Z-180 Close Combat Rifle

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Z-180 Close Combat Rifle
H4-Scattershot.png
Specifications

Ammunition type:

Ionized particles[1]

Feed system:

5 rounds[2]

Service history

Affiliation:

Forerunner

 

The Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator, commonly known as the Scattershot, is a Forerunner energy channel weapon.[3]

Contents

[edit] Overview

The scattershot was first used as a close-range defensive weapon toward the end of the Forerunner-Flood war. The scattershot is extremely dangerous in relatively close quarters, and fires multiple individual projectiles, though its most remarkable attribute is that its rounds can bounce off surfaces.[3] The scattershot can shoot much faster than the UNSC shotgun in Halo 4.

[edit] Design details

The weapon bears the hallmarks of Forerunner design: highly angular and metallic. It appears to be held together at least partly by energy fields, as indicated by its self-assembly process and floating sights. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. The weapon receives five energy cells from a breach-loaded compartment.[4]

As a weapon created to combat the Flood and prevent them from reusing corpses, biomass will disintegrate when shot at.[5]

[edit] Gameplay

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In multiplayer, the Scattershot handles (unsurprisingly) rather similiarly to the human Shotgun. The main differences being the Scattershot's faster rate of fire, lower per-shot damage (1-2 point-blank shots to kill as opposed to the Shotgun's enemy-obliterating 1) and lower magazine size, as well as lower total ammunition carried (even with the Ammo tactical package). The two weapons should be weilded similarly as well; at close range, where it can obliterate opponents quickly and easily.

Slayer: The Scattershot is a relativly common Ordinance drop weapon, and spawns at the start of several maps (Adrift, Abandon and Haven being several). Its best used in engagments where you can force the enemy close to you, such as the enclosed hallways of Adrift or out of the lifts on Abandon.

Objective: The Scattershot, like the shotgun, is an excellet defensive weapon for just about any objective. Anyone charging your hill or attempting to take your flag should be met with the brutal rebuke of your hard-light projectiles. On the flip side, having one is a great way to clear said hill, and taking down the Oddball carrier.

Dominion: While the Scattershot is a relativly rare ordinance drop, its still very useful, and, unsurprisingly, a good weapon to hold down bases with. Having one and a good place to sit is a good way to make sure anyone who rushes for for your base control post comes back out in ashes.

[edit] Gallery

[edit] Videos

[edit] List of appearances

[edit] Sources

  1. ^ Halo 4 Interactive Guide
  2. ^ Halo Waypoint: The Halo Bulletin 9.27.12
  3. ^ a b Halo 4 Official Site: Ordnance + Armor
  4. ^ Halo Waypoint: E3 2012: Halo 4 Renders
  5. ^ YouTube: Halo 4 Flag Stabbing and Spartan Cosplay - Comic-Con 2012