Halo 3: ODST: Difference between revisions

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{{Title|''Halo 3: ODST''}}
{{Title|''Halo 3: ODST''}}
{{Status|RealWorld}}
{{Status|RealWorld}}
{{disambig header|the video game|other articles including "ODST"|ODST (disambiguation)}}
{{Game infobox
{{Game infobox
|name= ''Halo 3: ODST''
|name= ''Halo 3: ODST''
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|publisher= [[Microsoft Game Studios]]
|publisher= [[Microsoft Game Studios]]
|engine=[[Blam engine]]
|engine=[[Blam engine]]
|platform= [[Xbox 360]],[[PC]],[[Xbox One]]
|writer=[[Joseph Staten]]
|composer=[[Martin O'Donnell]]<br>[[Michael Salvatori]]
|platform= [[Xbox 360]], [[PC]], [[Xbox One]]
|releasedate= *September 22, 2009 {{C|Original game}}
|releasedate= *September 22, 2009 {{C|Original game}}
*May 30, 2015 {{C|''Halo: The Master Chief Collection''}}
*May 30, 2015 {{C|''Halo: The Master Chief Collection''}}
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==Synopsis==
==Synopsis==
===Characters and setting===
===Characters and setting===
[[File:The Squad.jpg|thumb|right|200px|The main cast of ''ODST''.]]
[[File:The Squad.jpg|thumb|200px|The main cast of ''ODST''.]]
Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines lead by an ONI officer fight through the waste-filled, destroyed streets in order to link up with each other, evade the Covenant, and execute a top secret mission.
Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines led by an ONI officer fight through the waste-filled, destroyed streets in order to link up with each other, evade the Covenant, and execute a top secret mission.


The game occurs directly after the events of the ''[[Halo 2]]'' level, [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa.
The game occurs directly after the events of the ''[[Halo 2]]'' level, [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa.
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[[File:RookieAwakes.jpg|thumb|202px|The Rookie emerging from his pod.]]
[[File:RookieAwakes.jpg|thumb|202px|The Rookie emerging from his pod.]]


Six hours after the drop (10:02pm), the Rookie awakens to the sound of two [[Type-52 Troop Carrier|Phantoms]] flying nearby. He soon regains his situational awareness, discovering that his drop pod is lodged in a building at least twenty feet off the ground. With no choice, he jumps out of the pod, and falls to the street, slightly injuring himself when he hits the ground. After combing the area for medical supplies, he heads in to the city to find his squad.
Six hours after the drop (10:02pm), the Rookie awakens to the sound of two [[Kez'katu-pattern Phantom|Phantoms]] flying nearby. He soon regains his situational awareness, discovering that his drop pod is lodged in a building at least twenty feet off the ground. With no choice, he jumps out of the pod, and falls to the street, slightly injuring himself when he hits the ground. After combing the area for medical supplies, he heads in to the city to find his squad.


