Talk:Gruntpocalypse

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Its Gruntpocalypse. Here. Ugh! -- The Storm 59 03:19, August 12, 2010 (UTC) PS. Moved.

Potential strategy section
A particularly effective[1] way to play Gruntpocalypse is to play a game on Courtyard and choose the Drop Shield loadout. Immediately upon spawning in the Safe Room, exit via the top door and move to your left. When you reach the Terrace, stop; this is the area you will defend.

The Terrace has only three entrances: two ramps and the extremely long walkway that you just traveled upon. It has a single Ammo Crate, and your Drop Shield removes the need for Health Packs. So long as you continually monitor (and snipe from) the three entrances, and never walk up to the railing between the ramps, you should do just fine. If you keep your DMR, the Ammo Crate effectively gives you limitless ammunition.

If you have any skill with the DMR at all, you will always finish early, and with no more than two deaths per match.

Additional tips:
 * Always strafe. Always. If a Grunt manages to sneak up behind you, he won't be able to stick you provided you keep strafing effectively. The grenade should miss and get your attention; you can then jump to avoid most of the explosion's damage, turn in mid-air, and headshot the Grunt before he can do anything else. This advice will also keep you safe from Fuel Rod Guns; should a Fuel Rod Grunt get within close range of you, you can often dodge a shot (or get grazed by it), jump (causing his next three-to-five spammed shots to miss), and headshot him before he can actually hit you.
 * As you do this more often, you'll start to learn where the Grunts spawn. With this knowledge, you can try sniping them out at the very start of the match while moving to the Terrace.
 * The Terrace ramp farthest to the left of the Safe Room overlooks two Grunt spawn points. If you get lucky, have two Plasma Grenades on hand, and are watching this ramp when Reinforcements is called, that's an easy Killtrocity.
 * Grunts taking the long walkway path to you are sitting ducks. You can snipe them out and get multi-kills on them with ease. You can even try sniping them with the less-accurate Magnum without putting yourself in danger (provided you've neutralized all hostiles near the two Terrace ramps first).
 * If you see a group of Grunts and one of them has a helmet, shoot the helmet off first, and then headshot them all. If you don't shoot the helmet off first, the resulting multi-kill may be one kill shorter than it needs to be.
 * No-scopes. Do them. A lot.

[1] Source: the fact that I'm less than 300 kills away from maxing out Target Practice, and I'm also Onyx on Dome Inspector. All from Gruntpocalypse. (It's fun!)

DavidJCobb 05:08, 26 November 2010 (EST)