Halo Wars Title Updates: Difference between revisions
no edit summary
m (Sources) |
No edit summary |
||
Line 2: | Line 2: | ||
{{ratings}} | {{ratings}} | ||
{{Realworld}} | {{Realworld}} | ||
The '''Halo Wars Title Updates''' are patches that bring some balance changes mixed with bug fixes to [[Halo Wars]]<ref>''http://www.halowars.com/</ref>. Here's a list of those released during various months. | |||
==April 2009== | ==April 2009== | ||
*The Covenant [[Vampire]] receives, with its attack damage being increased by 15% with every upgrade. It's health bonus and the special attack still remain a part of the upgrades. | *The Covenant [[Vampire]] receives, with its attack damage being increased by 15% with every upgrade. It's health bonus and the special attack still remain a part of the upgrades. | ||
Line 10: | Line 12: | ||
*The Flaming Warthog and the Honor Guard Wraith will now be available in Multiplayer battles against other players. | *The Flaming Warthog and the Honor Guard Wraith will now be available in Multiplayer battles against other players. | ||
==July 2009== | |||
* [[UNSC]] [[Warthog]]s [[Gauss]] cannon damage against [[tanks]] and other heavily armored vehicles reduced by 25%. | |||
* UNSC Warthogs build time increased by 3 seconds to 25 seconds. | |||
* Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%. | |||
* [[Covenant]] and UNSC turrets have 5% increased health and 5% increased damage. | |||
* UNSC [[Elephant]]s have a 20% more health. | |||
* [[Grenade]] damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles. | |||
* Recycle basic cost return fixed to be 50% for constructed buildings. | |||
* Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before. | |||
* UNSC Leader powers disabled at the start of Reinforcement Matches. | |||
* Players no longer receive points for team killing. | |||
* Self Destructing/Recycling buildings now gives points to opponents. | |||
* Players should now find it much easier to play System Link games. | |||
* Fixed Covenant [[Shield Generator]] Exploit. | |||
* Invisible Units should now have invisible health bars. | |||
* Players will no longer be able to scout opposing bases by using the area-select tool. | |||
==Sources== | ==Sources== | ||
<references/> | <references/> |