Almost immediately after starting out, the Rookie encounters a few Covenant patrols covering a small area. The Rookie uses his silenced weaponry to eliminate the patrols, after which he is alerted to a ringing data terminal. Upon accessing the terminal, the Rookie is connected to the [[Superintendent]], a second-generation [[dumb AI|"dumb"]] [[Artificial intelligence|AI]] tasked with maintaining the city's infrastructure. The A.I. provides the Rookie with data that had been previously unlocked by Dare. The Superintendent begins to assist the Rookie, giving him maps, marking notable locations throughout the city, and providing warnings using road signs.
Almost immediately after starting out, the Rookie encounters a few Covenant patrols covering a small area. The Rookie uses his silenced weaponry to eliminate the patrols, after which he is alerted to a ringing data terminal. Upon accessing the terminal, the Rookie is connected to the [[Superintendent]], a second-generation [[dumb AI|"dumb"]] [[Artificial intelligence|AI]] tasked with maintaining the city's infrastructure. The A.I. provides the Rookie with data that had been previously unlocked by Dare. The Superintendent begins to assist the Rookie, giving him maps, marking notable locations throughout the city, and providing warnings using road signs.
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Upon arriving and attempting to land on a rooftop to pick up Buck and Romeo, Mickey, Dutch and their NMPD allies were attacked by [[Type-26 Ground Support Aircraft|Banshees]], and their Pelican is shot down. Buck and Romeo fight their way across the rooftops of the NMPD HQ to the downed Pelican and their squadmates. There, the four ODSTs used [[lAU-65D/SGM-151|missile pods]], heavy machine guns, and [[M41 rocket launcher|rocket launchers]] to defend the building from Banshees and Phantoms with landing parties. They were successful in repelling the Covenant assault, but in the process, Romeo was badly wounded by a [[Jiralhanae Chieftain|Brute Chieftain]], and their Pelican was damaged and left inoperable.
Upon arriving and attempting to land on a rooftop to pick up Buck and Romeo, Mickey, Dutch and their NMPD allies were attacked by [[Type-26 Ground Support Aircraft|Banshees]], and their Pelican is shot down. Buck and Romeo fight their way across the rooftops of the NMPD HQ to the downed Pelican and their squadmates. There, the four ODSTs used [[lAU-65D/SGM-151|missile pods]], heavy machine guns, and [[M41 rocket launcher|rocket launchers]] to defend the building from Banshees and Phantoms with landing parties. They were successful in repelling the Covenant assault, but in the process, Romeo was badly wounded by a [[Jiralhanae Chieftain|Brute Chieftain]], and their Pelican was damaged and left inoperable.


Buck led the group to Kikowani Station, planning to use the tram system to escape the city, stabilizing Romeo with [[biofoam]] along the way. Upon arrival, however, the group discovered that the tram tunnels had been flooded. They proceeded to hijack a Phantom and escape the city, fighting their way past enemy Banshees and even a [[Deutoros-pattern Scarab|Scarab]] in the process. Along the way, they noticed several [[CCS-class battlecruiser]]s moving toward the crater left by the assault carrier's slipspace jump. After escaping the city proper, Buck realized where Dare was, and ordered Mickey to turn back and set him down.
Buck led the group to Kikowani Station, planning to use the tram system to escape the city, stabilizing Romeo with [[biofoam]] along the way. Upon arrival, however, the group discovered that the tram tunnels had been flooded. They proceeded to hijack a Phantom and escape the city, fighting their way past enemy Banshees and even a [[Deutoros-pattern Scarab|Scarab]] in the process. Along the way, they noticed several {{Pattern|Ket|battlecruiser}}s moving toward the crater left by the assault carrier's slipspace jump. After escaping the city proper, Buck realized where Dare was, and ordered Mickey to turn back and set him down.


====Reunited with the Team====
====Reunited with the Team====
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[[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]]  
[[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]]  


''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo''.
''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo''. Each level therefore consists of two halves, the first of which features the Rookie, and the second of which follows one of the other squad members.


Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally. On some levels, the player is able to receive energy shielding on top of their stamina and health bar if they are close enough to the [[Huragok]] [[Quick to Adjust|Vergil]], similar to ''[[Halo: Reach]]'' where Huragok provide the [[Sangheili]] extra shielding aside from their own energy shield. The Rookie and his squadmates are not able to dual-wield weapons, such as the [[M7/Caseless Submachine Gun]] and the {{Pattern|Okarda'phaa|plasma rifle}}. They also cannot use the [[equipment|deployable equipment]] featured in ''Halo 3''.
Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally. Enemy fire on the player therefore causes actual injury and pain rather than shield damage as in most Halo games, although as with the shield, the injury appears to be healed after a period of time similar to how long it takes the shield to regenerate the shield in the other games, if the player stands still. On some levels, the player is able to receive energy shielding on top of their stamina and health bar if they are close enough to the [[Huragok]] [[Quick to Adjust|Vergil]], similar to ''[[Halo: Reach]]'' where Huragok provide the [[Sangheili]] extra shielding aside from their own energy shield. The Rookie and his squadmates are not able to dual-wield weapons, such as the [[M7/Caseless Submachine Gun]] and the {{Pattern|Okarda'phaa|plasma rifle}}. They also cannot use the [[equipment|deployable equipment]] featured in ''Halo 3''.


