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Halo 2 's Legendary difficulty: "A whole new sick twist on game difficulty. Legendary includes bizarre stuff like perma-death for Co-Op players, meaning that you can't hopscotch like you can on other difficulty levels. Once a player dies on Legendary, both players are hurled back to the last checkpoint. It's brutal. Also, that place where you encountered two grunts and a flowerpot on Normal? Well now they're hunters, high-ranking, Sword carrying elites and they're all PMS-ing. Seriously, sticking your head around a corner on level two can get it shot clean off."
 * Bungie Studios was the sole developer for the Halo Trilogy (Halo: Combat Evolved, Halo 2 and Halo 3), Halo 3: ODST (bridging the events of Halo 2 and Halo 3) and Halo: Reach (prequel to the events of Halo: Combat Evolved).
 * 343 Industries is currently developing Halo 4 for 2012 release. They were the supervisory body that overlooked the development of Halo: Combat Evolved Anniversary as well as Halo Wars. Prior to the formation of 343 Industries, Microsoft Studios took an active role in filling the Halo universe using literature and media entertainment.

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For featured articles based weapons, vehicles and gameplay-related articles. For real canon, see /01.