Halopedia:The Oracle/UNSC Weapon differences between Halo 2 and Halo 3

{| border=0 colspan=0 colspacing=0 class="toccolors" style="margin: 1em auto;text-align:left; font-size:90%; width:100%;" The Oracle The Unofficial Newsletter of Halopedia Volume XI - May 27, 2007 UNSC Weapon Differences Written by CommanderTony
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H alo 3, a game set in the far future, has some of the coolest weapons we could ever think of. But sadly, that really doesn't count for the UNSC...or does it? In this article, I will talk about the differences of UNSC Weapons from Halo 2 to Halo 3, as well as talk about what makes them awesome or not.
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 * MA5C ICWS Assault Rifle

If the MA5B Assault Rifle and the BR55 Battle Rifle ever had a child, it would be the MA5C. It is really just a souped-up MA5B though. The range is terrible even for a longer barrel, and really is only deadly in short to short-medium distances. The accuracy is great if you use it in short bursts consisting of maybe 4 to 6 rounds. The first thing you will probably notice when you first get the MA5C, is that it's magazine has reduced it's ammo capacity from 60 rounds to 32 rounds. So just a tip, this weapon is your life on the maps Snowbound and High Ground. Not having it could make you and your team loose an important match.


 * M7/Caseless Sub-Machine Gun

I'm not going to get into much detail about this gun, because it is utter crap now. In Halo 2, a lot of people used it in a combo consisting of the SMG and the Plasma Pistol or the Plasma Rifle. Now that the Assault Rifle is back in Halo 3, there really isn't any more uses of the M7 SMG, than as a fully-automatic sidearm. Nothing has changed in terms of gameplay, but physically, the stock isn't retracted, and two little dots are at the front of the magazine well. But my advice is to just stay the hell away from this gun, your second weapon slot deserves better.


 * BR55HB SR Battle Rifle

All that I can say is WOW. The new BR55HB both looks cool, and performs awesomely. Only a few things have changed since Halo 2, first the barrel has become longer and heavier, and second, there is a new scope, resembling the present-day Trijicon ACOG, and it fires slower than the original BR55. Just like in Halo 2, it is a good all around weapon that can be used in almost any situation. TIP: The BR55HB and the MA5C should always be in your arsenal.


 * '''W/AV M6 Grindell/Galileian Nonlinear Rifle

Probably the most trickiest, deadliest, and expensive gun in Halo 3, the Spartan Laser is the newest addition to the Halo Universe. One shot from the M6 Spartan Laser can kill one astray Spartan, or a group of three in a Warthog. Though while charging up the Spartan Laser, which takes 4 to 5 seconds, you will be probably the biggest target on the map. When you lock onto another player, or vehicle, it sends out a laser, making you a easy target for snipers with deadly accuracy. But if you pull off a kill, it is probably the most exciting thing in the world. TIP: If you have a Spartan Laser, always be in the company of fellow players, or behind cover.


 * SRS99D-S2 AM Sniper Rifle

In Halo 2, this was one of my most favorite weapons to use, great accuracy, good ammo supply, fantastic range, everything a good Sniper Rifle should be. This is the same in Halo 3, though a lot more skill is to be needed to get a good clean shot, and kill. For a player who is okay with the SRS99D, you will probably waste 2-3 rounds on one target. A neat addition to Halo 3, is that when you get hit by a SRS99D's SABOT round, you get a nice big red thing in the middle of your helmet's visor.


 * M90 Shotgun

Just like a few other weapons in Halo 3, nothing has changed since Halo 2. Besides a new, more rad-er look, the Shotgun seems to have been toned down a little bit. Now you only have 8 shells, instead of the regular 12, which makes complete OWNAGE with the M90, quite harder.


 * M41 SSR MAV/AW Rocket Launcher

So far, nothing really has changed on the Rocket Launcher, except that the homing feature found in Halo 2 is gone. With that, it is now harder to pull off a kill, but it's result is still devastating.


 * AIE-486H Heavy Machinegun

ITS A TURRET, ITS A MINIGUN, its a portable weapon? Thats right, for the first time in Halo history, a minigun can be in the hands of a charging Spartan. It's no doubt, that it's the most powerful non-explosive weapon in Halo 3. Combining good range, crappy accuracy, powerful ammunition, this has to be the second most scariest weapon in the UNSC arsenal. I've found out that no one uses it on it's tripod, players rather carry it around, in third-person going 1MPH, than being stationary. With that said, if you have the chance to use this weapon, do it, you will be amazed.


 * Missile Pod

Another third-person Support weapon, the Missile Pod is a mix between the Rocket Launcher and a automatic Grenade Launcher. Shooting small missiles, it's not that deadly, but it will send you running back to yo momma. Since the Rocket Launcher has lost it's homing function, the M.P. has received it. It takes about 2-3 missiles to destroy a Warthog. I like to use it as support to my fellow teammates by shooting one or two missiles at an enemy, lowering their shields so that my team can kill that enemy accordingly.

'''Well thank you for reading my first article of the Oracle Newsletter. And hopefully, it will not be my last. Just a reminder, all of what I said comes from my point of view.

Thank you.'''


 * style="background: #e8e8e8; padding: 5px 5px; text-align: left;" colspan=3| Cortana Out Bounds on High Ground | Grenades of Halo and Halo 2 | Spike Grenade! | UNSC Weapon differences between Halo 2 and Halo 3 | Article Here | Meet Someone New!
 * style="background: #e8e8e8; padding: 5px 5px; text-align: left;" colspan=3| Cortana Out Bounds on High Ground | Grenades of Halo and Halo 2 | Spike Grenade! | UNSC Weapon differences between Halo 2 and Halo 3 | Article Here | Meet Someone New!