Wuchek-pattern Spectre

The Wuchek-pattern patroller (more commonly known as the Spectre) is a ground vehicle formerly in service with the Covenant.

Design details
The Wuchek-pattern Spectre is defined from its counterpart by its distinct red outer hull. It incorporates a rapid-fire heavy plasma cannon bespoke-designed by Achoem Weapons as payment for a now-undocumented favour - believed to be either an ancestor or modification of the turret.

Development history
The Wuchek design pattern of the Spectre line was designed by the Sangheili transport architect, Dren 'Teconzee, and incorporated a number of heterodox modifications of older Forerunner mechanisms beneath its nanolaminate hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's propulsion systems, navigation controls, power plant and weapons array.

The nature of the bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.

Gameplay
The Wuchek-pattern Spectre is usable through the Halo: Combat Evolved Editing Kit following the Digsite Alpha project launch.

Production Notes
The Wuchek-pattern Spectre was originally a cut vehicle from the pre-release versions of Halo: Combat Evolved, with several pieces of concept art and an in-game screenshot of it having been publicly known. At the time of its development the vehicle was named the "Shadow", a name that would later be applied to a Covenant troop transport vehicle introduced in Halo 2. Halo 2 would also see the introduction of the Wuzum-pattern Spectre, based heavily on the cut "Shadow" but given a significant redesign.

As part of the Digsite Alpha initiative, the Wuchek-pattern Spectre was canonised and given its current name, along with being restored for use in the final version of Combat Evolved.