AV-14 Hornet

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The AV-14 Hornet, more formally known as the AV-14 Attack VTOL, is a United Nations Space Command airborne assault vehicle.

Design details
The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the Insurrection, at least as early as 2524. It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.

The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems. At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.

Although the AV-14 Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve as a multi-purpose vehicle, and can be configured for a particular role. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.

Armaments
The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted GUA-23/AW/Linkless Feed Autocannon that fires .50 BMG ammunition. The anti-vehicle system is composed of two Class-2 Guided Munition Launch Systems that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the LAU-65D/SGM-151 missile system, the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.

Advantages
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the largely obsolete AV-22 Sparrowhawk. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.

Disadvantages
While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire. Although the Hornet is rather nimble, it lacks the maneuverability of the D77-TC Pelican and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations. The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the UH-144 Falcon for extraction.

Campaign

 * In Campaign, it is best to give your passenger Marine allies a heavy weapon like a Spartan Laser or a Fuel Rod Gun, as they can assist in destroying nearby infantry/vehicles that are often not in your sight.
 * When engaging the Scarabs on The Covenant using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down quickly on higher difficulties.
 * Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed.
 * Another, more team-based method is to either pick up one wingman (on each Hornet if playing four player, two wingmen on one if playing 3 player) and drop them off on the Scarab as they land. If done quickly, the Brutes will all be bunched up in the corridor leading to the front, making it easy for the pilot to kill them with missiles and bullets. While the Hornet circles around, the wingman runs around the back, destroys the power core, then runs back to the front for extraction by the Hornet. If on four player with two Hornets, simultaneously dropping off wingmen from each Hornet is a quick and efficient way to get past a potentially difficult obstacle.

Multiplayer

 * The Hornet can only take so much damage before going down. Two missiles from a Missile Pod will take one out. If the Hornet is being tracked by someone with a Spartan Laser, it is best advised for you and your passengers to drop out of the vehicle or bring the vehicle to ground as quickly as possible.
 * One discharge of a Spartan Laser is sufficient to either bring the vehicle down, or inflict critical damage and seriously injure the pilot on a near-hit. If a hit is landed on your aircraft, it is advisable to retreat immediately and recharge your shielding before engaging/reengaging.
 * Passengers that are armed with Rocket Launchers or Spartan Lasers can help compensate for the lack of missile pods on the transport variant, although passengers can be hindered due to their limited field of view, restricted firing angles, and vulnerability to heavy weapons and small arms fire while riding on the skids. When this tactic is properly employed by a skilled crew on a standard variant, it creates a heavy weapons platform that is exceptionally difficult for the opposing team to engage without taking heavy casualties.
 * A Hornet offers little protection to its passengers from the BR55HB SR Battle Rifle or Sniper Rifle fire; it is advisable to flee or return fire when engaged by such a weapon.
 * Like the Mongoose, the Hornet can be used for rapid relocation of a sniper, or a firing platform as it can reach high altitudes, sufficient enough to reach structures that are otherwise inaccessible. It also serves as an excellent objective item-holding carrier, being a more durable and harder to hit target than a Mongoose or a Warthog.
 * Do not engage Warthogs with the Hornet unless you have a range advantage, the element of surprise, or teammates providing sufficient supporting fire. The Warthog's turret can easily rip an overzealous Hornet to shreds. However, attacking a Wraith while in a Hornet is recommended, as the Wraith's arcing shots make it difficult to line up with a flying target and score a hit. Wraith mortars rarely hit a Hornet, but if there is someone on the Wraith's secondary turret, try to fight and fall back if your shields get low, as it can rip up a Hornet like a Warthog's turret if you are not careful. In addition, try to watch your back as the Hornet can be clumsy and easily bump into a tree or rock formation, giving the Wraith a chance at hitting you.
 * Skilled pilots may decide to use the Hornet much like the Pelican, in that you could use the Hornet to drop off teammates near strategic locations. Be wary if using this tactic near enemy bases, as you are more than guaranteed to get hit by explosives.
 * In a match where the Hornet is available, get two people riding jumpseat, and have the passengers equipped with a Bubble Shield. When someone attacks the Hornet with a heavy weapon, get one person to deploy the bubble shield. If done right the Bubble Shield will block the blast and then fall to the ground.
 * In case you see an enemy Hornet and the Spartan Laser is unavailable, try using a Plasma Pistol, as it can easily disable a Hornet. Try to get near the Hornet so the plasma-charged bolts can follow the Hornet, but with caution so the pilot of the Hornet does not see you. Then shoot the Hornet with the plasma-charged bolts and wait until it reaches the ground, then destroy it with a Plasma Grenade, or wait until the effect of the Plasma Pistol passes to steal the Hornet.
 * Surprisingly, even though the Hornet has dual turrets, the Warthog's LAAG will still outmatch them.

Halo Wars gameplay
In Halo Wars, the Hornet serves as the main-line UNSC aircraft. It can be built at the air pad for a cost of 250 resources with a minimum tech level of 2. It takes 2 population slots. It is capable of engaging both ground and air targets but is susceptible to anti-aircraft fire. Several upgrades make it more versatile against ground units:
 * "Wingmen": Adds two Marine passengers who each carry a rocket launcher.
 * "Chaff pod": Increases the Hornet's avoidance of anti-air fire.
 * "Hawk": Upgrades the Hornet into an AV-22 Sparrowhawk attack craft, which has greater firepower and hitpoints, and is faster than a Banshee. It is armed with an M6 laser and two pairs of twin-linked autocannons. This upgrade is available only if Professor Anders is the selected leader.

Trivia

 * A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals, with the exceptions of the Cyclops and Gremlin, which are named after mythical creatures, and the Longsword, Shortsword, and Sabre, which are named after bladed weapons.
 * The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
 * In Halo Wars, when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in Halo 3, due to the scaling of the two units. Such scaling differences are common in real-time strategy games.
 * A Spartan riding on a Hornet's skids can deploy equipment. However, an Elite cannot.
 * In Halo 4's Majestic map pack, the Hornet returned as a piece of scenery outside of the map Skyline. Its appearance is evidence that the Hornet may have been cut as a flyable vehicle from Halo 4, since the aesthetic model on the map appears to be a newer version.

List of appearances

 * Halo: Uprising
 * Halo 3
 * Halo: Contact Harvest
 * Halo Wars
 * Halo: Evolutions - Essential Tales of the Halo Universe
 * Dirt
 * Halo Legends
 * Homecoming
 * Origins
 * Halo 4