The Truth and Reconciliation (Level)

Looking for Truth and Reconciliation, the CCS-class Battlecruiser?

The Truth and Reconciliation is a level on Halo: Combat Evolved where you board the Covenant ship, the Truth and Reconciliation, by using a Gravity Lift, after clearing the area, and save Captain Keyes.

You'll venture to the Covenant's flagship and navigate through it to find Captain Keyes and rescue him from the Covenant's grasp with the aid of marines of course. But you'll have to guide him along with some other handy Marines out of the Truth and Reconciliation into a Covenant "Spirit" Dropship to get you to the next chapter.

Weapons

 * Assault Rifle
 * Sniper Rifle
 * Frag Grenade
 * Plasma Pistol
 * Plasma Rifle
 * Needler
 * Energy Sword (Non-useable)
 * Plasma Grenade

Vehicles

 * Pelican (Non-drivable)(In passenger seat)
 * Spirit (Non-drivable)
 * Wraith (Non-drivable)
 * Ghost (Non-drivable)
 * Shade(Non-driveable)
 * Truth And Reconciliation (Non-driveable)

Part 01: Truth and Reconciliation
{Cutscene}

The view pans across a plateau with a Covenant Cruiser above it.

Cortana: "The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the Truth and Reconciliation. The ship is currently holding position approximately three hundred meters above the other end of this plateau."

Pelican Echo 419 comes into view, it starts to land.

Marine: "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings."

Sergeant Johnson: "There's a Gravity Lift that ferries troops and supplies between the ship and the surface. That's our ticket in."

As the Pelican lands..

{Gameplay}

Cortana: "Once we get inside the ship, I should be able to lock on to the tracking signal from Captain Keyes' neural implants."

Sergeant Johnson: "Hit it Marines, go go go! The Corps ain't payin' us by the hour!"

The Marines and the Chief head forward.

Cortana: "Stick to the higher ground on the right. We should be able to recon the Covenant position without being spotted. I'm detecting Covenant Stationary Guns near the next pass. I recommend using your Sniper Rifle to take out the gunners while I call for Marine support. (over radio) Get ready to move in to support us, Sergeant. The Master Chief is going to covertly take out as many of the Covenant as he can. Don't open fire until you hear the enemy return fire on us. That should let us keep the element of surprise."

Once the Covenant spots the Chief..

Sergeant Parker: "Let 'em have it!"

The Marines open fire.

If all the Covenant soldiers are not taken out yet, a Grunt will run towards a Shade turret.

Cortana: "Alert! A Covenant is making a run for that stationary gun. Take him out!"

Once the area is secure.

Marine: "Hey, we did it! Right behind ya, Chief!"

Cortana: "Stop. Motion Tracker shows movement around the next bend."

Marine: "We're ready to advance as soon as you call for us, Cortana."

As the Fireteam Charlie move further up the plateau.

Cortana: "Covenant forces detected up ahead. The path up on the left should let us sneak up around them."

Marine: "We'll hang back while you get into position, Chief."

If the Chief takes the left flank..'

Cortana: "Cortana to Fire Team Charlie. The Chief has the left flank covered. Recommend you move up the middle."

If the Chief moves up the middle...

Cortana: "Cortana to Fire Team Charlie. The Chief has secured the middle. Get ready to move up the left, you should be able to flank the enemy."

Marine: "Roger that."

After the Chief takes out the last of the Covenant infantry..

Cortana: "Alert! Covenant Dropships are inbound!"

After area is secure.

Cortana: "We're directly under the ship now."

Marine: Alright! Are we bad or what?

Marine: "Mother of God...I'd never thought I'd get close to one of these things. How the hell are we suppose to get inside that monster?"

{or}

Marine: "If we're gonna board that thing, we need a plan."

Cortana: "The Covenant use a Gravity Lift to ferry troops and supplies between the ship and the surface. We need to ambush them at the Grav Lift's loading zone, and use the lift to enter the ship."

If three or more Marines from the team are dead...

Cortana: "Cortana to Echo 419, requesting reinforcements from our position."

Foe Hammer: "Roger, Cortana, Echo 419 on approach."

Covenant troops soon drop from the cruiser's Gravity Lift, engaging the team.

Marine: "Contact, enemy in sight!"

{or}

Sergeant Parker: "Covenant forces sighted! Let's hit 'em Charlie Team."

