Ninja (gametype)

''Ninja (gametype) redirects here. For the Halo 2 achievement, see Ninja''.

Ninja is a Halo 2 Slayer gametype.

This game type is usually played on winding maps with many tight spaces or sudden corners. Midship and Lockout are particularly effective for this. Backwash is also used, due to the fog obscuring almost everything. This gametype is also very similar to swords, with a few minor alterations, such as no grenades and M6C Magnums as the starting weapon.

Requirements
Active Camo: On

Turrets: No

Primary Weapon: M6C Magnum

Secondary Weapon: Energy Sword

Grenades: No

Grenades on map: No

Weapons on map: No

Motion Sensor: Off

Overshield: No

Respawn time: 5 sec

Suicide penalty: No

Kills: Variable, depending on desired length of the game, although some find 25 the best alternative, among with other FFA games.

Trivia

 * It is named due to the fact that the entire game usually involves sneaking and assassinating people, much like ninjas typically do.
 * Common tactics include camping in a high traffic zone and not moving with the pistol out, then switching to sword when someone runs by.
 * The tight spaces usually involved lead to high pressure, fast paced gameplay, even on large maps with few players.
 * This gametype is not designed for teams, rather, for playing with one's worst enemy.