Armor customization (Halo Infinite): Difference between revisions

 
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Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible.  
Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible.  


With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. Future updates aim to make shoulders cross-core compatible.{{Ref/Site|ID=TwitterX|URL=https://twitter.com/Unyshek/status/1719775057671799108|Site=Twitter|Page=John Junyszek|Quote=- Multi-Use Customization - After hearing your feedback here, the customization team brought the highly requested ability to wear any helmet on any core in Season 5. We plan on continuing our work in this area by going after multi-use shoulders next.|D=01|M=11|Y=2023}}
With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. On 30th January [[2024]] with the launch of the [[Spirit of Fire (Operation)|Spirit of Fire operation]], shoulders were made cross-core compatible.


== List of permutations ==
==List of permutations==
{{Center|For the coatings used with the various armor cores, see [[Armor coatings (Halo Infinite)|here]].}}
{{Center|For the coatings used with the various armor cores, see [[Armor coatings (Halo Infinite)|here]].}}
These lists of items use what the items were originally tied to prior to crosscore being enabled for various items for easy of organization. If the item released after, the image is used to decide what core an item is tied to.
===Armor cores===
===Armor cores===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
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|[[Season 04: Infection]] - Unlocked by default
|[[Season 04: Infection]] - Unlocked by default
|-
|-
|align="center"|[[75px (Halo Infinite)|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]
|align="center"|[[File:HINF MarkIV Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]
|Materials Group
|Materials Group
|TBA
|Stocks of Mark IV armor recovered from the Damascus archives have now been rebuilt under the direction of Dr. Halsey. These refits are fully compatible with official GEN2 and GEN3 standards but Halsey has her own ideas about the next step for Mjolnir.
|Epic
|Epic
|[[Content Update 29]] - Unlocked by default
|[[Content Update 29]] - Unlocked by default
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{{/Hazmat/Knee}}
{{/Hazmat/Knee}}
}}
}}
===Mark IV core===
{{Tabcontainer|
|title1=Helmets
|content1=
{{/Mark IV/Helmet}}
|title2=Helmet Attachments
|content2=
{{/Mark IV/Attachments}}
|title3=Chest
|content3=
{{/Mark IV/Chest}}
|title4=Shoulders
|content4=
{{/Mark IV/Shoulder}}
|title5=Gloves
|content5=
{{/Mark IV/Glove}}
|title6=Wrist
|content6=
{{/Mark IV/Wrist}}
|title7=Utility
|content7=
{{/Mark IV/Hip}}
|title8=Knee pads
|content8=
{{/Mark IV/Knee}}
}}
=== Multi-core customization ===
=== Multi-core customization ===
{{Center|For armor coatings, see [[Armor coatings (Halo Infinite)|here]].}}
{{Center|For armor coatings, see [[Armor coatings (Halo Infinite)|here]].}}
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==Trivia==
==Trivia==
===Production notes===
===Production notes===
*With the release of Season 03, all icons for helmets on the Mark VII armor core released during Season 01 were updated to be more in line with those used for Season 02's [[Battle Pass|battle]] and [[Event]] passes and onwards. Differences included a subtle angle shift and a change in the icon's visor color from gold to green. Season 04 saw the [[Yoroi]] core's icons being updated, following the same theme as the Mark VII armor core, featuring a green visor, an altered image angle, and the removal of the Gatekeeper shoulders from any applicable render.
With the release of Season 03, all icons for helmets on the Mark VII armor core released during Season 01 were updated to be more in line with those used for Season 02's [[Battle Pass|battle]] and [[Event]] passes and onwards. Differences included a subtle angle shift and a change in the icon's visor color from gold to green. Season 04 saw the [[Yoroi]] core's icons being updated, following the same theme as the Mark VII armor core, featuring a green visor, an altered image angle, and the removal of the Gatekeeper shoulders from any applicable render. As of [[Content Update 32]], none of the relevant attachment icons for Mark VII were updated, and the icons for the [[B-class Mjolnir|Mark V [B]]] and [[Eaglestrike]] armor cores remained untouched.
**As of Season 04, none of the relevant attachment icons for Mark VII were updated, and the icons for the [[B-class Mjolnir|Mark V [B]]] and [[Eaglestrike]] armor cores remained untouched.
<gallery>
<gallery>
File:HINF MKVII Helmet Icon.png|The original icon style for helmets on the Mark VII armor core.
File:HINF MKVII Helmet Icon.png|The original icon style for helmets on the Mark VII armor core.
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File:HINF - Helmet icon - Kabuto (Season 04).png|The updated icon style for the helmets on the Yoroi armor core.
File:HINF - Helmet icon - Kabuto (Season 04).png|The updated icon style for the helmets on the Yoroi armor core.
</gallery>
</gallery>
Additionally, with the release of Content Update 29 and the Spirit of Fire Operation, the menu icons within the Armor Hall were altered. Rather than changing in real time, and featuring the player's armor coating and visor color, icons were replaced with static, uniform variants. This was done to alleviate performance issues that began with the release of Season 03: Echoes Within.
<gallery>
File:HINF - Armor Hall - Pre-CU29.png|The Armor Hall's icons before Spirit of Fire's launch.
File:HINF - Armor Hall - Post-CU29.png |The Armor Hall's icons after Spirit of Fire's launch.
</gallery>
===References===
===References===
*The "Juice" visor's name and description is a reference to ''Gears of War'' when Augustus "Cole Train" Cole, after he and the rest of Delta Squad arrive into a mining cavern and spot a large amount of Imulsion, says "Look at all that juice".
*The "Juice" visor's name and description is a reference to ''Gears of War'' when Augustus "Cole Train" Cole, after he and the rest of Delta Squad arrive into a mining cavern and spot a large amount of Imulsion, says "Look at all that juice".
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File:HINF-CU29Customization.jpg|Some of the armor customization in CU29.
File:HINF-CU29Customization.jpg|Some of the armor customization in CU29.
File:HINF-CU29ShopOmegaTeamBundle.jpg|Omega Team's Mark IVs
File:HINF-CU29ShopOmegaTeamBundle.jpg|Omega Team's Mark IVs
File:HINF-MultiUseShoulders1.jpg|An example of cross core shoulders on the Eaglestrike core.
File:HINF-MultiUseShoulders.jpg|Multi core shoulders on the Mark VII core
</gallery>
 
===Content Update 32===
<gallery>
File:HINF CU32Customization.jpg|Some of the armor customization in CU32.
File:HINF-ShopPathsToDominance.jpg|Some more of CU32's armors.
</gallery>
</gallery>


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