Marine: "Crap, those stationary guns are gonna tear us to pieces!"

As another Covenant dropship approaches..

Cortana: "Alert! Covenant Dropships are inbound!"

Marine: "Man, there's always something."

When the team kills everything, including the Hunters.

Cortana: "Cortana to Echo 419. We've reached the Gravity Lift and are ready for reinforcements."

Foe Hammer: "Copy that, Cortana. Hang tight, gentlemen. Foe Hammer out."

Cortana: "Once we're inside the ship, I can home in on the Captain's command-neural interface. He'll probably be in or near the ship's brig, which should narrow our search."

Foe Hammer: "Echo 419 inbound, clear the drop zone."

Sergeant Johnson: "Everybody out!"

Marines exiting the Pelican greet the Chief before taking cover near the lift.

{Cutscene}

Part 02: Into the Belly of the Beast
Marine: "Whoa!"

The Marine begins to float into the air.

Marine: "Yeehaw!"

Chief begins to float upwards.

Once the team gets inside.

{Gameplay}

Cortana: "We're in. I've got a good lock on the Captain's CNI transponder. No Covenant defenses detected."

Marine: "What, there's no Covenant here? Maybe nobody's home."

As the Covenant begin to attack the squad.

Marine: "Contacts! Lots of contacts!"

Marine: "No Covenant! Ya had to open your mouth!"

Once the squad kills the Covenant in the room.

Marine: "Area secure, Sir. We'd better keep moving. How about that door?"

As the team come to a massive blast door

Marine 3: "The door's locked Sir. I can't bypass it. We can't get through here."

Cortana (O.S.): "We can use the side passages to find a way around."

Sergeant Parker: "We'd be sitting ducks in that narrow space. We'll hold this position until you can find your way around and open the door from the other side, Chief."

Cortana: "Chief, let's see if we can find a way to open this door."

As the Chief goes alone and approaches a large hangar.

Cortana: "Wait. That's the locked door down there. The Marines are waiting on the other side. The controls to open it must be somewhere in this room."

As the Chief opens the door.

Marine : "All clear sir!"

Cortana: "We should get moving."

Marine: "Alright, everybody stay cool. Yell if you see anything."

As the team enters a big docking bay.

If the most or all of the team members are dead...

Cortana: "Cortana to Echo 419 Requesting reinforcements at our position.

Foe Hammer: "Foe Hammer here, Cortana ... I read you, but you're inside the ship. I'm not sure I can - "

Cortana (O.S.): "Lock onto my signal and approach fast and low. There's a shuttle bay on the ship's starboard side."

Foe Hammer: "Roger, Cortana - Echo 419 on approach."

As the Chief and the rest of the team go around killing Covenant inside the big docking bay)

Marine: "Hey, which way should we go now? All the doors on this level are locked!"

Cortana (O.S.): "Wait a moment. I'm going to access the Covenant Battlenet and locate an override code to open a door."

Marine: "You'd better hurry Cortana, we can't hold them off all day."

As the Hunters emerge into the bay.

Cortana (O.S.): "Working on it." (To the Master Chief) "I'd like to see YOU crack a 128,000-bit modulating encryption key."

Once you kill the pair of Hunters.

Cortana: "Got it. The door is open. Everyone should move through now. I can't guarantee that it won't lock again when it closes."

If every Marine in the team is dead, as the Chief approaches the second level of the docking bay.

Cortana: "I'm going to call for reinforcements. There's no sense going in with anything less than full strength.

Cortana (O.S.): "Cortana to Foe Hammer. We need additional support troops. We're going to open the shuttle bay door again. Move in and drop off reserve troops on my signal."

Foe Hammer: "I copy, Cortana. Echo 419 standing by for your signal."

As the Chief disengages the energy shield over the bay doors.



Cortana (O.S.): "Cortana to Echo 419. The shuttle bay door is open. You can start your approach."

Foe Hammer: "Roger. Echo 419 inbound."

Once the team reaches the ship's bridge and kill all Covenant forces.

Cortana: "This looks like the ship's command center. The Captain's transponder signal is strong, he must be close."

Marine: "This looks like a good spot, Chief. We'll mind the store here while you go find the Captain, good luck sir."

When the Chief come across an empty brig.

