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| ==UNSC Buildings== | | ==UNSC Buildings== |
| {{Scrollbox| | | {{/UNSC Buildings}} |
| ===Firebase===
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| :Forward operating base.
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| :Lightweight firebase modules can be delivered directly to the battlefield by
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| :Condor dropships. The modules then unpack and can assemble basic structures
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| :and UNSC weapons systems, protected by up to four turret emplacements.
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| :Upgrading the firebase to a combat station allows basic infantry to be
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| :deployed. While the command center and headquarters expansions make
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| :additional units available. Each upgrade also opens additional build locations for
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| :support structures.
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| :The Spirit of Fire's expeditionary firebases trade a portion of the original Heron-
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| :transported "pod" system's operational flexibility for substantial mass and
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| :resource savings. Unlike the older pod firebases, additional pre-manufactured
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| :base structures must be transported to the firebase rather than assembled on-
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| :site, but this method saves irreplaceable strategic resources aboard the Spirit of
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| :Fire. The older pod bases remain in reserve, with the Heron dropships used
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| :exclusively for mass deployment of cargo and troops in secured rear areas.
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| ===Minibase===
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| :Expansion outposts.
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| :Minibase outposts have an armory for equipping basic infantry, and slots for
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| :one, two, or three additional support buildings.
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| :Minibases are deployed from Condors to opportunistic locations in the
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| :operations zone. Each minibase is built using stripped-down modules assembled
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| :and packed aboard the Spirit of Fire before being loaded on the dropship for
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| :deployment. Minibases that survive a battle become unmanned sensor and
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| :communication relays in the ever-growing system of control nodes being
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| :extended across the Ark by Isabel and Captain Cutter.
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| ===Supply Pad===
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| :Supply landing zones.
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| :Supply Pads allow the firebase to receive a constant flow of Supplies from the
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| :Spirit of Fire. These are vital logistical ports for UNSC combat operations. and
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| :the force commander should carefully weigh the cost of delaying their
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| :construction. To sustain high-tempo missions the Heavy Supply Pad upgrade is
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| :needed, which accelerates Supply generation. Though important to the war
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| :effort, too many Supply Pads can impede efficiency if they take the place of
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| :unit-creating structures—you can't win a fight with just raw materials!
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| :While some useful assets can be salvaged and tapped on the Ark's surface, the
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| :bulk of the UNSC's supplies must still be delivered from the Spirit of Fire.
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| :Sustaining combat operations on the Ark would be practically impossible
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| :without the use of supply pads to quickly unload cargo from dropships and the
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| :on-site direction of logisticians to efficiently redistribute the incoming food,
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| :ammunition, spare parts, and power cells.
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| ===Generator===
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| :Power generators.
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| :Each firebase has an integral power plant to meet immediate needs, but
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| :additional Generators are needed for the accumulation of Power used for unit
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| :assembly and purchase of upgrades. A Generator should be among the first
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| :support structures added to a new firebase. The Advanced Generator upgrade
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| :significantly improves Power output.
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| :The older "pod" bases deployed by the Spirit of Fire used hydrogen-burning
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| :reactors for power, which required expensive and bulky fuel storage and safety
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| :systems. However, new firebase structures require far less power to function
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| :compared to the legacy designs, allowing Isabel to adapt modern UNSC vertical
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| :axis turbines as a more sustainable replacement.
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| ===Barracks===
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| :Infantry staging area.
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| :Infantry shipped down from the Spirit of Fire muster in the firebase's Barracks.
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| :The Barracks allows the requisition of Hellbringers, Cyclops, and Snipers and
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| :unlocks their upgrade options. Multiple Barracks in a firebase reduces infantry
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| :requisition time.
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| :Army and Marine Corps troopers are detached ("chopped") from their parent unit
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| :aboard the Spirit of Fire and deployed to reinforce key firebases on the Ark's
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| :surface. replacing injured personnel who are then medevac‘d out of the combat
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| :zone. While they await assignment to a fireteam, the "new blood" acclimate and
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| :review tactical situation reports in the barracks, which doubles as a recreation
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| :area and mess hall during lulls in battle.
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| ===Turret===
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| :Defense emplacements.
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| :Automated weapon towers are installed around UNSC firebases to deter
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| :attack. Most firebase facilities have power and control hookups prearranged for
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| :up to four Turrets. Turrets can engage a variety of targets, but each can be
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| :upgraded to specialize against one particular threat: aircraft. vehicle, or infantry.
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| :The base towers used by the Spirit of Fire are relics of a defensive-in-depth
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| :tactical doctrine the UNSC was eventually forced to abandon as the Covenant
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| :War ground down Humanity's armies and industrial centers. Turrets are still
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| :invaluable tools for the field commander's arsenal on the Ark, however, freeing
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| :up troops and vehicles needed to find. fix, and destroy the Banished.
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| ===Armory===
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| :Requisition and tech upgrade structure.
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| :Armory structures contain advanced manufacturing modules and electronic
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| :support measures that unlock structure, training time, and population capacity
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| :upgrades. Construction of an Armory allows the requisition of UNSC Spartans
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| :and Operatives to the battlefield. as well as deployment of the Condor gunship.
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| :These are key facilities for a UNSC field commander, though their full potential is
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| :only unlocked once sufficient resources are available.
