Jiralhanae

This article is about a species. For the music track, see Brutes (music).

"They are beasts, in essence and action."

- The Minister of Discovery remarking on the savage nature of the Jiralhanae

The Jiralhanae (Latin, Servus ferox, translated to "wild slave" ), known by humans as Brutes, are a species of carnivorous, mammal-like aliens. Originating from the planet Doisac, the Jiralhanae are the most recent addition to the Covenant hegemony. They have a profound hatred of the Sangheili, unmatched by any other feud within the Covenant, fueled by the Jiralhanae's naturally aggressive demeanor and the Sangheili's natural sense of superiority.

Exceedingly strong and surpassing the strength of both Spartans and Sangheili, the Jiralhanae place a greater emphasis on brutality than wisdom and are on the whole a savage species. Preferring this potential for blind obedience, the High Prophet of Truth began plans to replace the Sangheili with Jiralhanae, slowly placing them in higher positions and giving them greater allowances than Sangheili troops would receive. Finally, on Truth's orders, the Jiralhanae began a galaxy-wide purge of Sangheili councilors and commanders, kicking off a cataclysmic civil war known as the Great Schism that tore apart the Covenant. This civil war would continue even after the Human-Covenant War.

The Ark and reseeding
The Jiralhanae were one of many sentient species indexed by the Librarian for preservation aboard Installation 00. After the Halo Array was fired, the Jiralhanae were returned to Doisac to begin re-building their culture.

Joining the Covenant
Despite their savagery, Jiralhanae proved intelligent enough to achieve spaceflight and space-faring status. However, their warlike nature inevitably led them into conflict, and eventually the various Jiralhanae master-packs—belonging into either of the Jiralhanae's two main social divisions or skeins—fell into a massive war known as the First Immolation. This war caused the collapse of Jiralhanae society; by the time the Covenant discovered them in 2492, the species had just rediscovered radio and rocketry. In their primitive state, they were quickly defeated and absorbed into the Covenant.

The Jiralhanae came to occupy a fairly prominent role in the Covenant military, serving as heavy infantry and shock troops. The Covenant settled Jiralhanae on worlds rich in resources, to guard them from anyone seeking to claim them for themselves. Meanwhile, the Jiralhanae lacked the capability to mine the resources themselves and were not provided the technologies necessary for the process, ensuring that the Prophets had control over the resources. Jiralhanae troops were present during many battles throughout the Human-Covenant War, including the first conflict on Harvest and the Fall of Reach. While effective combatants, they remained subordinate to the Sangheili, who regarded the Jiralhanae with universal disdain.

This changed, however, during the final months of the war. Recognizing the Jiralhanae's ferocity and unquestioning obedience, the San 'Shyuum decided to promote the Jiralhanae to the top of the Covenant military hierarchy - a position formerly occupied by the Sangheili. This decision was backed by the Sangheili's recent failure to prevent the assassination of the Prophet of Regret, and the previous failure to safeguard Installation 04. The Jiralhanae became the Hierarchs' chosen protectors, replacing the Sangheili Honor Guardsmen and leading the Covenant's fleet of warships.

Post-war
After the Covenant's disastrous defeat at the Ark, the Jiralhanae race splintered among their many tribes. Many did not cease their campaigning against the Sangheili and the two species remained locked in an irregular conflict for years to come. When the remaining San 'Shyuum retreated into hiding, the Jiralhanae returned to their primitive savage nature, allowing the Sangheili to gain the upper hand in battle. A Sangheili shipmaster visiting Kholo noted that at least some Jiralhanae factions had separated from those loyal to the former Covenant and were waging an internecine war against each other. Additionally, due to the Jiralhanae's lack of advanced technology, they were unable to attain resources or even food for themselves, instead resorting to raids on Sangheili settlements. This, in turn, only served to provoke further violence between the two species.

