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UNSC Field Armory

From Halopedia, the Halo wiki

An in-game screenshot of the UNSC Field Armory.
The UNSC Field Armory in Halo Wars.

The Field Armory is a UNSC military building produced off of a prefabricated Firebase.[1] It serves as the UNSC counterpart to the Temple and War Council structures used by the Covenant and Banished, respectively.

Overview[edit]

The Field Armory is a combination of a machine/fabrication shop and a research laboratory. It is the location where the most advanced technology for the UNSC is created by dedicated engineers and scientists.[1] By the time of the Second Ark Conflict, the Field Armory's functions have been largely subsumed by the Armory structure.[2]

In-game information[edit]

Halo Wars[edit]

A screenshot of the UNSC Field Armory building.
The Field Armory in-game in Halo Wars.

"The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here."
— In-game description

In Halo Wars, the Field Armory costs Tech level 1 and Resources 150 to be built. The Covenant equivalent to the Field Armory is the Temple, which also fulfils the role of the Reactor by offering upgrades for increasing players' Tech level.

Name Type Cost Description
Population Tech Resources
All Leaders
Adrenaline Upgrade N/A Tech level 1 Resources 250 (125 for Professor Anders)[Note 1] Booster shots enable all infantry units to run at significantly increased speeds.
Reserves Upgrade N/A Tech level 2 Resources 800 (400 for Professor Anders)[Note 1] Train times for all units are drastically reduced.
Reinforcements Upgrade N/A Tech level 3 Resources 800 (400 for Professor Anders)[Note 1] Add +10 to the population cap of your army.
Medium Turret Upgrade N/A Tech level 2 Resources 500 (250 for Professor Anders)[Note 1] Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.
Large Turret Upgrade N/A Tech level 3 Resources 800 (400 for Professor Anders)[Note 1] Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.
Captain Cutter
Medium MAC Blast Upgrade N/A Tech level 2 Resources 700 MAC Blast ammo capacity upgraded to provide two shots.
Large MAC Blast Upgrade N/A Tech level 3 Resources 1,000 MAC Blast ammo capacity upgraded to provide three shots.
Super MAC Blast Upgrade N/A Tech level 4 Resources 1,400 MAC Blast ammo capacity upgraded to provide four shots.
Sergeant Forge
Medium Carpet Bomb Upgrade N/A Tech level 2 Resources 700 Carpet Bomb strafe distance and damage increased.
Large Carpet Bomb Upgrade N/A Tech level 3 Resources 1,000 Carpet Bomb strafe distance and damage increased.
Super Carpet Bomb Upgrade N/A Tech level 4 Resources 1,400 Carpet Bomb strafe distance and damage increased.
Professor Anders
Medium Cryo Bomb Upgrade N/A Tech level 2 Resources 525[Note 1] Increases the duration of the freeze effect and instantly kills more units.
Large Cryo Bomb Upgrade N/A Tech level 3 Resources 750[Note 1] Increases the duration of the freeze effect and instantly kills more units.
Super Cryo Bomb Upgrade N/A Tech level 4 Resources 1050[Note 1] Increases the duration of the freeze effect and instantly kills more units.
  1. ^ a b c d e f g h Anders' economic boost halves the cost of all upgrades.

Gallery[edit]

List of appearances[edit]

Sources[edit]