Halo: Reach Multiplayer Beta: Difference between revisions

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*Multiple invitations to the beta were randomly distributed to [[Xbox LIVE]] users by [[Microsoft]] as gifts for being loyal [[Xbox LIVE]] customers.<ref>[http://halo.bungie.org/images/halo2offer.png '''halo.bungie.org:''' ''Halo 2 Offer'']</ref>
*Multiple invitations to the beta were randomly distributed to [[Xbox LIVE]] users by [[Microsoft]] as gifts for being loyal [[Xbox LIVE]] customers.<ref>[http://halo.bungie.org/images/halo2offer.png '''halo.bungie.org:''' ''Halo 2 Offer'']</ref>
*In the few days before the beta, Bungie not-so-subtly gave out entire lists of beta codes which were quickly taken.
*In the few days before the beta, Bungie not-so-subtly gave out entire lists of beta codes which were quickly taken.
*The beta required an [[Xbox LIVE]] Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only a Xbox LIVE Silver account.
*The beta required an [[Xbox LIVE]] Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only an Xbox LIVE Silver account.
*The playlist game type, Generator Defense is a reference to [[Team Beta]]'s mission during the [[Fall of Reach]].
*The playlist game type Generator Defense is a reference to [[Team Beta]]'s mission during the [[Fall of Reach]].
*Players who played the beta and then signed onto [[Halo Waypoint]] received an exclusive hoodie for their avatars.
*Players who played the beta and then signed onto [[Halo Waypoint]] received an exclusive hoodie for their avatars.
*The beta was initially intended to end on May 19, 2010, but [[Bungie]] decided to push the end date by one extra day.
*The beta was initially intended to end on May 19, 2010, but [[Bungie]] decided to push the end date by one extra day.
*During the beta's two-week run, over 2.7 million unique players played a total of over 6 million gameplay hours in the beta, making it one of the most played beta programs on any platform. Overall, there were over 1.1 billion kills registered in the beta.<ref>http://mobile.pcmag.com/device2/article.php?CALL_URL=http://www.pcmag.com/article2/0,2817,2364136,00.asp</ref>
*During the beta's two-week run, over 2.7 million unique players played a total of over 6 million gameplay hours in the beta, making it one of the most played beta programs on any platform. Overall, there were over 1.1 billion kills registered in the beta.<ref>http://mobile.pcmag.com/device2/article.php?CALL_URL=http://www.pcmag.com/article2/0,2817,2364136,00.asp</ref>
*After July 21, 2010, [[Bungie]] stopped supporting stats and files from the beta.
*After July 21, 2010, [[Bungie]] stopped supporting stats and files from the beta.
*There are [[John-117|117]] days between May 20th, the beta's closing date, and September 14th, Halo: Reach's release date.
*There are [[John-117|117]] days between May 20th, the beta's closing date, and September 14th, ''Halo: Reach'''s release date.
*If a player has played the Beta using their current Xbox LIVE account, they will unlock a Halo: Reach Beta [[Visual Flair]], which is represented by an [[MA37 Assault Rifle|Assault Rifle]] icon in ''Halo: Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref>
*If a player has played the Beta using their current Xbox LIVE account, they will unlock a ''Halo: Reach Beta ''[[Visual Flair]], which is represented by an [[MA37 Assault Rifle|Assault Rifle]] icon in ''Halo: Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref>
 


==Gallery==
==Gallery==
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