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Z-110 Boltshot: Difference between revisions

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==Tactics==
==Tactics==
===Campaign===
===Campaign===
*The primary firing mode can be useful against unshielded foes in campaign and is very useful against Crawlers.  
*The primary firing mode can be useful against unshielded foes in campaign and is very useful against Crawlers. Since it is primarily used by them, you have nearly an unlimited supply of ammunition.  
*Headshots are somewhat difficult to land in comparison to the M6H Magnum due to the lack of a scope, but is still possible and effective against Grunts, Crawlers, Jackals, and unshielded Elites, especially on higher difficulties.  
*Headshots are somewhat difficult to land in comparison to the M6H Magnum due to the lack of a scope, but is still possible and effective against Grunts, Crawlers, Jackals, and unshielded Elites, especially on higher difficulties. Spam-firing works especially well, as the Boltshot's rate of fire is much higher than either of its counterparts (and, unlike the Plasma Pistol, does not overheat)
*The overcharge function works well against shielded opponents, especially the lower ranking Knights and most Elites. A single shot is more than enough to eliminate shields and do quite a bit of damage, allowing for a killing follow-up melee strike.
*The melee attack for the Boltshot is as fast as the Plasma Pistols. Swinging wildly at a group of smaller foes is brutally effective.


===Multiplayer===
===Multiplayer===

Revision as of 14:58, July 31, 2014

Template:Weapon Infobox The Z-110 Directed Energy Pistol/Exotic,[1] commonly known as the Boltshot, is a Forerunner energy channel weapon. It is the sole weapon of Promethean Watchers, and also commonly carried by Crawlers.

Overview

The Boltshot came into use after the end of the first century of the Forerunner-Flood war and remained a staple weapon for the rest of the war. Functioning as a close-range precision weapon, it can disintegrate organic matter.[1] The weapon is a particle dilator and also has a burst function at close range.[2] It gained prominence approximately 200 years before the activation of the Halo Array.[3]

Design details

The weapon possesses an angular design and a metallic casing. It appears to be held together almost entirely by energy fields as indicated by its self-assembly process and reloading mechanics. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. When the weapon's trigger is held, four flaps extend from the side of the weapon, activating its burst function. The flaps glow brighter as the weapon generates energy for its burst function and retract after the bolt has been released.[4]

Gameplay

Advantages

The Boltshot has a rather high rate of fire, decent accuracy, and is capable of headshots. Holding the trigger will charge the Boltshot's close-range secondary function which is often referred to as Burst-Mode. It unleashes a single burst that releases five shots simultaneously which can be fatal when used against shielded enemies at close range. If the player wishes to cancel the charging secondary fire, the trigger can be released after one or two seconds, returning the weapon to its primary function which also prevents the waste of any ammunition. However, if the user releases the trigger after only three seconds, the secondary function will still fire, often catching enemies off guard. Burst-Mode can still be used if the weapon has just one of the five required bolts, inflicting the same amount of damage as a burst with all five bolts.

Disadvantages

The Boltshot does not have enough rounds in one magazine to kill in the hands of an inexperienced user. One would have to empty an entire magazine into a target to drop its shields, reload, and then kill it with a headshot. Despite its powerful secondary mode, it takes exactly four seconds to charge, rendering the user defenseless. In addition, it consumes half the ammo of the weapon, meaning that only two shots of it are possible before a reload. If the shot fails to kill the target, the user will be left helpless until it cools down again.

Tactics

Campaign

  • The primary firing mode can be useful against unshielded foes in campaign and is very useful against Crawlers. Since it is primarily used by them, you have nearly an unlimited supply of ammunition.
  • Headshots are somewhat difficult to land in comparison to the M6H Magnum due to the lack of a scope, but is still possible and effective against Grunts, Crawlers, Jackals, and unshielded Elites, especially on higher difficulties. Spam-firing works especially well, as the Boltshot's rate of fire is much higher than either of its counterparts (and, unlike the Plasma Pistol, does not overheat)
  • The overcharge function works well against shielded opponents, especially the lower ranking Knights and most Elites. A single shot is more than enough to eliminate shields and do quite a bit of damage, allowing for a killing follow-up melee strike.
  • The melee attack for the Boltshot is as fast as the Plasma Pistols. Swinging wildly at a group of smaller foes is brutally effective.

Multiplayer

  • The Boltshot's secondary fire is useful in gametypes such as Regicide in order to deplete the overshields of a king or to clear crowded zones in King of the Hill.
  • A useful tactic for Boltshot users is to have the Dexterity support upgrade equipped. Decreasing the reloading time of the weapon will make it easier to reload in order to use burst mode more frequently.
  • As of Title Update (v. 1.03), the Boltshot's range has been reduced from 20-25 meters to 15 meters. It is now harder to get kills with its burst mode and requires players to get closer in order to get one hit kills.

Trivia

  • The development name for the Boltshot was the Stasis Pistol. It is so named in Halo 4's game files.

Gallery

Videos

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List of Appearances

Sources