Editing File:H3ODST MombasaStreets EarlyLayout.jpg

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== Summary ==
== Summary ==
{{file info
{{Artist|[[Vic DeLeon]]}}
|summary = Early layout sketches for [[Mombasa Streets]].
 
|game = Halo 3: ODST
Early layout of Mombasa Streets posted by Vic [https://twitter.com/vicdeleon/status/1175909611695726592 here].
|type = designdoc
 
|artist = Vic DeLeon
Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.
|source = https://twitter.com/vicdeleon/status/1175909611695726592 and https://twitter.com/vicdeleon/status/1175911561942028288
 
|caption = Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.<br><br>Big action beats were called out in red bubbles. Annotations were simplified to help quickly assess pacing, help differentiate areas that potentially looked too similar- particularly problematic in futuristic city layouts at the time. Reach’s New Alexandria had similar challenges
Some more context [https://twitter.com/vicdeleon/status/1175911561942028288 here]
}}
 
Big action beats were called out in red bubbles. Annotations were simplified to help quickly assess pacing, help differentiate areas that potentially looked too similar- particularly problematic in futuristic city layouts at the time. Reach’s New Alexandria had similar challenges
 
[[Category:Images of New Mombasa]]
[[Category:Images of New Mombasa]]
[[Category:Design documentation]]
[[Category:Halo 3: ODST concept art]]
[[Category:Halo 3: ODST concept art]]
== Licensing ==
{{Art}}

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