Flood

"One single Flood spore can destroy a species."

- Rtas 'Vadum

The Flood, designated as LF.Xx.3273 by the Forerunners (Latin Inferi redivivus meaning "the dead reincarnated" ) and referred to as the Parasite by the Covenant, is a species of highly virulent parasitic organisms that reproduce and grow by consuming sentient life forms of sufficient biomass and cognitive capability. The Flood was responsible for consuming most sentient life in the galaxy, including many Forerunners, during the 300-year-long Forerunner-Flood war.

The Flood presents a highly variable and unconventional threat in combat, as it can infect and mutate dead or captured opponents into a myriad of deadly forms, effectively growing stronger as it weakens enemy forces. They are widely considered to be the greatest threat to the existence of life (or, more accurately, biodiversity) in the Milky Way galaxy.

Background
Originating from the Large Magellanic Cloud, the Flood is an extremely adaptable, prolific and dangerous parasitic life form. The species reproduces and spreads by infecting other organisms, hijacking their bodies and nervous systems in order to transform them into one of many specialized Flood forms. Through infecting sentient life-forms, the Flood assimilates their memories and intelligence, and the species becomes collectively more intelligent as a result. Because of their frighteningly rapid growth rate, as long as enough hosts of sufficient biomass and intelligence are available, the Flood is effectively unstoppable.

All Flood forms share a single consciousness, which becomes progressively more intelligent and sophisticated with every sentient host that is assimilated. When enough hosts have been infected, the Flood consciousness becomes a Gravemind - a self-aware, highly intelligent entity that strategically commands all Flood forms in an outbreak. In the absence of a Gravemind, the Flood possesses only basic coordination; they are incapable of forming complex strategies, and focus solely on attacking and infecting nearby sentient organisms. This stage of a Flood outbreak is known as the Feral Stage. At this stage, the Flood seek to create an assembly of biomass, calcium, and nervous system reserves, which leads to the creation of a Flood hive and the beginnings of a Proto-Gravemind. The nature of the Flood's collective consciousness can be likened to a sort of socialist utopia, due to the fact that the Flood act as a unified entity, with no individuality that would be present in other, more traditional species. Each component of the Flood meta-organism works tirelessly for the advancement of their species.

The Flood were the cause of the Forerunner-Flood war, which lasted approximately three-hundred years. They were the reason that the Halo Array was constructed, as a final effort by the Forerunners to halt the Flood infestation and preserve biodiversity in the galaxy. After exhausting every other strategic option, the Halo Array was fired, resulting in the death of almost every sentient being in the Milky Way, save for those that were placed on the Ark and the Shield Worlds by the Forerunners. The Flood themselves starved to death, except for specimens kept in stasis on the Halo rings and other facilities.

Origins
"We are the last of those who gave you breath and form, millions of years ago. We are the last of those your kind defied and ruthlessly destroyed. We are the last Precursors. And now we are legion."

- A Gravemind to the Ur-Didact c.100,000 BCE.

Millions of years before the Human-Covenant War, a civilization known as the Precursors seeded the galaxy with life. Under their guardianship, numerous intelligent species developed and flourished, including the Forerunners and humanity. Periodically, the Precursors acted to eliminate "problematic" species, specifically those who violated the Mantle. The Forerunners were one such species, and after the Precursors judged them to be unworthy successors of the Mantle, the Forerunners retaliated in self-defense. The ensuing conflict ended with the Forerunners successfully wiping out all but a few Precursors. The few Precursors that were spared by the Forerunners either went into suspended animation or became dust that would regenerate into their past forms. However, over time the dust became defective and it created sickness and disease. With this new form - the earliest stage of the Flood - the Precursors vowed that none of their creations would rise against them again.

Sometime before 110,000 BCE, an ancient Gravemind was created from 12 or more unspecified creatures, which would become known as the Primordial, who was then placed in a Precursor stasis capsule and placed in a small, ravaged planetoid at the galaxy's edge. Eventually, this ancient Gravemind would reveal the nature of the Flood to those willing to know the truth. In actuality, the Flood were a manifestation of the Precursors and/or their long-term plan, which would ultimately determine if peace would be achieved through humanity's defiance of the Flood, or whether the galaxy would succumb to the parasite's version of unity and peace. In meantime, though, the final Precursors preserved themselves in alternate forms until it would be safe to reveal themselves again.

First Outbreak
The first known "arrival" of the Flood occurred some time prior to 110,000 BCE, aboard automated starships of Precursor origin that came from the Greater Magellanic Cloud. These vessel contained millions of glass cylinders filled with a fine desiccated powder, a form in which some Precursors had preserved themselves. This powder was intended to release them to physical form once their exile was completed, but the wait took so long that it began to deteriorate, along with the ships themselves failing. The crashed remains of these ships were first discovered by ancient humans on on both inhabited and deserted worlds near the border of intergalactic space. Inside humanity found the capsules filled with powder, which their tests told them consisted of inert, short-chain organic molecules of unknown purpose.

Humanity studied the material and deemed it to be harmless, but noted that it had psychotropic effects on lower animals. Small dosages were administered to Pheru, popular domestic animals among humans and San'Shyuum, which resulted in more docile behavior. Unbeknownst to the humans or San'Shyuum at the time, the powder was altering the genetic code of the Pheru, manifesting as improved behavior while slowly changing other aspects of their genome.

After several centuries, more disturbing changes appeared. Pheru treated with the powder began exhibiting furry growths and fleshy protrusions, which other Pheru were compelled to consume. Shortly afterward, the Pheru began suffering widespread abortions and genetic deformities, and many were euthanized or released into the wild. Soon afterward, the humans and San'Shyuum who had been in the presence of the altered Pheru began to exhibit some of the symptoms of the powder-induced "disease."

Affected on a psychological level by the strange illness, infected victims began to consume the sick Pheru, and parts that were discarded also became vectors for the disease. The afflicted then moved on to cannibalism and sacrifice of the uninfected. The infected humans and San'Shyuum proceeded to spread the disease into other systems, which furthered the scope of the Flood outbreak.

At this point, the Flood infestation, which had previously been predominantly a mind and behavior-altering affliction with only relatively minor physical changes, began to reshape its victims into a variety of forms designed to gather victims, engage in combat, and to rapidly consume useful biomass and other resources. The growing outbreak quickly led to a conflict between humanity and the Flood.