Cortana: "We must be in the brig. These look like holding cells. There are probably multiple detention stations. The Captain must be in one of them. We need to keep looking for him."

When the Chief comes across a full detention center..

Marine: "It's the Chief!"

Marine: "Chief! Chief!"

Marine: "Chief, lemme out man!"

Captain Keyes: "Watch out Chief, the Covenant guards are using some sort of stealth systems."

When the Chief secures the cells.

Captain Keyes: "Good work, Chief."

Marine: "That was amazing, sir, you really kicked the shi - (interrupted)"

Captain Keyes: Stow it, Corporal! Let's get these cells open, Chief. The power control's along the back wall.

The Chief opens all the cells.

Marine: Wow!

{Cutscene}

Captain Keyes: "Coming here was reckless. You two know better than this....thanks. (Pause) Marines! Lock and load your weapons, let's be ready to move."

Marine: "Okay, Sir."

Marine: "Yes, Sir."

Captain Keyes: "While the Covenant had us locked up in here, I overheard the guards talking about this ring world. They call it... "Halo"."

Cortana (O.S.): "One moment, sir. Accessing Covenant battlenet. (Pause) According to the data in their networks, the ring has some kind of deep religious significance. If I'm analyzing this correctly...they believe that Halo is some kind of weapon. One with vast, unimaginable power."

Captain Keyes: "Well...that's true. The Covenant kept saying, "Whoever controls Halo controls the fate of the universe."

Cortana (O.S.): "Now I see...I have intercepted a number of messages about a Covenant search team, scouting for a "Control room". I thought they were looking for the bridge of a cruiser I damaged during the battle above the ring. But they must be looking for Halo's control room."

Captain Keyes: "That's bad news. If Halo is a weapon, and the Covenant gain control of it, they'll use it against us and wipe out the entire human race." (Pause) "Chief, Cortana. I have a new mission for you. We need to beat the Covenant to Halo's control room. Marines! Let's move!"

Marine: "Yes, Sir."

Marine: "Okay, Sir."

Captain Keyes: 'Chief, you have the point."

Part 03: Shut Up and Get Behind me...Sir


Cortana: "We should head back to the shuttle bay and call for evac."

(After fighting your way to the bridge, two cloaked Elites attack you, and any Marines you left behind here have been killed)

Cortana: "We made it! (O.S.) Cortana to Echo 419. We have the captain and need extraction on the double."

Foe Hammer: "Negative, Cortana, I've been engaged by Covenant air patrols, and I'm havin' a tough time shakin' 'em. You'll be better off findin' your own ride. Sorry."

Cortana (O.S.): "Acknowledged, Foe Hammer. Cortana out. (To Keyes) Air support is cut off, Captain. We need to hold here until she can move in."

Marine 4: "Aw, man! We're trapped in here! We're screwed! We're screwed, man!"

{or}

Marine 5: "Oh great! Now we're trapped here. We're screwed!"

Captain Keyes: "Stow the bellyaching, soldier. Remember you're a leatherneck. Cortana, if you and the Chief can get us into one of those Covenant dropships, I can fly us outta here."

Cortana (O.S.): "Yes, Captain. There's a Covenant dropship still docked."

(Once you release the dropship from the clamps-cinematic)

Cortana: "That's it, the dropship is loose."

Captain Keyes: "Everybody, mount up, let's get onboard."

Cortana (O.S.): "Give me a minute to interface with the ship's controls."

Captain Keyes: "No, no need. I'll take this bird out myself."

Cortana (O.S.): Captain! Hunters!

Captain Keyes: "Hang on!"

(He rams the two Hunters with the dropship)

Marine 6: "Nice one, Sir!"

Captain Keyes: "Time for a little payback."

(The Spirit flies out, fade to black)

{If Captain Keyes dies at some point}

Cortana: "No! Without the Captain... (Sad, slow and mopey) the Covenant have already won...

{or}

Cortana: "No! We lost the Captain..."

Normal Walkthrough
This level can be pretty hard. You'll start out with a Sniper Rifle(KEEP IT OVER THE WHOLE OF THE LEVEL) with an extra 64 rounds and an Assault Rifle. Your Marines will follow you as you get dropped off from a Pelican. Run over to the small area of rocks, and start sniping. The best way not to get spotted is to shoot an enemy while in nobody but their's line of sight. i.e. When shooting the grunt/elite in the shade turret, make sure there aren't any other enemies that will see you when they turn towards the direction of the shot.

