Vehicles


 * For the full list of vehicles, see Category:Vehicles



The vehicles from the Halo universe are transport vehicles usually designed for use in combat situations. Many vehicles exist in the Halo universe, and some of them can be used in the Halo games. Vehicles are a very important part of the gameplay, and can be used in both Campaign and Multiplayer.

Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly, and can provide essential support in skirmishes.

Due to their size, vehicles can't enter tight areas like buildings, where infantry can enter. Vehicles can be clearly seen and destroyed by enemy artillery or explosive small-arms fire. Vehicles can also be hijacked, and if the boarder is successful, they can use the vehicle's weapons against the player.

Gameplay
In gameplay, only a small number of very unique vehicles are controllable and usually operate in a similar fashion, allowing driving (navigation) or control of mounted weaponry (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are human (ballistic-based) or Covenant (plasma-based). The Covenant theorize that plasma is the will of the gods (see Forerunner) because the Halos fire plasma based beams.

When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or mounted weapons (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.

The player is allowed to use vehicles from either of the two primary races, Human or Covenant, often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. The majority of spacecraft and aircraft can be seen in cutscenes, though the player cannot control or affect them in any way.

UNSC vehicles are usually named after animals (such as the Warthog or Pelican), while Covenant vehicles are mostly named after supernatural beings (such as the Ghost or Phantom); with the exception of large land units being named after insects (such as the Scarab or Locust). In Halo: CE, only the Ghost and Banshee can actually be destroyed.

Allied
UNSC and Covenant vehicles are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.

Either kept unused, waiting for a driver or allowing the player's character (Master Chief, The Arbiter, The Elites, or the ODST's.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.

Enemy
Since UNSC Vehicles are rarely available within Campaign levels, it is a common practice to kill the driver of Covenant vehicles in order to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding", and consists of:


 * 1) Boarding an enemy vehicle when near its rear or seating area.
 * 2) Cutting through its defenses by throwing frag grenades, sticking plasma grenades/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
 * 3) Killing the driver by melee attacks (available with any player character), or more grenades.
 * 4) Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
 * 5) Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.

This procedure may also be followed while in multiplayer gameplay, to take control of UNSC or Covenant vehicles controlled by members of opposing teams.

Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With vehicles such as the Ghost and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases automatically assume control of the vehicle, all in one quick action.

Multiplayer
Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish gametypes. In Capture the Flag, once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.

Types
In the Halo universe five different types of vehicles exist. The first four consisting of ground vehicles: Light, Medium, Heavy, and Giant. The last type consists of all Aerial vehicles. Each have different strengths, weaknesses and purposes, which help to ultimately decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games, but can be available for use with the use of modified game content.

Light Vehicles


Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor which means they can be vulnerable to heavy weaponry, or leave the passengers and driver badly exposed to small arms fire.


 * Covenant
 * Ghost - Recon/Rapid Assault Vehicle - Usable in every Halo game.
 * Brute Prowler - Light Recon Vehicle - Usable in Halo 3.
 * Brute Chopper - Rapid Assault Vehicle - Usable in Halo 3, ODST, and Halo Wars.
 * Spectre - Light Recon Vehicle - Usable in Halo 2.
 * Type-48 Revenant - Light Assault Gun Carriage - Usable in "Halo: Reach".


 * UNSC
 * Kestrel - Usable in Halo: Spartan Strike.
 * M274 Mongoose ULATV - Ultra Light Recon Vehicle - Usable in Halo 3, 4, ODST, Reach, and 2 Anniversary.
 * M274-M Gungoose - Usable in Halo 2 Anniversary.
 * M12 Warthog LRV - Light Recon Vehicle - Usable in Halo: CE, 2, 3, 4, ODST, Halo Wars, Halo: Reach, 2 Anniversary, and Spartan Strike.
 * M12A1 Warthog LAAV - Light Anti-Armor Vehicle - Usable in Halo PC.
 * M12G1 Warthog LAAV - Light Anti-Armor Vehicle - Usable in Halo 2, 3, 4, ODST, Halo Wars, and Halo: Reach.
 * M12R Warthog LAAV - Light Anti-Aircraft Vehicle - Usable in "Halo 4", and "Halo: Reach".
 * M831 TT - Light Troop Transport Vehicle - Usable in Halo 3 ODST, and Halo: Reach.

Medium Vehicles
Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction, and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.


 * Covenant
 * Shadow - Armored Personnel Carrier - "Unusable", Turret Usable (Halo 2)


 * UNSC
 * Wolverine - Self Propelled Anti-Aircraft Artillery - Usable in Halo Wars.
 * Cobra - Anti-Vehicle/Fortification Artillery - Usable in Halo Wars.
 * Gremlin - Combat Support Vehicle - Usable in Halo Wars
 * Cyclops - Bipedal Exoskeleton - Usable in Halo Wars

Heavy Vehicles




Heavy vehicles are designed to smash foes to pieces and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.


