Health: Difference between revisions

597 bytes added ,  5 years ago
No edit summary
Line 47: Line 47:


=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will likely then be seen flashing red. If the player plays as [[John-117]], [[Fred-104]], [[Kelly-087]], or [[Linda-058]], this health bar will be seen flashing red twice as quickly.
[[File:H5G-Fred HUD with red health.png|thumb|[[Fred-104]] with a flashing red health bar on his HUD after losing his health.]]
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will likely then be seen flashing red. If the player plays as [[John-117]], [[Fred-104]], [[Kelly-087]], or [[Linda-058]], this health bar will be seen flashing red twice as quickly. A flashing red health bar is most easily achievable in a [[custom game]] by turning on Deathless, setting the player's maximum health to 10%, and then damaging oneself with explosives or running into a [[Kill Ball]].


In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also results in dialogue from one of the surviving characters saying to hold together (e.g. Fred saying "We lost Chief! Hold position!" if Chief dies).
In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also usually results in dialogue from one of the surviving characters saying to hold together (e.g. Fred saying "We lost Chief! Hold position!" if Chief dies, or Chief saying "No signal from Fred! Hold positions!" if Fred dies). However, the dialogue does not occur if a character commits [[suicide]] by falling off the map or killing himself/herself with weapons.


In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.
In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.
Line 63: Line 64:
* [[Z-1800 Phaeton|Phaeton]] pulse missiles
* [[Z-1800 Phaeton|Phaeton]] pulse missiles
* [[Promethean Knight]]'s or [[Warden Eternal]]'s [[lightblade]] slash, or a [[Mgalekgolo|Hunter]]'s shield bash attack (only if the character is already downed)
* [[Promethean Knight]]'s or [[Warden Eternal]]'s [[lightblade]] slash, or a [[Mgalekgolo|Hunter]]'s shield bash attack (only if the character is already downed)
* Being in mid-air for too long or being excessively damaged right after being downed
* Being in mid-air for too long, being excessively damaged, or being moved too far in any direction right after being downed
* Riding in a vehicle when it is destroyed (sometimes, the character will instead be downed right before the vehicle is destroyed)
* Riding in a vehicle when it is destroyed (sometimes, the character will instead be downed right before the vehicle is destroyed)
* Vehicle splatters (even more common on higher difficulties)
* Vehicle splatters (even more common on higher difficulties)
3,506

edits