There were several Jiralhanae, such as Manus and the crew of the Piety, who remained loyal to their Sangheili commanders after the split of the Covenant. Many others served the Sangheili as security guards and servants on Sanghelios. However, this did not come without conflict. In March 2553, Jiralhanae servants in the state of Ontom launched insurgent attacks, which resulted in the death of dozens of Sangheili. Their revolt was quickly quelled by the city militia. At least some Jiralhanae allied with the remnants of the Covenant, and a few fought on behalf of Merg Vol's forces during the Battle of Draetheus V. Sometime after the Second Battle of Requiem, the Jiralhanae Chieftain Lydus represented a polity of Jiralhanae willing to begin peace talks with Arbiter Thel 'Vadam on Ealen IV.

Description
Jiralhanae are mammalian in appearance and share physical characteristics with Earth's gorillas, rhinoceros, and bears; due to their bear-like features, they are designated as pseudo-ursines. They have thick, gray skin, and are covered with matted black, tan, or brown fur. The majority of Jiralhanae shave their fur, with higher-ranking individuals sporting beards or mohawks. As they age, their hair will change to a grayish-silver color.

Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice the gravity of that on Earth. Jiralhanae are immensely strong, hence the "Brute" moniker, and are capable of delivering crushing blows in hand-to-hand combat. Their teeth are very sharp, and are frequently used as natural weapons. In battle, they are prone to fits of berserk rage, and will proceed to rush at and pummel any targets within reach with terrifying aggression.

Jiralhanae are carnivorous, as suggested by their fearsome fanged jaws and propensity for violence. They are known to eat the flesh of their enemies, such as humans, and have been seen eating the meat of a Thorn Beast, apparently considered a delicacy among Brutes. A Jiralhanae once stated he would have gladly devoured the future Arbiter, had he been allowed.

Anatomy and physiology
Jiralhanae are physically imposing enemies to face in combat. Standing at approximately nine feet tall, they not only tower over their human opponents but the majority of their Covenant allies with only Mgalekgolo standing taller. They have thick, gray skin that is extremely resilient to damage.

Jiralhanae are often covered in thick, shaggy fur that offers further protection. It covers most of the body except for the head and the shoulder blades. However, some Jiralhanae prefer to be shaved. They are seen with shaven faces which increases the fearful effect they have on opponents. Jiralhanae typically exhibit two colorations: brown and gray. This is perhaps an indication of age, since lower ranking Jiralhanae are brown and most Honor Guards are grey, Tartarus included.

The blood of a Jiralhanae is typically a dark purple color, however some exhibit a thick, purplish-red blood. Jiralhanae resemble a cross between an ape and a rhinoceros, being taller and more muscular than humans and even Sangheili. Their heavy muscles gives them at least enough strength to be able to snap a human Marine's neck in one punch.

Heavily muscled and possessing animalistic brutality and strength, Jiralhanae can rely on close combat to defeat their enemies, even more so than their Sangheili counterparts. However, their great strength may in fact be simply relative, due to the species' evolution on a world with twice the gravity of Earth. Featuring characteristics both simian and ursine, their appearance fits their human given name.

Jiralhanae have three digits on each hand including opposable thumbs. As such they can make use of a variety of weapons both of Covenant and human design. Their feet have only two digits. When it comes to ranged conflict, Jiralhanae show a tendency to use large, rapid firing, often powerful weapons. This may be indicative of their mentality, and by extension their brutal nature. The many spikes and serrated edges that adorn their race's weapons, vehicles and armor further support this. Unlike the Sangheili, the Jiralhanae have no qualms about using human weaponry. Some were seen using human shotguns during the Human-Covenant War. Jiralhanae sometimes wield their own handgun-style shotguns called Maulers

Jiralhanae are not as mentally slow as they appear to be, and can often be fairly cunning tacticians. As such they can pilot vehicles and ships as well as command armies and fleets with strategic competence, albeit lacking in artistic flair. They also have a more sophisticated vocabulary than other members of the Covenant apart from Sangheili and Prophets.

Jiralhanae are known to descend into a highly aggressive berserk-like rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged self determination to kill their target makes a berserk Jiralhanae a force to be reckoned with, being powerful enough to even kill a Mgalekgolo.