 * Covenant
 * Wraith - Self Propelled Artillery - Usable in Halo 2, 3,4,ODST, Halo Wars, Reach, Spartan Assault, 2 Anniversary, and Spartan Strike.
 * Anti-Aircraft Wraith - Anti-Air version of the Wraith - Usable through a glitch in Halo 3 and ODST, and oficially in Halo: Spartan Assault.
 * Locust - Anti-building unit - Usable in Halo Wars.


 * UNSC
 * M808 Scorpion MBT - Main Battle Tank - Usable in Halo: CE, 2, 3, 4, ODST, Halo Wars, Reach, Spartan Assault, and 2 Anniversary.
 * Grizzly - An upgraded version of the Scorpion - Usable in Halo Wars and Halo Spartan Assault.
 * Rhino - Long range plasma tank - Usable in two Halo Wars levels.

Giant Vehicles


The heaviest of vehicles that are designed for functions as big as their sizes. They are however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.


 * Covenant
 * Scarab - Assault Vehicle - Usable in Halo Wars. Appears in Halo 3, Halo 3 ODST, and Halo 2 Anniversary.
 * Harvester - Vehicle used for large scale excavations and searching for artifacts. - Appears in Halo 4.


 * UNSC
 * Elephant - Mobile command post/Search and Recovery/Personnel Transport - usable in Halo 3 (only on the multiplayer level "Sandtrap") and Halo Wars, though in Halo Wars it is a much smaller troop transport version and not the massive vehicle repair variant. The Elephant also appears during the levels Mombasa Streets and Coastal Highway of Halo 3: ODST as a garbage truck variant, the Olifant.
 * Mammoth - Heavy wheeled transport vehicle used by the UNSC. It is the largest known terrestrial armored fighting vehicle employed by the UNSC, dwarfing even the similar "Elephant" HRV in size. - Appears in Halo 4.

Aerial Vehicles


Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.


 * Covenant
 * Banshee Interceptor - Covenant Navy's standard space interceptor support craft - Usable in Halo: Reach
 * Banshee - Covenant ground assault aircraft - Usable in Halo: CE, 2, 3, ODST, 4, Halo Wars, and Halo: Reach, and Halo 2 Anniverary.
 * Heretic Banshee - The Heretic version of the Banshee - Usable in Halo 2 and Halo 2 Anniversary.
 * Lich - Massive Covenant troop transport/gunship - Appears in Halo 4
 * Spirit - Covenant troop transport/gunship - Appears in Halo: CE, Halo Wars, Halo: Reach, and Halo: Spartan Assault.
 * Phantom - Covenant troop transport/gunship - Appears in Halo 2, 3, ODST,4, Reach, Spartan Assault and 2 Anniversary.
 * Vampire - Covenant atmospheric fighter - Exclusive to Halo Wars.
 * Seraph - Covenant primary starfighter - Appears in Halo 2, Halo 3, Halo: Reach, Halo 4, and Halo 2 Anniversary.


 * UNSC
 * Broadsword - UNSC exoatmospheric multirole strike fighter - Usable in Halo 4
 * Hornet - UNSC ground assault aircraft - Usable in Halo 3 and Halo Wars.
 * Transport Hornet - a Hornet without missiles and a slower machine gun. Usable in the Halo 3 maps "Avalanche" and "Sandbox".
 * Pelican - UNSC troop transport aircraft - Usable in Halo Wars and Halo 4, but ride-able and flippable through glitches in the Halo Trilogy.
 * Sabre - Space fighter - Usable in Halo: Reach.
 * Shortsword - UNSC atmospheric bomber - Usable in Halo Wars.
 * Sparrowhawk (Hawk) - UNSC VTOL ground attack aircraft - Usable in Halo Wars.
 * Vulture - huge UNSC heavy gunship - Usable in Halo Wars.
 * Pod - Halo Wars unit used for building bases.
 * Human Supply Ship - UNSC dropship/supply transport - Appears in Halo Wars
 * Falcon Tiltrotor - A UNSC troop transport gunship used at Reach.

