- "A more Classic Halo experience, play with custom settings and no Equipment."
- — In-game description for Halo: Reach's Team Classic playlist
The usage of SPARTAN-IIIs in Halo: Reach multiplayer changed up the multiplayer aspect from previous Halo games, which played through SPARTAN-IIs. Trait changes include reduced jump height and movement speed, as well as slower-recharging shields.
Team Classic was born from the Halo community, with long-standing discussions on the Bungie.net forums and constant testing in custom games. By modifying base player traits in Halo: Reach, Team Classic gives players a more traditional "feel" of the previous Halo games. Many previous Halo maps were recreated in Forge World.
Team Classic went live on March 29, 2011, included in the Community playlist group. Most of the maps chosen were remakes from Halo: Combat Evolved. The playlist supports teams of 3-4 players, with a max party size of eight and two maximum local players.
Team Classic was removed from Matchmaking as part of the October 4 Matchmaking update, which would later be replaced by the Anniversary playlists.
- Shield Recharge Rate 110%
- Health Recharge Rate 110%
- Damage Modifier 110%
- Melee Modifier 75%
- Player Speed 120%
- Jump Height 125%
- Player Gravity 150%
- No Armor Abilities