User:Jugus

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Sent a message to ScaleMaster117
"Splendid. Looks like someone added it to the article already. Thanks onc..."
Edited the page War sphinx
Edited the page John-117
Edited the page Halo Xbox One
"I don't think "first appearance" is really applicable when we don't know..."
Edited the page Flood research facility
Edited the page The Ark (level)
Edited the page Installation 04B
Sent a message to ScaleMaster117
"On a note related to our recent discussions, would you happen to have a ..."
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Yes, I had one already drawn, but did not upload it to HBO in my signage article. Should do that...

I was going to attempt to put it in the article, but I'm still learning all this Wiki stuff so it's slow going. Not up to including images yet. :)

I figured out how to upload it to Halopedia though. It's here: File:UNSC-7thFleet.png

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Hey, I just added a comment to the Talk page for the FFG-127. I was wondering if you could maybe help me with how to properly cite the change I made. You've undoubtedly come across all kinds of ways and I'm still a little new here. I think I'm clear in my comment, but wanted to know if you object to my reason for changing it.

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Thanks, Jugus. Nice to make your acquaintance. I hope I can be of help here. I'll do what I can to help make things more complete. I'm not savvy with wiki editing yet, but I can certainly lend a hand with some discussion.

Thanks for the invite to the discussion. I replied to two different topics in that discussion. One on the CMA logo issue and one on the hierarchy of FLEETCOM, CENTCOM, etc.

I would like to also know how to go about providing info on, say Halo objects. As you may know, I was responsible for either providing or double-checking 343 Industries' info on the sizes of objects in the Halo Essential Visual Guide. It was determined that items like vehicles and ships would only have a length and width (no height due to lack of page space) and that ships would be rounded to whole numbers. I was wondering what your opinion would be on how to annotate heights that I have for the actual Halo models used in game. In my own records, I would source it as "GameData" since the values derive from the 3D assets themselves, but I can imagine someone reverting that as a source of canon info. Would you want that info and how would you want to source it?

I see your a monster editor here...nice going! Quite the edit count!

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Hey, could you find a replacement screenshot for this image here on the Forerunner Power Core from Halo 2? It really needs to be replaced with a better higher-quality image. If you could take some time and take care of that, it would be much appreciated. Thanks.

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Hey, how and where are you getting those pictures from Halo 4: Forward Unto Dawn? Is there some new stuff on Halo Waypoint? Because there is, I never saw it. Or is it because you bought collector's edition of Halo 4: Forward Unto Dawn? What's your secret? This isn't classified government secrets, so please share! ;-)

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I think we're having a bit of an edit war on Jul 'Mdama. It's getting out of hand and I think we (or it) could use some help. So, help please?

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User:Killjax/Projects-Rough Drafts - Hey Jugus. Do you mind deleting this and all subsequent links attached to this page? (Aside from the Armor Permutations article of course). Just "cleaning house", thank-you.

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http://www.halopedia.org/Alpha_Crawler are actually named Crawler Primes. In-game commendation refers them to as such.

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On Halo Waypoint, you can enter codes in the Classified section to unlock Halo 4 content. One of the codes, 9-W-E-6-2-1-K-N-8-F, unlocks a selection of Terminal artwork. The images I've uploaded are about all of them, unfortunately; there won't be any more unless the artists involved decide to upload new ones on CG Hub or DeviantArt. For more information on Classified codes, see this Waypoint thread.

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Hey Jugus,


Can you copy everything under "Censor tmp" (except those under Inactive styles) from my personal css and place it in MediaWiki:Common.css? It's part of Template:Censor. Once you done so, check it out in action in Project:sandbox.