Civilian Vehicles


Not all vehicles seen in-game are military. Several models of human civilian vehicles can be seen throughout the series. Some examples include:


 * AMG Civilian Warthog, aka "The Hog" - a civilian version of the military's Warthog. Usable in Halo 2 Anniverasry.
 * Überchassis - a luxury sports car
 * MLX - a luxury sports car
 * HuCivGenet - a popular coupe, utilized by the NMPD as the standard model for their patrol cars
 * Pontiac GTO - an antique muscle car
 * Capri - a vehicle manufactured by AMG Transport Dynamics
 * Sinoviet HM 1220 LTUV-M - a former military vehicle-turned-civilian, similar to the warthog
 * Mainz Träger Dynamik - a Jeep-like vehicle
 * Military Cargo Trucks
 * Tractor Unit
 * S-2 Traxus Cargo Transporter - a forklift
 * MagLev Train - an magnetically powered train seen in several human cities

In Multiplayer, Halo: Combat Evolved

 * Blood Gulch = Ghost, Warthog, Scorpion, Banshee (PC/Mac only)
 * Danger Canyon = Ghost, Warthog, Scorpion
 * Death Island = Scorpion, Warthog, Ghost, Shade, Banshee (PC/Mac Only)
 * Gephyrophobia = Ghost, Warthog, Shade, Banshee (PC/Mac only)
 * Ice Fields = Ghost, Warthog, Scorpion
 * Infinity = Ghost, Warthog, Shade, Banshee (PC/Mac only)
 * Sidewinder = Warthog, Scorpion, Ghost, Shade, Banshee (PC/Mac only)
 * Timberland = Ghost, Warthog, Scorpion

In Multiplayer, Halo 2

 * Ascension = Banshee.
 * Backwash = Ghost.
 * Burial Mounds = Ghost, Spectre, Wraith and Warthog.
 * Coagulation = Ghost, Warthog, Spectre, Scorpion, Banshee and Wraith.
 * District = Ghost, Warthog, Gauss Warthog and Scorpion.
 * Headlong = Ghost, Spectre, Banshee, Warthog, Gauss Warthog, Wraith and Scorpion.
 * Relic = Ghost, Spectre and Warthog.
 * Terminal = Ghost, Warthog, Spectre, Scorpion and Wraith.
 * Turf = Warthog, Ghost and Spectre.
 * Uplift = Warthog and Ghost.
 * Waterworks = Ghost, Warthog, Banshee, Wraith and Scorpion.
 * Zanzibar = Ghost, Scorpion, Warthog and Gauss Warthog

In Multiplayer, Halo 3

 * Assembly = No Vehicles.
 * Avalanche = Mongoose, Warthog, Hornet (Troop Transport type), Scorpion, Ghost, Banshee, Chopper, and Wraith. (Mongoose, Warthog, Hornet, and Scorpion are in a snow color)
 * Blackout = No Vehicles by default. (Warthog can be added in Forge)
 * Citadel = No Vehicles.
 * Cold Storage = No Vehicles by default. '(Mongoose and Ghost can be added in Forge)
 * Construct = No Vehicles by default. (Hornet, Banshee, and Mongoose can be added in Forge)
 * Epitaph/ Epilogue = No Vehicles by default. (mongoose can be added in forge.)
 * Foundry = Ghost (appears only during one sided games on the default map) .
 * Ghost Town = Mongoose.
 * Guardian = No Vehicles by default. (mongoose can be added in forge.)
 * Heretic = No Vehicles.
 * High Ground = Mongoose and Ghost. (Scorpion, Wraith, Gauss Warthog, and Warthog can be added in Forge)
 * Isolation = Mongoose and Ghost. (Banshee can be added in Forge)
 * Last Resort = Warthog, Mongoose, and Ghost. (Scorpion and Gauss Warthog can be added in Forge)
 * Longshore = Ghost. (Warthog can be added in Forge)
 * Narrows = No Vehicles.
 * Orbital = Mongoose and Ghost.
 * Rat's Nest = Warthog, Mongoose, and Ghost by default. (Gauss Warthog and Scorpion can be added in Forge)
 * Sandbox = Warthog, Chopper and Mongoose by default. (Banshee, Ghost, Hornet, Transport Hornet, Scorpion, Wraith, Prowler, and Gauss Warthog can be added in Forge)
 * Sandtrap/ Sand Tarp = Warthog, Chopper, Mongoose, Banshee and Elephant (The Sand Tarp version does not have Elephants, and some Warthogs are replaced by Prowlers). (Hornet, Gauss Warthog, Ghost, Scorpion, Wraith, and Prowler can be added in Forge) (Frigate, Phantom, and Albatross can't be used).
 * Snowbound/ Boundless = Ghost. (The Boundless version features a Mongoose instead).
 * Standoff = Mongoose and Warthog by default. (Gauss Warthog and Banshee can be added in Forge).
 * The Pit/ Pit Stop = M831 Troop Transport Warthog (Only available through a glitch in Forge and Custom Games or modding, unable to sit in back, and only Connection Host can drive it). (Mongoose can be added in Forge).
 * Valhalla = Mongoose, Banshee, Warthog, and Wraith. (Hornet, Gauss Warthog, and Scorpion can be added in Forge).