Red Team

Red Team was a United Nations Space Command Spartan infantry team.

Background
It was composed of two dozen SPARTAN-IIs, though a quarter of whom participated in the same battles, and actively participated in several battles, including the Battle of Arcadia, the Battle of Sigma Octanus IV and the Battle of Reach.

History
In 2531, Red Team was a three-person unit comprised of Douglas-042, Jerome-092 and Alice-130, and participated in the Battle of Arcadia, where it linked up with forces from the to evacuate Arcadian civilians, staying with the ships forces. After the ships crew managed to destroy a Forerunner Shield World, destroying a fleet of Forerunner Ships the Covenant planned to reverse-engineer and use to swiftly destroy humanity, the Spartans were presumed MIA with the rest of the ship's crew. The moniker of "Red Team" passed to Frederic-104 and his Spartans.

Fall of Reach
The SPARTAN-II "aura of invincibility" was shattered by the massive casualties inflicted on Red Team because of their combat with far superior numbers of Covenant forces on Reach. Though inflicting heavy damage on the Covenant, including destroying a Covenant cruiser and a military base set up to secure the ground, many were killed in the insertion and in the subsequent engagements.

During the fall of Reach, and many other campaigns that came before and after, Red Team was split up into five, smaller teams. These teams were: Team Alpha, Team Beta, Team Gamma, Team Delta and Team Omega.

Red Team was first commanded by Jerome-092, but after he was presumed MIA alongside Alice-130 and Douglas-042, command of Red Team was given to Frederic-104 with his second-in-command being Kelly-087. Joshua-029 then became the third assumed commander of Red Team on Sigma Octanus IV.

Known Members
Although Red Team generally operated at a size of around 6, other Spartans could be selected as members of Red Team for missions where a larger number were required.


 * Li-008
 * Joshua-029
 * Vinh-030
 * Isaac-039
 * Douglas-042
 * William-043
 * Anton-044
 * Malcolm-059
 * Kelly-087 - Second in command of Red Team during the Fall of Reach but soon joined Blue Team due to the majority of Spartan deaths during the Fall of Reach.
 * Jerome-092 - Commander during the Outer Colony campaigns of 2531.
 * Grace-093
 * Frederic-104 - Commander until the Battle of Onyx.
 * Alice-130
 * Unnamed Spartan (Reach)

Splinter Arrangement
During the Battle of Reach, the 23 surviving members of Red team was split into four groups: Alpha, Beta, Gamma and Delta.

Alpha
 * Frederic-104
 * Kelly-087
 * Joshua-029

Beta
 * Ten Unknown Spartans
 * Unnamed Spartan (Reach)

Gamma
 * Li-008
 * Anton-044
 * Grace-093.

Delta
 * William-043,
 * Isaac-039,
 * Vinh-030,
 * Three Unknown Spartans

Game Unit


In Halo Wars, Red Team has a regenerating shield bar, in addition to a health bar. The regenerating shield bar recharges after a short time and makes the classic depletion and recharge sounds from the original trilogy. All three Spartans count as Hero Units; if their health is depleted, instead of dying, they are "downed", at which point their health bar begins to regenerate. Once the health bar is at least half full, the downed Spartan can be revived by touching them with any other unit under your control. The Spartans are capable of hijacking enemy vehicles and commandeering friendly vehicles, similar to the Master Chief in the original trilogy, but at a much slower rate. Additionally, there is a neural implant upgrade that can be obtained, which gives Spartans the power to hi-jack vehicles much more effectively. Because Spartans are more effective than standard soldiers with the same equipment, any vehicle driven by a Spartan receives a stat boost compared to standard vehicles of the same type. Spartans cannot be damaged by Flood Infection Forms while their shields are intact, but as Hero units, they are immune to being Infected anyway.

"Red Team" are not actually usable outside of the Halo Wars campaign, although the player can train and field up to three anonymous Spartans at a time in Skirmish mode or in Multiplayer. Unlike Red Team, these anonymous Spartans can be killed when their health is depleted, but more Spartans can be trained back up to the limit of three. In the campaign, Jerome carries a Spartan Laser, Alice wields a machine gun turret, and Douglas uses a homing rocket launcher. The chain gun and the Spartan Laser are available as Spartan weapon upgrades (one and two steps up from dual SMGs, respectively) but Douglas' rocket launcher is a unique weapon.