Eos'Mak-pattern plasma pistol

Plasma pistol
Rate of fire: N/A (fully semi-automatic) (depends how fast you tap the trigger) Damage per hit: Low to high (charged blasts do more damage) Range: medium Accuracy: medium Magazine size: 100 battery units (cannot be reloaded) Maximum ammo: 500 regular blasts or 10 overcharges

Plasma pistol (Halo 2)
Rate of fire: 1 or 2 per second max (4 to 6 max with dual wielding) Damage per hit: Low (charged blasts useless for enemies without shield) Range: Medium Accuracy: Moderate (charged blasts are slightly homing) Magazine size: 100 battery units (cannot be reloaded) Maximum ammo: 250 regular blasts or 7 overcharges

Description
Capable of quickly firing low-powered shots, or of firing a single high-powered blast which tracks its target to some degree. This blast is capable of immediately dissipating Spartans', Elites', and Jackals' shields. It holds five rounds to 1% battery, and 10 overcharges to 100% battery. It will also instantly destroy an unshielded Sentinel with one Overcharge shot. An overcharged shot will also usually knock down or kill a flood combat form, buying the player time to switch to a more effective weapon. The Overcharged shot can kill Grunts, Jackals, and more on low difficulties in Halo 1 (in Halo 2 its overcharge has little effect on unsheilded enemies). The low-powered shots, however, can be fired faster than those of the Plasma Rifle. It should be noted that in Halo 2, if one attacks an enemy in melee comabt while wielding this weapon, he/she will strike with his left fist instead of hitting the enemy with the weapon.

Disadvantages
Overheats when fired rapidly for extended periods, and overcharge uses 11 percent of the charge. Also, the rounds are low-powered and the charged shot is not fully homing and dissipates at long distances. Battery can not be recharged.

Influences
The Plasma pistol was inspired by the human "Zeus-class fusion pistol" from the Marathon series.

Multiplayer Role
The only saving grace with the Plasma pistol is the overcharge shot, which brings down shields instantly. It is useful to bring down the enemy's shields with an overcharge for a quick pistol headshot or melee kill. Also, it will bring down the driver of a vehicle's shields down with a single overcharge shot, leaving them extremely vulnerable. Its low powered shots have the longest range of non sniping/heavy weapons. However, their low speed makes them easy to avoid.

In Halo: Combat Evolved, the plasma pistol is very useful on higher difficulties, such as Legendary. A charged shot will not only take out an elite's shield, it will also temporarily incapacitate it making it stand still for a few seconds. A popular, effective strategy is to use the overcharge shot to take down and elite's shield to momentarily distract it, and then throw a plasma grenade to stick the immobile elite, giving an easy kill.

Many players find a combination of the Plasma Pistol and the Battle Rifle in Halo 2 to be an excellent combination. A overcharge shot deteriates the shield, followed by a quick shot of the Battle Rifle is known to cripple foes. This is generally frowned upon, however, and has become widely known as the "noob combo". However, there are ways to defeat it - if you can manage to avoid the overcharge, then you can swiftly bring down the wielder (since he is then forced to fight you with his BR).

Effective Against

 * Grunts
 * Jackals
 * Elites (Disabling Shields)
 * Sentinels

Compatibility

 * Grunts
 * Elites
 * Jackals
 * Drones
 * Brutes
 * Spartans
 * Marines
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)