It was during this time that the humans believed that they had discovered a cure for the Flood, and managed to wipe it out while the infection was still comparatively minor. It was later revealed by the Primordial that no such cure existed: the Flood possessed the ability to choose whether or not to infect hosts, and what had actually happened was that the Flood had decided to refrain from infecting the humans, in order to realize the Precursors' final plan of using the humans to take revenge upon the Forerunners. The remaining Flood-carrying ships escaped the galaxy, and the Flood was never to be seen again until the incident at G617 g1. During the interim, humanity (who was then at war with the Forerunners) destroyed all of the original carrier vessels that they had discovered. In addition, no trace of the Flood remained among the Pheru, humans, or San'Shyuum. Humanity ultimately stood against the Forerunners during the later stages of this conflict, and after losing in the ensuing conflict, the Forerunners devolved humanity and erased all signs of human achievement from the galaxy.

Due to the lack of evidence, most Forerunners were unaware of the existence or of the true nature of the Flood, and many dismissed it as a simple excuse for humanity's aggressive expansion before and during the initial arrival of the Flood. However, several high-ranking Forerunners were fully informed of the threat, and in secret began developing countermeasures should the Flood ever return.

Forerunner-Flood war
"It fed on intelligent life and in doing so, became ever more intelligent itself. The Flood was unique; it used their very strength against them."

- Cortana on the Forerunner-Flood War.

The Flood reappeared as a viable threat in the galaxy when they were first encountered by the Forerunners on the planet G617 g1. Initially, the Forerunners severely underestimated the potential threat that this new parasitic life form posed, and used tactics more suited to disease control than actual warfare. By the time the infection had begun to spread, the Flood had become a much deadlier and more intelligent foe.

Prior to the Flood outbreak, the Forerunners had marginalized their Warrior-Servant rate as a result of the Master Builder Faber's political maneuvering. The disbandment of the Warrior-Servant Corps was seen as an advancement in Forerunner society, due to the belief that they no longer required violence to conquer their enemies. This proved to have been a grave mistake, as the Forerunners found themselves ill-prepared to fight off the Flood as the parasite began its spread across the galaxy.

The Flood used huge numbers of unarmed civilian vessels to penetrate planetary defense groups, first striking at the Forerunner planet of LP 656-38 e, bypassing the Forerunner orbital fleet, and infesting the planet and its populace below. They soon moved to similarly infest the planet DM-3-1123b. The sheer numbers of Flood forms on the planets overwhelmed Forerunner ground forces.

While at first the Flood demonstrated a lack of even rudimentary strategic ability, they had numerical superiority: billions of forms were dedicated to planetary assaults, and every member of the Forerunner population was a potential Flood host. In desperation, the Forerunner armada was ordered to commence full planetary bombardment on infested worlds, although at a great cost - many Forerunners were unable to be evacuated before the bombardment commenced, leaving the Forerunner military with shallow victories against the Flood. In events where the naval garrisons were unable to commence bombardment, major Forerunner population centers were seen to activate localized weapons of mass destruction, effectively committing mass suicide, but stopping the growing infestation.

Thereafter, the Forerunners realized that conventional naval tactics were unable to stem the growing tide of the Flood, and decided to pin their hopes of defeating the Flood on more extreme measures. While the Forerunners initially deployed robotic Sentinel drones to fight against and contain the Flood, almost immediately afterwards, the Forerunner Fleet Command contemplated "Premature stellar collapse": using naval battle groups to send stars into supernovae that would engulf their planetary systems and prevent any possibility of Flood infection and destroy all Flood present in the system.

Meanwhile, the Flood grew exponentially, spreading from system to system with the intent to infect the Forerunner population, not to wage war with Forerunner battle groups. By this point the Flood had amassed enough bodies to create a Gravemind form, a Flood form that embodied a collective intelligence for the Flood species, and one that could coordinate the Flood swarms in attacks against the Forerunner fleets using all Flood forms in the galaxy. The Forerunners were aware of this, and sent the Contender class artificial intelligence Mendicant Bias in an effort to destroy this centralized Gravemind and disorganize the Flood. This too failed, with Mendicant Bias intentionally going rampant and joining the Flood cause, returning to Forerunner society intent on the destruction of its former masters.

Realizing that the Flood stood a significant chance of wiping out all sentient life, the Forerunners began a "Conservation Measure", researching the Flood while constructing an artifact to generate a slipspace portal leading to the Ark on Earth and possibly other uninfected home worlds of Tier 7 races they considered "worthy", such as the various species that would make up the Covenant.

The Forerunners employed countless measures to contain the Flood outbreak, all of which failed. Finally, the Forerunners were forced to a Pyrrhic solution: using an array of 7 (initially 12) ring-shaped megastructures built in ages past as superweapons, the Forerunners would purge the galaxy of all sentient life. Because the Flood were parasitic, and their survival was directly linked to the presence of potential hosts, the Forerunners reasoned that eliminating all potential Flood hosts would render the parasite unable to grow and spread, and eventually cause it to starve to death. The decision led to political battles and even a civil war, but after exhausting every countermeasure, the Forerunners activated the Halos around 100,000 BCE.

Many sentient species throughout the galaxy (including Humanity) survived the firing of the Halo Array because they were safely relocated on the Ark, which was out of range of the Halo Array, or because they were protected by Shield Worlds, which were capable of blocking the Array's pulse. Only seven rings were used; if the original array of 12 rings had been fired, the effect of the Array would have been much wider and affected a greater area of space, not solely confined to the Milky Way Galaxy.

As a result of the firing of the seven Halo installations, The Flood was successfully contained and eventually died out. The only surviving specimens were contained in state-of-the-art, high-security Forerunner research facilities, such as the Halo Installations, certain Shield Worlds, and the Threshold gas mine.

Battle of Shield 0459
Thousands of years after the end of the Forerunner-Flood war, the human ship jumped from Arcadia to follow the signal of Professor Anders, who had been captured by the Covenant. They were led to an unknown planet, which happened to be a Forerunner shield world. Containment measures on this planet had failed catastrophically, and the entire surface of the megastructure was choked with Flood biomass. Ground forces were deployed to investigate the presence of unknown hostiles sighted by the ship's radar. After fighting their way through Covenant forces, Sergeant Forge and several Marine squads were attacked by the Flood.

After a series of skirmishes with the Flood on the surface of the shield world, the UNSC forces discovered that the Flood had created a proto-Gravemind, and that it may have been jamming the tracking signal that Anders was giving out. On their way to the proto-Gravemind, they encountered several Flood colony forms, and found that by destroying them, the proto-Gravemind would become weakened. Once they destroyed the proto-Gravemind, Serina found a signal, which was believed to be Anders'.

Captain Cutter then ordered all UNSC personnel on the planet to return to the Spirit of Fire. These orders were impeded by the Flood, which attempted to prevent the humans' retreat, but the Flood were eventually held back long enough for the UNSC forces to return to the Spirit. The Flood attacked the Spirit as it entered the interior of the shield world, but was cleared off by the ship's crew, Sentinels, and a series of "cleansing rings" lining the interior passage. All the Flood forms on the shield world were destroyed when Sergeant Forge used the Spirit of Fire's Shaw-Fujikawa Translight Engine to destroy the Shield World's internal sun, obliterating all Covenant and Flood forces on the shield world. The Spirit of Fire narrowly escaped by performing a hastily-calculated slingshot maneuver around the exploding sun in order to shoot off into space. Without the Spirit's slipspace engine, however, the ship was lost in space, with humanity's only knowledge of the Flood lost with it.

