Forum:Recategorising weapons

Recently, I have been trying to sort out the way we categorise Halo weapons. The way it is currently, weapons seem to be indiscriminately lumped into the "Human Weapons", "Covenant Weapons", or "Forerunner Weapons" categories, or even the "Weapons" category itself. This results in overpopulated categories and makes navigation using categories extremely difficult. It also makes us look bad.

Initially, I was going to try to sort this out myself, but as the scale of the problem became clear, I decided the best way to solve this Herculean task would be to enlist the help of the Halopedia community. In my younger and more vulnerable years, I was an infrequent editor on Wookieepedia, and I remembered their weapon categorization revamp, so, using that as my inspiration, I came up a proposal for a new categorisation system, posted below:


 * Weapons - Any tool designed for offensive use.
 * Ammunition - Payloads released by weapons to project force against a target
 * Artillery - Weapons that project munitions far beyond the effective range of personal weapons using mechanical, chemical, or electromagnetic energy
 * Chemical weapons - Weapons that use chemicals to injure or kill
 * Covenant weapons - Weapons created and used predominantly by the Covenant
 * Covenant air weapons - Weapons used by the Covenant military for air-to-air or air-to-ground combat (note that weapons mounted on starfighters like the Seraph should go here as well)
 * Covenant infantry weapons - Infantry weapons used by the Covenant military
 * Covenant naval weapons - Weapons used by the Covenant military for ship-to-ship or ship-to-ground combat
 * Jiralhanae weapons - Weapons created and used predominantly by the Jiralhanae
 * Directed-energy weapons - Weapons that emit a non-solid projectile to cause thermal and kinetic damage to a target
 * Plasma weapons - Weapons that emit a bolt, beam, or stream of plasma to cause damage
 * Infantry plasma weapons - Plasma weapons designed for use by infantry forces
 * Explosives - Weapons that make use of an explosive charge for incapacitation or demolition
 * Bombs - Unpowered explosive devices that are larger than grenades
 * Grenades - Small explosive devices that are projected a safe distance away by its user, often by hand
 * Mines - Self-contained explosive devices deployed in space, in water, or on land, using an explosive blast to cause damage.
 * Missiles - Self-propelled, guided weapons
 * Rockets - Self-propelled, unguided weapons
 * Forerunner weapons - Weapons created and used predominantly by the Forerunners and Forerunner constructs
 * Halos - Weapons designed to cause extinctions on a galactic scale through the use of a harmonic frequency
 * Human weapons - Weapons created and used predominantly by Humans
 * UNSC air weapons - Weapons used by the UNSC for air-to-air or air-to-ground combat (note that weapons mounted on starfighters like the Longsword should go here as well)
 * UNSC infantry weapons - Infantry weapons in use by the United Nations Space Command
 * UNSC naval weapons - Weapons used by the UNSC for ship-to-ship or ship-to-ground combat
 * Incendiary weapons - Weapons that make use of fire for for incapacitation or demolition
 * Flamethrowers - Weapons that produce a stream of flame to cause injury
 * Melee weapons - Hand-held weapons for close-quarters combat
 * Nuclear weapons - Weapons that make use of a nuclear reaction to create an explosion
 * Projectile weapons - Weapons that project solid projectiles to cause damage
 * Grenade launchers - Weapons designed to launch a grenade with more accuracy, higher velocity, and to greater distances than a soldier could throw it by hand
 * Machine guns - Fully-automatic, mounted or portable firearms, usually designed to fire rounds in quick succession from an ammunition belt or large-capacity magazine, typically at a rate of several hundred rounds per minute
 * Autocannons - Rapid-fire projectile weapons firing large-caliber shells
 * Magnetic acceleration weapons - Rail or Gauss weapons making use of magnetism to accelerate a projectile
 * Rocket launchers - Weapons designed to launch a rocket or missile
 * Small arms - Projectile weapons that can be carried by an individual soldier
 * Pistols - Firearms designed to be held and operated by one hand
 * Rifles - Long-barrelled weapons with rifling held in two hands
 * Assault rifles - Two hand-held select-fire capable firearms, chambered for an intermediate (between pistol and battle rifle) cartridge, with detachable box magazines
 * Carbines - Firearms shorter and lighter than a full-sized rifle but firing rifle cartridges
 * Shotguns - Weapons using the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug
 * Submachine guns - Automatic carbines firing pistol-sized cartridges
 * Starship weapons - Weapons mounted on warships for fleet engagements
 * Weapon attachments - Devices that can be attached to a firearm, typically by a railing on the barrel to increase its functional use

If you have any questions or problems regarding the categories or definitions of categories, please make them known below. Some of these categories may be redundant or unnecessary, and I may have forgotten some things. Otherwise, maybe we can proceed with recategorisation.--The All-knowing Sith&#39;ari 10:45, 18 April 2011 (EDT)