Forum:Halo: the fight for Reach

Ok so I've got this idea Wouldn't Halo: The Fight For Reach be an excellent game? Something like Halo Wars, a sort of background game. Even though I haven't read the book The Fall of Reach, from what I've read here it would seem an excellent opportunity to make a new Halo game to please the fans.

Since I absolutely adored the level PoA and the Maw on Halo 1 (perhaps some of you as well?) there could be levels in which you defend oprbiting MAC stations and UNSC capital ships from boarding parties, or perhaps fight as a Spartan on the planet's surface? Or board a Covenant ship for that matter. There's more than enough material to work with in my opnion to make a very good game.

Anyway, that's just my opinion, what do you think?

(I'm sorry if such a topic already exists somewhere on the forums I couldn't find it)

Hairy Ruben 08:55, 14 December 2007 (UTC)

Getting over run by numerically and technologically superior Covenant forces in space and forced into a suicidal retreat, getting over run and swept aside by numerically and technologically superior ground forces and then killed from orbit doesn't sound like a very fun game.... --Ajax 013 18:50, 15 December 2007 (UTC)

Yeah,and being turned into a piece of glass from the following bombardment Grievous797 22:44, 15 December 2007 (UTC)

Perhaps true, all those reasons if it were not for

1) Reach was (according to this very site) only partially glassed and the outcome was a pyrrhic victory, which implies the Covenant themselves suffered extreme casuaties in the process. (see wikipedia in case you don't know the definition of pyrrhic ;-)

2) Small pockets of humans survived on the planet after the glassing as well as some ships (e.g. the PoA) so you could fight the game as one of those guys who survived.

3) Halo Wars centers around the Battle of Harvest, which the UNSC equally lost. Harvest was just as well glassed and annihilated, but that hasn't stopped Ensemble and Bungie Studios to make a game of it.

And a game about Reach would certainly learn us a lot more about Covenant and UNSC equipment and warships, wouldn't it?

Hairy Ruben 10:26, 16 December 2007 (UTC)

Perhaps to Ajax and Grievous this game doesn't sound fun because in most games the player expects to win it, this would be a somewhat unexpected type of game. -- The State(Our Decrees and Law)(The State Alchemists we've enlisted) 14:44, 16 December 2007 (UTC)

What if we played as the Spartans on Reach during and after the Battle of Reach? You know, a combination of Halo: Fall of Reach and Halo: First Strike --

Seriously man, you need to read the books. The one part of reach that wasn't glassed was a mountain where a handful of spartans hid in the caves. Now, the ships that survived? All two of them? One was a stealth ship that jumped out to Earth in secret, the other made a 'random' and desperate jump, attempting to lead covenant forces away from Earth. That then went on to be Halo 1. And there is no game about Harvest. Halo Wars is about a battle on a planet confirmed NOT to be harvest. And the book about harvest? It takes place prior to the glassing. Its a number of brutal and short fire fights between marines and Brutes. The battle for harvest was a massive fleet engaging a covenant force 1/3 their size that still destroyed 2/3 of the fleet. --Ajax 013 14:28, 24 December 2007 (UTC)

Good idea. Maybe someone good at Halo Editing Kit could make such a level for Halo Custom Edition. Note: Halo Editing Kit can be used to make Custom Levels. Don't look at me, I'm a beginner. Karzhani 04:51, 29 December 2007 (UTC)