Revival of the Flood
"The only way to stop the Flood is to starve them to death."

- Cortana to John 117 and 343 Guilty Spark.

Although the first firing of the Halo Array starved the Flood that were at large in the Milky Way Galaxy, Flood specimens were kept in stasis within installations around the galaxy, including Installation 04 and various Forerunner research facilities. This would prove to be a grave mistake, as both humanity and the Covenant stumbled upon one of the abandoned Halo rings thousands of years after the firing of the Array. The UNSC AI Cortana, aboard the, made what was presumed to be a "blind" jump through Slipspace ( in reality, she used translated co-ordinates from a Forerunner artifact found on Sigma Octanus IV) to evade Covenant pursuers. This led both groups to Installation 04, and in turn, the Flood that were kept there in stasis. After the crash of the Pillar of Autumn on the Halo ring, piloted by Captain Jacob Keyes, the surviving crewmembers dug in for what they believed would be a long and brutal guerrilla campaign against the Covenant forces on the ring.

Meanwhile, the pursuing Covenant cruisers (among them the Truth and Reconciliation) amassed their ground forces on the surface, where they soon discovered an underground Forerunner flood containment facility in the swamps of the ring. Due to the secure nature of the facility, the Covenant came to use it as a fortified base of operations and as a storage area for weapons and ammunition, oblivious to its true nature and purpose.

At some point, either through a malfunction in containment equipment or a blunder on the Covenant's part, the captive Flood forms within the facility's stasis chambers were released and attacked the Covenant forces inside. The Covenant had at least a rudimentary knowledge of what the Flood were capable of, and promptly locked the facility down and evacuated all personnel who survived the incident.

Keyes and his team were unaware of these events, and proceeded to move deep into the facility, ultimately coming across one of the unopened Flood containment chambers. Believing it was a weapons cache of some sort, the team unlocked the door, and were attacked and assimilated by the Flood infection forms inside. Upon being informed of Keyes' disappearance, John-117 was deployed to Captain Keyes' last known location on the drop ship Echo 419, proceeding into the facility, only to find out that most of the Marines he had been assigned to rescue, including the Captain himself, had succumbed to the Flood.

These events brought knowledge of the Flood to the UNSC. In a war of losses, this was another grim revelation for humanity.

Assault


After the Flood's escape, the Covenant forces across Installation 04 were overwhelmed by the Flood's assault. While the Covenant were occasionally able to hold the line by using vehicular and air support, most of the weaker Covenant soldiers such as Unggoy and Kig-Yar succumbed easily to the Flood, and the few Sangheili who remained were outnumbered and thus infected. The UNSC, having a much smaller presence on the installation, found out about the Flood's might a short while later, when an ODST force engaged with the Covenant near Alpha Base, was ambushed by the Flood and suffered heavy casualties. However, one of the attacking combat forms, PFC Wallace A. Jenkins, who was one of the Marines in the original expeditionary mission to the supposed arms cache, was infected by a weak and elderly infection form whose powers of infection had been dulled by centuries of hibernation, making Jenkins' transformation into a combat form incomplete. Jenkins was still able to resist the pervasive Flood entity in his mind, and although incapable of articulate speech and with a physiologically devastated body, Jenkins was still able to betray the Flood through hand gestures during an interrogation with Major Antonio Silva, informing the UNSC Marine battalion that the Flood planned to assault the UNSC base from a series of underground catacombs underneath their current base of operations. In response to this intelligence, the UNSC moved to secure them, and prevented the Flood from staging another attack.

During these developments, the ring's Sentinels failed to effectively contain the Flood, and because of this, the Covenant and UNSC sustained heavy losses. The Flood occupied areas of the ring formerly held by the Covenant, although Covenant and Flood forces continued to wage war on the massive ice plains of the ring. Although the Covenant had the benefit of Shade stationary plasma turrets and vehicular/aerial support, the Flood had captured both UNSC and Covenant weapons and because of this had significant numerical superiority.

One of the UNSC personnel captured by the Flood was Captain Jacob Keyes, a brilliant naval strategist of the UNSC Navy. When he was infected, the Flood sensed that he held knowledge that would be especially useful to the Flood. Keyes knew the location of Earth, the birthplace and major stronghold of the human race, a planet with tremendous possible assimilation opportunities for the Flood. Instead of becoming a combat form, he was merged with at least four other victims into a massive, engorged proto-Gravemind aboard the CCS-class battlecruiser, Truth and Reconciliation, a Covenant warship the Flood had taken over. While he was in the brain form state, the Flood intelligence began to dig through his mind, searching his memories for the location of Earth. Captain Keyes successfully withheld information about Earth by constantly accessing information available on his command neural interface such as his name, rank, and serial number, until John-117 arrived. However, his arrival was too late, for Keyes was already dead, completely consumed by the proto-Gravemind. It was at that time that John-117 was forced to punch a hole into Keyes' skull to obtain the Captain's CNI transponder.

The Truth and Reconciliation was a major point of contention between the Covenant Special Operations units and the Flood. The Flood had decimated most of the Covenant crew and garrison on board, leaving only isolated pockets of resistance, mostly small numbers of terrified Unggoy and a few Sangheili aboard the vessel. However, below the Truth and Reconciliation, in a series of rocky canyons, the Covenant were much stronger in force, with large numbers of Sangheili augmented by Unggoy, Kig-yar, and Mgalekgolo, fighting off the Flood. The Covenant Council of Masters in charge of operations on Installation 04, however, were terrified by the Flood presence. Because the CCS-class battlecruiser had been damaged in a previous space battle with the, it had been grounded, awaiting repairs to its underbelly and plasma carrying conduits for at least two days. After The Flood were discovered to be aboard the battlecruiser, the Covenant military leadership sent a Special Operations strike force to the Truth and Reconciliation to commence immediate emergency repairs, prepare it for lift-off into space and neutralize The Flood. These efforts, however, failed, with the Flood eventually retaking the vessel.

Later, the remaining UNSC Marine forces on the ring staged an assault on the Flood-held Truth and Reconciliation, and managed to neutralize most Flood forms on the cruiser in a swift assault, and prepared the battlecruiser for take-off with hastily completed emergency repairs to escape from the ring and return to Earth. However, there was tremendous risk if the Flood-infected vessel traveled to Earth, if there was even one Flood carrier form aboard, "Earth could fall," according to UNSC AI Wellsley, because of the Flood's exponential parasitic potential. Against orders, Marine First Lieutenant Melissa McKay destroyed the warship with whatever Flood forms were still aboard, killing hundreds of UNSC personnel, including an infected Jenkins, but saving Earth and possibly billions of lives from the Flood.

