Health: Difference between revisions

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=== ''Halo: Spartan Strike'' ===
=== ''Halo: Spartan Strike'' ===
In ''[[Halo: Spartan Strike]]'', Spartans regenerate health exactly the same to how it is done in ''Halo: Spartan Assault''.
In ''[[Halo: Spartan Strike]]'', Spartans regenerate health exactly the same as how it is done in ''Halo: Spartan Assault''.


=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will likely then be seen flashing red.
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will likely then be seen flashing red. If the player plays as [[John-117]], [[Fred-104]], [[Kelly-087]], or [[Linda-058]], this health bar will be seen flashing red twice as quickly.


In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also results in dialogue from the surviving characters saying to hold together. In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.
In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also results in dialogue from one of the surviving characters saying to hold together (e.g. Fred saying "We lost Chief! Hold position!" if Chief dies).
 
In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.


The following can cause a character to instantly die and become unrevivable until they respawn:
The following can cause a character to instantly die and become unrevivable until they respawn:
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* [[Z-1800 Phaeton|Phaeton]] pulse missiles
* [[Z-1800 Phaeton|Phaeton]] pulse missiles
* [[Promethean Knight]]'s or [[Warden Eternal]]'s [[lightblade]] slash, or a [[Mgalekgolo|Hunter]]'s shield bash attack (only if the character is already downed)
* [[Promethean Knight]]'s or [[Warden Eternal]]'s [[lightblade]] slash, or a [[Mgalekgolo|Hunter]]'s shield bash attack (only if the character is already downed)
* Being in mid-air for too long after being downed
* Being in mid-air for too long or being excessively damaged right after being downed
* Being in a vehicle when it is destroyed
* Riding in a vehicle when it is destroyed (sometimes, the character will instead be downed right before the vehicle is destroyed)
* Vehicle splatters
* Vehicle splatters (even more common on higher difficulties)
* Going into a kill volume


== Gameplay ==
== Gameplay ==
=== Health packs ===
=== Health packs ===
Player's health can be fully replenished by obtaining a single [[health pack]]; this does not regenerate shields however. Health packs are only featured in ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.
Player's health can be fully replenished by obtaining a single [[health pack]]; this does not regenerate shields, however. Health packs are only featured in ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.


=== Fall damage ===
=== Fall damage ===
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in the campaign, most often happens to AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights, although fall damage is reduced in ''Halo 5: Guardians'' when compared to previous installments. Fall damage is not present in either ''Halo 2''<nowiki>'</nowiki>s or ''Halo 3''<nowiki>'</nowiki>s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible Walls|kill barrier]]. Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Type-2 gravity hammer|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in the campaign, most often happens to AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights, although fall damage is reduced in ''Halo 5: Guardians'' when compared to previous installments, also with regards to the height required for damage to occur. Fall damage is not present in either ''Halo 2''<nowiki>'</nowiki>s or ''Halo 3''<nowiki>'</nowiki>s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible Walls|kill barrier]]. Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Type-2 gravity hammer|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.


== Sources ==
== Sources ==
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