Editing Weapon class
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HI Gameplay WeaponTooltip.png|300px|thumb|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]] | [[File:HI Gameplay WeaponTooltip.png|300px|thumb|right|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]] | ||
First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | ||
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Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | ||
*[[ | *[[Sniper Rifle|S7 Sniper]] | ||
*[[Shock | *[[Shock Rifle]] | ||
*[[Skewer]] | *[[Skewer]] | ||
*[[Stalker | *[[Stalker Rifle]] | ||
===Tactical rifle=== | ===Tactical rifle=== | ||
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===Turret=== | ===Turret=== | ||
Turrets are [[ | Turrets are [[support weapon]]s, that force the player into third-person when used: | ||
*[[Chaingun|M247 HMG]] | *[[Chaingun|M247 HMG]] |