Defeat
The Flood appeared to be interested in seizing space-capable vessels, in the hope of spreading itself away from Installation 04 and into the stars: they attacked the Pillar of Autumn and cruiser Truth and Reconciliation, for this sole reason. After the UNSC cruiser's crash-landing onto the ring, and after engaging over fifteen enemy warships previously to landing, it had been taken by the Covenant, although a UNSC strike team had managed to temporarily retake the bridge. On the third and final day of the Battle of Installation 04, however, the Covenant were able to gain control of the crashed warship while one of many Covenant patrols around the exterior of the Autumn was ambushed by the Flood and infected; upon the patrol's return to the vessel, the Covenant garrison was attacked by the infected Elite combat forms of the patrol group. The combat forms were able to scatter before they could all be destroyed, and a steady trickle of Flood continued to enter the Pillar of Autumn through vents and openings in the hull, waging a tedious guerrilla battle against the Covenant security force on board.

Eventually, a force of Sentinels came on board, overwhelming the dwindling Covenant forces as the Flood began to attack the warship in full force, in the end almost completely obliterating the Covenant presence, and severely limiting the Sentinels' numbers on board. Despite their best efforts and enormous numbers, the Flood, Covenant, and Sentinels were unable to stop John-117 from detonating the wrecked warship's reactors, and escaping in a Longsword interceptor. The resulting thermonuclear detonation from the destabilized fusion reactor cores severed a portion of the ring world, ultimately destroying it and its capability to annihilate all sentient life, and simultaneously killed all remaining Flood on Installation 04, along with any other life forms that were still present on the ring.

Outbreak on the Mona Lisa
After the destruction of Installation 04, in October, 2552, a human prison ship, the Mona Lisa, arrived in the Soell system and managed to retrieve surviving specimens of the Flood for study from the remains of Installation 04. They began to test the parasite on both human and Covenant prisoners, unaware of its lethality. Soon, the infection broke quarantine and the ship was infested by the Flood. The Flood absorbed the the crew and prisoners, then began to build a proto-Gravemind in its engineering section. The infestation ended when Sergeant Zhao Heng Lopez and her marines from the were sent to investigate the ship after retrieving a survivor from the ship. The Flood absorbed many of her marines, leaving her and a single Sangheili to fight for a single-occupant escape pod. The outbreak was most likely contained when the Red Horse destroyed the Mona Lisa using a Shiva-class nuclear missile.

Threshold gas mine
The Flood were also kept in a Forerunner-constructed gas mining facility suspended over Threshold, within at least one of the three arms of the station. A small Covenant special forces strike team, led by Special Operations Commander Rtas 'Vadumee and the Arbiter Thel 'Vadamee, were dispatched by the High Prophets to silence Sesa 'Refumee, the leader of a heretic faction, who was stationed within the mine. The heretics released the dormant Flood within the station in an attempt to halt the progress of the Spec-Ops team through the station.



The heretics' plan backfired, as the Flood killed and infected many of their forces while failing to stop the Arbiter and his team. The Flood broke out of the station's arm and spread to the central core of the station, where they overwhelmed the heretics stationed there. Eventually, even the station's Sentinel forces were completely obliterated as the Flood spread to the upper levels of the station. The Flood were unable to escape the station, however, as the Arbiter managed to sever the cable attaching it to the Forerunner support structure far above, sending the gas mine plummeting to Threshold's liquid hydrogen core.

Battle of Installation 05


On Installation 05, the Flood had been in a continual battle with the Sentinels after the initial firing of the Halos 100,000 years prior. Again, a secure facility was breached and a Flood form managed to escape, thus beginning the battle with Sentinels. While the infestation had been contained to a quarantine zone established outside the Installation's Library, and presumably was severely weakened due to a lack of fresh host bodies, the Flood had managed to keep a Gravemind form alive deep within the cavernous tunnels of the ring. With the arrival of the Covenant and pursuing UNSC forces, the Flood was able to grow its forces considerably and redouble its assault on the Installation's security forces.

The Flood, despite a significant vehicular and infantry presence in the Quarantine Zone surrounding the Library, were unable to deny access to the Covenant and the UNSC. Miranda Keyes managed to slip the In Amber Clad through the Forerunner Enforcer patrols, while the Covenant launched a ground attack, led by Thel 'Vadamee and involving a small team of Spec Ops Elites, using two anti-gravity gondolas to get to the index while attempting to control the gondolas and keep it from slipping into Flood or Sentinel hands. Later, the In Amber Clad was captured by the Flood.

Attack on High Charity
Spartan-117, who had arrived with Keyes and Johnson, met Thel 'Vadamee in the clutches of the Gravemind, the central controlling intelligence of the Flood hive, created from the combined intellect of tens of thousands of assimilated corpses. The Gravemind attempted to convince Thel 'Vadamee, against his own beliefs, and through the use of the captured Monitor, 2401 Penitent Tangent, and the semi-revived and consumed Prophet of Regret to not activate the ring. Still unswayed, although in question of his religion, Thel 'Vadamee prompted the Gravemind to show him, by "Stopping the key from turning.", transporting Spartan-117 to High Charity, and Thel 'Vadamee to Delta Halo's Control Room.

Taking advantage of the distraction that Spartan-117's presence caused, as well as the ensuing Great Schism, the Gravemind took the opportunity to deliver himself, as well as a multitude of Flood underlings, onto In Amber Clad and then "jumped" the UNSC ship directly inside High Charity, whereupon it immediately crashed into the city's superstructure to deliver its infectious cargo, while a wave of Flood-controlled Pelican dropships delivered Flood forms all over the city. The ill-equipped and distracted populace was no match for the Flood onslaught, and the Covenant Holy City was quickly overrun, with even the Prophet of Mercy falling victim to an infection form.

The Flood soon spread to every district, and Flood spores began to infiltrate and overload the ventilation systems within High Charity; the whole city was becoming terra-formed into a gigantic Flood hive. The Gravemind regularly rebutted the words of comfort the Prophet of Truth regularly delivered to the city’s population over the comm system, to sadistically instill more panic and unease. Spartan-117, having successfully stayed in front of the wave of Flood running rampant in the streets, stowed away on the Forerunner Dreadnought that was leading the Prophet of Truth's fleet to Earth. Cortana, who had to stay behind to detonate In Amber Clad's engines should the situation arise and Installation 05 be fired, was left in the clutches of the Gravemind, who could potentially learn all possible human knowledge from her, including the entire knowledge directly received from Forerunner systems aboard Installation 04.

