Rank (Halo: Reach)

The Ranking System in Halo: Reach is based on Credits (cR) earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and you earn extra credits for medals earned during the match, (e.g. Double Kills) victory bonuses, commendations, and Daily/Weekly challenges. There are currently 50 ranks.

Credits earned towards your rank can be used to purchase armor pieces from The Armory. You will see that when you rank up you will be able to see items that you can't yet purchase, these are pieces you can purchase in a few ranks. Note that Credits spent on armory purchases do not decrease your rank. However, Credits (cR) earned from any other feature (Forge and Custom Games) are significantly lower than those awarded for playing multiplayer via Xbox Live or Campaign for online accounts only. However, any account that has never been connected to Xbox LIVE will not have a decrease in the amount of Credits(cR) obtained for each gametype played.

Trivia

 * Although these ranks have been published here, they are not definite as all the ranks after Lt. Colonel Grade 3 will be coming out after the online community completes a total of 117 million daily/weekly challenges (which is expected to be achieved in early november. See link at the bottom of the page, the info is almost at the bottom of that page).


 * If you get to the rank of Lt. Colonel Grade 3 before the release of the extra ranks your total credit count will still increase. Upon their release, you will be promoted to the correct rank (e.g., if you gained an extra 160,000 cR, then when released you will be promoted to Commander Grade 2).