to the turret, as well as Frag Grenades. This will be useful if you are trying to get the Both Tubes achievement.
 * You can also get the 'Both Tubes' achievement by giving a Marine your Rocket Launcher. If he is sitting on your Scorpion, any kills he gets counts towards the achievement. This is much easier than having to aim for multiple enemies, all you have to do is play on Easy and let the Marine do the killing.
 * According to Bungie, the main difference of this Scorpion-based mission as compared to the previous games' ones is that "it's more of a close-range city fight" and also the time you control the tank is slightly shorter.
 * It may be possible to pass the part where you meet up with Dutch with the Scorpion, however if you get the tank stuck on the roadblocks by the door and abandon it, Dutch will stay on the tank and you won't have his assistance in the coming fight.
 * In the first cutscene the wraith comes around the corner, but if you turn around quickly right at the start of gameplay, the wraith didn't come around the corner yet.