Talk:Collision hull

I believe hitbox should be changed to collision hull or a similar term, such as physics model, collision geometry, or the like. Hitbox is an antiquated term and should be changed to reflect the more technical and complex standing of collisions and object interactions in Halo.  ΘяɪɸɴF22  style="background-color:darkgray; color:firebrick; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">  Me  Talk    Contributions  style="background-color:darkgray; color:gold; -moz-border-radiusbottomright:24px; -moz-border-radius-topright:24px">  CAG 21:05, December 17, 2009 (UTC)
 * Done.外国 人 (7alk ) 21:14, December 17, 2009 (UTC)

Is it possible to somehow make hitboxes visible on Halo PC/CE?

Is it possible to make hitboxes visible on Halo PC/CE? --173.70.76.29 21:44, December 24, 2009 (UTC)


 * Why'd you ask the same question twice?
 * Anyway, it could be possible with a memory hack. There are programs that "hook into" Halo PC and edit values in its memory, essentially hacking the game while it runs. Such programs allow people to: switch between first- and third-person view; fly the camera around a map ("flycam"); change the camera's field of view; and more... I don't know of any programs that reveal hitboxes, but it shouldn't be too difficult, since the camera can be altered in other ways.
 * The only real problems would be finding such a program (or finding someone that knows how to make it); and making it for the new HCE patch. A semi-recent and unexpected patch for Halo PC and Halo Custom Edition has essentially broken nearly every memory hack by changing the memory that's being hacked. [[Image:DavidJCobb_Emblem.svg|16px]] DavidJCobb  20:15, December 25, 2009 (UTC)

No collision Hull?
Would it be possible to remove it, and htus allow an object to ignore other barriers? ~Enlightment~ ~Fighting Vandalism and Watching Unregistereds~ 03:25, March 27, 2010 (UTC)


 * I don't see why not. It's all a matter of defining what exactly is the hull and then defining how to remove it. I'm no programmer, but it seems feasible. I know there is a way to forgo the creation of a hull in custom maps by simply not creating collision geometry. But that would still keep the object within the confines of the map. Lieutenant Grade One.png  ΘяɪɸɴF22  style="background-color:#787878; color:firebrick; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">  Me  Talk    Contributions  style="background-color:#787878; color:gold; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">  CAG 03:38, March 27, 2010 (UTC)