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  • Nothing Can Go Wrong is the second chapter of Spartan Ops' fifth episode, Memento Mori. Fireteam Crimson exits slipspace at "the Refuge" to assist Infinity
    6 KB (718 words) - 20:26, September 15, 2022
  • What Could Go Wrong? is the fifteenth campaign level in Halo Wars 2, and the first of the Awakening the Nightmare expansion. Cinematic Cutscene Atriox
    29 KB (4,201 words) - 07:10, March 8, 2024
  • "Infinity, this is Warbird Company. You can relax. The Marines are here. We got this place on lockdown, so go ahead and bring your Spartans on home." The
    7 KB (950 words) - 18:04, November 7, 2022
  • specifically in the chapters The Challenge, Clean Up, Spartan Miller, Nothing Can Go Wrong, Science Mountain, and Out the Other, all of which feature more than
    1 KB (137 words) - 03:28, March 19, 2022
  • Ops, S105 Spartan Miller Spartan Ops, S105 Nothing Can Go Wrong Spartan Ops, S105 Everything Has Gone Wrong
    2 KB (265 words) - 16:28, March 19, 2022
  • screaming can be heard on the comm. Halo 4 Spartan Ops (First mentioned) Spartan Ops, S105 Spartan Miller Spartan Ops, S105 Nothing Can Go Wrong
    2 KB (246 words) - 15:07, March 23, 2022
  • I Regret Nothing 10 Halo: The Master Chief Collection I Regret Nothing is an achievement in Halo: The Master Chief Collection. It is unlocked by beating
    790 bytes (83 words) - 03:22, March 19, 2022
  • Memento Mori, level Everything Has Gone Wrong Halo 4 - Spartan Ops, episode Memento Mori, level Nothing Can Go Wrong
    6 KB (599 words) - 12:45, February 16, 2024
  • episode Memento Mori, level Nothing Can Go Wrong Halo 4 - Spartan Ops, episode Memento Mori, level Everything Has Gone Wrong Halo: Vertical Umbrage
    6 KB (777 words) - 12:35, February 16, 2024
  • Skulltaker Halo 2: That's Just... Wrong 5 Halo: The Master Chief Collection Skulltaker Halo 2: That's Just... Wrong is an achievement in Halo: The Master
    2 KB (209 words) - 03:32, March 19, 2022
  • Spartan Ops, S105 Everything Has Gone Wrong Spartan Ops, S105 Spartan Miller Spartan Ops, S105 Nothing Can Go Wrong
    8 KB (857 words) - 16:06, February 5, 2024
  • {{Expansion depth limit exceeded}} Nothing Can Go Wrong {{Expansion depth limit exceeded}} Everything Has Gone Wrong {{Expansion depth limit exceeded}}
    10 KB (1,508 words) - 19:44, September 15, 2022
  • {{Expansion depth limit exceeded}} Nothing Can Go Wrong {{Expansion depth limit exceeded}} Everything Has Gone Wrong {{Expansion depth limit exceeded}}
    8 KB (1,349 words) - 19:33, September 15, 2022
  • six Hunters. Miller: “Crimson, I know this looks nuts but you can do this!” Roland: “They can??” Crimson engages the Hunters. Despite the overwhelming odds
    6 KB (715 words) - 19:56, September 15, 2022
  • Roland: "Installing the worm..." The scan suddenly goes red - an indication that something is wrong. Roland: "Uhhh... that’s not good." Palmer: “Explain
    8 KB (990 words) - 19:31, September 15, 2022
  • destroyed: Miller: “One down. Two to go.” Palmer: “Crimson! Phantom inbound!” Second jammer is destroyed: Miller: “One more to go. Great work!” Third jammer is
    6 KB (752 words) - 11:42, April 12, 2023
  • activates the door controls, but nothing happens. Miller: “Weird, that should work. Give me a second. I’ll see what’s going on.” Crimson finishes clearing
    8 KB (1,106 words) - 19:39, September 15, 2022
  • he's there, this is our chance." Palmer: "Majestic, report." DeMarco: "Nothing terribly exciting here, Commander. Just a few hundred Covies and five little
    7 KB (945 words) - 19:36, September 15, 2022
  • looks like turret power has been routed to this location. If you can make it there, you can activate the defenses." Power source is marked on HUD Miller:
    7 KB (811 words) - 16:43, April 12, 2023
  • power cycle worked! Hangar controls are back online! Can you seal the bay for us?” Roland: “Nothing doing, Spartan. After a power cycle, the controls have
    9 KB (1,092 words) - 11:31, July 7, 2023
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