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| :The Armory contains specialized machinery and robotic assemblers needed to
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| :support the logistical upgrades Isabel has added to the Spirit of Fire, as well as
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| :additional communication and sensor systems to expand the force
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| :commander's option when assembling battle groups.
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| ===Garage===
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| :Vehicle factory.
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| :The Garage and its kit assembly line allows the requisition of Warthog, Scorpion,
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| :Wolverine, and Kodiak armored vehicles from the Spirit of Fire and unlocks their
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| :upgrade options. This should be one of the first infrastructure upgrades made
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| :to a new firebase, as the Garage constructs vehicles that will remain useful
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| :throughout the mission. Multiple Garages in a firebase reduces armored vehicle
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| :requisition time.
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| :Pelicans and Darters are not rated for transatmospheric transport of most
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| :UNSC combat vehicles, due to the potential for damage and loss of control
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| :during reentry. While travel to and from the surface of the Ark is dramatically
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| :simplified due to its artificial gravity, the Spirit of Fire is not currently configured
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| :to make effective use of this deployment method. Instead, UNSC doctrine
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| :states that when use of heavy lifters and surface staging areas is not available,
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| :combat vehicles can be partially disassembled, "crated" for transport, and then
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| :reassembled near the combat zone.
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| ===Airpad===
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| :Airpads are firebase support structures that allows the requisition of Hornet,
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| :Nightingale. and Vulture flyers from the Spirit of Fire and unlocks their upgrade
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| :options. Multiple Airpads in a firebase reduces flying vehicle requisition time.
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| :Expeditionary airpads house the maintenance crews and equipment needed to
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| :assemble, repair, refuel, and rearm UNSC aircraft. Airpads also support the force
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| :commander with sensor feeds and intelligence uplinks which allow for proper
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| :battlespace deconfliction, kill chain assignment, and other aerospace
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| :management tasks.
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| ===Watchtower===
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| :Sensor tower.
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| :The Watchtower is an elevated sensor platform that increase the firebase's line
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| :of sight and can detect nearby cloaked units. Additional Watchtowers extends
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| :the cloak detection range. Each Watchtower occupies a turret slot.
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| :The multi-modal stealth and jamming systems employed by the Covenant and
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| :Banished are a significant strategic challenge for the UNSC. Though
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| :improvements have been made, there is still a significant capability gap in
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| :detection range versus cloaking capabilities. Nevertheless, with microdrone
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| :clouds and hyper scanner technology acquired from former Covenant sources,
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| :UNSC firebases can deploy a short-range sensor network that will reliably reveal
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| :enemies otherwise shrouded by cloaking generators and active camouflage.
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| :Once detected, their location can be shared to all friendly units for targeting.
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| ===Siege Turret===
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| :Artillery turret.
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| :Siege Turrets are long-range artillery systems built to counter enemy
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| :bombardment platforms that would otherwise be out of range of standard Turrets.
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| :These structures occupy a turret slot.
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| :The UNSC learned the dangers of relying on fixed installations against enemies
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| :with orbital fire support early in the war against the Covenant. The modular
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| :firebase system was developed in response to pinpoint Covenant targeting of large
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| :military command and control installations with orbital strikes. and the
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| :inability of standard counter battery systems to detect, deflect, or defeat
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| :plasma-based artillery bombardment. The siege turrets can do little against threats
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| :in the orbital high ground, but they will deter enemy artillery systems by
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| :matching or exceeding their range, making ad-hoc assaults on UNSC firebases a costly proposition.
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| ===Strongholds===
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| :Multi-purpose staging area for Strongholds.
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| :Based on rapid-deploy fortifications in the War Games training simulations set
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| :up by Isabel, these bases are vitally important objectives that define the win
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| :conditions of the Strongholds training mode. Each Stronghold has infantry, air,
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| :and vehicle support structures already attached. Each captured Stronghold
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| :increased population capacity.
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| :The concept of Strongholds began in War Games, but Isabel continues to run
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| :optimization routines on the design templates she uploaded to the Spirit of
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| :Fire's databanks. Isabel has gleaned many novel upgrades from the logs kept by
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| :the ship's previous AI, Serina, of the many prior engagements of the Spirit of
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| :Fire.
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| ===Bunker Drop===
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| :Home away from home.
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| :The Bunker Drop is an air-droppable garrison building used by the UNSC. It is
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| :permanent, but does cost population capacity. It has enough fire points for
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| :squads, and has a built—in table for card games while the troops wait for
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| :enemies to wander by. The Reinforced Bunker upgrade increases its infantry
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| :capacity and adds a shield.
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| ===Ice Barrier===
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| :Cryotech area denial system.
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| :Serina learned much about warfare from monitoring the activities of Sergeant
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| :Forge and Captain Cutter, including the value of controlling the flow of battle by
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| :manipulating the terrain. Among her tools to accomplish this is the Ice Barrier
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| :leader power, which creates a frozen block at a target location. The block of ice
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| :can be used to block chokepoints and disrupt enemy formations, and will chill
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| :nearby enemies. The barrier can be shattered by enemy attacks.
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| :Ice Barriers are weaponized versions of an Ander's early, failed, experiment with
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| :creating compact, zero—point energy condensers. Activation overloads the
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| :delicate barrier generators, but not before the area around them are drained of
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| :thermal energy.
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| }} | |
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| ==Banished Units== | | ==Banished Units== |