File talk:HaloCE-LongswordFighter.png

Hey, Subtank, I was just working in Photoshop on a screenshot I captured from my Mac version of Halo: Combat Evolved, and I was adjusting the brightness levels, I realized this image is no different than the screenshot I'm working on right now. The only real difference is the cockpit windows, which I think really isn't too big a difference. So why can't this one be in the article's gallery section? --Xamikaze330 20:21, 22 June 2012 (EDT)Xamikaze330
 * Because it's a raw model (i.e. it is not from in-game, it lacks shader as evidenced by the cockpit). — subtank   20:30, 22 June 2012 (EDT)
 * Oh, fine. I suppose there is no winning this one. I concede the point. --Xamikaze330 20:38, 22 June 2012 (EDT)Xamikaze330
 * Well, you didn't lose at the same time. I can easily extract every raw model from HCE and upload them to the wiki. However, I chose not to do so as it is not from within the game itself (if you know what I mean).— subtank   20:48, 22 June 2012 (EDT)
 * I think I know what you mean. But I was wondering, why not include the raw model just for show, or rather reference and comparison. But I suppose that's also a mute point too. --Xamikaze330 20:57, 22 June 2012 (EDT)Xamikaze330

Actually, I was just wondering, how do you extract models from Halo: Combat Evolved? I've always wondered ever since you got me those images of the Spoofer from Halo 1. What software program did you use and could I be able to use it somehow? Would it work for Mac? --Xamikaze330 22:52, 22 June 2012 (EDT)Xamikaze330
 * Publicly listed. However, I don't think most of them would work for Mac.— subtank   08:10, 25 June 2012 (EDT)
 * Darn. I guess I could buy a Windows interface software program in order to run these, but I need to get a job first in order to have more money to spare for this kind of thing. Thanks anyway. --Xamikaze330 12:02, 25 June 2012 (EDT)Xamikaze330