On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob.
On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob.


Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG.
Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG.
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'''[[Huragok]]'''
'''[[Huragok]]'''
*[[Quick to Adjust]] {{1st}}
*[[Quick to Adjust]] {{1st}}
'''[[Jiralhanae]]'''
*[[Bracktanus]] {{1st}}
'''[[Sangheili]]'''
*[[Vero 'Ahtulai]] {{1st}}


|title-2=Species and entities|
|title-2=Species and entities|
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**[[Yanme'e Ultra|Ultra]] {{1st}}
**[[Yanme'e Ultra|Ultra]] {{1st}}
**[[Yanme'e Captain|Captain]] {{1st}}
**[[Yanme'e Captain|Captain]] {{1st}}
**[[Yanme'e Captain Major|Captain Major]] {{1st}}
**[[Yanme'e Hiveward|Hiveward]] {{1st}}


|title-3=Organizations|
|title-3=Organizations|
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**[[Covenant fleet]]
**[[Covenant fleet]]
***[[Fleet of Sacred Consecration]]
***[[Fleet of Sacred Consecration]]
**[[Vheiloth]]


|title-4=Locations|
|title-4=Locations|
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**[[Earth]]
**[[Earth]]
***[[Africa]]
***[[Africa]]
****[[Kenya]]
****[[East African Protectorate]]
*****[[New Mombasa]]
*****[[Kenya]]
******[[New Mombasa Data Center]] {{1st}}
******[[New Mombasa]]
******[[Lumumba|Lumumba District]]
*******[[New Mombasa Data Center]] {{1st}}
******[[Mbaraki|Mbaraki District]] {{1st}}
*******[[Lumumba|Lumumba District]]
******[[Kikowani Station (location)|Kikowani Station]] {{1st}}
*******[[Mbaraki|Mbaraki District]] {{1st}}
******[[Kizingo]] {{1st}}
*******[[Kikowani Station (location)|Kikowani Station]] {{1st}}
******[[Kizingo Boulevard (location)|Kizingo Boulevard]] {{1st}}
*******[[Kizingo]] {{1st}}
******[[Tanaga|Tanaga District]] {{1st}}
*******[[Kizingo Boulevard (location)|Kizingo Boulevard]] {{1st}}
*******[[NMPD headquarters]] {{1st}}
*******[[Tanaga|Tanaga District]] {{1st}}
******[[ONI Alpha Site (location)|ONI Alpha Site]]{{1st}}
********[[NMPD headquarters]] {{1st}}
******[[Tayari Plaza (location)|Tayari Plaza]] {{1st}}
*******[[ONI Alpha Site (location)|ONI Alpha Site]]{{1st}}
******[[Uplift Nature Reserve]] {{1st}}
*******[[Tayari Plaza (location)|Tayari Plaza]] {{1st}}
******[[Mombasa Tether]]
*******[[Uplift Nature Reserve]] {{1st}}
*******[[Mombasa Tether]]
***[[Quito Space Tether|Quito Tether]]


|title-5=Events|
|title-5=Events|
*[[Human-Covenant War]]
*[[Human-Covenant War]]
**[[Battle of Earth]]
**[[Battle for Earth]]
***[[Battle of Mombasa]]
***[[Battle of Mombasa]]
*[[Great Schism]]


