Energy projector



The energy projector, also known as the cleansing beam, is a Covenant weapon used exclusively by large ships. It fires a thin beam of energized matter which has a very long range and is extremely accurate and destructive, capable of destroying ships effortlessly and "glassing" planets, systematically rendering them sterile and incapable of sustaining life.

History
The energy projector was first encountered during the Second Battle of Harvest, where it was used by a Covenant super-destroyer. It was more frequently seen in later years, such as during the Harvest campaign and Operation: TORPEDO. Throughout the course of the Covenant invasion of Reach, the population centres suffered tremendous structural damage due to the Covenant's glassing of the planet. Similarly, several frigates fall prey to the energy projectors during the engagement.

The Solemn Penance used an energy projector to destroy the Prophet's temple after he had been assassinated by John-117 on Installation 05. In the Battle of Earth, the city of Voi was glassed by the Fleet of Retribution to stop a Flood infestation.

Operation
The weapon fires a thin beam of extremely powerful and energetic particles. It is possible to predict when an energy projector is about to fire as it typically charges the beam before firing, creating a visible maelstrom of energy. The beam has an effective range of over 100,000 kilometers. They resemble pulse lasers but are tinged silver white, which is similar to the scintillation effect that is seen when a Covenant ship's energy shields are hit. The energy projector's beam is seen as only a needle-thin beam that travels at light speed. The energy projector's long range allows a ship armed with such weapons to 'snipe' targets during ship-to-ship combat. The weapon has been observed to gut UNSC ships from stem to stern, as happened to the frigate over Reach.

Effects
Against UNSC vessels, the weapon is able to pierce dozens of centimeters of Titanium-A armor with comparative ease, rendering any form of physical defense useless. Therefore, a single hit or perforation can potentially disable or destroy vital systems, such as the Magnetic Accelerator Cannon or engines, as seen during the Battle of Earth when a single pulse from an assault carrier's dorsal energy projector crippled a Marathon-class cruiser. If an energy projector strikes in a critical area, such as the reactors of a ship, it could destroy the ship completely. The energy projector's beam is also able to take down the shields of a Covenant frigate or destroyer with a single hit.

The beam is functionally similar to the infantry-issued particle beam rifle, albeit on a vastly larger scale. It is also speculated that the beam can be focused to varying degrees. In space, the beam can be focused to a smaller, more concentrated, and thus more powerful beam generally used to decimate enemy fleets from afar. It also seems to drain all or most of the energy in a Covenant ship for a brief period unless the ship is big enough to supply the power without too much of a drain.

When glassing a planet, the beam causes atmospheric and biospheric destruction by exciting the atoms in the air, thus scorching land and air life, and evaporating water with ease, suffocating aquatic life and destabilizing the planet's surface temperature. Therefore, merely firing it through the air would cause biospheric destruction on a planetary scale. In addition, the excitement of atoms could chemically alter the atmosphere or even blow it away.

Distribution
According to Frederic-104, "Only the big ships have them." Reverence-class cruisers, supercruisers, assault carriers, supercarriers, CPV-class heavy destroyer and CCS-class battlecruisers are known to be equipped with energy projectors. Carriers are armed with one energy projector underneath the bow, one on their dorsal sides, and one near the gravity lift. CCS-class battlecruisers feature one under the bow and one near the gravity lift.

Although it is never seen, it is more than likely that most if not all of Covenant warships have energy projectors. As seen on Covenant cruisers and carriers, the gravity platform doubles as a firing port for their energy projectors. By that logic, potentially any ship with an gravity lift could be armed with one.

It is also unknown whether the power of an energy projector is determined by the size of the ship's reactor, the size of the actual projector, or a combination of both.

Halo Wars
In Halo Wars, the Prophet of Regret uses the Cleansing Beam as his leader power. An orbiting vessel "glasses" the target, and has the power to destroy almost anything. The weapon's capabilities can be upgraded to progressively increase power and decrease supply usage at the temple. The upgrades are named Regret's Sentence, Regret's Doom, and Regret's Condemnation, respectively.

To use it, the player must select the Prophet of Regret and press the Y button. The player can then use the left thumbstick to move the beam around the Prophet's field of view. The Cleansing Beam can damage all units, including the player's and allies' forces; however, Regret himself cannot be damaged by the beam. The beam's color is dependent upon the player's team color.

Trivia

 * The color of the energy projector's beam is not the same in every game. In Halo 2, it is purple. In Halo 3, Halo Wars, and Halo 3: ODST, it is blue. In Halo: Reach, it is colored red. This may be indicative of different power settings, as the energy projectors of CCS-class battlecruisers have been seen in all three colors.
 * The time an energy projector takes to charge is also often quite different. The CCS-class battlecruiser fought at the end of Halo: Reach takes 20 seconds to charge its energy projector, while ships of the same class in New Alexandria are shown charging theirs in only two, then sustaining fire for seven seconds. Likewise, a CAS-class assault carrier in ODST is shown charging its projector in thirty-six seconds, but an earlier one charges its own indefinitely until the player passes through a gate. This could be explained by a difference in operation, such as the cruisers at New Alexandria needing to expend less energy to destroy some buildings at New Alexandria while needing more to cut through the heavily armored Pillar of Autumn.

List of appearances

 * Halo 2
 * Halo 3
 * Halo Wars
 * Halo 3: ODST
 * Halo: Reach
 * Halo: The Fall of Reach
 * Halo: First Strike
 * Halo: Ghosts of Onyx
 * Halo: Evolutions - Essential Tales of the Halo Universe
 * The Impossible Life and the Possible Death of Preston J. Cole
 * The Return
 * Halo Wars: Genesis
 * Halo Legends
 * Origins