Given the absence of power armor on the Brutes on Installation 05, it is possible that the Brutes that were seen were members of Tartarus' pack and/or a subset of the Jiralhanae that shunned the use of extensive protection and emphasized relying on their own strength, skill, courage, and ferocity to protect them, or that all the Brutes on Installation 05 are from Maccabeus/Tartarus' clan and were banned from wearing armor due to their failure at Harvest. It is also possible that the Brutes on Installation 05 were second in rank to the Elites and the Prophets. Following the Great Schism, the Brutes became the Prophets' main protection, and it became a necessity to outfit them with more advanced equipment.

Before Jiralhanae reach full maturity, they naturally release pheromones. Other Jiralhanae can smell these pheromones and tell how others are feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most likely stop them all together.

Culture
The Jiralhanae are rated a native Tier 4 species by the Forerunner Technological Achievement Tier scale, although a Tier 2 rank was adopted from the Covenant. They are extremely zealous creatures, known for their willingness to cling to ancient, bloody traditions and their unwavering belief in the words of the Prophets and in the promise of the Great Journey. Their homeworld is war-torn, and Jiralhanae are known for their particular joy in vicious activities, complimented by regimented discipline.

As part of the Covenant, Jiralhanae were required as a prerequisite to convert to the Prophets' religion of worshipping the Forerunners. Previously, their culture revolved around the worship of totems and idols, but they made swift converts. The Jiralhanae are now one of the most fanatical adherents to the Prophet's faith, although they seem to hold little concept of sanctity, evidenced by Tartarus' handling of the "Oracle".

They prefer using weapons from their homeworld, rather than the Covenant standard-issue plasma-based firearms. Jiralhanae weapons are notable for being extremely dangerous, somewhat primitive and brutal, and always featuring a blade attachment such as the Spiker, Mauler, Brute Shot, and the Gravity Hammer. These weapons show their barbaric nature, for example, the fact that all of the weapons are named after ways of injury or causing bodily harm to another being. Although they do have their own type of Plasma Rifle.

In general, Jiralhanae have a pronounced dislike of the Sangheili, due to the fact that they believe that they are better protectors of the Prophets than the Sangheili. The Prophet of Truth took advantage of this to ignite the Great Schism during the Battle of Installation 05. However, it appears that at least some Jiralhanae have surrendered and are willing to serve the Sangheili after the end of the war.

Role within the Covenant
"With my blessing, the Brutes now lead our fleets! They ask for your allegiance, and you shall give it!"

- The Prophet of Truth at the onset of the Great Schism.

Whereas the Sangheili used to command the Covenant's military and serve as the personal protectors of the San 'Shyuum, the Jiralhanae primarily served as the Covenant's shock troops and secret police. This changed with the outbreak of the Great Schism, when the Jiralhanae supplanted the Sangheili in all areas of the Covenant military.

Jiralhanae units are typically deployed in packs led by one or more Chieftains or Captains. They fill a similar role in combat to the Sangheili, as they are both typically command groups of lesser Covenant infantry. However, Jiralhanae are generally not equipped with energy shields, except for Captains and Chieftains, and all Jiralhanae post-Great Schism, and wield a slightly different arsenal of weaponry.

Jiralhanae troops often seem to be sent in after Sangheili have failed their task. Examples of this are the assault on the Forerunner artifact beneath SWORD Base, in which Brutes were sent in after waves upon waves of failed Sangheili troops. This may allude to the Prophets attitude of Brute favoritism, something that would eventually lead to the replacement of Sangheili by Jiralhanae after the Prophet of Regret is killed by the John-117.

It is also important to note that the Covenant fleets are mostly segregated, with Elite fleets and Brute fleets not intermixing. This is probably done to prevent authority issues within the ranks. These fleets did battle during Great Schism, around the infested High Charity and Installation 05. During the Great Schism, the Jiralhanae completely replaced the Sangheili, who left the Covenant.