Earth, The Ark, and the Flood's defeat


At the conclusion of the Battle of Voi, with the Prophet of Truth activating the Portal and the Jiralhanae fleet escaping to the Ark, a Flood-infested Covenant cruiser appeared out of Slipspace, having penetrated the Elites' blockade of High Charity and crash landed into the city of Voi in an effort to spread. In order to prevent the Flood from escaping and infecting the entire planet, Miranda Keyes ordered John-117 to detonate the cruiser's reactors and search the ship for Cortana, causing the city of Voi to be destroyed and the Flood there eliminated. As John-117 and Thel 'Vadamee fought their way to the ship, the Separatist Carrier Shadow of Intent under the command of Rtas 'Vadumee arrived and deployed Sangheili task force to aid UNSC marines. SPARTAN-117, with the help of the Sangheili, was able to battle through the Flood forces, including the newly encountered Flood Pure Forms to reach the crashed cruiser where he found a message from Cortana. Upon this discovery, 343 Guilty Spark arrived pledging his assistance to the Reclaimers. With the Flood spreading, SPARTAN-117 boarded a Phantom while the Sangheili went on to glass the infected areas. The remaining Sangheili forces, fulfilling their mission of removing the Flood from Earth, retreated back to the Sangheili carrier, the Shadow of Intent, along with Cortana's message and Guilty Spark.

With the assistance of 343 Guilty Spark, Cortana's painful message was repaired, revealing a solution to the Flood menace on the Ark. To Lord Hood's disapproval, Miranda Keyes led UNSC forces allied with Thel 'Vadamee's and Rtas 'Vadumee's Sangheili forces through the Portal.

On the Ark, while the Sangheili and human forces were attempting to infiltrate Forerunner shield control centers and lower the shield surrounding the Ark's citadel, the infested High Charity made a Slipspace jump and smashed into the Ark, releasing the Flood onto the super-structure and causing an infestation on the newly built replacement ring for the previously-destroyed Installation 04. The Gravemind then made a brief alliance with the Master Chief and the Arbiter, Thel 'Vadamee, in order to stop the Prophet of Truth from activating the Halo Array. Once Truth was dead, however, the Gravemind promptly ordered the Flood to turn against the two heroes. The Chief and the Arbiter escaped, however, with some assistance from the Sentinels, who were able to help subdue the Flood with ease.

After retrieving Cortana from the derelict High Charity, SPARTAN-117 was able to kill all Flood present on the Ark and replacement Installation 04B by first destroying High Charity's plasma reactors, causing a massive explosion and the destruction of the wrecked super-city, then activating the unfinished Halo using the Index Cortana retained from the first Halo, but not before 343 Guilty Spark realized their intentions of destroying his second ring installation, and went rampant, aiming to kill the Master Chief and destroy Cortana before their actions could be completed. 343 Guilt Spark was not successful in preventing the Chief and Cortana from activating Installation 04B and was thus destroyed. Sergeant Avery Junior Johnson was also killed during this brief but intense battle due to taking a direct pulse beam to the chest from 343 Guilty Spark. The ring's activation was successful and also presumably killed all Flood forms along with the Gravemind.

Aftermath
With the Gravemind destroyed, and all the Flood on the Ark gone, it is probable that the Flood still existed on the other Halo rings (excluding Installation 05 which was sterilized by Separatist Sangheili forces) or any other remaining Forerunner installations. The fact that the Flood are not originally from this galaxy further complicates the issue, and how and where they originate from leads to more possibilities. It is, although, known that the Flood were thought to be biologically designed by the Precursors, the civilization that gave life to the Forerunners, and the civilization that the Forerunners rose up against after their species was seen to be problematic and was ordered to be destroyed. It may explain why the Forerunners preserved some Flood for research on the Halo rings instead of destroying them all, since the Flood would return sooner or later, and it would be better to fight a researched enemy, and try and find and exploit some weakness, rather than a foreign one. At least for the moment, the Flood are seemingly defeated.

Biology


The Flood is an anomaly in all known biology; their mode of growth and reproduction would make them incompatible with any natural ecosystem. They are extremely adaptive, and transform hosts to suit the species' current needs.

Capable of surviving extreme environments ranging from -75 to +53 degrees Celsius and even underwater, the Flood can withstand the varied environments of all known inhabited planets. However, the Flood seem to thrive the most in moist and humid areas; it is thought that the extremely cold artificial weather patterns near certain important areas of the Halo Rings are intended to hinder the Flood. In order to give themselves ideal living conditions, the Flood will transform the environment to better suit their needs, altering the atmosphere and covering solid surfaces with Flood biomass.

All Flood biomatter is made of a unique, undifferentiated "Super-Cell", which relays information and coordinates the cellular assembly like conventional neural cells. It is also capable of flexing and moving in coordination with other cells, and can be arranged to mimic any bodily organ that is required for the Flood's use. This combination of traits has caused some to refer to it as "thinking muscle."

The Flood Super-Cell physically resembles both neuron and glial cells in structure, with a central cell body and many tendril-like, branching structures.

Infection
In order to reproduce and grow in biomass, the Flood needs to infect and assimilate other life-forms. While capable of infecting nearly any organism, the Flood shows a strong preference for sentient life forms, as assimilating their cerebral tissue allows the Flood to increase its overall intelligence.

Flood infection is typically carried out by specialized infection forms, which are the most complex forms that can be generated from Flood biomass during the Feral stage. Upon sighting a host, an infection form will leap for the most accessible area of the victim's torso; if the target is an armed human or other bipedal species, this is typically the left side of the chest below the neck, as most combatants will expose this area while shouldering their weapon. Upon contact, the Infection Form will rasp away at clothing and flesh until it has burrowed into the chest cavity, mortally wounding them. As the host dies, the Infection form extends tentacles that tap into the victim's spinal cord or other nerve center, forcing a "match" with the nerve signals previously produced by the host's living brain.

To begin the physiological conversion of a host, the Infection Form injects encapsulated Flood Super Cells into the body. As it does so, the form analyzes the entire genetic code of its host, allowing the Flood to determine the most effective use of the victim. Simultaneously, the inserted Flood cells capture and break down the host body's cells into organic raw material, which is then absorbed and assimilated into the attacking Flood cells.

The Flood infection then uses the absorbed biomass to create new masses of Flood Super Cells. As the Flood continues to use the resources of the host body, particularly its calcium reserves, the parasite's own cells build upon and augment the framework of the host to produce one of a variety of Feral-Stage Flood forms. This entire process, from the inital kill to total control over a fully mutated host body, takes only a matter of seconds.

The infection process is not limited to living hosts; organisms that are already deceased are also susceptible to infection. As long as the host has not decomposed to the point where the body and nervous system have completely deteriorated, the Infection Form can infect and convert the host.