When you're sure there's no Covenant left in the vicinity, whip out your Assault Rifle and get in a shade, then start shooting the reinforcements. They wont all come within the range of your shade after losing the first squad so you'll have to go occupy the shade at the far end of the area.

The squad led by an Elite are tough, and they'll always aim at you instead of the Marines. Perform a no-scope kill by the Sniper Rifle so as to bring down the Elites shield and let the Marines finish it off while you hammer the Grunts.

You'll get a checkpoint as you move up the hill. Take note of this: This will be the only checkpoint you get in the whole area, so try not to screw up along the line.

Continuing, snipe that Grunt in the Shade, then go for the Jackal next to him. Move your sights down, and blow away these few Grunts that stick their behinds around the sheltering rocks. Eventually, an Elite will show up. Proceed to dispose him off the cliff, then when things stop popping up like gophers move in a little.

There are two Grunts on the far right side of the upper ledge. Aim for one of 'em then quickly move your sight down. A Major Elite will be hiding in a little corner there. Time to practice No-Scoping, right through the heart to take care of the shields, the a quick melee to finish him.

Switch to your AR, and move to the other side of the upper ledge and wipe out the two Grunts there. One of them should have dropped a Needler; quickly ditch your AR for it. There are two more Grunts and an Elite in this area, so concentrate your Needles on the Elite first, then mop up the Grunts if your Marines haven't yet. Two or three more Grunts will come down the path, so finish off your Needles towards the cause of making them dead. Now go back for your Assault Rifle, and fill up on ammo.

You will Finally get another checkpoint at the beginning of the next area. Once again, this will be your only checkpoint for the area, so stay frosty.

There may be a Shade with a Grunt Grunting it on the upper ledge. Take him out before your Marines wake the rest up. Once he's down move your zoom to the other ledge, where there is always an Elite keeping guard. Sometimes he's walking; most of the time he's running, so this is a slightly tricky shot, but you can do it.

Now, move back to the starting point and look along the edge of the rock formation. You should see a rock just below a few feet to the right of the first shade you took out. Jump on that rock, and prepare to have some fun.

You will have to jump to look over the edge and fire at the Covenant, but that's the fun part. So, down to business. Aim for the first Shade you see, then aim for the Jackal that's coming across the natural bridge. A pair of Grunts might come up right in front of you; if so, let them meet the business end of your AR.

Move your scope down and scrub those two Jackals on the natural bridge, and any Shade Gunners you can see. After they've bit the dust, jump down from the perch and move forward a little. You should see another large rock at the edge where the ground elevates into the natural bridge. Jump on the rock, then on the ground above, and crouch close to the first shade you decommissioned. Once again, plug any Gunners, Jackals, and other enemies that are visible.

Right about now, a dropship should be coming in to drop off a fresh contingent of enemy Covenant. The only one you can see on your side of the gulch is a Jackal. Shoot him, then revert to the 2x zoom and get ready for the other ones. Use your Sniper Rifle to blast the Elite, then switch to your AR to mop up the Grunts. Once they're crisp, get off your perch, go down the left side, and finish off the two Jackals that were on patrol.

Once your back at Sniping spot #2, take a moment to access the situation. You have just sniped a whole Gulch-load of Covenant. Think you're done? WRONG! Move across the natural bridge, and keep you zoom on the patch of rocks and trees where your very first Active Camouflage power-up is at. As the music starts, an Elite will step out of his hiding spot; Take him down. Then, turn around, switch to your AR, and shoot the Grunts that are down there. After they're gone, keep moving across the bridge to find a hidden squad of Grunts engage your Marines. Flank them, and the Gulch is yours.

Reload both your guns, switch to your Plasma Grenades and your Assault Rifle, then move across the Active Camo.