Society
Jiralhanae society is dominated by a fierce pack culture and lineage, a close knit affair that ties each member to another, and forces them into varying states of rage known as "berserking", and desperate mourning for their fallen pack mates should one die in the midst of battle. What a pack member kills may be the food of the pack. There is certainly a patriarchal scheme that is followed loosely, depending on the social, martial, and sexual success of the patriarch. Patricide is an unfortunate side effect of patriarchy. Female Jiralhanae generally serve as the role of the mother or caretaker in Jiralhanae society. No females have been observed in military roles.

Each pack is led by a prominent chieftain that wields a ceremonial gravity hammer, passed from one leader to another upon his death, to denote his status. A Jiralhanae becomes a pack chieftain by challenging the current chieftain to a mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own little empire. An individual's rank is measured by success on and off the battlefield, unlike the Sangheili.

Due to their combative and aggressive nature, the Jiralhanae lack a single cohesive government. Instead, Jiralhanae society can be viewed as an extension of their pack structure, but with a number of different levels:


 * Skeins are the largest social division of Jiralhanae, "meta-clans" formed out of multiple packs sharing a similar philosophy and interests. A given skein is dominated by the most powerful clan within. During the First Immolation, most Jiralhanae fell into one of two dominant skeins: the Rh'tol and the Vheiloth. The two skeins display stark cultural and political differences: the Rh'tol are considered more primitive and aggressive, while the Vheiloth are generally more sophisticated and open to new ideas.
 * Alpha Tribes and master-packs are seemingly dominant clans or groupings consisting of multiple packs. Prior to contact with the Covenant, rival master-packs reduced Jiralhanae society to a pre-industrial level through warfare.
 * Packs – range in size and importance, with less important packs made up largely of Unggoy or Kig-Yar forces and led by a low-ranked Jiralhanae, and more important packs led by War Chieftains and comprised of more experienced veteran Jiralhanae bodyguards.

Jiralhanae exhibit a variety of facial-hair configurations to denote their status, as well as possibly what pack they belong to. Jiralhanae typically are either clean shaven or sport mohawks, goatees or beards. Chieftains occasionally possess large mohawks as in the case of Tartarus and long, braided beards. However, some Jiralhanae packs do away with shaving altogether and sport long fur over most of their body, as seen during the events on Installation 05.

Some Jiralhanae packs also adorn themselves with tattoos over their entire bodies.

Language
The native Jiralhanae language is animalistic, incorporating a wide range of sounds from growls and barks, to full-out howls and roars, though Jiralhanae also express emotions through scents and musks. Young Jiralhanae have difficulty controlling the release of these scents, but learn how to moderate them as they grow older. A communal howl is often made by the Pack Chieftain as a sign of celebration, and failure to participate in the howl is a serious affront to the Chieftain's authority.

Naming
Most known Jiralhanae have Latin-sounding names, such as Tartarus and Bracktanus. The "-us" at the end of their name is an honor denoting maturity or experience in battle, similar to the "-ee" suffix on Sangheili names. However, it is possible that different naming conventions are used among different tribes, as evidenced by the names of Gargantum and Parabum.

Homeworld and colonies
Doisac is the name of the Jiralhanae homeworld. It possesses three satellites: Warial, Solrapt, and Teash, and is the fourth planet of the Oth Sonin system. The gravity on the planet is approximately 2.1 G while the atmosphere is 1.3 atm. Surface temperature is between -15'C to 52'C. The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism.

The Covenant settled Jiralhanae on a number of worlds rich in resources, to guard them from anyone seeking to claim them for themselves. They were not provided the technologies necessary for the process by the Prophets and were unable to develop them on their own, thus ensuring the San 'Shyuum had full control over the Covenant's resources. The Jiralhanae continued to inhabit these colonies after the Human-Covenant War. Their inability to acquire food and resources for themselves, combined with their savage nature, led them to pillaging the colonies of other species, mainly those of Sangheili and Kig-Yar.

Command structure
The Jiralhanae species is arranged in a pack society, based on a hierarchy determined by viciousness and number of war kills. A "pack master" leads Jiralhanae packs. A chieftain will frequently be addressed as such while issuing orders during combat.