The Flood infection utilizes the host's biological content as the fuel for its work, which is consumed and employed at prodigious speeds. From the beginning until the end of this complex, multi-step process, the infection form keeps the body "alive" by chemically isolating the host's dying brain, preventing the signals of brain death from reaching the rest of the body and causing it to shut down, which is an essential part of the parasite's mission of consuming and converting the host organism.

Despite primarily relying on infection forms for acquiring host life forms, the Flood can infect hosts through other means. Flood spores, if inhaled in significant quantities, can transform a host into a combat form. Even the most basic form of Flood genetic material is virulent; once inserted into a host, it will mutate the host's DNA over the course of generations until it is capable of forming its own Flood super cells. When infected by these secondary mechanisms, host organisms tend to mutate at a more restrained level that maintains the structure and form of the infected life form, albeit with a significant number of haphazardly placed tendrils, claws, and minor organs, such as sensory stalks.

Neurological
Infection forms selectively target species that possess sentient intelligence and are of sufficient biomass, and can infest intact or lightly wounded dead bodies. As a host organism is killed by the initial attack, Infection Forms use tendrils that pierce the skin of the host and find their way to the spinal cord. They then synchronize with the host's nervous system and gain control of their body, replacing its now-absent consciousness with the ravenous and voracious psyche of the Flood. Any useful information present within the memory centres of the host's brain, such as battle strategies and technical knowledge, is retained for use by the Flood. Despite this lingering of certain memories, no trace of the original mind remains; only a simplistic and primal urge to assimilate other species drives the organism after infection.

In isolated cases, such as when the Flood seek very specific information from an individual's mind, they utilize an alternate, undescribed method of infestation that does not kill the host immediately; this allows the Flood to "burrow" into the host's mind, eventually giving them access to the entire scope of the host's memories. This has only been specifically seen when the Flood sought information from Captain Jacob Keyes, such as the location of Earth, or a starship that would free them from Installation 04. In addition, if the Infection Form that initiates assimilation is extremely aged or damaged somehow, the host may remain alive and conscious; Private Wallace Jenkins suffered such a fate, remaining alive and fully aware of his situation despite the mutation of his form, even exhibiting limited control over his body at times when the Flood instincts were dormant.

If the Flood have amassed enough sentient hosts to form a Gravemind, then their behaviour becomes far more coordinated, and the Flood collective becomes much more deadly as a result. The Gravemind may also speak directly through Combat Forms and Pure Forms under its control.

Physiological
While baseline neurological assimilation is the same regardless of host species, the Flood infection process includes physiological transformations, which vary depending on the host.

Upon being infected, higher-level species capable of combat are transformed into combat forms. The host's physiology is completely "re-written" during the infection process: organ-based systems are corrupted, organ-specific functions are decentralized, and body cavities are decayed, making hitbox-selective incapacitation impossible. Due to the lack of a central nervous system, decapitation will neither stop or slow a combat form.

Furthermore, munitions with high speed and penetration, such as sniper rifle rounds, are usually ineffective against combat forms. Picking off selective areas of a combat form leads to no wide-scale physiological impediments, and the projectile will punch through the decayed flesh rapidly, exiting through the other side of the combat form without dealing any major damage.

To facilitate melee combat, combat forms generate tentacles and claw-like structures, which protrude from the host's arms. Generally, a single arm develops into a clawed appendage, while the other retains the capacity to manipulate objects, such as firearms. The rapid growth of these structures tends to push aside and break apart the host's hands and forearms.

Combat forms can strike with devastating force, move with tremendous speed and agility, and jump to great heights, displaying physical abilities far beyond those of the host organism while it was alive.

The price for these formidable abilities is that the required metabolism is so rapid and extreme that the host organism's corpse is rapidly broken down by the parasite. This is dramatically demonstrated by the rapid decomposition and disintegration of an infected life form, which will eventually become a stunted, bloated, mobile generator and incubator for more Infection Forms, which is commonly known as a Carrier Form.

Flood infection forms and Pure forms sense their surroundings using specialized tentacles, which are tipped with red ganglia. Exactly how these organs work is unknown; they may provide visual or chemical information, or perhaps a combination of both. In combat forms, these tentacles typically protrude from the chest cavity where the infection form is housed; in Pure Forms, they are located on the front of the "head" segment.

Small-scale
There is no confirmed way to effectively stop a Flood infection once Flood Super Cells have entered a host. The only exception is too rare and factually suspect to be considered viable: the human disease "Boren's Syndrome", a neurological condition where radiological exposure causes electrical anomalies in the host nervous system, allegedly renders the host immune to infection while living. The neural frequencies of the host are "scrambled", apparently without negative consequences to the host. However, during Flood infection, the infection form is unable to tap into the host's nervous system, rendering it incapable of proceeding to large-scale physiological mutation. An interesting side effect of this failed infection is that Flood DNA and cells appear to be harmlessly integrated into the host's body. This seems to provide the host with increased regenerative capabilities, although this has not been independently verified. While Boren's syndrome left untreated may render the victim immune to the Flood, leaving it untreated almost always equates to death within a couple of years. There is said to be a "one in a billion" chance that research into the disease could produce a cure. However, the accuracy of this information remains highly dubious, as most of it is simply a hypothesis devised by Dr. Halsey to explain how Avery J. Johnson survived Flood infection. Johnson's "Boren's Syndrome" was actually a story invented to cover his past in the ORION Project: his symptoms were side-effects of his experimental enhancements, not a neurological disease.

While the Forerunners could not find a cure for Flood infection, the Composer was designed to eliminate its effects by converting the consciousnesses of living beings into digital intelligences. Although initially used to "save" those with small-scale Flood infection already present, the Composer was eventually used by the Didact to convert his Prometheans and large numbers of humans into AI constructs for his war machines, a way to avoid risking the Flood from gaining more biomass via infecting biological warriors.

This was not the Composer's only function, however. An alternate solution was devised by the Master Builder's minions on Installation 07, who used the Composer to significantly slow or nullify the infection process for a period of time. An infected victim would be fitted with a specially designed harness of mesh and wires, evidently somehow remote-connected to the Composer itself, which would apparently counteract the infection. The victim would retain most or all of their mental faculties and self-control, although their body would continue to be mutated by the Flood. This countermeasure was only temporary, however, and the victim would eventually either decay and die or be fully subsumed by the Flood. Several Forerunners on Installation 07 were subjected to this countermeasure.

