Outskirts (Level)

"Rally scattered Marines, clear hostile contacts from the old city."

Summary
Outskirts is a Halo 2 campaign level. As the Master Chief, you must battle your way through the streets of New Mombasa to reach Hotel Zanzibar. From there, you head over the beach to a highway tunnel, which leads to the next level, Metropolis.

Enemies Encountered

 * Elites (Minor, Major, Ultra(on Heroic and Legendary sometimes))
 * Grunts (Minor, Major)
 * Jackals (Minor, Major, Sniper)
 * Hunters
 * Drones

Drivable Vehicles

 * Warthog
 * Ghost

Weapons

 * Battle Rifle
 * SMG
 * Magnum
 * Sniper Rifle
 * Rocket Launcher
 * Plasma Pistol
 * Plasma Rifle
 * Needler
 * Beam Rifle
 * Energy Sword

Mission Objectives

 * Defend the Marines until help arrives
 * Rendezvous with the Pelican
 * Destroy the Covenant on the shoreline
 * Take the highway tunnel to the bridge

First Cinematic: "They'll Regret That Too"
{Three Pelicans leave In Amber Clad, flying towards New Mombasa.}

Cortana: "The message just repeats." {Focus on the Chief while line is being said} "Regret. Regret. Regret."

Miranda: "Catchy." {Focus on Miranda in In Amber Clad''} "Any idea what it means?"

Sergeant Johnson: "Dear Humanity." {Cut to distant side view of Pelicans flying into New Mombasa} "We regret being alien bastards. We regret coming to Earth." {Cut to view inside cockpit of Pelican, showing Johnson and two pilots} "And we most certainly regret that the Corps blew up our raggedly ass fleet!"

Pilots {In unison}: "Hoo-rah!"

{Cut to bird's-eye view of Pelicans flying over New Mombasa.}

Cortana: "Regret is a name, Sergeant. The name of one of the Covenant's religious leaders. A Prophet. {Cut to Pelicans flying over convoy of Warthogs} "He's on that carrier, and he's calling for help."

{Cut to front view of Pelicans flying over a rooftop with a Marine sniper-spotter team}

Marine spotter: "Grid Kilo 23 is hot. Recommend mission abort."

{As he speaks, the camera pans so it is eventually facing the backs of the team and the Pelicans}

Pilot: "Roger, recon." {Cut back to view inside cockpit} "Your call, Sarge."

Johnson: {Pointing left index finger} "We're going in." {He turns to face the left} "Get tactical, marines!"

{Cut to scene of Marines checking their equipment}

Lord Hood (voiceover on radio): "Master Chief, get aboard that carrier. Secure the Prophet of Regret." {Cut to scene of Marine putting on helmet, with the Chief looking out the back of the Pelican, back to the viewer} "This is the only place on Earth the Covenant decided to land." {Cut to close-up side view of Pelicans flying by} "That Prophet is going to tell us why."

Pilot: "30 seconds out." {Return to view inside cockpit} "Stand by to- Whoa."

''{A Scarab walks into view, as seen through the windshield of the Pelican. Cut back outside. Its leg spears a bus. Panels open up, revealing a cannon's muzzle, and it gathers energy. Cut to side view, as it fires. A beam of energy lances out and destroys one Pelican. A launcher mounted on the top of the Scarab fires plasma at the Pelican holding Johnson and the Chief, which spins left in an attempt to dodge, but gets hit. The other Pelican, hit, flies off-screen. The hit Pelican crash-lands on its back on a rooftop with an explosion. Fade to black as cinematic ends and gameplay starts}''

Gameplay
{The display starts blurred}

Cortana (Legendary): "Blink if you can hear me, Chief."

{The Chief complies, blinks once}

Johnson: "Shake it off, Marines!" {The display clears, HUD appears} "Clear the crash site! Go go go!"

Normal Walkthrough
{This is a simple walkthrough of the first part of the level, I encourage you to make it better.}

You start off in the crashed pelican, go out through into a corridor and turn left. You will come to a building with plant-pots and some boxes. Shoot the covenant on the balcony-part first, then continue into the building. Kill the enimies in the stairway and go up to the first floor. There is some ammunition under the second stairway and a magnum. go up the second set of stairs and watch out for the glass as it will break if you step on it, from here you will have a good shot at the covenant on the balcony.

After these are killed some Elites and Grunts should come out of the alleyways to the right of where you came in. As soon as you hear/see them coming, toss a few grenades down and they should soon perish. Then, a dropship will come and drop some Elites and Grunts in the courtyard, get inside the building to receive some cover. Shoot them from inside with the Battle Rifle scope, after it has gone you can go out and kill the ones that are hiding. Some more Covenant will come out of the alleyways (Do the same as before). After these are taken care of some Jackals should (I'm not sure about this) come through the entrance you came through, use the stationary gun on the corner of the first storey to mow them down. Then some Drones will come flying over the wall in front of you, I recomend ditching the stationary gun and using the Battle Rifle with it's scope. Some more waves of Jackals/Elites and Grunts/Elites will follow (Use the same tactics as before).

As soon as you see  Game Loading  at the bottom corner of the screen, get to the stationary gun, don't get on it yet but wait and a pair of Hunters will charge through, lob some plasma grenades at them and get on the gun. While they are shocked by the blast/s shoot at their orangey bits, but as soon as they come around get off as they will start using their New and improved Fuel-rod cannons. Jump down and shoot them with the Battle rifle or Magnum, while jumping around everywhere avoiding their melee attacks.(This works especially well in co-op as one of you can distract the Hunters whil the other shoots them with the stationary gun)

Speed Run Walkthrough
''Note: This walkthrough require correct Grenade Jumping, precision in everything and... speed. This walkthrough is based on the current fastest Speed Run at High Speed Halo, Fully_Synthetic and Chad's 4:43 Legendary Co-Op run, with a bit of minor editing as I personally deem fit to allow for Single-Player use. It may be altered as and when faster runs emerge. Certain portions detailed here may only take place on Legendary and alternate methods, not detailed here, will be necessary in such events.''

Start moving towards the doorway. Jump onto the lamp in front, then onto the awning to the left. Turn back towards the hole you jumped up from and jump towards the pathway there. Throw a Frag Grenade as you fall and immediately jump again as you land so that you make use of the grenade's force in a Grenade Jump. Jump across the chasm to the building opposite. Throw a Frag Grenade at the wall of the building as you reach the top of the small slope and turn towards the building to the left, jumping as you reach the edge. Follow the path and jump down to the next area, then jump onto the pointed roof, then over the parapet. Follow the path in a straight line over to the next building, jumping as necessary. Throw a Frag Grenade shortly before you reach the small parapet and jump as you hit the parapet, letting the grenade blow you onto the next building. Continue walking in a straight line until you see the sign for Hotel Zanzibar. Jump over the gap between the building you are currently on and the next one, then head for the hotel and drop down. Go in and throw your currently last Frag Grenade at the Covenant in the hall, then hide to the left. Rush out and charge past the survivors, heading down to the beach. If you've been going fast enough, you should hear Miranda say "Sergeant, I need you on that bird" as you near a parked van. Find the crashed Pelican and the Ghost near it, then board it. "A Day At The Beach" will appear as you do so, as will a checkpoint.

Boost the Ghost past all resistance and head into the highway tunnel. You will get a checkpoint as you near the first turn. Once "Speed Zone Ahead" appears, get out of the Ghost and commandeer the Warthog that appears. Charge past the resistance. You will get a checkpoint as you pass the first group of Covenant, then a second near the little ramp.