|title-6=Weapons|
|title-6=Weapons|
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====Covenant====
====Covenant====
;Usable
;Usable
*[[35mm autocannon]]
*[[Beam rifle]]
**{{Pattern|Sulok|beam rifle}}
*[[Brute Shot]]
**[[Jovokada Workshop brute shot]]
*[[Carbine]]
**{{Pattern|Vostu|carbine}}
*[[Class-2 directed energy cannon]]
*[[Class-2 directed energy cannon]]
*[[Fuel rod cannon]]
*[[Plasma grenade]]
*[[Type-1 plasma grenade]]
**{{Pattern|Anskum|plasma grenade}}
*[[Type-2 spike grenade]]
*[[Spike grenade]]
*[[Type-2 gravity hammer]]
**[[Jovokada Workshop spike grenade]]
*[[Orgudam Workshop firebomb]]
*[[Gravity hammer (fiction)|Gravity hammer]]
*[[Paegaas Workshop Spiker]]
**[[Akelus Workshop gravity hammer]]
*[[Type-25 plasma pistol]]
*[[Firebomb]]
*[[Type-25 Brute plasma rifle]]
**[[Orgudam Workshop firebomb]]
*[[Type-25 Brute Shot]]
*[[Fuel rod gun]]
*[[Type-33 Needler]]
**{{Pattern|Pez'tk|fuel rod gun}}
*{{Pattern|Pez'tk|fuel rod gun}}
*[[Needler]]
*[[Type-51 Carbine]]
**[[Type-33 needler]]
*[[Type-50 particle beam rifle]]
*[[Plasma cannon]]
*{{Pattern|Pek|plasma cannon}}
**{{Pattern|Pek|plasma cannon}}
*[[Type-52 Mauler]]
*[[Plasma pistol]]
**{{Pattern|Eos'Mak|plasma pistol}}
*[[Plasma rifle]]
**{{Pattern|Kewu R'shi'k|plasma rifle}}
*[[Spiker]]
**[[Paegaas Workshop Spiker]]
*[[Spike cannon]]
*[[Ukala Workshop mauler]]


;Unusable
;Unusable
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*[[Plasma cannon (starship)|Plasma cannon]]
*[[Plasma cannon (starship)|Plasma cannon]]
*[[Pulse laser turret]]
*[[Pulse laser turret]]
*[[Type-1 energy sword]]
*[[Energy sword]]
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]]
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]]


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==== Covenant ====
==== Covenant ====
;Usable
;Usable
*[[Type-25 Chopper]]
*[[Chopper]]
*[[Type-26 Banshee]]
**[[Barukaza Workshop Chopper]]
*[[Type-32 Ghost]]
*[[Banshee]]
**{{Pattern|Irdnekt|Banshee}}
*[[Ghost]]
**{{Pattern|Karo'etba|Ghost}}


;Unusable
;Unusable
*{{Class|CAS|assault carrier}}
*{{Pattern|Syfon|assault carrier}}
**''[[Solemn Penance]]''
**''[[Solemn Penance]]''
*{{Class|CCS|battlecruiser}}
*{{Pattern|Ket|battlecruiser}}
*[[Type-26 Wraith]]
*[[Wraith]]
*{{Pattern|Deutoros|Scarab}}
**{{Pattern|Zurdo|Wraith}}
*{{Pattern|Ogab'd|anti-aircraft Wraith}}
**{{Pattern|Ogab'd|anti-aircraft Wraith}}
*[[Type-52 Phantom]]
*[[Scarab]]
**{{Pattern|Deutoros|Scarab}}
*[[Phantom]]
**{{Pattern|Ru'swum|Phantom}}


|title-8=Technology and equipment|
|title-8=Technology and equipment|
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*[[Biofoam]]
*[[Biofoam]]
*[[Covenant communication node]]
*[[Covenant communication node]]
*[[Deployable lookout tower]]
*[[Covenant watchtower]]
*[[Energy shield]]
*[[Energy shield]]
*[[Fusion drive]]
*[[Fusion drive]]
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==Multiplayer==
==Multiplayer==
[[File:ODST Controller.jpg|250px|thumb|right|Controls for ''ODST'' gameplay.]]
[[File:ODST Controller.jpg|250px|thumb|Controls for ''ODST'' gameplay.]]
===Firefight===
===Firefight===
{{main|Firefight (Halo 3: ODST)}}
{{main|Firefight (Halo 3: ODST)}}
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First, different screens of areas of New and Old Mombasa come on screen, followed by HEV pods entering the atmosphere. Here you can see the Prophet of Regret's carrier on the right, and then it moves behind buildings. The pods come into view as a large explosion (Caused by the Prophet of Regret's carrier entering slipspace) appears, sending the pods off-course. Then, the Superintendent appears, and shows warning signs and then reboots. All the screens from earlier flash onto the screen, but heavily damaged from the blast. Then, a single [[Single Occupant Exoatmospheric Insertion Vehicle|HEV]] pod falls through the sky, when the ''Halo 3'' Logo appears. The pod then crashes into the camera and goes black, followed by the words 'Prepare to Drop'.
First, different screens of areas of New and Old Mombasa come on screen, followed by HEV pods entering the atmosphere. Here you can see the Prophet of Regret's carrier on the right, and then it moves behind buildings. The pods come into view as a large explosion (Caused by the Prophet of Regret's carrier entering slipspace) appears, sending the pods off-course. Then, the Superintendent appears, and shows warning signs and then reboots. All the screens from earlier flash onto the screen, but heavily damaged from the blast. Then, a single [[Single Occupant Exoatmospheric Insertion Vehicle|HEV]] pod falls through the sky, when the ''Halo 3'' Logo appears. The pod then crashes into the camera and goes black, followed by the words 'Prepare to Drop'.


