Cut Halo: Reach weapons

During the production of Halo: Reach, several weapons were concepted and implemented - though ultimately cut for various reasons.

Civilian weapons
These civilian weapons were concepted by Glenn Israel in 2009 and later modelled for inclusion in-game. These were not intended to appear as useable weapons for any player or character, and instead simply decorative props that could be found in some of the "pioneer" environments in levels such as Winter Contingency and Nightfall.

The weapons remain in the files of the Halo: Reach Alpha build, listed with the following names;

It is likely these were intended for use by the farmers and Reach militia encountered in the third level of the game, Nightfall.

Forerunner staff
The object named  can be found in the files for the Halo: Reach DLC tag build. It is unclear as to what purpose the staff would have served, given the game's predominantly-human focus - though it may have been intended for usage on the game's DLC maps.