Wuzum-pattern Spectre

Spectre The Spectre is a Covenant ground assault/transportation vehicle. At first, it could be considered analogous to the Warthog, though designed in typical Covenant style. It is exclusive to Halo 2. Although it was designed for Halo: Combat Evolved.

Introduction
The Spectre is a multi-troop armored transport. It is a medium sized vehicle but maintains the high maneuverability most Covenant vehicles are renowned for. While it is sluggish(slower than the Ghost, faster than the Wraith), it can easily move while in confined spaces such as a tight box canyon (see The Great Journey).

The Spectre's main weakness is that its occupants are fairly exposed. The rear-mounted Plasma Cannon is very dangerous and can rapidly deplete an enemy's shield. The turret gives the advantage of a 360 degrees firing arc. It has the capacity to hold two passengers, a gunner and a driver.

Operation
The Spectre, like other Covenant vehicles, has the ability to rapidly increase its speed with the aid of a booster. It can do this at the cost of maneuverability. However, good pilots are capable of using the 'A' button to lift the Spectre's nose to improve it's turning ability, like a Ghost. It offers two seating positions for passengers and thus allows them to add to the vehicles firepower with their own weaponry. These seats are completely exposed and as such the passengers are very vulnerable to small arms fire and splash damage from nearby explosions. The drivers seat is shielded by a protective metal carapace. It leaves the head of the driver exposed however and as a result leaves the driver prone to being sniped.

The Spectre is much larger than the Ghost and thus heavier, as a result it flips less often as a result of grenades and other explosions. It provides a stable, mobile gun platform for heavy anti-infantry fire and a method of delivering troops into the heart of a battle. Its main advantage is probably (like most other Covenant vehicles) it can turn 360 degrees while still in the same spot, unlike the Warthog which has to keep moving to turn.

Deployment
The Spectre, as with all Covenant land based vehicles, is delivered via dropship. So far only the Phantom has been seen to do this, but Spirits may be equally as capable but has never been seen deploying one.

Appearances
Spectres appear in Halo 2 only. However, Spectres were seen in the Halo E3 2000 Trailer, but did not make it into the final version of the game. It is replaced by its Brute counterpart, the Prowler, in Halo 3.

Spectre in Combat
The Spectre offers one defensive weapon, a rapid firing Plasma Cannon placed at the rear of the vehicle offering 360 degrees of fire. It should be noted that unlike most plasma cannons, the Spectre's cannon's fire is much more linear and accurate.

The weapon is devastatingly powerful and can cut through infantry with ease. However against vehicles it does poorly. The rounds fired actually bounce off of Wraith and Scorpion armor, doing minimal damage.

It's rapid-firing linear plasma cannon makes it very useful against Banshees, because it is more accurate and fast instead of the normal, slow plasma bolts.

Use in Multiplayer
It is generally unused in multiplayer. The Spectre is somewhat slow when compared to other vehicles in multiplayer such as the Ghost and Warthog, thus making the Spectre a so-so vehicle to run over enemies, giving them time to roll or jump over. The Spectre is the most likely choice for getting to the top of Coagulation and Burial Mounds to glitch to the top of those maps, because it doesn't flip as easily, and can be boosted indefinitely. When on top of the map, they have almost a complete view of everything below and players have a great opportunity to snipe others.

Character Compatibility

 * Elites
 * Brutes
 * Spartans
 * Marines
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)

Trivia

 * It seems that during the construction of Halo: Combat Evolved the Spectre was a vehicle that Bungie had in mind but ended up on the cutting room floor. At the time it seems to have been called the Shadow. It can be seen in the Halo E3 2000 Trailer.
 * If you press and hold A while driving, the air brake will engage. The front end will rise, enabling you to climb some walls.
 * In Halo 3 it seems to have been replaced by the Prowler, which is a very similar Brute vehicle and thus, Bungie probably felt no point to bring the Spectre back in Halo 3 since there was already one slightly better replacement variant (The Prowler's armor is rather strong to withstand up to two rocket hits normally)
 * The turret shots bounce off of the heavy armored vehicles like Wraiths and Scorpions.
 * A glitch occurs when two players in the passenger seats have Sentinel Beams. If one player fires their Sentinel Beam, then the other player's Sentinel Beam will appear to fire as well, though this will not drain the second player's battery, and it will not increase the damage. If the second player fires their beam, the only effect on the target will be from them.
 * The turret of the Spectre in the Halo E3 2000 trailer probably gave the origin of the shade turret in Halo: Combat Evolved.
 * The Spectre is considerably weaker than its Halo 3 spiritual successor - The Prowler.
 * You can use a Spectre to kill the boss, Tartarus, in the Halo 2 level, The Great Journey.

Related Links

 * Warthog - UNSC equivalent of the Spectre.
 * Prowler - Brute (Covenant Loyalist) equivalent of the Spectre.
 * The Spectre is the exact same vehicle as the Prowler with two side seats and a plasma turret its only difference was looks and the Spectre could also use a speed boost like the Ghost, Banshee and Wraith.