Forum:Title update

We've all seen it, some of us have even played it. What's your opinion on the changes in Reach? Personally, I hate them and wish they'd never stained the game. Zimydoomy 03:56, 24 October 2011 (EDT)
 * I didn't really notice a difference when I first started playing, to be honest... I'll tell you one thing, the changes make jetpack the alpha ability. Once you fix one "problem", you're bound to have a few more pop up as a result. pestilence   Phil,  pestilence!  08:54, 24 October 2011 (EDT)
 * I hate the title update as well, but it's gotten me into a more of an MLG style of playing. Instead of using Armor Lock and Jetpack, I'm using Sprint and Hologram. It's helping me whether I like it or not but, we'll see when Halo: Combat Evolved Anniversary comes out. Ι Η Π  15:30, 24 October 2011 (EDT)

I honestly loved Reach's multiplayer until about winter of 2011 when 343 started screwing with it and ruined it. Community maps killed it the most. Bush Wookie Camper 17:03, 24 October 2011 (EDT)
 * "Winter of 2011"? Well, I played Reach quite a bit yesterday, and did not experience any noticeable changes, though I did see that the Title Update was in effect.  Cool fool 11:12, 25 October 2011 (EDT)

Ehhhh, I cant really tell any difference, I'll test to see if they made the promised changes to armor lock, but otherwise, everything feels the same to me.Infernal-Blaze 10:34, 3 November 2011 (EDT)

One thing I've really gotten to notice is the damage bleedthrough. It makes the game a lot more unpredictable and, furthermore, more fun! Ιι  Ηη   Ππ  15:09, 3 November 2011 (EDT)
 * I...don't follow what you mean.Infernal-Blaze 10:59, 4 November 2011 (EDT)
 * The Damage bleedthrough... You haven't heard of that? 343i made the damage given the ability to pass by the shields and immediately affect the health. So, for example, you could be fully shielded and die with one DMR shot to the head because the damage passes up the shields and acts only on your health, counting as a headshot. Ιι   Ηη   Ππ  15:02, 4 November 2011 (EDT)
 * That sounds less like "fun", and more like a massive pain in the ass. Its just like; "alright, I came to DMR slayer. Got some extra protection from my shield, so no stupid 1-shot-kills for me-Hurk!" doot,doot,doot,deeet. "...what? Just happened?" Infernal-Blaze 15:43, 8 November 2011 (EST)
 * On further investigation, it looks like bleedthrough is being applied to both melee and bullets, which sucks even more. I prefer reach's dual shield-health system, because the shields feel much more solid now. Infernal-Blaze 16:48, 8 November 2011 (EST)
 * The shields still protect you, but it's a random possibility that the damage will bleed through. It won't happen all the time. Ιι   Ηη   Ππ  10:35, 10 November 2011 (EST)
 * I'm kinda-sorta ok with it for melee, but not not not ok with bullets. Your shields should be shields, they shouldn't fail for some inexplicable reason to catch a bullet. Since this wiki's from an in-universe perspective, just think about that for a moment. How would you like bleedthrough in Campaign? I still don't like it. Infernal-Blaze 11:49, 10 November 2011 (EST)
 * Well it's just 343i's attempt to make Halo "better," In my opinion they should keep Halo the same as it always has been but when it comes down to it it's up to them. Ιι   Ηη   Ππ  10:36, 11 November 2011 (EST)
 * I actually appreciate a lot of what they've done, it feels really nice. And the anniversary playlist is pretty damn cool as well. Infernal-Blaze 10:03, 15 November 2011 (EST)
 * Agreed. Ιι   Ηη   Ππ  15:31, 16 November 2011 (EST)
 * Now they just need to make the AR the starting weapon, and make the DMR an occational pickup, and I'll actually play Reach Matchmaking on a regular basis. Halo 3's still my favourite game in almost every way. Alex T Snow 23:11, 17 November 2011 (EST)