The second part to the trailer, released on the 8th of October, followed on from this - the Superintendent reinitialized itself, attempting to assess the catastrophic devastation and tries to identify the object that survived. Later, after a Covenant [[Type-52 Troop Carrier|Phantom]] dropship has passed by, the object opens to reveal a lone surviving [[Rookie|Marine Shock Trooper]] to clamber out, wielding a modified M7S Caseless Submachine Gun. The Marine narrowly avoids a [[Jiralhanae]] patrol, before encountering messages from the [[Superintendent]], presumably leading him to safety.
The second part to the trailer, released on the 8th of October, followed on from this - the Superintendent reinitialized itself, attempting to assess the catastrophic devastation and tries to identify the object that survived. Later, after a Covenant [[Kez'katu-pattern Phantom|Phantom]] dropship has passed by, the object opens to reveal a lone surviving [[Rookie|Marine Shock Trooper]] to clamber out, wielding a modified M7S Caseless Submachine Gun. The Marine narrowly avoids a [[Jiralhanae]] patrol, before encountering messages from the [[Superintendent]], presumably leading him to safety.


Elements from this trailer have dramatically altered from announcement to the present day.
Elements from this trailer have dramatically altered from announcement to the present day.
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====ODST Tour====
====ODST Tour====
[[File:ODST tour vehicle.jpg|200px|thumb|right|A render mock-up of the tour truck.]]
[[File:ODST tour vehicle.jpg|200px|thumb|A render mock-up of the tour truck.]]
{{main|Halo 3: ODST Mobile Tour}}
{{main|Halo 3: ODST Mobile Tour}}
To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].<ref>[http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx Xbox Press.com - “Halo 3: ODST” Transport Vehicle embarks on a nationwide tour]</ref> Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game.
To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].<ref>[http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx Xbox Press.com - “Halo 3: ODST” Transport Vehicle embarks on a nationwide tour]</ref> Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game.
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==Merchandise and promotions==
==Merchandise and promotions==
[[File:ODST Collector's Pack.jpg|200px|thumb|right|The Collector's Pack edition of ''ODST''.]]
[[File:ODST Collector's Pack.jpg|200px|thumb|The Collector's Pack edition of ''ODST''.]]
Additionally, a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world.
Additionally, a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world.


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*A poster in the game shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This foreshadows Bungie's current game project, ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''[[Halo: The Master Chief Collection]]'' version of the game replaces the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her".
*A poster in the game shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This foreshadows Bungie's current game project, ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''[[Halo: The Master Chief Collection]]'' version of the game replaces the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her".
*''Halo 3: ODST'' is the first game in which [[Engineers]] are encountered in gameplay.
*''Halo 3: ODST'' is the first game in which [[Engineers]] are encountered in gameplay.
*Development of the game lasted 14 months.{{Ref/Site|Id=Pitched|URL=https://gamerant.com/new-halo-games-odst-343|Site=GameRant|Page=343 Pitched '20-30' Halo Ideas, Including New ODST Games|D=20|M=02|Y=2024}}
*The cover art for ''Halo 3: ODST'' depicts [[Rookie|The Rookie]] wearing a different, slightly modified variant of the ODST shoulder armor from ''Halo 3''.


==Gallery==
==Gallery==
66

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