Rocketfight

Rocketfight was a Halo: Reach Firefight gametype. It was featured in the Firefight Arcade playlist. It allowed players to use the Armor Ability of their choice along with a default load-out of a Rocket Launcher and a Magnum. Infinite ammo was enabled; since all players had rocket launchers, it was very unusual for a Rocketfight match to run out of time before players had completed all waves.

This gametype, while still usable in custom-game-firefights if saved, no longer exists in the playlists. When 343 Industries consolidated Firefight Limited, Firefight Arcade, and added a multiplayer Score Attack in the Firefight and Firefight Doubles playlists, all differing types of Arcadefight were removed except Arcadefight, and Arcadefight NEP was added.

Tactics
One should generally choose the Jetpack Armor Ability to start out with on large maps and Armor Lock for smaller maps like Corvette. When the dropship comes to release troops, wait till all troops are released before firing the rocket launcher, which will result in Killtaculars, thus resulting in a quicker game, more kills, and more cR.