Alright, you have 45 seconds to quietly kill as many Covenant as you can. Creep to the ledge across from the Active Camo, and drop down. A Minor Elite and a Major, followed by a group of grunts will rush out. Drop a grenade on the Major's helmet and assassinate the Minor. Hey look, the grunts are running. Stick one's face, and watch them get blown sky-high. Pull out your sniper and pop a bullet through the gunner above you and creep forward. There's a Minor patrolling the area in front of you. You don't need to scope for this-just pop his face open. Now a dropship and an onslaught of Covenant are coming in. Shoot the dropship's load(the covenant reinforcements from the gravity lift won't come through until you've killed the jackals from the dropship, so aim for them AFTER the grunts), and grab the Shade near where you came through to the gravity lift area(since the covenent troops will have to go up the hill to where you are to attack you, thus bottle-necking their attack.) Open fire on the Gravity Lift and kill the covenant as they come up the hill to attack. Your marines will take care of the stragglers.

When you hear music start, the Hunters are coming. Jump out of the Shade and charge them. When one uses its shield to melee you, dodge, turn, and noscope its back. You'll see a satisfying spurt of orange blood and the Hunter will go down. Rinse and repeat for the other Hunter. By now, your marines are probably dead, so Cortana will order reinforcements from Foehammer.

Alternate strategy: If you are playing the PC version(1.07), staying in the shade NEAR THE ENTRANCE TO THE GRAV LIFT AREA(not some other shade) and gunning the hunters is a very good way to kill them as they will continuously miss you with their fuel rods.

Courtesy - FIREBENDER

As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch(though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking veiw, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, huge chasms, large indoor outdoor scenes, ice bridges, flood-covenant battles, the CONTROL ROOM, light bridges, Proto-gravemind, the crashed Piller of Autumn at The Maw, etc, etc.

Well, here's another... look up... at the CCS-Truth and Reconciliation Battlecruiser. It's a real sight to behold.

And then jump into the grav-lift and watch the pretty cutscene as you're lifted into the belly of the beast.

Now you're in the loading bay, jump on the middle of the room, and check your motion sensor. A Covenant Stealth Elite(sometimes 2 on Legendary) with an Energy Sword will open a door and charge(1 of which will be invisible). Quickly put a few sniper slugs in him while he's getting angry(headshot works best), and he'll collapse and die. Now more Covenant reinforcements will slam into the room and attack.

There are two ways you can go about doing this, (do note that this walk through is for the Legendary difficulty) the easy yet long way and the obscenely(on Legendary) hard yet quick way.

First the balls-out strategy way: Try to keep as many marines alive as you can. Thankfully there isn't a lot of Elites in this part, just 4 Majors(all wielding energy swords). Your sniper rifle is key VS the elites and your frags are very effective at killing the hordes of Grunts and Jackels that come through the doors. Use the med kit at the far corner of the room if you need it.

Second is longer yet easier method, but it involves betraying fictional video game characters and leaving them for dead:

As soon as you've killed the first invisible Energy sword elite(and possibly another major elite if you were lucky), ready your grenades and throw them at the raiding parties that the covenant send for you through the doors on the RIGHT, on the same side as the med kit(the doors on the left lead to a dead end, that also should separate them). Once they are dead go through(only covenant can open the door from the outside so try not to lock yourself out) take cover and wait for your shields to recharge while you reload your weapons and collect plasmas nades from dead grunts. (You can probably hear your marines(which you abandoned)fighting while you sit here)Then jump out and shoot the covenant one by one by opening and closing the door at your discretion, you may do this while your marines are still alive and get extra support, but without you to stop the energy sword elites, they're helpless. There's a squad of grunts and jackals that will pass through these hallways to get to the grav-lift loading bay.

Sometimes, energy sword elites will come inside after you, pull out your sniper rifle and put a few rounds in him. Try not to go for plasma grenades as they'll run up to you thus killing you both, though it does occasionally work without substantial harm to you.

Notes for both strats: If the energy sword elites get too close, immediately jump, as one swipe of the energy sword will kill you. Also, either strategy you use, your marines are probably dead, if they're not, you're a better player then I am. But it's not overly critical to your success if they die or not. I tried many many times, I couldn't save them even onc, but apparantly it's very much possible but if you used the second strategy, they're guaranteed dead.

Once the fights over a big door will open and a Hunter pair will jump out. Go and get the active camo from behind the crates, go around the hunters and put one sniper bullet each through the orange area on their back. The area where they came from is sealed off, you'll have to use the other gate.

Go through and you'll come across two grunts, kill them without making a noise(melee because you're prolly still invisible). Go through and on the passage to the left, there should be a Major elite. Stick him with a plasma grenade and shoot the grunts. The rest is just navigating hallways and killing covenant patrols, which I'm sure you could do without my advisement. [LATER...]