Large-scale
Since the Flood are a parasitic life form, they depend on other organisms for survival. Thus, the most effective way to stop a large-scale infestation is to take away their food sources. The Forerunners first attempted this by bombing large population centers and destroying inhabited star systems via supernovae, but this was seen as one of their last resorts and as such was performed too late in the war to make much difference. The last resort was the use of the Halo Array, which destroyed all sentient life in the galaxy and starved the Flood into extinction. However, the Forerunners' plan included some measures to preserve sentient life and return them to their home planets, allowing the Flood's "food source" to persist. Unfortunately, at the same time, specimens of Flood spore cells were kept for analysis on the Halo Installations, allowing the threat of the Flood to be merely forestalled and not eradicated.

Environmental stimuli seem to have an effect on Flood metabolism. In the event of a Flood outbreak, Halo Installations create a Quarantine zone around the affected area, inside which the ambient temperature is drastically lowered. At least one Flood research facility used low temperatures to keep its specimens inactive and dormant as it studied them. At least one of the Halo Installations' Control Rooms was located in a snowy environment, possibly to hinder escaped Flood in their attempts to reach it.

The Flood are also vulnerable to temperatures on the other end of the spectrum. Plasma weapons will easily burn through Flood tissue; the Forerunners incorporated directed-energy weapons into their Sentinels, indicating that they had determined high-enthalpy energy weapons to be the best 'basic countermeasure' available to fight the Flood. Known examples of Forerunner personal weaponry appear to be geared toward the disintegration of organic matter, also reflecting the Flood's vulnerability to extremely high temperatures. The UNSC has taken advantage of this weakness as well, making heavy use of flamethrowers in their engagements with the Flood.

The "Cure"
During the human-Forerunner wars, humanity (who at the time was a technologically advanced, spacefaring race) believed they had discovered another way to defeat the Flood. Using genetic engineering, a third of the human population was altered to carry a set of specially designed genes. This group of humans was then allowed to be infected by the Flood. Once the genes were exposed to Flood DNA, they triggered a cascade of cell destruction that spread throughout all Flood biomatter. The majority of the Flood died off as a result, although they would return in full force ten thousand years later. All information regarding this "cure" was destroyed by the humans as a final act of revenge against the Forerunners, leaving them unprepared for the second Flood strike.

In reality, while humanity's efforts indeed produced the intended result and repulsed the Flood threat, it was later revealed by the Primordial that the Flood retreated by its own initiative, as humanity was not yet to be "tested" by the Flood. As such, humanity's survival was in fact due to the Flood's deliberate decision not to infect human populations, as the Precursors had determined that the Forerunners should be the first to be judged by the Flood.

After the Flood began to ravage the Forerunners' domain, Forerunner scientists led by Master Builder Faber tried in vain to extract information on the cure from humans' ancestral memories, imprinted as part of their geas by the Librarian, unaware that the cure never really existed.

Developmental stages
A Flood infestation goes through four distinct developmental stages:


 * 1) During the Feral stage, the Flood are at their simplest form: they communicate via pheromones and have the instinct to harvest enough calcium to establish a viable Gravemind.
 * 2) The Flood become truly dangerous during the Coordinated stage: at this point, they are controlled by the Gravemind that was created in the first stage.
 * 3) In the Interstellar stage, the Flood take control of space-faring technology which they use to consume the local star system. Subsequently, they spread throughout the galaxy to infect more hosts.
 * 4) The Intergalactic stage is a theoretical stage in which the Flood utilizes all captured technology to depart to uninfected galaxies to further replicate. It is assumed that the Flood that had arrived in the Milky Way had descended from Intergalactic-level Flood from elsewhere in the universe.

Flood forms
The Flood is composed of a variety of specialized forms, each filling a different role in combat. The most basic Flood form is the infection form, which infects hosts by hijacking their bodies and nervous systems. Infected hosts then undergo a rapid series of transformations, becoming lethal combat forms. Combat forms are used to subdue and secure additional hosts for infection, and once they have outlived their usefulness as warriors, they transform into carrier forms, spreading the Flood by spreading more infection forms.

Once the Flood has amassed enough bodies to create a Gravemind, it is capable of generating "Pure" forms, which are created solely from assimilated nutrients and biomass. Pure forms can spontaneously mutate between three configurations: Stalker, Tank and Ranged forms.

The Flood at this point relegate the combat forms to defensive purposes or as additions to the biomass, calcium, and nervous system reserves of the Flood hive, and rely increasingly on the pure forms as their primary instrument of infantry force. However, in order for the pure forms to fully replace the combat forms, the pure Flood population must be large enough and in a state of equilibrium, which is in a constant state of flux depending on Flood gains and losses. Because of this, it is common for the combat forms to serve alongside the pure forms, in addition to the Infection and carrier forms, as the acquisition of hosts and technology would likely outstrip the speed in which the Flood can generate pure forms.

Combat behavior


The Flood's combat strategy is simple: they throw themselves at potential hosts in huge numbers and with any and all weapons available. Flood tactics are based primarily on asymmetrical warfare, using various different forms to kill and infect enemy forces. Infection forms swarm across the battlefield in waves, reanimating any corpses and victims they can find, while combat forms attack and kill any living hosts in sight. Pure forms, if present, provide support to combat forms in a number of ways: Stalker forms move to strategic positions and mutate into either Tank or Ranged forms, which can destroy enemy vehicles or fortifications or provide suppressing fire from afar.

The Flood have a strong preference for close-range combat: combat forms possess extremely powerful melee capabilities due to their specialized claws and tentacles, and are capable of bringing a suit of MJOLNIR armor's energy shields to half strength with a single strike. Exploding carrier forms cause tremendous damage at close range, with the added benefit of spewing infection forms in the immediate vicinity of enemies. Infection forms are capable of attacking only at point-blank ranges, exploding in damaging bursts when meeting an opponent's personal energy shields or instantly grabbing hold of an unshielded enemy organism and infecting it.

Combat forms can also use firearms, and have been seen clutching them in one of their hands (regardless of whether it is one-handed or two-handed). However, combat forms are very inaccurate when using ranged weaponry; it is believed that the neurological and physical effects of Flood infection significantly decrease accuracy.

The Flood collectively learn any information contained within the minds of their sentient hosts. For example, during the ill-fated raid on the Infinite Succor, after even one Sangheili was assimilated, all the Flood could open any doors and access any system on the ship immediately afterward, demonstrating that the Flood can share collective knowledge across their species. Furthermore, when the Flood assimilated the Prophet legate, the Minister of Etiology, the Flood reflected the high-level knowledge of the Legate through its individual organisms to Special Operations Commander Rtas 'Vadumee, mocking him with the words, "the Forerunner could not defeat us...what chance you?". The Flood, however, reflect unusual knowledge in the individual psychologies of its individual species in processes facilitating increased infestation: The Flood were sighted gathering bodies in the corners of the Covenant ship Truth and Reconciliation, perhaps making it easier for Infection Forms to find hosts to reanimate. The Flood were also gathering body parts for a new proto-Gravemind aboard the Infinite Succor.