Other ranks and titles
Chieftain of the Jiralhanae - The leader of the entire Jiralhanae race. Both Maccabeus and Tartarus were of this rank. Since Tartarus was killed in the Battle of Installation 05, the current Chieftain is unknown, if there is one at all.

Brute Ship Master/Alpha Jiralhanae - Commanders of ships. They may be equivalent to Captains or Chieftains of the Jiralhanae.

Jiralhanae Army Commander - Presumably the same rank or near same rank as Chieftain of the Jiralhanae. May be a specific rank created for war and conflict, such as the Human-Covenant War.

General

 * John DiMaggio provided the voice of the Jiralhanae chieftains in Halo 3 and Halo 3: ODST.
 * The word "Jiral" is a Korean curse word that roughly means "stupid, aggressive", which describes the Brutes' temperament.
 * Despite having been absorbed into the Covenant in 2492, Halo: Ghosts of Onyx describes the feud between the Jiralhanae and the Sangheili as "ancient".
 * In Halo 3: ODST the power armor of the Brutes completely lights up, similarly to Elite and Spartan energy shields, instead of small sparks marking where gunfire hits their armor as seen in Halo 3.
 * In Halo 2, Jiralhanae blood is a dark shade of blue, while it is red with blue splotches in Halo 3, and is red in Halo: Reach.
 * In the level Anders' Signal in Halo Wars, Serina identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.
 * Although the Brutes speak English in Halo 2, Halo 3, Halo Wars, and Halo 3: ODST, they do not do so in Halo: Reach. This was a deliberate design choice intended to reinforce the alien nature of the Covenant.

Behind the scenes

 * In the ViDoc, Et Tu Brute, Chris Butcher describes the Brutes in Halo 2 as "damage sponges", referring to how they were not very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry. The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. Et Tu Brute also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a plasma cannon wields the version from Halo 2. This is because Bungie was using it as a placeholder until they developed the Halo 3 model. Moreover, it was revealed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it. Marcus Brutus betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated. The "-us" suffix on the end of Brute names is a Latin ending denoting a second declension nominative singular noun.
 * During concept stages for Halo 3, the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites. This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
 * Before Halo 3 was released, Brutes had lime green blood instead of the dark red blood they have in the final game.

Glitches

 * In Halo 3, if any Brute becomes infected by the Flood it will turn into a Flood-infected Brute Minor due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a infection form has begun the infection process, the Flood Infection Form will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.
 * In Halo 3, if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute Chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in Halo 3: ODST: if a Chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
 * In Halo 3: ODST, if one looks closely, a Brute with a Brute Plasma Rifle will appear to reload the weapon after using it for awhile, by reaching toward his left calf and seems to be doing the reload animation for a Spiker. This is an oversight as the plasma rifle is run by a plasma battery.

List of appearances

 * Halo: First Strike
 * Halo 2
 * Halo: Ghosts of Onyx
 * Halo: Landfall
 * Halo: Combat
 * Halo: Last One Standing
 * Halo: Uprising
 * Halo 3
 * Bestiarum
 * Halo: Contact Harvest
 * Halo: The Cole Protocol
 * Halo Wars
 * The Life
 * ONI Candidate Assessment Program V5.02A
 * Halo 3: ODST
 * Sadie's Story
 * Halo Legends
 * Origins
 * The Babysitter
 * The Package


 * Halo: Evolutions - Essential Tales of the Halo Universe
 * Stomping on the Heels of a Fuss
 * Dirt
 * Headhunters
 * The Mona Lisa
 * The Return
 * Halo: Blood Line
 * Halo: Reach
 * Halo: Fall of Reach
 * Invasion
 * Halo: Glasslands
 * Halo: The Thursday War
 * Halo 4 (Prologue Only)
 * Halo: Spartan Assault
 * Halo: Initiation
 * Halo: Escalation
 * Halo: Mortal Dictata
 * Halo: Broken Circle
 * Halo 2 Anniversary
 * Terminals