You'll come into a storage dump now clear out the few enemies. There's dead marines with grenades, sniper ammo, medkits, etc. Take some supplies and the AR. Now lots of grunts and jackals led by elites will come in. Nade the first and second groups and then find cover. Unlike the flood(explained in later levels), the covenant AI is more defensive then offensive, they wont come after you(except maybe the more aggressive elites). Focus on the elites and Jackals first and take them out with your sniper rifle(don't worry about using up ammo). Then mop up the grunts.

Now there's a few more hallways and then you'll come across a dropship bay with one Spirit dropship docked and one casting off anchor.

Now this may take a few tries, but you have a checkpoint right behind you so don't worry. As soon as you get the checkpoint, go forward and pull out your sniper rifle(you will have to be quick about this because the next patrol that'll come through will be a real pain in the a-double-dollar-signs if you don't engage them first) and quickly shoot the MOUTH of the elite standing next to the shield, it'll take two shots atleast on legendary.

As soon as he's dead, ignore the two grunts and run towards the door on the corner of the room to the right of you, an elite and two jackals will come out(sometimes three grunts with needlers). Stick an elite/grunt and watch the others blow sky high. Go inside and recharge your shields as you'll be under a barrage of fire from an elite and 6 or 7 grunts while you do this. If you succeeded, you've just killed 2 elites and 2 jackels and a grunt or two(best case scenario) without them being able to get a single shot out, good job.

Now, peep out and you'll see several grunts, kill them with your AR(or whatever weapon you have). As soon as they're dead look at the top of the platform, there will be an elite, when he shows himself, shoot his mouth with the sniper rifle which I hope you haven't traded yet, he'll retreat to a hiding place to recharge his shields. His head will be visible, shoot it it with your sniper rifle and he'll collapse and die. DO NOT USE THE SUPPLIES FROM THE DEAD MARINES YET(unless you REALLY need them), you'll need 'em later.

On Herioc and below, you'll get two fire teams(2x5 man teams) as reinforcements(one after another as the first dies). On Legendary, you're all alone over here and since this walkthrough is for Legendary... I'll instruct you as if you are.

Go into the middle of the room and use your sniper rifle to take out any Jackal on the second floor if there is one. Go to the other side of the bay(near the other spirit dropship), and you'll find crates next to the platform. You can crouch and take cover under them(covenant aim for your torso, not your head). Now more Elites, Jackals and Grunts will come through. Use your sniper rifle for the Elites and Jackals and your AR for the Grunts. Around two-three minutes after this latest group of enemies come, you'll get a checkpoint, so try getting them all.

You might have noticed a few dead marines with ammo and nades by the other side of the room. Don't go near them yet. Come out and kill the remaining grunts and jackals on the second floor(if there are some) with your sniper rifle. As soon as they're dead, you probably have very little health and ammo left. Walk over the dead marine with the medkit and you'll be replenished in all your needs. Now go back to the other side and pick up the overshield.

Cortana will now try to hack into the Covenant ship systems and open a door, as soon as you hear her start saying this, make sure you have the Over-shield and run as quickly as you can back to where you started this room. There is a hunter pair that just joined the party. If they didn't see you then that gives you a good chance to take one down peacefully.

If they didn't see you, then they won't charge in swinging. Giving you the chance to compose yourself and sneak around the opposite end of the platform, take a good sniper shot and hit one of their necks(if you didn't, don't worry but be careful because your last checkpoint was a long time ago). The other(or both if you missed) will come after you. Do not expose yourself to their fuel rod cannons, instead let them chase you.

Worst case scenario: They split up and one comes through around each side of the middle platform, in which case it's gonna be tough. So, try to lure them through ONE SIDE on first contact. As soon as they're just around the curve, run as fast as you can to the other side, sniper rifle in hand, hit the orange part of their backs from behind with the rifle. He'll drop dead in one shot if you hit the orange spot. Now the other will realise he lost his bond brother and come after you, repeat the same trick and go around the platform and shoot him from behind. In my case, it was a 1-shot 1-kill deal in a row.

If you're still alive, the door will open and you'll go through and get a checkpoint. You're safe. Feel free to take a deep breath and then proceed and kill the grunts in your way. You've just killed 6 or so Elites, 7-9 Jackals, 15+ grunts and 2 Hunters without the help of any marines and on Legendary. Kudos.

