Slayer


 * Rockets redirects here. For the weapon, see Rocket Launcher.

Slayer is a popular and common gametype found in the Halo Trilogy series. The object of the game is simply to kill as many opposing players as possible. This is done in teams of anywhere from 2-8 in Team Slayer, or all by yourself in a FFA (Free For All) match.



Included Variants
The following variations are found in Halo 3 Matchmaking.

Slayer

 * Players start with an Assault Rifle and Magnum

Slayer BRs

 * Each player starts with a Battle Rifle along with the standard Assault Rifle.
 * Everything else remains the same.

Swords

 * Each player will start with a Energy Sword. There are no weapons on the map except grenades, although equipment and turrets remain the same. This gametype quite possibly inspired the creation of Hammerzeit.
 * Halo 2's best sword maps are Ascension and Midship.

Hammerzeit

 * All players start with a Gravity Hammer and two frag grenades. There are no weapons on the map except grenades, although pick-ups and turrets remain. Players cannot pick up extra grenades or use equipment. This game is basically a knockoff of Swords, except it is played with Gravity Hammers. However, this is an infrequent gametype. Hammerzeit seems to appear only in Multi Team and DLC Free-For-All.

Rockets

 * Each player starts with a Rocket Launcher. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist.

Team Snipers

 * Each player starts with a Sniper Rifle and Magnum. Grenades are on the map and the way to win is the same.
 * Following the November playlist update, Team Snipers will be removed from Social and Ranked Team Slayer and given its own playlist.

Team Zombie

 * Great gametype for Halo: CE. Make it a normal Team Slayer. No one can use Heavy Weapons or Grenades.
 * Red team are the humans, they can use any weapon besides heavy weapons and grenades. Blue team are the zombies, they can't use any weapons or grenades, they can only melee. When a blue kills a red, the red has to go blue.
 * Game ends when all players are blue.

Shotty Snipers

 * Each player starts with a Sniper Rifle and Shotgun. Grenades are on the map and the way to win is the same.
 * As of the November 2008 playlist update, Shotty Snipers will be removed from Social and Ranked Team Slayer and added to the Team Snipers Playlist.

Fiesta Slayer
Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.

One Shot One Kill
Using this game format, all players start with a Sniper Rifle and a Battle Rifle. All players face off in a free-for-all match that can get extremely hectic. All players start with low health and shields, meaning that they are easily killed. There are no weapons, turrets, or even grenades on the map. All the player can do is snipe the enemy team. It is recommended that you find a good hiding spot or set it so that each player has 1 Bubble Shield in the beginning, in case they are taking heavy fire. Another variant of this includes true instant kill with completely random weapons. NOTE: This is a player made game variant.

Team SWAT
BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.

'Nades 'n Spades
The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do not count. Normal speed and shields, Plasma Pistol for a starter weapon with regenerating grenades.

Team Warzone
All vehicles possible are placed on map. Bunkers are built out of barriers, crates, etc., and turrets are placed inside them. This game is usually used with Team Slayer, or Team Assault.

Team Infiltration
Players are either attackers or defenders. The attackers start in mostly open areas and the defenders spawn in buildings. The attackers must infiltrate the defenders' stronghold, retrieve a package (whatever is used for it, usually a flag), and get back to their spawn points (which can be considered the Attackers' extraction point).

Demolition Derby
A fun variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground, in attempt to get kills. Best played on a large open map like Coagulation(Halo 2), or Sand Trap(Halo 3). Suggested vehicles: Warthog, Chopper or Ghost; mixing up the vehicle types add extra variety.

Monster Trucks
A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.

Optimatch Maps and Rules (Halo 2)

 * Team Slayer - Beaver Creek, Desolation, Elongation, Gemini, Ivory Tower, Lockout, Midship, Sanctuary, Turf, Warlock
 * Team Slayer BR - Ascension, Burial Mounds, Desolation, Relic, Terminal, Tombstone, Zanzibar
 * Team Rifles, Maps available for the playlist: Ascension, Colossus, Terminal

Trivia

 * In Halo 2, if you get killed by an explosion, or any part of the scenery, there will be a message saying you were killed by the Guardians
 * Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song U Can't Touch This. See also Hammer Time.

Related Pages

 * Slayer Variants