Flood combat forms have been sighted crudely operating Ghosts, Warthogs, Wraiths, and Scorpions in ground operations, although with slow deliberation and clumsy driving and accuracy. The assimilated crewmen of the UNSC Frigate In Amber Clad were also able to initiate a Slipspace micro-jump for the frigate and perform rudimentary maneuvering of the In Amber Clad, navigating the frigate from the atmosphere of Delta Halo to High Charity and then crashing the vessel into a tower, releasing Pelican dropships to rain down upon the capital.

Notable victims

 * Minister of Etiology
 * Private Wallace A. Jenkins
 * Private Riley
 * Captain Jacob Keyes
 * Sub-Commander Bero 'Kusovai
 * Private Manuel Mendoza
 * Lance Corporal Eugene Yate


 * Prophet of Mercy
 * Prophet of Regret
 * Prophet of Truth
 * Bok

Changes from Halo: Combat Evolved to Halo 2

 * In addition to making low growls, the Flood make screeches and roars, which were not present in the first game.
 * Their skin is more textured, giving the Flood a more realistic and necrotic look. The faces of the human forms are also more readily recognizable.
 * If a combat form has both arms shot off, it will walk slowly then explode, releasing an infection form. This eliminated the Flood Buddy glitch.
 * Rather than having to "gather bodies," the Flood can seemingly infect hosts over the course of a few minutes or even a few seconds.
 * Rather than corpses reanimating themselves, an infection form will enter the body, then reanimate it.
 * If the player is attacked by an infection form while their shields are down, the character will die instantly. In Halo: Combat Evolved, it would simply take a bar of health away.
 * Some combat forms derived from Elites still have functional energy shields. However, they never possess active camouflage.
 * Flood combat forms can use vehicles, albeit clumsily and are also able to board the player's vehicle; they will then proceed to melee the player character.
 * Melee attacks do little to no damage against the Flood in Halo: Combat Evolved. They deal a bit more damage in Halo 2.
 * The Flood prefer to stay back and fire on the player rather than rush him. This could be because of the presence of the Gravemind, though, from a gameplay perspective, it is due to improved artificial intelligence.
 * In Halo: Combat Evolved a combat form would walk slowly when shooting at the player. When losing the arm that shoots, it would charge the player character. In Halo 2, combat forms either use a melee attack or shoot at the player in these situations.
 * If a player is wielding an energy sword or shotgun, a combat form may retreat. They will not do this if a player is wielding other weapons.
 * Unlike in Halo: Combat Evolved, shooting one infection form will not result in the rest of the swarm exploding with it. However, infection forms are encountered in proportionally smaller numbers in comparison to Halo: Combat Evolved.
 * Infection Forms appear noticeably less textured and detailed than in Halo: Combat Evolved.

Changes from Halo 2 to Halo 3

 * Brutes may now be infected and transformed into combat forms.
 * Melee attacks and plasma weapons were nearly useless against the Flood in Halo: Combat Evolved and Halo 2, but now can be used effectively against the Flood. The Flood are much more vulnerable to ballistic weapons, as well.
 * Infection forms can mutate humans and unshielded Elites and Brutes into combat forms within seconds.
 * Pure forms are introduced.
 * Combat forms wield weapons far less frequently than in Halo: Combat Evolved and Halo 2.
 * Carrier forms release significantly more infection forms when they explode. The explosion does not push the player away much as in Halo: Combat Evolved and Halo 2. In addition, carrier forms are significantly more difficult to kill with projectile weapons, but they are easily destroyed by plasma weapons.
 * Running over infection forms while driving a vehicle can result loss of steering and possibly overturning of the vehicle. Any infection forms that are hit by the vehicle will not pop.
 * Flood combat forms can no longer commandeer vehicles, like they could in Halo 2.

Changes from Halo 3 to Halo Wars
''Significant changes to the Flood's general existence were necessary due to the change of genre from first-person shooter to real-time strategy game. These are as follows.''
 * Many new forms, such as bomber forms, were created for Halo Wars to expand the "roster" of Flood units. The official explanation is that these forms were created from creatures indigenous to Shield 0459.
 * Infection forms no longer push back the heads of their Elite victims; it appears as though the Flood actually use the hosts' heads. In addition, combat forms have more tentacles than before; they resemble spikes rather than flexible appendages.
 * Grunts and Jackals can be converted to combat forms.
 * Infection forms do not explode when they are shot in the cinematics, instead 'deflating' like punctured balloons, though they still explode in gameplay.
 * Carrier forms do not always explode upon death.

Miscellaneous

 * The Flood's AI routines in Halo: Combat Evolved were originally intended to be "every bit as complicated as the Covenant", but full implementation was prevented by time constraints. The final, simplified behavioral responses were later explained as part of the Flood's signature, uncoordinated strategy.
 * There is a species of fungi that is frighteningly similar to the Flood, the Ophiocordyceps unilateralis. They attack carpenter ants and take over their neural system in order to make the ants go to high places. By the time it gets there, it's been rotted from the inside out like a Flood host and it releases spores from that vantage point.
 * The Flood, and more specifically the minor amounts of dismemberment that can be performed on Combat Forms, seems to be the reason for the "Gore" label on the ESRB rating. All three games of the first Halo trilogy are rated for "Blood and Gore"; But Halo 3: ODST, which uses the exact same engine as Halo 3, is only labelled for "Blood", as the Flood are one of the only absent enemies. Halo: Reach is also rated for "Blood", as the Flood were absent from that game as well.
 * In a PC World article, the Flood was voted as #31 of the top 47 "most diabolical video game villains of all time."
 * The Flood was named #45 on IGN's Top 100 Videogame Villains list.
 * The Flood was named #77 on Wizard Magazine's list of the Top 100 Greatest Villains of All Time.
 * The Flood appear in Multiplayer for the first time in Halo 4 in an Infection-type game mode.

List of appearances

 * Halo: Combat Evolved
 * Halo: Combat Evolved Anniversary
 * Halo: The Flood
 * Halo: First Strike
 * Halo 2
 * Halo Graphic Novel
 * The Last Voyage of the Infinite Succor
 * Breaking Quarantine
 * Halo: Ghosts of Onyx
 * Iris
 * Halo 3
 * Halo: Contact Harvest
 * Halo Wars


 * Halo: Evolutions - Essential Tales of the Halo Universe
 * The Mona Lisa
 * Human Weakness
 * Soma the Painter
 * Wages of Sin
 * Halo Legends
 * Origins
 * Halo: Blood Line
 * Halo: Cryptum
 * Halo: Glasslands
 * Halo: Primordium
 * Halo 4 (Multiplayer and Terminals only)
 * Terminals
 * Halo: Silentium