Glitches

 * If you grab the cloaking in the empty brig, then go into the Captains brig and kill all but the Zealot and hit the switch, your marines will get out and run around, occasionally stretching their arms out to their sides and standing still for a few seconds. This is due to the fact that there is no animation for the marines, so they just go into their default NPC position. This is due to a glitch. Also, Keyes will be invincible while the remaining Zealot can kill the frozen Marines.
 * If Keyes dies at the same time you release the dropship, the first part of his death cutscene will play but will cut off halfway. The end of level cutscene will then play, and you will go onto the next level.

Trivia

 * In the brig where Captain Keyes is being held, you can actually kill him and the three marines while the energy shields are still up just by aiming in a precise location while standing up against the shields. If you kill Keyes and the marines and then activate the cutscene where Master Chief rescues them, then after the cutscene Keyes and the marines will be there and turn against you and open fire. If you run they will chase after you.


 * There was a bug earlier in the development of the game in which Keyes had AI behavior which was "taunt enemy corpse" and when he picked up a Needler he would fire it into a dead Covenant soldier, which would explode and kill himself. This bug was described by Joseph Staten on the Halo 3 Legendary Edition bonus disc.


 * There was a level cut from the final game that necessitated the cutscene in which the Master Chief frees Captain Keyes and the marines. The level, in a more elegant way, described the theory about Halo. This was explained by Joseph Staten on the Halo 3 Legendary Edition bonus disc.


 * The Gravity lift was created after the idea of a huge ramp leading into the ship was scrapped, as stated in the Halo 3 Legendary Disc.


 * In the final cutscene of this level, it was actually suppose to show the Covenant dropship controlled by Captain Keyes kill the Hunters that enter the shuttle bay. Joseph Staten explained, however, that he had to remove the Hunters from that scene because the collision with that cinematic model of the dropship sort of interpenetrated and it didn't look too good.
 * Before reaching the second level of the shuttle bay, there is a dead grunt lying on the ground with a fully charged plasma pistol and two grenades. If you walk out the door and walk back in, he will disappear.


 * This level may include the largest grenade jump possible. The jump includes four grenades and will skip the second floor completely. A video is here: ; the jump occurs after about 13 minutes. A video is also available on youtube: ; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three plasma grenades are thrown near the overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the overshield before jumping, so no damage occurs.


 * This is the only level in Halo: Combat Evolved in which the pistol does not appear.


 * This is the first level where the active camouflage power-up is available, as well as the first level where you face Hunters and Elite Zealots.


 * If you kill three allies in the last part of the level, Keyes will appear as an enemy on your HUD. In Legendary difficulty, he will either fire his Needler at you occasionally, or repeatedly throw grenades at you. The amount of grenades he can throw seems to be infinite. Occasionally he will fire on you in the ending cutscene.


 * This is the first level where Elites wielding Energy Swords appear.


 * This is the only level in Halo: Combat Evolved in which you can get additional reinforcements when your previous Marines are all killed.


 * It is possible to kill yourself when you activate the cell controls. You can shoot the door and if you're close enough you will die. During the cut scene, your body will float around where the Master Chief is supposed to be walking, and when it is over you will still be dead and will have to restart the level.


 * This is the first level where Stealth Elites appear.


 * There is a rare glitch in which the Marine fire team gets frozen inside the hallway before the bridge. Upon releasing Captain Keyes, you can return to them and they will unfreeze; never having been killed by the Stealth Elites and reinforcing your unit of rescued Marines.


 * It is possible to snipe all Covenant enemies from the narrow passage that leads to the Gravity Lift underneath the Truth and Reconciliation. If every Covenant is killed when you enter this area you will receive 5 marine reinforcements whilst your initial 5 marines wait outside.


 * It may be possible to recieve the reinforcements early at the lift, but it doesn't work every time. To do it, grab the active camo in the area before the lift when all the enemies there are dead. Then, when invisible at the lift point, run up the ramp to the right, melee the elites in the back and snipe the gunners. If done correctly, you should get the reinforcements that you usually get at the end of that battle.


 * Occasionally Johnson will be replaced by Stacker.

Images
 Image:Ship10.jpg|Echo 419 Drops The Chief of at the Covenant Starship. 